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Romhacking => Personal Projects => Topic started by: Piggy Chan! on August 07, 2022, 06:39:02 PM

Title: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on August 07, 2022, 06:39:02 PM
I actually started this upcoming project before the Final Fantasy V Advance Color Restoration and Improvement project, but that was so much easier to do I just went ahead and finished it up, and have since returned to this one. Obviously, a "color restoration" project, akin to many other such patches for Game Boy Advance games, is not applicable for Final Fantasy IV Advance, since it actually has (for the most part) completely different graphics from the Super Famicom/NES title it is based on. In some ways these graphics are in fact far superior, but the actual colors used - and much of the sprite work - are far from ideal, to put it mildly. So, using the SFC/SNES game as an example rather than a blueprint, I went about trying to make the game more visually appealing, using SNES Palette editor, paint.net, and a little bit of yy-chr for sprite changes and clean up.  It is being made with the European version of the game in mind, and though I don't foresee any compatibility issues with the various sound and font hacks currently available for the game (I am not moving any data at all), I am not checking for those issues either. Here is a little before-and-after comparison.


(https://i.imgur.com/PI3TaJi.png)

...and here is the link to the patch itself.

EDIT: An update, tweeking some of the sprites and fixing the discolorization of child Rydia's sprite, was made on 9/04/2022.
https://www.romhacking.net/hacks/7114/
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: EvilJagaGenius on August 07, 2022, 07:37:26 PM
Please don't lose your mind, this is looking good.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on August 08, 2022, 05:17:08 AM
If you lose your mind we will all be sad! At least it's nice to see you work on the European version...since it's the least crappy one lol. But I wish the Italian translation was much better than this (As it was handled by the same dude behind the abysmal 2019 Netflix release of Neon Genesis Evangelion)
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Felipefpl on August 08, 2022, 11:48:43 AM
Nice work, too bad we cant expand the size of the pics.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: FlamePurge on August 08, 2022, 05:53:17 PM
full size

https://i.imgur.com/PI3TaJi.png

i opened imgur in a new tab. i love the new colors used but i'm noticing some of the sprites are losing shading detail
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Felipefpl on August 08, 2022, 07:22:27 PM
FlamePurge - thanks for the link/image.  :thumbsup:

PingChan - nice work, i only didnt like the changes where the colors were brightned, all the others look nice.  :thumbsup:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Dragoonglue on August 10, 2022, 06:19:54 AM
Why not use the colors from the WonderSwan Color version? That's where most of the new sprites come from.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on August 10, 2022, 01:38:27 PM
To respond to a few concerns!

The overworld spritework is still very much a work-in-progress, and I intend to restore shading as much as possible before final release.

I based this project on the color palettes in the original SNES game, as I find its palette overall more pleasing than the Wonderswan Color version. Most of the time this results in darker colors than those used by the Advance version, especially when it comes to the battle backgrounds and character portraits, but sometimes the colors are brighter and/or more vibrant. If someone wanted to do a full color restoration that adheres to the Wonderswan Color version, I would be more than happy to share my notes on the location of palette data in Final Fantasy IV Advance, once this version is released.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: T92 on August 12, 2022, 04:14:04 PM
Nice.
I hope to port my RK sprites port hack to the GBA version sometime.  :thumbsup:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on August 13, 2022, 02:17:39 PM
Quote from: T92 on August 12, 2022, 04:14:04 PMNice.
I hope to port my RK sprites port hack to the GBA version sometime.  :thumbsup:
I don't know anything about the constructioo of the battle sprites (I suspect they are compressed data), but if you need to know where their individual color palettes are, I would be glad to point you in the right direction, though they aren't difficult to find!
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: T92 on August 13, 2022, 07:07:59 PM
Quote from: Piggy Chan! on August 13, 2022, 02:17:39 PMI don't know anything about the constructioo of the battle sprites (I suspect they are compressed data), but if you need to know where their individual color palettes are, I would be glad to point you in the right direction, though they aren't difficult to find!
:thumbsup:  :angel:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on August 21, 2022, 01:04:23 PM
One thing I can't account for is that, during the game's intro (which plays before you press a button and go to the title screen), the sprites and color palettes used by the characters are technically different - though identical in appearance - from the ones used in the normal gameplay. I've located the color palettes themselves, but the sprites don't seem to show up in the data in a way that would allow YY-CHR to edit them. I suspect they are compressed data. I'm not sure if I should leave them alone, since few people are likely to watch the intro, or just do my best with what I have to work with. The tiles and their color palettes in the intro are the same as the ones used in the game.

