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Messages - 8.bit.fan

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1
Personal Projects / Re: Final Fantasy IV - Ultima
« on: December 06, 2018, 02:52:34 am »
Hey chillyfeez!
Thanks so much for the input! Yeah, I wanted to make the game 'fun', and not really make it a challenge until 2/3 into the game...but now that I've watched some others play it I might have gone too far in a few sections in the very last stretch of the game. I'm about to push out another update that relieves some of the pressure of the last segment including an additional save point. To avoid spoiling it, I'll ask you about what you think when you get there. ;)

Btw, if Yang hasn't blown up yet in your run, I'm pushing out an updated that'll make coming down from Babil less tedious. Stay tuned! ;)

December 06, 2018, 03:30:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok, the update just got posted. It's now version 1.20.
Please update your rom to this version when you all continue playing. Saves should work without problems.

Cheers!  :thumbsup:

2
There are a couple areas in the game where enemies are already invisible, until you collect an item to reveal them.
So it's probably not impossible.
Hi KingMike! :)

Thanks for the input! That's a good start! Even though the scope of a project like this is probably beyond what I can do for now. :)

3
Hi Everyone!

I've had this thought for a long time now, but have never really gotten around to asking about it.

Final Fantasy Mystic Quest - A decent attempt at an RPG with some great music. I've always hated the fact that the enemies are static and you just can't get around to avoiding certain battles. It made the game very rigid. So, I've always thought what if we could make the enemies on the map screens move around like the ones do in the Romancing Saga series? Or even random battles as much as I do not prefer them? Either would make the game much more interesting and enjoyable.

So, my question is, would it be a huge undertaking or even feasible to hack the game so that the map enemies move around? Or even scrapping enemies on maps altogether and just implement a random battle system?

I'm guessing this would be very difficult or nearly impossible to implement. Yeah?

Any thoughts? ;)

8-bit fan

4
Personal Projects / Re: Final Fantasy IV - Ultima
« on: December 05, 2018, 03:11:29 pm »
Nice chillyfeez! :)
Great to know! Yeah think the people experiencing the problem most likely patched a wrong version of the rom. But great to get a confirmation from you! :)

Spoiler:
Should be a slew of new weapons coming your way starting right about now...
;)

December 05, 2018, 08:10:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way, I've been meaning to check out your FF4 hacks Grimoire LD and chillyfeez ;)
I'm doing another run-through of Ultima right now but once I'm done with that I'll be checking them out...

FFIV:Combat Boost
Final Fantasy IV: A Threat From Within

Should be fun! :)

December 05, 2018, 10:46:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hi Chillyfeez, Grimoire and anyone else playing my hack. I have a request: can you give me your thoughts and comments on what you like and don't like about the hack? I've been watching people stream my hack and while they all seem to like it, most of them got really frustrated with some of the endgame bosses.

I'm always trying to improve the hack so any suggestions will be very much appreciated!

Cheers all!  :beer:

5
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: December 05, 2018, 11:44:17 am »
Credit Grimoire LD also for fixing the first part of the bug. :)

6
Personal Projects / Re: Final Fantasy IV - Ultima
« on: December 05, 2018, 02:03:36 am »
Thanks chillyfeez and vivify93! :)
I went ahead and updated the text. Along with the critical hit bug fix, I also buffed several endgame weapons. I just submitted the update to the site. Saves from v1.10a will work so feel free to continue playing with the new version! :) I also credited everyone in the readme for the great help!

@chillyfeez - yeah, unfortunately exiting Zot can only land your airship in one location so having it land next to Troia is fine. It's not ideal as you've mentioned there are several spots to land to get to Troia now. But as least if the player needs to restock supplies, they can get right back to Zot. To answer your question, I wanted to utilize that whole region as in the vanilla version, that whole area is wasted space, with the chocobo forest practically unused. Looks like you just beat
Spoiler:
the Vulture...you won't encounter any new bosses for a while. Plenty of new weapons/spells coming your way though!
;)

Cheers and enjoy!! :beer:

7
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: December 04, 2018, 04:19:30 pm »
Hey vivify93! :)

Yes, you'll need to make the 2 changes in a HEX editor.
Let me know if you need help. Feel free to send me the rom file then I can edit and send it back to you. :)

Cheers! :beer:

8
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: December 04, 2018, 01:20:49 pm »
Ok just got a chance to test this out quickly last night.
I went all the way up to Tellah vs Edward again and I was able to critical with Cecil afterwards! So looks like the autobattle issue is fixed as well! :)

I'll do more extensive testing later when I have the time...

