Romhacking => ROM Hacking Discussion => Topic started by: Kirb-Star on August 09, 2021, 10:02:27 pm

Title: Kirby's Adventure Help with some restorings
Post by: Kirb-Star on August 09, 2021, 10:02:27 pm
Hello, this is my first post for the forum, but I've been in this site for a couple years now.
Anyhow, I need some help, as I'm working on a hack for Kirby's Adventure, and need the help of a more well-versed coder/modder for a couple tweaks:

First off, I want to change the logo back to the original graphics from the JP version, as the USA one removed many usable tiles for the logo, and I wanted to create a new logo using the japanese version's title data.

I'd like to know if someone could reverse-engineer the JP rom's title data and restore the tileset back to normal on my romhack rom? Since i really want to use the original's logo instead.
Also if there is a way to get the normally unused Cannon Icon loaded in the game, by reverse engineering the french rom's data.

This is the link to the patch rom I'd like to have modified. (

I'm willing to commission someone about reverse-engineering this if necessary (nearby 20 bucks is what I offer). Feel free to contact me on twitter if there's very specific questions you want to ask me, as I'm much more active there:

Sorry if this is breaking any rules, I just don't know many places to ask this in.

(I'd also like to know if it's possible to modify the extra mode as to allow alternate palette swaps, but I'm not sure if this would be feasible).
Title: Re: Kirby's Adventure Help with some restorings
Post by: Kirb-Star on August 22, 2021, 02:22:52 am
Bumping this topic, I've halted progress on the romhack as I left the unfinished patch in here, so I'd like to know right away if someone wants to help me reverse engineer the title screen code or not.

I've got 20 bucks in reward via Paypal, so I'll appreciate any help someone provides to me about restoring the jp version's title screen