Also, during battles, when a character's turn is up, the black' segment of their sprite flashes gray, with a RGB value of 20-20-20, and then returns to the original RGB value of 4-4-4...in fact, even though I have changed the original value to 0-0-0, it still "returns" to 4-4-4 after a turn has ended. I'm not sure where either of these color changes are located in the data. In the SNES/SFC original, the black color was always 0-0-0 and flashed 15-15-15.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Homer177 on August 23, 2022, 06:21:51 PM
This is looking good. I'm playing FFV Advance on my New 3DS XL using your improvement hack and it looks quite good. Please keep it up.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: ThegreatBen on August 23, 2022, 07:22:50 PM
Any plans to do the portraits? Rosa's is hideous.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on August 24, 2022, 09:03:52 AM
I think the portraits are compressed data, so I can't edit their actual makeup (and if I did, well, I probably couldn't draw to save my life), but I can, and did, change their color palettes a fair bit. I don't think there's much I can do to salvage poor Rosa, there's really only so much you can do by just changing the colors, though I will keep trying. The ideal situation would be to re-draw the portraits using those in the vanilla game as a base, because while they certainly aren't perfect (they only use 8 color palettes), they look, well, nicer than those in the Advance version.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 04, 2022, 09:38:29 AM
I think I've done all I can with this project, so, it's done! The link is at the top of the post, and here.

https://www.romhacking.net/hacks/7114/
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on September 04, 2022, 09:57:25 AM
Quote from: Piggy Chan! on September 04, 2022, 09:38:29 AMI think I've done all I can with this project, so, it's done! The link is at the top of the post, and here.

https://www.romhacking.net/hacks/7114/
Is it compatible with the sound restoration hack?
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 04, 2022, 10:16:31 AM
I haven't tested it (I am fond of the new sound mix), but unless the sound restoration hack moved the visual data around, they should be able to co-exist. If they are not compatible, then I have more work to do.

Hopefully, someone will get around to making a patch which fixes the game's infamous menu and battle lag.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: FlamePurge on September 04, 2022, 12:51:19 PM
I love what you've done with the backgrounds. The world map sprites are still a little messy... Tellah's just kind of a jumble of colors. I think your updated palettes work OK, they just need some shading adjustments. Here's Tellah. You can't really make his glasses extend to the back of his head or else it blends into the shading of the rest of his face and sort of becomes a blur.

(https://i.imgur.com/WtV1Cvt.png)

Cecil's front-facing sprite fared much better, but still suffered from a few issues. His face is too long now without the shading on his chin, and of course the GBA eyes make characters look kind of ridiculous with this more saturated and simplistic shading, so SNES eyes look better here.

(https://i.imgur.com/oIk6IYC.png)

I'd offer to help you out, but I'm moving in a few days and will lose access to my PC for several months.

Alternatively, you could keep the original shading and palette, but just decrease the overall palette brightness.

(https://i.imgur.com/Yx10b8X.png)
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 04, 2022, 02:36:44 PM
Thank you for your criticisms! I tried not to futz around too much with the actual structure of the sprites, beyond doing what needed to be done for the sake of the colors (I made an attempt, but came out unsatisfied), but your Cecil and Tellah both look better than mine and the originals. I will probably have to release an updated version with these in mind. Unlike the FFV Advance project, this is not a one-to-one color restoration so there's definitely room for improvement.

