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Messages - bradzx

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Personal Projects / Re: Graveblood [GBA Homebrew] in progress
« on: March 23, 2019, 08:58:13 am »
Well, if it sound like a rude thing - then no worries  :laugh:

To me, it does like rude because I know it mean.  It can be mean as mute and silent.  Deaf town is not right word to describe. Silent town should be right word to describe.  And oh, I will should be worrying if I were you because there are some deaf people are member in this site.  And I am one of them.   Some people around know me that I am deaf and they know they have sensitive.  Deaf town seem not right to use.   You saw how I react to respond the word this person use "deaf town".   Which is I do not know what he ref to.  Is there deaf people in town or it just describe for silent?   So I rather silent town instead deaf town.


Personal Projects / Re: Graveblood [GBA Homebrew] in progress
« on: March 21, 2019, 10:39:10 pm »
Deaf Town?   I am sorry, but it sound like rude thing about deaf people.   It mean there are deaf people in town or silent town?

Releases section of the Github and also here.  The RetroArch core version should be pretty close now (it recently updated from a beta of 0.7.0 that had a lot of saves not being read right).
RetroArch is pretty lame to me because it actually no sense at all.   All I see is load core and load content.   Where is load rom and stuff?   It look like PS3 and PSP menu screen to me.   So RetroArch is out of the hand.   You just gave me information to use emulator but no detail how to use Retroarch.   You should give me explanation how to use Retroarch instead give it out information.

Since you guys didn't show me how to use mGBA for this game problem, I have no choice but show you in video.

I tested the game with the latest (stable) release of mGBA and no black screen. No configurations made, just started the emulator and I could play the first level...
I don't see stable version on mGBA website.   You need to give more detail that where did you get it.

Which version of mGBA are you trying?  Does the "black screen" contain any text or graphics at all?
All of them even Nighty thingy version.  None.   It didnt show anything.  Just black screen while audio running when I load the rom.

Gaming Discussion / How to use mGBA for Zook Man ZX4 (Luke Ren ZX4)
« on: March 16, 2019, 07:54:11 pm »
Does anyone know how to make this game work? It load fine but only I can see is black screen and audio running. So how can I fix this?

Before you suggest me use BizHAwk, I tried and it work, but no audio. If you know how to fix the audio problem, then please let me know how to work.

Personal Projects / Re: F-Zero Final v0.2 Coming Soon!
« on: September 17, 2018, 06:06:28 pm »
Sorry for the delay. The directory structure should be as so:

/Directory/SNES_ROMS/ <- Roms here
/Directory/F-Zero_Final_Code/ <- Code here

Clicking the batch file from the directory in explorer should produce the correct results.

However, executing it as so /Directory/F-Zero_Final_Code/apply_batch.bat from outside the directory from the command line will result in the same error you are having.

So first do a "cd /Directory/F-Zero_Final_Code" then do a "apply_patch.bat" from the command prompt.

I hope this helps, let me know if you have any more issues.
Well it work now but problem is, practice.   I press up to see Ace track as Big Blue 2.  When I press up or down, it crash.  Also Ace track is like glitch screen all over the place.   Other 3 tracks, it work normal.  Look like you need work on track.

I'm sorry to hear that friend, looks like your directories aren't setup correctly. I'll try to help you after the stream.
Can you show me now before that?

What kind PS2 emulator do you use?

Hate to burst your bubble, but it crash when I follow your step for roms and folder.   
This is what look like.
If this is not really work for patch, then why not try do this style?
This look more easier for both rom fusion in.   Why not F-Zero and F-Zero 2 fusion in once than your way to make this patch if it crashed like that?
OR maybe you fail to explain more detail how to use XKAS or fail to mention that require header or unheader.

Man, I deeply love this game and I didn't know it actually came out on Feb this year. So badass. Too bad GBA version can't do that. At least they have MMBN6 hack. Anyway enough sidetrack about that. I am using this emulator by WinDSPRO. Version is 0.9.12. They added up with this. Git#c128460 x64-JIT SSE2. This emulator work perfectly fine until I found hidden subway and after Mayl watching Lan gone, emulator crashed and shut it down by itself. I tried again and happen again. So how can I fix this emulator? It work perfectly fine so far until found hidden subway.

PS: I tried regular DeSmuME 0.9.11, same result but crashed and hanging black screen.

Personal Projects / Re: Kirby's Adventure Ability Randomizer
« on: May 26, 2017, 11:24:25 am »
This is kinda fun.   Might give a try to play this game.

*saw this thread then turn it on my wii and remove old version of Pony Poki Panic then request for WAD to use this new version*   No wonder I didn't notice about graphic because I thought it was full version.   At least it look better than old version.   Keep it up.  Can't wait to see full version.  :D

Personal Projects / Re: [Snes]Neo Fire Emblem
« on: November 11, 2016, 12:31:23 pm »
What is original name?  I want to see it myself without translation.

Personal Projects / Re: Yet Another SMW Hack
« on: September 08, 2016, 09:43:15 am »
This look fun to me.  :D

Personal Projects / Re: [GBA] Magical Vacation English Translation
« on: September 08, 2016, 09:41:51 am »
Also I notice one thing during magic level up in battle.   Every time I get magic level up, the background start messed up.   I am using my PSP on GBA emulator.  If it problem from GBA emulator in PSP, then it is that bad?

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: September 04, 2016, 09:28:47 pm »
I would really like to have custom sprites, but I don't think I'm skilled enough in pixel art to do it myself haha.
I can help you with that I know someone will make custom sprite for you, unless you have enough money to pay for custom sprite for you.  Here is linky.  I am not sure he might have custom sprite what are you looking for.

Newcomer's Board / Re: Megaman Star Force font hack, possibility?
« on: August 12, 2016, 12:24:46 pm »
From what I know, it might be not that simple.
First game suffers from Terranigma syndrome: small english font with JP kerning and lots of spaces.
The European version has this too plus an even uglier font replacement.
If it is not that simple, then what should I do first?

Newcomer's Board / Re: Megaman Star Force font hack, possibility?
« on: August 11, 2016, 10:38:07 pm »
I have not looked at the games myself, at least not from this perspective, but given the amount of code recycling they tend to involve I would be surprised if you can't just copy and paste the newer font format over the older one. If you can operate anything that handles DS ROMs (ndstool, dslazy/dsbuff, tinke, crystaltile2...) you can give it a try.

It might be that you need to actually hack things in the end but definitely worth trying this as a first pass.
Well I never use any kind of these tools you mention.   I am not sure if I know how to use it.

Newcomer's Board / Megaman Star Force font hack, possibility?
« on: August 11, 2016, 12:30:28 pm »
I remember I played first part of MMSF series and I notice font look little bit bad.  I just wonder if it possible take font from MMSF3 and import to MMSF1 and MMSF2.

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