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Messages - chickenhen34

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Newcomer's Board / Re: Failure at ROM corrupting(Erosion)
« on: June 27, 2013, 12:18:25 pm »
Nothing's still working, even when I go past the number "16" all settings! :'(

Newcomer's Board / Failure at ROM corrupting(Erosion)
« on: June 26, 2013, 08:15:39 pm »
I've tried to corrupt a Mega Man ROM just to see how messed up it is, with Erosion, and tried playing around with the settings, but always fail (when I try to load the file in the emulator, it says "Invalid File!"). What am I doing wrong? What bytes, power, etc. should I corrupt? There are no specific tutorials I can find for this thing.

You could try setting the region to USA. Works just fine at the Game Gear's speed of Sonic Blast and Mortal Kombat 3, but runs too fast for the Lion King. I think it would be great to have a lot of hacks like this that run at the GG's speed, but are for the USA consoles. There's so many good SMS games that didn't get released in the USA, like the games I mentioned, and most Sonic games. Aladdin runs at the correct speed in Europe. GG ports of Alex Kidd games should be made, too.

April 27, 2013, 01:58:52 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The MasterSystem is similar to MSX.
That means you can apply MSX programming information.
The Game Gear has a larger pallete, stereo and the same resolution as the GameBoy.

The Game Boy has stereo sound, too. It is used in more games than the Game Gear. Super Mario Land uses it, for instance. The resolution on the Game Gear may be bigger.

Okay. In order to do that, disassemble the game with a program to do so. Then, study the code, see how it works, then disassemble SFII with the same program, and study its code. Use similar code to modify MK moves. Next, reassemble the altered MK game into a ROM. Play it to see if it has any bugs, and if it does, do the dis/reassembling again and look for the problem and edit it. Also, what MK game do you want to edit? Which console? I'd recommend UMK3 for any 16-bit console. Why not do a SFII hack with MK moves, too?

April 27, 2013, 01:42:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Honestly, it'd be less effort to program a new MK game from scratch.
The problem with that would be to learn a completely new language, get all of the animation and stuff from the original, and good luck trying to get a 100% faithful recreation of the version that's your favorite. Neither of these ways are a walk in the park, unless you really understand assembly and/or C++/flash/java/Game Maker/whatever. You can't expect to have a project like this done in 5 minutes.  :( Also, in Game Maker, I'm doing a port of Toy Story, one of my favorite games. Working on level 3, only 15 1/2 levels more to go. :)

And what about some retro games that are great to play, but is faulted for its easy difficulty even by a modern gamer?
Like, what?

April 27, 2013, 01:01:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Toy Story really isn't THAT hard, aside from those f@&%ing top down RC car levels(The one level that has you ON the RC Car isn't so bad).

Implement a hack that literally cuts them out of the game and it'll be much better.
The one on the RC car - are you talking about Day Toy Na?

The question is simple: Can anyone show what to put in a batch file to extract the data?
I already know the command to load a file (in this case a bin file):
LoadFile "c:/Users/User/Folder/File.bin"
And how to choose the destination path:
But I don't know the command to extract data!

Thank you so much! :) I see the problem now-mine doesn't have a header. I will look for one with a header. Now I also know there's also an easier way, and use a program to extract the data-including the RNC files! Now, I am on my next problem-with ROMulan, to learn how to make a proper batch file to extract data from a game-even though I have the documentation, it doesn't give any examples. But I will solve it at another thread, if I choose to do it that way.

February 27, 2013, 04:52:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I don't think I will do the hard way, with extracting the data manually, but I will do it the easy way-by using an extraction program, in this case ROMulan-as it actually works with
my computer and is easy to use.

March 01, 2013, 07:20:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Never mind! I still can't do it with ROMulan, because when I told it to extract the offset I wanted, it extracted all data up to 1ed7e
 and still can't get to that offset, not because of the header, but because most hex editors only counts 0 at the end, and even when it is at 1ecd7e it only shows TWO numbers, even when I changed the settings. And NO RNC numbers. It's like I can't find a way to view the offsets IN BETWEEN the 0s at the end. Please help! I have been tired of this whole RNC block and am starting to think that one of you should extract those files like the manual of the editor (EWJ2Edit) says, in BIN files, and not only for Earthworm Jim 2, but also for Earthworm Jim 1 and Aladdin. I'm feeling hopeless.  :'(  :banghead: It didn't help, and I can't find a single RNC editor that (a) works with Windows 8 (No, I don't want to switch to Windows XP to fix the problem) or (b) is easy enough to use. For the previous person who commented, you should have been more specific about HOW TO GET TO those offsets, or an example of an up-to-date and easy to use editor. Please help in any of the following ways:
*Extract all the RNC files of EWJ2, and optionally, EWJ1 and Aladdin. (Recommended)
*In a picture or video tutorial, specifically show how to copy those RNC files and get to the offsets (No, it's not a header problem).
* Show me a link to download a decent RNC file extractor that is compatible with Windows 8, doesn't require an install, and isn't a command line.
Sorry it's so long. But PLEASE HELP!!!

