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Messages - thr

Gaming Discussion / Re: Zsnes Malware'd?
April 02, 2022, 09:25:49 AM
there are quite a few known vulnerabilities in 1.51, some of which have been fixed in the svn builds.
my guess is you might've been using an infected ROM. it's always good practice to verify your roms with no-intro dataset or such before using.
zsnes was my favourite snes emu, but it's unmaintained for what seems like decades now (there are some efforts to bring it up to snuff tho).
but yeah, maybe it's time to move on.
Quote from: KingMike on January 01, 2022, 11:02:27 PM
I used to visit that site alot but it stopped working so I assumed it was dead.
Is it region-blocking me (US) or something?
it's working fine. try using Tor Browser to circumvent your ISP's blacklist.
Gaming Discussion / Re: Blue Magic on Final Fantasy.
November 22, 2021, 11:37:06 AM
Quote from: Chronosplit on November 22, 2021, 10:29:42 AM
Technically Kirby does it in the Quina fashion.  That's the only one I can think of.  Brave Fencer Musashi Does a similar thing to that.
Legend of Legaia does something like that too.
Gaming Discussion / Re: Blue Magic on Final Fantasy.
November 15, 2021, 04:36:25 PM
Quote from: KingMike on November 15, 2021, 01:43:03 PM
I guess you mean for "Blue Magic". That game gives everyone a specific role, which feels nice at first to acknowledge the whole cast but then battle turns into a rotation chore. Call Wakka every time you see a flying enemy, etc.
the game is divided into two distinct parts. the pre-airship part is a linear main story section, where you use distinct, specialised characters. the summoner and her guardians are all pretty unique characters (if a bit shallow or one-sided), and i feel their restricted roles kind of work here, resonate with the theme of pilgrimage and all, even if it does feel like a chore at times. but it plays well with the serious mood of this game, a pilgrimage is restrictive by definition, and shouldn't be too much fun. anyway, there's still some opportunity to switch roles, but it's tough and not worth it at this point with limited backtracking, scarce resources and all.

in the post-airship phase (which coincides with the big reveal turning things around into a more positive outcome), the world opens up, and with the characters free of their false obligations, the full access to sphere grid and the monster arena opens up as well to allow them to power level and freely respec. want to make Lulu into a fighting machine, or Tidus the best spellcaster in your team? no problem. with some research, and of course some grinding, you're basically drowning in ability points and spheres to customize your characters. you get 99 ability levels from don tonberry fight in the arena, and can grind fast for sphere drops from other bosses. this needs some monster hunting, and setting things up, but it's pretty easy if you know what to do. it's also kinda obligatory if you want to tackle the optional bosses.

Wakka can reliably hit flying enemies from the start thanks to his high accuracy stat. he starts with 25 points, while other characters get like 3-5. Tidus can sometimes hit flying enemies too, with his 10 accuracy, but it's not reliable. but pump everyone's accuracy and luck for a bit, and they all become equally good with hitting flyers.

it's really tough finding that sweet spot between having the whole party of jack-of-all-trades characters (FF5), and having fully specialised roles (FF9). at least in FFX we're able to go both ways with some effort.
Gaming Discussion / Re: Blue Magic on Final Fantasy.
November 14, 2021, 10:31:33 PM
whatever. it's just a poppet from a video game. none of their models have naughty bits anyway.
Gaming Discussion / Re: Blue Magic on Final Fantasy.
November 14, 2021, 09:49:59 PM
Quote from: deadlyblossom on November 14, 2021, 09:14:52 PM
Sorry didn't know there was a warning that someone is interupting.

November 14, 2021, 09:22:14 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Huh I'm talking main series so don't bring up side stories or spin offs and also Quina is male and you are to say he his him so don't say s/he Quina can't equip womens armor.
what spinoffs? o_O these are all in the main series mate.

and stop beating this dead horse that's Quina's gender. s/he is how it's being used ingame in the English version, so kindly direct your complaints to squeenix if it's something that doesn't sit well with you for whatever bizarre reason.
Gaming Discussion / Re: Blue Magic on Final Fantasy.
November 14, 2021, 09:09:22 PM
in FF6, Strago plays the blue mage role with his 'lores'. there's plenty guides on that (like here, here or here).
in FF8, Quistis learns blue magic for her limit breaks. ff8 is quirky, so it works a bit different here, and she learns blue magic by using items, not by fighting enemies. but the main principles still stand, and she still gets the role staples like big guard, aqua breath or w/e. here's a list.
in FF9, Quina takes the role. s/he learns blue magics by eating enemies, and here's a guide on that.
in FF10, Kimahri learns blue magics from the enemies by using his lancet skill, and can then use them for his overdrives. they're called Ronso rages in this game, and here's a nice guide about this.
in FF10-2 you get back a dedicated blue mage role (gun mage) for all party members. so it's back to the classic approach, and works just like you'd remember from the earlier games. i.e. a gun mage gets hit with a learnable enemy skill, and she learns it for her skillset. here's a guide.

the later installments have a blue mage role too, but you didn't ask about these, so there ya go. but they're still using the role and experimenting with it. even in FFXIV, playing a blue mage is lotsa fun too. and no, i don't think a blue mage is a waste of time, it's generally pretty fun to play.

as for my favourite blue magic, it's white wind i guess, just because it's often the best available healing spell, if a bit situational.
Quote from: Brutapode89 on October 18, 2021, 08:59:52 AM
Hi guys. Please. Do you know how we can turn a texture pack folder into .htc or .hts file?
Quote from: Jorpho on September 23, 2021, 09:43:22 PM
That was my first thought too.

My second thought is that it's starting to seem like even though these projects seem to be reaching completion more often than they used to, it also seems like they generally don't live up to the hype. Have any of you heard of this earlier "Shadows of Adam" game before?
yeah, Shadows of Adam isn't bad. kinda simple as far as rpgs go, but pretty fun. got it because the creator of The Way was involved in the development. sadly, in some respect it kind of feels like a regression from this ancient series...

and it's true most Kickstarter projects feel more like commisioned works, rather than products of 'love', talent and inspiration. feels like they're mostly just going down the checklists to satisfy donator tiers.
but the main goal of Kickstarter's scheme is to raise money, that's what the platform is for, so what do you expect. the best games aren't made for money, rather in spite of them, even if they do make a profit in the end.
not many strict exclusives on the c64, but c64 ports were often better than what you had on other computers from the time, including PC DOS conversions. the loading times were a pain, but it's a non-issue nowadays, with fast-loaders, fast-forwards, snapshots and all that.
c64 boasts a huge collection of games, with several thousand commercially released titles, plus just as many homebrew games that were released since then and are still being made to this day. (
anyway, here's a rough, short list of some games i'd think are still good to play, or at least to appreciate for a while. some of these came out on C128 too, or better yet, on Amiga, so it's usually best to play the versions for these more powerful computers instead. not always tho. and there's lots of overlap between genres, but whatever, here goes:

Rick Dangerous 1&2
Cybernoid 1&2
Montezuma's Revenge
Creatures 1&2
Monty Mole, Monty on the Run, Auf Wiedersehen Monty

adventure/mixed genre/whatever:
Defender of the Crown
Batman: The Caped Crusader
Alice in Wonderland
, Below the Root
Iron Lord
The Great Escape
Head Over Heels
Captain Blood
Shard of Inovar
, Kobayashi Naru, Venom, Majik
Zak McKracken and the Alien Mindbenders
Castle Master & Total Eclipse
Magic Knight games: Finders Keepers, Spellbound, Knight Tyme and Stormbringer
"Wally" series: Everyone's a Wally, Pyjamarama, Herbert's Dummy Run, Three Weeks in Paradise.
all Dizzy games
Jack the Nipper
Sim City

Spy vs Spy trilogy – good for 2-player splitscreen

Crime Time
Killed Until Dead
The Fourth Protocol
The Detective
Murder on the Mississippi

VNs/text adventures:
The Growing Pains of Adrian Mole
The Three Musketeers
The Pawn
, Guild of Thieves, Fish!, Corruption
Nine Princes in Amber
Borrowed Time
Fahrenheit 451
Valkyrie 17

