« on: March 26, 2015, 03:17:07 pm »
I think I made an introduction post years ago, but it has been years since then, and I haven't so much as logged onto the board until earlier on in the week.
Well, I tend to prefer things which are well thought out to things which are shallow and broken, even if the latter might be more popular. So in looking for those types of things, I came across a lot of lesser known older games from Japan, and hence, got interested in fan-translations and remakes.
I am particularly fond of the megaten series, but I didn't find out about it until years after I had been building utilities on my C64 (now lost to the shifting sand of modern computing platforms), and so I sometimes take a look at how games work on a lower level, since I can read an understand 6502 ASM as well as higher level languages like C, JAVA, and Python.
Well, I mostly write in Python and C++, when I find the time for it, because those platforms give speed of writing and speed of execution, respectively, which are useful for anything interactive. However, I don't have as much time for these hobbies as I would like, so it is an open question as to how much I will be able to leverage those skills.
I am glad to find that both newer and older platforms are still being explored, and I enjoy learning more about how things work on both the low level of hardware and assembly language, and the high level of not just high level languages, but the business structures which allow (or prevent) these tools and platforms to come to popularity.
For example, it is interesting to see how Microsoft used MSX as a trojan horse to prevent Sony from becoming a competitor in the general purpose software arena, but then had to absorb talent from Sega to compete in the special purpose (that purpose being gaming) software arena (PlayStation brand, and platforms versus XBOX brand, and platforms). Although we've already reached several pinnacles in technical performance, in terms of business and organizational structure, it still seems rather wild and generally not well planned. But perhaps that is the nature of human life, and what makes life an exciting adventure at all levels.