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Messages - netux

Quote from: gzip on May 07, 2022, 11:38:34 AM
Hey netux, many people have struggled to find level 9  :banghead: so that patch replaces the hidden passage to level 9 with a normal, obvious passageway.

Oh! got it. Ok, then I won't use that patch so I can try it as original intended. Thanks!
Hey gzip, what is the level 9 secret patch for? Is this the same as reveal secrets or what is the difference? Thanks
Very nice work with this hack. Can't wait to try the finished version !! :thumbsup:
Quote from: ShadowOne333 on January 25, 2022, 10:17:53 AM
An oversight on my part for sure, I just didn't check stuff good enough when making the HUD patches.
Could you try and see if the one updated here fixes it:

Let me know if it worked properly for you.

Yeah it worked now, thanks for the fix ShadowOne333!!. One thing I noticed while looking for the fixed patch is that now its name is different. Before the fix the name for MM5 was "Flip HUD.ips" and now it is "Original HUD.ips" - The old one still exists in GitHub so maybe you want to remove the old one to avoid confusion.
Personal Projects / Re: Zelda 1 Map Generator
January 23, 2022, 11:59:09 PM
This is an amazing tool. Thank you!
@ShadowOne333, you may want to check this bug. If you apply the Flip HUD.ips patch, you get the arrow and key HUD inverted in the overworld. And in the dungeons they key icon is correct but the arrow one disappears.

The last patch seems to work correctly for MMC1 without animation in Nestopia. I also tried the original HUD patch and within the Dungeons it also restores the LEVEL-? text on the HUD... is that the expected behavior?
The sword swing is great, glad to finally seeing it working... just a thing I noticed: The animation for it uses the magical sword frame (diagonal sword) which is different to the wood and white sword.. maybe the magical sword sprite can be adjusted a bit to match the normal sword to get a smoother animation...
Quote from: ShadowOne333 on August 13, 2021, 12:15:02 PM
I assume you're playing the "Rearranged Bosses" optional patch, right?
Since the original/normal Redux hack doesn't have changed enemies.

If that's so, then the reason is because the bosses are grouped with certain enemies in the game.
They're paired in certain groups, so that's why you see certain enemies being changed in the Rearranged Bosses patch, because certain bosses need certain enemies to be grouped with them to work properly in a Dungeon, otherwise you end up with garbled graphics if you don't use the proper enemy group.

Yeah, I applied the rearranged bosses patch... Ok good to know that patch also changes the enemies on the dungeons... I think I will go without that patch to get the original enemies instead.. Thanks man for replying!
Trying the hack and it is really good so far... I just have one question: Is there a reason to change the darknuts on dungeon-3 for wizzrobes? Since I have not been able to test the whole hack... Did you also change other enemies within the dungeons apart from the bosses?

Thanks, amazing job!
This is an amazing job. I have tried until now and I love it. I cannot wait to see the animation working in MMC1. Thanks you for you hard work, keep it going  :thumbsup: