Romhacking.net

Romhacking => Personal Projects => Topic started by: VincentNL on February 15, 2021, 04:01:33 PM

Title: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on February 15, 2021, 04:01:33 PM
Enjoy! :D

https://m.youtube.com/watch?v=6RjCfoG9wNM

Rent-a-hero No.1 text format has been finally reversed, allowing for editing text in Dreamcast JAP version!

If you are a fellow reverse engineer, programmer, translator or just want to help out testing / support, please send me a PM!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VicVergil on February 16, 2021, 10:31:18 AM
Please consider porting the English Xbox script and correct as needed, the way Vandal Hearts on the Saturn was done. Thank you so much for this. I gave up hope after the SEGAGAGA project fizzled out...
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on February 16, 2021, 04:10:54 PM
Xbox script use the very same text format, but packed into different files and scene order.

As per updates, last week all of 1st chapter Japanese text have been extracted and converted to ASCII. As of today remaining Xbox english text lines are getting converted as well, probably will finish in a couple of hours!

Next step will be to locate and replace all 66 lines of first chapter.


Regarding SEGAGAGA I'm not familiar with the scene, but after Rent-a-Hero will give it a look :)


February 17, 2021, 04:09:21 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Waiting for text extraction script to finish, I've moved on reversing menu format and got surprised to know it does mix .NJ 3D models with game text format!

(https://i.imgur.com/vcZdX79.gif)

(https://i.imgur.com/RTuetpf.png)

For additional details:
https://www.patreon.com/posts/47681436
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on February 24, 2021, 06:57:27 PM
RENT-A-HERO No.1 - First Chapter in English!

Actual Dreamcast DC hardware and other emulators such as Demul / NullDC are also working!

(https://i.imgur.com/S9FZyJI.png)

(https://i.imgur.com/1mnvWJ6.png)

For more screens and updates:

https://www.patreon.com/posts/rent-hero-no-1-47839449
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Grillkick on February 25, 2021, 11:48:29 AM
Oh HELL yes. Way to go!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on March 03, 2021, 06:16:51 PM
Another major update!
With today's progress, beta-testing phase is getting near.

https://www.patreon.com/posts/48300024
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on March 16, 2021, 07:52:40 AM
Progress update:

"General use text" stored in game executable has been reversed!
This was necessary in order to have an english working interface ( menus / items / moves..).
As Xbox stores it differently, an update to "binary--> ASCII script" is mandatory


If you know Python or any programming language, Rent A Hero No.1 is looking for your help!

(https://i.imgur.com/y6vydhM.png)
(https://i.imgur.com/ed9W8uS.png)


Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on March 16, 2021, 08:42:24 AM
Just sent you a PM. I can't believe I missed this thread until now - this is a super exciting project!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on March 21, 2021, 09:41:50 AM
Thanks to USC's phonomenal contribution, it is now possible to edit text in a GUI :D

We are currently reviewing dialogues, if you are a writer / translator or simply wanting to contribute with text insertion, please send a PM!

(https://i.imgur.com/DowWPaL.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on April 02, 2021, 06:58:30 PM
This one were totally unexpected, but it happens when a talented reverse engineer by the name of Nanashi joins the party!

After performing a number of tests, Nanashi defeated compression algorithm of ENDING.CGD, allowing us not only to extract credits scenes, but to recompress the new modified PVRs with an even better ratio than the original!

Egregiousguy is on it for translation, so rest assured it will be quality work.
FONTS.CG have been extracted as well, so the only reversing task left is changing Variable Font Width to be used for the whole game.

Regarding lines, USC made huge improvements to RAH Text Editor and we are now able to seamlessly modify .SNR + regular text chunks, with FANMAIL.rhs editor already on its way!

(https://i.imgur.com/bLuzHyv.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on April 04, 2021, 04:13:34 PM
Glad to see you guys are getting more help on the project, and that things are moving forward!
(Hopefully this week I'll have some time to finish up the FanMail editor...)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Hemlock on April 05, 2021, 10:09:56 PM
Impressive. With the completion of this, the already existing leaked NA Xbox version, and the fan translation of the original Genesis version, English speakers will be able to play every single version of this game with ease.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: ChaddyBones on April 13, 2021, 01:10:40 PM
Really looking forward to this one. My Dreamcast doesn't get much play time these days, but you can bet I'll be dusting it off to do a full playthrough of this one when it's finished! Nice work so far, things seem to be moving along nicely!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on April 15, 2021, 12:34:15 PM
Cheers guys, we're really pushing this through! :D

In the pic you can see one of those nasty (and few) remaining functions using Fixed Font Width + Extra spacing, this prevented mail text from being correctly rendered.

