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Romhacking => Personal Projects => Topic started by: T92 on May 25, 2022, 02:59:02 PM

Poll
Question: Should I add a optional patch for easy mode?
Option 1: Yes. votes: 12
Option 2: No. votes: 2
Title: Final Fantasy III Tweaks
Post by: T92 on May 25, 2022, 02:59:02 PM
Final Fantasy III Tweaks
v2.2 (https://www.romhacking.net/hacks/6869/)

Hello everyone!

I started to work on a new hack that will be called "Final Fantasy III NES Tweaks".
The purpose it's to provide the original experience without some problems like the lack of a B-button dash, some useless commands, the fact that there it's no way to get Phoenix Downs even at the end of the game, or the lack of a Black Magic user other than the Black Mage at mid-game.

If you have any suggestion to improve the game let me know in the replies.

Screenshots:

(https://media.discordapp.net/attachments/780867390283055104/989573569556144158/Final_Fantasy_III_Tweaks_v1.3-0.png)(https://media.discordapp.net/attachments/780867390283055104/989596029286490122/Original_Icons-0.png)(https://media.discordapp.net/attachments/780867390283055104/989596029500416080/Original_Icons-1.png)(https://media.discordapp.net/attachments/780867390283055104/989596028007219240/Original_Icons-2.png)(https://media.discordapp.net/attachments/780867390283055104/989596028246311012/Original_Icons-3.png)(https://media.discordapp.net/attachments/780867390283055104/989596028485394472/Original_Icons-4.png)(https://media.discordapp.net/attachments/780867390283055104/989577076698927114/FF3-6.png)(https://media.discordapp.net/attachments/780867390283055104/989577076938010655/FF3-1.png)(https://media.discordapp.net/attachments/780867390283055104/989573569782620240/FF3-2.png)(https://media.discordapp.net/attachments/780867390283055104/989577077185462292/FF3-5.png)(https://media.discordapp.net/attachments/780867390283055104/989596028879663204/FF3-9.png)(https://media.discordapp.net/attachments/780867390283055104/989596029085167706/FF3-10.png)
Title: Re: Final Fantasy III Tweaks
Post by: FlamePurge on May 25, 2022, 03:04:41 PM
Interesting! Which translation are you basing it off of? I'm partial to AWJ and co.'s but I think most people would be using Chaos Rush's.
Title: Re: Final Fantasy III Tweaks
Post by: nanashi89 on May 25, 2022, 03:18:34 PM
Optional Double Rewards Patch?
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 25, 2022, 03:39:35 PM
Think you can make the Black & White magic more useful & have some classes more useful commands?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 25, 2022, 04:15:03 PM
Quote from: DavidtheIdeaMan on May 25, 2022, 03:39:35 PM
Think you can make the Black & White magic more useful
You mean increasing the spell power?
Quote& have some classes more useful commands?
I'm working on that. :thumbsup:

May 25, 2022, 04:16:01 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: nanashi89 on May 25, 2022, 03:18:34 PM
Optional Double Rewards Patch?
It would be a nice addition. I'll start to work on it after I release the v1.0 .  :thumbsup: :thumbsup:

May 25, 2022, 04:28:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: vivify93 on May 25, 2022, 03:04:41 PM
Interesting! Which translation are you basing it off of? I'm partial to AWJ and co.'s but I think most people would be using Chaos Rush's.
I'm using the translation made by Alex W. Jackson, Neill Corlett, and SoM2Freak because most patches I'll use for this hack only work with that translation, and I heard that it's better than Chaos Rush's one.
But maybe I edit the name of some commands and jobs (Ranger instead of Hunter and Focus instead of Build up).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 25, 2022, 04:58:35 PM
Yes the spell power because they were not that strong & made them useless
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 25, 2022, 05:20:12 PM
Quote from: DavidtheIdeaMan on May 25, 2022, 04:58:35 PM
Yes the spell power because they were not that strong & made them useless

I'll buff the following spells:

  • Flare: 200 -> 220
  • Meteo: 180 -> 200
  • Holy: 160 -> 180
  • Cure4: 220 -> 250
  • Haste: 16% -> 20%
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 25, 2022, 05:32:04 PM
Glad to hear it,now White & Black Mage won't be useless anymore,plus I am curious if the name of the spells will be renamed or if the different classes will have access to more weapons & items like in the DS remake?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 25, 2022, 06:23:44 PM
Quote from: DavidtheIdeaMan on May 25, 2022, 05:32:04 PM
I am curious if the name of the spells will be renamed

I´ll rename some jobs like the "Hunter" to "Ranger" and "Warlock" to "Magus".

Quote
or if the different classes will have access to more weapons & items like in the DS remake?

I guess I'll make the Warriors able to equip the W.Slayer (The sword that only Red Mages can equip at the start of the game) and make the white mages able to equip bows instead of the black mages.
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 25, 2022, 06:30:58 PM
Good,good.

I hope some of the classes gain more useful equipment as well.
Title: Re: Final Fantasy III Tweaks
Post by: DragonAtma on May 25, 2022, 09:37:28 PM
Do you plan on weakening Ninja and Sage so they don't make every other class in the game obsolete?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 26, 2022, 01:22:45 PM
Quote from: DragonAtma on May 25, 2022, 09:37:28 PM
Do you plan on weakening Ninja and Sage so they don't make every other class in the game obsolete?
Maybe I do a separate patch for that, some players (like me) liked the two ninjas two sages final team, but other prefer a custom team.  :thumbsup: :thumbsup: :thumbsup:

May 26, 2022, 04:13:25 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Mange to do all the changes planned with the exception of the optional patches.  :woot!: :thumbsup:

I'll test until the part were you get the second set of jobs just in case.

