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Messages - McKnight

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Gaming Discussion / Re: How did Mother 4 first get started?
« on: September 19, 2019, 09:15:41 am »
Maybe you're thinking of a different kind of complexity, but I would consider something like Paper Mario (at least the first game) to be simple, with each chapter being mostly self-contained and not really foreshadowing stuff for later chapters.

Here, how do they think all this extra stuff up to involve in the plot, and have it all foreshadow later events in the game, when the main mission is to visit eight sacred spots and defeat the being behind an alien invasion?  It could have just as easily been as simple as "Go here, fight your way through this dungeon, defeat the guardian, absorb the melody, rinse and repeat," amounting to little more than Super Mario Bros. 3.

Gaming Discussion / Re: How did Mother 4 first get started?
« on: September 19, 2019, 06:13:37 am »
I might also submit that Earthbound's story isn't particularly complex at all, linear as it is.

You don't think it is?  With several different things going on at any given point in the game?

Like, the second chapter revolves mainly around a cult and its abduction of Paula, but also involves Apple Kid and the Runaway Five, the third is mostly about the zombie plague in Threed, but leads someone into your party all the way from Winters before leading your party out of town to fight the source, fourth has you going back and forth between Dusty Dunes Desert and Fourside to take care of all kinds of different things, things become less formulaic afterwards, and said next arc has you make a side-trip back to Fourside to get someone's autograph for someone else, in no relation to an artifact that you're supposed to be looking for (and Ness and his party obviously wouldn't even know yet that it's for one of the game's main plot coupons), and so on.  Where you aforementionedly go originally from Threed to fight Master Belch is also where you eventually go again to travel to the past to fight Giygas.

That doesn't sound intricate to you?

Gaming Discussion / How did Mother 4 first get started?
« on: September 18, 2019, 06:17:50 pm »
If anyone knows, where might the person who initiated the Mother 4 project have gone to get things started on that? Was there more than one place he went to?

Asking, because I’ve got a general idea for my own game, but what I need the most right now is some general details for each part of the game. I do have a premise planned out, and a few ideas for more specific events here and there, but still not on par with Earthbound itself. For the most part, I have nothing planned for in between each two plot coupons in the game, and I can still barely wrap my head around how Itoi and his team managed to pull off such a complex but still cohesive story for Earthbound, including stuff that doesn’t even have anything directly to do with the invading aliens.

Where could I go to seek help planning the game’s story out, before I start assigning people to work on the actual game itself?

Gaming Discussion / Re: Mobile RPGs involving food?
« on: May 17, 2019, 06:43:14 pm »
Well if you're waiting for magia record, the English release was announced for some time in May 2019. Though I'm a little confused by "games that keep getting levels added to". From the games you referenced it seems you are looking for a waifu gatcha type of game, if that's the case they are all over the Google play store. I also see a lot of downloadable APKs on the net.

I was actually considering Magia Record for in case nothing comes my way that would interest me.  Though, I thought it was announced for some unspecified date this summer.

Gatcha games are a type of game I'm looking for, but not the only type.  If your team is generally fixed, that's fine with me too.

I probably should have specified this back in my opening post, but I was focused on getting my point across and didn't want to shoot suggestions down from there (plus I got a nice few new entries for TV Tropes: Game Gourmet).  But, here is exactly what I'm looking for, as I figured out for another forum as we went along:

-for Android
-no definitive end
-involving a variety of food to feed your characters (This is the one Magia Record falls short of.)
-not modified in any way besides translation for international release
-multiple characters at your command

The above criteria are exactly what Food Fantasy was, but after what I assumed would be a simple matter of transplanting images between versions turned out to be much more convoluted and beyond my hiring budget, I am just too pissed off to want anything more to do with that game.  (And I never even fed anything to anyone when I was actually playing it several months ago.)

(In case anyone's wondering, food is basically a reminder of the Earthbound trilogy (an exception to the anime-style rule), which in turn was the inspiration for that fanfic I mentioned in an earlier post, which I am eventually hoping to commission to have turned into a game.  I primarily want games that will inspire me to continue writing that each time I take some time to recharge.)