Phantasie trilogy
Mars Saga
Space Rogue
Keys to Maramon
Centauri Alliance
Times of Lore
King's Bounty

still missed a ton, but hey, can't go on forever.
nothing's definitive in this world, especially not things coming from the modding scene.
the one mod that maybe comes close would be the Atma Weapon mod for FF6. it's mostly complete, fully usable, and a definite, huge improvement over the official release, but i think its makers are still working on it, so it's not definitive still.
there's a bunch of mods for other installments, but not much, and nothing big. there's some WIP stuff too, but it's going slow, as is often the case with these things.
Gaming Discussion / Re: No$GBA is unavailable?
May 22, 2021, 11:18:08 AM
are you actually using the official page?
Gaming Discussion / Re: No$GBA is unavailable?
May 21, 2021, 07:43:57 PM
the links seem to work for me. a transient issue perhaps.
Quote from: Googie on April 03, 2021, 07:58:25 PM
thr: thanks for the hookup, I had to read how to do it like almost ten times to finally grasp how to get the game working.
sorry for copypasting, should've been more helpful.

the gist of it is you need to switch to the "upcoming" beta build of Source SDK 2013.
///Intro Crash Fix///
YOU MAY CRASH AFTER THE INTRO LOGO, to fix this do the following:
1 - Go to your Steam library, click on games, from the drop menu select tools.
2 - In the tool list find  "Source SDK base 2013 singleplayer", right click on it, select properties.
3 - Go to the BETAS tab, you should see a little down arrow under the "Select the beta you would like to opt into" title, click on it and from the dropdown menu choose "upcoming-" and click close.
4 - Steam will download some missing files, when done, restart your steam and launch NH2 again.
that's from the README included with mod download...
confirmed working.
Gaming Discussion / Re: Yearly Play-Thrus
March 20, 2021, 07:41:01 PM
you made me look, and i regret that i did. just some run-of-the-mill airing of dirty laundry by split couples. same old, same old. [gossip mode off]
Gaming Discussion / Re: Yearly Play-Thrus
March 20, 2021, 03:23:28 PM
Quote from: Isao Kronos on March 20, 2021, 11:04:07 AM
I used to do an ascension of Kingdom of Loathing every year but lack of challenge paths I was interested in + the allegations against the lead dev really made me lose interest.
what allegations? [gossip mode on]
Gaming Discussion / Re: Rogue-Like Router
March 19, 2021, 04:15:33 AM
that's cool, but yeah, there's not much point playing games over SSH on a router, because your client system is probably better suited for it anyway.
OpenWRT does not support all these tasty Asus-specific features. try AsusWRT-Merlin for the best of both worlds.
Gaming Discussion / Re: Video games make me happier??
February 22, 2021, 02:49:42 AM
Quote from: Jorpho on February 21, 2021, 05:54:02 PM
I absolutely agree that the importance of college athletics is grossly overemphasized. I might say that at least exercise is healthy, but the kind of training some of those people go through probably should not be encouraged.
yeah that depends on the discipline, but the average age of retirement for professional sportsmen is ~30 years... recreational exercise is great for you, but professional sports take a huge physical toll on these people, it's very demanding with constant pressure to break "the limits of human body", and there's really only so much a human body can take. they're basically being exploited and for what? for the screams of the crowd, and a place on the chart... and helluva $$$. but not for the 'performers', they're just expendables. maybe the best of the best earn a lot, yeah. for a while. but it's the organizers and the intermediaries who profit most, as always.
Quote from: Jorpho on February 21, 2021, 05:54:02 PMAnd I have indeed read that there are a lot of people pursing costly law degrees who are probably never going to achieve sufficient financial success in law to pay off their loans.
generally people still think that their choice of profession, and then their job careers, are a defining factor to their financial well-being. but the truth is you really can't make big money doing honest work anymore. even if you're a real pro, a valued 'expert' in your field, even if you have no life outside of work, you'll still have to bend your back or feel your financial obligations breathing up your neck.
financial independence, and real money, is made by speculating, by gaming the financial system, juggling money around, balancing assets. buy when the charts are down, sell when they're up... that's your financial success in this day and age. it's kinda sad, but you simply can't make real money without this. and these kind of skills don't depend on your profession, for even professional financial advisors can be just as clueless about market movements as your average guy (but they learn other tricks to help them even things out and come out clean anyway).
so you either have it in you to game up your finances, or you don't, and will spend your life working off the debts that you've taken for things that you don't need and don't really want anymore. or squandering your family fortunes, if you miraculously happened to be born into big wealth. so yeah, lawyers too can happen to live in poverty.
Quote from: Jorpho on February 21, 2021, 05:54:02 PMBut still, there are useful skills you can learn in such a pursuit that are readily transferable to other professions – structuring an argument or learning good grammar, for instance.
I have difficulty imagining that there are a lot of skills you could develop in gaming that could be similarly transferable – some skills, yes, but not a lot.
sure games can offer tangible benefits. simulators of all kind are used to train professional pilots and drivers. armies train with their wargames. many games help develop your hand-eye coordination, a useful skill in many real situations. things like Civilization can serve as a modest entry point into the topic of geopolitics, if you have it in you to expand on these bare basics elsewhere. other games can point towards some important, or just interesting real-life topics you wouldn't know of otherwise. and the grammar, writing skills generally? i guess good, well-written VNs can help with that, to some extent. or things like Interactive Fiction. reading good prose generally helps you learn how to fit the words nicely together, or get to know new phrases, and all that. written word is just that, even if it's illustrated and somehow interactive.
and even things like Ace Attorney can potenially help you irl by training your attention to details. i sure find it easier to spot a contradiction now! also the, uh, hidden-object genre can train you to better locate things around the environment.. perhaps? and to pack your bags so everything fits nicely. :) inventory management in MMORPGs helps with that too haha. there are also some more or less experimental applications of gaming in the medical field, in mood therapy and trauma rehab. (aand also the doctors really do train on, ahem, Surgeon Simulator. true story, yep.)

