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Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 19, 2018, 03:47:23 pm »
Have you considered, if you have more ideas and need more space, using something like LunarExpand to expand the rom to give you more room to work with?

September 19, 2018, 02:21:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, I noticed that after the attack on Fabul, when the king gives you his sword, in the dialog, it's named Doom (sword icon), but in your inventory it's named (sword icon) DthBrngr.
Hi aml435,
Yes, that's actually one way to add more 'stuff' to the rom and I believe it's actually what the FF4ed editor does when editing the world maps. It moves the world map data from the original location in the rom and append the new data at the end by expanding the rom. That's why this hack is probably incompatible with some of the patches out there.

Thanks for pointing out the typo for the Deathbringer. This has actually been addressed in v1.0b so do check out the new patch! Old saves are compatible so no worries! :)

Cheers!  :beer:


Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 18, 2018, 02:25:07 pm »
Good to know. I totally missed that when I was playing it.

Oh, I did think of a couple other things, which may just be too much of a pain to integrate, but I figure it doesn't hurt to throw the ideas out there.

1) Compatibility with or integration of Gedankenschild's Final Fantasy IV graphics update:

2) In the GBA version, after the Giant of Babil, the rest of your past part members are in Mysidia's prayer tower and you can swap out party members to use whatever party you want in the endgame and a dungeon was added to get Ultimate Weapons for each of the party members to bring them up to snuff with the original final party. It would be really cool to have some variation on that idea to swap out party members in the endgame.
Hi aml435!
Thanks for the suggestions! :)

It's be cool to have the hack to be compatible with other patches, but it turns out that by editing the world map, I have pretty much made it impossible to do so because the edit that I used to edit the world map rearranges the hex in the file quite a bit. But I'll look into it and see if it's possible.

For your second point, I would love to do something like that and toyed with the idea. But because the game has limited amount of space and especially for in game events, etc. I would need to remove lots of stuff from the game to even begin with this idea. So actually for this hack, I got around that by giving the endgame party the most useful abilities from previously left party members. I also added many endgame ultimate weapons for each player, including a few that is equip-able by everyone such as the Ultima Weapon.

Hope this helps and thanks again for the great comments and suggestions!  :thumbsup:

Cheers!!  :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 16, 2018, 05:08:22 am »
One minor suggestion I'd suggest is to add the sprint button that a lot of other hacks have now.
Hi aml435!
Thanks for the suggestion! :)
The sprint function is actually in the game as I used Project II as a base for this hack.
You can toggle sprint with the L button while standing still.

Hope this helps and enjoy the hack! :)

Cheers!!  :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 14, 2018, 03:04:49 pm »
Is this compatible with Free Enterprise?
Hi Cavery210,
I haven't tried it but I don't believe it would because of the changes I made to the game. Plus it's a headered rom so it wouldn't work unless we strip that.

Thanks for the idea though, it might be worth exploring to release a stripped down version of FF4-Ultima so that it can work with Free Enterprise.

Cheers!  :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 11, 2018, 02:34:25 pm »
A small request, but I noticed with 1.0a there are two SPOILERS!!.ods files, I was like what the heck is a ods file... turns out you need an excel viewer to view them, could you make them as .txt or just an image? No rush or anything.
Hi Special! :)
No problem!
Here are TEXT versions of the documents attached:

Hope this helps and thanks for your continual support!
How are you enjoying the hack so far? Feel free to comment or let me know what you think!

Cheers!!  :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 03, 2018, 11:21:25 pm »
Looks very cool, congrats on the release.
Hi Special! :)
Thanks for the kind words!!  :thumbsup:

Hope you'll enjoy the hack once it's been approved by RHDN!

Feel free to let me know what you think afterwards.

Cheers!!  :beer:

8-bit fan

September 05, 2018, 05:06:05 am - (Auto Merged - Double Posts are not allowed before 7 days.)
It's out!
Here's the link to the download page:

Hope everyone enjoys it! :)

Personal Projects / Re: Final Fantasy IV - Ultima
« on: September 03, 2018, 06:13:25 am »
Hi Everyone! :)
Project is now COMPLETE and the hack has been submitted to RHDN!!  :D

Here are some updates:

1) 21 New Weapons now!
2) 11 New Spells!
3) 8 New BOSSES!! :D

Here are some new screens:

Orbs...I'm surrounded.

What a Goddess!

Hey you were supposed to explode!

Ummm...I rather not...

Ouch. Zemus comes in Spirit form too??

Is that all you cast FuSoYa?

That sword over do I get it??

Uh oh...

Hope you all give it a download and play! And hope you all enjoy it!!  :thumbsup:

Suggestions and comments are always welcomed! :)

Cheers!!  :beer:

8-bit fan

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 23, 2018, 07:13:17 pm »
Hey thanks again for the update vivify93! :)

I actually had the hack ready to go last weekend, but I couldn't stop working on it and kept adding extra content. It should be all done now. I just need to complete my test play-thrus just to check for bugs, etc.

Cheers!!  :beer:

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 17, 2018, 11:19:35 pm »
This is wonderful!
Thanks so much for this vivify93!! :)

I was wondering how I could restore the dancer's graphics too!