May 27, 2022, 07:41:58 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: nanashi89 on May 25, 2022, 03:18:34 PM
Optional Double Rewards Patch?
Done but needs testing.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Rabite890 on May 27, 2022, 09:48:04 PM
Have you looked at Maeson's hack? It made a lot of really interesting changes. I liked him making it so you have unlimited arrows helps the bow users out immensely. And it's even in the Pixel Remaster so it's "canon".
Title: Re: Final Fantasy III Tweaks
Post by: ff4tweak on May 27, 2022, 11:37:27 PM
Are you planning on making the bard less useless?  :'( sometimes I wonder why I like to use difficult jobs.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 28, 2022, 02:18:20 PM
Quote from: ff4tweak on May 27, 2022, 11:37:27 PM
Are you planning on making the bard less useless?  :'( sometimes I wonder why I like to use difficult jobs.
I'll boost their stats and maybe buff the harps.  :thumbsup:

May 28, 2022, 02:43:34 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Rabite890 on May 27, 2022, 09:48:04 PM
Have you looked at Maeson's hack? It made a lot of really interesting changes. I liked him making it so you have unlimited arrows helps the bow users out immensely. And it's even in the Pixel Remaster so it's "canon".
I guess it's not a bad idea to make arrows unlimited, I remember that when I first played the game I ran out of arrows at Castle Hein rendering my ranger useless.
Maybe I can also replace some chests that contained arrows with something else.
Also, I'll use a bugfix from Maeson's hack.
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 28, 2022, 05:53:23 PM
I have an idea,not give the white mage class the ability to wield Hammers like they did in FF1 on the Nes?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 28, 2022, 06:37:16 PM
The v1.1 it's almost done, I'm currently buffing the terrain spells of the Geomancer.

May 28, 2022, 06:39:29 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: DavidtheIdeaMan on May 28, 2022, 05:53:23 PM
I have an idea,not give the white mage class the ability to wield Hammers like they did in FF1 on the Nes?
Maybe it would be better for the Devouts, because by the time you get hammers the White Mages are outdated.
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on May 28, 2022, 07:33:16 PM
Quote from: T29 on May 28, 2022, 06:37:16 PM
The v1.1 it's almost done, I'm currently buffing the terrain spells of the Geomancer.

May 28, 2022, 06:39:29 PM - (Auto Merged - Double Posts are not allowed before 7 days.)
Maybe it would be better for the Devouts, because by the time you get hammers the White Mages are outdated.

Hmmm,good point.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 28, 2022, 09:06:59 PM
Quote from: ff4tweak on May 27, 2022, 11:37:27 PM
Are you planning on making the bard less useless?  :'( sometimes I wonder why I like to use difficult jobs.

Every Harp has now the double of attack power and:

  • Madora Harp now inflicts a sleep.
  • Lamia Harp now inflicts confusion.
  • Loki Harp now infilcts paralysis.
I also buffed the bard job a little bit.  :thumbsup: :thumbsup: :thumbsup:

May 29, 2022, 06:18:05 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

V1.1 it's ready.  :laugh: :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Lynx on May 30, 2022, 01:19:43 AM
I have an issue about the b-button dash. NPCs that follow you (fifth party members one could say) do not walk one tile behind you. Rather, they seem to do some pathing calculation due to occasionally lollygagging behind you a step or two now and then. With this patch, it becomes very... janky, as they'll wander through walls and get stuck on wall- (and screen-) walking behaviors that is rather immersion-breaking. So do you know to fix this?
Title: Re: Final Fantasy III Tweaks
Post by: Rabite890 on May 30, 2022, 06:26:26 AM
https://gamefaqs.gamespot.com/boards/563415-final-fantasy-iii/79929640

Apparently there's an overflow bug with regards to HP gains when you get high enough stamina later in the game.

EDIT: As far as Phoenix Downs go, I'd say any town where there isn't a fountain reasonably close to the dungeon (including inside it) should have them. That means the first few towns shouldn't have any.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on May 30, 2022, 06:16:26 PM
Quote from: Rabite890 on May 30, 2022, 06:26:26 AM
https://gamefaqs.gamespot.com/boards/563415-final-fantasy-iii/79929640

Apparently there's an overflow bug with regards to HP gains when you get high enough stamina later in the game.
It is caused because of space limitations. In this game the power limit that a weapon can have is 255 (FF in hex) because another bit is required otherwise, and I guess the same goes for stamina.  :(
https://finalfantasy.fandom.com/wiki/Overflow_glitch#Why_overflow_happens

May 30, 2022, 06:36:53 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Lynx on May 30, 2022, 01:19:43 AM
I have an issue about the b-button dash. NPCs that follow you (fifth party members one could say) do not walk one tile behind you. Rather, they seem to do some pathing calculation due to occasionally lollygagging behind you a step or two now and then. With this patch, it becomes very... janky, as they'll wander through walls and get stuck on wall- (and screen-) walking behaviors that is rather immersion-breaking. So do you know to fix this?
Fixed.  :thumbsup: :thumbsup: :thumbsup:
It was incredibly easy.  :laugh:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 09, 2022, 01:48:58 PM
I guess it's time to start to work on the v1.3.  ;D :thumbsup:

I hope it will be ready before the next week.

Some changes:

  • Phoenix Downs can be bought at most shops.
  • Make arrows unlimited.
  • Replace the content of some chests.
  • Fix some l/r errors like "Gurgan".
In the meantime you will help a lot by voting in the poll.
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 09, 2022, 02:04:42 PM
Awesome to see that this is going well,also I think Mystic Knight should be change into Dark Knight & I have other suggestions for this project as well.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 09, 2022, 02:44:04 PM
Quote from: DavidtheIdeaMan on June 09, 2022, 02:04:42 PM
Awesome to see that this is going well,also I think Mystic Knight should be change into Dark Knight & I have other suggestions for this project as well.
You mean something like the ninja of the first game (can use some black magic and katanas)?
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 09, 2022, 07:41:35 PM
Yep,you got it.

