News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jonwvsu

Pages: [1] 2
1
ROM Hacking Discussion / Re: Level Editor???
« on: November 14, 2016, 03:10:26 am »
Ahem..

http://www.zophar.net/utilities/neslevel/bubble-bobble-level-editor.html

Nevermind, I see thats for the NES, please disregard.

3
ROM Hacking Discussion / Re: humble musicians request
« on: December 31, 2014, 02:11:57 am »
I think the easiest thing for you to do, would be to turn the game sound off completely, and add in prerecorded sound effects with you video editor.

Also, for most legacy systems, the games don't just access a MIDI. They usually have their own sound engines. Its pretty complicated, but generally the music has to be written for each particular game. Maybe you can alter the ROM so it doesn't load a song, or maybe you can replace the song information with silence.

Some Playstation games had CD audio tracks that would play in a standard CD player. You could conceivably replace those tracks with you own. Vigilante 8, for example, allowed you to pause the game, remove the game disc,  replace it with an audio CD, and listen to your music while you played.

An .iso file is simply a disc image. Think of it like a .zip, all the game information is stored within one file. You can even mount .iso files to virtual drives on you PC to allow you to play games that require their CD to be played without them.

I'm sure people will chime in with specifics, but I don't think you're going to be able to drag-and-drop songs into games. Your best shot is to isolate the music from the sound effects. Good luck.

4
ROM Hacking Discussion / Re: Practice ROMs for speedrunners
« on: December 26, 2014, 10:18:49 pm »
I think this is brilliant. What about NWC '90. After each segment, you could have a screen that told your time/score, as well as a level select to help you train. Maybe it could take 6:21, subtract your average SMB/RR times from it and let you practice Tetris with the remainder, over and over. Bonus points if the time could be displayed on-screen.

People from the Hack Ideas forum will be tired of hearing this from me, but for the love of god, let me skip text in SMB3. I'll pay.

5
SMB2 has a De-Engrish Rewrite.

Anyway; Madden '78 for the Magnavox Odyssey2. A hack of Football! that utilizes the Voice! add-on to provide awful John Madden clips. Bonus points, if you clear up same-team collision detection, and double the plays using the button to modify the joystick input!

6
1. Hotel Mario for NES. maybe a Wrecking Crew or Donkey hack?
2. Gyromite 2. This could be an SMB1 hack that uses sprites from the original Gyromite. Player 2 could control/toggle certain red or blue traps/obstacles/objects. The warp zones could be 72-60 pin adapter themed. R.O.B.'s use would be optional.

7
ROM Hacking Discussion / Re: Non-Compliant Hack?
« on: November 08, 2014, 02:35:44 pm »
I'm 83.75% sure that the reason for non-approval is conveyed to you somehow upon rejection. I just went through this not too long ago. If it isn't made clear, check the top of the form where you submit your hack, you'll probably find what went wrong in there. My hack was just a sprite modification that, without what vince94 did, wouldn't have  been worth the download. :beer:

8
Or the first TMNT for NES!

9
I think I have one. For the WiiU

Donkey Kong is dropped off at a New York zoo. Mario is armed with a whip and must whip DK in juggling (ala Game-n-Watch). He promptly breaks loose. Most levels are vertical scrolling, and most levels are in buildings or an otherwise urban environment. He goes through sewer levels (Mario Bros), levels where he'll have to destroy the building (wrecking crew), levels with a Donkey-Kong-Classic feel. It could pay homage to Ice Climbers. It could have a Wario level where you must collect more treasure than he does. The finally is to save Pauline. by shooting at DK from a plane (totally diddy kong racing style).

Idea 2: A GBA cart that would emulate an E-reader, and would allow the input of all presently available codes for Super Mario Advance 4: Super Mario Bros. 3. Short of that, I would like to see that rom patched with all the e-reader options

Idea 3: I want a hack (that's compatible with the item-slot-hack) that allows you to skip the text and cut-scenes in SMB3 for NES. I will pay to see this one. Seriously. Also, Wall-Jump FTW!

10
I usually play Spiritual Warfare on the NEN, but lately I tried it on the Genesis. The dash button is game changing. What if The Legend of Zelda used Select as a run/walk toggle?

11
ROM Hacking Discussion / Re: Physical ROMs Cartridges
« on: June 22, 2014, 11:33:37 pm »
I hope I won't be shunned for this, but I do have two repros. I bought SMB2j because it was more approachable than an FDS. And I bought Mario Adventure because it was $40 rather that $130 for the Powerpak. Looking back, obviously I should have bought the Powerpak first.  I know I wouldn't want to get tricked into buying a repro of NWC when I thought I was buying an original. I understand that the material that people hack is copywritten, and people need to be credited for their contributions to these works. What these people do keeps me going. But the way I see it, its sort of like that rich kid in high school that had a cd burner. He was a dick, no doubt, but I wanted to listen to Sublime in my car, so I paid him. He made no intellectual contribution to the piece of art other than his terrible handwriting, but he performed a service; albeit an illegal service.