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 17, 2018, 06:14:57 pm »
This looks incredible,!  Did you actually add new items to the game, or just alter existing ones?  I would definitely like to check this out when it's finished.
Thanks for the kind words Swordmaster! :)
I added new items as much as I could with the given space. I also altered some existing ones because they were more or less not very useful or interesting.
Hope you'll enjoy the hack when it's ready!

It looks amazing, 8bitfan! I'm very excited to see the further developments of this mod.

As a side note, I'm going to be cleaning up a couple of small text issues in Project II--would you like me to send them your way so you can correct them yourself?
Thanks so much for everything vivify93!! :)
Hey that sounds great! Please send them my way when you have them ready!
This project is actually nearing completion so hope you'll check it out and enjoy it also!

Cheers everyone!!  :beer:

8-bit fan

Personal Projects / Final Fantasy IV - Ultima
« on: August 17, 2018, 03:47:41 pm »
It's out!
Here's the link to the download page:

Hope everyone enjoys it! :)

Hi Everyone!
I think this is a good time to show what I've been working on for the past several months as the project is nearing its release. At first, inspired by great FF4 hacks such as Unprecedented Crisis and Golbez Edition, all I wanted to do to the game was add some new weapons and make some edits to existing ones for my own enjoyment. Yes, it was going to be a small personal hack that I play on my own. But as I made the additions and edits, I started to balance the stats for the items, and then one thing lead to another, the next thing I know I'm already making a full blown FF4 hack!  :D

At first, I didn't even have a name to the hack. The file name was something like "Final Fantasy 2 - 8bitfan edition.smc". I eventually gave this hack a name and called it Ultima. I'm calling it that because of the Ultima Weapon introduced to the series later on, and the fact that Ultima is my favorite RPG series growing up. I said, hey, why not call it Final Fantasy 4 - Ultima:)

This isn't a complete overhaul of a hack such as Unprecedented Crisis or Golbez Edition, so the majority of the base story and game are left intact with the exception of some major edits on existing bosses. What I have done is sort of a 'Deluxe' version or a 'Re-imagination' of the vanilla game, and I did this by adding extra content...lots of it;)

Before I continue, I would first like to give credits to Pinkpuff, vivify93, Fauntleroy and Yousei. Pinkpuff and Fauntleroy for their inspiration with Unprecedented Crisis and Golbez Edition. Pinkpuff for the AMAZING ff4kster editor! This hack would NOT have been possible without it! Yousei for the FF4ed editor as it was the only one I found that allowed me to edit the world maps! Huge thanks also to vivify93 for allowing us to use Project II as a base! I chose to use Project II because it's the closest to FF2US, with most of the dummied out content added back in.

Here's a short list of what you'll be seeing in this hack:

1) 21 New Weapons! Including Ultima Weapon the sword. :thumbsup:
2) 11 New Spells! And revamped exiting spells so the useless ones are now useful! :D
3) New Armors.
4) New commands for characters and end-game party.
5) New events!
6) 8 New bosses!!  8)
7) Revamped shops/equipment and balanced their progression.
8) Edge is now buffed and no longer useless!*
9) Rydia has also been buffed(slightly). It's a surprise! ;)
10) Cecil has been buffed as a tank. I've nerfed some of the ridiculous stats from a few of his weapons(don't worry, there are still uber end-game weapons such as Ultima). He's still strong offensively, but he's now able to block physical attacks for wounded members without much problems.
11) Rosa can use more White Mage combative gears.
12) Kain has a few end-game offensive buffing white spells and new commands as he rejoins the team. (Having just 'Jump' made him kind of boring in the vanilla version)
13) Rare items and summons now drop much easier! This hack is designed as a 'play-through' without grinding.**
14) Many enemies now have meaningful rare drops, and all end-game enemies now have rare ultimate drops!
15) New thrown weapons and back-row weapons!
16) Lots of secrets that can lead to early acquirement of better equipment!
17) Few minor tweaks to the base game such as save points, etc.
18) Useless finds now replaced with good items or equipment!
19) All weapons/armors used by characters no longer in party are now usable by at least one character from the end-game party!
20) MOST items/equipment are now non-missable. Meaning they will be acquirable in some ways at end-game. (not including unique ones such as Excalibur, Masamune, etc. so don't throw those for 100% games!  :))

* Edge always felt kind of useless at end-game. I see the intent was for him to be a well-rounded, jack of all trades character but I think that fell short and the end result is he's really not that good in anything. I buffed him so he's now capable both physically and magically! He has new spells, new gears, and end-game steals have good items as opposed to useless junk in the vanilla version.
** Some ULTRA rare items are still hard to come by at end-game and will likely require grinding to acquire.

As the vanilla version was a very easy game, here's what I did with this hack's difficulty:
-About 1/3 into the game, the difficulty starts to increase slightly from the vanilla game.
-At around the events after the Sealed Cave, the game's difficulty ramps up.
-After the last save point in the last dungeon, the game becomes 'Nintendo hard'. Casual players would likely not make it and might need to grind a bit. Veterans of the game should still have no problem beating it.  ;)

I won't be releasing any beta or early versions of this hack as I'm VERY CLOSE to completing this, so I'll just submit it to RHDN when it's ready.

