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Romhacking => Personal Projects => Topic started by: darthvaderx on December 11, 2020, 06:19:58 AM

Title: Megaman Japanese style project.
Post by: darthvaderx on December 11, 2020, 06:19:58 AM
As some of you have already noticed I started launching some hacks in which I change the name and references from Rockman to Megaman but keeping the Japanese style in the title, unfortunately due to my limitations in romhacking I depend entirely on the work of others and I intend to do that until Megaman 7, it would look like this:

(http://www.romhacking.net/hacks/nes/images/titles/2742titlescreen.png) (http://www.romhacking.net/translations/nes/images/5786screenshot4.png) (https://i75.servimg.com/u/f75/19/84/74/21/mm310.png)
(https://i75.servimg.com/u/f75/19/84/74/21/mm410.png) (https://i75.servimg.com/u/f75/19/84/74/21/mm510.png) (http://www.romhacking.net/translations/nes/images/5800screenshot3.png)

Of course, with the exception of MM1, all of them will have the option of subtitles.

Unfortunately MM7 will still be out of my capabilities, I will still have to learn a little more how to edit SNES texts and graphics, Megaman & Bass has already been done by other people:

(http://www.romhacking.net/translations/snes/images/1792titlescreen.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma12.png)

And thankfully, the whole series X has already been hacked:

(https://i75.servimg.com/u/f75/19/84/74/21/mmx10.png) (https://i75.servimg.com/u/f75/19/84/74/21/mmx210.png) (https://i75.servimg.com/u/f75/19/84/74/21/mmx310.png)

Finally, as I said, my resources are very limited and I will certainly need help from someone much more experienced, if anyone is interested I will be very grateful, I will soon post here the progress of my work, goodbye and thank you.

:thumbsup:
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 07:55:31 AM
Very interesting project!!

The good part is that almost all is already done. Save for Megaman 4 and a proper Megaman 3 title screen only patch (The current version is based on an old version of Kuja Killer's improvement patch). And Megaman 7, of course.

The ideal thing would be that japanese Rock4 and 5 were translated, for making them compatible with Puresabe optimization patches (or making those patches compatible with USA roms... I don't know wich is more difficult ;D )

I wish you luck with the Megaman 7 stuff! Really waiting for good news about that!! :D
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 11, 2020, 08:25:19 AM
The first project, MM1 has already been done by SCD:

http://www.romhacking.net/hacks/2742/ (http://www.romhacking.net/hacks/2742/)

However, I made a small and subtle change, made patches compatible with European and American roms, should I submit them? How addendum or update?
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 09:19:37 AM
I think you can submit your own works as improvements, independent of the already existent ones.

There is a cosmetic issue in Megaman 4 logo. I'm sure you can fix it before releasing :D
Title: Re: Megaman Japanese style project.
Post by: RomHam on December 11, 2020, 10:56:27 AM
Hello! This looks nice. Are there any gameplay differences between this and the original roms?
Title: Re: Megaman Japanese style project.
Post by: rurouni30 on December 11, 2020, 01:20:14 PM
Some time ago I had suggested these projects. Seeing them complete and of this sleeper in all the titles of the saga is certainly something that cheers any mega man fan and appreciates the Japanese style and the Japanese dialog on text boxes. Almost a dream come true for this franchise.

Before the darthvaderx project existed, I had tried to venture into these same aesthetic modifications, but in some of the titles that needed to be changed to follow the same pattern line I unfortunately didn't succeed either.

The good thing about this trial and error process is that although I'm new to this part of the editor, I ended up learning a little about editing the hex text and in-game design (not everything, but some of the games). As well as darthvaderx I came across the same current problems in the color palette of some titles, such as Mega Man 4 and in editing the Mega Man 7 login screen.

Although my knowledge is also more limited and because I am seeing a project that certainly makes me proud and happy as a fan, you can count on my help and I will do my best if nedded. Even more seeing that they are close to existing.

Congratulations darthvadex and everyone involved in these projects as a base too, I hope more experienced members can also help with their knowledge S2  :)  :thumbsup:  :beer:  :angel:

PS: Sorry for my possible bad or irregular english too  :-[
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 11, 2020, 02:08:03 PM
I did some edits since FlashPV didn't reply to my requests of not having subtitles.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)
This is based on the Improvement patch, even if I wanted to do it in the Vanilla MM3.