I'm afraid, in this day and age, if someone releases intellectual property freely to the internet, people can do with it what they wish. That being said, I do not condone removing credits. When Mario Adventure 3 (Koopa Kingdom Escape) is released I will ask Dahrk Daiz who he prefers me to buy a cart-only repro from, but I will get a copy. I don't want to sound like a butt, and I know how the internet retail community can be caustic to put it nicely. But I think the other half of rom-hacking is wanting people to play your game (the first half being awesome enough to do it in the first place). If I poured my soul into a game, and I saw people selling it without my consent, I would be both honored and irritated. (Honored that you'd want to sleep with my wife, but irritated because, "HEY, That's MY wife!")

If I had a hack, I would want people to play it any way the could. Releasing on RHDN doesn't net me any profit, and neither does watching others burn carts. I don't want to burn EEPROMS so I don't. If others do, that's their prerogative, as long as their quality control doesn't make me look bad. Do you guys have any repro-ers with morals that you do approve of?

12
ROM Hacking Discussion / Re: Physical ROMs Cartridges
« on: June 21, 2014, 10:22:35 am »
I do enjoy playing on hardware; that's why I have a Powerpak for the NES, an Everdrive MD for the Genesis, and an R4 for the DS. But just out of curiosity, why doesn't this community support reproductions?

13
Here's a hack that'd be pretty easy to do. Replace the "BOMB" explosion graphics in Mario 2 with "BOOM." It'd make it a lot less engrish-y!


Um, I can do this, but I don't know how to make IPS patches. If anyone is interested, PM me.



Turns out its not that hard: https://www.dropbox.com/s/338dqls6z8o6ans/SMB2BOOM.ips

14
I'm surprised this doesn't already exist on SonicRetro, but the option to play as Tails in Sonic and Knuckles

15
Uhmm... guys?

https://www.youtube.com/watch?v=eN9odj1VV5Y

This needs to happen! I mean, c'mon!

You mean like this? https://www.youtube.com/watch?v=1t0NvCZl-FI
And yes, the rest of the game is sweet too.

16
Legends of the Hidden Temple! Two player co-op trivia and Double Dare style mini games. One player assigns a computer partner (possibly a moron). The final temple would consist of rooms that vary in style between TLoZ style puzzle rooms and SMB style speed platforming rooms. All the rooms would be random and the player could see the layout before the match. Prizes could include Casio watches, Tiger electronic games, V-Tec phones, and Vivitar cameras.

17
I have a Powerpak and I take it to a local bar every Monday night. Sometimes I get request for games that I own but have not uploaded to the CF card yet. Sometimes when I do upload a game, I get the error message, "Bad Header." I know exactly what this means, and its very easy to fix the .rom file with a utility on my computer. But, when I'm at the bar I don't have my computer with me, so I propose an NES rom that's a utility to clean NES rom file headers that is run from the Powerpak. For example, I could run a random rom from my Powerpak, and I get the header error message, I hard reset the system and run a rom called "Header_Cleaner.nes" This "game" asks me to locate the file in question. Once I do, the program cleans the header and replaces the original rom file. Then I run the rom I started off trying to run, and presto, no error.

18
I would love to figure out how to skip the text in SMB3, but I have no idea where to begin. Would anyone have any suggestions?

19
ROM Hacking Discussion / Re: Bay mount cartridge readers?
« on: December 17, 2013, 02:39:55 pm »
Its not bay-mount, but this looks neat: http://www.youtube.com/watch?v=JEeXaFFUGrU

20
Actually I had a similar idea for Megaman 3 where Top Spin would be your main weapon and the character, story, etc. revolves around a Ninja that uses a sword. Top Spin is basically the closest weapon that would come to a sword as most Megaman 8 bit games for NES don't have weapons which could be seen as sword-like. The Stage Select would be places in the world you travel to and after you beat a stage, you learn different skills from your Master. The skills would in no way correlate with whatever boss you fight. In addition, any type of boss could be on a Stage such as you could pick a stage where the boss you fight may be based off of a wily boss like Yellow Devil.

I guess megaman has never had a good melee weapon. With some graphical and palette changes, that could be the premise of a whole new game ala whomp 'em.

Pages: [1] 2