Took me forever but it's finally done!

(https://cdn.discordapp.com/attachments/810557734285082714/832396315853848606/YESSS.gif)



If anyone wish to help out by reviewing text or has a Dreamcast + GD-EMU for testing, please feel free to send me a PM.


-VincentNL
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on April 24, 2021, 05:17:36 PM
The biggest part of VFW, if not all, have been taken care of in the past week.

Thanks to our combined efforts but moreso Nanashi's new functions, wide fonts are now using an optimized halfwidth space which is perfectly integrated into the game!

On translation side, CurtainFire joined up the Writers/Translator team alongside Zychion and Ghaleon, so we do expect to progress even faster on text review.

If anyone wants to help out in text reviewing or simple coding (Python or C), it's your chance to get your names into RAH Credits Screen!

(https://cdn.discordapp.com/attachments/810557734285082714/834166349483081728/rrr.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on May 01, 2021, 05:42:23 PM
This week we really pushed  through a major milestone which deserved some celebration!  :beer:

New mail menu required:


* .RHS format reversing & rebuild

* Mail menu function reversing / disassembly / hacking

* New JIS font spacing assembly function by Nanashi

* New 3D models for rolling monitors ( MAIL / EXIT / SAVE / WORK ) by Egregiousguy

* Text Editor by USC

* Text Writing & Extra formatting  + colour by Curtain Fire


(https://i.imgur.com/cQScvoh.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: FuxorLuck on May 15, 2021, 01:36:41 AM
Hey Great Job

but I want to ask, what are you going to do about the intro?

1:23
https://www.youtube.com/watch?v=t5uYwibJ9P0

Are you going to put subtitles or replace the intro with the unreleased English version for the Xbox?

9:59

https://www.youtube.com/watch?v=YLWs2fxWuzs

Personally, I like the clean version more than the one with the vocals.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on May 16, 2021, 03:41:19 PM
The time has come to put our work alltogether.

General use text, stored into game binary have been remapped in order to best fit larger english text chunks.

In order to do that I had to create new pointer lists for english text entry point, map every single text chunk function call and relocate it to new offset.

Finally, coded a QBMS script to automate rebuilding of new chunks / pointers / calls + .GDI within a single click!

Curtain Fire has been hard at work on FANMAIL text reimporting, whilst USC just finished updating his awesome text editor with brand new functions that will allow even more control over text lines.

(https://i.imgur.com/7uu7z3U.png)


Regarding your question FuxorLux, will check that out once game text side has been completed.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: ChaddyBones on May 16, 2021, 11:41:33 PM
Quote from: FuxorLuck on May 15, 2021, 01:36:41 AM
Personally, I like the clean version more than the one with the vocals.

Agreed, and it would require less work for the team too. No need to worry about subtitles.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: G061 on May 17, 2021, 08:06:59 PM
The intro with vocals is straight up classic tokusatsu, no way you should remove them subs or not. That's like asking to remove Goemon 64 intro.

Great progress shots btw!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on May 21, 2021, 05:44:06 AM
Another major breaktrough thanks to Nanashi superb skills, FONT.CG can be exported in a .png file, edited and reimported back into the game.
This will effectively allow Rent a Hero No.1 for getting translated to other languages without any compromise!

USC updated his text editor with added features, such as text limit and special value buttons. Editing text is now much easier and efficient!

(https://i.imgur.com/EysOHqW.png)
(https://i.imgur.com/3F0Si4t.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on May 21, 2021, 08:40:03 AM
VincentNL: Awesome! Now I'm curious - since it looks like the text stays a certain color until you change it with the special characters, does it reset after each dialogue?

E.g. If I add [TEXT_DARK_GREEN] to the middle of Text 1, would Text 2 still be dark green or would it reset back to white?
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on May 21, 2021, 09:05:45 AM
Yeah it does reset after every dialogue, except for a few known instances :)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: A.W. Laris Borromeo on May 22, 2021, 06:43:25 AM
Quote from: G061 on May 17, 2021, 08:06:59 PM
The intro with vocals is straight up classic tokusentai, no way you should remove them subs or not. That's like asking to remove Goemon 64 intro.

