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Messages - DarkPrinceAlucard

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1
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: March 31, 2018, 04:15:42 am »
Just a quick question, is DSvania going to every get weapons/item icons editing support?

I was browsing through editing existing sprites with the sprite editor and could not find the weapon icons or item icons, namely I really need to edit some of the whip icons to go alongside some new whips I'm adding to the game, as of now I can only just swap existing whip icons but it would be much better if I could edit/add them myself over the existing ones.

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Personal Projects / Re: DSVania Editor (v1.7.2)
« on: March 11, 2018, 05:30:48 pm »


The reason the attack animations are messed up is because Soma has multiple different attack animations depending on the weapon, so when you give Soma Alucard's sprite it still tries to use the attack animation indexes Soma should be using.
Not sure how you don't have the issue in PoR, when I replace Jonathan with Richter I get super messed up attack animations just like in DoS.

I've written a couple armips patches for DoS and PoR to change Soma/Jonathan's code to use their sprite's default attack animations instead of the weapon-dependent ones:
https://github.com/LagoLunatic/DSVEdit/blob/master/asm/dos_fix_alt_character_swing_anims.asm
https://github.com/LagoLunatic/DSVEdit/blob/master/asm/por_fix_alt_character_swing_anims.asm

Yea I figured that was the reason why the animations where messed up but I was confused because like I said earlier it works fine with replacing Richter to Johnathan, Its weird that you said the same thing happens with you when doing this because I promise the method worked just fine with me, I'm even going to be posting a gameplay video pretty soon which features my hack which I made over the top of Richter since his sprites are a lot less than Johnathan's, replacing all the values to Richter just automatically uses his default whip swing for all the weapons which just does not happen with Soma, but I guess I will check out those armips to fix my issue instead, and thanks a lot for all the other poitners and addresses that will make my hacking much easier. ;D

3
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: March 10, 2018, 04:17:16 am »
@Lagolunatic me again and I have a few more questions to ask regarding Portrait of Ruin and Dawn of Sorrow.

1. Where is the Nebula whip located? I'm trying to move it a bit down to line up with a hack I'm making and while the other whips where easy to find for some reason the Nebula one does not seem to be.

2. Can you let me know where the voices are located for Johnathan, Richter, Maria, and Charlotte is? I need to move around some voices kinda like what you helped me out with through pms, getting a small list of sound values and locations would be helpful.

3. This one is regarding Dawn of Sorrow, I'm having a weird issue with replacing Soma with Alucard using the editor, you see I replaced all of Soma's values with Alucard's within the player editor and while it does put Alucard in Soma's game there is for some reason very messed up attack animations, I used the exact same method for my portrait of Ruin hack with replacing Johnathan with Richter and it turned out fine with the correct atttack animation but for some odd reason this exact same method does not work for Soma in DOS, any ideas?

4
Personal Projects / Re: Team CV3 Dawn of Sorrow Hack
« on: February 13, 2018, 03:45:16 pm »
Regarding the portraits, I spoke to the author of the Trevor and Sypha ones and he agreed to go back and fix those 2 for me since I had to edit them myself to fit the limited palette and size supported by the game, since he plans on doing it from scratch to fit the game's parameters they should come out looking much better, he will also do a Alucard one as well so all the portraits will now have the same look and feel.

February 19, 2018, 05:57:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
- UPDATE -

Ok the hack has been releasaed over on my youtube channel, I will submit it here later on today but for those who want to check out the release video here you go.

Video
https://www.youtube.com/watch?v=Zg5htt7LE_M

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Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 13, 2018, 01:48:12 am »
Albus seems to have a few generic grunts too, like 78, 79, 7C.

Ok MUCH better lol, it lines up perfectly with a male character attacking, thanks for the help dude. :beer:

6
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 13, 2018, 01:32:12 am »
Neither, 020EF27C is the RAM address. Since arm9.bin is loaded into RAM at 02000000 you subtract that from the address to get the offset within the file. So in your hex editor press ctrl+g and put in EF27C.

Well I got it to work and figured out some of Albus's different voices bytes to use, but it kinda backfired on me since they all involved him shouting about his different shot attacks which was not what I was looking for, I was mostly just trying to get some male groans and moans.

7
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 13, 2018, 01:12:21 am »
Yep you would use a hex editor to edit ftc/arm9.bin.

Also I realized that Albus's voice SFX indexes are near there too, starting at 020EF33C. So it might be that all you have to do is copy paste Albus's over top of Shanoa's and it would work.

Ok so what to a search for within the hex editor?

I'm using HxD and whenever I try to search for 020EF27C within the arm9 bin I get nothing, am I missing something when you say it starts with 020EF27C?

Am I right in assuming 020EF27C is the offset I should search for or is it the hexadecimal?

8
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 12, 2018, 10:06:15 pm »
It looks like there's a list of Shanoa's voice SFX indexes starting at 020EF27C. For example if you change the first byte there from 23 to 9B, then one of Shanoa's voices that can randomly play when she's swinging a melee weapon turns into one of Albus's voice lines instead. I assume if you change all of those in that list to appropriate SFX indexes for Albus then all of Shanoa's voices will be replaced. You'll need to figure out the exact values you need to change them to, I don't know other Albus voice indexes besides 9B.
Also I think you only need to change every 4th byte, the "00 00 44" part seems like it should be left alone.

Ok what tool what i use to change the byte?

A Hex editor or some other tool?

9
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: February 12, 2018, 03:12:07 am »
Hey Lagolunatic got another question, I'm having a hard to trying to fix a issue I'm having with Order of Ecclesia where i really want to replace Shanoa with a male character but I'm unable to figure out how to get a male voice to load instead of a female one, I've tried tools like vgmtrans,DS Sound Studios, and of course your DSvania tool but can not fine the voices for characters within the first two tool and in yours I'm unable to swap Shanoa's for say Albus's which would be better than nothing at this point, and tips?

