News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Sivak

Pages: [1] 2
1
Well, I just uploaded a trailer for the game.  Link is in first post and here:  http://www.youtube.com/watch?v=zaK-RjiZedA

Thanks all.

2
Personal Projects / Re: Battle Kid 2 - info, demo videos, and demo ROM
« on: April 21, 2012, 04:30:58 am »
Just wanted to do an update here too.

http://www.youtube.com/watch?v=PUb_P102SZ0 - New video that showcases the revised intro stage and scenes.

I got the ending to the game done earlier this week and all I mainly have to do now is revise dialogue.  Lots of placeholder nonsense...

I hope to get it out by May.

3
Personal Projects / Re: Battle Kid 2 - info, demo videos, and demo ROM
« on: November 18, 2011, 10:24:05 am »
Hey all.  Just an update video here.

http://www.youtube.com/watch?v=-AaC7-SjOb8

It shows off a status report, manual, and label preview.

4
Personal Projects / Re: Battle Kid 2 - info, demo videos, and demo ROM
« on: August 16, 2011, 11:42:58 am »
Hey all.  There's now a demo of the game available in both the first post and right here:

http://sivak.nintendoage.com/BK2-demo.zip

I was late getting it on this forum, heheh.

5
Personal Projects / Re: Battle Kid 2 - info and demo videos
« on: July 14, 2011, 10:01:10 am »
To anyone here following this, I put a new video in the first post.  Shows off the intro stage and cutscenes.

Here it is too:  http://www.youtube.com/watch?v=CBxmswDIiLk

6
Personal Projects / Re: Battle Kid 2 - info and demo videos
« on: April 11, 2011, 12:25:50 am »
Put a brand new demo video in the first post.  Progress is being made.

http://www.youtube.com/watch?v=tl9CsEpZ9Xw - Here it is anyway though.

7
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: February 22, 2011, 02:29:53 pm »

I'm sorry. I thought the little goblin who floats and has flashing eyes just had one eye.

But what was your inspiration for him?

Are you referring to the 7th boss, Zedd?  It's really hard saying all the ideas there.  Just wanted someone who could stop time is all.

8
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: February 18, 2011, 01:18:26 am »
There's no Famicom version and we don't have the parts to even make a Famicom version.  Sorry.

9
Personal Projects / Battle Kid playthrough by me with commentary
« on: February 14, 2011, 11:20:20 am »
Hey all. I did my own playthrough with commentary for the anniversary that's almost here. 80 minutes, 9 deaths.

http://www.youtube.com/watch?v=yne04hukuyc

10
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: December 23, 2010, 10:25:02 pm »
Here's one thing I found interesting: the cyclops boss. What was your inspiration for that one?

Who???  o_O 

11
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: December 23, 2010, 10:34:35 am »
Well, if you really need to know.  I used FCEUx as the primary emulator.  I did not use any filters and the palette I used was either BMF_Final3 or one of the Asquire ones.  I actually can't tell cause FCE doesn't even tell me what palette I have loaded and I don't want to just load them in again to see.  They should have that feature implemented actually...

12
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: December 22, 2010, 01:52:10 pm »
Uh what?  I don't think I even cared or took note about that at all.

13
On 7/9/12 I uploaded a trailer video.  Link to it:  http://www.youtube.com/watch?v=zaK-RjiZedA

***OLD POST MATERIAL FOLLOWS***

Hey all.  I posted about my first homebrew project a while back, but I figured I'd talk about this one.  Yes, it's a sequel and another NES homebrew.  It'll have new features as well as some old returning.  I'm hoping it'll turn out better than the first one.

As of 8/16, there is now a demo ROM.  It contains the intro stage, first area, first boss, and part of the caves that follow.  It also includes a game engine demo stage that showcases the other elements of the game.

