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Messages - irvgotti452

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I've got some time coming in day or so and I'm definitely gonna try that out and flood this thread with my findings ;D.
The way I achieved that text size that I have now is by editing the sprite in photoshop and inserting it back. Again, newbish hex editor lol.

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I wish I knew how to do that Gemini. I'm just a lowly hex editor lol.

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Thanks for interest. I'm still chipping away at this game (it's friggin huge). I think when I'm done I'll give it a sort of re-edit so I'll reach out then for sure. As for emulator I like to capture off my real PS2, the pcsx2 emu cuts off some graphics and the original hardware is the best to test with you know  ;).

4
Personal Projects / Re: Trade & Battle: Card Hero - GBC
« on: March 18, 2018, 12:35:31 pm »
I like font 2. :)

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Personal Projects / Re: L.O.L.: Lack Of Love (English Translation)
« on: December 22, 2017, 05:09:40 pm »
I've messed around a bit with some basic text swapping on some pvr's of dreamcast games. I don't mind helping if needed. Though my knowledge is very very basic (wish i knew more).

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Personal Projects / Re: Hokuto No Ken/Black Belt (Sega Master System)
« on: December 04, 2017, 07:48:06 pm »
I admire your skills bro. I hope you complete your mission with this game!  :)

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ROM Hacking Discussion / Re: Screenshots
« on: November 17, 2017, 06:44:15 am »
Now implementing something like a VWF.



That is looking real good. There aren't many Sega Saturn romhackers out there so this is exciting.

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Personal Projects / Re: [SNES] StarOcean translation into Spanish
« on: November 02, 2017, 07:37:37 pm »
This thread is amazing (&RS3 too  ;D). Are these bug fixes going to be exclusive to the spanish translation?

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ROM Hacking Discussion / Re: Screenshots
« on: October 05, 2017, 06:46:19 pm »
My newest project:









And below are a few tests:






What you're not seeing in the images above: apart from renaming Fei as "Fey" (lol), I've added unused character name opcodes to the game's dialogue, which will give me lots of free space. Also, if anyone wishes to add a character naming feature to the game, this will give you less headaches. :P

Most of the game's main dialogue and battle dialogue is done, but I still need to do another proofreading to make sure nothing was forgotten.

I've already posted this in my blog this afternoon, but I hope it gets more visibility here.

This is exciting! Can't wait to see the final product.

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Personal Projects / Re: Ghostbusters Remastered (GB1, NES)
« on: June 09, 2017, 03:22:20 pm »
Hard to believe it is the same game!  :o

Excellent work, I love seeing projects like this. So many NES games could use the facelift and "under the hood" work.

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Still in progress.... ;D







 :D

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Have you gotten feedback for the existing test patch?

Nope. None yet. Which means it has no issues or it might of been too early to release. But I'll keep chipping away.  :)

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I was a beta tester in the original translation of this if ya need someone to help out i don't mind. :thumbsup:

Awesome  :). I'm still working hard on this as there's a ton of text to go through. When I get my next test build up I'll reach out to you.

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Programming / Re: Curious about a compressed file...
« on: January 21, 2017, 12:34:29 am »
I love the wealth of knowledge that is here. Thanks for your replies.

Did you try googling it? If you did, say you did, post the Google link even.
Time to say the game you're working on.
The only game I'll be working on for the next couple of months is Namco X Capcom (http://www.romhacking.net/forum/index.php/topic,23187.0.html). Oh I've tried looking everywhere for months now This was the closest I ever came to an answer http://forum.xentax.com/viewtopic.php?f=16&t=5460&p=45365&hilit=+namco+x+capcom+#p45365.

Quote
It would be even clearer if you wrote it in QuickBMS script (special programming language for this kind of problem), but I don't know how to write those.
Through searching I have found this program. It is great, I used the premade scripts to browse some other games.

I made something like this for the PC version of Megaman X4 some time ago.
http://www.romhacking.net/forum/index.php/topic,20753.msg291681.html#msg291681

Of course, in that case it was really easy because the "archive" was just a bunch of WAV files strung together, and every WAV file starts with "RIFF".  You may be able to exploit a similar consistency in the case of this archive, if every file within has a consistent header.

I've learned a lot so far but there is still a lot I don't know so please bear with me. As far as the code you fine folks posted, how would I go about putting it into use? My main goal in this thread is to be able to unpack -> identify image file -> edit image file -> pack it back up.

So far I've managed to do smaller images in the game via TileMolester and Photoshop but now it's to the point where TileMolester isn't helping.

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Programming / Re: Curious about a compressed file...
« on: January 19, 2017, 12:14:58 pm »
You guys are so helpful. Thanks.
Alright looks like I'll have a lot of reading to do to learn some ASM. But in the mean time since i have this information I'll be able to extract files properly. I'll do it via hex since thats where I'm at skill wise lol.

Also, P2IGa in a header, anybody have an idea what kinda graphics file this is?

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Programming / Re: Curious about a compressed file...
« on: January 19, 2017, 12:26:42 am »
You just look around and guess stuff. Keep a calculator in hexadecimal mode open and check if the numbers make sense.

The main tool that answers questions is the debugger emulator, if you don't like guessing.

What do I look for on the debugger?

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Programming / Re: Curious about a compressed file...
« on: January 18, 2017, 05:59:58 pm »
Yes.
Do note that "offset ofline 1" + "size of line 1" = 0xABBB0 <= "offset of line 2". This seems to be because offset have to start at a multiple of 0x800. (Typically happens when there is a need to have data aligned with something else, or disk sector sizes, etc.)
15 00 00 00 in the header is the amount of files
00 08 00 00 happens to match the multiplier
Is this for every file or is it indicated in the header?

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Programming / Re: Curious about a compressed file...
« on: January 18, 2017, 11:30:45 am »
offset 00 08 00 00 -> 800
size B0 B3 0A 00 -> AB3B0

offset 00 C0 0A 00 -> AC000
size 00 41 00 00 -> 4100

Thank you very much. I'm starting to understand this. So for the first one with the size of AB3B0 converted to decimal 701360 would be the size in bytes?

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Programming / Re: Curious about a compressed file...
« on: January 18, 2017, 03:51:24 am »
Completely wild guess: it may be "just an archive of files" (Files ARChive?) where all of the files you edit have been grouped as one, with a kind of table of contents at the  start of the file. Just like "tar" does?
Yea it looks exactly like that. Do you mean ".tar"? or is that short for something else?

Looks like a fairly simple table. It stores the size and offset of each file.
Ah, how would I be able to tell the offset and size?



Sooo...red is offset, blue is size? And also how do I know where each line of data line starts/length (eg2byte, 4byte)?

Really tryna learn how to unpack the file too.

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