Mega Man World 5 DX
This hacks turns the original Mega Man V Game Boy game into a full Game Boy Color game!
Features- fully colorized game, trying to make it as faithful as possible to NES games
- making the most of CGB double speed mode thus getting rid of almost all slowdown in the original game!
- NES styled pause screen
- some game original code parts rewritten
- some tilesets modified in order to take advantage of all available palettes
- works in real hardware and emulators
- renamed to Mega Man World 5 DX (the original japanese name)
HistoryAfter releasing Dr. Mario DX, I really wanted to try on a bigger project. Work officialy started on December 2020 and a lot of progress was made in very little time.
However, the game code is very complex and sadly found a lot of obstacles that slowed everything down.
On November 2021, the hack was fully rewritten from scratch, hoping it would help to revive the project. But it wasn't until May 2022 when I finally overcame the biggest challenge on this hack and resumed work at last!
I don't really want to know how many hundreds (maybe thousands already?) I've spent on this. But in the end, I hope it will be worth it! :-)
Expected release dateAiming for a Holiday 2022 release.
Hack authorskindlypatrick - palettes
kensuyjin33 - graphics & palettes
marc_max - coding
Old teaser videosWIP #1 - First teaser (https://youtu.be/6EE9ll8TNnw)
WIP #2 - New features up to February 2021 (https://youtu.be/7Ndz5E1WxIc)
(very) Old screenshots(https://i.imgur.com/o2LZpBR.png) (https://i.imgur.com/6wGWJR0.png) (https://i.imgur.com/ULdnw2T.png) (https://i.imgur.com/KE6gyO9.png) (https://i.imgur.com/AMMFLMx.png)
(https://i.imgur.com/OS4oWqC.png) (https://i.imgur.com/0dtJEs7.png) (https://i.imgur.com/l9j58LD.png) (https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)
Recent screenshots(https://i.imgur.com/kIxMyPP.gif) (https://i.imgur.com/hLWVD0g.png) (https://i.imgur.com/NzrKFEf.gif)
(https://i.imgur.com/hV1ZVfm.png) (https://i.imgur.com/4VcBsIN.gif) (https://i.imgur.com/WttyBsc.gif)
(https://i.imgur.com/r4YBTZ1.png) (https://i.imgur.com/4u9Ecsi.gif) (https://i.imgur.com/6GNr2Rz.gif)
Oh my God. Its finally happening. I cannot thank you enough for starting work on this project! :o
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)
Otherwise, I'm extremely hyped to have a colorized version of one of my favorite classic Mega Man titles. It being GBC exclusive is no problem since the original still exists.
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...
1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.
2. Give the Title Screen a new look.
You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX! :thumbsup:
Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539
Im really interested on this one ;D
Sick! I'll be watching this thread like a hawk.
Oh, man, so looking forward to this. I'll keep a watch at this, indeed.
This is a really interesting project, I'm definitely looking forward to this one.
This is one of my favourite MM games on GB, because it has original bosses. I'll keep an eye on how this turns out.
Mega Man Mania will live somehow!
If I can find a way to be helpful, I would love to help. :)
marc_max: This is my favorite MM GB game, I'll be keeping an eye out for this thread to see more progress. This'll be awesome to play when it's done, thanks for working on this game. :beer: :thumbsup: :D
I was literally just doing this a month ago with gbe+ but yours is probably gonna be way cooler https://www.youtube.com/watch?v=m4cMwS1GG5Q&list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W&ab_channel=aspai
Quote from: Metalwario64 on December 21, 2020, 02:05:31 AM
May I just suggest you use deep, saturated and contrast-y colors? Lots of GB colorizations tend to use more pale or muted colors which looks really bad on a GBC screen. That's why nearly every GBC game was so saturated and high in contrast. You can always see roughly how it looks on a GBC in BGB with the GBC LCD colors mode. If you'd rather focus on making it look good on backlit screens and emulators, that's okay of course, since it's your project. :)
I'm aware of this.
Editing the palettes will be easy, though I might implement a palette selector in-game since there's enough room to store all palettes twice. It's not a priority right now, though.
Quote from: Da_GPer on December 21, 2020, 07:23:44 PM
If I can find a way to be helpful, I would love to help. :)
I'll need a lot of help in the art part, as we've only got seven 4 color palettes available for backgrounds and I'm not very good at choosing colors haha
Also, we will probably need to repaint the stardroids sprites, so they look NES alike, without shading. Anyone can post their edits here (3 colors per stardroid body), and I'll see what can I do with them.
Is there any official artwork from the game's levels out there? Mega Man Mania doesn't count, the only few screenshots showed some questionable decisions.
I found this sprite sheet of the Stardroids in NES style colors on deviantART by a user named mike1967-now:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/eb077dbc-dd65-41c6-90ea-c7fa3962a36e/dc3hgo2-29a046ee-7107-4a5f-8148-7d8cddf6837a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZWIwNzdkYmMtZGQ2NS00MWM2LTkwZWEtYzdmYTM5NjJhMzZlXC9kYzNoZ28yLTI5YTA0NmVlLTcxMDctNGE1Zi04MTQ4LTdkOGNkZGY2ODM3YS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.WVcdIkB46DFbGsm9U_iykis1GsAYJbzi0wEgSJ_Feos)
Maybe this will help you on what colors to give them.
