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Romhacking => Personal Projects => Topic started by: Spooniest on February 27, 2021, 05:58:30 am

Title: Legend of the Crystals - v2.1 Update - With Trailer Video
Post by: Spooniest on February 27, 2021, 05:58:30 am
(http://i.imgur.com/thBzcKOm.png) (https://imgur.com/thBzcKO)

I've decided that I don't like computers much after all. That's only a side note to mine and vivify93's recent pet project, that being a major update to Legend of the Crystals. (https://www.romhacking.net/translations/2600/) I was unaware of Final Fantasy 5e Text Editor up until viv brought it to my attention, and I kind of went into a trance and just blasted through the whole thing while he was sort of hanging on to the back of the roller coaster car. Seriously though, we netplayed and tested changes, and had discussions of some length on workshopping many lines, so this is a co-write.

I am aware of and enjoy the GBA Script Port, and the GBA Version itself... but it can be a little...

(http://i.imgur.com/shQMa8Am.png) (https://imgur.com/shQMa8A)

Verbose.

I've submitted it to the site for approval, and I await the King's English on it.

Here's a preview video I made... And yes that is me, doing the music too... What's in a name, though, eh?
| | | | |
v v v v v
https://www.youtube.com/watch?v=gdA3wQ3gJYo (https://www.youtube.com/watch?v=gdA3wQ3gJYo)

Good day and have a pleasant tomorrow.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Special on February 27, 2021, 07:59:17 am
So what was actually changed? Your changelog doesn't detail anything really... and I actually like your 1.1 version as is.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 08:02:19 am
So what was actually changed? Your changelog doesn't detail anything really... and I actually like your 1.1 version as is.

What it says in the Work Log (Notice that I didn't call it a changelog) is:
Quote
Script was updated.
Location Names were updated.
Monster Names were updated.
Short/Long Item Names were updated.
Icons were added to the font: Summon Orb and Coins (for the shops)
Battle Dialogs were updated.

Frankly it was so much text that I updated that I don't think it will be possible to give a through changelog. Just about everything got some kind of update. Think of it this way: before I was just working with WindHex, where I was limited to the number of characters that the game allowed to be in a text box, based on the original version. The Text Editor allowed me alter the text much more thoroughly.

There are also several other patches included:

"Dash PlayStation" - Inu
"Multiplayer Sound Effect" - Inu
"Quick Death" - LeetSketcher
"Sprite Touch-ups" - Chicken Knife
"Ginger Battle Galuf" - J121

More stylistic stuff, really.

If you liked the previous version, this is that, times 20.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Special on February 27, 2021, 08:13:02 am
Ah, well it sounds like too much has changed then, I probably won't bother updating from 1.1 if it's more then just typo fixes here and there. And since this site doesn't keep a history of old patches, there's really no going back either if I don't like it. (I know I can keep both, but I don't really want to keep 2 versions of the same hack, so I'll just wait for review's/impressions first.)

Also damn your fast...
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 08:15:05 am
Ah, well it sounds like too much has changed then, I probably won't bother updating from 1.1 if it's more then just typo fixes here and there. And since this site doesn't keep a history of old patches, there's really no going back either if I don't like it. (I know I can keep both, but I don't really want to keep 2 versions of the same hack, so I'll just wait for review's/impressions first.)

Also damn your fast...

You could keep the copy that's up now, you know, or I can give you the old copy, if you want it. But by all means, this is just something I did so I wouldn't be bored. It's neither here nor there to me if you wanna take the dive, that's on you. Feel free either way.

I'm nuts, yeah I know. It's a legitimate problem.

And as for "a couple typo fixes"

I worked for 30 days straight. I mean I didn't sleep, man. Much of the script has been significantly rewritten, everything from things that were jankily worded, to a couple of lines I actually had to try to translate myself using a Kana/Kanji Online Keyboard and Google Translate (as well as my trusty Japanese-to-English Dictionary), to game instructions being off, all the name changes for monsters/items/etc being reflected in the dialogues, it's across-the-board. (I also now know what is meant by "search by stroke" on the Kanji directory I use).

Game instructional narration is now also always centered. Further, the format of text boxes has been unified across dialogues.

Quote
Name:__This is my dialog.  It goes
__all the way to the edge of the box,
__then indents two spaces on the other
__three lines.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Special on February 27, 2021, 08:22:14 am
I know, I like the RPGe's translation, and like that you only did some touching-up to that one, but this goes a little more then touching-ups IMO, so I'll just stick with 1.1 for now, I don't have time right now or anytime soon to play this, let alone both to compare them to see which one I prefer. Also get some SLEEP!!!!
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 08:23:04 am
I know, I like the RPGe's translation, and like that you only did some touching-up to that one, but this goes a little more then touching-ups IMO, so I'll just stick with 1.1 for now, I don't have time right now or anytime soon to play this, let alone both to compare them to see which one I prefer. Also get some SLEEP!!!!

