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General Category => News Submissions => Topic started by: RHDNBot on April 16, 2007, 10:34:05 am

Title: ROM Hacks: Xenogears 2.0 Patch released!
Post by: RHDNBot on April 16, 2007, 10:34:05 am
Update By: Alcahest

Image 1 (http://www.romhacking.net/newsimages/newsimage453a.jpg)

Hey to all ROM hackers and Xenogears lovers!
I finally released my Xenogears patch, dubbed "Xenogears 2.0 Patch".
It's a 370megs patch meant to be applied on the Xenogears USA CD1&2 images.
Here are the following enhancements:


I am hosting the patch on my little ISP space, so please guys download 1 file at a time maximum ^^

You can reach the dedicated website here (http://alcahest.club.fr/XG2.0/xg2.0.html).

Relevant Link: (http://alcahest.club.fr/XG2.0/xg2.0.html (http://alcahest.club.fr/XG2.0/xg2.0.html))
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Suzaku on April 16, 2007, 10:42:15 am
...Wow! I need to check this out. I guess I know waht my bandwidth will be doing after work  ;D
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Moogy on April 16, 2007, 10:54:10 am
Hmm.  Pretty interesting.  I may check this out on my next Xenogears playthrough.

It'd be cool to see the FMVs without the ridiculously bad American voice acting.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Draken on April 16, 2007, 11:40:25 am
Funny...  I don't really remember there being that much voice acting in the cut scenes....  From what I do recall though, it was terribly out of sync.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: z01 on April 16, 2007, 11:46:36 am
I am hosting the patch on my little ISP space, so please guys download 1 file at a time maximum ^^

You should probably consider using some file-sharing services like megaupload or sednspace or whatever. I'd recommend gigasize -- they store files for 90 or so days before deleting them for inactivity. This could save you a lot of bandwidth.

Good job, I say. 
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: DarknessSavior on April 16, 2007, 12:13:12 pm
I certainly think this is an interesting idea. I've had Xenogears for years and haven't had the motivation to finish it, maybe I should give this a shot. ^_^

~DS
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Gideon Zhi on April 16, 2007, 01:30:14 pm
At this point I don't really have any desire to go back through Xenogears, although this would interest me a whole lot more if you added text fastforwarding like most games support.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: DaMarsMan on April 16, 2007, 01:56:23 pm
Wow, that's cool.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: gukid on April 16, 2007, 02:38:50 pm
There should definitely be a torrent for this!  It's AWESOME!

One thing that has constantly bothered me about Sony localizations is the switching of X and O for the controls.  I played through some of FFXII in Japanese and now have the hardest time getting used to the US version.  Always wished that someone would find a way to make a generic patch for this sort of thing...

But back on the topic;  I can't WAIT to give this a try.  I've been wanting to play through Xenogears again and this will be the perfect thing.  Though do wish the text could be sped up a little bit if that's at all possible...
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Ultimate on April 16, 2007, 02:56:54 pm
Oh my... this is really interesting. I like the idea of using kilos and I especially like the original japaneses voices + subtitles. Nothing against the controls, you just get used to it.

I guess I'll get this after the end of Bitgamer's Free Leech Weekend. After all Xenogears might have been machine gunned and has a lot of holes, but who cares...it's a great game and ID rules :D
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 16, 2007, 03:36:31 pm
By the way, if someone wants to change the mistranslated names, we (SadNES cITy) can help him, as we helped the creator of this patch.
Of course, one must prove to be serious about it. ;)
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Guadozoku on April 16, 2007, 04:00:28 pm
Does this patch speed up the text?
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: KaioShin on April 16, 2007, 04:41:26 pm
Does this patch speed up the text?

Can you read?
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Animae on April 16, 2007, 06:53:01 pm
Wow! Great accomplishment!  :) Haven't finished Xenogears yet, so I'll leave this patch for later if I want to play it one more time after I have finished it. But impressive work!
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on April 17, 2007, 05:00:48 am
This patch is the avatar of the second coming of the messiah! All religions will become one, and true peace will reign on Earth!

Now, how about doing a patch for the Xenosaga games :P?
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lashiec on April 17, 2007, 06:58:32 am
It's somewhat interesting. I've never had problems with the dub (for the same reason as Castlevania SOTN ;D) or the swapped controls, but since I've still had to finish the game, I'll give it a try when I've got time to suck up your bandwith (currently at the university...)