Actually it's sung by Hironobu Kageyama, who is known for Super Sentai opening songs, prior to DBZ, and there is also a version in Fighters Megamix that was sung by Mitsuyoshi. I'd say it's best to put subs on that one rather than removing it.

As for the project itself, this is a great project and I can't wait to play the Dreamcast game with the unreleased Xbox translation.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on June 18, 2021, 09:54:52 AM
Dear Heroes,

I'm very happy to share with you, I've just finished working on Multi-Tile Encoding system which is complete and extensively used in game! All thanks to USC's awesome idea!

So far only A25.SNR is slightly over the limit, but I'm sure with USC's new Text Editor and work-in-progress algorithm the percentage could improve even further!

Oh yeah and Gas-Station man is talking now!

(https://i.imgur.com/Aiti8OP.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on June 18, 2021, 05:34:59 PM
Thanks to feedback in this thread (https://www.romhacking.net/forum/index.php?topic=32874), we improved the algorithm to get A25.SNR under the size limit. Thanks again everyone!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on June 24, 2021, 06:30:07 PM
Edit: translated
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on July 09, 2021, 11:43:27 AM
Just breaking in with a surprise update!

https://youtu.be/PwUa9Wvdrts

Normally inaccessible from the game: "Battle Effect Set Mode" is back from the past!
I've just partly restored this one, so more debug functions / parameters still need to be located / loaded in. This game really had alot of work on debug front!
The goal is to restore "Debug Menu" code (not working atm) as it is connected to key functions of the game, perfect for translation purposes!.

On Beta Testing subject, after USC compressing scenario size and new name entry (yes it's a another surprise!), we got a few bugs to address due to chars not rendering properly and Nanashi is doing an awsome job on fixing it!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: travel27 on July 11, 2021, 05:30:10 AM
So is this a remake of the Genesis version? Or the next chapter?  The Genesis game was pretty cool, though cryptic as far as what to do, at times.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on July 13, 2021, 11:43:48 AM
Mapped every function connected to Debug Menu and forced it to show in pause screen.
Still requires a number of manual input in RAM to work, but it's operational!

(https://i.imgur.com/i9TqleR.gif)

Out of the several debug screens, this one is a goldmine:

It's a hidden developer message board:
(https://i.imgur.com/5meRO7t.png)

This one is from legendary Hironobu Kageyama (composer of Dragon Ball Z songs, which made RAH intro):
(https://i.imgur.com/6nS0S3w.png)

There's a large number of untranslated text, so if anyone want to help out with translation is more than welcome!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on August 11, 2021, 06:02:35 PM
Wishing you all the best for your summer vacation, let's get on with latest RAH progress report!

- Nanashi have fixed Save Menu text display which were causing a number of issues breaking Data and cutting Location max size!

- I've edited and remade a number of Ending PVRs which are now translated in english, other than that it's all bound to a brand new ASM function which I want to keep for a surprise effect! ;)

- Ensoku and ONESTAR joined RAH translation party and will soon get on the few remaining parts of 1RENTA.bin chunks!

Expect detailed info regarding Beta Testing in the next progress report!

(https://i.imgur.com/KTCvl8p.gif)
(https://i.imgur.com/mIbdYN4.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: PresidentLeever on August 11, 2021, 06:44:03 PM
Nice. Since beating the MD game I've been curious about this one, would be cool to play it on DC where it belongs.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: RetroProf on September 03, 2021, 04:14:39 AM
During the hacking process to translate it, is there any possibility of fixing the absolutely godawful spaghetti code that governs the display output?

Long ago I bought a retail copy of the original Japanese version. I live in the UK, had a British PAL Dreamcast, and would boot all my imports using the ActionReplay demo disc given away with DC-UK magazine. I ran all my games, including imports, over RGB SCART to a UK CRT TV capable of handling a 60Hz NTSC signal.

I only ever had trouble with 2 import games.

The American Skies of Arcadia refused to display correctly. I think I fixed this either by switching to AV composite cable, or maybe even RF lead. It was worth the sacrifice for 60Hz, since the UK PAL version of the game was locked at 50Hz.

