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Messages - Lugia2009

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ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: October 21, 2015, 09:31:15 pm »

The translation is perfect. The ONLY place I found without a translation was the battle against the rival, just when you enter the path to victory road after getting the last badge.

Huh, I thought I translated that part, unless there's 2 versions. Is it in the area before you get to the guard that asks for the badges?

Because of that, I would love to know how to manipulate the adresses in the cheat/ROM viewer to get the pokemons I need (pretty much two more Eevees, to be honest). I presume it is far easier, since the game have no traces of EV or UV, no stat raising items. It might be defined on three numbers (level, exp and pokemon id), but I lack the knowledge to figure those out.

That's easy enough to do, you can go into the game's ROM and look for the address 0x074FB9 and you'll see this line:

00 08 10 02 10 03 10 04 10 05 9B 0A 13 02 13 03 13 04

This is what controls which pokemon you encounter just past Pallet Town.
The 00 08 tells the game there's 8 types of Pokemon you can find here.
The rest are the Pokemon number followed by their level.  10 02 is for Pidgey Lv.2

You can just change the first number for any pokemon you want. Also, if you want missing No. change the first number to 00.  It won't show up in the Pokedex, but it'll count as a seen Pokemon. A finished Pokedex would read 159 caught, 160 seen.

As for the missing legendaries, there might be more post game content that hasn't been found yet.  There was a bit of untranslated parts that I couldn't find in the game.

If the poster was referring to Phantasy Star IV, that bootleg is VERY old, like the ROM has been around since the early 2000s. It's supposedly also only a small portion of the game.
(not unless it was several parts, like I hear Pokemon RSE was. But that is not known to have been the case with PS4.)

I found it, it looks like there's 4 versions of it. 3 of them are supposed to be beta versions, but I found what's supposed to be the final version.

I forgot to post this when I found it, someone already made a Repro of Pokemon Yellow.  I found this shortly after I released the patch. From what I saw, this is the second time the person listed the game. It actually sold for the $140.

And I finally got my hands on not only the untouched Chinese Final Fantasy VII, but also my hacked version!  ;D

It was pretty cheap, the Chinese one I found for $30 and the hacked one for $62 on eBay.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: October 20, 2015, 04:09:57 pm »
Hey lugia are you into Phantasy Star at all? A translation of that port is loooooong overdue lol

There's a Famicom Phantasy Star? I didn't know that. I'll have to look into it.

I'm making "Resident evil demake" based in that Biohazard of nes but with action battle system, not the REgaiden system. (for PC)
BTW if you need graphics I made a lot

I saw this over at, it looks pretty interesting. Improving the graphics on the Famicom port would be a great project for the game. The music could also use a redo as well.

It should be noted that there is a Resident Evil game for the Game Boy Color (two if you count the unreleased prototype that uses the PSX pre-renders). The released one has some pretty good looking graphics which the bootleg steals and butchers.

I had that, Resident Evil Gaiden was an interesting game.

Lugia, I really have to commend your work. I am looking at the code of this, and it is a NIGHTMARE!

I tried to edit the main character sprites and the Pokemon Center sign, just for fun. It so happens that I have to edit the sign for every single town. No big deal, kinda makes sense. What does NOT make sense is that the main character have a different sprite sheet for every single town as well. I managed to edit the sprite, but only for a single town.

Seriously, you worked a lot more than you let us know... Great job!

EDIT: REALLY seriously; the main char sprite appears 97 TIMES! It's a sprite for every single screen in the game (and I may have missed the count somewhere). Talk about waste of ROM...

Thanks Terrivel :)

Haha, yeah, it's little wonder the game ended up being 2mb in size. How they set up the graphics for the game makes no sense.

News Submissions / Re: Translations: Pokemon Yellow Famicom Translated!
« on: September 28, 2015, 09:53:48 am »
Thanks everyone!   :)

I want to do some more work on Pokemon Yellow, I'm going to add more events to the game and fix some things.

I also want to do a translation of the NES port of Resident Evil.

How's the XP curve compared to the original?

The original version required about 3 million exp to reach level 100, now you need about 1 million.

Here's what SBolton found out about the legendaries

Hey everyone, I've seen this topic and decided to join in. I'm loving the new improvement of Pokemon Yellow for the NES, I've wanted to mention that I've started uploading some of the remixed tracks on my YouTube channel. 8) I even discovered another YouTube user named Koh1dfs who has been uploading some videos of Pokemon Yellow for the NES aswell, but just the Chinese version. By watching a few of his videos, I managed to discover how to get some of the other legendary Pokemon.  :)

Here's a list of the Legendary Pokemon locations, a few of them are still in their same locations like in R/B/Y versions.

