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Messages - injoon84

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Can someone answer my queries regarding submission on file?

1) Your submitted patch is over 30mb:
Since Scratchpad only allowed 30mb, is this the correct procedure?
Under the "Filename", leave the download "URL only" box blank, check the "Nofile (Check if file is over 30MB in size)" check box.
Then, put the download link of the file on the "Description".

2) Approval over 30mb file:
Upon approval, does RHDN either use the user's sharelink or RHDN will provide a new link?

Personal Projects / Re: Mega Man X6 Tweaks (v2.5)
« on: June 07, 2020, 04:53:27 am »
Am I the minority feeling that some platforming skills must be preserve in the spikes area of Secret Lab 1 if players choose the option to "remove more spikes" which can be completed without using air-dash, Ice Burst and normal parts?

This is what I have modified from the option to "removed some spikes" on Secret Lab 1 using HxD after studying acediez's workbook 2.0:

Goto Offset dec:
Original / Remove some spikes (4th Floor behind Wolf enemy)
2D002D002D002D002D002D002D002D00E806C305   (Top 3rd spike)
2F002F002F002F002F002F002F002F00E906C305   (4th spike)
2D002D002D002D002D002D002D002D00E606C305   (5th spike)
2F002F0030002F003000300030002F00E706C305   (6th spike)
2D002D002D002D002D002D002D002D00E806C305   (7th spike)
Modified to my preference (4th Floor behind Wolf enemy)
2D002D002D002D002D002D002D002D00E8060000   (Remove 3rd spike)
2F002F002F002F002F002F002F002F00E9060000   (Remove 4th spike)   
2D002D002D002D002D002D002D002D00E6060000   (Remove 5th spike)
2F002F0030002F003000300030002F00E7060000   (Remove 6th spike)
2D002D002D002D002D002D002D002D00E8060000   (Remove 7th spike)

Goto Offset dec:
Original / Remove some spikes (4th Floor Middle)
00000000E2075C075D075D075D075D075D075D076407AD08A107A207A307A407   (Top spike)
00000000E207FF070008010802080308040805080608AE08A6071F00A707A807   (2nd spike)
00000000E507AF08A608A708A808A908AA08AB08B008B108B208B308AC07AD07   (3rd spike)
Modified to my preference (4th Floor Middle)
0000000000005C075D075D075D075D075D075D076407AD08A107A207A307A407   (Remove top spike)

Goto Offset dec:
Original / Remove some spikes (3rd Floor behind Wolf enemy)
000000000000F6063206330634063506360637063806E606B408B508B608B708   (Top spike)
000000000000F9063E063F0640064106420643064406E706B808B908BA08BB08   (2nd spike)
4B0800000000F705450646064706480649064A064B06E80657008C058D058E05   (3rd spike)
4D08000000004C064D064E064F065006510652065306E90699059A059B059C05   (4th spike)
4E08C30500005406550656065706580659065A065B06E606960597059805A105   (5th spike)
BC08D60500000F06020703070407050706070707C407E7069E059F05A005A305   (6th spike)
0000000000001C061D0609070A070B070C070D07C507E806960597059805A105   (7th spike)
Modified to my preference (3rd Floor behind Wolf enemy)
000000000000F6063206330634063506360637063806E606B408B508B608B708   (Top spike no change)
000000000000F9063E063F0640064106420643064406E706B808B908BA08BB08   (2nd spike no change)
4B0800000000F705450646064706480649064A06FC06E80657008C058D058E05   (Remove 3rd spike + correct statue background)
4D08000000004C064D064E064F06500651065206FE06E90699059A059B059C05   (Remove 4th spike + correct statue background)
4E08C30500005406550656065706580659065A060007E606960597059805A105   (Remove 5th spike + correct statue background)
BC08D60500000F060207030704070507060707070807E7069E059F05A005A305   (Remove 6th spike + correct statue background)
0000000000001C061D0609070A070B070C070D070E07E806960597059805A105   (Remove 7th spike + correct statue background)

Goto Offset dec:
Original / Remove some spikes (2nd Floor behind Wolf enemy)
2F002F002F002F002F002F002F002F00E906C305   (3rd spike)
2D002D002D002D002D002D002D002D00E606C305   (4th spike)
2F002F002F002F002F002F002F002F00E706C305   (5th spike)
2D002D002D002D002D002D002D002D00E806C305   (6th spike)
2F002F0030002F003000300030002F00E906C305   (7th spike)
Modified to my preference (2nd Floor behind Wolf enemy)
2F002F002F002F002F002F002F002F00E9060000   (Remove 3rd spike)
2D002D002D002D002D002D002D002D00E6060000   (Remove 4th spike)
2F002F002F002F002F002F002F002F00E7060000   (Remove 5th spike)
2D002D002D002D002D002D002D002D00E8060000   (Remove 6th spike)
2F002F0030002F003000300030002F00E9060000   (Remove 7th spike)