The other game was this, Rent-a-Hero No.1.

No matter what boot disc I tried (ActionReplay, Utopia), no matter what cable (RGB SCART, AV, RF), the screen was broken. It seemed to shift 50% to the left and 50% down, looping over the other side of the screen, and it rolled continuously. A non-stop rolling, distorted mess.

Eventually, after exhausting all options, I traded the game in at a local indie game store and bought something else.

Later I would play through the English Xbox release.

I know most people here are NTSC gamers. And I know most Dreamcast fans will be emulating or using VGA. But for the tiny percentage of us who play PAL systems and run them over RGB SCART onto a CRT TV (all three of us :laugh:), do you think you could look at the code governing screen output?

Because I never encountered this with any other Dreamcast game.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on September 04, 2021, 08:57:23 AM
From your description it's plausible RAH is one of those games whithout RGB output support and requires a dedicate fix!

With a number of relatively cheap DCHDMI converters out there for handling VGA-->HDMI, I'd suggest you to upgrade for an increased res and image quality, but if you and your friends are really into CRT gaming then patching video mode is the only way. I could give it a go once all the other tasks are done
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: RetroProf on September 07, 2021, 03:59:04 AM
Quote from: VincentNL on September 04, 2021, 08:57:23 AM
With a number of relatively cheap DCHDMI converters out there for handling VGA-->HDMI, I'd suggest you to upgrade for an increased res and image quality

Tempting, but I have a fondness for the lightgun games, which can only be used on a CRT.

Anyway, I actually figured out the problem, a whole 20 years later!

I've been fiddling around with various booting solutions to correct NTSC 60Hz games which boot up in 50Hz on a PAL console (Ikaruga, Grandia II, Sega Rally 2, etc.). There's a long list of problem games which should be 60Hz but force themselves into 50Hz on PAL.

After a lot of trial and error, and discussion on the DC Talk forums, I discovered that the Code Breaker cheat disc fixes this. No other boot option seems to work, not even the 60Hz hacked Utopia disc, nor GameShark or ActionReplay, both of which purport to boot in NTSC mode.

Anyway, the problem with RAH isn't 50/60Hz, it's the display signal output.

But I tried Code Breaker anyway.

BAM! For the first time I was able to load the game in 60Hz with a clear picture over RGB SCART on a PAL console.

From what I can tell, Code Breaker does not reboot the system like other boot discs, since it skips the DC swirl and Sega splashcreen, and goes straight into a game's opening screen. So, laymen's guess here, it bypasses whatever boot-up discovery mode the system goes through to determine screen output.

Code Breaker fixes RAH1 and pretty much every single other problem game I threw at it. Apart from Coasterworks.

So, there's no need for you to attempt to fix any code.

But if anyone else has this problem, that's the quickest solution: Code Breaker.

I hope this helps.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on September 22, 2021, 04:12:12 AM
Dear Heroes,

I'm really happy to share with you a video, the sum of our efforts, which makes Rent A Hero No.1 DC English patch an unique experience!

https://youtu.be/QvC0c1oIgfs



First of all credit goes to Egregiousguy, for the quantity and quality of his 3D models that makes the new UI look so great and Nanashi for his awesome work on Fonts.cg which allowed  new symbols and support for any language!

Coding the whole menu entry new functions took me a sheer amount of time in:

- Reversing original functions

- Get around developers messy design choices (which prevented confirmation text to be implemented in the original game!)

- Create 4 new functions  (219 lines of asm: "New confirmation text system" / "Glowing tab" / "A button" func / "Start button" func )

- Bugtesting / rewriting to ensure compability on real hardware.


There's a major unannounced feature being worked on atm, but I'll save that for next time once it properly works on real hardware!


Regarding Beta Testing:

Due to the advanced status of new asm / translation, it would serve little purpose to test now when in a few months Beta testers will be able to play the game from the beginning to the end!

For this reason, once ready I'll privately advise everyone who applied.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: RetroProf on September 22, 2021, 05:06:20 AM
Well done on all that hard work. I am surprised and impressed by the improvements a group of hobbyists have achieved over the developer itself.

Quote from: VincentNL on September 22, 2021, 04:12:12 AM
There's a major unannounced feature being worked on atm, but I'll save that for next time once it properly works on real hardware!