At this point I don't really have any desire to go back through Xenogears, although this would interest me a whole lot more if you added text fastforwarding like most games support.

You'll really need flyingforward if you intend to go back through it.

I also recommend z1 option to prevent your bandwith being ruined by suckers like us ;)
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lenophis on April 17, 2007, 01:09:28 pm
  • Controls are put back to the original Japanese controls.
I never found the controls to be a problem. I was quite used to a custom style I had set up with Chrono Trigger at the time. In fact, the only gripe I had with the controls is when jump wouldn't work cause it was loading a battle. Was that fixed?

Quote
  • Audio in the Full Motion Videos is in Japanese with English subtitles.
  • Voices in the game are back to the original Japanese ones (in battles + certain cutscenes).
Uh oh... First, these VA's aren't bad. You haven't heard bad until you here Precis in Star Ocean 2. ::) And even then it was possible to tolerate since you are never really forced to use her. I get the feeling this one is more of a "US versions always make crappy dubs, must be elitist" point of view.

Quote
  • The weight unit in character's stats is back to kilos (.kgs instead of .lbs).
I can see both sides to this one, and really it's a matter of preference. :D

Quote
  • Emeralda's icon eyebrow transparency is corrected.
That's why her eyes look like that?

Quote
  • The selection arrow in shop menus doesn't overlap choices (Buy, Sell, Exit) anymore.
And of course my save file is on disc 2, not easy to check. Where was a shop in this disc...? Seems like a non-issue though, but I don't remember for sure. Anybody have a screenshot of this?

There were some issues that game could've seen addressing, and it doesn't sound like this patch does that. For now, I'll pass.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Suzaku on April 17, 2007, 01:32:14 pm
You should be able to hit up Big Joe down where you grow up Emeralda. He has a shop there. I don't actually remember if there is another one on disc 2 anywhere.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 17, 2007, 02:54:23 pm
  • Controls are put back to the original Japanese controls.
I never found the controls to be a problem. I was quite used to a custom style I had set up with Chrono Trigger at the time. In fact, the only gripe I had with the controls is when jump wouldn't work cause it was loading a battle. Was that fixed?

Quote
  • Audio in the Full Motion Videos is in Japanese with English subtitles.
  • Voices in the game are back to the original Japanese ones (in battles + certain cutscenes).
Uh oh... First, these VA's aren't bad. You haven't heard bad until you here Precis in Star Ocean 2. ::) And even then it was possible to tolerate since you are never really forced to use her. I get the feeling this one is more of a "US versions always make crappy dubs, must be elitist" point of view.

Quote
  • The weight unit in character's stats is back to kilos (.kgs instead of .lbs).
I can see both sides to this one, and really it's a matter of preference. :D

Quote
  • Emeralda's icon eyebrow transparency is corrected.
That's why her eyes look like that?

Quote
  • The selection arrow in shop menus doesn't overlap choices (Buy, Sell, Exit) anymore.
And of course my save file is on disc 2, not easy to check. Where was a shop in this disc...? Seems like a non-issue though, but I don't remember for sure. Anybody have a screenshot of this?

There were some issues that game could've seen addressing, and it doesn't sound like this patch does that. For now, I'll pass.
Well, you must consider that this patch was originally a "part" of our italian translation.
We gave our users the opportunity to choose japanese or american controls when patching the game.

And, of course, those small bugfixes have more senses, if they're part of a complete translation (a sort of "bonus").

Even the smallest improvement has sense, if it's not alone, doesn't it?

(anyway, I too think the english dubbing was HORRIBLE.)
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 17, 2007, 03:27:57 pm
this is cool. ok not to sound ignorant, but why didn't you just insert english text into the japanese version, this way it would have EVERYTHING original without and chance of error. Just curious.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lenophis on April 17, 2007, 03:42:46 pm
Well, you must consider that this patch was originally a "part" of our italian translation.
That would've handy to know earlier. ;D

Quote
We gave our users the opportunity to choose japanese or american controls when patching the game.
:o