Goto Offset dec:
Original / Remove some spikes (2nd Floor Middle)
00000000E2075C075D075D075D075D075D075E076407E806960597059805A105   (Top spike)
00000000E207FF070008010802080308040805080608E9069E059F05A005A305   (2nd spike)
00000000E507AF08A608A708A808A908AA08AB08B008E60657008C058D058E05   (3rd spike)
Modified to my preference (2nd Floor Middle)
0000000000005C075D075D075D075D075D075E076407E806960597059805A105   (Remove top spike)

Goto Offset dec:
Original / Remove some spikes (1st Floor behind Wolf enemy)
4B08000000000000000000000000000000000000E207E9069E059F05A005A305   (Top 3rd spike)
4D08000000000000000000000000000000000000E207E60657008C058D058E05   (4th spike)
4E08C30500000000000000000000000000000000E207E70699059A059B059C05   (5th spike)
BC08D60500000000000000000000000000000000E207E80657008C058D058E05   (6th spike)
AC06000000000000000000000000000000000000E207E90699059A059B059C05   (7th spike)
Modified to my preference (1st Floor behind Wolf enemy)
4B080000000000000000000000000000000000000000E9069E059F05A005A305   (Remove 3rd spike)
4D080000000000000000000000000000000000000000E60657008C058D058E05   (Remove 4th spike)
4E08C305000000000000000000000000000000000000E70699059A059B059C05   (Remove 5th spike)
BC08D605000000000000000000000000000000000000E80657008C058D058E05   (Remove 6th spike)
AC060000000000000000000000000000000000000000E90699059A059B059C05   (Remove 7th spike)

Goto Offset dec:
Remove some spikes (Ground Floor)
D5060000E207FF070008010802080308040805080608E6060000000000000000   (Top 2nd spike)
Remove more spikes / my preference (Ground Floor)
D50600000000FF070008010802080308040805080608E6060000000000000000   (Remove 2nd spike)

Personal Projects / Re: Mega Man X6 Tweaks (v2.2)
« on: November 10, 2019, 08:44:24 am »
Ok. Managed to trace the bug.

If checked Dialogues:
Stage Select Screen
Skip Stage Select screen Briefings

Secret Lab 1 will not be available no matter what.
Also, if Zero Nightmare still not beaten, you will keep on having Zero Nightmare.
However, if you happen to have a save file with High Max, beating him will switch to Dynamo. Still no Secret Lab 1.

Personal Projects / Re: Mega Man X6 Tweaks (v2.2)
« on: November 10, 2019, 06:53:49 am »
Philosophie aside, if a checkbox is not meant to be used it just shouldn't be there.

Also another bug:
the gate stages don't show up; beat all 8 investigators, have 9999 souls, alternate route always gives nightmare zero no matter how often I beat him, no final stage selectable.
I get the gate cutscene every time I exit from a stage but nothing shows up.
No idea which checkbox could be relevant this time.

If you don't know what you have tweaks to cause it, please share your personal profile.
At least that will minimize the tracing needed.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0)
« on: November 03, 2019, 10:32:05 pm »
I hope I didn't have a broken proflie again.
Just tested a bit on the latest version in RHDN and straight away detected some regression:
1) Zero's mugshot is totally broken.
2) Detected a broken text from Alia in stage select screen when Gate Lab 1 is available.
Didn't test it further. Don't have much time in this few days. Can someone confirm it?

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.5)
« on: October 29, 2019, 01:52:32 pm »
By the way, the readme file has the wrong hex data for Exit Stage Button (modified = always available) since v1.4.
In readme v1.5, this is how you put it.
BIN Address:       36D4C
HEX Data Original:    0800E003140185AC10006214
HEX Data Modified:    00000000140185AC00000000
(I don't think this is a right value but I'm kind of curious what's this hex data for?)

HEX Data Original:    0B004010001604004C00639003160200FFFF4224071843000100633003006010
HEX Data Modified:    00000000001604004C00639003160200FFFF4224071843000100633000000000
(Previously, this is the value in v1.3 and before.)

You can revert this change, check the readme

I must say the readme file is very well explained. Even a IT dummy like me can understand.

