Romhacking.net

Romhacking => Personal Projects => Topic started by: marc_max on December 20, 2020, 06:02:07 pm

Title: Mega Man World 5 DX
Post by: marc_max on December 20, 2020, 06:02:07 pm
I teased this one after releasing Dr. Mario DX. Work on this has officially started today.

The game will become GBC exclusive, sorry, since I need the double speed mode. However, this means slowdowns will be gone.

Do not expect it before 2022.


Videos
WIP #1 - First teaser (https://youtu.be/6EE9ll8TNnw)
WIP #2 - New features up to February 2021 (https://youtu.be/7Ndz5E1WxIc)

Mega Man 5 DX - WIP #2

17th Jan 2021 screenshots
(https://i.imgur.com/o2LZpBR.png) (https://i.imgur.com/6wGWJR0.png)
WIP intro

(https://i.imgur.com/ULdnw2T.png)
Title screen (my credits will be probably removed, still need to think on it)

(https://i.imgur.com/KE6gyO9.png)
Password screen, colors borrowed from SGB (will change them later)

(https://i.imgur.com/AMMFLMx.png)
Stage select screen

(https://i.imgur.com/OS4oWqC.png) (https://i.imgur.com/0dtJEs7.png)
I've spent the entire week rewriting the game's weapon menu. Wanted to make it look like its NES counterparts. There was little room for coding in its ROM bank, it's been hell but it ended up looking good.


8th Feb 2021 screenshots
(https://i.imgur.com/l9j58LD.png) (https://i.imgur.com/Di3lH3R.png)
First stardroid colored!

10th Feb 2021 screenshots
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on December 20, 2020, 08:44:42 pm
Oh my God. Its finally happening. I cannot thank you enough for starting work on this project! :o
Title: Re: Mega Man World 5 DX
Post by: Metalwario64 on December 21, 2020, 02:05:31 am
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)

Otherwise, I'm extremely hyped to have a colorized version of one of my favorite classic Mega Man titles. It being GBC exclusive is no problem since the original still exists.
Title: Re: Mega Man World 5 DX
Post by: SuperStarFox on December 21, 2020, 03:07:17 am
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539
Title: Re: Mega Man World 5 DX
Post by: NiO on December 21, 2020, 06:53:20 am
Im really interested on this one  ;D
Title: Re: Mega Man World 5 DX
Post by: Vanya on December 21, 2020, 07:15:46 am
Sick! I'll be watching this thread like a hawk.
Title: Re: Mega Man World 5 DX
Post by: vhr2121 on December 21, 2020, 07:47:04 am
Oh, man, so looking forward to this. I'll keep a watch at this, indeed.
Title: Re: Mega Man World 5 DX
Post by: SCD on December 21, 2020, 09:16:11 am
This is a really interesting project, I'm definitely looking forward to this one.
Title: Re: Mega Man World 5 DX
Post by: RealGaea on December 21, 2020, 09:19:53 am
This is one of my favourite MM games on GB, because it has original bosses. I'll keep an eye on how this turns out.

Mega Man Mania will live somehow!
Title: Re: Mega Man World 5 DX
Post by: Da_GPer on December 21, 2020, 07:23:44 pm
If I can find a way to be helpful, I would love to help. :)
Title: Re: Mega Man World 5 DX
Post by: Googie on December 21, 2020, 08:32:43 pm
marc_max: This is my favorite MM GB game, I'll be keeping an eye out for this thread to see more progress. This'll be awesome to play when it's done, thanks for working on this game.  :beer: :thumbsup: :D
Title: Re: Mega Man World 5 DX
Post by: Rabbid on December 21, 2020, 09:12:56 pm
I was literally just doing this a month ago with gbe+ but yours is probably gonna be way cooler https://www.youtube.com/watch?v=m4cMwS1GG5Q&list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W&ab_channel=aspai
Title: Re: Mega Man World 5 DX
Post by: marc_max on December 22, 2020, 02:53:47 am
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)
I'm aware of this.
Editing the palettes will be easy, though I might implement a palette selector in-game since there's enough room to store all palettes twice. It's not a priority right now, though.