so, generally speaking, there are some benefits of gaming if you care to look, but they can be subtle, intangible even. same with prose, music or, idk, solving crosswords. but there's a big difference here, because games are interdisciplinary media, so you have a mix of elements from various fields, so it's more stimulating this way. so even if, say, writing quality in your average VN is worse than what you'd normally expect with 'paper' writers, it can be accompanied by a great soundtrack or nice illustrations, so there's always something to go on with. maybe there's no 'concrete' skillset to gain here overall, but it will still make you grow somehow. and if you're keen on self-development, then every little thing can serve as a stepping stone.

but the point here is, there's really no need for all that anyway. not everything you do must necessarily result in gaining practical skills, not everything needs to have an aim and a purpose, and really not many things that we do in life have an aim or a purpose (or at least not a good one), if you think about it in a certain way. if you absolutely need a reason to do something, well just pick one! as with every situation, there are many reasons to choose from, all equally good or bad, depending on your current stance. and if you can't find a reason you like, then just pick one at random! that's what everybody does all the time anyway, even if they won't admit it. ;)

Quote from: Jorpho on February 21, 2021, 05:54:02 PMAnyway, people used to say that there will always be a need for people in skilled trades. Not sure if that's still accurate.
to an extent, sure. still the world doesn't need, say, hundreds of millions of plumbers. but people who are genuinely good at what they do, real pros, are always needed, regardless of the profession. well unless it's very niche or archaic, as some professions die off at some point because they're no longer relevant. but i'm of the belief that it's best to respec several times in your career anyway. varied skillset is the key to staying on top whichever way the wind blows, plus it makes things less boring overall.

Quote from: Jorpho on February 21, 2021, 05:54:02 PMBut we're probably getting off-topic.

yeah, back on point, the games in the study are casual, fun and relaxing, so of course they'll make people happy. same as their nights out or whatever else makes them chill. looks like, ahem, science is taking the side of simple common sense here, which is a refreshing turn of events when you consider things like e.g. modern physics.