Quote
Even the smallest improvement has sense, if it's not alone, doesn't it?
Ummm, I don't follow. I have a massive headache at the moment, so I'll come back after I've taken an aspirin and re-read and edit.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 17, 2007, 03:53:28 pm
Well, you must consider that this patch was originally a "part" of our italian translation.
That would've handy to know earlier. ;D

Quote
We gave our users the opportunity to choose japanese or american controls when patching the game.
:o

Quote
Even the smallest improvement has sense, if it's not alone, doesn't it?
Ummm, I don't follow. I have a massive headache at the moment, so I'll come back after I've taken an aspirin and re-read and edit.
That's what I mean: for instance, the "arrow" fix would be useless, were it alone.
However, even such a small thing can have its meaning in a bigger project, such a text translation.
Andd that can please users.

By the bye, I have the complete japanese script (and the american one, of course), so a complete retranslation it's possibile (even if the jap script was dumped with a different tool than the one we used; that shouldn't be a big problem, though).
But I warn you: the script is 2.2 MB big.

P.S. If someone wanna take a look at the american script (it lacks some menus, though), just download it from here (http://www.sadnescity.it/traduzioni/xeno/files/en_script_xenogears.rar).
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: SidGallup on April 18, 2007, 12:14:45 am
this is cool. ok not to sound ignorant, but why didn't you just insert english text into the japanese version, this way it would have EVERYTHING original without and chance of error. Just curious.

Maybe because it',, be easier to find a US game and create an ISo from it, than dload the Japanese game to patch it... well, at least i'm lucky, i have the US Iso somewhere...  :-\
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 18, 2007, 08:11:39 am
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 18, 2007, 08:25:44 am
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 18, 2007, 08:53:15 am
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.

Once you have beaten a game you pretty much know the story and wish to get by parts you remember to a T. Its like making unskippable cutscenes, just plain bad programming. And what if you die and have to go through the same scene AGAIN? Blah gives me a headache just thinking about it. This is why I outright stopped playing some games thanks to having to go through a long part of the game again after dying (Sometimes my fault for not saving but most of the time their fault for not putting a save point between some things).
Basicly if they are using the text speed up hack they would have beaten the game before and thus have seen said effects.
Not having text speed up or cutscene skipping is a very VERY big flaw in games with heavey text or long cutscenes. I will never play the bouncer thanks to this as well as a few other games.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 18, 2007, 11:24:30 am
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.

Once you have beaten a game you pretty much know the story and wish to get by parts you remember to a T. Its like making unskippable cutscenes, just plain bad programming. And what if you die and have to go through the same scene AGAIN? Blah gives me a headache just thinking about it. This is why I outright stopped playing some games thanks to having to go through a long part of the game again after dying (Sometimes my fault for not saving but most of the time their fault for not putting a save point between some things).
Basicly if they are using the text speed up hack they would have beaten the game before and thus have seen said effects.
Not having text speed up or cutscene skipping is a very VERY big flaw in games with heavey text or long cutscenes. I will never play the bouncer thanks to this as well as a few other games.
Well, after all, I was talking from the point of view of the translator.
Had we add the max-speed option in our translation, it could have been used by people who don't know english and are trying the game for the first time in italian, and it could ruin the game experience.

In your case, it's a bit different.
If you really want it, you can simply use an AR code (and, if you don't have a real AR, a freeware boot disk will allow you to imput the code).
Besides, you can also use the text speed code with a Joker code, so that the "cheat" will be activated only by pressing R2 (or Select of what you want), instead of having it active during the whole game.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 18, 2007, 12:00:09 pm
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.

Once you have beaten a game you pretty much know the story and wish to get by parts you remember to a T. Its like making unskippable cutscenes, just plain bad programming. And what if you die and have to go through the same scene AGAIN? Blah gives me a headache just thinking about it. This is why I outright stopped playing some games thanks to having to go through a long part of the game again after dying (Sometimes my fault for not saving but most of the time their fault for not putting a save point between some things).
Basicly if they are using the text speed up hack they would have beaten the game before and thus have seen said effects.
Not having text speed up or cutscene skipping is a very VERY big flaw in games with heavey text or long cutscenes. I will never play the bouncer thanks to this as well as a few other games.
Well, after all, I was talking from the point of view of the translator.
Had we add the max-speed option in our translation, it could have been used by people who don't know english and are trying the game for the first time in italian, and it could ruin the game experience.