Thanks again for the great work chillyfeez and Grimoire LD!! :D

Cheers!! :beer:

9
Personal Projects / Re: Final Fantasy IV - Ultima
« on: December 03, 2018, 02:30:15 am »
Oh nice catch chillyfeez! :D

Nah it should be an easy fix. I could put it out in the next update along with the no-critical fix. Yeah, I was trying to edit tiles in the least intrusive areas such as towns to free up space for the new areas that I added. Because of this, you might notice that I took out a lot of floor rugs from town shops, etc. ;)

10
Personal Projects / Re: Final Fantasy IV - Ultima
« on: December 01, 2018, 01:06:41 am »
Actually since you've been fighting on Mt Hobs I'm surprised you haven't gotten the Cockatrice summon yet as I made it the Super-rare and rare drop slots, effectively making it drop from 1/64 to 12/64. I believe, without checking since I'm away for the weekend, the SilvrSeeds drop is actually the uncommon drop 5/16. Well, I designed this hack as a regular play-thru without grinding(until endgame if you want to get ultimate weapons for everyone ;)) so you'll naturally get lots more of these goodies if you do so. But trust me, the game's difficulty ramps up later and I can assure you that even those SilvrSeeds won't help you much on some of the endgame bosses I've designed ;)
Spoiler:
...one of which actually scales to your levels more or less so leveling won't actually help you ;)

Enjoy!! :)

11
Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 30, 2018, 06:29:11 pm »
Either, but probably right after Cecil says bye to Golbez...instead of going to the ending/credits, I'd add in the interlude right there.

But yeah, it would take a lot more time and I'm not sure if there's extra room to work with because I didn't delete much from the main game as I wanted to keep the vanilla version intact more or less. I used ff4kster btw.

12
Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 30, 2018, 06:19:09 pm »
Haha nice chillyfeez! :)

But I also left the
Spoiler:
2 other 'Drain' swords in the game. Dark Swords are usable by Edge so these combinations should be fun for the players to mess around with ;) ...having Edge dual wield Ultima Weapon and the Blood Sword is just game breaking. What was I thinking!  ;)

I also had plans to add a lot more weapons and such, but there's only so much room to the rom. I also wanted to make a post-Zeromus dungeon but that's just out of the question. Maybe I could make a FF4 Ultima 2 for these...  :P

Anyhow, keep me posted on your progresses and feel free to reach out for any questions! :)

13
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: November 30, 2018, 06:01:38 pm »
Awesome and thanks chillyfeez!! :D

Will check it out when I get the chance tonight or this weekend.

Will you and/or Grimoire LD submit a patch for the fix? Would be a great addition to all the other bug fix patches for FF4 already. ;)

14
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: November 30, 2018, 05:20:43 pm »
Amazing work Chillyfeez!!  :D :thumbsup:

So, please bear with me as I'm not very proficient with hex, do I only need to make the change you just posted by changing the "70" at 394E8 to a "23"? Or would I need to also make the change posted by Grimoire LD earlier by changing 0x194F0 to 00?

Any pointers would be much appreciated!! :)

Oh and also, this wouldn't 'revive' a critical-dead characters right? I'd have to start a new game?

This is amazing! You should submit a patch to the site!  :thumbsup:

15
Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 30, 2018, 05:11:58 pm »
Oh you're playing my hack too Grimoire LD? Nice!! :D

Yeah, it's not a challenge hack by any means. I tried my best to design it so that the player can have 'fun' with the game. Be careful however, I did ramp up the difficulty of the hack. You should start seeing challenges increased about 1/3 way through, and endgame is not for the faint of heart... ;)

I gave Kain the Wind Spear at the start because I scrapped the Iron Spear to make room for more interesting weapons. I'd rather recycle the Iron Spear because the Wind Spear is more interesting, and the beginning is supposed to be easy anyway. :)

And yup, to mix things up a bit, I added that 'ability' to THAT weapon. :) And if you don't mind any spoilers, Dark Swords are... you can find out yourself or check out the Weapons doc. ;)

And yes, I've switched quite a bit of stuff around in this hack so that's why you're seeing the Dark and Black equipments.

Anyhow, hope you are enjoying the hack! As I've mentioned to chillyfeez, you'll start to see most of the new content I added about halfway into the game...

Cheers!!

16
Personal Projects / Re: Final Fantasy IV - Ultima
« on: November 30, 2018, 02:46:36 pm »
So, I'm playing through now. I'm still super early in the game. I just finished the Mist cave. Not much is different up to that point, so there's not much to say. It did seem like the Mist Dragon was way too easy to defeat. My Cecil and Kain are only level 11, and we actually killed it during the first Mist phase, with Cecil in the back row and Kain just continually jumping. I know part of your aim was to make the game not-too-hard, but it kind of undermines the whole "wait to attack until the proper time" strategy of that first boss battle.

EDIT
Haha - just got into Mist. Never mind on the previous comment... Clever! Glad I saved just before entering the town.
:)
Ahhh...good observation ;)
The reason for that during the 1st Mist fight is because I had to recycle a tech for one of the extra bosses later in the game, and the 'Invincible +1' tech is only ever used in the fight with Mist. So I thought I could just scrap it since I made like like a prelude to the 2nd fight anyway ;)

Hope you're enjoying the hack! I have to say though, most of the new content I've added will start flooding in about halfway through the game...

Enjoy!! :)

17
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: November 30, 2018, 02:14:08 am »
Yup, Edward is in Tellah's spot.
Hmmm...

19
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: November 30, 2018, 01:37:45 am »
Ok tested after the Tellah Edward autobattle and critical appears to be gone. I did about 20 battles afterwards and no critical from Cecil at all.

20
ROM Hacking Discussion / Re: Final Fantasy IV SNES - Critical Hit Bug Fix?
« on: November 30, 2018, 01:05:02 am »
Ahhh...that makes sense. Thanks! :)

Ok cool. I guess once we can confirm this also fixes the autobattle issue then we should be good to go, yeah? ...let's see if I have a save just before Tellah vs Edward...

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