Also Bards can use some Knives from the DS remake if I remember correctly?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 10, 2022, 12:53:07 PM
Quote from: DavidtheIdeaMan on June 09, 2022, 07:41:35 PM
Yep,you got it.

Also Bards can use some Knives from the DS remake if I remember correctly?
It's a good idea. I'll remove the "Scare" (it's just a waste of time to use it) and replace with Sing (also add Fight as the first command).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 10, 2022, 01:52:38 PM
Thank you. Heh awesome,just like in the DS version. :)

Also more ideas for ya.

Fighter -> Warrior

And in the remake he has a command known as Advance which is a quick power boost before attacking an enemy plus in the remake,the fighter or warrior rather can use some most Knives,Bows & Arrows but can wield all Swords & Axes.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 10, 2022, 04:06:58 PM
Quote from: DavidtheIdeaMan on June 10, 2022, 01:52:38 PM
Thank you. Heh awesome,just like in the DS version. :)

Also more ideas for ya.

Fighter -> Warrior

And in the remake he has a command known as Advance which is a quick power boost before attacking an enemy plus in the remake,the fighter or warrior rather can use some most Knives,Bows & Arrows but can wield all Swords & Axes.

I'll add axes to the warrior's arsenal and try to rename it.
I'll also try to port the "Advance" ability.  :thumbsup:

June 10, 2022, 04:20:36 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: T29 on June 10, 2022, 12:53:07 PM
It's a good idea. I'll remove the "Scare" (it's just a waste of time to use it) and replace with Sing (also add Fight as the first command).  :thumbsup:
Done.  :thumbsup:
(https://media.discordapp.net/attachments/780867390283055104/984914445002244116/Final_Fantasy_III_Tweaks-0.png)(https://media.discordapp.net/attachments/780867390283055104/984914445228716092/Final_Fantasy_III_Tweaks-1.png)(https://media.discordapp.net/attachments/780867390283055104/984914445430038572/Final_Fantasy_III_Tweaks-3.png)
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 10, 2022, 04:29:08 PM
Nice

Heh alright ;)

Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 10, 2022, 05:24:32 PM
In other news, I managed to fix the two most notable r/l errors of the translation:

(https://media.discordapp.net/attachments/780867390283055104/984929466662944788/Final_Fantasy_III_Tweaks-4.png)(https://media.discordapp.net/attachments/780867390283055104/984929467250126858/Final_Fantasy_III_Tweaks-6.png)
(https://media.discordapp.net/attachments/780867390283055104/984929467673767966/Final_Fantasy_III_Tweaks-8.png)(https://media.discordapp.net/attachments/780867390283055104/984929467933806623/Final_Fantasy_III_Tweaks-10.png)

If someone knows about other l/r error let me know to fix it.
Title: Re: Final Fantasy III Tweaks
Post by: JeftahX on June 12, 2022, 01:54:23 AM
Buffing Red Mage would be great... as it is, it's not a very good class at all (especially now that Fighters can use Wightslayer).

I think the simplest fix would be to improve its weapons and armor access, maybe allow it to use up to level 6 spells (with low slot count), specialist mages get more slots and can access level 7 IIRC.

Also, if you're looking to make each class special (something the DS version *tried* to do but failed), I was thinking something that would set White/Black mage aside from their "upgraded" versions (Devout/Magus) would be if they didn't get a penalty for targeting all allies/enemies with their spells. A simple solution, but it could help set them apart.

Scholar is another class that may need some help. Maybe access to bows and some light armors/bracelets and not consuming combat items (like Zeus Wrath) on use would be useful? It's a gimmick class, but it could be fun for some players to experiment.

Anyway, I don't really know how much you can do, but here's my 50 cents, lol.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 12, 2022, 04:56:53 PM
Quote from: JeftahX on June 12, 2022, 01:54:23 AM
Buffing Red Mage would be great... as it is, it's not a very good class at all (especially now that Fighters can use Wightslayer).

I think the simplest fix would be to improve its weapons and armor access, maybe allow it to use up to level 6 spells (with low slot count), specialist mages get more slots and can access level 7 IIRC.

Also, if you're looking to make each class special (something the DS version *tried* to do but failed), I was thinking something that would set White/Black mage aside from their "upgraded" versions (Devout/Magus) would be if they didn't get a penalty for targeting all allies/enemies with their spells. A simple solution, but it could help set them apart.

Scholar is another class that may need some help. Maybe access to bows and some light armors/bracelets and not consuming combat items (like Zeus Wrath) on use would be useful? It's a gimmick class, but it could be fun for some players to experiment.

Anyway, I don't really know how much you can do, but here's my 50 cents, lol.
I'll try to implement that.
I'll let the Red Mage use Level 5 (to prevent it from being to powerful).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 12, 2022, 05:24:55 PM
Got more ideas for ya :)

Shaman -> Devout
M.Knight -> Dark Knight
Karateka -> Black Belt
Hunter -> Ranger

Abilites

Chakara -> Boost (Black Belt)
Soul Eater -> (Dark Night)
Barrage (Ranger)
Throw (Ninja)
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 13, 2022, 04:13:31 PM
Quote from: DavidtheIdeaMan on June 12, 2022, 05:24:55 PM
Got more ideas for ya :)

Shaman -> Devout
M.Knight -> Dark Knight
Karateka -> Black Belt
Hunter -> Ranger

Abilites

Chakara -> Boost (Black Belt)
Soul Eater -> (Dark Night)
Barrage (Ranger)
Throw (Ninja)

Done the Hunter -> Ranger.
The "Boost" ability was renamed to "Focus" but I guess "Boost" has more sense, with the other names I'll try to edit the double characters. (There are some that can be reused like "warlock")   :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 13, 2022, 06:19:36 PM
Dang,my bad XD

Hmm alright sounds fair enough. :)

Also I think it would be great that all classes can defend.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 22, 2022, 01:39:02 PM
V2.0 it's almost ready.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 22, 2022, 02:16:20 PM
WOO! Can't wait to try out this patch! ;D
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 23, 2022, 01:04:22 PM
Just uploaded the v2.0, I'm only waiting for moderation to approve it.