(https://cdn.discordapp.com/attachments/495707376540712970/785914545570185226/Megaman_5_Logo_Hack_001.png)
I must thank you, because I couldn't figure it out until I saw your tiles in yy-chr.

(https://cdn.discordapp.com/attachments/495707376540712970/785923584157286400/Megaman_4_Logo_Hack_001.png)
This is the black sheep, not only for the tile error: has an horrid signature in the Nintendo screen.

We should join forces, I was in the MM&B (even published the patch but RH.net kicked it out...) Snd me a PM, so we can discuss it throughly.

YES. Submit your patches for the American and European ROMs.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 11, 2020, 03:00:15 PM
RealGaea, they kicked your patch out because it contained the AGTP translation. In fact, FlashPV's MM3 should have been too.

Edit: I've attempted to pm you to suggest you something, but your inbox is full. Basically, I've isolated two MM&B gba title screen patches for the two variants of the AGTP translation. Are you still interested in releasing them yourself?? Please let me know. If not, maybe I do it.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 12, 2020, 12:07:22 AM
Quote from: Pethronos on December 11, 2020, 03:00:15 PM
RealGaea, they kicked your patch out because it contained the AGTP translation. In fact, FlashPV's MM3 should have been too.

Edit: I've attempted to pm you to suggest you something, but your inbox is full. Basically, I've isolated two MM&B gba title screen patches for the two variants of the AGTP translation. Are you still interested in releasing them yourself?? Please let me know. If not, maybe I do it.

Like I said before, Blade133bo told me that AGTP patch is filled of bad pointers, doing an addendum would mess things even worse. I could use another approach... Sics did it for Sonic NES Improvement Vol.2, and now has 4k downloads.

Yeah, I'll plan to rerelease it. Blade133bo told me that Pharaohman card is mispelled. But, your variants would come in handy. Currently I'm using Discord, when I'll get your PM I'll give you my account for friend search. I want to talk it more privately.

Also, congrats darthvaderx on the MM1 patch. Kudos for doing also for the EUR region. I grew up with those.
Title: Re: Megaman Japanese style project.
Post by: sics on December 12, 2020, 12:47:06 AM
darthvaderx
It seems to me a great initiative, although I agree with Pethronos, it would be good if he tried to solve the problem of the Megaman 4 title screen. On the other hand, I do not understand why Megaman 3 uses a different font :thumbsup:

RealGaea
Actually, before re-uploading my patch, I dedicated myself to trying to solve the causes for which they had rejected it in the first place, in their case the problem is not in their patch, but that it is based on a game that is defective.

I think that insisting on this case would not get their patch uploaded, it would only get them to remove someone else's work and if that's the case, I don't think it's a good idea.

Instead I would wait for someone else to fix the first hack and that way I could upload your work as an appendix for said project :beer:
Title: Re: Megaman Japanese style project.
Post by: Zynk on December 12, 2020, 03:58:26 AM
In Rockman 4, that part of the N is a sprite. If you look at the PPU Viewer of FCEUX emulator, that part is in the sprites window next to TM.

(https://i.imgur.com/0dvLMZQ.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 12, 2020, 09:54:54 AM
Can you help us to locate that sprite values?

That would be a piece of cake for you.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 12, 2020, 12:10:58 PM
These new titles are looking gorgeous so far! I'm eager to get all of them and add them to my collection!

Couple of questions:

- Is it possible to get the Mega Man 2 Japanese style title for the US ROM? I'd like to use it with things like the QOL hack, or the hack to keep E-tanks after game over.
- Same question, but for Mega Man 6. I'd like to use it with things like the charge sound fadeout patch.
- Are the Game Boy games on the docket? ;D

I've done a little bit of investigation into Mega Man 7's title screen, so I can offer up what little information I have on that in case it'll help. You can extract the game's graphics with Mega Man VII Compression / Decompression Tools (https://www.romhacking.net/utilities/1255/), and it will dump all of the game's graphic files into a series of .bin files. You can view and edit any of those .bin files in YY-CHR. The files that hold the game's title are in grafico_058.bin, and grafico_148.bin (058 is the main title, 148 is the small title that appears on the Weapon Get screen and cutscenes). The tool doesn't work on Rockman 7 unfortunately, just the US Mega Man 7.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 12, 2020, 12:34:00 PM
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 14, 2020, 08:42:00 PM
Quote from: Metalwario64 on December 12, 2020, 12:34:00 PM
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.

