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Messages - zacmario

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1
 :beer:
Wow spectacular. Finally it has happened! I've tried to fix the physics in the past but was not successful, if you have any info can you pass it on?
Thanks

2
I'm running 32 bit linux and have been using x86 retropi, will I see a mesen core that runs these great hd packs?

3
whoa, never thought I would see you hacking again. Welcome back!

4
Sign me up for a level please.

P.S. I may have found those world 1 levels. I'll try sending them over.
I don't need them, and if you don't either that's fine too.

5
ROM Hacking Discussion / SMB Deluxe editor
« on: April 02, 2018, 01:04:03 am »
Can the smb dx editor edit pointers? Because I can't figure it out if can.

6
Personal Projects / Re: Uncle Mario Bros.
« on: March 31, 2018, 11:56:24 am »
Yeah, I agree. Szemigi I hope we can move on, I respect your work.
Oh I play on nesds too, I wondered why my save states were messed up. I'll have to give szemigi's version a try.
I apologize for being a dink, hope we can move on.

Just for the record "missingnumbers" of mfgg actually drew those coins, I tried to add to the credits but for some reason they didn't come through.

7
Personal Projects / Re: New Mario Bros.
« on: March 31, 2018, 11:50:40 am »
 :thumbsup:
Looks good, the used q-blocks seem a little out of place. But I do relize it's a nod to where you began so..
Yeah, I look forward to trying it. Nice palettes too btw.

8
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: March 29, 2018, 10:35:50 am »
Nah, I can't belive it's not butter.

9
Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 08:44:50 pm »
I really didn't. I've been around long enough to know better then that. But if you post pics of areas you think are the I'll change them. I'm almost ready to submit....

March 24, 2018, 01:40:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
So I just watched the videos of both side a and b that accused me of stealing from. Do not ever accuse me of stealing your crap again, these hacks are not even close. In fact if I had to wager a bet, you used a randomizer and customized of that. You used smb2j objects, when I didn't. Our level design is not even remotely similar I aim for beginners, where you obviously aim for more advanced players.

I don't understand if you really believe they are that close or if you are trying to stop this hack so you can use idea yourself, but you can count on this being released. In fact just despite you I feel like changing to original story line that I surrendered to you.

Please from now think twice before you accuse of stealing, your not going to drive me away from the community that easily.

10
Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 12:17:43 pm »
I've never played it.. So kinda hard to take something from it...
All I did was rearrange what was already there. I dont about your cannon levels either, you mean the bullet bills? i just edited them with remodeler. I mean if you just moved  stuff around and wanted to keep an smb feel there bound to feel the same.
Maybe our styles are alike.. I don't know.
What I do know is that I'm positive I had long lost brother thought before you, I planned it years ago... I already changed my story line for you, so im not changing all my levels just because think ive copyed a game I never played.
Prehaps are philosophy on mario games are to simliar hence we are steping on each others toes. You know, I know thier is only so much you can do with smb1 . So I guess after this hack, I will hack another mario game, prehaps SML 1. I have respect for your work, which is why I even considered changing my story line. But im certainly not gonna stand for being accused of stealing your shit that I've never played.

If you really think their that close post pictures and I'll change it IF its feasible.

I just read the description of the hack you claim I stole from, from what I read it's just a rip off shane m's hack that has original levels... Sorry but I dont see the connection.

11
Personal Projects / Re: Uncle Mario Bros.
« on: March 23, 2018, 09:38:23 am »
Yeah, it has died down. We never did get wii u. Wish we had now. Maybe we will get the 3ds version sometime.

12
Personal Projects / Re: Uncle Mario Bros.
« on: March 22, 2018, 02:44:47 pm »
Yes I did I forgot mention, I used Renhoek's weird mario bro's hack as base. So credit to them for that sprite.

13
Personal Projects / Uncle Mario Bros.
« on: March 22, 2018, 01:38:03 pm »
No, the hack isn't so awful you have scream Uncle to stop playing. :banghead:
This will be my first completed Smb 1 hack. It's about 95% done. It's the Mario bros. uncle. His name is Fabio, he is an olive farmer the resides in italy.
Mario and Luigi's father has become sicken by an ill-nes. It's up to Fabio and his trusty farm hand Pieto, go to the mushroom kingdom and bros. know what is going. However when Fabio arives, The Mario bros and Princess Toadstool are missing.

Here is couple lame screenshots :thumbsup:






the physics will slightly altered, however Fabio is awful at throwing fireballs!

Also the red piranhas and bullet bills arnt very patient!

Also forgot mention, I used " Renhoek   "'s weird mario bros hack as base.

14
ROM Hacking Discussion / Re: SMB 7-4 Loops mangled.
« on: March 16, 2018, 10:44:13 am »
 :banghead: I wondered if 7 was really 8. Thanks Eden! That certainly explains my problems lol. I didn't see that in Shane's txt either despite it being the first thing written. :o
Ok, I got this now. Thank you.

15
"Sadly, your answer is over my head.  I don't know what it means that the "BIOS loads via a 6502".
It means it uses a 6502 chip. The 6502 op codes are already known, so if this game uses that chip it makes it easier to find your answer."

"When searching for the location (002B) should I be searching in the text-strings or the hex values?  If I found the value, would the numeric corresponding value be the very next value?  Like one is the label and the next is the value for that?"

Hex, and dont qoute me on this but it might be little endian.
LDA op code for 5602 is A9

so you might see this 05 A9
which is actually
LDA #$05

something to note some games count 00 as 01 So 04 is actually 05. though this probably isnt it.
Im fairly new with asm so take anything I say with a grain of salt.

16
ROM Hacking Discussion / Re: SMB 7-4 Loops mangled.
« on: March 15, 2018, 10:40:50 am »
This should help, but I notice the world 7 pages are way different, like they are higher then the others.

17
ROM Hacking Discussion / Re: Smb1 room changing.
« on: March 14, 2018, 10:28:55 am »
Thanks Gt, without your help i never would get this finished!

18
ROM Hacking Discussion / Re: SMB 7-4 Loops mangled.
« on: March 14, 2018, 10:26:25 am »
the edit looping feature. the hex numbers seem to go with the vertical numbers on the side of the editor in the first two castles with looping. but 7-4 is all f0.

19
ROM Hacking Discussion / SMB 7-4 Loops mangled. Fixed, thank you.
« on: March 13, 2018, 10:42:52 pm »
 :banghead:
It seems the loops are differnt in 7-4 then previous castles. It is so messed up, can anyone help please?

20
ROM Hacking Discussion / Smb1 room changing.Fixed thank-you.
« on: March 13, 2018, 09:20:02 am »
Despite the room changing sprite seeming to be simple, I'm having some issues getting things lined up. Can someone give brief explanation on how to use these properly?

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