News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Candra Software

Pages: [1] 2
Personal Projects / Re: Final Fight SNES Restoration Project
« on: October 01, 2020, 12:27:17 am »
When I did search for the 2-player Final Fight SNES hack, I ended up finding a website that reminds me of a certain ROM Hack review site that starts with an I. But I did eventually find a link to a build of the hack from 2018.

What if there was a ROM Hack of Mario Party that restores the music track Move to the Mambo in the US version?

The weapons (that can be picked up) likely weren't meant to be used. In SOR3 I can easily make it so that none of the characters can equip weapons.

Aye, I was credited in this article. Nice!

In the case of Streets of Rage 2, it's too much trouble trying to edit compressed enemy sprites for non-Syndicate Wars based hacks. I never found a way to recompress graphics for SOR2, unlike SOR1 and 3 which use Nemesis compression.

If one would want to replace enemy sprites, they would be better off editing SOR2 Syndicate Wars 0.9, which I based most of my SOR2 ROM Hacks on.

Pancakes tends to generate sprites that glitch out on most emulators. This can be solved by simply regenerating another instance of that same sprite that was glitched.

I wish there were more SOR2 hacks that actually change the enemies, like maybe change Mr. X or Shiva into Shredder.

Speaking of King of the Monsters, I would like a ROM Hack of the SNES or Genesis version (preferably the latter, since that one is much more closer to the Neo Geo in terms of gameplay) where Woo and Poison Ghost are reinstated.

I would like a series of ROM Hacks inspired by the Roll-chan hacks, where in Doraemon games where you play as only Doraemon, you can play as Shizuka.

I've never heard anyone suggest the Magical Quest sequels for co-op playthroughs. They seem like nice choices to me.

News Submissions / SOR2 Hacks
« on: November 17, 2018, 03:31:47 pm »
Perhaps there should be an optional patch for Sailor Mars' hair to use the blue tones and Chibiusa's hair to use the skin tones while her outfit uses the blue tones? "We" tried to separate the colors as far as we could within SOR2's default palette.

"We're" kinda burnt out from making these hacks at the moment, and would like to devote "our" time to other projects. But what other themes would you like to see in the future?

(Edit to avoid double posting) So I Googled "streets of rage 2 sailor moon", and found a 2-player video of someone playing it with Saturn and Chibiusa. During the Stage 1 boss fight, the background and HUD graphics glitched out like crazy, complete with drastic animation changes such as the top right corner of the scene changing pixels. It even carries over to the Stage Clear screen. That's one thing that makes "us" scared to create more of these. Honestly, "we" don't really know how to fix that. :( But it might be due to the codes used to make Chibiusa take extra damage from hits, or her inability to safe land from throws and slams like other characters can. I couldn't reproduce the graphic bug in Gens.

On more accurate Genesis emulators, a few of the sprites may display the incorrect art unless I regenerate them, and there's this annoying graphic bug with the whole screen in Stage 5-3 that can occur in some hacks based on SOR2 Syndicate Wars, a hack that added Adam, Survival Mode and lets you play as enemies in addition to the heroes. I would hate having to recommend Gens for these hacks. Even though as much as I like Gens, it doesn't load the colors exactly as they are in the ROM(?), and its built-in AVI recorder crashes the emulator when the game (SOR2 Syndicate Wars) changes resolution during transitions. Gens is what I usually test ROM hacks in the making with, then verify the sprites in BizHawk to make sure they load the correct art.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 17, 2018, 02:06:01 pm »
I'm kinda surprised that seemingly no one made a Sailor Moon-themed hack of SOR2 yet. Probably because the original SOR2 had only 4 playable characters.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: November 14, 2018, 06:54:52 pm »
Although the Streets of Rage ROM Hacks take some time to make, they're so easy to create thanks to the tools that automatically map the sprite tiles for you.

ROM Hacking Discussion / Re: gsaurus MDV megadrive voice editor
« on: October 01, 2018, 07:37:20 pm »
I don't know how they find those things out. It's just something that's too advanced for me. I think a guide for SOR1 was never created. One thing that I do know, judging from opening the ROM with Audacity (Signed 8-bit PCM, with a sampling rate of 7990hz), is that the voice clips appear to located near the end of the ROM.

I tried searching for several ROM addresses where the voices might be located, but all I get are 0.0 second lengths, Unknown lengths and voices that are at least over 1 second long.

The RAR extracts just fine with WinRAR.

SOR1 code is a big mess making it really hard to create any tool for it. Palettes of Rage works fine with it, though.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: September 13, 2016, 07:28:25 pm »
When I made SOR2: Simpsons Edition, I never intended it to be so popular. It was meant to be a tribute to one of my favorite animated series.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: September 13, 2016, 12:21:30 pm »
Yes, the sprites from the Arcade game was the easiest way to go. Smithers' sprites required the most amount of editing to make them more accurate to the TV series.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: September 13, 2016, 01:53:23 am »
I submitted two more ROM hacks, both of which I previously hosted on Steam Workshop.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: September 12, 2016, 11:58:30 pm »
Shall I host more of my Streets of Rage hacks here?

As for N64, I think it's because it's one of those systems that's hard to program and emulate.

SOR2 uses a different compression routine from SOR1&3, which I don't know the name of. By the way, the character select portraits are compressed.

Pages: [1] 2