:thumbsup: :thumbsup: :thumbsup:

(https://media.discordapp.net/attachments/780867390283055104/989576021923729428/unknown.png)
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 23, 2022, 01:07:31 PM
Great! Im eager to download it when it's uploaded. :)
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 23, 2022, 01:28:38 PM
For some reason the news entry it's still at the queue status.
The v2.0 it's available for download.  :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
https://www.romhacking.net/hacks/6869/

June 23, 2022, 01:35:41 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: DavidtheIdeaMan on June 23, 2022, 01:07:31 PM
Great! Im eager to download it when it's uploaded. :)
:thumbsup: :woot!:
Title: Re: Final Fantasy III Tweaks
Post by: MD_Prometh on June 23, 2022, 06:59:27 PM
Have you considered increasing the item limit? 32 item slots makes changing jobs quite annoying, it annoys me more than the Capacity Points tbh.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 24, 2022, 11:40:50 AM
Quote from: MD_Prometh on June 23, 2022, 06:59:27 PM
Have you considered increasing the item limit? 32 item slots makes changing jobs quite annoying, it annoys me more than the Capacity Points tbh.
That would need asm so I'll leave it for later.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on June 24, 2022, 02:17:33 PM
I hope in the next update more stuff gets added & improve the Cure 1,2 & 3 spells etc.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 24, 2022, 02:42:15 PM
Quote from: DavidtheIdeaMan on June 24, 2022, 02:17:33 PM
I hope in the next update more stuff gets added & improve the Cure 1,2 & 3 spells etc.
I'm actually doing a list of changes to do, maybe the next update it's ready before the end of June.

:thumbsup: :thumbsup: :thumbsup:

June 25, 2022, 09:04:32 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

A new poll it's out, I'll wait until 10 users vote to upload the next update.   :thumbsup: :thumbsup: :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Zimgief on June 27, 2022, 04:39:13 PM
This looks promising!

One thing I don't like, as someone who like to optimise my gameplay, is that jobs are emphasized during the entirety of the game, but in the end, the secret jobs, ninja and sage, dwarve all the other jobs and are recommended for the final team. Would you consider rebalance the jobs in order to give a chance to the other jobs?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 04:43:17 PM
Quote from: Zimgief on June 27, 2022, 04:39:13 PMThis looks promising!

One thing I don't like, as someone who like to optimise my gameplay, is that jobs are emphasized during the entirety of the game, but in the end, the secret jobs, ninja and sage, dwarve all the other jobs and are recommended for the final team. Would you consider rebalance the jobs in order to give a chance to the other jobs?
You mean being able to use even the old jobs (Dragoon, Viking, Knight, Ranger, Red Mage, Thief) at the end of the game?
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on June 27, 2022, 05:19:03 PM
I think Zimgeif is talking about that fact that unlike most of the game where you still have use for earlier jobs/still viable, once the Ninja & Sage are obtained all the other jobs are irrelevant. Stuff like the Dragoon, Viking, Knight, Ranger, Mystic Knight & some of the mage classes should still be good enough to finish the game without shooting your self in the foot.
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 27, 2022, 05:32:56 PM
I don't know if this is planned, but it would be great if the the balance changes from later ports were incorporated here in some capacity.

I agree with Zingief in that Ninja and Sage completely overshadows the rest of the jobs and this makes variety and party composition freedoms take a crippling nosedive.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 06:08:41 PM
Quote from: Red Soul on June 27, 2022, 05:32:56 PMI don't know if this is planned, but it would be great if the the balance changes from later ports were incorporated here in some capacity.

I agree with Zingief in that Ninja and Sage completely overshadows the rest of the jobs and this makes variety and party composition freedoms take a crippling nosedive.
I'm actually improving some jobs based on the PR version (like the Viking.)
About the second one, I'll try to make them job-level up faster so they are powerful even at the end and maybe buff some weapons for them (like the Dream Harp and the Holy Lance).
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 06:21:37 PM
Quote from: Lumiere on June 27, 2022, 05:19:03 PMI think Zimgeif is talking about that fact that unlike most of the game where you still have use for earlier jobs/still viable, once the Ninja & Sage are obtained all the other jobs are irrelevant. Stuff like the Dragoon, Viking, Knight, Ranger, Mystic Knight & some of the mage classes should still be good enough to finish the game without shooting your self in the foot.
I guess I'll buff them as folows:
Red mage: More magic and more late-game weapons to equip.
Ranger: Better strenght and bows at late-game.
Knight: Job-level up faster.
Geomancer and Scholar: Buff books, bells, and terrain.
Thief: Buff Knives and add better items to steal.
Dragoon: Buff Holy Lance.
Viking: Buff Hammers and turn him into a thank.
M. Knight: Better access to magic.
Bard: Add Dream harp as his ultimate weapon.
Bl.Belt: Increase his strenght.
Devout, Magus, and Summoner: Buff their magic stats.

The rest of the jobs are already outclassed (Fighter -> Knight and M. Knight, White Mage -> Devout, Black Mage -> Magus, Monk -> Bl.Belt, Evoker -> Summoner.) by this point.

