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Romhacking => Personal Projects => Topic started by: sorrow on March 02, 2021, 01:08:54 am

Title: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 01:08:54 am
This project is now released and can be found here:
http://www.romhacking.net/hacks/5848/

Hello everyone.  I've mostly been messing around with Music Hacking for Castlevania Harmony of Dissonance for a while now, but I know that one of it's most popular hacks is Castlevania HOD: Revenge of the Findesiecle.

*Full credit for this AMAZING hack goes to PUNKEMNX & TonyJih*

The Revenge of the Findesiecle hack is only compatible with the Japanese Castlevania: Byakuya no Concerto.  I unfortunately only know English, but have always wanted to be able to play this hack on the USA version so that I could understand it.

Alas, I am also very much a newb in the realm of rom hacking.  HOWEVER, messing around with Music Hacking has helped me learn about pointers and so I couple of weeks ago I wondered if maybe, rather than try to translate the hack, would it be possible to transfer the relavanet new data over to the USA Version and change some pointers around?

*PREFACE - I did all of the below ONLY with a HEX Editor, I have absolutely ZERO knowledge of Assembly or .asm programming or how to use no$gba to debug, but would very much love to eventually learn all of the above as I continue in my Computer Science program.*

So, using comparisons and HxD, I started to transfer data over a little bit at a time, and do some loading to see if the game still worked.  After a few changes, the game started to break, and I got discouraged, but still pressed forward.

Suffice to say, after A LOT of comparison, and changing pointers, I have been very CLOSE to successful!

But there are some caveats.  In the transfer, I have been able to get ALL of the added characters to load, but there are just a few things preventing it from being a full on USA version of the hack.

Examples of early issues that have since been fixed:

*Transferring data originally led to the Nintendo Screen and USA Title Screen having a broken version of the Japanese screen, but this was corrected by utilizing the USA data for that section instead.

Initially Broken:
(https://cdn.discordapp.com/attachments/720310490646970379/816157230068006942/1._Broken_USA_Logo.gif)

Fixed:
(https://cdn.discordapp.com/attachments/720310490646970379/816157284089724948/2._Fixed_USA_Logo.gif)

*Pausing the game was broken after loading extra characters.  Pressing Start would just simply reset the game:

(https://cdn.discordapp.com/attachments/720310490646970379/816157332232863856/3._SIMON_and_MARIO_Reset_on_Pause.gif)

*The Julius extra character was not able to hit anything with his whip. 
(https://cdn.discordapp.com/attachments/720310490646970379/816157374050074624/4._Julius_NO_HIT.gif)

This was fixed when I realized that some of the data that I believed to be "Pointers" were actually not pointers, and thus changed back to how the data was in the Japanese Version.
(https://cdn.discordapp.com/attachments/720310490646970379/816157413761613904/5._Julius_HIT.gif)

These are the current known issues I am having:

*The Title Screen Logo obviously has a different image than the Japanese Version, and so the palette changes to the log were applied differently, and thus the Logo looks off:
This has now been fixed.

Japan Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157454920187914/6._Japan_Title_Screen.png)

USA Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157489476403240/7._USA_Title_Screen_Errors.png)

This should be an easy palette fix.
Done!

USA Version FIXED
(https://cdn.discordapp.com/attachments/720310490646970379/823762055109541918/Findesiecle_USA_Title.png)

*In the Japanese Revenge of the Findesiecle, when pressing start during gameplay for all of the extra characters (EXCEPT Julius), the game simply pauses (similar to Boss Rush Mode).  In my testing of the USA port, pressing start will actually bring up the normal Juste gameplay Menu.
This has now been fixed.

Broken Pause Screen:
(https://cdn.discordapp.com/attachments/720310490646970379/816157604585144340/8._MAXIM_and_JUSTEX_going_to_MENU.gif)

Pause Screen Fixed:
(https://cdn.discordapp.com/attachments/720310490646970379/823761645402193950/0._Pause_Fix.gif)

*And lastly, sort of a two-fer:
   
   1.    When playing as the Julius extra character, pressing start during gameplay brings up a menu, but it is again, the Juste gameplay menu, rather than the custom Julius gameplay menu created by PUNKEMNX & TonyJih.
   This has now been fixed.

