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Messages - NekoBaron

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Personal Projects / Re: Wario Land 2 Extended (Wario Land 2 rom hack)
« on: September 01, 2020, 03:20:44 pm »
Hello again NekoBaron ! I'm playing the WL2 you just released a week ago, and I cannot figure out how to end the 2nd level : I'm stuck in the end room, right before the faucet.



I thought first that I had to throw violently the goon on the left platform onto those pots to destroy them, but it didn't work. Is there something I'm missing ?
Check the left side of the room, you should see stairs you can roll on and smash though the pots.

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Personal Projects / Re: Wario Land 2 Extended (Wario Land 2 rom hack)
« on: July 01, 2020, 08:46:18 am »
Will you try to tweak the game's code or are you keeping it simple ?

I would love it if I could to do some tweaks for blocks and gamelogic (such as holding an enemy while on a conveyor belt doesnt actually move you) but even with my own knowledge of programming I wouldn't know where to start with disassembling it (plus I've broken the editor quite a few times already), I may consider it for the later 25 levels if I get around to it as it would let me create a few more layouts/puzzles for them.

I am messing with as much as I can at the moment since WL2 by default doesn't quite use all its potential.

3
Personal Projects / Re: Wario Land 2 Extended (Wario Land 2 rom hack)
« on: June 29, 2020, 08:57:35 pm »
Regardless, have you also considered mentioning it on Wario Forums, its Discord or the Wario subreddit? Think quite a few people may be interested in learning about this project there...
I may at the time of release but just wanted to get it all sorted in one place for now instead of worrying about keeping track of multiple places, I felt stressed enough just announcing its existence but wanted to so I have a push to finish the last few levels and give me somewhere to link people to who are interested.

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Personal Projects / Wario Land 2 Extended (Wario Land 2 rom hack)
« on: June 28, 2020, 12:28:27 pm »



Wario Land 2 Extended (or Extra, maybe just EX?) is something I've been working on quietly on and off for the last few years and aims to be a full set of new levels for Wario to bust though made with the WL2 editor made by evmatter

This project has been a lot larger than I had though and should hopefully be soon released as 25 brand new levels out of the original 51 making it a complete normal 25 level play through and hopefully if there's enough interest perhaps complete it at later date and finish off the whole 51 levels.


Features
  • 25/25 Levels Currently complete
  • A more challenging but accessible level of difficulty for all Wario Fans
  • Uses more of the available level data giving a longer adventure
  • Every level borrows from its original theme but rebuilt from scratch
  • Tweaked boss rooms
  • Extended tilesets, pallets, tweaks and a few custom tile graphics
  • Plenty of coins to collect and treasure rooms to find
  • Secret exits can still be located but the doors will be blocked off for now

Currently this hack has only been play tested on emulator but should be fully compatible.
I sadly don't have a ETA yet as with current pace I've sat around tweaking a single room for over an hour at a time to create a challenge but would love to release the 25 levels in the next few months.

Additional Media (May spoil certain levels)
In game screen shot
Chapter 1 - 3 Let the water out!
Chapter 4 - 2 Over the rooftops!

Feel free to ask any questions you might have or say what you think so far, I am not looking for testers at this time but I have a few people who are interested in testing in mind so when its released it should be fully tested independently by then.

Update: Has now been released https://www.romhacking.net/hacks/5350/

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Personal Projects / Re: Wario Land 2 editor
« on: March 19, 2015, 03:33:45 pm »
Working good so far, couple of things I can suggest if possible.

Show the current chapter/level number and name in window title bar would be useful.


Theres also a lil funny thing of if your rom is saved as .GBC (in caps) it will save it as a .GBC.gbc ,not a giant problem but a lil silly still.

6
OVERRULED! I had a great time playing I think the previous version of this translation patch and it was great fun to play though.

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Personal Projects / Re: Wario Land 2 editor
« on: March 09, 2015, 06:11:43 pm »
I'm getting an error loading the rom now, just says 'error reading file' so Im guessing I've upset it somehow since the backup I made still loads fine.

