Romhacking.net

Romhacking => ROM Hacking Discussion => Topic started by: -pepodmc on March 09, 2021, 02:49:03 pm

Title: Built To Win nes translation improvement
Post by: -pepodmc on March 09, 2021, 02:49:03 pm
I made a spanish translation of the game "Built to Win" released in 1990 for Nes.

https://www.romhacking.net/translations/5993/


And i want to improve it.
i never learned how find and use pointers. Before when i had space problems, i used Tile Layer pro to modify some letters,Signs or simbols and adapted them. But as a result, some letters look smaller:

(https://www.romhacking.net/translations/nes/images/5993screenshot3.png)

I mean, it gets the job done, but its not the perfect way of doing a translation. And sometimes it introduces some small graphic bugs.

So i started reading "The Mad Hacker's Guide to Pointers"

https://www.romhacking.net/documents/47/

But i still cant make it work. If someone can help me a little with this so i can improve my translation it will be very appreciated!!

At least with this game so i can take it as an example for future translations.