Japan Version
(https://cdn.discordapp.com/attachments/720310490646970379/816157649070587954/9._Julius_Menu_Japan.gif)

USA Version Broken
(https://cdn.discordapp.com/attachments/720310490646970379/816157683576340510/10._Julius_Menu_USA.gif)

USA Version Now Fixed
(https://cdn.discordapp.com/attachments/720310490646970379/823761428308557834/0._Julius_Menu_Fix.gif)

   2.   For Julius mode only, the Entrance song in the Japanese Version, plays a custom track for Julius in that area, but in the USA Version, it plays the stock Juste Theme. (I assume fixing 1. would fix 2.)
   This has now been fixed, and it was indeed a result of getting the Menu Stuff fixed.

*Speaking of Menu things, when fixing the Julius menu, originally, our hero's name was Julius BelmoT?!

Julius Belmot  :laugh:
(https://cdn.discordapp.com/attachments/720310490646970379/823761796149280828/Julius_BelmoT.png)

Fixed, now he is Julius Belmont once again  :thumbsup:
(https://cdn.discordapp.com/attachments/720310490646970379/823761863790821456/Julius_Belmont.png)

Wishful Thinking (Not as big a deal): 

*Update the current use of ROCKMAN Name Entry to load Megaman to be MEGAMAN instead.
This has now been fixed thanks to the insight of both raygun and verme.

ROCKMAN
(https://cdn.discordapp.com/attachments/720310490646970379/816157772273549332/11._Rockman_to_Megaman.gif)

MEGAMAN
(https://cdn.discordapp.com/attachments/720310490646970379/817973315829760040/MEGAMAN_Password.gif)

This is where I am at, currently, and hopefully, with some insight, and possibly the help of the community, I can get this port finished for fans of this game.

Following the potential success of a USA port, I don't see anything that would prevent applying the same methods to the European Version, so that those fans can participate on the fun as well.

Post Release Fixes (Will submit update soon):

Item Room Collection Descriptions:
(https://cdn.discordapp.com/attachments/720310490646970379/827401198192689192/000._Fixing_USA_Findesiecle.gif)

SoundMode Music Name Fixes:
(https://cdn.discordapp.com/attachments/720310490646970379/827402130881118308/000._USA_Findesiecle_REVISIONS_Fixed-0.png)
(https://cdn.discordapp.com/attachments/720310490646970379/827402149972934717/000._USA_Findesiecle_REVISIONS_Fixed-3.png)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Morinis on March 02, 2021, 05:40:58 pm
Very nice!   :beer:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masked Dedede on March 02, 2021, 07:57:22 pm
Would it be possible to add Simon's jump kick, slide, and back dash animations from Harmony of Despair to this project?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 08:50:05 pm
Hey Masked Dedede!

Unfortunately, that is not the scope of this project.  The goal is to successfully get Japan Findesiecle to work properly on the USA Version of Harmony of Dissonance, and then possibly the European Version.

Unless they were already in the Japan Findesiecle, its safe to assume that the USA version of SIMONX (I'm assuming, as from my testing he's the version that gets a double jump, kick and slide) will not have that.  I did notice, I've never played through with him, but in my test when you try to do a "jump kick" does he actually hit anything?  In my test he shoots down to the enemy, but gets hit instead.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: MathUser2929 on March 02, 2021, 08:53:03 pm
In the megaman one, could you make his gun to go across the screen. Also make it so youcan shoot more than 1. When you change the pause menu pic it would be good to see custom pictures.

March 02, 2021, 08:58:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Also, when Simon sleds the animation is wrong. In HOD Despair the theres a sprite of simon sliding.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 02, 2021, 08:57:55 pm
Hey MathUser2929, that's how Megaman (well, I guess "Rockman") behaves in the Japanese Findesiecle, so that is how he is in the current state of the USA version.

Again, all I'm trying to do here is port that Hack over to be compatible with the USA version, so the goal is the make the USA version behave just as it would when you play the Japan Findesiecle hack.

The menu screens are currently one of the issues.  In the Japan Findesiecle, the game does not actually load the menu screen for the following:  Maxim, Devil Juste, Simon, Devil Simon, Mario, or Rockman/Megaman.

Instead, it just "pauses" until you hit start and it will un-pause to continue gameplay.