The backgrounds were difficult to do, but not entirely by choice. I don't think I can actually edit the tiles in YY-CHR, so I am the mercy of the way they are structured in-game, and had to make occasional compromises just so the colors are consistent and make sense (for example, in towns, pots and walls share different parts of the color palette than they did in the original SNES title). It's a great mess, as are the sprites (Dark Knight Cecil and Paladin Cecil now share the same palettes - it is madness), but I did my best with what I had to work with.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 04, 2022, 03:49:59 PM
I have gone ahead and submitted an upgrade. Due to an oversight, it seems I made Child Rydia's skin color far too dark. I've corrected the matter, and also implemented some sprite changes suggested and inspired by FlamePurge.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: FlamePurge on September 04, 2022, 03:52:30 PM
That's awesome, thanks. :) You've moved mountains with this. I definitely think you're on the right track. But honestly, if you're up for "throwing in the towel" so to speak and just darken the GBA character palettes by about 25% and get rid of that godawful purple they, for whatever reason, used inside the sprites in lieu of black, I think that might be for the best. Less of a struggle that way, IMO.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on September 04, 2022, 03:54:06 PM
Quote from: Piggy Chan! on September 04, 2022, 10:16:31 AMI haven't tested it (I am fond of the new sound mix), but unless the sound restoration hack moved the visual data around, they should be able to co-exist. If they are not compatible, then I have more work to do.

Hopefully, someone will get around to making a patch which fixes the game's infamous menu and battle lag.
Just tested the game with both hacks, outside of errors with the online file patcher I used it works just fine. But...eh, honestly I prefer the GBA rearrangements too. They sound much cleaner (Aside from compression, of course) and punchier
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 04, 2022, 04:22:23 PM
Quote from: FlamePurge on September 04, 2022, 03:52:30 PMThat's awesome, thanks. :) You've moved mountains with this. I definitely think you're on the right track. But honestly, if you're up for "throwing in the towel" so to speak and just darken the GBA character palettes by about 25% and get rid of that godawful purple they, for whatever reason, used inside the sprites in lieu of black, I think that might be for the best. Less of a struggle that way, IMO.
I actually used yy-chr to replace the purple color (which I refer to as the "bleeding color") with the black border, and re-appropriated the bleeding color so I could give the palettes an additional color! This was necessary because of the downright weird decisions they made during the making of FF4 Advance. In the original game, for example, DK Cecil and Kain shared a palette, and Paladin Cecil had its own palette. In this version, DK and Paladin Cecil now share a palette, while Kain now shares his palette with blue clothes NPCs, blue bomb NPCs, and Caignazzo. It was necessary to appropriate that color in order to assure that Paladin Cecil and Dark Knight Cecil could share the same palette while keeping all of the colors (and also for Kain and all the blue people to have the colors they deserved).

The darkening of Rydia's skin was due to an oversight on my part. One of the last things I did was to edit the skin and hair colors on the palette shared by Palom, Porom and both Rydias, because I wanted more shading in Palom and Porom's hair. I simply forgot to edit child Rydia's sprite sheet to reflect this, so she came out looking significantly darker than she should.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: EvilJagaGenius on September 05, 2022, 08:38:14 PM
Bug report: In the intro between the language select and the title screen, Cecil seems to be wearing his old purple armor.  There may be other palettes that need changed in that intro sequence, but Cecil stood out to me.

I'm still early game, but it looks really good, even on my AGS-001.  Thank you!
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 05, 2022, 09:03:43 PM
Quote from: EvilJagaGenius on September 05, 2022, 08:38:14 PMBug report: In the intro between the language select and the title screen, Cecil seems to be wearing his old purple armor.  There may be other palettes that need changed in that intro sequence, but Cecil stood out to me.

I'm still early game, but it looks really good, even on my AGS-001.  Thank you!
Yes, I mentioned that before. Unfortunately, it seems that the sprites used in the opening are different from the ones used in-game, with their own palettes, and it doesn't seem possible to edit the sprites themselves, at least not using yy-chr. I weighed my options, because I believe the palettes themselves can be changed, and decided it just wasn't really worth the hassle if I couldn't edit the sprites themselves. FF5 Advance had a similar issue with its own intro (only it had unique area tiles and palettes; character sprites and palettes were the same), and I came to the same conclusion after some effort.

