1
ROM Hacking Discussion / Adding spell animations to NES Dragon Quests
« on: December 28, 2015, 01:05:54 am »
How difficult would it be to implement simple (two-frame) magic animations in the latter three 8-bit dq titles?
As I understand it there might be a way to pull it off by fading out the enemy sprites and layering the animation over the black background, but I'd rather get an educated opinion from the users here.
Is such a thing possible given the hardware limitations?
As I understand it there might be a way to pull it off by fading out the enemy sprites and layering the animation over the black background, but I'd rather get an educated opinion from the users here.
Is such a thing possible given the hardware limitations?