I also found this on there by another user named Bongwater-bandit:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/d77l234-31b9cbbe-ba65-4819-9f4c-41c51a17fb61.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kNzdsMjM0LTMxYjljYmJlLWJhNjUtNDgxOS05ZjRjLTQxYzUxYTE3ZmI2MS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.6NzxkVtrn-dscdbniklK9yQl__i_T4KesQhzsJYenw0)
This could be useful when you start working on their portraits.
Here's some more art I found online that might ease the process:
(https://media.discordapp.net/attachments/330132417665040387/332512688406265858/oc.png)
(https://i.imgur.com/OgaBrFm.png)
(https://sprites-inc.co.uk/gallery/1106_18_10_14_3_51_19.png)
Here's a video with edited screenshots of the game in color: https://www.youtube.com/watch?v=-glzRshp7hc&ab_channel=Bonglorio
Here's a link to some Tilesets from Mega Man 8-bit Deathmatch, including colored ones from Mega Man V: https://cutstuff.net/forum/index.php?topic=2703.0
Quote from: SuperStarFox on December 21, 2020, 03:07:17 AM
Okay, this is incredibly awesome! Also, I have a little bit of some suggestions for the DX project...
1. Change the HUD / Fonts (letters and numbers) with the one from the NES Mega Man games.
2. Give the Title Screen a new look.
You're welcome to borrow some content from this colorized screenshot I did a while ago for the GBC project that you're working on. Now if you'll excuse me, I'll let everyone else give you some suggestions for the project and be on my way. Good luck and great job again for working on Dr. Mario DX! :thumbsup:
Link: https://www.deviantart.com/supastarfox/art/Mega-Man-5-Game-Boy-NES-Style-834815539
I was expecting a "Megaman World 5" JP style logo, hehe
I added a little video teaser.
I checked out the video, it's coming out pretty good. :thumbsup:
I also found these for you as well:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcyrv1c-8277e288-a518-4a22-bdd9-2b83ff84b996.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3lydjFjLTgyNzdlMjg4LWE1MTgtNGEyMi1iZGQ5LTJiODNmZjg0Yjk5Ni5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.F_1HFnb4zDiqNImdDsnu59zEPwM0LLd3lZu_HulJHTI)
This will be really useful when you start working on the enemies.
Tile set of Mercury's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcojuku-7ff6cb94-df80-4481-b3c8-d365c5c9fa65.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY29qdWt1LTdmZjZjYjk0LWRmODAtNDQ4MS1iM2M4LWQzNjVjNWM5ZmE2NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.oHsT3xUmJ11eonJNWuhJXV3z2sFJJgZ-9RiFyU0qvGw)
Tile set of Venus's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dczqv5t-81ec3f5f-1bdc-485f-8027-fbd327205dba.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3pxdjV0LTgxZWMzZjVmLTFiZGMtNDg1Zi04MDI3LWZiZDMyNzIwNWRiYS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.hHNRBrQMm5NVu64Y6lHrAoxA1TySYZ055CaKvjT7KlA)
Tile set of Mars's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcojv8h-fef06830-8a7a-4eca-8906-483dd9963ac9.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY29qdjhoLWZlZjA2ODMwLThhN2EtNGVjYS04OTA2LTQ4M2RkOTk2M2FjOS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.A7GEXIJdSm6BUHKwdB57MgVaMBy4sv2vr0v7ffOHStU)
Tile set of Jupiter's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcpn6ii-beef95c5-9d08-455a-bb7d-6df4c5c1bf74.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3BuNmlpLWJlZWY5NWM1LTlkMDgtNDU1YS1iYjdkLTZkZjRjNWMxYmY3NC5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.BwebIDoqF8YXKTr7PtiAA0knwt3ODEv05cN1aI-I3u4)
Tile set of Saturn's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcp07lf-275b241b-70c9-48ca-915e-442971564685.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY3AwN2xmLTI3NWIyNDFiLTcwYzktNDhjYS05MTVlLTQ0Mjk3MTU2NDY4NS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.5p9mRQPMoxE75qyls5S2uLhSMhqUOqAW3K29H4vPPH4)
Tile set of Neptune's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dcovefj-0b9edac7-3063-4dcc-b6d5-7d98516d7792.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kY292ZWZqLTBiOWVkYWM3LTMwNjMtNGRjYy1iNmQ1LTdkOTg1MTZkNzc5Mi5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.d95yCFbZSLImOHn5eVyrj5WbAqab8-uhM4uv-KMne7I)
Tile set of Pluto's stage:
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f45346a9-6a4d-4939-829a-f4578912a6ce/dd2n87d-bfbbbb98-d8df-428c-8722-f6922ae6b22a.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjQ1MzQ2YTktNmE0ZC00OTM5LTgyOWEtZjQ1Nzg5MTJhNmNlXC9kZDJuODdkLWJmYmJiYjk4LWQ4ZGYtNDI4Yy04NzIyLWY2OTIyYWU2YjIyYS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.osTjRSn5rB4BkN_-nH3qBppDEUJw4T3NU_TnyThcQH0)
Damn, Marc, you work wonders with the GB colorization.
You and toruzz are such beasts at hacking :D
The recent update to Mega Man 8-Bit Deathmatch features colorized Mega Man V graphics.
Oh, and get rid of the black outline separating Mega Man's face from his helmet. The addition of color makes it unnecessary now.
Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well? I just didn't see anyone mentioning it, so I thought I may as well ask.
Thanks for taking on this project! Looking forward to it!
I found a whole bunch of concept videos made around the release of Mega Man 8bit Deathmatch V6 (which introduced Mega Man V elements) that shows off a lot of the game as it could be in color. Hope they can be used for new ideas and inspiration!
https://youtube.com/playlist?list=PLKXRYtocy-QBm-QXW0ms2HIHGJj8eXm-W
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.
I really want to get into doing this and just have no clue where to start.
Quote from: kensuyjin33 on January 13, 2021, 07:51:54 PM
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
That looks great! I love the new design and the way it fits in with Mega Man 10's design. I hope it will fit. :thumbsup:
Quote from: Stories8106 on January 14, 2021, 04:36:19 PM
Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.
I really want to get into doing this and just have no clue where to start.
I second this idea. Would be great to learn something from this process if we can. :)
Quote from: kensuyjin33 on January 13, 2021, 07:51:54 PM
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
I will be using this one. Thank you.
Quote from: Stories8106 on January 14, 2021, 04:36:19 PM
Any chance you can document some of this in english? I found your twitch (which is awesome btw) but hard to follow due to language barrier.
I really want to get into doing this and just have no clue where to start.
Unfortunately, there is no easy way if you are not into low level coding. All I can say everything you need is here (https://gbdev.io/pandocs/).
I can answer english questions as well during livestreams, though you will probably laugh at my accent haha
January 17, 2021, 05:35:42 AM - (Auto Merged - Double Posts are not allowed before 7 days.)
Added some screenshots showcasing the latest progress.
Added a new screenshot with the very first Stardroid colored!
Hey I'm really excited for this. Megaman V for GameBoy is one of my favorite DMG games.
I have nothing against going with a modified titlescreen based on the Japanese release, but I hope you might consider making a variant that uses the original North American titlescreen for people like me who have a great deal of love for the North American version.
(https://tcrf.net/images/b/bd/MMVTitle.png)
This looks great, and I'm glad to know slowdowns will be gone, they're this game's main flaw.
What did you have to do to make MM's face use a different palette? I doubt it's as simple as on NES?
At 0:42 in the teaser video, can you make the bubble enemies the same colour as the background ones?
Quote from: Ness on February 09, 2021, 04:57:50 AM
This looks great, and I'm glad to know slowdowns will be gone, they're this game's main flaw.
What did you have to do to make MM's face use a different palette? I doubt it's as simple as on NES?
At 0:42 in the teaser video, can you make the bubble enemies the same colour as the background ones?
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)
For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.
Quote from: marc_max on February 10, 2021, 03:04:41 AM
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)
For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.
Looking great! I get more and more excited for this every day. :beer:
The color palettes look perfect so far. True to the era with lots of deep and saturated tones.
Some colorizations do their own thing, which is fine, but this feels authentic.
Quote from: marc_max on February 10, 2021, 03:04:41 AM
Yes. That video is old, all enemies have been given their own palette now:
(https://i.imgur.com/zUFifS5.png) (https://i.imgur.com/fArbBW5.png)
For Rockman's face I did exactly the same as NES: add a new sprite to every frame for his metasprite, which was hell without having the original sourcecode. Had to crack the whole metasprite engine. It looks good, unfortunately, it adds some flickering. It's a very slow process, it will take time to add the faces to all stardroids.
This is mindblowing! Good job :o
Quote from: Chronosplit on December 27, 2020, 03:53:33 PM
Not to throw more work on what is obviously a huge undertaking, but are there any plans for a Roll-Chan World V version as well? I just didn't see anyone mentioning it, so I thought I may as well ask.
When @marc_max finishes this, I'd like to work on it personally.
This hack is looking very exciting. I hope with the heavy lifting done, this can be applied to the other four Megaman games for DMG GameBoy too, and Zynk's Roll-chan hacks too. That would be so so cool. These five games don't get the respect they deserve.
Quote from: Satoshi_Matrix on February 12, 2021, 08:49:30 PM
This hack is looking very exciting. I hope with the heavy lifting done, this can be applied to the other four Megaman games for DMG GameBoy too, and Zynk's Roll-chan hacks too. That would be so so cool. These five games don't get the respect they deserve.
The fifth one definitely deserves some more love, and I'm very happy to see it's finally getting the treatment it needs to become a fully fledged member of the classic series. The other 4 games though? Not sure they really deserve the same time and attention, as most of the original content can be found reused in Mega Man V, apart from a few good music tracks.
The other four Megaman GB games do largely recycle content from the NES mainline series, but they aren't ports. They're newly made games with original stages and in the case of Megaman IV, new mechanics not found in the NES games.
I agree Megaman V is the best of the bunch, but Megaman III and IV on Gameboy are two of the best games on the original GameBoy by a good margin.
You have my interest. I shall watch this thread closely.
This project is looking very good, congratulations!
Quote from: Satoshi_Matrix on February 13, 2021, 03:44:33 AM
The other four Megaman GB games do largely recycle content from the NES mainline series, but they aren't ports. They're newly made games with original stages and in the case of Megaman IV, new mechanics not found in the NES games.
I agree Megaman V is the best of the bunch, but Megaman III and IV on Gameboy are two of the best games on the original GameBoy by a good margin.
By following this line of thought, someone should really make an improvement patch for that Megaman game on Game Gear.