In your case, it's a bit different.
If you really want it, you can simply use an AR code (and, if you don't have a real AR, a freeware boot disk will allow you to imput the code).
Besides, you can also use the text speed code with a Joker code, so that the "cheat" will be activated only by pressing R2 (or Select of what you want), instead of having it active during the whole game.

Then why not hack the game so the "cheat" is active and turned on and off with a press of r2? It could work quite well because it does not HAVE to be used.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Sephiroth 1311 on April 18, 2007, 05:11:52 pm
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.

Once you have beaten a game you pretty much know the story and wish to get by parts you remember to a T. Its like making unskippable cutscenes, just plain bad programming. And what if you die and have to go through the same scene AGAIN? Blah gives me a headache just thinking about it. This is why I outright stopped playing some games thanks to having to go through a long part of the game again after dying (Sometimes my fault for not saving but most of the time their fault for not putting a save point between some things).
Basicly if they are using the text speed up hack they would have beaten the game before and thus have seen said effects.
Not having text speed up or cutscene skipping is a very VERY big flaw in games with heavey text or long cutscenes. I will never play the bouncer thanks to this as well as a few other games.
Well, after all, I was talking from the point of view of the translator.
Had we add the max-speed option in our translation, it could have been used by people who don't know english and are trying the game for the first time in italian, and it could ruin the game experience.

In your case, it's a bit different.
If you really want it, you can simply use an AR code (and, if you don't have a real AR, a freeware boot disk will allow you to imput the code).
Besides, you can also use the text speed code with a Joker code, so that the "cheat" will be activated only by pressing R2 (or Select of what you want), instead of having it active during the whole game.

Then why not hack the game so the "cheat" is active and turned on and off with a press of r2? It could work quite well because it does not HAVE to be used.
Use this code and you'll be fine:

D0059374 0002
300B21D6 0001

Press R2 before a dialogue box and the text will be much faster.

If you don't have a boot disc or a real AR, just download the Xploder from here (http://www.megagames.com/psx/psx_utils_bootcd.shtml).

If you don't like it, just do the hack by yourself.
We're not at your service.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 18, 2007, 07:06:55 pm
I'm sorry but for a 300+mb patch this is a bit too little here, if it had something like everyones "text speed up" suggestion or a few more extras I would consider this patch worth while but as is its not. I hope you don't take this as an insult its just my opinion and hopfully you will gain something from this or if you don't agree with me will ignore it.

Mh, the japanes2chines patch has the text speed hack (and also, by pressing R2, the camera "flies" in the sky to show a complete map of the zone you are at the moment, but this makes the game easier), but, IMHO, one should not alter what the creators had in mind.

If you used the text speed option, you'd loose special text effects, such delays, accelerators (and pathos too, IMHO).

Xenogears is not a game meant to be played quickly.

Once you have beaten a game you pretty much know the story and wish to get by parts you remember to a T. Its like making unskippable cutscenes, just plain bad programming. And what if you die and have to go through the same scene AGAIN? Blah gives me a headache just thinking about it. This is why I outright stopped playing some games thanks to having to go through a long part of the game again after dying (Sometimes my fault for not saving but most of the time their fault for not putting a save point between some things).
Basicly if they are using the text speed up hack they would have beaten the game before and thus have seen said effects.
Not having text speed up or cutscene skipping is a very VERY big flaw in games with heavey text or long cutscenes. I will never play the bouncer thanks to this as well as a few other games.
Well, after all, I was talking from the point of view of the translator.
Had we add the max-speed option in our translation, it could have been used by people who don't know english and are trying the game for the first time in italian, and it could ruin the game experience.

In your case, it's a bit different.
If you really want it, you can simply use an AR code (and, if you don't have a real AR, a freeware boot disk will allow you to imput the code).
Besides, you can also use the text speed code with a Joker code, so that the "cheat" will be activated only by pressing R2 (or Select of what you want), instead of having it active during the whole game.

Then why not hack the game so the "cheat" is active and turned on and off with a press of r2? It could work quite well because it does not HAVE to be used.
If you don't like it, just do the hack by yourself.
We're not at your service.

