News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ryusuta

Pages: [1]
1
I streamed this earlier today (not that I have much of an audience), so if you want to watch someone just playthrough a link to the past with your hack on it, feel free to check it out: Here.

I saw a couple of tablets still in the game, and some of the palettes were a bit weird, but otherwise I found this to be fairly solid. The changed dialogue is great, if maybe a bit too light-hearted. :P

Yeah, I really need to get around to removing the rest of them. I'll definitely check it out! That you for your interest and support!

2
FYI: I think you may have the entire ROM in your patch. It should be a few 100 KBs, but it's over 1 MB (good indication). This usually happens if you compare a headered ROM to an unheadered ROM when creating your patches.

They're both headered, so I'm not sure what the issue is. I'll try to address it when I can.

Also, some issues came up with this update. For some reason, lots of annoying problems arose. Here's a "1.6" file which should address the new issues. And if not... tomorrow is another day and I'll get back to work then.

https://drive.google.com/open?id=0B9X_IQFrnAWIQzF0M1JTdXZkX1E

3
New major update! We're really getting toward the end of the main production on this one, guys!

UPDATE v1.5 NOTES:
-Updated and fixed SEVERAL dialogue strings, including...
--"Flute" Boy's grandpa
--Random bar patron
--Agahnim's first encounter (FINALLY)
--Priest first encounter
--Bully when holding Moon Pearl
--Bottle Salesman
--Brother sealed in his room
-FINALLY fixed the colors on Link's "dead" sprite so he's not wearing red gloves or something.
-I arbitrarily chose the version number so I can keep track.

Thank you guys for sticking with me on this one for so long. It truly means more to me than I can say.

https://drive.google.com/open?id=0B9X_IQFrnAWIMnJEcXJJamRXX1k

So err... does his form change back once he beats the final boss? Or is he stuck as a rabbit for the rest of his life?

Suffice it to say that there IS an answer to that question.

4
Hey, wow. It's been awhile! Due to recent interest and a couple of LPs that have been made, I did some cleanup work on this mod. There's still a lot to do, so keep me posted if you find anything that needs fixing!

*UPDATE:*
-Removed (hopefully) all the Telepathy Boxes from the dungeons for dialogue space
-Fixed some formatting errors (STILL LOTS TO GO, SO REPORT THEM AS YOU SEE THEM!)
-Changed references to the "flute" to say "ocarina," except in the items menu. Still figuring that one out. Li'l help, please? XP
-Added new dialogue for the fortune teller's fortunes
-Various little odds and ends

*STILL TO DO:*
-Continue fixing formatting errors
-Change "flute" to "ocarina" in the items menu
-Maybe update some item sprites and palettes here and there. Not fully satisfied with the Mirror Shield yet. And I might revert the first sword and shield as well as the triforce to their original colors. Opinions on this are desired!

5
Hopefully Ryusuta's work will inspire someone to make such a hack (the more ALttP hacks the better).

Early on when I was still trying to figure out what I wanted to do with ALttP I considered making a hack where all of the enemies were human and all of the NPCs were monsters. Like it was some alternate Hyrule where things were backwards or something. I still think it's a cool idea but I'll probably get more satisfaction out of the path(s) I've chosen.

Yes, I like both of those ideas a lot! And thank you both for everything.

I promise I'm not trying to sleep on the updates for this. Real life stuff has just been kind of getting in the way. Plus my level of focus isn't... the best. But I'm definitely working on some updates!

6
Oh boy, you're working on something I've always wanted to see! When my internet's not sucking so hard, I'll have to give this a go. I hope Bunny Link turns into one of those ball guys you see getting kicked around on Death Mountain... but with a hat. I'll find out when I get a chance to play it, until then, keep up the awesome work!

My pleasure. I truly and honestly hope that you'll enjoy it, and I look forward to hearing what you think. =)

7
Quote from: puzzledude link=topic=19894.msg280077#http://www.romhacking.net/smf/Smileys/newyabb/evil.gifmsg280077 date=1433759085
That's the most updated hex map which currently exists. It was done by Math On Napkins, and you'll find it in the Zelda_3_ROM file.

http://www.romhacking.net/documents/365/

Oh man, that could have been SOOOooo helpful back when I was working on the gloves fix. But this might still come in handy! Thank you so very much!

8
Some times I wonder if HM was designed to punish us... :'(

Oh yeah, Ryusata. I mentioned Zeldix earlier but I failed to mention that it is a forum that mainly just centers around A Link to the Past hacking. I thought I would point that out just in case you had never been there. It has loads of technical data/helpful docs, patches and all around resources pertaining to this game. You can find many good ideas/solutions just by browing through the threads as well.