8
Personal Projects / Re: Wario Land 2 editor
« on: March 07, 2015, 08:02:04 am »
Awesome <3 everything works fine again. Though it makes me wonder if I will hit a chunk limit eventually or is it designed to just move on? Just thinking since I'm making a lot of the levels take up more of the space available, though I guess the best way to find out is to keep on going.

9
Personal Projects / Re: Wario Land 2 editor
« on: March 06, 2015, 05:07:57 pm »
Thats fine, I love the tool and its great fun to use and help test it out <3, interesting it seemed to be for that level exactly but oh well, no harm done to the progress I've made with it.

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Personal Projects / Re: Wario Land 2 editor
« on: March 06, 2015, 03:32:12 am »
Well Im currently making the 1st level for the 3rd chapter but the thing is it seem to break saving the level so like 2-3's though the level all the tiles get set like like 0, thankfully only that level gets confused but its a shame since it was turning out nice until I tried loading the rom later.

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Personal Projects / Re: Wario Land 2 editor
« on: March 05, 2015, 12:13:23 pm »
I tried making a new alternate tile set and horribly broke the level T_T, I'll try and work out what I did or you think there's a limit to number of alternate tilesets since I tried to make a 10th set?

12
Personal Projects / Re: Wario Land 2 editor
« on: March 02, 2015, 11:14:30 am »
Turns out wario holding an enemy on a conveyor belt like the sticky block also ignores the effect of standing on the block, its really nice being able to edit the tile set and working out how the switch blocks works can do some interesting things with it, like toggle spike blocks and such.

One thing I noticed is the enemy names for the woods bee boss are switched around, basically bee hive right and boss are just reversed (Im just guessing this for the moment based on their positions in the level)

Edit: Been playing with the tileset editing more, would it be possible to have a x2 size option on the tile set edit screen to make it a lil easier to select? Also I had an idea of a button to pallet sets that makes a copy of another existing pallet based on number to make colour variations more quickly.

13
Personal Projects / Re: Wario Land 2 editor
« on: February 26, 2015, 01:47:26 pm »
found a problem, trying to set a warp to set object set 129 which is needed when leaving a boss area, but it keeps setting to -127, guessing its a signed/unsigned issue suddenly.

14
Personal Projects / Re: Wario Land 2 editor
« on: February 25, 2015, 07:11:29 pm »
perfect, the only one thing I've notice is the lil hi-lighted square and selection indicators seem to be 1-2 pixels too big/off center (just a lil graphical issues).

15
Personal Projects / Re: Wario Land 2 editor
« on: February 24, 2015, 10:24:19 am »
This is fricking awesome, I'm a lil scared of editing too many thing in the tilesets but its helped out big time to be able to tweek some of the pallets to correct some of the colours and adding alternate blocks, the coin counter helped out a lot too.

16
Personal Projects / Re: Wario Land 2 editor
« on: February 06, 2015, 11:13:57 am »
I mostly would like to just be able to use more block types is why Im interested in it for puzzles and such, since you generally can only have certain ones per set sadly and I was hoping to come up with some complicated ones like enemy only platform bouncing more combined with the fire/fat/throw blocks and such but I'm enjoying it still even with the current tileset and game limits.

Im aiming to redo all 50 levels with the same chapter themes more or less and just trying thing out, like if I can mess with boss arenas and still have them work, and things like flatten wario does not like slopes >_> . Messing with the tileset pallets are pretty awesome and give quite a nice set of options and its a shame the original didn't use the more varied colours as much.

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Personal Projects / Re: Wario Land 2 editor
« on: February 04, 2015, 05:48:51 pm »
I fricking love this and signed up just to post a review for it.

Is it possible to edit the tilesets that you have to select from?

And I would love if you could add a coin counter when viewing a level so I can gauge if I need to add more to a level.

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