Yes, we would love your contribution and for sure SCD would totally agree with that. For now I am engaged in other projects, but as soon as I finish them I will fully enter our beloved blue bomber ...

Bonus: My top ten NES franchises:

Castlevania
Contra
Dragon Quest
Final Fantasy
Kirby
Mario
Megaman
Metroid
Tetris
Zelda

:thumbsup:
Title: Re: Megaman Japanese style project.
Post by: Supergamerguy on December 14, 2020, 10:12:52 PM
Quote from: darthvaderx on December 14, 2020, 08:42:00 PM
Yes, we would love your contribution and for sure SCD would totally agree with that. For now I am engaged in other projects, but as soon as I finish them I will fully enter our beloved blue bomber ...

Bonus: My top ten NES franchises:

Castlevania
Contra
Dragon Quest
Final Fantasy
Kirby
Mario
Megaman
Metroid
Tetris
Zelda

:thumbsup:

I cant believe your top ten includes my top five:  :o
1 - Mega Man
2 - Castlevania
3 - Mario
4 - Kirby
5 - Contra
(Honorable mention - Shovel Knight)
Title: Re: Megaman Japanese style project.
Post by: julayla on December 15, 2020, 10:03:31 AM
The Japanese style titles look better than the official ones we got. It'd be amazing for some people who want to re-experience the Mega Man games.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 16, 2020, 11:13:26 PM
Quote from: Metalwario64 on December 12, 2020, 12:34:00 PM
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.

If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.

I'm pretty sure SCD will be ok with this. Blade133bo is trying to figure out the tile routine.

Can I ask you only the title patch for MMX1? Blade133b0 applied it, but generated a small bug: items dropped by destroyed enemies disappear when touching the ground. (Happens in ZSNES, and older versions of SNES9x)

Also, it would be cool if you can do the MMX1~3 Title Patches for PAL/Europe regions. darthvaderx took me by surprise doing MM1 Title for PAL region.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 16, 2020, 11:28:40 PM
Quote from: RealGaea on December 16, 2020, 11:13:26 PM
I'm pretty sure SCD will be ok with this. Blade133bo is trying to figure out the tile routine.

Can I ask you only the title patch for MMX1? Blade133b0 applied it, but generated a small bug: items dropped by destroyed enemies disappear when touching the ground. (Happens in ZSNES, and older versions of SNES9x)

Also, it would be cool if you can do the MMX1~3 Title Patches for PAL/Europe regions. darthvaderx took me by surprise doing MM1 Title for PAL region.
The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.

The second I can't tell you because DarkSamus is the one who inserted my graphics into the games in the first place. I attempted to on my own, but I don't have much knowledge in that field.
Title: Re: Megaman Japanese style project.
Post by: SCD on December 17, 2020, 12:20:04 AM
I'm okay with the idea of letting someone else use the modified MM7 logo that was made for my restoration hack.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 17, 2020, 09:04:18 AM
Quote from: Metalwario64 on December 16, 2020, 11:28:40 PM
The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.

The second I can't tell you because DarkSamus is the one who inserted my graphics into the games in the first place. I attempted to on my own, but I don't have much knowledge in that field.

Never knew about that measure. Discarding any other reason, maybe it's tied to the logo itself.

Well, I'll ask DarkSamus then. Thank you for replying.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 17, 2020, 12:01:22 PM
(https://i.imgur.com/M6OYDDe.png)
(https://i.imgur.com/gtBHsSG.png)
(https://i.imgur.com/SMAFUDQ.png)

Here is the title screen logo, and the one for the "weapon get" screen, as well as the full flashing graphic for it. I believe I only changed the "ROCK" text to "MEGA"

It's been a while, so I'm going off of what I wrote in the PM to SCD, but the first animation frame for the flashing doesn't quite line up with the "MEGA" text, and it's also a sprite. I made this tile (https://imgur.com/rP3k8aF) to make the first frame of the logo flash look a bit better I believe.
Title: Re: Megaman Japanese style project.
Post by: acediez on December 17, 2020, 10:20:58 PM
I'm surprised you stopped at X3 and didn't include in your collection the beautiful work Metalwario64 did for the X5 and X6 title screens!
(https://i.imgur.com/E7pDJ1e.png) (https://i.imgur.com/o4u8qef.png)