If I can find a way to be helpful, I would love to help. :)
I'll need a lot of help in the art part, as we've only got seven 4 color palettes available for backgrounds and I'm not very good at choosing colors haha
Also, we will probably need to repaint the stardroids sprites, so they look NES alike, without shading. Anyone can post their edits here (3 colors per stardroid body), and I'll see what can I do with them.
Is there any official artwork from the game's levels out there? Mega Man Mania doesn't count, the only few screenshots showed some questionable decisions.
Title: Re: Mega Man World 5 DX
Post by: SCD on December 22, 2020, 05:43:28 am
I found this sprite sheet of the Stardroids in NES style colors on deviantART by a user named mike1967-now:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/eb077dbc-dd65-41c6-90ea-c7fa3962a36e/dc3hgo2-29a046ee-7107-4a5f-8148-7d8cddf6837a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZWIwNzdkYmMtZGQ2NS00MWM2LTkwZWEtYzdmYTM5NjJhMzZlXC9kYzNoZ28yLTI5YTA0NmVlLTcxMDctNGE1Zi04MTQ4LTdkOGNkZGY2ODM3YS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.WVcdIkB46DFbGsm9U_iykis1GsAYJbzi0wEgSJ_Feos)
Maybe this will help you on what colors to give them.

I also found this on there by another user named Bongwater-bandit:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/d77l234-31b9cbbe-ba65-4819-9f4c-41c51a17fb61.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kNzdsMjM0LTMxYjljYmJlLWJhNjUtNDgxOS05ZjRjLTQxYzUxYTE3ZmI2MS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.6NzxkVtrn-dscdbniklK9yQl__i_T4KesQhzsJYenw0)
This could be useful when you start working on their portraits.
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on December 22, 2020, 09:00:59 am
Here's some more art I found online that might ease the process:

(https://media.discordapp.net/attachments/330132417665040387/332512688406265858/oc.png)


(https://i.imgur.com/OgaBrFm.png)


(https://sprites-inc.co.uk/gallery/1106_18_10_14_3_51_19.png)


Here's a video with edited screenshots of the game in color: https://www.youtube.com/watch?v=-glzRshp7hc&ab_channel=Bonglorio

Here's a link to some Tilesets from Mega Man 8-bit Deathmatch, including colored ones from Mega Man V: https://cutstuff.net/forum/index.php?topic=2703.0
Title: Re: Mega Man World 5 DX
Post by: Heaven Piercing Man on December 22, 2020, 01:11:06 pm
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...

1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.

2. Give the Title Screen a new look.

You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX!  :thumbsup:

Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539

I was expecting a "Megaman World 5" JP style logo, hehe
Title: Re: Mega Man World 5 DX
Post by: marc_max on December 27, 2020, 06:01:32 am
I added a little video teaser.
Title: Re: Mega Man World 5 DX
Post by: SCD on December 27, 2020, 06:53:43 am
I checked out the video, it's coming out pretty good. :thumbsup:

I also found these for you as well:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcyrv1c-8277e288-a518-4a22-bdd9-2b83ff84b996.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3lydjFjLTgyNzdlMjg4LWE1MTgtNGEyMi1iZGQ5LTJiODNmZjg0Yjk5Ni5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.F_1HFnb4zDiqNImdDsnu59zEPwM0LLd3lZu_HulJHTI)
This will be really useful when you start working on the enemies.