*Articuno - Seafoam Islands Lvl 50
*Zapdos - Power Plant Lvl 50
*Moltres - Pokemon Mansion (Cinnabar Island) Lvl 50 (RE)
*Mewtwo - Cerulean Cave Lvl 70
*Mew - Celadon City Lvl 80 (Here's the video of getting Mew, you'll need to collect all 150 Pokemon including the G/S/C legendaries:
*Raikou - Secret Island/Navel Rock Lvl 50 (RE)
*Entei - Victory Road Lvl 50 (RE)
*Suicune - Route 21 Lvl 50 (RE)
*Lugia - Route 1 (Few multiples can be found at Lvl 10) and Secret Island/Navel Rock Lvl 70
*Ho-Oh - Secret Island/Navel Rock Lvl 70 (Another video of getting to Ho-Oh:

RE obviously means random encounter, I put that there so most of you are aware that you'll only get to encounter these Pokemon once so be prepared, it's your only chance in the game.

I still haven't found out where Kyogre, Groudon and Rayquaza are, I've tried searching around most areas around Kanto but no luck yet. And if you were also wondering how to get to Navel Rock/Secret Island (where Ho-Oh is), you'd have to beat the Elite Four again after defeating/catching Mewtwo (I was wondering what Lorelei was saying when I came out of Cerulean Cave).

You're battling the E4 again (each person now has 6 Pokemon each) and instead of Gary, Jessie and James of TR are now the new champions (they still have Meowth, Arbok and Weezing, and in addition the final evolutions of the starters). After defeating the E4, go to the building in Celadon City (the door on the right where you get Fly) and battle the trainer in the center of the room (he looks like Brendan). After you defeat him, he'll let you go to Navel Rock, also his team consists of the legendary dogs and R/S/E legendaries.

And apparently Koh1dfs said that you can also catch Hitmonlee, Hitmonchan, Lapras, Omanyte, Kabuto and Aerodactyl at Navel Rock. :thumbsup:

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 27, 2015, 08:35:36 pm »
Ok, I can release a vanilla patch.


Yeah, I'm still hoping to do a translation for Resident Evil. I took a look and was fooling around a little with the dialogue. It looks like it'll be a bit more difficult than Pokemon Yellow and FFVII. But I'm hoping to get it done.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 26, 2015, 02:03:19 pm »
Hey Lugia, have you implemented getting Kyogre, Groudon, Rayquaza in the game? (and Raichu without having to evolve Pikachu)

And another cool idea (up to you) but I was thinking for some of the gym leaders, they should have the Pokemon they used in the anime  (much like how you edited Brock's team and gave him Vulpix and Zubat). Examples of leaders having Pokemon on their teams like in the anime could include Blaine's Magmar, Koga's Golbat etc. :D

I haven't put Raichu or wild Pikachu into the game yet. I like the idea of changing the gym leader's teams, I could definitely do that.

The project's not quite done yet, I still want to do an improvement project for this game to fix graphics, alter the wild pokemon found, and change around the pokemon teams of trainers. I also want to add more events and trainers to the game as well.

What patch should I use if I don't want the extra stuff?

You just want a translation of the game, right? No changes to the graphics or music? That should be a simple copy and paste, I could do that.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 20, 2015, 04:00:02 pm »
You might want to check out what is going on with the Effect sleep. For the most part it works,however  even if you're faster than the other pokemon and put them to sleep. They'll still attack you on the same turn. As for being stuck in Blaine Gym, I was uncertain what cause the bug but when I beat the last two scientist in the gym, I attempt to go back to buy some super potions. On my way out I'm surprised when the first door is closed. No matter what I do that door will not reopen

Leaving me trapped until I intentionally lost to Blaine to be taken back to the Poke Center, with my game saved state I attempted to find what caused the door closed until I found it was this computer that locked it. It only closes it, but doesn't reopen it.

OK, I think I can fix that, it shouldn't be too hard.

I have some more progress on the move names. The move names that are too long for the dialogue boxes have been shortened using the Chinese text section. Now it's just a matter of redoing the move names and pointers for them. I'm off work tomorrow, so I should be able to finish that tomorrow.

September 21, 2015, 10:15:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
All done working on the move names!

September 23, 2015, 07:34:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

I found the solution for Blaine's gym.  It turns out you weren't trapped, the computer in the upper left opens the doors those two computers close. 

I went ahead and removed them, that'll give me 3 event pointers I can use later.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 30, 2015, 02:10:00 pm »
On Blue, your protagonist's name is Blue, or Gary if you choose. Ash or Red isn't even an option. Which is nothing like the series or the later game.