Oh my god, is it the Mega Drive version of Rent-a-Hero as an in-game unlockable playable via the in-game Creamcast system?  :o

Also, a question:
Is the patch going to be for a CDI file or a GDI folder of files? Or both?

The reason I ask is, my workaround for the screen issues only works with a GDI set-up.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on September 22, 2021, 09:59:46 AM
GDI will be the target format.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on October 24, 2021, 11:15:38 AM
Video: https://youtu.be/nQL-WzbSR-w


It's been a colossal asm work, but I'm finally able to say it's working great!
By entering a certain button sequence, which will be revealed in late game under specific conditions, you can access a number of developer functions originally removed from the game, plus a number of new ones for your entertainment!

Here's a quick changelog:

DEBUG MENU:

- Secret key to enable / disable Debug Menu
- Debug Menu / Item Add menu GUI
- Ending Movie
- ONE-PUNCH Mode ( joke mode based on ONE-PUNCH MAN manga)
- Max Gold
- All items
- All Emails
- Unlock Ultimate Armour
- All Combo / Special Moves

MAIN GAME interface improvements:

- Press start any time during intro logos to skip them
- Keep start pressed when booting the game, brings you to title screen

(https://i.imgur.com/gBT3BrR.png)(https://i.imgur.com/eicdQWS.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: mikeprado30 on October 24, 2021, 02:39:53 PM
That looks IMPRESSIVE! :)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: ProstatePunch on October 25, 2021, 10:13:02 PM
Keep up the good work!  Looking forward to the release when it's ready!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on November 23, 2021, 03:37:21 PM
Very happy to announce one of the most demanded features have been finally implemented in game!

It's an open subtitle system for Opening Movie, meaning you'll pretty much be able to change subtitle, timings and of course text colour with those available in game.
A huge thanks to Nanashi for optimizing my function's size and customizability! :)

Credits to Curtan Fire & Korp for translation, USC for text editor!


(https://i.imgur.com/gR9OJqv.png)


Here's the YT full video:

https://youtu.be/V4r91lkxOHo
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on November 24, 2021, 09:27:04 AM
Congratulations! It's really cool to see the progress you guys have made.
(I think I still owe you an update to the text editor)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on December 24, 2021, 08:58:51 AM
Dear Heroes,

Looking back over the past 10 months and still can't believe the game is close to fully playable and translated!
It were challenging to reverse game structure, rebuild custom made files and coding new functions, but none of that would had mattered without the wonderful new 3D models / animations, fonts, translation and text editors, made by the awesome guys in RAH Team!

2022 will mark the release of Rent-A-Hero No.1 unofficial translation and I hope you'll enjoy playing it as much as we did working on it!

Wishing you and your family a wonderful Christmas and an awesome New Year!

(https://i.imgur.com/UTQDmKe.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Mkol103 on January 14, 2022, 05:16:34 PM
So excited whenever a new Dreamcast game gets translated. Best of luck to you all!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: kaine23 on January 14, 2022, 11:45:51 PM
wow this looks great!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on February 21, 2022, 12:28:41 PM
https://youtu.be/JmRZCcI4QgU

Special credit to USC for creating such awesome text editors!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on February 21, 2022, 12:46:46 PM
...even though I dropped off the face of the earth shortly thereafter. :(

That said, it looks really great VincentNL! I'm glad you all have made such progress, and I'm looking forward to the eventual release.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: kaine23 on February 21, 2022, 01:00:21 PM
I can't wait to showcase this and compare to the genesis one
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Cargodin on February 22, 2022, 05:20:30 PM
This looks fantastic, and you guys are doing a fantastic job! Looking forward to seeing you guys knock this out of the park.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on March 28, 2022, 01:11:57 PM
As you may know, Xbox localization prototype were definitely far from complete, with a total amount of just 8/104 texture edited.

Well.. Until now!

After a hundred of shopped textures edits/redesign, only a couple are left! As always a huge thanks to @Korp13 @Chml @Ensoku for the wonderful translations!

Next stop, finalize game text chunks.

(https://i.imgur.com/0MUDzli.jpg)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on May 02, 2022, 03:38:05 PM
Rent A Hero No.1 is a really peculiar game, even if devs had to cut corners, they tried to pack in as much content as they could!