They really ought to start manufacturing more of that stuff, it's in short supply everywhere these days.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Special on February 27, 2021, 08:27:01 am
You think I don't know that!

(https://i.imgur.com/MQPxdFe.png)
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 09:06:44 am
Additionally, if anyone has any bugs to report, I'm the guy. Hiyo!

Edit: Submission Approved. (https://www.romhacking.net/translations/2600/)

Title: Re: Legend of the Crystals - v2.0 Update
Post by: Rodimus Primal on February 27, 2021, 11:34:17 am
(http://i.imgur.com/thBzcKOm.png) (https://imgur.com/thBzcKO)

I've decided that I don't like computers much after all. That's only a side note to mine and vivify93's recent pet project, that being a major update to Legend of the Crystals. I was unaware of Final Fantasy 5e Text Editor up until viv brought it to my attention, and I kind of went into a trance and just blasted through the whole thing while he was sort of hanging on to the back of the roller coaster car. Seriously though, we netplayed and tested changes, and had discussions of some length on workshopping many lines, so this is a co-write.

I am aware of and enjoy the GBA Script Port, and the GBA Version itself... but it can be a little...

(http://i.imgur.com/shQMa8Am.png) (https://imgur.com/shQMa8A)

Verbose.

I've submitted it to the site for approval, and I await the King's English on it.

Here's a preview video I made... And yes that is me, doing the music too... What's in a name, though, eh?
| | | | |
v v v v v
https://www.youtube.com/watch?v=gdA3wQ3gJYo (https://www.youtube.com/watch?v=gdA3wQ3gJYo)

And uh here's the patch if you're so inclined: https://www.dropbox.com/s/ajgirhtnpwvvimj/LOTC.zip?dl=0 (https://www.dropbox.com/s/ajgirhtnpwvvimj/LOTC.zip?dl=0)

Good day and have a pleasant tomorrow.

Nice! I'm going to have to give this a spin when next I get a chance. I'm probably just as nostalgic to the old RPGe translation too. I also loved the passion you had put into this project upon its first release.

Was there anything specific you chose for spell, item, and monster names? Is it modern names or the old classic (Fire 2 vs Fira)?
Title: Re: Legend of the Crystals - v2.0 Update
Post by: vivify93 on February 27, 2021, 11:39:32 am
Generally we tried to stick with modern names except where there just plumb wasn't space, so the spell lines are still Spell/Spell2/Spell3. I've never found excessive squish tile use to be aesthetically pleasing and I think Spoons agrees. This is meant as more of a tribute to RPGe's translation than FFV itself, so we didn't want to rigidly stick to modern name conventions.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 01:10:36 pm
I've never found excessive squish tile use to be aesthetically pleasing and I think Spoons agrees.

I didn't until you pointed it out and then I couldn't unsee it. Yeah as far as I'm concerned if you have to make one letter smaller in order to fit the whole word in, you may as well make them all smaller. Squished letters hurt readability for me.*

So, yeah, whatever would fit best with the amount of space available without any horizontally "squished" letters, was what we went with.

*It should be noted that I can't see this line zoomed 100% in Firefox from 5 feet away, without my glasses on.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Rodimus Primal on February 27, 2021, 07:12:19 pm
I didn't until you pointed it out and then I couldn't unsee it. Yeah as far as I'm concerned if you have to make one letter smaller in order to fit the whole word in, you may as well make them all smaller. Squished letters hurt readability for me.

So, yeah, whatever would fit best with the amount of space available without any horizontally "squished" letters, was what we went with.

That's cool. I kind of figured it was done that way. Cool trailer by the way too. I'm eager to see the changes you've made overall.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: vivify93 on February 27, 2021, 07:22:26 pm
I think the only major issue right now is the ending poem has a problem where the lines glitch out. I suspect this is the fault of RPGe's old hacking, but I don't know how to fix it.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 07:49:48 pm
I think the only major issue right now is the ending poem has a problem where the lines glitch out. I suspect this is the fault of RPGe's old hacking, but I don't know how to fix it.

How it appears is that the Poem scrolls in from the bottom and is supposed to fade in color before disappearing at the top of the scene of a star field flying toward the POV.

What happens that looks glitchy, is that the text, after scrolling off the top of the screen, then reappears an irregular interval of time later at the bottom of the screen, before fading out and disappearing.

Since the poem is being read top to bottom, your eye gets drawn the the bottom, but it's stuff you've already read.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Chronosplit on February 27, 2021, 08:17:01 pm
I like this.  It feels as polished as the GBA version but not as overdone.