I'm glad you're otherwise enjoying it!
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Pethronos on September 06, 2022, 09:11:42 AM
Hey Piggy Chan! Before anything, thanks for this hack. Although I like the way SquareEnix treated FF4A and FF5A palettes, they definitely needed this kind of color restorations to make them resemble their SNES counterparts. Congratulations for your works mate!

Just FYI guys, I've been testing and I can bear out that this hack is fully compatible with all the other hacks made for the Eur version of the game.

It's also compatible with the "European Stripper Restoration Hack" by Dragonsbrethren, but you have to patch it AFTER the color improvement for this to work as intended. Otherwise, some of the stripper's sprites won't show as they should.

Thanks again Piggy Chan!  :beer:  :beer:  :beer:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: T92 on September 07, 2022, 03:35:47 PM
Congratulations on the release!
 :angel:  :thumbsup:  :angel:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Homer177 on September 07, 2022, 04:55:39 PM
Quote from: Cris1997XX on September 04, 2022, 09:57:25 AMIs it compatible with the sound restoration hack?
It should. You just have to make sure you patch a clean rom with the color restoration first. I've tested this myself.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Pethronos on September 07, 2022, 05:08:49 PM
You can apply any patch you want, no matter the order, save for the "Stripper Restoration", that must be applied after the color improvement.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on September 07, 2022, 06:54:34 PM
Quote from: Homer177 on September 07, 2022, 04:55:39 PMIt should. You just have to make sure you patch a clean rom with the color restoration first. I've tested this myself.
I think you missed the message where I said I tested both patches together...
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: EvilJagaGenius on September 15, 2022, 04:27:27 PM
By the way, I tried adapting PowerPanda's 3D Magic patch (with permission) to the European ROM.  I haven't played all the way through with it yet but I know Rydia's new spells show up fine.  It should be showing up on RHDN in an update to 3D Magic soon, but in the meantime here's the patch:  https://drive.google.com/file/d/1UJf9VeeFa5naTOo-9kZA30jEZ5xWk2Ge/view?usp=sharing
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: PRG on September 17, 2022, 08:25:16 AM
Very nice, both this and the FFV color restoration are top notch, and along with the sound restoration, effectively replaces the SNES versions for me.

Any plans to do a similar one for Final Fantasy 1&2 Dawn of Souls, perhaps a blend of the PSX and GBA versions?


Another thing I'd like to see across the GBA FF games is an improvement to the gradient on the menu and battle UI. In my opinion, it looks bad, especially on darker color schemes. Even removing the gradient would be better, if possible.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 17, 2022, 09:19:33 AM
Quote from: PRG on September 17, 2022, 08:25:16 AMVery nice, both this and the FFV color restoration are top notch, and along with the sound restoration, effectively replaces the SNES versions for me.

Any plans to do a similar one for Final Fantasy 1&2 Dawn of Souls, perhaps a blend of the PSX and GBA versions?


Another thing I'd like to see across the GBA FF games is an improvement to the gradient on the menu and battle UI. In my opinion, it looks bad, especially on darker color schemes. Even removing the gradient would be better, if possible.
I MIGHT do Dawn of Souls some day, but it's not in the cards immediately. I've already looked into the possibility of doing so, and it could definitely use a tweaking. but it wouldn't be nearly as radical a change as the other color restorations.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on September 17, 2022, 01:34:24 PM
Quote from: Piggy Chan! on September 17, 2022, 09:19:33 AMI MIGHT do Dawn of Souls some day, but it's not in the cards immediately. I've already looked into the possibility of doing so, and it could definitely use a tweaking. but it wouldn't be nearly as radical a change as the other color restorations.
Yeah, especially since the graphics were essentially made for the Wonderswan Color ports and then adapted for PS1's higher resolution (Not to mention they didn't have to rely on dark screens anymore)
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 17, 2022, 02:30:37 PM
Quote from: Cris1997XX on September 17, 2022, 01:34:24 PMYeah, especially since the graphics were essentially made for the Wonderswan Color ports and then adapted for PS1's higher resolution (Not to mention they didn't have to rely on dark screens anymore)
Good point, it seems there's a good reason to hesitate on a mere color restoration of Dawn of Souls!