I need help with this Earthworm Jim 2 Editor:,14658.0.html
Even with the developer's fully fledged manual, I can't figure out how to extract RNC data like it says. :'(
I followed what the manual said: I loaded the ROM in WinHex (called Earthworm Jim 2.2.bin)and went to the offset I wanted (in this case Anything
But Tangerines enemies OBJ.RNC: 1ecd7e), but when I went to there, it only went to 1ecd70, and in the E section, I could only see two numbers (in this
case two 3s), and not any of the bytes described, so I couldn't copy them. I need help! You could tell me what to do, or make a Youtube video about
extracting RNC data. Or, easier, you can upload pre-extracted versions of all the RNC files in the game. I tried asking for help on the original page, but nobody responded, even when I added more to the page, so I made this one instead.
Also, might be good for someone to make an object listing for all objects in the first Earthworm Jim and Aladdin. PLEASE HELP!
Here's a picture of what I see in WinHex:

February 23, 2013, 02:11:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry, I'm new at images, so I can't show it. But, here's a text interpretation of it:
                   0   1   2   3   4  5    6   7    8   9   A   B   C   D    E    F
001ECD70 | F0 00 00 00 00 22  00 33  06  83 63 33  23  38  33  88

There's many more lines of text on the screen, and buttons at the top, but this shows what's important.

ROM Hacking Discussion / SNES/Genesis "Beginner" Difficulty Hacks
« on: February 20, 2013, 11:18:04 pm »
As you may know, the platformers during the 16-bit era are "insanely hard" compared to even the "hard" difficulty on today's games. Not talking about SMW/DKC/whatever.
I'm talking about Super Star Wars, EWJ, Toy Story, Mickey Mania, Lion King, all that stuff.
So, as it's impossible to get modern gamers to not get so stressed out with these games (I cannot complete Super Star Wars even on the "Easy" setting), someone
should make difficulty hacks to add an extra "Beginner" difficulty so they CAN enjoy those games and say they're the average level of difficulty, giving more positive reviews.

Here's examples of what could be done:
*Removing enemies.
*Only have 50% damage, have enemies be killed in less hits, and more lives.
*Infinite continues.
*Adding safety platforms.
*Making items more common in levels.
*Adding hints (?)
*Disabling autoscrolling.
*With Contra III: The Alien Wars, I think it would be great to remove some sub-bosses, add a meter system for damage (big change), and add extra lives as an item (show player's head) that is fairly common.
*With Toy Story and Mickey Mania, add more hit points. I know MM uses a five-finger hand, but come on, there should be more hit points.
Is anyone interested in that kind of project of Romhacking? Thank you. :D

ROM Hacking Discussion / Re: Earthwom Jim 2 Sega Genesis Level Editor
« on: February 20, 2013, 10:06:37 am »
I need help with the extracting RNC data. When I load the rom in WinHex and go to the offset I want to go to (I'm trying to do Anything But Tangerines enemies), it only has 2 numbers (in this case two 3s), and don't see any of the bytes you're talking about. Could you make a video tutorial to make it clearer?

February 20, 2013, 05:11:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I mean, an entire video of the process of extracting RNC data and maybe also getting the VRAM extracted and modified as well (even though I've already done that step).
Don't just have it be all you typing on Notepad, I want to see you actually do the stuff and have it be all visual. You don't have to extract every file. Just one for an example.
Or some screenshots clear enough to work might do as well.
Or if someone online could post pre-extracted RNC data as well.
I've been wanting to hack my favorite game for a long time now, and I finally get an editor  :D, but then I find there's a big block that I can't get through.  :'(  :banghead:
If you could help me, that would be perfect!  :angel:

February 23, 2013, 01:36:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I still need help, but I never get a response  :'(. Could you respond?

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