Gaming Discussion / Re: Mobile RPGs involving food?
« on: May 17, 2019, 12:47:58 pm »
Recently Kemco has released some RPGs with cooking/crafting mechanics. I think one was called Marenian Tavern Story. Kemco makes good RPGs but they make so many  it kind of gets cookie cutter like. I haven't tried this particular RPG, but check it out maybe you'll like it. If not there's always pay2win Cooking Mama mobile.  ;)

Will be sure to play MTS at some point, but in the meantime, are any of the others the kind that keeps getting levels added to?  I'm looking for something to play for just a few days at a time, whenever I run out of steam while writing a fanfic, something with no definitive end to get hyped about getting closer and closer to that would keep me distracted for longer than I'd want.

Gaming Discussion / Re: Mobile RPGs involving food?
« on: May 16, 2019, 09:17:19 am »
I can't think of many RPGs like that at all.  Continual expansion is not generally associated with RPGs.

Anyone who's familiar with such other games as Cutie Riot: Anime Girls Clash, Girls X Battle, and Puella Magi Madoka Magica Gaiden: Magia Record, would know what subgenre I'm referring to.

Gaming Discussion / Re: Mobile RPGs involving food?
« on: May 15, 2019, 08:06:19 pm »
Are foods typically censored in localisation? Does Japan have a thing for penis pasta that I am not aware of?

I assume you mean does not change foodstuffs into those more recognisable to a western audience. Censorship has subtly different meanings to different people but not that, though it is an interesting facet of the liberal-literal-pizza cats translation debate. That is also before the historical foods discussion.

I meant about characters who originally bore flesh here or there having their outfits modified internationally to cover said parts up.  Trivial as it may be, I do find it insulting that Elex would try to hide parts that people even in real life display all the time, as if there'd be any backlash against such a game that isn't even aimed to young children anyway.

You said "obtain". Normally I would be thinking some kind of crafting system here but if you want "functionally just another potion/healing item" then I can try that. I tend not to notice such things though if it is not a notable mechanic within a game, even less so if readily available potions and such things do better than food.

Also what are we calling mobile here? Some people purposely exclude the handhelds from the likes of Sony and Nintendo, others don't. Given you can reasonably emulate many of those on a mobile phone or tablet these days I will go with included here, if for no other reason than I don't know much about Android games these days. Will skip the Switch if that is the only option though.

If we do include the DS then I would probably point at Contact (most of the tales of series does things with food to greater or lesser degrees). (though a lot of Vanillaware's stuff will have food in it).
Harvest Moon and Rune Factory do much here.

Okay, maybe I should've been more specific about that: I am looking for the kind of game that keeps having levels added to, and specifically for Android.

Gaming Discussion / Mobile RPGs involving food?
« on: May 15, 2019, 03:45:20 pm »
Does anyone know of any mobile anime RPGs, besides Food Fantasy, The World Ends with You, and Adventure Bar Story, where you can obtain different kinds of food to feed your characters? (Preferably any that did not undergo any kind of censorship for localization like the first of those?)

I just came across a YouTube video showcasing someone's thoughts about this mobile RPG called Food Fantasy, and even though it's in English, several Food Souls have appeared without the censorship that was applied to them internationally.

Case in point, Black Tea, present right from the start, has her cleavage exposed, instead of having the top edge of her shirt running straight across like here:

How?  I've downloaded the game several times this past month, and it came with the censored versions of everyone.  How did this person manage to find an uncensored English version?

ROM Hacking Discussion / Re: Issue w/ patching mobile games
« on: April 28, 2019, 03:02:14 pm »
Well, I recently managed to convert the .apk file into a .zip file, and seem to have found where everything is that comprises the game.  The path I'm looking at is:

assets -> publish -> conf -> en-us -> card

However, when I try to open one of the .zip files that I found there, a message pops up saying "The archive format is either in unknown format or damaged."

I'm using Windows 7 Ultimate, but if that sounds familiar to anyone here, is there a program you might suggest I try out?

ROM Hacking Discussion / Re: Thread suggestion: Skill offers
« on: April 04, 2019, 09:03:53 pm »
I mean, a thread where people who feel like taking requests can advertise their skills and what they've done before.  Not necessarily for profit, either (such would be the difference between requests and commissions).

ROM Hacking Discussion / Thread suggestion: Skill offers
« on: April 04, 2019, 03:48:12 pm »
Anyone here think we should have a thread for people to accept requests?  I know deviantArt has groups for such a purpose regarding artwork et al, so what about here?