So you could look at it this way. Since this game's kinda like a cross between Red, Blue, and Yellow, you could just look at the name's you can choose from for those games:

So since Ash and Jack is an available option more times than any other, it would make sense to choose one of them.  And since this game has Jesse and James from Team Rocket, which are characters from the show. You could say this game is more like the TV show, so between Jack and Ash, it would make more sense to choose Ash.

Sorry if this was answered somewhere in the previous 12 pages but,
Do you plan on making this a 1:1 remake? meaning exactly as yellow was (besides graphics).

So far I see that pikachu doesn't follow behind you and computers don't seem to work.
Think I'd rather just play the original if it's just going to be a hacked together game that is almost the same but not quite.

The graphics are so good looking though. Rich and beautiful.

Having Pikachu follow your character probably is possible, but that's not something I could do. I don't have that kind of programming knowledge.

Is there just going to be two patches? I was hoping there would be two patches, one with just the translation and another with the translation plus some bug and consistencies fixes.

I could have one with just the translation, but there's a few things that would have to remained changed, such as some of the graphics on the menus since I had to re-arrange things in the PPU to make room for the longer Pokemon names.

Gotta agree for a possible bug fix patch. While the games translation is great, the bugs the game originally contain do sorta ruin the feel for the game. As the effects don't always work and/or you can be permanently trapped in some areas (stuck at blaines gym).

I never ran into that problem for Blaine's gym, how did you get stuck?
There's some things I'm going to check out. I noticed some effects that don't work, such as when a Pokemon flinches or they're frozen. I'm gonna see what I can do about them, can't make any promises though.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 25, 2015, 01:54:39 pm »
Thanks guys!  ;D  I started fixing the attack names, it shouldn't be too long before I have them fixed.

Are you aware there are Nanjing Pokemon R/S/E for the NES? The first one is called Pokemon Silver (Kou Dai Bao Shi) while the second is called Pokemon Diamond II (I couldn't find the first part though). For the first one you can freeze the RAM address $77 to 0D during battle for a instant kill faint.

Yeah, I saw the Ruby Sapphire ports, they look pretty good, not as high quality as yellow, but still pretty good.  I found Diamond II, I found the other 2 parts as well along with Leaf Green parts 1, 2, and 3.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: August 19, 2015, 07:38:46 pm »
Good news! I finally finished the translation for the main story!  ;D

I also translated the post-game content.
Thanks SBolton123 for showing where and how I can access these parts of the game.  :thumbsup:

I still need to fix the translations for the attack names, but the game is playable from start to finish.

There's still some untranslated portions that I haven't found in the game yet.  If anyone finds them, just let me know where they are so I can go ahead and fix them.

Here's the newest patch for the game:

After I finish the attack names, I'll submit the patch here.  Then I can start on the improvement project which'll clean up the overworld graphics and add the extra events and trainers to the game.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: July 23, 2015, 12:32:38 pm »
Wow, this is pretty cool, I like the achievement system.  Thank you for this!  :thumbsup:

Sorry to bring this back to the FF7 hack--but there were a few things that bothered me about the other translation that I was just curious if this patch fixed:

--Hard saves not actually saving/loading
--All areas have the same enemy mobs, but they get stronger as you do
--All shops have the same equips (which made me end up with mid-endgame weapons from the original in Midgar)

Does this fix any of these things?  I enjoyed a number of things about the other patch, and played as far as the Mithril Caves before I kind of gave up going farther, but would like something that seemed less...disjointed in those ways I mentioned.

It looks like it's just a release of Lindblum's translation/improvement.  So the shops should all sell the same weapons and the enemy encounters would be the same as well.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: June 16, 2015, 03:34:07 pm »
Sorry for the long absense, things have been pretty busy at home with yardwork and painting projects. Plus, since I started making dissidia models, I've been getting a bunch of requests to do model imports and to make original character models.

I've been working on Poke'mon Yellow here and there. It took forever, but I finally finished the Poke'dex translations! So I'm gonna release a new patch tomorrow.

So all that's left is the main story for the game, all other translation work is finished.

I agree, a few of the trainers sprites don't match their overworld versions, would be nice to have that fixed.

That's another thing that I'm gonna fix.

June 17, 2015, 11:00:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)

Alright the new patch is all set!

You need to patch over the original untouched version: Lei Dian Huang Bi Ka Qiu Chuan Shuo (NJ046) (Ch) [!].nes

I just need to fix the height and weight for the Poke'mon.  I found where it's located, the only problem is the max height can be 9'9" and the max weight is 999.9 lbs. So it won't be completely accurate.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: March 07, 2015, 06:14:10 pm »
Things are progressing a bit, I've got most of the Poke'Dex translations finished!

