I totally applaud your efforts on this and hope you will keep at it. I love classic gaming, but a lot of the stuff from the nintendo days was just killer-hard and frustrating. A lot of "easy-type" patches are junk because they basically turn on god mode. I want it easier, not to play itself. So please do keep at it! Maybe someone will come along someday and help hack in actual menus into the game for difficulty selection. I think it would not be too hard. Just a standard chunk of code that loads in the game before anything else, kind of like all those trainers people hack into games. If you could find someone who does those, you could get some advice/help on getting a few implemented, then release the documentation for the masses to help on the project.
Regardless of however it progresses, kudos!
I totally agree with what you have stated above. That is the reason I am working on this project. I want to make games that are too difficult and frustrating easier, but not "godlike". As I stated in my original post, that is a goal of this.
At this point, I am still working on this. It is nice to hear that there is still some interest in this project. It will probably be time for me to release what I've done with the Ninja Gaiden series if that is desired. In other news, I've finished Double Dragon 2 and feel it is pretty much ready. However, I'll wait until I finish DD3 before releasing that so I can release the entire Double Dragon trilogy together.
As far as the menus goes, from what I've been in communication with earlier in this topic, that probably is not feasible right now. I am working on the Easy modes right now. Once I work on the Medium modes later on, I'll release separate ips files for those, so we'll just have two different patches for the two difficulty settings.
One other thing: it has been mentioned a couple of times earlier on to adjust the levels or enemy behavior, among other things. I am not really interested in making game adjustments. I'm only interested in adjusting some of the values since the games are quite playable. I wasn't intending on changing the games themselves, if that makes any sense. I may adjust some "# of hit values" for games that don't have life meters (I actually did something similar to this in Metal Storm a few weeks back), but it will be a while before I do any of that. I have gotten some experience with actually adding code with what I've had to do to some of these games, so I'll leave this possibility open for the future.