Julius has a custom Menu when you press start for him, as well as custom music, but it's not working correctly at the moment.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Masked Dedede on March 03, 2021, 08:40:46 am
https://cdn.discordapp.com/attachments/805444997272043560/816672373872918578/CV_RotF_New_Enhanced_Simon_Sprites1.png

Simon's new sprites from HD re-colored with Enhanced Simon's palette, added a new front dash sprite. Maybe you could add the dashes for Enhanced Simon as a separate patch?

Also perhaps have a patch to swap Heart of Fire (prolouge theme) and Don't Wait Until Night (Julius' entrance theme) so that they fit better
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 03, 2021, 01:57:28 pm
Music changes should be straightforward, but right now, I need help on figuring out how to go about fixing the stuff that is currently listed as broken.

March 04, 2021, 10:59:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Tiny update, playing around with a new Simon Sprite for this port.  When it resets in the middle of the GIF, it's to show SIMONX.

I put in the SSBU Simon Sprite from Spriters-Resource, and  I fixed the whip so that it doesn't share colors with Simon.  Now it looks like a proper chain whip...
 
(https://cdn.discordapp.com/attachments/720310490646970379/817204241542283364/SSBU_Simon.gif)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on March 06, 2021, 09:43:24 pm
First, congratulations on the project and thank you very much for sharing. :thumbsup:

Here is my small contribution:

I found a way to change ROCKMAN to MEGAMAN.
just look for 1310040C0E020F and replace the first 4 bytes (1310040C) with 0E060802.

;)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 07, 2021, 12:49:31 am
Haha, I was actually about to make an edit with this very change.  You had the same knowledge as the person who helped me figure it out, still very awesome!  Thank you much!

March 09, 2021, 01:21:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey everyone, discovered a neat little trick yesterday that allows the extra characters to act as the main during Juste story mode.

With some creativity, it can allow for some fan story mods of Harmony of Dissonance.

Here's a preview (sorry, it's a long gif):

(https://cdn.discordapp.com/attachments/720310490646970379/818763606308421642/Julius_as_the_Main_Test.gif)

I'll add some info to the original post later to explain how this was done.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 07:12:07 pm
I think Juste X is already okay with story mode since he's just Juste himself before taken a whole lot of drug.

One thing I notice was the afterimage; in the Japanese Revenge of the Findesiecle, Julius and Juste X were given transparent afterimage when they were dashing/running. On your gifs they became blue again like in original game. Did something broken during conversion, or you'd be okay with the blue afterimage?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 07:56:57 pm
I think Juste X is already okay with story mode since he's just Juste himself before taken a whole lot of drug.

One thing I notice was the afterimage; in the Japanese Revenge of the Findesiecle, Julius and Juste X were given transparent afterimage when they were dashing/running. On your gifs they became blue again like in original game. Did something broken during conversion, or you'd be okay with the blue afterimage?

Hey there Aceearly1993!  You are correct, that was a trouble shooting issue, and I've figured out the fix.  I just have to take the time to update the post showing the correction.

Now, in the "Julius story mode" the shadows are again blue, but it's more to do with when loading story mode, it thinks it's Juste, so a simple custom palette change with DSVania should fix the shadow thing. 

Of course the Julius story mode thing was a bit of fun, and I am honestly still surprised in myself that I figured out which pointers made that change.

Now if I could only get the "Maxim" abilites to load in Story mode instead of Juste's, that would be something, but really, leaving it as Juste's spell move set gives way more moves for gameplay, so it's a win either way.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 08:53:37 pm
Hey there Aceearly1993!  You are correct, that was a trouble shooting issue, and I've figured out the fix.  I just have to take the time to update the post showing the correction.

Now, in the "Julius story mode" the shadows are again blue, but it's more to do with when loading story mode, it thinks it's Juste, so a simple custom palette change with DSVania should fix the shadow thing. 

Of course the Julius story mode thing was a bit of fun, and I am honestly still surprised in myself that I figured out which pointers made that change.

Now if I could only get the "Maxim" abilites to load in Story mode instead of Juste's, that would be something, but really, leaving it as Juste's spell move set gives way more moves for gameplay, so it's a win either way.