:thumbsup:

Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 27, 2022, 07:20:15 PM
This is quite excellent. Now we only need a Mesen graphics replacement pack to go with it, haha.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 08:11:10 PM
Quote from: Red Soul on June 27, 2022, 07:20:15 PMThis is quite excellent. Now we only need a Mesen graphics replacement pack to go with it, haha.
:laugh:

Maybe I manage to create it in the future  :angel: , it would be extremely nice to have record keeper-like graphics on this game.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 08:14:48 PM
Quote from: T29 on June 27, 2022, 06:21:37 PMI guess I'll buff them as folows:
Red mage: More magic and more late-game weapons to equip.
Ranger: Better strenght and bows at late-game.
Knight: Job-level up faster.
Geomancer and Scholar: Buff books, bells, and terrain.
Thief: Buff Knives and add better items to steal.
Dragoon: Buff Holy Lance.
Viking: Buff Hammers and turn him into a thank.
M. Knight: Better access to magic.
Bard: Add Dream harp as his ultimate weapon.
Bl.Belt: Increase his strenght.
Devout, Magus, and Summoner: Buff their magic stats.

The rest of the jobs are already outclassed (Fighter -> Knight and M. Knight, White Mage -> Devout, Black Mage -> Magus, Monk -> Bl.Belt, Evoker -> Summoner.) by this point.

:thumbsup:

Also, I'll turn the M.Knight into a Black Mage + Knight fighter (like the Man In Black from FF IV TAY and the Ninja from FF I.) [It's weird that someone that uses Dark Blades and equipment also uses white magic].   :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Sakura77 on June 27, 2022, 08:54:06 PM
Thieves definately need better items to steal. Even in the later ports, there isn't that much worth keeping a thief around for. I liked IX's approach where "rare" items are the next upgrade tier for some character(class).

Are Rangers keeping their white magic? If they are, then maybe treat the M. Knight and Ranger as better fighters than the Red Mage but, worse magic-wise? Maybe top out at Tier 5 but, fewer charges?

I doubt it is possible, but can summoners have both summon and evoker's magic? If the evoker skills are improved then Summoner would be unique
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on June 27, 2022, 09:10:12 PM
Wait, the scholar has black magic? Level 3 is pretty crappy compared to the Black Mage's L7. Ranger is stuck at L3 for white also.
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 27, 2022, 10:02:27 PM
Quote from: T29 on June 27, 2022, 08:11:10 PM:laugh:

Maybe I manage to create it in the future  :angel: , it would be extremely nice to have record keeper-like graphics on this game.

At one point I gave this a try (I was using the GBA FF1 and 2 games as a source for consistency) but I couldn't figure out the messy tilemaps at all.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 27, 2022, 10:57:38 PM
Quote from: Lumiere on June 27, 2022, 09:10:12 PMWait, the scholar has black magic? Level 3 is pretty crappy compared to the Black Mage's L7. Ranger is stuck at L3 for white also.
I haven't given magic to scholars yet, maybe I'll remove the white magic to rangers and give it to them.

:thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on June 27, 2022, 11:48:09 PM
Ah, I was misreading. That was a change that the 3D versions did, they gave the Scholar L3 White & Black magic.
Title: Re: Final Fantasy III Tweaks
Post by: Zimgief on June 28, 2022, 07:06:42 AM
Quote from: T29 on June 27, 2022, 04:43:17 PMYou mean being able to use even the old jobs (Dragoon, Viking, Knight, Ranger, Red Mage, Thief) at the end of the game?
People got my message right. :)
I suppose the starting classes can/should be overshadowed, but going all sages and ninjas in the end game (because they are objectively the best) is kind of sad, given the variety of jobs the game has to offer!
Note: buffing the other jobs is a possibility, but nerfing these two (still leaving them unique in their skills and stat balance) works too!
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 12:46:34 PM
Quote from: Lumiere on June 27, 2022, 11:48:09 PMAh, I was misreading. That was a change that the 3D versions did, they gave the Scholar L3 White & Black magic.
I was thinking of that, and there it's a way to both, make Hein fight less frustating and make Scholars able to use magic, making books cast magic when used as an item.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 12:47:51 PM
Poll resuts:
Now viking will be a tank (high defense, high strenght but low speed.)
 :thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on June 28, 2022, 12:52:47 PM
A good way to balance out the specialized classes(Devout, Magus, and Summoner) compared to the Sage would be to lower the Sage's MP charges and improve the specialized ones.

Ninjas have no command skill which technically makes them weaker but, they have much higher stats than the other fighters and have very little equipment restrictions. T29 is buffing the other fighters already so we'll have to wait and see how the new fighters compared to the ninja.

Books casting magic would work, I'm not familiar enough with III. Can you use magic from items if they're unequipped or is it only while they're equipped?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 12:54:34 PM
Quote from: Zimgief on June 28, 2022, 07:06:42 AMPeople got my message right. :)
I suppose the starting classes can/should be overshadowed, but going all sages and ninjas in the end game (because they are objectively the best) is kind of sad, given the variety of jobs the game has to offer!
Note: buffing the other jobs is a possibility, but nerfing these two (still leaving them unique in their skills and stat balance) works too!

I guess the best way to do that it's to put most job's ultimate weapons (Dream Harp, A buffed hammer, etc) on  Eureka's weapon shop instead of the Crystal Equipment. (There are two on chests found half dungeon later/before).  :thumbsup:  :thumbsup:  :thumbsup:  :thumbsup:

About the Bl.Belt/Karateka, I'll boost his strenght at the cost of not being able to use weapons (maybe I rework claws).
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 12:56:52 PM
Quote from: Lumiere on June 28, 2022, 12:52:47 PMA good way to balance out the specialized classes(Devout, Magus, and Summoner) compared to the Sage would be to lower the Sage's MP charges and improve the specialized ones.

