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Messages - mojoe128

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I have been working on a 5 player hack for Super Bomberman 2 for a little while.  Progress has been smooth and i have most of the big problems figured out/finished.

I have run into an issue with not having enough background palettes.  Right now i am overwriting one of the two palettes for the map background.  This solution is fine if playing on map 1 because it only uses the first one but it messes up the palettes on every other map.  I really only like map one but i would love to leave all of the maps selectable for the release.

Is it possible in any way to use a sprite palette for a background?  I don't think it is possible but thought i would ask......or if anyone has any other ideas that may help me. 


I need it to run on real hardware too.

here is a progress pic



Thanks

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ROM Hacking Discussion / Re: Trying to submit a hack
« on: February 01, 2013, 01:13:05 pm »
Awesome!  Yea it would be great to see what you come up with for a Zelda that fits the art style.  I'm gonna be away from my comp for a few weeks but when i get back I will definitely post the bomberman character tile layout.  Also with a Bit more work in understanding how the menu sprites work I think I can add new characters relatively easly.  It's really easy to make them show up in the match.  The hard part is having it show up in the menu. 

Also they share the same palettes..... It can be kind of limiting.  I was trying a Mario at one point but it didn't look that good because of the palette

Also if you don't feel like waiting for me,  the character art starts at c30000(if I remember correctly........  And if not It's pretty obvious looking)

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ROM Hacking Discussion / Re: Trying to submit a hack
« on: February 01, 2013, 11:44:07 am »
Ya!  My Super Bomberman 2 hack submission got approved!!  Thanks again for your help.  Check it out please!  I would love some feedback   :woot!:

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ROM Hacking Discussion / Re: Chrono Trigger - Envy Hack
« on: January 30, 2013, 12:25:33 pm »
Yea the links i was trying to use were https

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ROM Hacking Discussion / Re: Chrono Trigger - Envy Hack
« on: January 30, 2013, 10:49:19 am »
Yea I just submitted a hack recently and tried to use Dropbox.  Couldnt get t to work either

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ROM Hacking Discussion / Re: Trying to submit a hack
« on: January 28, 2013, 02:48:46 pm »
Yea thanks for your help.  The one i use does not have a header

edit- and i think the original i used to make the patch the first time had a header.  That is why it copied most of the original rom into the .ips

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ROM Hacking Discussion / Re: Trying to submit a hack
« on: January 28, 2013, 02:33:01 pm »
Is this the same header that has the chksum/hirom/lowrom settings and the name of the game in normal writing in a hex editor?  If so the version i started with has a header.  Also the first one i expanded the rom but didn't change the chksum settings.  The second one i fixed it.  I don't know if that even matters.  Anyway we will see if what i submitted was correct



EDIT-  I looked into it and the one i have been using does not have a header

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ROM Hacking Discussion / Trying to submit a hack
« on: January 28, 2013, 11:48:04 am »
I tried to submit a hack to the site but had some issues with my ips file.  They said my patch had most of the entire original rom in it.  I am not really experienced making ips patchs.  I made a new one with lunar ips and it is smaller.....but i cant tell if it is going to fall into the same most of old rom category.  If any one had any tips for making correct ips files i would love some help.  Also they said i didn't have header status for my rom.  Not sure what that is

I'm real excited to release this hack so any help would be appreciated

Thanks
mojoe128

January 28, 2013, 01:23:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I resubmitted with the new smaller .ips and other info they were asking for.  Hopefully it works this time.  Keep an eye out for an awesome Super Bomberman 2 hack!  Cross my fingers

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ROM Hacking Discussion / Super Bomberman 2 hack sprite question
« on: October 03, 2012, 08:09:40 pm »
Hi

I have been working on a Super Bomberman 2 hack for the last few years.  Its mainly focused on the multi player.  Over the last few weeks i have been making great strides.  I added some gameplay changes, like if you have the kick item, you can hold L button or R button to get different speed bomb kicks. I made it so you can select different item sets for the different maps in multiplayer.  I added different maps and the ability to select alternate versions of map #1.  All good.  So i have been adding a character select to the game.  I have it all working in the background but i need a way to show what character you are selecting in the menu.  At the moment it shows a picture of Bomberman in the menu that you can select the color of, it is a tile.  Would it be possible to load the sprites of player 1 - 4 into the menu?  If it is possible it would be the ideal situation.  That way it would switch if you change characters and colors.  It would also not need changing if i add more characters.  This may not make much sense if you are not familiar with Super Bomberman 2 but i hope i explained it well enough.

Any help with this would be much appreciated.

Thanks!

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