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Messages - rikoren

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Newcomer's Board / Re: DS .rtz/.sjs files?
« on: December 19, 2014, 12:44:28 am »
Oh, the place I got the script program from also had a file with items/weapons/etc., though it's not fully translated, and I don't know how they got the information, or how to insert it into the game anyway...I'm glad there's other people working on this though! I've only translated a little past the prologue so far, myself.

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Newcomer's Board / DS .rtz/.sjs files?
« on: November 21, 2014, 07:52:59 pm »
Hi, I'm pretty much a newbie here, and I'm trying to translate Summon Night 1 for the DS. Now generally I would have attempted the PSX version, because I'm assuming it would be somewhat easier than a DS game, but I found a really useful tool that could extract/import the main script and...nothing else. I figured out that handy script-extracting program had taken .rtz files and changed them to .sjs, which I could open with Notepad.

So! What I need to know is...how do I change .rtz files to/from .sjs? (I'm sorry if there's already an answer to this somewhere, I'm kind of lost.)

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Newcomer's Board / Re: Hacking Summon Night 1
« on: June 08, 2012, 11:23:34 pm »
That makes sense...how do I do line breaks or find pointers though?

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Newcomer's Board / Re: Hacking Summon Night 1
« on: May 31, 2012, 08:06:48 pm »
The dat files look like gibberish for me, though I did find some readable text halfway down cm1100. Thanks for the tips, and I'll try looking up this ECC Regen thing!

June 06, 2012, 08:07:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, I managed to figure out inputting text. My problem now is that when I play the scene I've translated, the words go out of the text bubble, off the screen, and repeat themselves.  Does anyone have any clues on how to fix that?

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Newcomer's Board / Hacking Summon Night 1
« on: May 28, 2012, 11:10:11 pm »
Hi, I've recently restarted a personal project of translating the original Summon Night for PSX. I've bumbled my way far enough to rip .DAT files from the game, and I could make out some of it with MadEdit, but I'm stuck on what to do next. More specifically, reading/writing/re-inserting the files back into the game.

I've looked at all the guides and documents and things on the main site and followed where I could, but if they give any details past where I am then I must not understand them, because I'm seriously a little lost right now. Is half the text supposed to look like gibberish? Do I just type translations over the Japanese in MadEdit? Should I be using a different program? Please help.

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Newcomer's Board / Re: Introduction Topic
« on: May 23, 2012, 10:57:27 am »
Hello! I'm a romhacking newbie and amateur translator who's become determined to translate an old Japanese psx/ds game. Hopefully I'll learn a lot here! :D

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