Great to know you're making rapid progress in the conversion, sorrow! So Julius has transparant afterimage now?
Also is the pause menu an exclusive thing bounded with "the game thinks the character is Juste/Julius" value?
If there's enough trouble with Julius in Story mode, leave Julius mode alone in the original status of Japanese Revenge of the Findesiecle would be OK, and keep equipment menu available with other characters.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 09:13:23 pm
Great to know you're making rapid progress in the conversion, sorrow! So Julius has transparant afterimage now?
Also is the pause menu an exclusive thing bounded with "the game thinks the character is Juste/Julius" value?
If there's enough trouble with Julius in Story mode, leave Julius mode alone in the original status of Japanese Revenge of the Findesiecle would be OK, and keep equipment menu available with other characters.

I actually don’t know how to get the menus to load for the other characters, only the original hackers know what they did for that. 

But don’t worry, I plan on releasing this as just that, a USA Release of Findesiecle that can be played in English. 

The other stuff, like having Julius as the main character will be like an add on patch for those who want to dabble in creating a story for him.

It’s basically removes Juste as the main character, it’s not a thing where you can select which one loads.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 09:21:22 pm
I actually don’t know how to get the menus to load for the other characters, only the original hackers know what they did for that. 

But don’t worry, I plan on releasing this as just that, a USA Release of Findesiecle that can be played in English. 

The other stuff, like having Julius as the main character will be like an add on patch for those who want to dabble in creating a story for him.

It’s basically removes Juste as the main character, it’s not a thing where you can select which one loads.

That sounds a bit complex. So will the equipment menu for other characters available in your release of USA conversion in the future? Or it would be a separate patch or sort?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 09:35:50 pm
That sounds a bit complex. So will the equipment menu for other characters available in your release of USA conversion in the future? Or it would be a separate patch or sort?

No, the only extra character with an equipment menu is Julius, thats how it is in the Japan release. 

HOWEVER, I do plan on making separate patches that change the main Julius character to load one of the extra characters instead, and THOSE do have menu access (because remember, all that happens is that they load instead of Juste).

Think of it as just playing the Juste story with Megaman going through the castle and such.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 09:49:09 pm
No, the only extra character with an equipment menu is Julius, thats how it is in the Japan release. 

HOWEVER, I do plan on making separate patches that change the main Julius character to load one of the extra characters instead, and THOSE do have menu access (because remember, all that happens is that they load instead of Juste).

Think of it as just playing the Juste story with Megaman going through the castle and such.



*In the Japanese Revenge of the Findesiecle, when pressing start during gameplay for all of the extra characters (EXCEPT Julius), the game simply pauses (similar to Boss Rush Mode).  In my testing of the USA port, pressing start will actually bring up the normal Juste gameplay Menu.

(https://cdn.discordapp.com/attachments/720310490646970379/816157604585144340/8._MAXIM_and_JUSTEX_going_to_MENU.gif)


Well, I mean would this be applied in the converted release? This enhancement/optimization caught my interest.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 09, 2021, 11:09:07 pm

Well, I mean would this be applied in the converted release? This enhancement/optimization caught my interest.

Hey Aceearly1993, sorry if I’m being confusing.  The release will be exactly how the Japanese one is, so no menu loading for the extra characters EXCEPT Julius, to mirror exactly how the Japanese one is.

That gif was showcasing a glitch in the port that has since been fixed.

And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.

The main goal for this is to port the Japan Findesiecle’s features as is to the USA rom so it can be enjoyed in English.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 09, 2021, 11:31:38 pm
Hey Aceearly1993, sorry if I’m being confusing.  The release will be exactly how the Japanese one is, so no menu loading for the extra characters EXCEPT Julius, to mirror exactly how the Japanese one is.

That gif was showcasing a glitch in the port that has since been fixed.

And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.

The main goal for this is to port the Japan Findesiecle’s features as is to the USA rom so it can be enjoyed in English.

Emmm, okay, got it. Will patiently wait for the optional add ons.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 22, 2021, 11:58:40 pm
Original post has been updated with new fixes folks!  I'll be getting everything together for a release soon.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 23, 2021, 07:49:18 am
Glad to hear some great news bro!! You're our hero!!!


And again, if you’re interested in a menu loading for a character the only way I know how to make it work, is to replace Juste in story mode with one of the other characters, but again, they would replace Juste completely, but load an equipment menu and if I get a chance, at least replace the portrait.