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: January 22, 2015, 09:48:44 am »
I don't like the machine translations either, I have a copy of the game's script I've been using for the translation.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: January 15, 2015, 05:32:03 pm »
I hit a bit of a bump, I couldn't get the man blocking the way to victory road to move after getting the 8th badge.

But I figured it out, so got a bit more done! The only thing left to translate is Indigo Plateau and the post game stuff, which puts the translation at 94.4% done!

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: December 11, 2014, 01:15:17 pm »
Some more progress!

All of Saffron is finished along with Route 12.  So with them, the translation's 60% finished!

And so far I have about 50 unused dialogue pointers for extra stuff. I'm hoping to have plenty of extra space in the dialogue banks for the extra stuff.
But I'll have to wait until after the PokeDex descriptions are done to do anything extra since I know they'll take up a hefty bit of space.

December 14, 2014, 11:12:23 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I just found out I'm actually a bit farther ahead than I thought.  Route 15, 16, 17, 18 don't exist in the game. 

So I finished Route 13, 14, Fuchsia City, and Sea Route's 19 and 20. 
Which puts me at about 80% finished as far as the translation goes!

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: November 16, 2014, 03:11:54 pm »
Sorry for the lack of updates, I haven't had much time to work on this game this week.

But I have a new update!  I finished the translation up to Saffron City.

So here's the new patch for the game:

It goes over the original Chinese version of the game

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 25, 2014, 02:22:09 pm »
Some more progress has been done, the game up to Lavender Town is finished.  Once Celadon City's finished, I'll release a new patch.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 15, 2014, 05:06:30 pm »
The girl in the bike shop with the quote "I want a shiny bright red bicycle", turns out she's also the NPC that'll give you Bulbasaur (for those of you wondering where to find him in the game). However you don't get to obtain Bulbasaur straight away after arriving in Cerulean, unfortunately you'd have to wait till you defeated Lt. Surge (which was never like that in the original Yellow strangely). But I thought that'd be another thing to point out for the next patch.

Thanks for letting me know :), I was wondering where the text was for Bulbasaur.  I'll go ahead and translate that part.  I'll also change her text so it'll be more obvious where Bulbasaur can be obtained.

I am amazed at what you have achieved  :o The game is actually better than the original! But there is one fatal flaw to the game. And that is mapper 163. The darn thing is unsupported by every flashcart because it requires a lot of expensive sram. But, there is something you can do to resolve this. If you get rid of the inefficient render system, the awfully large Chinese letter sprites from the game and reconfigure the game with a 1024 kilobyte mapper. It could run on the powerpak or the everdrive. It would be so cool if it could run on the actual hardware! Do you think it is achievable?

There is a lot of unused space and repetitive graphics that could really compress the game like most of the character sprites and map graphics. The space where the Chinese characters are will have to stay though, that's going to be used to give the attack names a more proper translation.  Converting the mapper's doable, but it goes far beyond what I'm capable of.

ROM Hacking Discussion / Re: Pokemon Yellow NES Translation Project
« on: September 10, 2014, 02:04:02 pm »
Awesome :) is there a selection of sprites I can choose from? I might make my own just incase.

And for the reward, I keep thinking one of the R/S/E legendaries or a rare Pokemon like Lapras, Aerodactyl, Omanyte/Kabuto, Hitmonlee/Hitmonchan (even though you can catch them at Navel Rock but just take time to find).

For another decision I thought of a Raichu since I did mention it would kinda ruin the game if one were to evolve Pikachu (since he is the mascot of Yellow version).

I can have Raichu as a reward for beating your character.

For the trainer sprite, I found someone who has all of the series trainer sprites you could choose from.

I can redo the clothing on the characters if you like. Just let me know what you want to change on them. and the colors will be limited to black and your choice of the other 2 colors.

Its probably too much effort and none of your concern, but the game would have more of a pokemon feeling if there was that classic beep sound whenever you hovered or clicked an option. It would also be cool if you made the screen smash or roll around and zoom in at random encounters. This would be an incredibly hard thing to do, but it would be very cool. It would affect the filesize and it would mean a total redesign of the mapper system, but it would be cool and all...

September 08, 2014, 08:21:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)Maby you can use empty bytes in the rom???????

I've thought about this as well, I think the most I can do though is just have the screen flash a few times before a pokemon battle.  I'm looking for the coding that makes the screen flash when a pokemon is poisoned on the overworld screen to see if that can be used to make the screen flash before pokemon battles and during battles when a pokemon is damaged.  I don't think I can make the beep sounds when selecting a menu option though. I'll check it out to see.

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