Tile set of Mercury's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcojuku-7ff6cb94-df80-4481-b3c8-d365c5c9fa65.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY29qdWt1LTdmZjZjYjk0LWRmODAtNDQ4MS1iM2M4LWQzNjVjNWM5ZmE2NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.oHsT3xUmJ11eonJNWuhJXV3z2sFJJgZ-9RiFyU0qvGw)
Tile set of Venus's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dczqv5t-81ec3f5f-1bdc-485f-8027-fbd327205dba.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3pxdjV0LTgxZWMzZjVmLTFiZGMtNDg1Zi04MDI3LWZiZDMyNzIwNWRiYS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hHNRBrQMm5NVu64Y6lHrAoxA1TySYZ055CaKvjT7KlA)
Tile set of Mars's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcojv8h-fef06830-8a7a-4eca-8906-483dd9963ac9.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY29qdjhoLWZlZjA2ODMwLThhN2EtNGVjYS04OTA2LTQ4M2RkOTk2M2FjOS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.A7GEXIJdSm6BUHKwdB57MgVaMBy4sv2vr0v7ffOHStU)
Tile set of Jupiter's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcpn6ii-beef95c5-9d08-455a-bb7d-6df4c5c1bf74.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3BuNmlpLWJlZWY5NWM1LTlkMDgtNDU1YS1iYjdkLTZkZjRjNWMxYmY3NC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.BwebIDoqF8YXKTr7PtiAA0knwt3ODEv05cN1aI-I3u4)
Tile set of Saturn's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcp07lf-275b241b-70c9-48ca-915e-442971564685.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3AwN2xmLTI3NWIyNDFiLTcwYzktNDhjYS05MTVlLTQ0Mjk3MTU2NDY4NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.5p9mRQPMoxE75qyls5S2uLhSMhqUOqAW3K29H4vPPH4)
Tile set of Neptune's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcovefj-0b9edac7-3063-4dcc-b6d5-7d98516d7792.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY292ZWZqLTBiOWVkYWM3LTMwNjMtNGRjYy1iNmQ1LTdkOTg1MTZkNzc5Mi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.d95yCFbZSLImOHn5eVyrj5WbAqab8-uhM4uv-KMne7I)
Tile set of Pluto's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dd2n87d-bfbbbb98-d8df-428c-8722-f6922ae6b22a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kZDJuODdkLWJmYmJiYjk4LWQ4ZGYtNDI4Yy04NzIyLWY2OTIyYWU2YjIyYS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.osTjRSn5rB4BkN_-nH3qBppDEUJw4T3NU_TnyThcQH0)
Title: Re: Mega Man World 5 DX
Post by: ShadowOne333 on December 27, 2020, 11:56:42 am
Damn, Marc, you work wonders with the GB colorization.
You and toruzz are such beasts at hacking :D
Title: Re: Mega Man World 5 DX
Post by: NES Boy on December 27, 2020, 01:19:28 pm
The recent update to Mega Man 8-Bit Deathmatch features colorized Mega Man V graphics.

Oh, and get rid of the black outline separating Mega Man's face from his helmet. The addition of color makes it unnecessary now.
Title: Re: Mega Man World 5 DX
Post by: Chronosplit on December 27, 2020, 03:53:33 pm
Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well?  I just didn't see anyone mentioning it, so I thought I may as well ask.
Title: Re: Mega Man World 5 DX
Post by: acediez on December 27, 2020, 06:58:07 pm
Thanks for taking on this project! Looking forward to it! 
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on December 28, 2020, 08:14:15 am
I found a whole bunch of concept videos made around the release of Mega Man 8bit Deathmatch V6 (which introduced Mega Man V elements) that shows off a lot of the game as it could be in color. Hope they can be used for new ideas and inspiration!

https://youtube.com/playlist?list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W
Title: Re: Mega Man World 5 DX
Post by: kensuyjin33 on January 13, 2021, 07:51:54 pm
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
Title: Re: Mega Man World 5 DX
Post by: Stories8106 on January 14, 2021, 04:36:19 pm
Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.

I really want to get into doing this and just have no clue where to start.
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on January 14, 2021, 04:42:56 pm
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)

That looks great! I love the new design and the way it fits in with Mega Man 10's design. I hope it will fit. :thumbsup:

Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.

I really want to get into doing this and just have no clue where to start.

I second this idea. Would be great to learn something from this process if we can. :)
Title: Re: Mega Man World 5 DX
Post by: marc_max on January 15, 2021, 07:32:41 am
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
I will be using this one. Thank you.

Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.

I really want to get into doing this and just have no clue where to start.
Unfortunately, there is no easy way if you are not into low level coding. All I can say everything you need is here (https://gbdev.io/pandocs/).
I can answer english questions as well during livestreams, though you will probably laugh at my accent haha




January 17, 2021, 05:35:42 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Added some screenshots showcasing the latest progress.
Title: Re: Mega Man World 5 DX
Post by: marc_max on February 08, 2021, 05:34:48 am
Added a new screenshot with the very first Stardroid colored!
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on February 09, 2021, 02:23:38 am
Hey I'm really excited for this. Megaman V for GameBoy is one of my favorite DMG games.

