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Messages - MadZiontist

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Personal Projects / Re: NBA Jam 2K20 PSone Mod
« on: August 28, 2021, 06:05:08 pm »
you know i was confused about that as well when i first submitted my hack. this is my first PSX project and I had ripped the game myself using imgburn and it dumped it into one .bin and cue file and that's what i was working with. then when i finished version 1.0 and submitted it to romhacking.net, i had it scan my ROM / ISO Information and it showed unknown and it was a genesis game or something. then DonPatchi edited my game entry noting that "This is PSX patch nothing to do with genesis no-intro rom info."

at first i didnt know who or what Redump was but i understand now. The way PS1 games are structured is they have the data track for the first track, and the rest are CDDA redbook audio tracks. Most PS1 games only have 1 data track, but some PS1 games use Redbook CD audio which adds multiple tracks. these games you can put in your CD player and it'll play those tracks. The games that dont have CDDA audio uses Sony's proprietary XA format and that's including in the data track.

that's why with some backup games when you try to play it on a real playstation using swap methods, it won't have any music because it uses the donor disc which doesn't have multiple tracks, or it has a different TOC (table of contents).

And many people load up PS1 games incorrectly inside a emulator where they load up the first bin track in a emulator and it doesn't play any background music. that's because they're supposed to load the .cue file. Preferably i would like PS1 games to come in 1 bin file to avoid confusion. But it's Redump's decision to seperate the tracks individually for PS1 and Saturn games.

But yeah the first track is the data track, and the rest are CDDA audio tracks. So you can patch it on a .bin that merges all the tracks together, or patch it on the first track.

up until March of 2021, there's never been a way to fully play PS1 games with CDDA audio other than with a modchip, using a PSIO type device, or swapping with the original retail game. but earlier this year a user named Socram discovered a exploit that unlocks the drive by using Tony hawk or another compatible game. the exploit is callecd tonyhax. This basically unlocks the CD Drive where you can lift the lid open and when you insert a backup it'll play whereas with swapping methods u would need to have something pressed down on the sensor to have it think that the lid is closed. Lifting the lid open will refresh the toc that's why the music plays properly.

what a coincidence that right when i was working on my NBA Jam 21 project, i had encountered this issue with CDDA audio not playing, then shortly after the tonyhax and freepsxboot exploit dropped. Oh and let me just say that freepsxboot only requires a ps1 memory card and i think that is more suitable. For some reason I notice a graphical glitch when using tonyhax during the Coaching tips screen, and it appears that the player profile portraits have some sort of double exposure when the portrait is mirrored but it displays properly with freepsxboot

Got it, I think lol. Yeah I wish redump wouldn't do things that way, but it is what it is. Thanks for the info!

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Personal Projects / Re: NBA Jam 2K20 PSone Mod
« on: August 23, 2021, 08:18:38 pm »
I think I had maybe posted this originally in the wrong spot  :huh:. But anyways, I was wondering about the multiple .bins in the Redump build, and why they wouldn't be merged first, rather than patching only one of the .bin files? I gather that it's because you only modified that one .bin file. But, isn't there relevant data in the other .bin files? Sorry, I'm just confused by this and am hoping you could shed some light on it. I haven't checked the game out yet, as I've been wrapped up with other things, but I will. Thanks again. :thumbsup:

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News Submissions / Re: ROM Hacks: Sonic Improvement Vol.2 updated
« on: January 12, 2021, 07:46:11 pm »
@sics thanks for clearing that up.

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Personal Projects / Re: NBA Jam 2K20 PSone Mod
« on: December 29, 2020, 04:34:20 pm »
I'm super excited for this. I've been waiting for somebody to mod the PS1 version for awhile now. Glad to see Jordan's going to be added. I'd like to see all of the other omitted NBA stars added, as well as the legends.

As far as special characters, there's been a lot of good suggestions so far. One I'd like to see is Spider-Man. I think he's an excellent fit due to the basketball scenes from the movies (where Peter dunks on Flash and breaks the backboard). Also, as a nod to The Professor's Spider-Man basketball videos on YouTube.

I'd also like to see the banned characters from the arcade version, that are in rev. 1 and rev. 2. A good reference for that is:

https://tcrf.net/NBA_Jam_Tournament_Edition_(Arcade)

Keep up the good work!
 

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Amazing work so far, Somari the Adventurer. I'm excited for this project's release! This is a game that really deserves a deluxe visual makeover.

sebastianangel, your work looks really impressive too.

I found this title screen update on Deviant Art, which I think looks awesome. If the Super Mario World NES Complete Improvement Project's title screen turned out as good, or better, I'd be thrilled.



https://www.deviantart.com/supastarfox/art/Super-Mario-World-NES-SNES-Style-778122746



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News Submissions / Re: ROM Hacks: Sonic Improvement Vol.2 updated
« on: December 21, 2020, 06:38:16 pm »
I have a question about some of the optional/extra patches. Most of the patches are labeled preceding with a STH. Does that automatically exclude them from being applicable to Family Kid and Speeding Hummer? You had said that some older emulators might have problems if the Retro Scroll Renderer patch wasn't applied. So I'm wondering if that patch can also be applied to Family Kid and Speeding Hummer, for better compatibility with older emulators? This question goes for the other patches labeled with STH as well.

Another thing, I applied the Final Zone Gray patch to Family Kid, which already had a gray final zone, just out of curiosity, and it turned it teal! I'm wondering if it could possibly be a game breaking thing, and to avoid playing the game with it patched like that?

One more thing, after applying the Menu Code - Select (F.K.) patch to Family Kid, and warping to the Final Zone, there was "garbage" on the left and right sides of the screen. It was like this in every emulator I ran it on. Wasn't sure if you were aware of that, and thought you might want to know.

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News Submissions / Re: ROM Hacks: Sonic Improvement Vol.2 updated
« on: November 17, 2020, 02:08:10 am »
MadZiontist
First I want to thank you for your review, I am not lying if I tell you that I was very excited when I read it, since since I started I expected someone to really notice all the effort that was behind this work.

About the title screen for Somari, I had planned to incorporate it with the next update, I had even thought to add new additional content, such as a new version with Doraemon, but I was sorry I had not managed to fulfill the request of Griever_GF :-\

So when sebastianangel asked me for help with his Street Fighter hack (Hummer game), I knew it was my chance to decipher the missing piece :thumbsup:

Thanks to this project, my knowledge about SomariEngine increased a lot, but although I already have the tools to achieve my goals, I have committed to helping this hacker and until he does not comply with it, I will not be able to focus on my work.

But the good thing is that if everything goes well it could be the beginning of something bigger :beer:

Gotcha. Well at any rate I look forward to what you have next.  :)

You're welcome about the review. It deserved it. It's amazing how far Somari has come! I've been trying to make a point to start reviewing works more, rather than just "snatch & run".  ;)

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News Submissions / Re: ROM Hacks: Sonic Improvement Vol.2 updated
« on: November 12, 2020, 10:45:18 pm »
Thanks for sharing your work of this amazing mod. I have a request for the "Somari In Sonic The Hedgehog" patch. As it seems that this particular variant is essentially supposed to be a "vanilla hack" (for lack of better terms) of the original Somari The Adventurer, to make the original game more polished, my request is to see a proper title screen featuring the Somari/Mario character (rather than Sonic The Hedgehog). This would give it more of a complete feel to the hack.

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