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Messages - Myria

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I apologize for the thread necromancy, but I have an answer to the mystery here about the SPC700.

I believe that the SPC700 changes are changing the format of the sound samples to make decoding them faster for the emulator: on the New 3DS, some games' emulation lags if you use the original SPC700 samples.

Script Help and Language Discussion / Re: FFV - Faris' first line
« on: January 04, 2015, 11:31:33 pm »
Whacha doing to FF5?

Programming / Command-line IPS generator for Windows?
« on: January 04, 2015, 06:05:37 pm »
Is there a command-line .ips patch generator like there is for .xdelta?  I like building my projects as makefiles or batch scripts, and would like to build the patch file as one of the steps automatically instead of involving manual clicking.

What should I submit as a screenshot for my Rockman X2 speedrunner practice edition?  The only things graphically different are the copyright notice at boot and the title screen's menu options.  The ROM hack is meant to be useful, not look pretty =)

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: January 04, 2015, 10:06:40 am »
If this is the un-Woolseyed edition, why isn't the main character named Tina?

Then again, maybe I'm biased, considering my Internet name is one of the character names he arbitrarily changed (Breath of Fire 1: ミリア/Myria -> Tyr).

ROM Hacking Discussion / Practice ROMs for speedrunners
« on: December 26, 2014, 02:54:17 am »
Recently, like in the last week, I made a practice ROM for Rockman X1 speedrunners.  It's a hacked X1 ROM that has some changes in order to assist speedrunners in practicing for their events:

  • Game goes immediately to stage select.
  • Infinite lives.
  • Can always use Escape.U.
  • Stage select lets you select the four Sigma levels via corners.
  • When you choose a level, your items are set to what you should have for that level according to the typical "100% waterful" route.  Sigma levels give Hadouken accordingly.

You can see why speedrunners would like this for practicing...  I think it's an interesting ROM hacking type that I haven't seen before.  I'm not a speedrunner, least of all not for Rockman games.  I like to try speed runs of Triforce of the Gods 2 (A Link Between Worlds), but I suck at it =)

By the way, I think that me having the "Newbie" label here is quite ironic... =)

Idea: Rule 63'd Ocarina of Time.  I don't know what to call Ganondorf and Nabooru, so I'll leave them alone in the below text.  Link's the easy part: he becomes Lina (as her default name, anyway).

Swap Ganondorf's and Nabooru's models.  Change the plot so that (female) Ganondorf is resentful of (male) Nabooru being leader instead of her, due to male Gerudos' destiny to rule the tribe.

The hard part would be the model editing and voices: someone would need to feminize Link's body and voices.  Similarly for Ganondorf's monster form (Ganon) at the end.

Never going to happen, but I can dream =)

Silly idea that'd be a pain and take forever: rebuild Triforce of the Gods 2 (A Link Between Worlds) in the Triforce of the Gods 1 (A Link to the Past) engine.

It could be done, but the painting aspect would be way less interesting.  You'd just stick to walls on the 2D screen.  Some other 3D gameplay elements—Tower of Hera, Ice Ruins—would get nerfed quite a bit.

Not worth it, but a fun idea to think about. =^-^=

The only annoyance is really that Gateway 3DS doesn't currently patch out the signature or checksum verification on the ROMs it loads.  If it would, we'd be able to do whatever.

But what would be worth hacking on 3DS?  I'm looking at Triforce of the Gods 2 for anything interesting, and for making crazy cheats for the game, but like, are there any games to translate?

Nobody mentioned making E.T. not suck:

Definitely love the d4s+Ryusui Breath of Fire 2 retranslation. =^-^=

There are some things that would be nice to be able to do in the future, such as backport the changes of GBA FF4-FF6 and Triforce of the Gods 1 to their SNES ROMs to make definitive versions.

If Matrix had included the extra content of GBA FF4 in DS FF4, I'd argue that that would be the definitive version.  Whether the PSP release of FF4, which is the GBA versions with redone artwork, is the definitive versions is certainly up for debate.

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: February 15, 2014, 09:36:43 pm »
New Megaman stuffs:

How the heck did you get that game running on a TG16?  A rewrite?

ROM Hacking Discussion / Re: How were original GB/GBC games developed?
« on: February 15, 2014, 09:31:25 pm »
I know that it's not GB/CGB, but someone told me once that Legend of the Holy Sword 3 was written primarily in C even though it was a SNES game.  No idea whether that's true.  Is that the only Square SNES game written in C, if so?

I certainly never saw any GB/CGB games written in C.  It's just too slow to be useful.

The C language predates the Atari 2600, so of course games could be written in C...

ROM Hacking Discussion / Re: Zelda Parallel Worlds title screen corruption
« on: February 15, 2014, 06:32:16 pm »
I'm wondering because this is probably something I could fix, if I knew what the problem was.

ROM Hacking Discussion / Zelda Parallel Worlds title screen corruption
« on: February 15, 2014, 12:42:39 pm »
When I run Zelda Parallel Worlds on my SNES, the title screen is corrupted.  Was there ever any research into why that is?  I feel like this and some other bugs in the game could be fixed by a reverse engineer.

ROM Hacking Discussion / Re: NES PAL to NTSC hacks
« on: June 14, 2013, 03:40:15 am »
What are some of the games you'd want to convert?  Elite is the only one I can think of.  Its original NTSC hack (made by the original game's author) isn't quite fully converted, if I remember correctly.

What good games were only released in Europe?  Dd someone translate Mr. Gimmick Japanese version already?

I apologize for this problem.  I don't think I really understood ROM headers at the time.

Why fix it?  The Engrish makes it feel more like the original games we all know and love. =)

ROM Hacking Discussion / Re: Screenshots
« on: May 08, 2013, 03:32:16 am »
That Breath of Fire hacking is incredible. Could that have been accomplished within the limitations of an actual SNES cartridge?

Yes - it runs on a real SNES.  The only thing special about the cartridge is that it is larger than the original.  Right now, it has expanded from 1.5 MB to 3.0 MB; being a 3.0 MB LoROM with an 8 KB battery-backed SRAM, it's now the same cartridge format as Super Metroid.

However, in the reality of the early 1990s, Capcom developers would have had a hard time convincing their business types to double the ROM size just to give English-speaking players proportional fonts in the menu system.  Only in modern times with our terabyte hard drives and multi-gigabyte SNES flash carts do we not care about such a size increase.  (Paraphrasing byuu's blog post on the subject.)

ROM Hacking Discussion / Re: Screenshots
« on: May 01, 2013, 08:08:42 pm »

rep #$30
lda.l {clock}+2
lda.l {clock}+0
bne .no_increment_high
beq .no_write
sta {clock}+0
sta {clock}+2

Then the code that reads the timer needs to read the high half first, then read the low half, then verify that the high half hasn't changed.  Finally, divide and mod to make the counter readable.

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