That’s just bonus stuff I was thinking about trying to add as optional add ons.


I have a headcanon now. As Julius has his own equipment menu in the original Revenge of the Findesiecle, what would happen if you try to implement the Julius equipment menu to other extra characters instead of Juste equipment menu and apply to, say, Simon X, Maxim, Mega Man, and other crew?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 23, 2021, 10:09:11 am
Glad to hear some great news bro!! You're our hero!!!

I have a headcanon now. As Julius has his own equipment menu in the original Revenge of the Findesiecle, what would happen if you try to implement the Julius equipment menu to other extra characters instead of Juste equipment menu and apply to, say, Simon X, Maxim, Mega Man, and other crew?

Hey Aceearly1993, I believe I’ve mentioned before already I do not know how to do that.  I would love that functionality though, but I don’t know how to go about making it happen. 
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 23, 2021, 07:22:09 pm
Hey Aceearly1993, I believe I’ve mentioned before already I do not know how to do that.  I would love that functionality though, but I don’t know how to go about making it happen.
Oh that's unfortunate... Well anyway, hope the conversion and optional patches work out. Keep your great job hero!!!!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 08:53:03 pm
Hello! It seems that your USA port has been released, congrats!
*I've found some text error in the BGM test (Sound Mode)
Description of BGM 03 and BGM30 are glitched.

https://i.imgur.com/5m3PCwo.png

*The music track in Skeleton Cave and Aqueduct of Dragons are reversed in your USA port, it's clearly not intended in JPN version
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:03:44 pm
Yeah I had noticed the text in the sound mode, I think I may have figured it out and I’ll make sure to post an update.

Regarding the music, I’ll take a look at that, it could’ve been a little mistake that should be an easy fix as well.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 10:10:23 pm
In JPN Revenge of the Findesiecle the statues were given another name and presentation in the furniture room, In the USA port they're empty slot on furniture name and somehow glitched in description.

https://i.imgur.com/gnlyiZI.png

Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:14:04 pm
What do you mean by a different presentation and the empty slot?  Can you explain a little more?

Yeah the name change I wouldn’t know because I couldn’t read the Japanese version   ;)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 10:50:13 pm
(https://i.imgur.com/baL4ZN2.png)

From upper to lower, they are named Dracula's Statue, Alucard's Statue, Richter's Statue, Alucard's figure, Richter's figure.  Circle icon and star icon are used in the names in order to divide if it's Statue or figure, but I think the original author's strange choice could be removed in the USA port.
Descriptions of Statues are "Dracula's Statue", "Alucard's Statue", and "Richter's Statue" respectively.
Descriptions of Alucard's figure and Richter's figure are "Alucard's figure. Effects are unknown." and "Richter's figure. Effects are unknown."
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on March 31, 2021, 10:56:45 pm
I see, can you show pics of what item goes with what name? 

And how about the empty slot you were referring to, what did you mean by that?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on March 31, 2021, 11:04:26 pm
(https://i.imgur.com/2319pCA.png)
And how about the empty slot you were referring to, what did you mean by that?

I mean the name of these Statue/figure are missing in the USA port, shown as empty slots in the furniture collection section in the pause menu
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 02, 2021, 12:46:51 am
Hello All, just edited the original post with the fixes for the few issues Aceearly1993 helped to point out.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: JimmyPratt on April 04, 2021, 09:42:17 am
doesnt seem to work on visual boy, what emulator do you recommend?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 04, 2021, 12:03:18 pm
doesnt seem to work on visual boy, what emulator do you recommend?

Not sure why it won’t work for you on Visualboy.

I used standalone mGBA, VBA-M, no$gba, as well as retroarch mGBA and retroarch VBA-M for my testing.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Pethronos on April 05, 2021, 03:41:37 am
Normally I don't like to bother people with personal stuff, but this hack deserves it. Someone has tested compatibility with Devilart's 'Aesthetic Animation' hack?

I've tried it bundled with N.Dpendent's 'Definitive Edition' but it messes the palettes depending on patching order. That's why I tried to bundle it with Aesthetic Animation hack. Different patching order results in different roms, but I couldn't see any visual difference between them on the surface.