Ninjas have no command skill which technically makes them weaker but, they have much higher stats than the other fighters and have very little equipment restrictions. T29 is buffing the other fighters already so we'll have to wait and see how the new fighters compared to the ninja
Yeah, the Ninja has no special commands so it would be like Palom from TAY (can only use black magic but his magic it's stronger than Rydia's and MIB's).
The Devout, Magus, and Summoner will receive a magic stat boost so they are powerful with only one thing (White magic, Black magic, Summons).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 01:07:21 PM
I managed to fix the elemental boost bug so now black magic will be stronger after you go to Eureka and get the Sage's staff. (Thanks to Everything).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 03:33:14 PM
A new poll has come out, you will help me a lot by voting it, I am waiting for 5 users to vote for the next poll. (Only 1 poll more is left before v2.2 is released).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 28, 2022, 05:44:27 PM
I know it may be impossible with the amount of changes already in place, but it would be great to see a version of this at some later point in time that is compatible with Chaos Rush's translation as well.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 05:46:35 PM
Poll results:
I'll remove the "Darkness" element to the Ragnarok.

 :thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 05:47:54 PM
Quote from: Red Soul on June 28, 2022, 05:44:27 PMI know it may be impossible with the amount of changes already in place, but it would be great to see a version of this at some later point in time that is compatible with Chaos Rush's translation as well.
Maybe I can port the text instead, Chaos Rush's translation was always better but most patches I used weren't compatible with it.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 28, 2022, 05:59:25 PM
New poll it's out.

I'll wait for 10 users to vote.
 :woot!:  :woot!:  :woot!:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 29, 2022, 06:40:07 PM
I had a mishap while editing job's stats, the rom map found at data crystal forgot the stats of the scholar and every data was one job wrong :banghead: , I managed to get a fixed rom map by looking at each job's stats, if someone knows how to edit the datacrystal info let me know.

Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 30, 2022, 05:20:28 AM
I'm just guessing here, but it seems to be a wiki style webpage, so it may not have a specific maintainer.
That said, it seems to exist within the RHDN domain so maybe your forum credentials would allow you to log in and modify the relevant entries to rectify the information.
Title: Re: Final Fantasy III Tweaks
Post by: plaidman on June 30, 2022, 08:16:28 AM
I have a question about the source 'File CRC' value. I have several files that all have different CRC values and none of them match the listed 'File CRC', but when I remove the header they all match the 'Rom CRC' value listed on the hack page.

My assumptions are:
1) If the removed header CRC matches the 'Rom CRC' then the file is good, and
2) I need to patch it with the header *not* removed, even though it doesn't match the 'File CRC'.

Are these assumptions right?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 30, 2022, 12:42:00 PM
Quote from: plaidman on June 30, 2022, 08:16:28 AMI have a question about the source 'File CRC' value. I have several files that all have different CRC values and none of them match the listed 'File CRC', but when I remove the header they all match the 'Rom CRC' value listed on the hack page.

My assumptions are:
1) If the removed header CRC matches the 'Rom CRC' then the file is good, and
2) I need to patch it with the header *not* removed, even though it doesn't match the 'File CRC'.

Are these assumptions right?


The rom I used for this hack had a header and this info:

Format: iNES
External Header: Yes
Database match: Final Fantasy III (Japan)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: ADD099A77BA80FAC32E8464997EE85B588D2479B
File CRC32: 99F5DB31
ROM SHA-1: 8690012D6F4D6D11D16FD9AF7B200D9B6EA2504E
ROM CRC32: 57E220D0

As long as your ROM has the same data, the ips patch should work fine.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 30, 2022, 12:45:03 PM
Quote from: Red Soul on June 30, 2022, 05:20:28 AMI'm just guessing here, but it seems to be a wiki style webpage, so it may not have a specific maintainer.
That said, it seems to exist within the RHDN domain so maybe your forum credentials would allow you to log in and modify the relevant entries to rectify the information.
:thumbsup:  I managed to create an account, I'll fix the rom map later.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: plaidman on June 30, 2022, 01:33:37 PM
Quote from: T29 on June 30, 2022, 12:42:00 PMThe rom I used for this hack had a header and this info:

Can you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on June 30, 2022, 02:48:31 PM
Added FenixDowns to both Eureka's shop and most monster's drop/steal (You'll randomly get some after battles and can farm them with the thief.)

(https://media.discordapp.net/attachments/929187618854436924/992134167401869372/FF3-6.png)
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on June 30, 2022, 02:58:26 PM
Hopefully that will give some players more wiggle room for deaths.
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on June 30, 2022, 03:37:44 PM
That's an excellent change!
Title: Re: Final Fantasy III Tweaks
Post by: KingMike on June 30, 2022, 04:27:19 PM
Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
That LOOKS like a iNES 2.0 header (most ROMs on the Internet will have 1.0 headers since the prevalence of iNES 1.0 format ROMs, as flawed as the format was, forced us to work around it). (the extra bytes don't seem to line up with random ASCII garbage, which was something also common in ROMs dating the Nesticle days.)
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 01:51:06 AM
Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
Sorry for answer late, I'll post the header info tomorrow (I'm currently on phone).  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 05:08:19 PM
Due to problems with FF3Enemy Editor (HP of enemies increased for no reason and they ended having more HP than most bosses.) I'll manually add the steal/drop, so, in order to prevent problems, I'll post the v2.1, the only changes left are:
  • Fixing the drop/steal.
  • Rework Mystic Knight.
:thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 05:11:11 PM
Also, I'll add a pdf or txt (all depends on how much time takes adding the steal/drop) with the new weapons and stats.  :thumbsup: :)
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on July 01, 2022, 05:22:32 PM
Even a txt would work fine, no need to get too fancy if there are still other changes to do at a later date.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 07:29:16 PM
Just uploaded v2.1, I'll start to work on the v2.2 later.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on July 01, 2022, 07:41:17 PM
Noice! Can't wait for the net one!
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 07:46:33 PM
Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
I looked at the Famicom, the 3DS, Wii, and WiiU versions and they are almost identical.
My rom has this header:
4E 45 53 1A 20 00 43 00 00 00 00 00 00 00 00 00
The 3DS version has no header so you have to manually add it, also, it has some code differences.