Anyway, I don't mean to undermine the creator of the Mega Man 6 Bass one, but I think there's plenty of room for improvement there:

Quote from: darthvaderx on December 11, 2020, 06:19:58 AM(https://i75.servimg.com/u/f75/19/84/74/21/rockma12.png)

Color contrast is off (whites too dark, yellow too intense), and the edges are pretty rough. I guess it's because it was scaled up from the GBA title screen. It could definitely use some hand drawn touchups.
For starters, I would take the promotional high-res version of the logo as a reference and try a yellow-to-orange gradient instead of the plain bright yellow it now has (https://logos.fandom.com/wiki/Mega_Man_%26_Bass)

(I would love to see the Metalwario64 take on it! But sadly can't offer to implement it this time, SNES is unknown territory for me)
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 18, 2020, 01:21:13 PM
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 18, 2020, 02:13:13 PM
MM4 released (thanks to Korxtendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.
Title: Re: Megaman Japanese style project.
Post by: SCD on December 18, 2020, 03:40:03 PM
Quote from: DarkSamus993 on December 18, 2020, 01:21:13 PM
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)

That's great to hear, congrats!  :thumbsup:

Quote from: darthvaderx on December 18, 2020, 02:13:13 PM
MM4 released (thanks to Korxtendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.

That's great to hear that your MM4 logo hack has been released.

For MM1, I think the right image looks better.

For MM3, move the boss's energy bar back to the left, but leave the intro cutscenes alone.
Title: Re: Megaman Japanese style project.
Post by: acediez on December 18, 2020, 03:40:41 PM
Quote from: DarkSamus993 on December 18, 2020, 01:21:13 PM
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)

😍 That's great news!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 18, 2020, 04:26:26 PM
Quote from: darthvaderx on December 18, 2020, 02:13:13 PM
MM4 released (thanks to Kotendo):

http://www.romhacking.net/hacks/5604/

Now there is only MM7. The 3 and 6 I would like to improve some things.



December 18, 2020, 03:16:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

In fact, here are some things I would like to do:

MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:

Which would be better?

(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)

December 18, 2020, 03:25:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:

(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)

MM3: Also offer a title screen for normal versions.

MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:

(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)

What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.

I would like to leave the MM2 Screen as is, with only the logo changed. Thanks for thinking on PAL regions.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 18, 2020, 05:21:45 PM
Quote from: DarkSamus993 on December 18, 2020, 01:21:13 PM
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)

(https://i.imgur.com/WV8ZNfj.png)
DarkSamus993 coming to the rescue as always.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 18, 2020, 05:33:19 PM
Quote from: darthvaderx on December 18, 2020, 02:13:13 PM
MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:

1) Return with the enemy's energy bar from right to left as in the original and rest of the series:

(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)

If someone showed me how to do that, I would be very grateful.  :thumbsup:

In a hex editor, at address 07F32D, set the value to 28.
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 19, 2020, 07:08:43 PM
The title screen is done, now to start working on the weapon get screen.

(https://i.imgur.com/piiRByO.png)
Title: Re: Megaman Japanese style project.
Post by: acediez on December 19, 2020, 08:01:21 PM
👏👏👏👏 That's perfect! Very happy to see Metalwario64's logo finally implemented.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 19, 2020, 08:36:28 PM
Very happy that all of you have joined forces to get this little but meaningful achievement finally completed! THANKS!!  :beer: :beer: :beer: :beer: :beer:
Title: Re: Megaman Japanese style project.
Post by: julayla on December 19, 2020, 10:29:14 PM
Wow, amazing job. It looks better than the official logo too. And it's consistent as well
Title: Re: Megaman Japanese style project.
Post by: Googie on December 20, 2020, 03:37:02 PM
This is really cool, so far I borrowed the MM4 Japanese title screen for my MM4 hack & I used the Japanese MM3 title screen for my MM3 Improvement hack, thank you!  :beer:

I'm guessing when the Mega Man 7 Japanese title screen comes out it'd be compatible with MM7 Restoration, and when the MM2 Japanese title screen comes out it'd be compatible with Retrorain's hack and Kuja Killer's MM2 hack.  :D

I'll be keeping an eye out on this thread some more, it reminds me to get off my ass and work on my Mega Man hack projects.  :laugh:
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 20, 2020, 05:29:53 PM
So far what I managed to patch the normal rom was this:

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

I can't incorporate these elements because it depends on hex editing, if someone can help me ...