The Megaman GameGear game needs a music overhaul and maybe someone can modify the code to allow three Megabuster shots at once like every other Megaman game. Writing good sounding music for the SN76489 PSG soundchip is a challenge but I'm sure someone out there has the skill.
Quote from: Satoshi_Matrix on February 16, 2021, 01:33:48 AM
The Megaman GameGear game needs a music overhaul and maybe someone can modify the code to allow three Megabuster shots at once like every other Megaman game. Writing good sounding music for the SN76489 PSG soundchip is a challenge but I'm sure someone out there has the skill.
Yeah, why not.
Maybe fix GG Megaman's graphics, Green Starman and Megaman's slightly off-centered helmet are a big no-no.
haha I had forgotten about Green Starman!
But anyway lets keep this on Megaman V.
Any chance the game could be modified to take advantage of the GBC's enhanced speed? The original can be kinda prone to slowdown.
There is a new teaser video coming out tomorrow!
I was just going to upload it and post it here, but then I saw a cool YouTube feature that allows you to schedule the premiere, so I feel like using it :-D
You can watch it here (https://www.youtube.com/watch?v=7Ndz5E1WxIc&feature=youtu.be).
Quote from: Satoshi_Matrix on February 17, 2021, 09:56:36 PMAny chance the game could be modified to take advantage of the GBC's enhanced speed? The original can be kinda prone to slowdown.
That was probably the very first thing I did before starting the hack ;-)
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
Quote from: Lusofonia on February 18, 2021, 06:28:38 PM
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
The slowdown wasn't severe enough, but if we can eliminate all the slowdown it would be great.
One more thing: can you touch up Electric Shock? Jupiter's Electric Shock looks truly electrifying, and then there's Mega Man's, which is... Noodles.
¿Cuándo va estar disponible en descarga directa?
When will it be available for direct download?
"Do not expect it before 2022."
In love with this colorization. Awesome work.
Quote from: Behemothcult1982 on February 28, 2021, 10:32:17 AM
¿Cuándo va estar disponible en descarga directa?
When will it be available for direct download?
Read the very first post.
Quote from: Lusofonia on February 18, 2021, 06:28:38 PM
Not like the original game's slowdown did affect the experience. Doesn't matter if it has or not.
The slowdown is atrocious. More like Mega Man 5 frames per second.
Looking forward to this, can't wait. Nice coloring too.
There's no need for hyperbole. The slowdown is unfortunate, but not game-breaking. All fave of the Mega Man games for GameBoy are quite playable compared to many other efforts to bring NES-like experiences to the handheld.
Quote from: Satoshi_Matrix on March 05, 2021, 03:48:28 AM
There's no need for hyperbole. The slowdown is unfortunate, but not game-breaking. All fave of the Mega Man games for GameBoy are quite playable compared to many other efforts to bring NES-like experiences to the handheld.
I agree, all 5 gameboy games run almost (if not just as well) as the NES saga. V in particular runs great!
Quote from: Supergamerguy on March 05, 2021, 10:35:48 AM
I agree, all 5 gameboy games run almost (if not just as well) as the NES saga. V in particular runs great!
I'd say it runs pretty good, not great.
Wow! This is a great hack! Looking forward to it! :thumbsup:
While the slowness isn't game-breaking, we must really admit the extra speed will be a quality-of-life change.
This is awesome! Would love to see a version (obviously for emulators only) that keeps the SGB borders. I'd also LOVE to see someone recreate the whole Mega Man Mania, though it doesn't have to be for GBA. Maybe the levels/ enemies/ weapons etc from GB MM 1-4 can be ported into this game when it's done? (one game per rom of course), to effectively colorize the first 4 games. To top it off, maybe the PC (or another console) version of Anniversary Collection can be modified to house the GB games instead.
I found new images to help you on your project, these were done by kindlypatrick:
The Stardroids:
(https://www.spriters-resource.com/resources/sheets/155/158523.png?updated=1627165284)
Sungod: Dark Moon:
(https://www.spriters-resource.com/resources/sheets/157/160069.png?updated=1629528867)(https://www.spriters-resource.com/resources/sheets/165/168181.png?updated=1642889732)
The Stardroid Weapons:
(https://www.spriters-resource.com/resources/sheets/155/158522.png?updated=1627166595)
The Enemies:
(https://www.spriters-resource.com/resources/sheets/155/158493.png?updated=1627088860)
The Mini-Bosses:
(https://www.spriters-resource.com/resources/sheets/156/159389.png?updated=1628475215)
Mercury's Stage: Venus' Stage:
(https://www.spriters-resource.com/resources/sheets/155/158465.png?updated=1627001312)(https://www.spriters-resource.com/resources/sheets/156/158843.png?updated=1627572148)
Mars' Stage: Jupiter's Stage:
(https://www.spriters-resource.com/resources/sheets/155/158590.png?updated=1627292861)(https://www.spriters-resource.com/resources/sheets/156/158869.png?updated=1627594400)
Saturn's Stage: Uranus' Stage:
(https://www.spriters-resource.com/resources/sheets/156/158902.png?updated=1627651887)(https://www.spriters-resource.com/resources/sheets/156/159229.png?updated=1628141365)
Neptune's Stage: Pluto's Stage:
(https://www.spriters-resource.com/resources/sheets/156/158861.png?updated=1627584634)(https://www.spriters-resource.com/resources/sheets/156/158946.png?updated=1627678142)
Quote from: SCD on August 09, 2021, 11:37:30 PM
I found new images to help you on your project, these were done by kindlypatrick:
The Stardroids:
(https://www.spriters-resource.com/resources/sheets/155/158523.png?updated=1627165284)
The Stardroid Weapons:
(https://www.spriters-resource.com/resources/sheets/155/158522.png?updated=1627166595)
The Mini-Bosses:
(https://www.spriters-resource.com/resources/sheets/156/159389.png?updated=1628475215)
Mercury's Stage: Venus' Stage:
(https://www.spriters-resource.com/resources/sheets/155/158465.png?updated=1627001312)(https://www.spriters-resource.com/resources/sheets/156/158843.png?updated=1627572148)
Mars' Stage: Jupiter's Stage:
(https://www.spriters-resource.com/resources/sheets/155/158590.png?updated=1627292861)(https://www.spriters-resource.com/resources/sheets/156/158869.png?updated=1627594400)
Saturn's Stage: Uranus' Stage:
(https://www.spriters-resource.com/resources/sheets/156/158902.png?updated=1627651887)(https://www.spriters-resource.com/resources/sheets/156/159229.png?updated=1628141365)
Neptune's Stage: Pluto's Stage:
(https://www.spriters-resource.com/resources/sheets/156/158861.png?updated=1627584634)(https://www.spriters-resource.com/resources/sheets/156/158946.png?updated=1627678142)
I think Saturn should be a darker brown, but the rest of that looks like a solid basis!