Your rom seems to be from the Wii or WiiU version, the three versions worked, but I added the header to the 3DS one before patching.
The difference between them it's like 4 bytes that my hack didn't touched.  :thumbsup:  :thumbsup:  :thumbsup:
Edit: The only difference the nointro Famicom version has with mine it's the header, so It's the best one to use.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 07:59:19 PM
Quote from: plaidman on June 30, 2022, 01:33:37 PMCan you post what header flags are set in your headers? I'm running a blank on finding a file that matches that file crc. According to this tool https://www.romhacking.net/utilities/683/ the hex header I'm seeing for my file (2022 nointro headered rom) is this: 4E 45 53 1A 20 00 42 08 00 00 70 07 00 00 00 01. I'm wondering if you have some extra data in the padding of your header. In either case, I think the header difference is probably negligible and it is uniform length, so if the Rom CRC matches, the patch will probably work. Unless your patch modifies the header for some reason. I'll try it and see.
Here's the info that NES Mapper gived me:
(https://media.discordapp.net/attachments/986357254586503289/992579565803282452/unknown.png)
(I only censored the folder's name because has my real name.)

:thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 08:01:41 PM
I'll add the different roms that work on the readme for next versions.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 08:04:48 PM
Quote from: DavidtheIdeaMan on July 01, 2022, 07:41:17 PMNoice! Can't wait for the net one!
:)  :thumbsup: 
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 08:06:32 PM
Quote from: Lumiere on July 01, 2022, 05:22:32 PMEven a txt would work fine, no need to get too fancy if there are still other changes to do at a later date.
Yeah, I'll leave the fancy pdf for later.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 01, 2022, 08:08:31 PM
Quote from: plaidman on June 30, 2022, 08:16:28 AM2) I need to patch it with the header *not* removed, even though it doesn't match the 'File CRC'.
Yeah. As long as the file has the same bytes (with the exception of the header) should work fine.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Raijinken on July 04, 2022, 09:18:52 PM
Instead of needing to grind them separately, would it be possible to tie Right/Left Hand Proficiency to either character level or Job Level?
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 06, 2022, 07:47:33 PM
Quote from: Raijinken on July 04, 2022, 09:18:52 PMInstead of needing to grind them separately, would it be possible to tie Right/Left Hand Proficiency to either character level or Job Level?
The hand proficiency it's a nice idea, it would also make characters less generic. :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: Lumiere on July 06, 2022, 08:16:35 PM
Linking it to Character levels would mean that proficiency isn't reset every time you change to a new class.
Title: Re: Final Fantasy III Tweaks
Post by: plaidman on July 07, 2022, 02:02:21 PM
Quote from: T92 on July 01, 2022, 07:46:33 PMEdit: The only difference the nointro Famicom version has with mine it's the header, so It's the best one to use.

Quote from: T92 on July 01, 2022, 08:01:41 PMI'll add the different roms that work on the readme for next versions.

Wonderful, thank you for confirming and documenting!  :)
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 11, 2022, 01:36:20 PM
Quote from: plaidman on July 07, 2022, 02:02:21 PMWonderful, thank you for confirming and documenting!  :)
:thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 11, 2022, 01:38:01 PM
Sorry for not posting updates of the hack lately.
I was working on a hack to port Final Fantasy Record Keeper sprites to Final Fantasy IV SNES.
When I finish the last 2 sprite sheets (the alternate sprites for two main characters) I'm going to start working on the v2.2.  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 12, 2022, 04:13:30 PM
:laugh:  :angel:
Here's how my mesen hd pack will look (but maybe I switch to rk sprites):

(https://media.discordapp.net/attachments/986357254586503289/996509102266122310/unknown.png)

Maybe I manage to complete it sometime.
Title: Re: Final Fantasy III Tweaks
Post by: Raijinken on July 12, 2022, 10:39:56 PM
Another thought I had (though probably not feasible) but removing the RNG in HP gorwth?
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on July 13, 2022, 02:00:27 AM
Quote from: T92 on July 12, 2022, 04:13:30 PM:laugh:  :angel:
Here's how my mesen hd pack will look (but maybe I switch to rk sprites):

(https://media.discordapp.net/attachments/986357254586503289/996509102266122310/unknown.png)

Maybe I manage to complete it sometime.

Will it be based on the FF3PR sprites? I tried making a pack myself in the past using FF1, FF2, and FF5 Advance as bases for the graphical replacements, but I couldn't figure out how to organize the tilesets at all.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 13, 2022, 02:24:28 PM
Quote from: Red Soul on July 13, 2022, 02:00:27 AMWill it be based on the FF3PR sprites? I tried making a pack myself in the past using FF1, FF2, and FF5 Advance as bases for the graphical replacements, but I couldn't figure out how to organize the tilesets at all.
I'll use both, RK and PR.
Seems FF games (or at least FF III) use compressed graphics, so the tiles get messed when creating a mesen pack, I'll leave it for later due to that.
 :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 13, 2022, 03:25:20 PM
Quote from: Raijinken on July 12, 2022, 10:39:56 PMAnother thought I had (though probably not feasible) but removing the RNG in HP gorwth?
Maybe I manage to fix that, but it will need asm so I'll leave it for future versions.  :thumbsup:  :angel:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on July 13, 2022, 03:31:36 PM
This sounds very interesting buuuuut I find using Mesen a bit confusing to me ^^;
Title: Re: Final Fantasy III Tweaks
Post by: T92 on July 28, 2022, 12:39:53 PM
I guess it's time to continue with v2.2, sorry for not continuing to work on the hack, last time I had two mishaps, one with the ROM map and the other with  FF3Enemy Editor, so I continued with my FF IV RK Sprites Port hack instead.