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.3)
« on: October 27, 2019, 05:58:33 am »
I think you forgot to update your Readme file. The address of the bin files has a different hex value compare to the origin now. I dare not to change a thing. I think this is related to the restoration of Dynamo's voice clips?

I find out the different already. From the Readme file version 1.3, minus hex value by 930.

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.2)
« on: October 26, 2019, 01:08:55 pm »
Tested Rockman X5 voiceclips. Surprisingly, there are only a few voiceclips in boss battle.
1) Same as Megaman X5. Only Spiral Pegasus has the same voiceclip as Zero when using W-Shredder. The rest of the Mavericks don't have any voiceclip.
2) Dynamo missing 3 voiceclips in Megaman X5.
 a) When he launches "D Blade", I think he shouts the name of the technique in Japanese. Something like "Shiraina"? Megaman X5 replaced it with Trick Shot's voiceclip "hu er".
 b) Before he use "Earth Gaizer" in the 2nd battle, I think he said "Ikusei"? Megaman X5 replaced it with Defensive Stance's voiceclip "hur hur".
 c) When he is defeated, he will said "ja ne" (see ya) before he warps out.
3) Same as Megaman X5, the battle against either Awakened Zero or Zero don't even have a single voiceclip.
4) Same as Megaman X5, the battle against Ultimate Armor only have "hey yah".
5) Same as Megaman X5, Sigma don't have a single voiceclip.
6) Same as Megaman X5, Magma Dragoon only left with "Hadoken" echo jammed in fire wave SFX.
The Prototype still has Magma Dragoon's X4 voice acting.

Also, you forgot to include Dynamo's intro name call during the 2nd fight.

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.2)
« on: October 25, 2019, 12:30:39 pm »
I don't know, I just replaced the ones I knew about. Which Dynamo voice clip is missing exactly?
If you know of any other voice clip missing from the japanese version, let me know (same goes for X6).

I'm not familiar with PS1 Rockman X4 to X6 voice clip either.
But I'm certain Megaman X5 is missing Dynamo's "ja ne" (see you later) voice clip when you beat him.
I'll try to run through the whole Rockman X5 when I'm free. Will report back to you later.

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.2)
« on: October 24, 2019, 01:41:37 pm »
- Voice clips restoration:
   - X's Charged Shot
   - Zero's Giga Attack
   - X and Zero on low health
   - Maverick introduction name calls
   - Title screen "Rockman X5" call ***

May I know how many voice clips are still not included compare to Rockman X5?
All I can notice is Dynamo still not having the full voice clips.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 24, 2019, 01:32:58 pm »
Some reports between RC22 to RC24:

- Nightmare's Origin scene with X and Zero
Since way back then, when he and I were
in the Reploid Research Team...
Every Reploid he created was off the
(Opinion: No matter how many times I read it, after 'Reploid Research Team...' doesn't seems like the end of a sentence.)
(Suggestion: Change to 'Team... ...every'. Already mentioned this before but you can totally ignore this if you disagree with me.)

- Zero's epilogue
Mysterious Scientist:
Besides, I don't mean to pry, but...
Mysterious Scientist:
Without you around, what will we do if
something happens again?
(Opinion: I felt like after 'but...' is not a new sentence.)
(Suggestion: Change to 'but... ...without'.)

- Boss Attacks
Commander Yammark
Cut idle time (vs. X)
Could you include this for Zero as well? Most of the time, when Commander Yammark starts moving, he already loss half of his HP.
By the way, I like what you added on Blizzard Wolfang.

- Animation Timming Zero's Saber
Whenever I reduce the origin 12-4-4-4-10-6-4 to 11, there will be a desync in the animation.
Also, I don't recall having a sheath effect saber animation in the original game. Did you purposely include it?
Sigh, I wished I know how to insert image and show you what I meant.

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.2)
« on: October 23, 2019, 07:45:43 am »
I just detected another bug.
Some wrong color palette will appear for certain parts on Save Files whenever Zero is used.
The affected color palette for those parts are Burst Shot, Ultimate Shot, Quick Charge, Buster Plus, and Speed Shot.
Is this an unresolved bug from DarkSamus993? Can it be fixed?

Personal Projects / Re: Mega Man X5 Improvement Project Addendum (v1.1)
« on: October 22, 2019, 08:06:18 am »
I have a few issues with this Mega Man X5 Improvement Project Addendum:

- Keep both character bonuses regardless of which one is chosen
This one supposed to keep Fourth Armor if you start the game with Zero right?
Well, it's not working. No Fourth Armor or Ultimate Armor.
Also, when you play as Zero, the Weapon Menu is also wrong. It shows as Z-SABER and not Z-BUSTER.