I have nothing against going with a modified titlescreen based on the Japanese release, but I hope you might consider making a variant that uses the original North American titlescreen for people like me who have a great deal of love for the North American version. 

(https://tcrf.net/images/b/bd/MMVTitle.png)
Title: Re: Mega Man World 5 DX
Post by: Ness on February 09, 2021, 04:57:50 am
This looks great, and I'm glad to know slowdowns will be gone, they're this game's main flaw.

What did you have to do to make MM's face use a different palette? I doubt it's as simple as on NES?

At 0:42 in the teaser video, can you make the bubble enemies the same colour as the background ones?
Title: Re: Mega Man World 5 DX
Post by: marc_max on February 10, 2021, 03:04:41 am
This looks great, and I'm glad to know slowdowns will be gone, they're this game's main flaw.

What did you have to do to make MM's face use a different palette? I doubt it's as simple as on NES?

At 0:42 in the teaser video, can you make the bubble enemies the same colour as the background ones?
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)

For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on February 10, 2021, 08:29:21 am
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)

For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.

Looking great! I get more and more excited for this every day. :beer:
Title: Re: Mega Man World 5 DX
Post by: Metalwario64 on February 10, 2021, 08:28:57 pm
The color palettes look perfect so far. True to the era with lots of deep and saturated tones.

Some colorizations do their own thing, which is fine, but this feels authentic.
Title: Re: Mega Man World 5 DX
Post by: Zynk on February 10, 2021, 09:57:45 pm
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)

For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.
This is mindblowing! Good job :o

Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well?  I just didn't see anyone mentioning it, so I thought I may as well ask.
When @marc_max finishes this, I'd like to work on it personally.
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on February 12, 2021, 08:49:30 pm
This hack is looking very exciting. I hope with the heavy lifting done, this can be applied to the other four Megaman games for DMG GameBoy too, and Zynk's Roll-chan hacks too. That would be so so cool. These five games don't get the respect they deserve.
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on February 12, 2021, 09:00:15 pm
This hack is looking very exciting. I hope with the heavy lifting done, this can be applied to the other four Megaman games for DMG GameBoy too, and Zynk's Roll-chan hacks too. That would be so so cool. These five games don't get the respect they deserve.

The fifth one definitely deserves some more love, and I'm very happy to see it's finally getting the treatment it needs to become a fully fledged member of the classic series. The other 4 games though? Not sure they really deserve the same time and attention, as most of the original content can be found reused in Mega Man V, apart from a few good music tracks.
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on February 13, 2021, 03:44:33 am
The other four Megaman GB games do largely recycle content from the NES mainline series, but they aren't ports. They're newly made games with original stages and in the case of Megaman IV, new mechanics not found in the NES games.

I agree Megaman V is the best of the bunch, but Megaman III and IV on Gameboy are two of the best games on the original GameBoy by a good margin.
Title: Re: Mega Man World 5 DX
Post by: UltraEpicLeader100 on February 15, 2021, 06:39:49 pm
You have my interest. I shall watch this thread closely.
Title: Re: Mega Man World 5 DX
Post by: Lusofonia on February 15, 2021, 09:28:36 pm
This project is looking very good, congratulations!

The other four Megaman GB games do largely recycle content from the NES mainline series, but they aren't ports. They're newly made games with original stages and in the case of Megaman IV, new mechanics not found in the NES games.

I agree Megaman V is the best of the bunch, but Megaman III and IV on Gameboy are two of the best games on the original GameBoy by a good margin.

By following this line of thought, someone should really make an improvement patch for that Megaman game on Game Gear.
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on February 16, 2021, 01:33:48 am
The Megaman GameGear game needs a music overhaul and maybe someone can modify the code to allow three Megabuster shots at once like every other Megaman game. Writing good sounding music for the SN76489 PSG soundchip is a challenge but I'm sure someone out there has the skill.
Title: Re: Mega Man World 5 DX
Post by: spotanjo3 on February 16, 2021, 04:30:02 am
The Megaman GameGear game needs a music overhaul and maybe someone can modify the code to allow three Megabuster shots at once like every other Megaman game. Writing good sounding music for the SN76489 PSG soundchip is a challenge but I'm sure someone out there has the skill.

