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Messages - denshousha

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I'm still up for helping with that one, the Sega Mark III one, Famicom 1&2, and SNES 6&7.
The RPGs aren't really my thing.

2
Newcomer's Board / Re: Superman 2 - Darkseid Edition: Help editing PPU
« on: April 24, 2019, 03:24:23 pm »
Hi CryinOnion, I'm enjoying your project.
There's an early prototype of this game with the classic Superman theme called "Superman (Sunsoft) (USA) (Proto).nes" CRC32: 9AFF332F
I was wondering if there was any way in incorporating that music into your project.

3
ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: February 15, 2019, 08:36:17 pm »
Thanks a lot # for everything you've done! :)
For some reason my notifications for this topic got dumped in my spam folder, so sorry for the very late thank yous.

4
ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: January 27, 2019, 05:21:28 pm »
Works great, thanks!!!

5
ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: January 26, 2019, 05:36:37 pm »
Hey thanks!
 I noticed something weird with the patch for part 2.
 It works great in SNES9X and SD2SNES! But when I try it on the SNES Classic/Mini in the native Canoe emulation, it doesn't work.

6
ROM Hacking Discussion / Re: Dragon Ball Z Super Butoden games
« on: January 19, 2019, 07:27:36 pm »
Thanks # for everything you've done so far. Patches for 1 & 3 work GREAT!
Sorry I didn't thank you sooner, I've been really sick.

7
ROM Hacking Discussion / Dragon Ball Z Super Butoden games
« on: January 13, 2019, 05:54:01 pm »
Hi,
 Not sure where to post this. I was just wanting to do a simple hack on the 3 super butoden games. I wanted a hack so that that the hidden characters were always unlocked so that you didn't have to do those annoying codes over and over.
(Making Goku a hidden character... what was Bandai thinking!?!?)

Anyways, my brother knows how to do these things a bit:
Butoden 1: 7E005C 02
Butoden 2: 7E1534 01
Butoden 3: 7E1670 01

But we don't know how to convert these hex codes to Game Genie codes. It would be nice to be able to make .IPS files and all that with Game Genie Guy.

8
Dumb idea, but has anyone thought to do an MSU audio version of Hong Kong 97 with the full song instead of that one annoying loop?
https://www.youtube.com/watch?v=Is_Z2K7guKs

9
Hi! I've been wanting to translate the two Sega games for a while.
Let me know if you need any help.

10
Hi! I have an idea about hacking Lee Trevino's Fighting Golf into Lee Carvallo's Putting Challenge, as featured on The Simpsons.  Lee Carvallo could replace "Super Mex" and the remaining three generic player characters could be turned into Bart, Homer, and Marge.

11
Newcomer's Board / Re: Wanting to translate a few games
« on: January 30, 2017, 12:59:17 am »
I'm afraid the only skill I have is translation. I also used to mess around with palettes and characters in MUGEN, but I'm assuming it's done very differently with old 8-bit and 16-bit systems.

But that you for the forum link. I will post my ideas there.

12
Newcomer's Board / Wanting to translate a few games
« on: January 29, 2017, 10:11:26 pm »
Hi, I'm a regular user of your fine website.
I just play old games, and I don't really know anything about hacking them. (Though I am willing to learn!)

There are a couple of games I would like to translate. And there are a lot of ideas I have for game hacks/fixes, but lack the skill to do that.

I don't want to come off as demanding or anything, so is it OK to brainstorm these ideas here and see if I can find any interested collaborators? If so, where is the proper place to do it so I don't annoy everyone?

Thank you for your time.

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