I myself do not even like the game and don't really care either way. Basically I was just giving a suggestion. no need to get high a mighty with the "We are doing this because we want to, we're not at your service" stuff.
I almost didn't say anything because way to many people get snippy and think I am demanding something or badmouthing their stuff. Sorry pal but I'm just suggesting not requesting.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Nightcrawler on April 18, 2007, 07:48:11 pm
Enough. Quit your bickering. Use the cheat, don't use the cheat, hack in the cheat, don't hack in the cheat. Whatever. There's no need to discuss it further and degenerate this otherwise healthy topic.  :police:
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 19, 2007, 05:29:22 am
Enough. Quit your bickering. Use the cheat, don't use the cheat, hack in the cheat, don't hack in the cheat. Whatever. There's no need to discuss it further and degenerate this otherwise healthy topic.  :police:

Dude that smileys awesome but tottally defeats its own point seeing as its hardly imposing and or enforcing. :P
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Spikeman on April 19, 2007, 06:02:21 am
Oh, it is, it is... :-[
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Nightcrawler on April 19, 2007, 09:00:20 am
Enough. Quit your bickering. Use the cheat, don't use the cheat, hack in the cheat, don't hack in the cheat. Whatever. There's no need to discuss it further and degenerate this otherwise healthy topic.  :police:

Dude that smileys awesome but tottally defeats its own point seeing as its hardly imposing and or enforcing. :P

It's a sign of friendly enforcing. It also means unfriendly enforcing will follow if more enforcement is needed. :P
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 19, 2007, 02:54:08 pm
Enough. Quit your bickering. Use the cheat, don't use the cheat, hack in the cheat, don't hack in the cheat. Whatever. There's no need to discuss it further and degenerate this otherwise healthy topic.  :police:

Dude that smileys awesome but tottally defeats its own point seeing as its hardly imposing and or enforcing. :P

It's a sign of friendly enforcing. It also means unfriendly enforcing will follow if more enforcement is needed. :P

But we don't have a unfriendly enforcment smiley. Well unless this works  >:( >:( >:( >:( >:( >:(
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Nightcrawler on April 19, 2007, 05:26:59 pm
Enough. Quit your bickering. Use the cheat, don't use the cheat, hack in the cheat, don't hack in the cheat. Whatever. There's no need to discuss it further and degenerate this otherwise healthy topic.  :police:

Dude that smileys awesome but tottally defeats its own point seeing as its hardly imposing and or enforcing. :P

It's a sign of friendly enforcing. It also means unfriendly enforcing will follow if more enforcement is needed. :P

But we don't have a unfriendly enforcment smiley. Well unless this works  >:( >:( >:( >:( >:( >:(

We don't need one. With unfriendly enforcement, actions speak louder than words or smilies. ;)
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 20, 2007, 03:04:09 am
this is cool. ok not to sound ignorant, but why didn't you just insert english text into the japanese version, this way it would have EVERYTHING original without and chance of error. Just curious.

Maybe because it',, be easier to find a US game and create an ISo from it, than dload the Japanese game to patch it... well, at least i'm lucky, i have the US Iso somewhere...  :-\

ah, I see, well I figure most people are downloading it either way, and both are available. Thanks for pointing that out though, as long as it's accurate and the author doesn't mind the extra work, it's all good.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 20, 2007, 03:59:27 pm
  • Controls are put back to the original Japanese controls.
I never found the controls to be a problem. I was quite used to a custom style I had set up with Chrono Trigger at the time. In fact, the only gripe I had with the controls is when jump wouldn't work cause it was loading a battle. Was that fixed?

Quote
  • Audio in the Full Motion Videos is in Japanese with English subtitles.
  • Voices in the game are back to the original Japanese ones (in battles + certain cutscenes).
Uh oh... First, these VA's aren't bad. You haven't heard bad until you here Precis in Star Ocean 2. ::) And even then it was possible to tolerate since you are never really forced to use her. I get the feeling this one is more of a "US versions always make crappy dubs, must be elitist" point of view.

Quote
  • The weight unit in character's stats is back to kilos (.kgs instead of .lbs).
I can see both sides to this one, and really it's a matter of preference. :D

Quote
  • Emeralda's icon eyebrow transparency is corrected.
That's why her eyes look like that?

