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Messages - Luccasdavid

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Thank you guys so much for the help. I found someone on reddit who translated all the text for me. Now I'm very close to concluding the translation. Thanks again!

2
Personal Projects / Re: SMB2 - Super Beatles - Pepperland
« on: January 31, 2019, 11:56:52 am »
Frankly I am now amazed as to how nobody ever thought of this before. This is pure genius. Looking forward to it!

And please find a way to squeeze in Maxwell's Silver Hammer.

3
So far I've translated this game as much as a person with no knowledge of Japanese and access to Google Translate could - and that would be something like 98%. Only a small amount of text in graphics is left untranslated, some more complicated kanji that I could not draw properly on several kanji-identifying websites I tried.
So I'm looking for someone who could translate for me. It's really very little work. Any fluent Japanese speaker could do it in half an hour. If anyone is up I would provide the graphics (something like six or seven small image files) with the Japanese text. I'm attaching an example of them.


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Personal Projects / [SMD] FIFA 2016 Hack
« on: July 15, 2016, 05:10:43 pm »
FIFA 2016 - Sega Mega Drive
Original game: FIFA 2000 Gold Edition (an obscure hack of the FIFA '97 Gold Edition)

Description
I've been putting together information about hacking of this game for a long time. I always planned to release a hack with updated teams using this game.

Without further ado, let's see what we'll have:
Seven national leagues: Brazilian, Mexican, Italian, English, German, French and Spanish. All teams, players and uniforms updated.
Also, teams from the Rest of America (19 club teams from Argentina, Colombia, USA, etc), Rest of Europe (19 club teams from Portugal, Russia, Turkey, etc), Africa (8 club teams from Argelia, Tunisia, Congo DR, Egypt, etc) and Asia (10 club teams from Iran, China, Japan, etc).
And of course the World league, with 63 national teams from all continents.  255 full updated teams for your playing delight (I'll attach a list with all the teams soon).

I'm also hacking some palettes and uncompressed graphics. I've been trying for years to figure out decompression routines (for there's a great deal of compressed graphics I'd like to edit, like that giant "97" on the main menu, see image below) but I'm just not good with ASM.

That's it. I'm planning to start editions when the European transfer window is closed, so the hack may be released  in early October. More screenshots soon!

Progress
Portuguese translation: 100% (English, Spanish, Italian, German and French languages will be avaiable too)
Menus and title screen: 100%
Teams: 25%
Players: 0%

Screenshots


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Newcomer's Board / Re: Help with Mega Drive Graphic Hacking
« on: October 04, 2014, 05:44:11 pm »
Thanks for the explanations. I'm reading several documents about the 68K and Z80 in order to understand it all better.

To go back to your specific case :
* to see if the gfx are uncompressed, do a hex search in the ROM for the data you have found in VRAM at address 0x57A0 (45 54 24 65...)

Yeah, that's the first thing I tried. Tried with wildcards, reverse order (don't even know why hehehe), but no luck.

* if you don't find them, then they are likely compressed. From what I see, it's possible that the routine at 0xF8C computes the command word from what was put in A1. So this routine must be, or call, the decompression routine, and you'll have to study it. It's not a beginner job.
Well, I was kinda expecting this hehehehe. I'm no expert but I'll try studying documents and this particular "routine". I just needed some "professional" look to tell me if this could effectively be a decompression routine. Thanks again.

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Newcomer's Board / Help with Mega Drive Graphic Hacking
« on: October 04, 2014, 12:24:13 pm »
I'm trying to edit FIFA 97 Main Menu background and I couldn't find it with tile editors. Does that always means that the data is compressed? I had Nemesis Searcher check for Nemesis compression and it found nothing; I know it can be some other kind of compression though.

Anyway, via Genesis Savestate Viewer I've located the VRAM address of the data I want to edit (57A0).



I used Gens Tracer to trace the instructions; what I have now is a 2 MB trace log :huh: . I searched for the 57A0 address in the log and I found dozens of instances. Here's the first one:

Spoiler:

Now I'm stuck. I have this instruction (0A:981C) which calls for my addres (57A0). What do I do now? Is this a decompression routine?

PS: Sorry for poor English :P

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