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Messages - wafflemonkey

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WL3 has an RLE font which saves an amazing 826 bytes and the rom appears to have a lot of empty space, too (though the compression could make it easier to fit the characters in one bank).

Personal Projects / Re: Mega Man World 5 DX
« on: November 12, 2021, 01:09:21 am »
You can't, for example, use one palette on the upper half and another palette on the lower half?.

Short answer:  Not really.

A character in an NES or GB game is usually made of multiple sprites which can be 8x8 or 8x16.  The individual sprites are assigned their own palette, but they're basically going to share the same palette anyway.  The NES Megamans and Super Mario Bros. 2 use overlay sprites to give the characters' faces some extra color like this hack with the Stardroids.                         

Since GBC has 8 palettes for sprites, it's remotely possible to redraw a character using two or more palettes, but that creates the problem of ensuring your color choices are supported in all scenarios, regardless of what's being drawn on screen.

Megaman Xtreme 1 and 2 have gorgeous backdrops but their sprites are pretty meh.

This is my first rom hack, just patch Wario Land, enter the first course and fight all the bosses in order.  More details in the readme.  The boss rush functions as intended but its placement in the game is crude so I'm 50/50 on making it a proper level and finding a good location on the map for it (which will involve more reverse engineering as I haven't looked at how the map works).  Open to ideas.

p.s. if you don't look at readme's, back up your rom!

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