10
Personal Projects / Re: Team CV3 Dawn of Sorrow Hack
« on: February 05, 2018, 09:53:47 pm »
I think I see it now. Do you have blinear filtering enabled in these screen shots?

Yea there was a filter on, here they are without filters, the Trevor one is from ingame while the other two where ripped directly from tile molester.

Spoiler:



11
Personal Projects / Re: Team CV3 Dawn of Sorrow Hack
« on: February 05, 2018, 03:35:52 am »
This is awesome, the portraits feel off how ever. I can't even tell you what's wrong with them.

The portraits are not done by professionals they are fanart so maybe that is why you feel they are off?

Also the Trevor and Sypha ones are done by one guy and the Alucard was done by another, I think they look fine really and its the closest I could find to go along with the characters in the game.

12
Personal Projects / Team CV3 Dawn of Sorrow Hack
« on: February 04, 2018, 06:38:34 pm »
Not sure why I have not shown this here yet but here is my latest hack.

I had planned on having it released by today but will have to push it back to sometime next week before then because I decided to add some stage modifications and new enemy layouts, what I wanted was to bring a mix between the risky classic platforming from the classicvanias and mix it with this metroidvania so although I was not able to add automatic death pitfalls I did manage to add spikes at the bottom of each of the new layout platforming sections which will be filled with different enemies as well so fancy footwork will be required, you will not automatically die when you hit the bottom but you will regret it like the days of old if you knocked off towards the bottom and hit those spikes which take a great deal of heath.

Regarding the storyline I have made one that takes place shortly after CV3 with Trevor and Sypha just being married and right before Alucard takes his slumber. Also added some new portraits for the characters although I still have not changed the small ones for switching characters, special thanks to Jorge for the Sypha and Trevor ones, the color palette had to be reduced since the game only supports 15 colors (minus the background) so hopefully he is ok with it, if not I will remove them, here is the original page for these images,
https://jorge-d-fuentes.deviantart.com/gallery/

the Alucard ones where used from a person named Nakoshinobi and came from here
https://nakoshinobi.deviantart.com/art/Alucard-CV-3-portrait-106183922

Here are some images of the game in action.


Images
Spoiler:








13
Personal Projects / Re: DSVania Editor (v1.7.2)
« on: January 30, 2018, 02:55:45 am »
@Lagolunatic hey I have a quick question, me and my friend have been trying to build a new story for Dawn of Sorrow that requires the removal or replacement of the event where Arikado gives you Mina's Talisman and instead have it handed to your during the prologue of the game in the city, is there a way we can possibly do that using the tool?

14
Programming / Re: Aria of Sorrow Julius Story Mode Hack issue
« on: January 19, 2018, 03:34:36 am »
So where you able to find a solution?

Also my pm box is now empty. :thumbsup:

15
Programming / Re: Aria of Sorrow Julius Story Mode Hack issue
« on: January 16, 2018, 10:02:59 pm »
I checked in yychr and tile molester, and all of Graham's sprites are there. Any other ideas? VERY rarely the hands and cloud appear, but it's like once every 20 times. :-\

btw, your inbox is full. ;D

Well the only other thing I can think of is to open the unmodified version of the rom up in DSvania and then open another window for the hacked version in DSvania and then go to the Graham boss enemy and check to make sure all the values for the animations match up with the original

16
Programming / Re: Aria of Sorrow Julius Story Mode Hack issue
« on: January 16, 2018, 08:49:37 pm »
Thats weird, have you tried checking in a sprite editing program like Tile Molester to see if the sprite is still fully together?

Also there may have been a change to one of the animation/sprite values that causes the issue, my advice would be to find a clean AOS rom and check both your hacked version and the clean version for any differences such as is there a value different using the DSvania tool from the original or is there a sprite possibly out of wack in comparison to the original using Tile Molester.

17
Personal Projects / Re: DSVania Editor (v1.6)
« on: November 29, 2017, 02:01:12 am »
You're not supposed to duplicate the layer named "Doors" - you just duplicate an individual door (which has no name, it's one of those purple rectangles), and keep all the doors all on the one "Doors" layer. If you duplicate the entire layer and rename it, that doubles the number of doors in the room, which you may not want.

I only duplicated the one door and then changed it destination to where it leads to, and yea I wanted 2 separate doors in 1 room.

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Personal Projects / Re: DSVania Editor (v1.6)
« on: November 29, 2017, 01:19:17 am »
Huh, that's weird. Are you sure you saved within Tiled after adding the door?
Also, check to make sure you don't just have two doors right on top of each other at the same position.

Ok I figured it out, I just had to change the name of the door afterwards to door, before it was still named copy door when I tried to import it so I guess the editor did not register it under the wrong name lol, thanks dude this tool is going to put some of my previous hacks over the top.

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Personal Projects / Re: DSVania Editor (v1.6)
« on: November 29, 2017, 01:01:47 am »


In the next version of DSVEdit there's going to be a door editor built in, but for the current version you need to go through Tiled.
Select the "Doors" layer in Tiled and click on a door, and you can change the destination room, as well as the dest_x/dest_y to put you in the destination room. To add a new door, right click on an existing door and select "Duplicate object", then edit the new door.

Ok I tried and have made my changes but once I'm done adding the new door in Tiled it does not reflect the changes (new door) after I've imported it back into DSvania.

20
Personal Projects / Re: DSVania Editor (v1.6)
« on: November 28, 2017, 03:31:40 pm »
I thought I read somewhere that its was possible to add or edit where doors lead to using the tool, my question is how do I go about doing that and if it where possible to add new doors?

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