Now the hack is finished and I'm going to continue with this one.

 :thumbsup:  :angel:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on August 01, 2022, 03:35:53 PM
Working on the second optional patch, a port of the icons of the DS version with some from the GBA version of FF I and II.

:thumbsup:  :thumbsup:  :thumbsup:

(https://cdn.discordapp.com/attachments/986357254586503289/1003745444897247303/FF3-37.png)(https://cdn.discordapp.com/attachments/986357254586503289/1003745446193287249/FF3-40.png)(https://cdn.discordapp.com/attachments/986357254586503289/1003745446562377808/FF3-41.png)(https://cdn.discordapp.com/attachments/986357254586503289/1003745445387960371/FF3-38.png)(https://cdn.discordapp.com/attachments/986357254586503289/1003745445903876307/FF3-39.png)
Title: Re: Final Fantasy III Tweaks
Post by: Red Soul on August 03, 2022, 03:11:26 AM
I'm absolutely loving the look of this! thank you so much for allowing players to customize the experience further.
Title: Re: Final Fantasy III Tweaks
Post by: T92 on August 12, 2022, 05:19:50 PM
Time to continue with this hack.
:thumbsup:
In case someone wonders why I didn't continued, I have to put "20"s or "27"s to each of the monster's data.

(https://media.discordapp.net/attachments/742521497914048636/1007756866840961155/unknown.png)

I guess it's time to finally do it.
 :angel:  :angel:  :angel:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on August 13, 2022, 07:11:41 PM
Quote from: T92 on August 12, 2022, 05:19:50 PMTime to continue with this hack.
:thumbsup:
In case someone wonders why I didn't continued, I have to put "20"s or "27"s to each of the monster's data.

(https://media.discordapp.net/attachments/742521497914048636/1007756866840961155/unknown.png)

I guess it's time to finally do it.
 :angel:  :angel:  :angel:
Done.  :angel:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on August 13, 2022, 08:17:10 PM
Just finished the New Icons patch.


(https://media.discordapp.net/attachments/986357254586503289/1008167046544101446/New_Icons_2.png)


:thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on August 13, 2022, 09:26:22 PM
Just uploaded the v2.2.

Changes:
  • Added a steal/drop to most monsters.
  • Added a new optional patch for DS version-like icons.

:thumbsup:

Sorry for posting it until now.
I hope to add the rest of the features in v2.3.

:thumbsup: :thumbsup: :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: DavidtheIdeaMan on August 13, 2022, 10:53:28 PM
Nice! :) I hope all jobs will have the ability to defend & earlier magic get a bit buffed up. :)
Title: Re: Final Fantasy III Tweaks
Post by: YanksTMP on August 29, 2022, 05:53:19 AM
I don't know how much of an impact this will be with this hack but an idea of mine is to see some balancing changes to the endgame. Particularly the World of Darkness part of the game. Many people, including myself find the endgame to be way too difficult, a difficulty spike occurs as soon as you enter the Crystal Tower and is really bad with the 4 mini bosses before CoD. Moves that will hit for 1000-1500+HP when your party barely has 3000HP in the mid to late 40's (level-wise) seems a bit much, not to mention the grinding that is needed to get reasonable boss fights in those areas is really excessive. I've seen a hack just below yours that has a leveling curve that starts at around the 40's mark to ease the punishment a little, but was wondering if there was something more we can do about the unrelenting endgame that kills players.

Would like to know your stance on this.  :)
Title: Re: Final Fantasy III Tweaks
Post by: KingMike on August 29, 2022, 02:53:34 PM
From what I've seen, it looks like the DS version fully heals the party after every boss encounter.
From my memory, that would probably be one reasonable change.

Though just from playing through the floating continent, I recall the DS version made a poor counter-balance of making the bosses much more of a physical force (giving them high attack, even with a party reasonably leveled with updated equipment, and also double-hit. So they can defeat a player character in one turn if they feel like it.)
Hain, the boss who probably introduce the Barrier Change magic resistance gimmick to the franchise? He used that ONCE in my last encounter, preferring his newfound tactic of ignoring the script and punch the shit out of my party instead. :P
Title: Re: Final Fantasy III Tweaks
Post by: T92 on September 21, 2022, 06:52:09 PM
Quote from: KingMike on August 29, 2022, 02:53:34 PMFrom what I've seen, it looks like the DS version fully heals the party after every boss encounter.
From my memory, that would probably be one reasonable change.
I'll try to add a healing point on the last dungeon after I finish FF V Tweaks. :thumbsup:  :thumbsup:  :thumbsup:
Title: Re: Final Fantasy III Tweaks
Post by: T92 on September 21, 2022, 06:53:21 PM
Quote from: YanksTMP on August 29, 2022, 05:53:19 AMI don't know how much of an impact this will be with this hack but an idea of mine is to see some balancing changes to the endgame. Particularly the World of Darkness part of the game. Many people, including myself find the endgame to be way too difficult, a difficulty spike occurs as soon as you enter the Crystal Tower and is really bad with the 4 mini bosses before CoD. Moves that will hit for 1000-1500+HP when your party barely has 3000HP in the mid to late 40's (level-wise) seems a bit much, not to mention the grinding that is needed to get reasonable boss fights in those areas is really excessive. I've seen a hack just below yours that has a leveling curve that starts at around the 40's mark to ease the punishment a little, but was wondering if there was something more we can do about the unrelenting endgame that kills players.

Would like to know your stance on this.  :)
I'll try to increase the exp points you get from bosses, at least on the last dungeon.