Kindlypatrick made all of those sprites and tile-sets... in color? Okay, wow! They all look great, and I really hope these get used in the hack cuz I still have high hopes for this project. :)
the color sprites do look wonderful, although I think some of the weapon/enemy colors differ some from the official artwork. if it hasn't been referenced you can find it here: https://archive.org/details/MegaManMegaManXOfficialCompleteWorksByKBG/page/n105/mode/2up (pages 106~112). not the biggest deal tho. this will be amazing to see finished!
Hello,I am susdsd in Pixiv.Very thank for making this game! :thumbsup:
Could you share this edition to me? I really want to collect it.
Sorry for my poor English.
https://www.bilibili.com/video/BV17U4y1N7zo
There seems to be a lot of discussion around colorization of the Stardroids. Capcom actually HAS official colorizations in their archives. When the board game "Megaman Pixel Tactics" came out, the designer/publisher got Capcom to agree to release the offical colorized sprites for the first time. Let me know if you want higher-quality scans of these, since I have the game.
(https://cf.geekdo-images.com/40jLEYAwPFSrFSaag_onfw__imagepage/img/pRvq220F-BmVVrqsohNnKhMkvfM=/fit-in/900x600/filters:no_upscale():strip_icc()/pic3525569.jpg)
I have it, too.
So consider me a back up source if anything.
Great game BTW.
Quote from: PowerPanda on October 10, 2021, 03:12:46 PM
There seems to be a lot of discussion around colorization of the Stardroids. Capcom actually HAS official colorizations in their archives. When the board game "Megaman Pixel Tactics" came out, the designer/publisher got Capcom to agree to release the official colorized sprites for the first time. Let me know if you want higher-quality scans of these, since I have the game.
This is great information! Good find, I'm sure marc_max would be interested for sure!
Here is a scan of the cards. I remember the designer was almost giddy with excitement when Capcom unearthed these official sprites halfway through the Kickstarter for this project. He had already created all of the Stardroids abilities in hopes that they would one day surface. Quint was released as part of the same set, since his official coloration was unearthed at the exact same time.
https://imgur.com/a/zkJlt2X (https://imgur.com/a/zkJlt2X)
Quote from: PowerPanda on October 11, 2021, 06:45:41 PM
Here is a scan of the cards. I remember the designer was almost giddy with excitement when Capcom unearthed these official sprites halfway through the Kickstarter for this project. He had already created all of the Stardroids abilities in hopes that they would one day surface. Quint was released as part of the same set, since his official coloration was unearthed at the exact same time.
https://imgur.com/a/zkJlt2X (https://imgur.com/a/zkJlt2X)
Maybe as far as they knew. These looked familiar, so I checked my copy of the "Robot Master Field Guide" book from 2012, and turns out they used the exact same sprites for the Stardroids & Quint. This is a closeup for Terra's sprite, just for reference since they're the same and cards scan easier than books :P
https://www.mediafire.com/view/zv1yc7y881lnctg/terra-book.jpg/file
Quote from: marc_max on December 20, 2020, 06:02:07 PM
I teased this one after releasing Dr. Mario DX. Work on this has officially started today.
The game will become GBC exclusive, sorry, since I need the double speed mode. However, this means slowdowns will be gone.
Do not expect it before 2022.
Videos
WIP #1 - First teaser (https://youtu.be/6EE9ll8TNnw)
WIP #2 - New features up to February 2021 (https://youtu.be/7Ndz5E1WxIc)
Mega Man 5 DX - WIP #2
I just discovered this project. The videos show that the recolor process looks great. Hold on with this project marc_max.
Nice color design... sounds like extra work, but it'll be great!
Just imagine the look on Capcom's face when they see this hack only to see the Stardroids in their official color design.
Please, don't get your hopes too high with colorization hacks, specially with this one.
