in FF6, Strago plays the blue mage role with his 'lores'. there's plenty guides on that (like here (https://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/35612), here (https://gamefaqs.gamespot.com/snes/554041-final-fantasy-iii/faqs/31096) or here (https://finalfantasy.fandom.com/wiki/Lore_(Final_Fantasy_VI))).
in FF8, Quistis learns blue magic for her limit breaks. ff8 is quirky, so it works a bit different here, and she learns blue magic by using items, not by fighting enemies. but the main principles still stand, and she still gets the role staples like big guard, aqua breath or w/e. here (https://finalfantasy.fandom.com/wiki/Blue_Magic_(Final_Fantasy_VIII))'s a list.
in FF9, Quina takes the role. s/he learns blue magics by eating enemies, and here (https://steamcommunity.com/sharedfiles/filedetails/?id=665382782)'s a guide on that.
in FF10, Kimahri learns blue magics from the enemies by using his lancet skill, and can then use them for his overdrives. they're called Ronso rages in this game, and here (https://steamcommunity.com/sharedfiles/filedetails/?id=682967292)'s a nice guide about this.
in FF10-2 you get back a dedicated blue mage role (gun mage) for all party members. so it's back to the classic approach, and works just like you'd remember from the earlier games. i.e. a gun mage gets hit with a learnable enemy skill, and she learns it for her skillset. here (https://gamefaqs.gamespot.com/ps2/562386-final-fantasy-x-2/faqs/27313)'s a guide.
the later installments have a blue mage role too, but you didn't ask about these, so there ya go. but they're still using the role and experimenting with it. even in FFXIV, playing a blue mage is lotsa fun too. and no, i don't think a blue mage is a waste of time, it's generally pretty fun to play.
as for my favourite blue magic, it's white wind i guess, just because it's often the best available healing spell, if a bit situational.
Sorry didn't know there was a warning that someone is interupting.what spinoffs? o_O these are all in the main series mate.
November 14, 2021, 09:22:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Huh I'm talking main series so don't bring up side stories or spin offs and also Quina is male and you are to say he his him so don't say s/he Quina can't equip womens armor.
Aside from that, I never used ... Kimhari.I guess you mean for "Blue Magic". That game gives everyone a specific role, which feels nice at first to acknowledge the whole cast but then battle turns into a rotation chore. Call Wakka every time you see a flying enemy, etc.
I guess you mean for "Blue Magic". That game gives everyone a specific role, which feels nice at first to acknowledge the whole cast but then battle turns into a rotation chore. Call Wakka every time you see a flying enemy, etc.the game is divided into two distinct parts. the pre-airship part is a linear main story section, where you use distinct, specialised characters. the summoner and her guardians are all pretty unique characters (if a bit shallow or one-sided), and i feel their restricted roles kind of work here, resonate with the theme of pilgrimage and all, even if it does feel like a chore at times. but it plays well with the serious mood of this game, a pilgrimage is restrictive by definition, and shouldn't be too much fun. anyway, there's still some opportunity to switch roles, but it's tough and not worth it at this point with limited backtracking, scarce resources and all.
Tactics Advance had some really cool spells attatched to play around with. They're mostly built for non-mages for some reason, because only a couple of spells actually used the magic stat in a way that mattered. So you can easily make a Paladin setup using Blue Magic for much better support options than White on the same build for example. If you didn't have a beastmaster it was very hard learn them though, so I don't always use them or find reason to build one. I really wish it wasn't locked into humans either, Blue Mage would sure be more useful to a Bangaa than a Bishop.In that case, shouldn't Beastmaster belong to the Bangaa too? Makes more sense there, since Nu Mou Beastmaster is useless against non-monsters. At least on a Bangaa you can treat it like a warrior class.
In that case, shouldn't Beastmaster belong to the Bangaa too? Makes more sense there, since Nu Mou Beastmaster is useless against non-monsters. At least on a Bangaa you can treat it like a warrior class.Good point. Beastmaster was also weird on Nu Mu because it's physical based for some reason. Technically you could just have Morpher be there from the get-go in job selection and have it be the Sage requirement, and no one would be the wiser.
I can certainly see the potential there (and it is not like we have not seen a thousand hacks play with such systems for similar reasons) but how you would avoid it being overpowered whilst also making people want to play it vs having specialists, or everybody having similar powers by one means or another, I don't know.That's just an example from FFT, there would be a different set of things you could manipulate in other games.
For your suggested changes to the other mage classes, you should check out my patch "Final Fantasy Tactics: Emergence". I am pretty happy with how I was able to handle the White (healing), Black (attacking), Green (debuffs), Purple (buffs) Magicks, by focusing on specializing those classes. I turned the Squires into Red Mages (a little of everything), and the Orators into a class that could directly affect Faith/Brave/PA/MA/SP.I downloaded it a few months ago, just have such a lack of motivation and disgust at doing anything on a screen that I haven't got around to it.
I REALLY tried to create a Blue Mage. Originally, that's how I redesigned Luso's special class. Ultimately though, the game system doesn't support it. In order to make an effective Blue Mage in the Tactics engine, you need to block off access to nearly all equipment. There is only one character who is set up for this, and that is Reis. She has to be set up like this, because she uses the Dragon Breath abilities. So, in lieu of a true Blue Mage, I was able to make Reis learn the Hydra's "Tri" abilities on contact.FFT Blue Mage requires you first rebalance or just redo monster stats and skills. Monster skills are designed for high PA and absurdly high (2 to 5 times higher than human) MA. You need to literally make a spreadsheet with graphs and charts so you can plot out the hit rates and damage at each level for your stats, for every skill, for every monster (or monster archetype, if you do that).
Back on topic, are there any good Blue Mages outside of the FF series?Technically Kirby does it in the Quina fashion. That's the only one I can think of. Brave Fencer Musashi Does a similar thing to that.
Technically Kirby does it in the Quina fashion. That's the only one I can think of. Brave Fencer Musashi Does a similar thing to that.Legend of Legaia does something like that too.