Anyhow, without further ado, here are some screenshots:  :)

Wait a minute. Where am I??

New summon! Way to go Rydia.

Oooo...fancing weapon there Rosa.

When all else fails, use Ultima.

All I wanted was to visit the Hummingways.

Easy with the Explosives there Edge. You'll wake up the forest animals.

Hey give that harp back to Edward, Rydia!

New weapons galore. SPOILER ALERT! Oh wait, too late.

How can I get to Mist now??

Hmmm...can't land here...

...can't land here either.

Close call...

Link to the patch:

All comments and suggestions welcome!  :)

Cheers everyone!!  :beer:

8-bit fan

Hi Everyone!
Just want to make a quick post that I'm in the process of updating my first hack:
Mega Man Wily's Conquest 2 - Hyper Edition Turbo!

I've come a long way since I began hacking and I think that it's time I go back and fix/implement some of the things that I've always wanted with the hack now that I'm more capable. Plus I've received criticism because I used music from other hacks, so I'm wanting to change that as well.

Anyhow, just wanted to make a post for any suggestions. Feel free to comment!

Cheers!!  :) :beer:

8-bit fan

Wow, Solstice with sram! Great idea for a great game.
it would be nice if someone could add a shadow to the main character too.
Yes! The omission of a shadow seems very strange for a game that appears to be meticulously developed. But then again, they also omitted a save/password system which this game kind of needs...  ;)

May 08, 2018, 04:13:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's another one: HeroQuest for the NES.

Since the PAL version is more or less the complete version, but playing that on an NTSC console would result in a less than enjoyable experience in the auditory department. What would entail porting the NTSC soundtrack to the PAL version? Or somehow slow down the music in the PAL version so that it plays right on an NTSC console?

So, hacking HeroQuest PAL to have the music play at the right speed on an NTSC console. :)

Wouldn't it be easier to use save states? At least if it used passwords then saving could be easier, but adding SRAM may require a mapper change. I guess if someone wants it enough...

But wait, you've added SRAM saving to, what, six other games. Surely people should be asking YOU to do it? ;D
LOL I've only done it to games that already have a password system ;D
I've actually been trying to figure out a way to add SRAM Saving to Blaster Master, but I haven't got a clue where I'd even start with a project like that as I'll need to add an 2nd option to LOAD GAME at the title screen, etc. ;)

But yeah, in all honesty, I HAVE been playing Solstice using save states ;)   ....just thought adding SRAM could be a nice touch for those that want to put it on a repro cart. :)

Solstice NES - SRAM Saving!

I've always loved Solstice for the NES, but for a game as large as it is it's pretty ridiculous that it doesn't have a saving function or even a password system. Obviously implementing a password system would be nearly impossible. How about someone with the skills make the game SRAM saving enabled? :)

Personal Projects / Re: Capcom Games Editor (NES)
« on: April 19, 2018, 12:34:23 am »
Yeah, lancuster in that quote is very same eager guy you may find here on forum. Sure, try PM'ing him, probably that'll end up with addition of new config to CadEditor ;)
Awesome thanks so much!! :)
Will contact him now!

Cheers!!  :beer:

Personal Projects / Re: Capcom Games Editor (NES)
« on: April 18, 2018, 02:30:13 pm »
Thanks again for the update of one of the most amazing level editors! :)
"Almost all configs made by lancuster (you can even ask him to add other NES games).
You mentioned here that we could contact lancuster if we want an NES game added to the editor. How would I do that? Should I PM him on this site?

Thanks!! :) :beer:

Thanks Everyone for your replies and pitching in ideas! :)

Also, I believe for 'FF5: The Ancient Cave', the hacker already added the extra weapons, armors, items etc. to the game. I think their original intent was to also include the 4 extra classes from the GBA version as well but ran out of time or something. So for FF5, all the hacker has to do is to add the bonus dungeons! And as mentioned, the dungeons use assets that area already part of the vanilla game so it shouldn't be too hard for an experienced hacker. :)

Hi Everyone! :)
Recently I've been playing lots of FF4/5/6 hacks and just right now doing a Perfect-Game run on FF5. I am having a blast with these and I marvel at the extent to some of these hacks and the capabilities of some of the editors for these games.

So I was wondering, would it be feasible or even possible to hack these games to add the extra/bonus content from their GBA/PSP counterparts back to their original SNES versions? I know pinkpuff's FF4 editor ff4kster is capable of some incredible things but would it be possible to add all that bonus content from the GBA version and cram it all in the SNES rom?

Thanks in advance! :)

8-bit fan

You know what would be awesome? If someone remade FF4&5 using the FF6 engine!  :D

Meaning hacking FF6 to become an FF4/5 game. This shouldn't be too hard for a skilled hacker, right? I mean most of the music and other assets from FF4&5 are readily available, it should just be a matter of re-working the game's scenarios, script, maps, enemies, etc....then again, I've never done any hacks of this magnitude so I wouldn't know...

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