Thanks to Derek's suggestions for VMU emulator and tile editor, all VMU icons are now translated and will shortly continue to do the same for the 3 mini games.

One last note for Game Saves, which were also translated to properly display in Dreamcast menu!

(https://i.imgur.com/MOhax7m.gif)
(https://i.imgur.com/Pyv5VwO.gif)
(https://i.imgur.com/w5uCFSx.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: USC on May 05, 2022, 07:20:57 AM
Wow, you guys are really going all out! The new VMU graphics look really nice.
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: triumphofhearts on May 15, 2022, 04:13:17 AM
Extremely excited to play this! I played a chunk of the Xbox build, but it was such an obviously DC game, it felt wrong playing it on that platform!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on June 04, 2022, 02:30:35 PM
Dear heroes, very pleased to announce that Hironobu Kageyama & Hiro "End Credits" songs are now fully subbed!
Since most RAM were used to display ending credits images, regular font texture couldn't fit in.

Since debug font is always loaded, the idea were to simply write a dedicate function using nj_print at specific time intervals. So no need to downgrade / load smaller images, plus it has no impact on game performance!  :)

Taking the chance to introduce our new English writer/editor Frogacuda, which is doing a spectacular work on translating RAH typical humor!
One last mention to Korp and Chmcl for their continued quality in JP translation.

(https://i.imgur.com/usVxNqj.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: kaine23 on June 13, 2022, 03:55:02 PM
ime xcited to play and compare this to the mega drive one on stream!
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on July 03, 2022, 01:00:58 PM
With translation team working on main game, I've started to draw new graphics for the 3 VMU Minigames that can be unlocked in Rent-A-Hero No.1.

The first one Collect Gachalla is a simple game where you have to hatch a Gachalla egg.
I hope you enjoy extra touches to the new english interface :)

Next one on the list is Mr.F , which seem a more action-oriented game!

(https://i.imgur.com/ahLMCt2.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: riccardoman on July 21, 2022, 07:15:54 AM
Registered into this forum just to say thank you, I'm really curious about this game, it seems Ryu Ga Gotoku sidemissions without the main super drama storyline
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on August 05, 2022, 09:41:07 AM
Hi everyone,
Very pleased to announce all 3 VMU Minigames have been translated, edited and put back into the game!

Drawing new graphics were a really fun experience and I hope you'll enjoy them on your real DC VMU.
Thanks to Chcml, Korp13 for translation and Egregiousguy for Out-trigger text review!

Next up on RAH to-do list, start betatesting! :D

(https://i.imgur.com/7QNpUvS.gif)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on September 07, 2022, 02:01:17 PM
(https://i.imgur.com/ao5NNNv.gif)

Dear Heroes,

To simplify and report any eventual translation issues (hopefully not that many!), I've cooked up a brand new function displaying scenario number on the bottom left part of the screen.

It can be enabled/disabled at will, by pressing a specific key-combo.
This feature will be removed from final, so well, hope it'll be useful!

Next week will make a dedicate post regarding Betatesting instructions, can't believe we're finally there! :D
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Felipefpl on September 07, 2022, 03:00:41 PM
QuoteDear Heroes,

To simplify and report any eventual translation issues (hopefully not that many!), I've cooked up a brand new function displaying scenario number on the bottom left part of the screen.

It can be enabled/disabled at will, by pressing a specific key-combo.
This feature will be removed from final, so well, hope it'll be useful!

Next week will make a dedicate post regarding Betatesting instructions, can't believe we're finally there! :D

This is a GREAT idea. Never saw an ID for scenes made before. Kongrats for that.  :thumbsup:
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: VincentNL on September 17, 2022, 06:25:07 AM
Beta Testing applications are now officially open.

Please read all details here (https://www.patreon.com/posts/beta-testing-72079549), Thank you!


(https://i.imgur.com/rkHyMXz.png)
Title: Re: Dreamcast - RENT-A-HERO No.1 - Translation project!
Post by: Mkol103 on September 29, 2022, 02:05:56 PM
Wow, I'm so excited to see this finally in the Beta Testing phase. This is the one fan translation project that I consistently check in on to see how progress is going. It is a shame I mostly emulate games on an Android-based device, so I can't be a part of the beta test, but I will be rooting from the sidelines lol.