so, is my life better because of games? because that's roughly what all this translates to. well it certainly isn't worse, that's for sure! i don't know how it would and why, because games are pretty harmless unless you really, really go overboard, but it's the same with everything else, and there's nothing extraordinary with gaming that would make it stand out here.
i guess the main thing for me, like personally, is that gaming makes things more 'interesting', in a way, than they would be otherwise. there's lots of cool stuff, especially with all the indies abound. i'm having fun even if it takes wading through the mud to fish out the pearls, but it's like we were in the '90s again, only there's even more of everything this time around.
Gaming Discussion / Re: Video games make me happier??
February 21, 2021, 03:48:57 AM
Quote from: Jorpho on February 20, 2021, 08:02:52 PM
Really now, that's like saying "professional gambler" is a valid career choice. The odds are about as good.
of course, i just brushed this thing off, because of my post being overly verbose as it was.
so sure they're being brainwashed and manipulated into gaming 'careers', but it's the same thing with sports and many other jobs really. out of 4.2 thousand people in college looking for a sports career, you have a single guy who makes it into professional sports. a kiddo who makes it into 'pro gamers' territory should be just as rare i'd guess. but you know, these millions of young people need to be doing 'something', don't they? and there really isn't any productive, useful work anymore that would need so many people. the alternative for gaming youth is rebellious youth, and nobody wants that. besides, why single out these innocent children and put their harmless gaming to shame? there are millions of lawyers in the world, all in various stages of mental instability (as you can 100% realistically see in the Ace Attorney series and its spinoffs, it's aaall true), and nobody puts 'lawyering addiction' into their imaginary lists of diseases.
Quote from: Jorpho on February 20, 2021, 08:02:52 PMThey're worlds that present tangible problems with predictable outcomes and definitive solutions, even if you have to look those solutions up on GameFAQs sometimes. That is a wonderful thing compared to how reality often is.
yeah that's why i've mentioned 'controlled environment'. but it's the same thing with all media. can you read a book many times over and have unpredictable outcomes and solutions each and every time through? you can't, unless you happen to be reading through Cortazar's Hopscotch, or some other experimental stuff. same with movies, art and all, there's only so much that can happen during a session, it's just a slice of reality, a small bite. but life happens to consist of small chunks of things that happen to us, and there's nothing that would make a good book, or a game, less valuable than any other thing we experience. it's always in your own, subjective prerogative to judge what's important and what isn't, that's how it works. now the abstract stuff is where humans are really able to transcend the reality, more so than it's possible in the physical world. so why not cherish mind over matter, and acknowledge that not everything you do necessarily needs a practical application.

now, life is unpredictable because there are countless factors at play with every situation you can find yourself in. in addition there's an innate randomness that permeates the universe at its base level. you can learn to control it, to some extent, sift through the threads of chaos, but there's never a 100% chance on anything at all, and some things you can simply never predict. things happen to us and we happen to things, that's how it goes, and that's exactly what makes it special.

so yeah, in a sense gaming is much easier than living, because there are much fewer factors at play, and the random factor is severely limited by using the binary code (can quantum computing come to the rescue here?). and in the end, everything you're really interacting with is just your couch, your screen, and your controller.
but on the other hand, games can offer challenges (that are admittedly very abstract, limited in scope, and probably only marginally useful irl) possibly requiring much more than you'd normally need irl for tasks of comparable magnitude. these 'challenges' are way less 'important' than real life situations, and carry no material weight (real life has 'consequences', while games have none), but can happen to be 'technically' harder, requiring absolute concentration and split-second reflexes, or insane leaps of logic – things that are normally not required outside this field.
but the thing is, it doesn't really even need to be hard to make it worthwhile. some things are experienced just for the experience, and there's nothing wrong with that either.

and all this still doesn't necessarily mean i'm escaping daily routine or real life issues, or whatever. even if gaming makes me forget the bad stuff, at least for a while, it also makes me forget good stuff i guess, so it kinda evens out. but that's just what immersion is about i'd think. maybe forgetting things can be a desirable side effect here, but there's much more to it, and it certainly doesn't explain all. the main thing is, escaping into gaming simply doesn't work for me! and i don't do things that don't work for me, at least no more than a couple times, just to test things out. in real life game overs are absolute. gaming won't solve any real life problems, and problems left to fester always come back to bite me in the ass. so i've (reluctantly) learned to embrace whatever trials real life so ungraciously provides, however disagreeable they may be. yeah it's hard, but such is life, and it's still a valuable experience. the society persuades us that it's good to be always happy, but it's a lie, and the harsher the trial, the hotter the fires, the more desperate the situation, then that's what makes it matter, it's what makes us feel, it's what constitutes us, what tempers our characters. would i give all the pain away? this instant! but i can't, it's ingrained in life, so there's no point trying. the yearning, the longing, and this constant struggle, i embrace them then push them away, it's like a dance and i trip and fall, then dust myself off and go on. there's not much other choice really, and what little there is are only bad options anyway.
life comes in cycles and situations are eventually solved, one way or the other, though not always to our liking. whatever phase you're going through, it will end eventually, as do all things.
even my posts.