This is a longshot because it probably won't work, but has anyone tried this version with Void Divergence?  I remember reading that it uses the original translation.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 27, 2021, 08:23:38 pm
I like this.  It feels as polished as the GBA version but not as overdone.

This is a longshot because it probably won't work, but has anyone tried this version with Void Divergence?  I remember reading that it uses the original translation.

I've not heard that anyone has, myself. I would recommend against it, though... Last time I tried something like that it just broke the rom file.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Greyfield on February 27, 2021, 09:00:20 pm
Thanks for updating this, Spooniest and Vivify! :)
Title: Re: Legend of the Crystals - v2.0 Update
Post by: vivify93 on February 27, 2021, 11:04:17 pm
You could always use Advanced Patch Conflict Finder (https://www.romhacking.net/utilities/1386/) to check if they're compatible, if you'd wanted.

In other news, boy is my brain tired!
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Special on February 27, 2021, 11:09:09 pm
In other news, boy is my brain tired!

Avatar checks out.
Title: Re: Legend of the Crystals - v2.0 Update
Post by: Spooniest on February 28, 2021, 12:15:18 am
Version 2.1 is now live.

I have ... news.

Vivify93 has fixed the Poem of Light to appear correctly in English. I was along for the ride this time, and boy am I lucky.

By spitballing ideas to a specific conclusion, we found that FF5e Text Editor has a setting called S. Index that goes along with the Poem of Light. This was changed from 3F to 39, and then vivify93 centered the text, to appear as it appears in the JP version, centered. This was very time consuming and I was impressed to be there for it.

So, yeah...that and a couple more lines from the ending that I mussed up the first time, and 2.1 is now live.
 (https://www.romhacking.net/translations/2600/)
Have at you! Gersundite

Edit: Viv did some more testing and it ought to be 39 (the Scroll Index for the Poem of Light under Images in the Editor) in order to fix the scroll. This change has been submitted to the site.
Title: Re: Legend of the Crystals - v2.1 Update - With Trailer Video
Post by: Digitsie on February 28, 2021, 02:04:11 am
It's been a long time since I looked at Final Fantasy V, but wasn't there some sort of knife numbers problem or something?

And a quick look indicates yes:

http://slickproductions.org/slickwiki/index.php/Final_Fantasy_V_Hacking#Patches

Or use Fractional M's revised patch?
Title: Re: Legend of the Crystals - v2.1 Update - With Trailer Video
Post by: vivify93 on February 28, 2021, 02:40:08 am
We applied a minimal amount of patches because it was outside the scope of the project. The main patches we did apply were:

"Dash Button: PlayStation" - Inu. This was inspired by Chaos Rush's translation patches which bundle in a Cancel Button dash.

"Multiplayer Sound Effect Fix" - Inu. This was done entirely because Spooniest and I were testing this over netplay and we kept getting confused due to this bug.

"Quick Death" - Leet Sketcher. Added because holy shit, do not play FFV without this. Seriously.

"Sprite Touch-ups" - Chicken Knife. I really dislike the inconsistency between frames of the Job sprites, so I asked Spoons to add this.

"Ginger Battle Galuf" - J121. Spoons wanted this one because it looks nice, and the added consistency between his two sprite sets is great.

Applying any other patches was off the table simply to ease the burden of testing patch conflicts. We also wanted to provide a mostly vanilla experience, and let other people decide if they wanted to add other patches.

As for the knife damage bug fix, I can't say I recommend any fixes one way or the other because I've never used them before.
Title: Re: Legend of the Crystals - v2.1 Update - With Trailer Video
Post by: vivify93 on March 04, 2021, 02:44:03 pm
A little late, but this is the relevant thread, so here.

Super Custom Classes (https://www.romhacking.net/hacks/5790/) just launched; this is a mod of FFV that allows players more control over how they customize their Jobs, as well as giving each Job a wider variety of gear they can equip. It is not and never will be bundled with Legend of the Crystals; however, it was developed alongside it in order to complement the hack.
Title: Re: Legend of the Crystals - v2.1 Update - With Trailer Video
Post by: Spooniest on March 04, 2021, 02:51:44 pm
I thought double posts after less than a week were supposed to auto-merge?

What happened... Am I really that out of touch lol

Yes, Super Custom Classes was developed alongside LotC. There are couple of peculiarities about it that caught my eye, in that it can seem like you've lost access to the !Fight or !Item commands if you unequip them, but changing back to Jobless restores them to where they were, I think...?

I can't imagine what kind of crazy things you could do if you could always assign 3 abilities to a job. Oh! And btw @vivify93, it occurred to me last night, we were talking about how !Kick is never transferable to another Job Class, and I all of a sudden realized, it's because they only programmed the animation for Monks. :)