I know we already have a thread for hack ideas, but what about for seeking people out to actually create what you want?

ROM Hacking Discussion / Re: Issue w/ patching mobile games
« on: April 03, 2019, 11:08:10 am »
No, I do remember being told that ROMhacking does not involve the source code.

It's two other people who came to me, who have asked me for the source files.  I was expecting that whoever applied for the position I'm currently hosting on Upwork and Freelancer would already know how to hack ROMs, but I suppose I should have anticipated beforehand that not everyone who creates patches knows how to ROMhack.

ROM Hacking Discussion / Issue w/ patching mobile games
« on: April 03, 2019, 09:35:26 am »
I am seeking to commission for a patch to de-censor certain characters' images in this mobile game called Food Fantasy.

So far, two people already have asked me to provide the source files or source code for the characters in question, before they can get to work.  Obviously, since I didn't create the game, I wouldn't have access to the source code, and I seem to recall someone explaining to me that ROMhacking does not involve accessing the original source code at all, only the form the code takes in hexadecimal.

Is there some kind of difference I'm missing, between creating hacks for ROMs and creating patches for mobile games?

None of those are animesque, something I already specified in the opening post.  (Just added the parenthesized phrase to the title now, something that I'd say evaded mind as I focused simply on creating the thread.)

February 10, 2019, 12:52:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So far, I have just added Atelier Firis: The Alchemist and the Mysterious Journey to my cart.  Will check out the other games in that series after I've had a chance to play that.

Gaming Discussion / Re: Looking for recommendations for Steam purchases
« on: February 09, 2019, 06:43:45 pm »
I'm already set on both of the entire Trails series.  I suppose I should have mentioned that before, but I was trying more or less to vary my games in case I end up not liking Trails in the Sky FC (as had been the case with Prophecy of the Moonlight Witch before).

Anything from outside of the Trails series?

Gaming Discussion / Re: Looking for recommendations for Steam purchases
« on: February 09, 2019, 04:00:03 pm »
Doesn't matter if people like it or not, as long as the game itself is at least playable.

If the following link is anything to go by, it seems that Trails of Cold Steel (which I do have plans for, after Trails in the Sky) has a total of eleven PCs.

Gaming Discussion / Re: Looking for recommendations for Steam purchases
« on: February 09, 2019, 03:38:15 pm »
Good point; I just reworded the first criteria right now to something simpler now.

So, I only found out now about a promotion on Steam that will be ending on the 11th, for $5 off from the first $30+ purchase you make, and at the same time, a lot of games are currently being sold at discount price. 

Here is what I'm currently planning to purchase while this is going on:

1) The Legend of Heroes: Trails in the Sky FC: $10 ($10 in savings)
2) Recettear: An Item Shop's Tale: $5 ($15 in savings)
3) Fortune Summoners: Secret of the Elemental Stone: $5 ($15 in savings)

Total so far: $20 ($40 in savings)

Alternately, there is one other game I have in mind, Ni no Kuni II: Revenant Kingdom, but it costs $30-40 alone at half price.

Doing the math, I can pretty much tell that I would probably spend the same amount in the long run if I were to buy either Revenant Kingdom or the other three games now and save the remaining games for later.  (($20 + $80) or ($40 + $60) = $100)

Still, as long as I'm waiting to hear back about a damaged gift card code that I reported this morning, I guess I might as well seek suggestions anyway (which I'd be glad to add to a certain trope as a bonus).

So, here are the criteria I'm looking for:

1) Must have a variety of food for your player characters to eat.

2) Looking for animesque RPGs. (Not necessarily from Japan; I know of at least two that aren't.)

3) Must have three or more playable characters...

4) ...but not an exact count of ten comprising the main party.  (The total number of PCs can add up to ten when including minor characters, though.)

As for certain games I am NOT looking for:

1) Tokyo Xanadu (Exact PC count of ten.)

2) Disgaea (Already have game 5, expecting 1 for my birthday, and it seems likely enough coming off from 1 that the other games will also get Complete editions down the road.)

3) The Tales series (I would like my characters to eat what they eat individually, not in unison.)

4) Games like Odin Sphere or Muramasa: The Demon Blade (Those games do have multiple PCs, but I would like my characters to be together most of the time.)

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