Romhacking.net

Romhacking => Newcomer's Board => Topic started by: rari_teh on November 26, 2021, 01:03:23 am

Title: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: rari_teh on November 26, 2021, 01:03:23 am
Quick question: I’ve made a hack for a Mega Duck game that disables the timer (which is arguably needed to complete the game as at least one level does not seem to be completable in 300 seconds even if played optimally). The problem with the Mega Duck is that it’s only emulated by MAME, which doesn’t seem to support cheats for the platform, and as far as it is known there has never been a cheat device released for the physical system either. With this in mind, would this hack be allowed on the site?

On that note, how can I submit a hack for a game whose platform isn’t listed?
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: mkwong98 on November 26, 2021, 03:13:07 am
If you look at the improvement hack on this site, many of them reduce the difficulty of the game, so I think you can categorise yours as one of them.
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: goldenband on November 26, 2021, 10:12:32 am
Quick question: I’ve made a hack for a Mega Duck game that disables the timer (which is arguably needed to complete the game as at least one level does not seem to be completable in 300 seconds even if played optimally).

Very interesting! Would you mind providing more details?

I find it fascinating when games literally can't be completed (see also: Flipull for Game Boy, Stage 49). It ought to be documented so future generations don't bang their head against the wall, even a wall as wonderfully obscure as the Mega Duck.
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: Jorpho on November 26, 2021, 10:53:30 am
see also: Flipull for Game Boy, Stage 49
Gee, I hadn't heard of that before. Do you have more information? I found this Japanese article with accompanying Youtube video (https://lab70686-seesaa-net.translate.goog/article/408515750.html?_x_tr_sch=http&_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=nui), though it's not entirely clear and I'm wondering if it got fixed in international versions.

Guru Larry has a few neat examples, as in https://www.youtube.com/watch?v=0mn-4y8YrU4 .
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: FAST6191 on November 26, 2021, 11:33:34 am
Stock MAME might not do cheats (and even sometimes struggles with modified images) but there are forks, and while I can't speak to MAME then for many other emulators (and PC games in general) external cheat programs are a popular thing with a long history here. Emuhaste, artmoney, cheat engine being the more noted of these but many hex editors will attach to memory, and Scanmem, GameConqueror, Bit Slicer, iHaxGamez and Squalr form many others. You could even program your own fairly easily (it is arguably what many PC trainers are).
Can get tricky when MAME updates versions and because compilers the location of the emulated system's memory changes but they are usually easy enough to find (assuming there are no simple tells then a savestate to compare to a hex editor memory dump of the whole program will usually do the job) so in turn you can define an offset instead (and maybe a pointer read in case it is one of those weird emulators that dynamically assigns memory locations).
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: goldenband on November 26, 2021, 12:33:45 pm
Gee, I hadn't heard of that before. Do you have more information? I found this Japanese article with accompanying Youtube video (https://lab70686-seesaa-net.translate.goog/article/408515750.html?_x_tr_sch=http&_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en-US&_x_tr_pto=nui), though it's not entirely clear and I'm wondering if it got fixed in international versions.

The bug is definitely present in North American versions too (can't speak to any other regions). A couple people or websites trying to "beat every Game Boy game" have run into it, e.g. a brief discussion in the 2020 Game Boy thread at Video Game Sage (https://www.videogamesage.com/forums/topic/2014-beat-every-game-boy-game-2020-225497/?do=findComment&comment=126169).

There's also another Flipull playthrough on YouTube that appears to use the NA version (https://www.youtube.com/watch?v=9ml_c7XU-YQ) (notice "TAITO" vs. "TAITO CORP" on the title screen -- the Japanese ROM has the latter), and runs into the same issue at Stage 49.

As for the underlying cause, I don't know and wish I did. I'm sort of surprised that the US and Japanese ROMs are different, but beyond the title screen modification, apparently there are a lot of little 1-byte changes throughout the whole thing, as well as conversions of large swathes of $FF to $00 (or vice versa). It'd be interesting to find out what the differences are but there's nothing on TCRF about it, sadly.

I'd have to imagine the fix is fairly simple, but will the Game Boy port then end at Stage 50, with a proper ending like the Famicom version has (https://youtu.be/EqFrEjQ73c0?t=2255)? Or did they pull the kind of move Guru Larry talks about, and leave Stage 49 bugged out to avoid implementing the ending? :D
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: rari_teh on November 26, 2021, 01:34:19 pm
Very interesting! Would you mind providing more details?

I find it fascinating when games literally can't be completed (see also: Flipull for Game Boy, Stage 49). It ought to be documented so future generations don't bang their head against the wall, even a wall as wonderfully obscure as the Mega Duck.

Sure! It’s a game called Dice Block, which has only been released as part of a multicart called Mega Duck 4-in-1 (sold just as Four in One in the regions where the console was called Cougar Boy, yet the ROM was exactly the same). Sachen later ported it to the Game Boy together with all their other Mega Duck games, since both consoles had very similar architecture – while I know for a fact that they altered some games for the DMG release, Dice Block still has the impossible level. I’m actually thinking of writing a blogpost about this game, not only to point this out but also to explain how the game works since it’s not very intuitive, there are no scans of the manual available and all gameplay videos I’ve been able to find consisted of people trodding about the first level without knowing what to do. Once you get the hang of it and disable the bloody timer, it’s actually quite fun.
Title: Re: Are cheat hacks allowed if no emulator for the platform supports cheats?
Post by: goldenband on November 26, 2021, 03:59:57 pm
Sure! It’s a game called Dice Block, which has only been released as part of a multicart called Mega Duck 4-in-1 (sold just as Four in One in the regions where the console was called Cougar Boy, yet the ROM was exactly the same). Sachen later ported it to the Game Boy together with all their other Mega Duck games, since both consoles had very similar architecture – while I know for a fact that they altered some games for the DMG release, Dice Block still has the impossible level. I’m actually thinking of writing a blogpost about this game, not only to point this out but also to explain how the game works since it’s not very intuitive, there are no scans of the manual available and all gameplay videos I’ve been able to find consisted of people trodding about the first level without knowing what to do. Once you get the hang of it and disable the bloody timer, it’s actually quite fun.

Thanks for this! The fact that it's available on the Game Boy (and/or Game Boy Color), still with the same bug/issue, adds a layer of interest since a lot more people play GB/GBC. If you do write a blog post I'd be pleased to read it. :)