Quote
  • The selection arrow in shop menus doesn't overlap choices (Buy, Sell, Exit) anymore.
And of course my save file is on disc 2, not easy to check. Where was a shop in this disc...? Seems like a non-issue though, but I don't remember for sure. Anybody have a screenshot of this?

There were some issues that game could've seen addressing, and it doesn't sound like this patch does that. For now, I'll pass.

It's been a while since you've heard the FMVs in XenoGears then... it easily equals SO2.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on April 23, 2007, 12:08:29 am
You mean the four seconds of character-based FMV in the game? Something like that. What little FMV exists is mainly shots of mechanical stuff.

Xenogears is TORTURE to play through a second time, even though playing through it once means you're confused most of the time. The text speed is by far the worst aspect, though the rather bland localization comes in a close second.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 23, 2007, 09:39:14 pm
You have to admit though, those are some pretty fuckin' bad four seconds.

plus it's morel ike.... a minute or so.

Makes me glad XenoGears wasn't a PS2 game. Those 30 seconds would have been at least ten minutes. It would have KH2(Well, Aerith and Cid to be exact) all over again.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 23, 2007, 10:01:37 pm
You have to admit though, those are some pretty fuckin' bad four seconds.

plus it's morel ike.... a minute or so.

Makes me glad XenoGears wasn't a PS2 game. Those 30 seconds would have been at least ten minutes. It would have KH2(Well, Aerith and Cid to be exact) all over again.

/offtopic

why the @%$#! did the FFVII Cid become the standard in KH! ~PUKE~

/ontopic
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 23, 2007, 10:03:54 pm
I have no problem with that.

I have a problem with making him like a 19 year old guy from Kentucky. He should sound like he's in his early forties and has been through some shit.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 23, 2007, 10:13:26 pm
yeah, the localization team THINKS they are hitting their target audience.

does anyone know if the voice acting was better in the jap version? I just might find out if they force me to import Final Mix+
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 23, 2007, 11:39:39 pm
I like ff7 Cid! Him and Zack are the only good things I take away from that game. Tho yes hes not as crothity and grump in kingdom hearts. HE SHOULD BE SHOUTING STUFF LIKE SIT DOWN AND DRINK YOUR GODDAMN TEA!
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: butane bob on April 26, 2007, 12:50:00 am
Anyone else have problems with this patch on pSX 1.11? I get only a few mins in and it pauses... as if i'd hit the start button... but i didn't, and it won't unpause it's just stuck there. o_O
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on April 26, 2007, 04:49:44 am
yeah, the localization team THINKS they are hitting their target audience.

does anyone know if the voice acting was better in the jap version? I just might find out if they force me to import Final Mix+

Final Mix+ has English voice acting :huh:... Well, in KH2 anyway.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Suzaku on April 26, 2007, 10:49:23 am
Yep. Chain of Memories has Japanese, though. But I'm not all that sure as to how many of the Square characters show up in that.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 26, 2007, 07:58:22 pm
what I meant was not that if I imported that it would only be in Japanese, only that if I'd wait for a local release if they are doing one, but if not I'll just buy a freeloader. Either way, the issue wasn't getting it in english, but that when I do get it, HOWEVER I DO, I'll get the japanese voice choices to, and when I do, then I can compare.

make sense now?

edit: ok I reread you guys' posts, and now I'm confused, does the jap version of Final Mix+ ONLY have English voices? I thought there would be an option...
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Suzaku on April 26, 2007, 08:03:50 pm
English voices ONLY on KHII in Final Mix +

Same deal as the original KH FInal Mix, and FFX and X-2 International versions. The text is all in Japanese, though.

The Chain of Memories remake in FM+ does have all Japanese voices.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Gemini on April 26, 2007, 08:23:15 pm
edit: ok I reread you guys' posts, and now I'm confused, does the jap version of Final Mix+ ONLY have English voices? I thought there would be an option...
Sadly no, there isn't any option for enabling Japanese or American voices, probably because single layer DVDs have not enough space to hold both.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on April 27, 2007, 03:19:01 am
I have played a bunch of graphic adventures on CDs... I wonder if they really can't fit it all in a DVD...

Actually, I really doubt they can't fit both languages in a DVD.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 27, 2007, 04:20:00 am
When you render the cut scenes to match the dialog flowing out of peoples' mouths, yes, you will have trouble.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 27, 2007, 09:56:59 am
When you render the cut scenes to match the dialog flowing out of peoples' mouths, yes, you will have trouble.