I know it's very particular stuff, but someone has tested it or could tell me which is the best patching order for that bundle?

Sorrow, have you thought about the possibility of implementing it to your main patch or testing their compatibility??

Anyway, congrats and thanks for the large amount of work put into this, Sorrow :D


P.S.: It seems that these are good times for Juste Belmont ;D  http://www.romhacking.net/hacks/5858/
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on April 05, 2021, 05:39:53 am
Normally I don't like to bother people with personal stuff, but this hack deserves it. Someone has tested compatibility with Devilart's 'Aesthetic Animation' hack?

I've tried it bundled with N.Dpendent's 'Definitive Edition' but it messes the palettes depending on patching order. That's why I tried to bundle it with Aesthetic Animation hack. Different patching order results in different roms, but I couldn't see any visual difference between them on the surface.

I know it's very particular stuff, but someone has tested it or could tell me which is the best patching order for that bundle?

Sorrow, have you thought about the possibility of implementing it to your main patch or testing their compatibility??

Anyway, congrats and thanks for the large amount of work put into this, Sorrow :D


P.S.: It seems that these are good times for Juste Belmont ;D  http://www.romhacking.net/hacks/5858/
Hello Pethronos!

Good times for Juste indeed, lol.

I personally am not a fan of the Definitive Edition patch, as it seems to just combine random hacks together.

As for the asthetic animation patch, I don’t see why it wouldn’t work.  If I remember right, that patch only affects a couple of Juste’s sprite sheets and palette. 

What order did you do the patches?

Also, have you tried taking screen shots or making gifs of each patch, like before and after for comparison?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Pethronos on April 05, 2021, 06:12:12 am
Hi Sorrow, thanks for your rapid reply. Like I said, I tried both patching orders. I have to test it more carefully but I hadn't noticed any difference at first glance (Two VBA windows)

I had combined those patches before definitive edition came out, I like Pemburu's palettes.

Well, ok, I'll test later. Maybe I'll find something.

Thanks Sorrow!!
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 14, 2021, 04:03:31 am
Greetings Everyone!

Thought I would share some new revelations/discoveries in the world of the USA Findesiecle Port.

I figured out (via HxD Hex Editor along with DSVEdit) how to add additional frames of animations along with extra GFX pages to player characters.

I used Maxim as a test run and gave him the Boss Maxim's Idle Stance and Boss Maxim's Running Animations...

Stock Vanilla Maxim:

(https://cdn.discordapp.com/attachments/720310490646970379/842667376859414528/05.14.21_Maxim_Stock_Findesiecle.gif)

Enhanced Maxim with Boss Maxim Animations:

(https://cdn.discordapp.com/attachments/720310490646970379/842667454806622228/05.14.21_Maxim_ENHANCED_Findesiecle.gif)

I have also possibly figured out how the hitboxes for attacks work, and with these new discoveries, it's entirely possible that I made be able to fix the SIMONX character's jump kick attacks as well as add new sprites for the Slide attack as well.   :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Aceearly1993 on May 14, 2021, 04:52:30 am
Splendid! Loving your USA port project so far. Have you figured out how the Maxim's supers work? In fact I remembered, in the past I have gathered several alternate sets of JPN Revenge of the Findesiecle ROM from somewhere (modified by unknown Chinese authors), in which Maxim has two super moves (but uses Julius' Hydro Storm and Grand Cross instead of Maxim's original supers) but I cannot share here because I don't want to violet against general forum rules, but maybe they could help you a bit to make Maxim possible to regain his orginal supers, if you need them reply and PM me, then I'll PM you back soon.

Speaking of Simon, I don't know if there's possibility to modify Original Simon's jump height in order to make Original Simon's campaign possible to beat. Such alternate set I mentioned just eliminate Original Simon's campaign altogether to avoid this problem, but it was an unpopular decision in my view.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 15, 2021, 04:57:26 am
I forgot to mention I’ve also been working on this little guy, using Juste as a base (don’t worry I don’t plan on removing Juste.  Cant say the same for Mario and Megaman though, lol).

John Morris Test:

(https://media.discordapp.net/attachments/720310490646970379/837848746229235752/John_Morris_Test_2.gif)

May 18, 2021, 03:00:32 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Today's Update folks.  New Maxim Idle Animation, and also Maxim Taunt when pressing Up...