- Cheat Code to unlock Ultimate Armor will keep the Fourth Armor selectable
Yes, you get Ultimate Armor and also managed to keep the Fourth Armor but you start off the intro stage as Fourth Armor.
Is that intention?

- Cheat Codes to unlock Ultimate Armor and Black Zero can be combined
Well, how do you combined both cheat codes?
You got to highlight either X for Ultimate Armor or Zero for Black Zero.
But once you move the cursor to another character, doesn't that reset back the cheat code?
So far I failed to combine these cheat codes.

I had no idea I wanted an addendum such as this.

But there's one problem: the Hex Editing Customization doesn't really work for me. I did what the Readme asks, saved it, and nothing's changed in the BIN file (that I know of).

It's working for me. Well, at least for those I tried to change or restore back:
- Title Screen voice clip ("Rockman X5") working
- Change W-Shredder Input from (Square) to (Triangle) working
- Navigator Calls (modified = all disabled) working
- Exit Stage Button (modified = always available) working

Also, acediez stated it must be customize from this Addendum. I suspect maybe you Hex Edit it on the original bin file?

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 17, 2019, 10:22:47 am »
Is that issue still visible when you set the Guard shell activation is set on default?

Do you mean graphical issues on Yammar Option Special Weaponbar and negative value on Special Weapon Menu?
It has nothing to do with Guard Shell as it only consume 1 energy weapon and thus cannot get negative value.
The glitch will not happen as long as the Yammar Option Weaponbar is beside the Lifebar while the consumption is used up.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 17, 2019, 12:15:10 am »
RC22 Report:

Before that, let me explain how Yammar Option energy weapon usage work in the original game.
Activating 3 dragonflies cost 3 energy weapons. Meaning 1 energy weapon is needed for each dragonfly.
However, if Zero is left with only 1 or 2 energy weapons, 3 dragonflies will still be activated for the last usage.

Disable auto-select weapons
This may cause graphical issues on Yammar Option Special Weaponbar and negative value on Special Weapon Menu if certain condition is fulfill.
1) Didn't show that Special Weaponbar beside the Lifebar,
2) Usage of the last energy weapons is greater than remaining energy weapon.
In other word, Yammar Option glitches will easily happen. Not sure how you came up with Rakukojin glitch as it only use 0 and 1 energy weapon.

Guard Shell Control with ↓ + Special (△)
Tested it but I have mix opinion about this.
Sure, now you won't accidentally deactivate it in the air but you can't activate it either in the air.
Besides, I personally think Zero doesn't looks that cool as he needs to squad down to activate/ deactivate it.
Why not give us the option to control it with UP + GIGA buttons input?
This way, you can make Zero free to activate/ deactivate it either on ground or on air. Also, Zero don't need to squad down anymore.
But the cons is you might accidentally activate Rekkoha on the ground if buttons is not press correctly.

As I said, the whole base patch had to be rebuilt to fix issues with the new Shadow Armor sound effect files. So anything Shadow Armor related needed to be tested.

Besides that, changing file sizes means all the options related to disc files other than the main executable had to be manually updated one by one. Options such as:
- All graphic changes (title screen, loading logo, mugshots, all palette changes including the ones from the "incomplete armors" option)
- All stage mods

Additionally, I moved a lot of options that were embedded to the base patches to the patcher itself, so they're easier to mantain in the future:
- Mugshot display code.
- All script text related code (variable font width, text box position, menu layout modifications).
- Every minor original game bugfix I've mentioned as included in the base patch (mugshots animation, Rekkoha mission report message, High Max boss health size by level fix, Cheat Code 1 not forcing Falcon Armor in, remembering cutscenes triggered by Zero... These are all listed in the readme.txt)
Script Retranslation:
I think X's in game conversation should be free from bug as I tested it before using incomplete Shadow. This includes Zero Nightmare, High Max, and Dynamo conversation with X.
However, I noticed if you didn't choose "Add Custom Option To Settings Menu", the Navigator ON/OFF option is still there but you can't activate / deactivate it either.

The rest I will take my own sweet time to test it. Will report it if I find any regression on it.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 13, 2019, 09:21:32 pm »
Didn't mean to sound mean, I'm very grateful for how much you've helped testing so far. But sometime big changes are needed, and I can't anticipate and tell you everything that will be affected by it. That's the whole point of testing. So if you're bothered by these updates ("I always afraid when you do housekeeping"), then it's fine if you don't want to test anymore.

If you only test from your personal profile, that's totally fine, and still very appreciated.

