If this gets released then I am buying myself a copy of Survival Kids 2.
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Quote from: KingMike on July 21, 2009, 09:02:33 AMWhat's wrong with the 4x8 font? It would be more work to implement, but it comes off rather nicely.
I'd guess you'd need to still have 8x8 tiles for HP/AP and 6 digits money.
Quote from: Ryusui on July 20, 2009, 01:15:36 PMQuote from: andwhyisit on July 20, 2009, 08:15:45 AM
Would this layout work?
Believe me, I thought about it once. Unfortunately, it would make the menu drawing routines about ten times harder to implement. ^_^; And never mind that I'd have to hack the control routines...
Quote from: Ryusui on July 14, 2009, 11:26:52 PMIf it comes to it, I could always whip out my magic chainsaw and change things around so that only the four active party members are displayed, a la BoF2. The extra screen space would certainly be helpful for other interfaces...You would break the switch command in the process if you did that, among various other bits of menu functionality.
Quote from: I.S.T. on June 17, 2009, 08:31:22 PM*sigh*
>.> I'm gonna leave this open for now, but if ANYTHING happens, instalock. Got it?
Quote from: Ryusui on March 10, 2009, 03:48:09 AMIf your current record with the "unforeseeable" is any indication..
As always, the official release date is "when it's done"; it's just that "when it's done" now has a finite timeframe of sometime in the next 4-8 weeks, barring the unforeseeable. ^_^
Quote from: Ryusui on March 09, 2009, 05:27:43 PMWhat about Failure Kaiser? (The one with 0 MP use that can only be used on one enemy per battle)
It's entirely possible. There's also another spell, "Katomana", which was in BoF1 as "Wall" but has no effect in BoF2. (Needless to say, since the spell doesn't show up in official capacity in any other games, I did change the name to "Wall" as well. Pointless? You betcha, but I'm a consistency freak.)
Quote from: The_Dust on March 09, 2009, 12:42:06 AMDon't April Fools us with a fake release because I'd never forgive you.@Ryusui: Do it!
Quote from: Ryusui on March 06, 2009, 02:21:29 AMAnd wait until you get to the cats.In a re-translation? That's a death sentence right there. Or did you mean the feline variety?
Quote from: Tauwasser on February 18, 2009, 06:21:43 PM@Vanya: Why not test it on BSNES as you progress?
It's still not hardware compliant then... It works for the user on pc, but will fail on a real system... *cough*Bad planning*/cough*
Quote from: Ryusui on February 19, 2009, 01:57:25 PMIt's his surname, actually.Aggghhdsgsdahjhhghfahg!!!
Quote from: Rand on February 19, 2009, 02:46:41 AMActually, Star Ocean 2 is already re-released on the PSP, as well as the original. Check them out at Squeenix's site if you'd like to see some pictures. (I hope that annoying bug in the code of the original was fixed. You know, where the game freezes itself now and then... yeah, that wasn't from the fan translation, unfortunately.)It won't get released in Australia until early March by the looks. Sure it is out in both the US and UK, but I don't live in either of those places.
Quote from: Ryusui on February 18, 2009, 11:21:40 PMWell...I sure didn't. ^_^;Can't wait for Persona...
Which brings me to an unrelated topic: if we don't see Persona on PSP in the U.S., with a proper localization this time, there will be bodily harm. (And an enraged Ryusui stalking off to learn PSP hacking. :3)
Quote from: Rand on February 17, 2009, 04:32:42 PMApparently I'm Aspara...?Well someone failed to get the reference.
Quote from: Unartistic on February 09, 2009, 11:54:48 PMMADNESS?! THIS IS SPAR.. *ahem* I mean, I assume it to be an iPhone.
Whoa, BoF 2 via phone? MADNESS!!
What kinda phone you sporting there Rand?
Quote from: NukaCola on January 28, 2009, 12:44:16 AMBecause they thought it was funny.
It's so odd of Capcom to put all those references in there in the credits. I mean, why?