(https://cdn.discordapp.com/attachments/720310490646970379/844106530659631114/New_Maxim_Idle_Stance_and_Press_Up_to_Taunt.gif)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: verme on May 19, 2021, 12:46:24 pm
Man, things are getting better! Excellent this update for Maxim!
Is there any planning to create a story mode version for Maxim?

Would it be possible to bring Justex's idle animation to Juste? (maybe Justex's color palette too)
I like Justex, his animation, and everything. I always imagined what it would be like to have a story mode, but what drives me crazy in the Justex gameplay mode, is its speed, in fact the knock back that he suffers when he receives damage makes the game quite frustrating. Would it be possible to adjust this? or at least slow it down?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 19, 2021, 12:56:53 pm
Man, things are getting better! Excellent this update for Maxim!
Is there any planning to create a story mode version for Maxim?

Would it be possible to bring Justex's idle animation to Juste? (maybe Justex's color palette too)
I like Justex, his animation, and everything. I always imagined what it would be like to have a story mode, but what drives me crazy in the Justex gameplay mode, is its speed, in fact the knock back that he suffers when he receives damage makes the game quite frustrating. Would it be possible to adjust this? or at least slow it down?

Hello verme, yes and no for a Maxim story mode.  While it would not be possible to create a story mode for Maxim when you load his character, it IS possible to switch Juste and Maxim, so that Juste loads in to the extra mode, and Maxim loads in to story mode (though extra refinements have to be made to allow proper progress for Maxim in the castle, as he can’t use certain abilities).

Having said that, keep an eye out for a separate patch to a vanilla HoD rom for a Maxim Story mode, 😉.  I’ve been collaborating on one with caminopreacher.

Oh, and regarding JUSTEX, yes those changes are possible, but it was the original hackers’ intent to have JUSTEX behave in that manner as far as speed, the animations, knock back, etc to differentiate him from Regular Juste and have a different gameplay experience, so I won’t be making Juste more like JUSTEX unfortunately.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 27, 2021, 07:06:14 pm
Hello everyone!  A few new things...I plan on having an update soon, but wanted to share some of the new stuff.

Everything so far that has been implemented as far as restoring some frames to Player Maxim:

(https://cdn.discordapp.com/attachments/816512146459459603/846944058231881728/Maxim_ALL_So_Far.gif)

Restored Jump Frame from Boss Maxim (hard to see in motion, thus the screenshot):

(https://cdn.discordapp.com/attachments/816512146459459603/846957850425294888/built_rom_hod-2.png)

Maxim Sacred Fist Frames:

(https://cdn.discordapp.com/attachments/816512146459459603/847012951785340938/Maxim_Sacred_Fist_DONE.gif)

Some new SIMONX Fixes and other Stuff:

(https://cdn.discordapp.com/attachments/720310490646970379/847606972667920404/SIMONX_New_Kick_Frames.gif)

New Straight Down Kick Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607075550789643/rom-0.png)

New Slide Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607113912025108/rom-1.png)

New Diagonal Kick Frame:

(https://cdn.discordapp.com/attachments/720310490646970379/847607147390697492/rom-2.png)
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: Flaviogames on May 27, 2021, 07:54:39 pm
this game will be very good :thumbsup:
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: G061 on May 28, 2021, 12:34:40 am
Fantastic! Really appreciating your work, this will be the definitive way to play HoD for me.
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: ExL on May 28, 2021, 03:35:56 am
I wonder if it's possible to replace Simon by tile replacement to something like this one:
(https://www.spriters-resource.com/resources/sheets/102/105035.png?updated=1559273244)
Same goes for Mega Man. Are they scaled in game or already prescaled tiles?
Title: Re: GBA Castlevania HOD: Revenge of the Findesiecle Japan to USA Port
Post by: sorrow on May 28, 2021, 11:38:43 am
Doing just a sprite tile replacement with something like Tilemolester or DSVEDIT wouldn’t work for Simon or Megaman, because the sprites are different dimensions.

It can be done however, just with a more involved process.  It would need to have hitbox dimensions changed to reflect a new sprite, add additional frames, etc. like I’m doing with the added Maxim/Simon Sprites. 

Not difficult, but more steps to do and all.