Alternately, I could be more ambitious and creative than a mere color restoration, and try to give it a completely original color scheme. But that might not be a good idea - for one, I might get tired of it very quickly. The FF4 Advance project (and to a lesser extent, FFV Advance, lesser only because it was easier) was, on some level, a labor of love, and required levels of dedication and determination that I'm just not feeling for Dawn of Souls at the moment. I've already abandoned two non-restoration GBA color palette projects - one (a Minish Cap re-coloring which is basically 90% done) because I just didn't love the game enough to proceed with the rather herculean task of finishing, and another (a Mother 3 project) because I just didn't feel the end result was that interesting or successful at adding to or enhancing the experience, and it was also WAY more difficult than I dreamed it would be. Anyway, I'm definitely thinking more about it now than I was earlier this morning.

The big project I've been working on, for over a decade, is a ROM hack of Final Fantasy VI (the SNES version) which, among many other radical changes (including the requisite extensive game play overhaul, and a brand new script, which hopefully will be at least half as fun to read as it was to make), also involves palette editing in a bid to give the game a somewhat more colorful palette in line with FF4 and FF5, without betraying the original. If Dawn of Souls had as extensive an editor, and as extensive documentation, as Final Fantasy 6, I would absolutely jump at the opportunity to "make my own" version of Final Fantasy: Dawn of Souls, with a new color palette as part of the larger project. I've already thought a lot about changes I'd like to make for the original!

Any more input on Final Fantasy IV Advance, or suggestions, is of course still welcome!
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Cris1997XX on September 19, 2022, 08:59:29 AM
Quote from: Piggy Chan! on September 17, 2022, 02:30:37 PMThe big project I've been working on, for over a decade, is a ROM hack of Final Fantasy VI (the SNES version) which, among many other radical changes (including the requisite extensive game play overhaul, and a brand new script, which hopefully will be at least half as fun to read as it was to make), also involves palette editing in a bid to give the game a somewhat more colorful palette in line with FF4 and FF5, without betraying the original. If Dawn of Souls had as extensive an editor, and as extensive documentation, as Final Fantasy 6, I would absolutely jump at the opportunity to "make my own" version of Final Fantasy: Dawn of Souls, with a new color palette as part of the larger project. I've already thought a lot about changes I'd like to make for the original!

Any more input on Final Fantasy IV Advance, or suggestions, is of course still welcome!
Not gonna lie, I'd love to see complete overhauls of SNES FF6 which turn it into one of the three 8-bit games. Higher quality music and much better graphics, and hopefully the extra content from the modern releases  :laugh:
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 24, 2022, 11:45:59 AM
I've done some preliminary work on a Dawn of Souls color palette hack, and I think I'm going to go ahead and try it! I'm not going to do Final Fantasy 1 in the style of the Origins version on the PlayStation / WonderSwan, however. The visuals are far too dry and dark, in my opinion. So I am not going to be calling it a restoration. And besides, I don't know how to pull the palettes from the PlayStation ROM. It would be a nightmare to try and do the palettes by screencaps - especially the battle backgrounds, which are going to be aggravating on their own. I'll throw in a few screencap examples in a future post, and make a thread for it once I'm confident I can complete it.