DMG games and their sprites were designed for a monochrome screen. Colorizing the sprites trying to make it faithful to the original art is nearly impossible.
A lot of colors need to be sacrificed. There are no plans to add more colors as it's impossible. I had to add an additional sprite for faces for every Stardroid, this adds unavoidable flickering. Adding more sprites for adding more colors would make it unplayable.
This is how Neptune looks and will look, sorry:
(https://i.imgur.com/hV1ZVfm.png)
It does look good considering all the limitations.
Quote from: NiO on November 10, 2021, 09:41:57 PM
It does look good considering all the limitations.
Agreed. I posted those sprite images just so you had a reference to the official colorization. I figured DMG wouldn't be able to display NES-level colors.
Quote from: PowerPanda on November 10, 2021, 11:29:07 PM
Agreed. I posted those sprite images just so you had a reference to the official colorization. I figured DMG wouldn't be able to display NES-level colors.
Indeed, GBC has even less limitations than NES ;-) It has twice the palettes for both BG and OBJ. And it has access to 32768 colors as well (NES has a limited palette of only 56 colors!)
However, Robot Masters were designed for NES limitations, that's why they are so simple in both design and colors. Stardroids were designed without any color limit on mind, since they were going to be shown up in monochrome.
I am already fearing Terra's colorization...
So 8 palettes for background tiles and 8 palettes for sprites?
Are the sprites limited to one palette for the entire sprite?
You can't, for example, use one palette on the upper half and another palette on the lower half?.
QuoteYou can't, for example, use one palette on the upper half and another palette on the lower half?.
Short answer: Not really.
A character in an NES or GB game is usually made of multiple sprites which can be 8x8 or 8x16. The individual sprites are assigned their own palette, but they're basically going to share the same palette anyway. The NES Megamans and Super Mario Bros. 2 use overlay sprites to give the characters' faces some extra color like this hack with the Stardroids.
Since GBC has 8 palettes for sprites, it's remotely possible to redraw a character using two or more palettes, but that creates the problem of ensuring your color choices are supported in all scenarios, regardless of what's being drawn on screen.
Megaman Xtreme 1 and 2 have gorgeous backdrops but their sprites are pretty meh.
Quote from: Vanya on November 11, 2021, 07:22:30 PM
So 8 palettes for background tiles and 8 palettes for sprites?
Are the sprites limited to one palette for the entire sprite?
You can't, for example, use one palette on the upper half and another palette on the lower half?.
Yes. It's possible, and I'm indeed using that for Stardroids. But it's not as easy as it sounds. Palettes are assigned to every 8x8 sprite in a metasprite, so imagine your character original design has a different color for his fists and his chest and the tile shares both body parts: it's impossible to colorize the fists and the chest with different colors.
...unless you use overlay sprites, which is even a worse idea. Again, this game's sprites where designed thinking on the GB on-screen sprite limit. I've added the faces (just like the NES Mega Man games) so now Mega Man and the Stardroids have more than three colors. However, the more sprites you add, the more flickering will be noticeable.
Quote from: marc_max on November 10, 2021, 06:52:24 PM
Please, don't get your hopes too high with colorization hacks, specially with this one.
DMG games and their sprites were designed for a monochrome screen. Colorizing the sprites trying to make it faithful to the original art is nearly impossible.
A lot of colors need to be sacrificed. There are no plans to add more colors as it's impossible. I had to add an additional sprite for faces for every Stardroid, this adds unavoidable flickering. Adding more sprites for adding more colors would make it unplayable.
This is how Neptune looks and will look, sorry:
(https://i.imgur.com/hV1ZVfm.png)
You really shouldn't be apologizing. The 3 colors per sprite is a hardware limit, and Megaman fans know this. Just making Megaman V/Rockman World 5 in color is already doing us a huge service. I just hope that you can tap into the GBC only mode to get rid of some of the worst slowdown, like found in Pluto's stage.
It looks great and you can experience the game in a completely different way.
I think it looks great as well, I have no problem with how Neptune looks.
Quote from: marc_max on November 12, 2021, 11:41:32 AM
Yes. It's possible, and I'm indeed using that for Stardroids. But it's not as easy as it sounds. Palettes are assigned to every 8x8 sprite in a metasprite, so imagine your character original design has a different color for his fists and his chest and the tile shares both body parts: it's impossible to colorize the fists and the chest with different colors.
...unless you use overlay sprites, which is even a worse idea. Again, this game's sprites where designed thinking on the GB on-screen sprite limit. I've added the faces (just like the NES Mega Man games) so now Mega Man and the Stardroids have more than three colors. However, the more sprites you add, the more flickering will be noticeable.
I figured this was the case.
It's mostly just a matter of examining the colors on the official sprites and looking for the best compromise.
Are the palettes set on a per room basis, or a per stage basis, or some other way?
Because if you could load palettes upon entering the boss room, then you should have free rain to use most of the palette space that isn't dedicated to Megaman and other "permanent" sprites. Just my two cents.
Quote from: Vanya on November 14, 2021, 10:50:01 PM
I figured this was the case.
It's mostly just a matter of examining the colors on the official sprites and looking for the best compromise.
Are the palettes set on a per room basis, or a per stage basis, or some other way?
Because if you could load palettes upon entering the boss room, then you should have free rain to use most of the palette space that isn't dedicated to Megaman and other "permanent" sprites. Just my two cents.