Not many rerender lip motions for other languages, they usually just make the lip motions move as if it could be just about anything coming out of their mouthes.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Suzaku on April 27, 2007, 10:25:51 am
Except that the Kingdom Hearts games do re-render the lip motions. I don't recall if they did that for FFX-2, though.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Piotyr on April 27, 2007, 10:41:48 am
Except that the Kingdom Hearts games do re-render the lip motions. I don't recall if they did that for FFX-2, though.

As I said, not many. I did not say none do.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 27, 2007, 04:34:59 pm
yes, most games characters just say watermelon repeatedly, at least that's what you're supposed to lip if you are singing and forget the words.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on April 27, 2007, 06:34:17 pm
KH and KH2 did lip-synch correctly in many of the cutscenes (not all, some of them just had a little black hole for the mouth that opened and closed). They drew 2D textures on the 3D models. Those are much easier to reanimate than redoing 3D animation with full models (like FFX has).

To the best of my knowledge, no 3D effort (game, movie, what have you) has ever been reanimated to match a new dub. Even regular animation generally doesn't, though there are a few techniques to at least make some of it closer to the new language.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on April 28, 2007, 02:41:45 am
When you render the cut scenes to match the dialog flowing out of peoples' mouths, yes, you will have trouble.

I sure lip motions occupy even less space then the audio.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 28, 2007, 10:04:45 pm
*Smacks forehead.*
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on April 29, 2007, 01:01:03 am
The difference is that having audio which the target audience can't understand is a big difference in quality of experience. Having lip motions act differently, by and large, isn't, and therefore isn't worth the cost of reanimating every single mouth movement.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 29, 2007, 01:50:58 am
Look, people. They redid the lip motions on all scenes where the lips actually moved.

This isn't a separate piece of data. It's included in the entire scene. To have lip motions matching japanese and english voices, they'd have to have two scenes.

Plus, you forget the FMVs. Those would most certainly have to be duplicates, even if the others weren't. Square doesn't want to go with a duel-layer disc(For reasons of cost and cheapassness), so it's not gonna happen.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on April 29, 2007, 09:50:36 am
Actually, the FMVs wouldn't have to be duplicates. FMVs are never redone for translation purposes. It'd be too prohibitive to re-animate and re-render all those scenes from scratch. Just the overlaid audio is done differently.

I'm not sure how the lip motions are stored in KH; as I said, it's just 2D animations overlaying a 3D model. Who knows how "hardcoded" they are in a scene? But the main problem would indeed be the two different sets of audio clips; there's no way there's room for both of them.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 29, 2007, 06:39:00 pm
Have you played Kh2? the FMVs(the three of them that exist.) have lip motions matching the words exactly.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on April 30, 2007, 02:15:59 am
Actually, the FMVs wouldn't have to be duplicates. FMVs are never redone for translation purposes. It'd be too prohibitive to re-animate and re-render all those scenes from scratch. Just the overlaid audio is done differently.

I'm not sure how the lip motions are stored in KH; as I said, it's just 2D animations overlaying a 3D model. Who knows how "hardcoded" they are in a scene? But the main problem would indeed be the two different sets of audio clips; there's no way there's room for both of them.

I've Square redoing lip motions in FMVs in every game that needed it. And, in KH it's not every time they use "pixel mouths"... Some months are fully rendered.

And I still think you can fit both languages easily :P.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on April 30, 2007, 02:21:08 am
Not if you've already filled up the disc.

Which is the point and stuff.

The fact that they're too cheap to go for a damn duel-layer disc is quite irritating.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Panzer88 on April 30, 2007, 08:43:30 pm
The fact that they're too cheap to go for a damn duel-layer disc is quite irritating.

what they should do is be equally as cheap ass and just have a double sided DVD, I wouldn't complain. It's better than not adding the features.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on May 01, 2007, 02:47:19 am
Argh... Ok, if they really filled up the DVD, then I suppose you can't do shit. Fine.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 01, 2007, 11:41:13 pm
Quote
Have you played Kh2? the FMVs(the three of them that exist.) have lip motions matching the words exactly.