I've never actually played Final Fantasy 2 all the way through, but I may do so and see what I can do with its colors. I understand it's a very different game, tonally speaking, so I may take a different approach (I assume it doesn't draw from the same color palette pool as FF1). FF1 is leaning towards the vibrancy of the early games so far, but with FF2 I may lean towards FF6's color palette. We'll see.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Homer177 on September 25, 2022, 10:56:36 AM
I have to admit, I do prefer Cecil's original colors to the SNES blue. Also, is there a reason the Advance intro remains untouched?
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on September 26, 2022, 01:08:26 PM
Quote from: Homer177 on September 25, 2022, 10:56:36 AMI have to admit, I do prefer Cecil's original colors to the SNES blue. Also, is there a reason the Advance intro remains untouched?
Indeed there is! As I mentioned it earlier, the colors in the intro are completely different palettes, and the sprites are different sprites entirely. I could edit the palettes, but I also did sprite work for this project and the sprites in the intro seem to be compressed data, so I can't edit them with my current tools and skillset. I decided it wasn't really worth touching on this basis; they won't match up to the main game's sprite work no matter what I do. If I ever find out how to edit the sprites in the intro, I will of course go back and fix this issue. Oddly enough, the tiles used in the intro seem to be the same palettes and may even be the same maps as in-game - its all an issue with the sprites.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Homer177 on September 26, 2022, 03:45:22 PM
Quote from: Piggy Chan! on September 26, 2022, 01:08:26 PMIndeed there is! As I mentioned it earlier, the colors in the intro are completely different palettes, and the sprites are different sprites entirely. I could edit the palettes, but I also did sprite work for this project and the sprites in the intro seem to be compressed data, so I can't edit them with my current tools and skillset. I decided it wasn't really worth touching on this basis; they won't match up to the main game's sprite work no matter what I do. If I ever find out how to edit the sprites in the intro, I will of course go back and fix this issue. Oddly enough, the tiles used in the intro seem to be the same palettes and may even be the same maps as in-game - its all an issue with the sprites.

Thanks for clarifying. Interesting that they'd go and compress one set of sprites like that and leave others alone.
It's kind of a shame the portraits couldn't be done similar to this Pixel Remaster mod:

(https://staticdelivery.nexusmods.com/mods/4022/images/26/26-1632797221-71628027.png)

I actually have a similar project with Donkey Kong Country 2 on hold because the compression with the backgrounds is a nightmare so I can understand the frustration there. A few of us have tried looking for workarounds but haven't had any luck.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: HARVEST on November 27, 2022, 04:51:28 AM
This is great.
I hope you do a similar Final Fantasy I & II: Dawn of Souls Visual Improvement patch that corrects the colours of the GBA version to be similar to the PS1 Origins version.

Also, does the old Colour Restoration patch for FF6A also uncensor some of the enemy sprites? I'm thinking maybe that patch is not compatible with the Graphics Reverter patch and vice versa. Maybe it would be good to do a remake of the FF6A Colour Restoration patch that also restores the uncensored sprites.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Pethronos on November 27, 2022, 10:41:08 AM
Harvest,

I'd say those patches are compatible, since you can apply them in any order, resulting in the same rom (same crc32). In many cases it's not a warranty, but in case of GBA and many SNES games, you can trust that simple rule. Each patch affect the rom in a different way that doesn't affect the other patch's behaviour.
Title: Re: Final Fantasy IV Advance: Visual Improvement Hack
Post by: Piggy Chan! on November 29, 2022, 01:52:09 PM
Quote from: HARVEST on November 27, 2022, 04:51:28 AMThis is great.
I hope you do a similar Final Fantasy I & II: Dawn of Souls Visual Improvement patch that corrects the colours of the GBA version to be similar to the PS1 Origins version.

Also, does the old Colour Restoration patch for FF6A also uncensor some of the enemy sprites? I'm thinking maybe that patch is not compatible with the Graphics Reverter patch and vice versa. Maybe it would be good to do a remake of the FF6A Colour Restoration patch that also restores the uncensored sprites.
I've made some stabs at a FF1 and FF2 re-coloration project. I'm not sure if I'm going to complete it, because it looks like editing the color palettes for the FF1 battle backgrounds is impossible with my current skillset (everything else seems do-able). In any case, if I do complete the project, it won't be to restore the colors to the PSX version's visuals (put simply, I don't care for the look of the PSX version), but I would be willing to share my notes so far with anyone who would like to approach it from that angle.