I coded it on a per actor basis: everytime you change the room, it loads up the needed palettes for the enemies there. There was no other way to make this hack happen, as the game has lots of different enemies.
So yes: there are 6 OBJ additional palettes for boss battles. But I usually use two or three (not counting the faces' palette, which is shared for both Rockman and Stardroids), plus one or two for projectiles.
(https://i.imgur.com/hLWVD0g.png)
Venus :-)
I think the Stardroids look great, marc_max. Don't worry about what can't be technically done with the GBC's color palette and just focus on what you can, and want to, achieve with this hack. It's looking better and better every time you post an update. :thumbsup:
Venus looks excellent!
Colors are beautifuls, marc_max :D But what utilities are you using for that?
Quote from: Brutapode89 on January 26, 2022, 02:52:28 PM
Colors are beautifuls, marc_max :D But what utilities are you using for that?
This is a totally ASM hacking project, no external tools are involved other than the emulator debugger and a tile editor. I even had to build my own tools to extract the OAM attribute data and other data as well.
For the last few days I've been trying out the GBColorizer tool but I think it's a bit of an outdated tool for trying to add color to a Game Boy game. What is the specific method you use to apply a color palette to a game marc_max? (I don't want you to answer in the form of a tutorial XD, only if you can give some tips to start messing around in the colorization of Game Boy games). Thanks in advance.
@marc_max - The work you are doing on this rom hack, is a life long dream. I think I can literally die a happy man, getting to be able to play MM5 in color on original hardware. I have no technical help to offer other than testing roms if you need, on various hardware (GBC, GBA, GBA Player). I would be sure to not release any of it. I literally am in awe you have the technical ability to make this a reality.
One thought, since 3 of the 4 Mega Man Killers were in MegaMan 10, perhaps those sprites could be used as a reference for coloring:
http://sprites-inc.co.uk/files/Classic/MM10/DLC/mm10_enker.png
http://sprites-inc.co.uk/files/Classic/MM10/DLC/mm10_punk.png
http://sprites-inc.co.uk/files/Classic/MM10/DLC/mm10_ballade.png
I found this colorized version of Quint on Spriters Resource, maybe this might help you on what colors to give him:
(https://www.spriters-resource.com/resources/sheets/100/103279.png?updated=1519147810)
Quote from: SCD on January 29, 2022, 06:03:08 AM
I found this colorized version of Quint on Spriters Resource, maybe this might help you on what colors to give him:
(https://www.spriters-resource.com/resources/sheets/100/103279.png?updated=1519147810)
Oh wow. Reminds me of the Captain N version of Mega Man's color palette that was used on the show
Sorry for the lack of news.
This is probably one of the hardest games to colorize, I can figure why no one tried to do it previously. My approach reached a bottle neck and had to rewrite the entire code during the last six months. I don't really want to know how many thousands of hours I've spent already on this.
There has been progress, but it's everything internal, that's why I haven't posted any screenshots (if you look carefully, the latest Stardroid screenshots I posted had a weird HUD, that was in the midle of the rewriting process). As of now, I'm close to have the hack running again over the new colorization engine and showing up the same results as last year.
However, there won't be news coming soon sadly. I've paused all my colorization hacks for now (which includes Mole Mania, by the way, just in case you weren't in the know).
There is a big obstacle when colorizing DMG games which is the lack of tools. I'm currently working on a tool that will be very helpful and hopefully shorten colorization development times.
In other words. Yes, this is still been working on, but still needs more work on development tools before resuming the hacking process. And yes, there are hopes for a 2022 release.
I don't know. To me, this sounds like awesome news. Understanding a ROM and creating tools to help colorise games produces a lot more long-term results than some sprite changes or screenshots. I say props! Take the time you need to learn the stuff from the inside out! :beer:
Amen to that. You're still trucking away at the project despite hardships, which is more than some can say. I'm just happy to know it's still in progress instead of it just languishing in silence for a year or more until everyone just gives it up for abandoned like some other projects have gone. If it took some extra work to make it functional and stable, that just means it's going to come out a better product in the end. You're giving the community a gift, so if it takes a little longer with not a lot of visible results to show, so be it.
We're still rooting for you.
I found these photos, I hope they inspire you.
https://www.pixiv.net/en/artworks/62143697
hey marc_max, seriously, your hacks are beautiful, you have some real talent.
Making tools for others is something great :)
Take your time and do whatever you want.
Thanks for Mole Mania, I must have missed the info, looks like a nice little puzzler.
Are there any updates on this hack?
Quote from: Cris1997XX on April 02, 2022, 10:07:57 AM
Are there any updates on this hack?
No public updates other than this (https://www.romhacking.net/forum/index.php?topic=31996.msg426055#msg426055).
Just posting some words of encouragement. I often come to this post just to re look at all the screen shots and videos you have shown off of your work so far. Keep Going!!
I second this. I have an alert set up for all replies here and I am constantly hoping this project gets finished. I love this project!
Thank you all for your words ^_^
I have not been able to work on it for a couple of months, I've been focused on other projects and, well, personal life.
I'm sure once I resume it, development will flow!
I bring you today very good news!
I could post here a long story of what has been slowing down this project for the last year and how I finally managed to fix it. But short story: I managed to progress :-)
The rest of metasprites that were missing colors can be colorized at last :-)
Quote from: marc_max on May 26, 2022, 05:46:25 PM
I bring you today very good news!