They didn't seem to be perfect. I was under the impression that they simply recorded the sound very carefully to match the existing FMVs. Similar to what they did in FFX... Wakka's first FMV line fit perfectly - but sounded very odd in English. "You wanna...try that move...one more time?"
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Animae on May 02, 2007, 06:18:51 pm
Quote
Have you played Kh2? the FMVs(the three of them that exist.) have lip motions matching the words exactly.

They didn't seem to be perfect. I was under the impression that they simply recorded the sound very carefully to match the existing FMVs. Similar to what they did in FFX... Wakka's first FMV line fit perfectly - but sounded very odd in English. "You wanna...try that move...one more time?"
Thats probably what they did. Yes it sounded extremely odd, like he was chocking on water or something.

Actually, I hope that in future games, the localization team will alter the lip motions in at least the in-game graphics, so that the voice actors have more freedom in their actual acting. I believe the actors have a hard time matching the words with the lip motion, and -voila- "bad" voice acting.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 02, 2007, 11:24:36 pm
Apparently the voice actress for Yuna tried to match the lip movements too much, which is why she sounds so strange in FFX. I think they told her to lay off it in FFX-2, which is why she sounds much more natural there.

2D "style" graphics (such as KH2) are much easier to reanimate, so those sorts of games probably will have more of that. I don't see the cost being worth it to reanimate 3D sequences.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on May 04, 2007, 12:03:12 am
*Bangs head against the wall until brain damage occurs.*

At. Least. 40%. Of. KH2's. Animations. Were. Full. Animations. Not. 2D. Textures.

Especially during the whole Radient Garden event that marks the halfway point in the game.

I've been saying this for two pages, people...
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 06, 2007, 12:18:19 am
The animations are still 2D. Those aren't 3D models being animated when the mouths move (other than a tiny bit of up/down movement). I know that there's two styles of animations in KH2, but in both of them the lips are a 2D animation.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Lilinda on May 06, 2007, 12:29:46 am
not when the rest of the face moves with it...
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 07, 2007, 11:43:37 pm
The face just moves up and down. I can pretty much guarantee you that they didn't redo that for an English release.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on May 08, 2007, 04:48:51 am
The animations are still 2D. Those aren't 3D models being animated when the mouths move (other than a tiny bit of up/down movement). I know that there's two styles of animations in KH2, but in both of them the lips are a 2D animation.

I didn't play KH2, but I played the first one and there are plenty of scenes with fully rendered months. Unless KH2 has worse graphics than the first game, I'm pretty sure you're wrong.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 08, 2007, 11:33:43 pm
FMVs had full 3D mouths, yes, but not the scenes (and the vast majority of scenes were not FMVs).

It looks very good, but as far as I can tell, that's a 2D mouth being animated on top of a 3D model. It's very difficult to get movement like that (with teeth appearing and disappearing) looking natural in a cartoony model when it's all in 3D.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on May 09, 2007, 02:01:06 am
I'm not talking about FMVs... I'm not stupid, damn it.

I give up, you must be blind.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Animae on May 09, 2007, 01:51:08 pm
I believe The Spoony Hou has a point.. I recently played through KH2, and I think I know what you mean. I'll be back with some screens later if I can find some.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Rhys on May 22, 2007, 02:26:25 pm
Cidolfas they have both Hi-res and Low-res models for KH2, the Hi-res ones have 3d mouths that ARE animated during cutscenes, in KH1 they're not used as much as they are in KH2 - pretty much voice acted cutscene in KH2 has full 3D animated mouths that are lipsynced to the voice acting.

Just to prove this, here's a cutscene where they're used constantly:
http://youtube.com/watch?v=KBgm73siqY4
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: The Spoony Hou on May 24, 2007, 04:06:08 am
You know what's funny? We got into this stupid discussion about rendered mouths because I was insisting that you could fit both languages in a DVD. And, guess what...

You can. Square did it. If you finish both KH2FM and Re:CoM, you can watch the cutscenes in both languages. With Japanese dubbing in the new scenes.
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Cidolfas on May 26, 2007, 10:51:26 pm
Hmm. I stand corrected. *blushes*
Title: Re: ROM Hacks: Xenogears 2.0 Patch released!
Post by: Rai on May 27, 2007, 06:19:50 pm
So this is basically Xenogears with everything Japanese except for the text brought back, with a few enhancements.