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Messages - Dr. Mario

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Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 07, 2017, 09:51:26 am »
Ah, I see that. Yeah, my personal suggestion is to revert the lifebars back to the original locations, and then keep everything else the way you have it, and it would be pretty perfect.

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Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 06, 2017, 05:43:44 pm »
Those games all might use that resolution, but they probably don't place any important information in the overscan area. Really all anyone is saying is that the health bars need squeezed in a little so that they won't get cut off, if that's even possible. If it isn't, then oh well, you did all you can do. As a side note though, most people who would want to play a rom hack on original hardware probably intend on using a CRT, as newer televisions will have signal delay from converting an analogue signal to a digital one.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 05, 2017, 08:09:03 pm »
Oh, bonus points if any of the Easter Egss involve a Graveyard Duck or one of the Cheetahmen, because we were actually planning on having those originally. I know at least the Cheetahman sprite was in that old arc-nova stuff if anyone has a backup of it.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: June 05, 2017, 07:51:41 pm »


I honestly don't like the way Zombie came out, but I thought it doesn't hurt to show it.
It took me a while because school is a bit of a priority at the moment, though it's only about 2 more weeks.

I'd actually prefer this over the flying zombie sprites that I made. They definitely were planned to split in half when I made them. That being said, the above guy would benefit greatly by having his torso bob up and down as he moved.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 03, 2017, 11:06:37 pm »
Just throwing this out there if you're talking Easter Eggs. Originally I had planned to have a random flea man be replaced with a duck in reference to the quote from Castlevania II "Get a silk bag from the graveyard duck to live longer." I think he was supposed to drop a silk bag that didn't do anything. Anyways, it'd be cool if there was still a Graveyard Duck reference in there somewhere.

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Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: September 28, 2016, 09:31:07 pm »


Here are a few alternate palette ideas I came up with. The top one is the one you are using (I think) and the rest are different shades of blue that I think work a little better.

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Seriously though, I can't say enough how pumped I am about this. Good luck with that Chapel background, I feel like I probably worked on that for ever back then.

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Looking good. It's probably a good idea to keep it linear. Trying to make it non-linear is what turned it into such a monster in the first place. My only real suggestion if you want to pick this up is that you should retain the ability to collect and play as all four characters in a single play through. Good luck, I'd love to see someone finish this!

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ROM Hacking Discussion / Re: Unknown Castlevania 2 and 3 hacks…
« on: October 14, 2015, 09:19:32 pm »
That has Thaddeus' art style written all over it.  The same guy that did the bulk of the art for Dragoon X Omega II.  He was really big on Castlevania and probably made a few hacks that by now have slipped into obscurity.

Agreed. I feel like I kind of remember him doing the Castlevania 2 hack. I totally had no idea that he gave Dracula's Curse the same treatment. That guy's stuff is still some of the best stuff out there.

Anyways, if you're interested, here's the Castlevania 1 hack that goes with them. http://www.romhacking.net/hacks/8/

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ROM Hacking Discussion / Re: Puzzledude's seminar on romhacking
« on: August 03, 2015, 01:14:46 am »
I mean criticism is always going to happen in any kind of art form. You don't think someone looked at the Mona Lisa and was like "meh"?

I did like three rom hacks. Legend of Zelda: Curse from the Outskirts was downright horrible. Castlevania: Cadence of Agony was mediocre at best, and Castlevania: Chorus of Mysteries might be the only one I can actually say I'm somewhat proud of.

There was an article published in a magazine about Curse.
Some guy this weekend at an Arcade Con literally got a picture with me and asked for my autograph because I made Cadence.
Reviews of Chorus ranged from "This should be the true Castlevania II" to stuff that was downright scathing. There's a review on this very site that says that Optomon and I shouldn't have even bothered.

Point being, people are never going to feel the same way about your work that you do. There's really nothing you can do about it except expect it to happen.

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Here's another simple one that I don't feel like learning how to do. The music in Smash TV for the NES doesn't loop during gameplay, so it ends up being a really quiet game for some reason. Making it loop would be a surprisingly big improvement.

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Step 1 (a part I could actually do probably): Replace the title screen in Macross for the Famicom with the Robotech logo.
Step 2: Replace the in-game music with one of the really awful English language Minmay songs.

It would be awesome. Admit it.

13
Bumping this up because I just realized that I can't find any kind of utilities for The Guardian Legend. I swear I would jump right back into rom hacking if I had a level editor for that. I think someone did a PC remake that has an editor, but I have no idea if it is any good or not, and I doubt that I can do any graphical changes, which I would totally want to do.

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Metal Gear: Ghost Babel on the Gameboy Color. I wouldn't even really want something to edit the main game, but it would be totally wicked if there was a tool to edit the VR Missions. Actually there's a ton of cool ideas that could be done with that if someone put in the time. I don't know if it would be possible at all, but imagine a tool that would scrape all of the data from the main story that isn't useful for the VR missions and use the space to allow for more missions. Then it spits out a rom with a title screen and nothing but the VR mission menu. You then can use the tool to create your own VR mission pack. I think that would be pretty boss.

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ROM Hacking Discussion / Re: Castlevania 3j Long Version with SRAM Support
« on: February 10, 2014, 11:12:43 am »
This is a crazy idea here, and I'm sure you're probably done with this hack, but hear me out. What if you made the game skip the team up cutscenes all together, and made it so you had all four characters right from the start. You might have to implement a menu, but it's totally possible. I know optomon was able to do something like that when we were working on CV3. To take it a step further, I bet there could be a way that you can make the game pick which ending it shows based off of who you are playing as when you beat the game. Just throwing it out there.

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(also, goddamn Dr. Mario, I haven't seen you around in a couple years :o )

Eh, I've kind of lost the time to do the rom hacking thing sadly. I still lurk the forums though just in case I see any cool projects I want to try out. I think the last active thing I did was some of the bosses in that FFVII NES overhaul.

17
Post some screenshots of how you're using the Chorus of Mysteries stuff. I'm mostly just interested in how someone else is handling the assets. Really though, I don't care if you use stuff from it. Rom Hacking itself is the art of taking someone else's work and adding your own touch to it.

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Personal Projects / Re: Final Fantasy VII NES Project
« on: July 26, 2013, 01:46:31 am »
Man, I am so happy that the sprites I made you for the Sephiroth battles turned out looking alright. I'm really looking forward to what you end up doing with the ending. It sounds ambitious, but you can definitely pull it off.

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Gaming Discussion / Re: Your #1 RPG you ever played?
« on: July 25, 2013, 02:30:54 am »
I'm going to go ahead and say that for me, it is either the original Final Fantasy, or The Last Story.

I actually love Final Fantasy so much that when the battery in my copy died, I got off my ass, watched some youtube videos, got a new battery, and replaced it myself. I went as far as soldering wires directly to the battery, which is like the dumbest idea ever, but I really wanted that cart to work again.

The Last Story was just kind of a really refreshing take on JRPGs. The story is as tropey as it gets, but it had some pretty sincere voice acting (by a great all British cast) that kind of sold the whole thing. Then on the game play side, the combat system is like nothing I've ever played before. It takes some queues from western RPGs, with the ability to stop the fight and command your party members, but the way the spell circles and stuff work makes the strategy of combat a really fun experience. It was the first JRPG since the 90's that I was able to actually sit through and finish.

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