I could post here a long story of what has been slowing down this project for the last year and how I finally managed to fix it. But short story: I managed to progress :-)
The rest of metasprites that were missing colors can be colorized at last :-)
Great news! Thanks for the update!
Quote from: marc_max on May 26, 2022, 05:46:25 PM
I bring you today very good news!
I could post here a long story of what has been slowing down this project for the last year and how I finally managed to fix it. But short story: I managed to progress :-)
The rest of metasprites that were missing colors can be colorized at last :-)
Fantastic news! Looking forward to seeing the progress you make, and hopefully getting to play it in all it's colorful glory soon!
Quote from: marc_max on May 26, 2022, 05:46:25 PM
I bring you today very good news!
I could post here a long story of what has been slowing down this project for the last year and how I finally managed to fix it. But short story: I managed to progress :-)
The rest of metasprites that were missing colors can be colorized at last :-)
I created my account shortly after I found this thread just so I could wish you well in your project :)
How about the state of the Game Boy colorization tool you were developing?
Quote from: marc_max on May 26, 2022, 05:46:25 PM
I bring you today very good news!
I could post here a long story of what has been slowing down this project for the last year and how I finally managed to fix it. But short story: I managed to progress :-)
The rest of metasprites that were missing colors can be colorized at last :-)
Great News marc_max!
(https://i.imgur.com/NzrKFEf.gif)
The boys in color are here at last, woohoo!
Quote from: NES Boy on May 29, 2022, 06:01:47 AM
How about the state of the Game Boy colorization tool you were developing?
It is progressing but...
Just for clarification: I am not doing a Game Boy colorization tool. It's just a GBC graphic tool. It should help and speedup the art side, but it's not a tool to colorize games.
It looks like Mega Man on NES! I love it!
Holy crap, that looks fantastic. :o
Excellent job, it looks incredible! :thumbsup:
I am not sure how you are making the GameBoy version of Mega Man look better than the NES games. Amazing!!!
Wow marc_max JUST WOW, I recently played through this and 2 things came to my mind...
1, this is hands down the best Mega Man gameboy game out of them all and
2, this would benifit insanely well with a color hack!
You are going well and above beyond with this keep it up man! :thumbsup:
Thank you everyone! ^_^
I can't believe this is progressing at last!
(https://i.imgur.com/kIxMyPP.gif)
PD: Oh, by the way... I felt like adding the Yashichi!
(https://i.imgur.com/r4YBTZ1.png)
This is some absolutely amazing wizardry right there!
The best GB Mega Man getting the best treatment is happy news for sure.
In my opinion, World 5 is too easy to need the Yashichi in the first place.
This is something I'm very excited about. Great to see this progress!
Quote from: marc_max on June 03, 2022, 02:44:26 PM
Thank you everyone! ^_^
I can't believe this is progressing at last!
(https://i.imgur.com/kIxMyPP.gif)
PD: Oh, by the way... I felt like adding the Yashichi!
(https://i.imgur.com/r4YBTZ1.png)
It just........
keeps looking better and better.
This is so damn cool. I can't wait to play it.
well the votes are in, you guys have to get this done :laugh: :thumbsup: please make it so :beer:
(https://memegenerator.net/img/instances/57498997.jpg)
This looks absolutely stunning. Arguably the most exciting colorization project yet.
Please take your time and make it as good as possible. We'll all support you.
its making me cry :'( . So amazing :woot!:
It was tricky, but semibosses are working already!
(https://i.imgur.com/4VcBsIN.gif)
Also, no more beer waterfalls!
(https://i.imgur.com/WttyBsc.gif)
Quote from: SuxMenner on June 03, 2022, 07:37:22 PM
In my opinion, World 5 is too easy to need the Yashichi in the first place.
The item is programmed in the original game and Protoman can drop it randomly, I just edited the sprite.
Wowie, this looks wonderful! I didn't really see this coming, to be honest.
Aight my bad
Congratulations, this looks awesome.
:thumbsup:
I seriously just keep coming back to this post many times a day to look at all the screens and clips. Looks so great. BTW I tried to see if you h ad a Patreon or similar from your website, but I didn't see any. If you have such a service, you should link to it off your site :)
Quote from: amaturehr on June 09, 2022, 10:08:42 AM
I seriously just keep coming back to this post many times a day to look at all the screens and clips. Looks so great. BTW I tried to see if you h ad a Patreon or similar from your website, but I didn't see any. If you have such a service, you should link to it off your site :)
Same here. I check the thread every day to see if new screenshots, gifs and videos of the game are posted. This is looking so good.
Why does Mega Man look so concerned in the lives counter?
Quote from: Tsukiyomaru0 on June 10, 2022, 06:44:14 PM
Why does Mega Man look so concerned in the lives counter?
I guess he's just looking down lmao
Quote from: Cris1997XX on June 10, 2022, 07:20:23 PMI guess he's just looking down lmao
It's the mouth, it's tiny compared to the usual 1up sprite.
(https://i.imgur.com/6GNr2Rz.gif)
This probably will be the last teaser. We wouldn't want to spoil the rest!
Awesome! I am currently going through all the GB Mega Man games with a GBE plus color palette, and was kinda bummed out when I realised there was none for Mega Man World 5. I am so happy to remember this awesome hack! Looks incredible. 8)