Sorry for the late reply. I was sleeping. It was very late already in my country.
Yup, I know. That's why I said I get your actual message.
I mean I will still continue tracking new bugs and features.
But whatever been solved earlier, I won't purposely trace it back again unless I coincidently find it.

For instance, I managed to trace those saber bug is because you mentioned it. If not, I won't purposely test the whole game with incomplete Shadow.

The housekeeping thing:
We are already in RC20 plus the older version (15 test). A total of 35 try already.
I mean, we want to help but you can't expect us to blindly test one by one again when we are nearly there, right?
The tweaks patcher option is so big and plenty of choices!
Have you ever play the Mastermind boardgame? It's an old game.
It was like we're in the stage of getting 2 red and 2 white and then you suddenly told us that you change the answer already.
Then, we have no choice but to replay it as a new game. But you actually only change one of the four peg color to a new one.
We can continue playing it if you just inform us about that.

Same goes to your housekeeping. Mostly they were stuffs we have settle earlier right?
It's just that because you move certain stuffs around, only that part might have regression.
This is where we can help out if you can roughly tell us what are the things you have moved around.
We can focus more on that related issue and I believe some of us will even checked one by one on that related options.
This will greatly reduce our checking and not like asking us to try out everything again like back to square one.

October 14, 2019, 12:38:02 am - (Auto Merged - Double Posts are not allowed before 7 days.)
suggestion / correction
The original game allows you to use the "Z-Buster" still with the shield activated.
since you put the enable/disable option like X. I thought you could do that (sorry bad english)

original game print
That is not even a correction.
All you need to do is:
1) Activate Zero's Guard Shell, and
2) Rotate your Guard Shell special Weaponbar to other Special Weaponbar.
There you go. Now, you can keep the Guard Shell while using the Z-Buster.
It was actually superior than X's Guard Shell in the sense you can't rotate to other Special Weaponbar while it was activated.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 13, 2019, 12:31:56 pm »
I can’t make it more convenient for you. If you’re bothered by how this works, just don’t test anymore. No one is forcing you.

Man, that's hurt. But I get your meaning. Guess, I won't checked back all your option tweaks then.
I'll just refer anything back if it affected my personal profile.
Hopefully, there is no regression and if really do, hopefully they will report it.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 13, 2019, 10:34:06 am »
- (Experimental) Incomplete Armors/Shadow Armor: the saber palette change is back as a default selection. I edited a problematic color in the green palette, and now all of Shadow Armor's saber animations look ok. However, I'm not sure if the color I replaced is also used by something else, so... let me know if something looks weird (here, and not in the original game).

Since I had to rebuild the base patch, I did a lot of housekeeping. Several addresses moved around and had to be updated manually. A few options were renamed internally, so keep an eye for any changes to your profiles. I hope I don't hit any major regression with all this moving around, but there's always a chance for mistakes, so as always, test reports are welcome.

Report on RC20:

I only test on Incomplete Shadow with Arm, Leg, and Body programs. I mean the whole game using Incomplete Shadow except the intro stage. I didn't find anything funny except for one. In the final stage, during the 8 boss rush battle, the saber palette change to yellow orange. After Shadow teleport out to battle Sigma, the saber palette change back green.

This is my latest profile:

And to tell you the truth, I always afraid when you do housekeeping. I don't even know where to start checking anymore. If possible, let us know what are the things you move around and we can help out to check if there's any possible bug or not.

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 11, 2019, 10:19:54 pm »
I noticed there is no change on the word North Pole Area and NORTHPOLE AREA.
I don't understand. Any good reason?

- Balance: A mini section was added to change the damage dealt by Commander Yammark's attacks.
- Boss Attacks: an additional buff for Commander Yammark, faster and indestructible projectiles.
This is so much better. It's a real joke when both X and Zero Yammar Option is faster than Commander Yammark.
And I always felt the boss fight is too inbalance in Megaman X6.
Can do something on Blizzard Wolfang, Blaze Heatnix, Metal Shark Player, and Ground Scaravich?
Something like buff up their certain attack, speed, and some projectiles attack is indestructible?

Personal Projects / Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« on: October 10, 2019, 02:00:43 am »
Just a small report.

- Alia's mission report as Press SPECIAL button in the air.
- However, Special Weapon menu still shows as ↑ + A

I'm not adding every single thing you guys suggest, only the things I agree with.
Okay, got it. I thought my idea was good enough to convince you.  :-[

anyways here's my profile
:o That's your personal profile?
This is mine. Ours is totally different. My biggest surprise is you don't even tweak the damage table on Blade.

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