Ah yes. I'm familiar with them. =)

I found them while I was desperately searching for a LttP hex map. Sadly, I had no luck finding it. =(

9
As with most Utilities, the best way to work with Hyrule Tragic is to make small, defined changes and compare that test-ROM to the Control Original. Over time, one can usually identify which ROM areas control/affect what in-game, and then make larger subsequent edits via Translhextion (or whatever). This avoids the ROM corruption fate so often seen with Utilities.

Yep. That's very true!

10
It's fine. I'm just generally not great at handling volunteered advice. It's something I'm trying to improve about myself. I tend to feel offended if someone explains very basic things to me because I feel it implies that I haven't already figured it out on my own. But I know you didn't mean any offense, though. It's just my own weird perspective. Sorry if I ever sound ungrateful; it's not intended.

As to your suggestion, I will probably play with the formatting a bit later on, but for now it seems a really minor thing. I definitely do appreciate your observations, but I want to work on the actual goals first and then clean up the little details later.

Anyway, I'm definitely very familiar with Hyrule Magic, so there's no worry on that score. I definitely appreciate the thought, though. I know you mean well. Thanks for your interest. =)

11
I know. I was just suggesting an easy way to avoid the problem altogether since the glove changing the hand color is IMO a pretty useless and trivial detail that no one will miss. For example, to avoid the glove changing the hand color I just don't use that particular slot in the palette since the gloves will change it's color no matter what it is replaced with.

I noticed some of your dialogue has really short lines. Don't be afraid to play with the formatting if you haven't begun this already.

That's kind of a low priority for me as it's very hard to test while writing. But we'll see!

[2] - starts the second line
[3] - starts the third line
[Scroll] - scrolls down a line
[Waitkey] - waits for the players response before scrolling further if there is more text

Sorry if you already know this. Just trying to help. :)

I wouldn't have been able to change the dialogue if I didn't already know this. I'm not sure how I should take that. ^^;

I really do appreciate the thought, though. I hope I'm not coming off as ungrateful. That is definitely not my intention.

EDIT: I forgot to mention that I like the dialogue changes. It's nice that the story has been adjusted accordingly instead of just being a simple sprite hack. Heh, not that editing Link's sprite is simple considering how many frames it contains. I know that ALL too well:
Pinky's Quest

Thank you! That really does mean a lot to me. I'm glad you're enjoying it! =)

12
What version of rom you use?

The US version. I don't recall exactly which release it was, as I've had the rom for ages.

Ah cool. It's always nice to see new ALttP hackers (like Christmas actually if they appear to have talent). There are so few of us because Hyrule Magic is such an unholy abomination. Nice work so far.



This is the part of Link's palette(s) that changes when you get gloves. If you want to avoid problems just take any parts of your sprites that use this (should only be his hands) and just use the regular skin tone (the 4th color) instead. It's not like you will be missing anything by disabling that change this way. I think having the hand color change with the gloves is wasted effort on Nintendo's part.  It's such a small and subtle change that I had played the game for 20 years and never noticed that Link's hands changed color when he gets gloves.

No, no. I've already fixed the color thing! It's already done. =)

Also, this method unfortunately doesn't work because it only changes the DEFAULT hand coloration. You can't fix the glove coloration in Hyrule Magic, I'm sorry to say. You need to instead use a more extensive palette hacker, manually search for the color and change the color code. It's a very tedious process and kind of a pain. But as I said, I took care of it, so no worries!

Thanks a bunch for your support and interest in this, though! They truly and honestly mean a lot to me. =)

13
*UPDATE v1.5/1.6 NOTES:*
-Updated and fixed SEVERAL dialogue strings, including...
--"Flute" Boy's grandpa
--Random bar patron
--Agahnim's first encounter (FINALLY)
--Priest first encounter
--Bully when holding Moon Pearl
--Bottle Salesman
--Brother sealed in his room
-FINALLY fixed the colors on Link's "dead" sprite so he's not wearing red gloves or something.
-I arbitrarily chose the version number so I can keep track.

*NEW BETA UPDATE*
-A TON of text fixes
-The tiles in Kakariko are finally fixed
Some of the sprites have been updated (for instance, "full bunny" Link now has white fur on his belly)
-A lot of general clean-up

*UPDATE:*
-Removed (hopefully) all the Telepathy Boxes from the dungeons for dialogue space
-Fixed some formatting errors (STILL LOTS TO GO, SO REPORT THEM AS YOU SEE THEM!)
-Changed references to the "flute" to say "ocarina," except in the items menu. Still figuring that one out. Li'l help, please? XP
-Added new dialogue for the fortune teller's fortunes
-Various little odds and ends

*STILL TO DO:*
-Continue fixing formatting errors
-Change "flute" to "ocarina" in the items menu
-Maybe update some item sprites and palettes here and there. Not fully satisfied with the Mirror Shield yet. And I might revert the first sword and shield as well as the triforce to their original colors. Opinions on this are desired!



Walking and keeping to himself in the fields near Hyrule Castle, a young child named Link hears a distressed cry for help. Running towards the cry, he sees Princess Zelda being imprisoned by the dark priest Agahnim and rushes in to try to save her. Sadly, the inexperienced child is defeated easily and subdued. For his trouble, Agahnim transforms Link into a monster, leaving him in the fields of Hyrule to fend for himself as the new creation of the mage.

As Link lies on the ground, a pouring rain begins to fall. When all hope seems lost, a lone figure approaches, having heard the commotion and taking note of the loose, green tunic that is so familiar. Coming closer, Link's uncle sets the lantern to the side and scoops the pink rabbit into his arms, confused and fearful for his charge.

As Link lays unconscious, sniffling and shivering on his bed, his uncle looks at the shield and sword hanging on the wall. The dark priest Agahnim has gone to far. Taking the sword in his hand, he contemplates what could be done. He's now the uncle of a monster, but he knows that Link is still Link, no matter what. His nephew...

Link's uncle examines the sharp blade carefully, hesitating only a little. And yet, he had always taught his nephew about courage and compassion. If he wouldn't protect his family, no one would.

Meanwhile, Link's body remains that of a rabbit. As he slowly regains consciousness, he hears a voice in his mind. It's Princess Zelda, and she is calling to him, begging him to help her.

Link slowly opens his eyes. He knows he is different now, but it doesn't matter. He has to do the right thing. It's time to save Princess Zelda, no matter what form he's in. Thus begins the unusual tale of the hero people least suspect.


What is this mod?

Ever since I was a little kid playing A Link to the Past for the first time, I always thought the concept behind Bunny Link was such an interesting one. Probably a bit silly on my part, but true. This mod is kind of the realization of that desire.

In a nutshell, this is a graphical and text hack in which Link is Bunny Link from the beginning all the way to the end. The gameplay is unchanged (by personal preference, since I like the way the original game plays and didn't want to mess with perfectly good level design), but Link has been 100% reanimated as a less-helpless version of Bunny Link.

And yes, without spoiling anything, something DOES change when Link enters the Dark World for the first time.

What is done on it?

All of Link's animation sprites have been changed, as has a lot of dialogue, reflecting the slight change in the story. In addition, a handful of items have been changed, certain palettes have been altered APART from Link himself. (This is not due to a palette limitation but rather just a stylistic change.)

One of the trickiest parts of this was fixing his coloration while wearing the Power Glove or the Titan's Mitt. These two items change the color of Link's hands normally, but with Bunny Link, that ended up missing with a lot of his palette. As such I really needed to delve deep and find the correct hex of the glove palette, then calculate the color code and finally change the color. It was tough, but I'm proud that I managed it!

Finally, the text in the "telepathy" boxes has mostly been dummied out for dialogue space.

What still needs to be done?

I still want to fix up a couple of sprites here and there. I need to update the menu colors on the updated Mirrored Shield. In addition, the Mirrored Shield occasionally doesn't appear reflective, which should be a relatively easy fix.

I'll eventually be removing the telepathy boxes entirely since they're of no practical use on this version.

Slight animation tweaks here and there.

Possible other changes in the future?

I have an idea of a little bit of music editing on it, but unfortunately, that is going to be EXCEPTIONALLY difficult, because there is simply no easy way to code music that I've seen.

Maybe... MAYBE one day I might make some level edits, but I'm doubting that. If I did something like that, it would have to be a completely different project.

Got any screenshots?

Why yes. Yes, I have!

Spoiler:

The tale begins...


Digging for treasure...


I don't think that will budge...


Bunny Link prayi- err... I mean "wishing."


Even with Flippers, bunnies don't seem to like the water much...


The Legend of Zelda: A (Bunny) Link to the Past!

Okay! You've sold me! Where can I download this patch?

Right here: https://drive.google.com/open?id=0B9X_IQFrnAWIQzF0M1JTdXZkX1E

Is there any way I can help with this?

Definitely! First of all, if you notice any glitched out text, take a screenshot and show me. Formatting the text is a bit tricky and sometimes adding too many words to a single line will cause issues. I've mostly fixed everything, but there's always a possibility I missed some stuff!

If you have any opinions on the changes, or notice anything odd, that's helpful to me too!

Tell your friends if you'd like. If you feel like Tweeting or streaming it, by all means. You have my blessing! Just let me know and I'll come watch!

And finally, just have some fun. This was meant to be entertaining and amusing, so if it was, then that's what matters most to me.

Thank you guys!

Pages: [1]