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I absolutely cannot find a Lunar 2 ISO on the internet that has the same MD-5 that your patch calls for, and whenever I try to patch an ISO that doesn't have the right MD-5 in xdeltaUI, I get the error "xdelta3 not a vcdiff input xd3_invalid_input".
Is there anything that can be done? Like, can you release a patch that converts any Lunar 2 ISO to the proper MD-5 or something?
I suppose they thought I was only making it worse. Maybe they were right, it doesn't matter for this thread.
But I agree with Optomon: "The less you speak of it, the less they can google it."
So please, can we move on?
Wow, please stop this at once. I know I got banned from Metroidconstruction for saying this on another thread, but:
There's no point in discussing this. There's a chance Nintendo takes it down. Grimlock is happy to take the risk for himself and for us, creating an amazing piece of work. No need to discuss it. This is the situation.
Metroid has a limited number of player animation frames (as well as a limited number of tiles available to produce them). I do plan to review the player graphics before the final release, mainly to touch it up and possibly make a few changes. The NES unfortunately isn't capable of high frame animations like the SNES or GBA that other 2D Metroids benefited from. Basically we're just trying to do the best we can within the NES limitations. Ideally we'd like to stay within the limitations of the NES so people can enjoy the game on their Everdrive N8 or other compatible flash cart on original hardware.