Yet for some reason, Nintendo of Europe, Atlus, P-Cube and Level-5 still manage to have their translations very close to the original meaning without conflicting with it, replacing it with subpar writing, or making stuff up against the intentions of the original writers.
This seems like a mix of speculation, subjective opinion and some truth. But the point is that the difficulty of making something good out of a localization, while still staying "accurate", is going to vary greatly depending on the content.
People make a big deal out of Breath of Fire 2 as an example of fixing a localization, but I've heard of plenty of people that don't like the re-working. You can't please everyone. On top of that Bof2 is not even an example of "changing stuff around", just poor writing.
I don't know much about everything WD localized, so I won't comment on that, but I've yet to see something they did which I hated. Even Parasol Stars on TG16 was great. But the example I would go back to is Popful Mail on Sega CD, since it was in the OP. It's a goofy game no matter how you sllice it. Just look at it. Never mind any of the dialogue. I try to imagine a more "accurate" localization and it seems worse than what was done. I imagine the "accurate" version as literally a story for small children, but too corny for anyone else, except characters are wearing typical anime fantasy battle lingerie, for some reason. And if you'd argue you know better, that's an impossible claim to prove.
The bigger point is that you can't please everyone, and you will usually fail when you try.
February 03, 2017, 04:02:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'd imagine that was abusable. From what I had read of stores' return policies on receipts as a kid (yes, I was a bored kid) certain items such as games were only returnable if defective, and then only for replacement.
Return a used game as "defective" to get a new copy and then return the new copy.
Although I'm sure stores have gotten wise to that, such as I think Target does track returns.
From what I can tell, it varied a lot from store to store. I remember some place called Kay-B Toys around here, which is the first store I remember selling games like hot cakes. They took returns of opened games only for a few days. That name is relevant because that's how vgames were sold in those days. They were toys for kids, as far as commerce was concerned. Kids are not savvy by default, and the amount of adults trying to scam stores was not bad enough to affect them, I guess.
Later, I also heard stories from friends of games being returned to Toys-R-Us. But, yes, abuse of returns is probably what transitioned store policies to be more strict with game sales, to the point where they only took back unopened games, or opened games only on the day of purchase after some haggling by an adult with the clerk.
I never returned a game to a store as a kid. I would have been too embarrassed. And neither of my parents would have humored a request that they return a game for me that I didn't like. I think I only ever returned one game rental, because it was the wrong game. So, speaking of game rentals, that was the real threat, since stores nipped the return gimmick in the bud pretty quickly.