Yeah, why not.
Title: Re: Mega Man World 5 DX
Post by: Lusofonia on February 16, 2021, 08:07:29 am
Maybe fix GG Megaman's graphics, Green Starman and Megaman's slightly off-centered helmet are a big no-no.
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on February 17, 2021, 09:56:36 pm
haha I had forgotten about Green Starman!
But anyway lets keep this on Megaman V.

Any chance the game could be modified to take advantage of the GBC's enhanced speed? The original can be kinda prone to slowdown.
Title: Re: Mega Man World 5 DX
Post by: marc_max on February 18, 2021, 06:21:26 pm
There is a new teaser video coming out tomorrow!
I was just going to upload it and post it here, but then I saw a cool YouTube feature that allows you to schedule the premiere, so I feel like using it :-D
You can watch it here (https://www.youtube.com/watch?v=7Ndz5E1WxIc&feature=youtu.be).

Any chance the game could be modified to take advantage of the GBC's enhanced speed? The original can be kinda prone to slowdown.
That was probably the very first thing I did before starting the hack ;-)
Title: Re: Mega Man World 5 DX
Post by: Lusofonia on February 18, 2021, 06:28:38 pm
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
Title: Re: Mega Man World 5 DX
Post by: Tsukiyomaru0 on February 18, 2021, 07:16:23 pm
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
The slowdown wasn't severe enough, but if we can eliminate all the slowdown it would be great.

One more thing: can you touch up Electric Shock? Jupiter's Electric Shock looks truly electrifying, and then there's Mega Man's, which is... Noodles.
Title: Re: Mega Man World 5 DX
Post by: Behemothcult1982 on February 28, 2021, 10:32:17 am
¿Cuándo va estar disponible en descarga directa?

When will it be available for direct download?
Title: Re: Mega Man World 5 DX
Post by: zfreeman on February 28, 2021, 05:23:56 pm
"Do not expect it before 2022."
Title: Re: Mega Man World 5 DX
Post by: niuus on February 28, 2021, 05:36:32 pm
In love with this colorization. Awesome work.

¿Cuándo va estar disponible en descarga directa?

When will it be available for direct download?
Read the very first post.
Title: Re: Mega Man World 5 DX
Post by: set on March 04, 2021, 02:23:23 am
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
The slowdown is atrocious. More like Mega Man 5 frames per second.

Looking forward to this, can't wait. Nice coloring too.
Title: Re: Mega Man World 5 DX
Post by: Satoshi_Matrix on March 05, 2021, 03:48:28 am
There's no need for hyperbole. The slowdown is unfortunate, but not game-breaking. All fave of the Mega Man games for GameBoy are quite playable compared to many other efforts to bring NES-like experiences to the handheld.
Title: Re: Mega Man World 5 DX
Post by: Supergamerguy on March 05, 2021, 10:35:48 am
There's no need for hyperbole. The slowdown is unfortunate, but not game-breaking. All fave of the Mega Man games for GameBoy are quite playable compared to many other efforts to bring NES-like experiences to the handheld.

I agree, all 5 gameboy games run almost (if not just as well) as the NES saga. V in particular runs great!
Title: Re: Mega Man World 5 DX
Post by: ifightdragons on March 05, 2021, 10:54:39 am
I agree, all 5 gameboy games run almost (if not just as well) as the NES saga. V in particular runs great!

I'd say it runs pretty good, not great.
Title: Re: Mega Man World 5 DX
Post by: CaptainHIT on March 05, 2021, 01:32:44 pm
Wow! This is a great hack! Looking forward to it!  :thumbsup:
Title: Re: Mega Man World 5 DX
Post by: Lusofonia on March 05, 2021, 05:56:31 pm
While the slowness isn't game-breaking, we must really admit the extra speed will be a quality-of-life change.