Demo ROM download link:  http://sivak.nintendoage.com/BK2-demo.zip

These are some videos I've put together.  Most recent is first.
http://www.youtube.com/watch?v=PUb_P102SZ0 - Demo #6
http://www.youtube.com/watch?v=-AaC7-SjOb8 - Demo #5
http://www.youtube.com/watch?v=CBxmswDIiLk - Demo #4
http://www.youtube.com/watch?v=tl9CsEpZ9Xw - Demo #3
http://www.youtube.com/watch?v=HNrsYjvLp88 - Demo #2
http://www.youtube.com/watch?v=dlfqN92v7Xo - Demo #1
http://www.youtube.com/watch?v=bBz4AX1tmsM - Rough game engine showcase (very old)
http://www.youtube.com/watch?v=LKey1_gjjls - AVGN holding the first game (OK, this isn't related, but he does indeed have the game)

I'll try to be active here for more updates.

14
Personal Projects / Re: My NES homebrew game, "Battle Kid" is out
« on: February 27, 2010, 11:11:24 pm »
One thing that bothers me though is how some sounds are "borrowed" from other games. For example, the sound of the menu popping up (1:47 on the small video at screwattack http://screwattack.com/videos/Quick-Look-At-Battle-Kid-Fortress-Of-Peril) is from Shadow Of The Ninja (aka Blue Shadow aka Kage), and some other sounds seem to directly come from the Mega Man games.

The Shadow of the Ninja thing wasn't intended.  I haven't played that game since back in the day, so I had to look at it again and after looking, it's not really the same sounds.  Similar, sure, but not the same.

The "Mega Man" ones were changed in the final version.  Namely the enemy shooting and invincible enemy sound.  The disappearing block one also changed to be a bit more unique.

I also think the look of the character is a double-edged sword. Sure it's helping to make the game famous (considering the success of IWBTG), but on the other hand it forces people to make a comparaison with IWBTG, and make it look like "just IWBTG for the NES" (I heard some people say that).

The look was intended and I got full permission from Kayin to use a sprite that's similar.  He's actually going to get a copy of the game when the next batch comes in.  :)

15
Personal Projects / My NES homebrew game, "Battle Kid" is out
« on: February 24, 2010, 12:29:13 am »
Hey all.  I know a few on this site were interested in this.  The project is finally done and out.

Here's a link:
http://www.retrousb.com/product_info.php?cPath=23&products_id=86

It's been out since Monday.  I figured a new post was better than digging up that old demo thread.

That's all I got.  :)

16
To address points:

Coordinate display now has a comma.
Running against the wall is intentional.
I don't really have problems with the sounds.  The jump sound isn't an important one, really...  Some games don't even have jump sounds.   8)

17
Hey all, check the first post.  I have a fifth video showing the intro scenes to the game.

18
Wait?  You seriously got a crash?  Can you describe what happened for it?

19
This game is beyond awesome. Though, I wish the demo would've included an item or two.

Hm...  how would you like to rom hack the demo?   8)  That's what the site is called.  I DID leave the item pickup code in there.  Here's a quick thing you can do to change the item you obtain at the beginning:

Using a hex editor, scroll down to offset 15A10 and you should see 69,12.  This is the coordinate display item that is found at the start.  If you want to see the other items, change the "12" to one of the following:

00 - Key #1 (note: Accessing blocked off rooms will most likely glitch the game out)
02 - Key #2 (The other keys don't have any use for what's seen in the demo...)
04 - Key #3
06 - Key #4
08 - Feather fall
0A - Double jump
0C - High jump
0E - Infinite O2 (There's no water, so this won't do much for you)
10 - Super bullets (acts as double damage; This is going to be renamed "Damage Amp")
12 - Coordinate display

Any other values will likely glitch out.  Have fun.

20
Hey guys.  I'm back with a public demo rom for you to play!

http://www.nintendoage.com/media/_usermedia/attachments/BK%2Ddemo1%2Ezip

Hopefully the link works okay...  You can check out the first area and first boss.  The game resets after beating it.

Intentional things:  Game over doesn't show a password nor does it let you pick the End option.

Have fun.  Blah blah.

Pages: [1] 2