(https://i75.servimg.com/u/f75/19/84/74/21/megama26.png)

Another thing I would like to confirm would be which version of MM3 Improvement FlashPV used in its hack:

http://www.romhacking.net/hacks/3789/

From the release dates everything suggests that it would be 2.10, could someone confirm this for me? (It will help me a lot to release an updated version of this hack.)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 06:14:44 PM
Only FlashPV can confirm that, but since the release date, it doesn't make sense it is prior to 2.1, nor posterior.
Title: Re: Megaman Japanese style project.
Post by: G30FF on December 20, 2020, 06:24:11 PM
You could always make a diff patch between Improvement 2.1 and FlashPV's hack to see what was changed.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 07:11:41 PM
Quote from: G30FF on December 20, 2020, 06:24:11 PM
You could always make a diff patch between Improvement 2.1 and FlashPV's hack to see what was changed.

Well, I just did. It changes the logo, but the resultant patch doesn't work with the vanilla rom. Does work in Improvement 2.22 :D
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 20, 2020, 07:24:58 PM
Quote from: Pethronos on December 20, 2020, 07:11:41 PM
Well, I just did. It changes the logo, but the resultant patch doesn't work with the vanilla rom. Does work in Improvement 2.22 :D

But given all that, what version do you think FlashPV has implemented?

Title: Re: Megaman Japanese style project.
Post by: G30FF on December 20, 2020, 08:08:11 PM
Makes sense to me. From what I know, Improvement actually expands the rom or shifts data around due to how much it adds and changes, so I wouldn't expect a mod for Improvement to work on base MM3. I tried to look at the title in MegaFLE X, compared it to base MM3 Improvement, and I noticed it's rearranged several tiles from base. Unfortunately this bumps up against the limits of my knowledge. Sorry!
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 20, 2020, 08:15:03 PM
Quote from: G30FF on December 20, 2020, 08:08:11 PM
Makes sense to me. From what I know, Improvement actually expands the rom or shifts data around due to how much it adds and changes, so I wouldn't expect a mod for Improvement to work on base MM3. I tried to look at the title in MegaFLE X, compared it to base MM3 Improvement, and I noticed it's rearranged several tiles from base. Unfortunately this bumps up against the limits of my knowledge. Sorry!

I thought it could have to do with the presence (or not) of the Megaman portrait, but what you say makes sense. At least, we can use the patch as an addendum to the Improvement 2.22.

Darthvaderx, Im pretty sure FlashPV used 2.1 as a base.
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on December 20, 2020, 08:24:09 PM
You guys are including the subtitles each game logo had? Awesome!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 20, 2020, 09:31:06 PM
Quote from: darthvaderx on December 20, 2020, 05:29:53 PM
So far what I managed to patch the normal rom was this:

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

I can't incorporate these elements because it depends on hex editing, if someone can help me ...

(https://i75.servimg.com/u/f75/19/84/74/21/megama26.png)

Another thing I would like to confirm would be which version of MM3 Improvement FlashPV used in its hack:

http://www.romhacking.net/hacks/3789/

From the release dates everything suggests that it would be 2.10, could someone confirm this for me? (It will help me a lot to release an updated version of this hack.)

Yes. YES. YES! I just want a Vanilla ROM Title Screen Patch.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 21, 2020, 01:51:44 AM
The MEGA in the Mega Man 3 logo is a bit rough. Lines aren't perfectly straight (the side of the M and the E aren't parallel) and the G is a little wobbly looking. I'll take a look later to see about touching it up some.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 06:33:34 AM
The good news is that I managed to implement this title in Improvement 2.22, I was hoping to finish the normal version to submit the complete package, but if you want I can launch it now as it is and then update it, what do you think?

December 21, 2020, 06:37:44 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: Metalwario64 on December 21, 2020, 01:51:44 AM
The MEGA in the Mega Man 3 logo is a bit rough. Lines aren't perfectly straight (the side of the M and the E aren't parallel) and the G is a little wobbly looking. I'll take a look later to see about touching it up some.

This version was only for testing and was taken from the FlashPV hack, the current one has all these details corrected and was based on my own hacks.

EDIT: Unfortunately it is not yet complete, there are three tiles that share the same position in the American version, please where are the values ​​located so that I can change the addresses of these tiles with a hex editor?

(https://i75.servimg.com/u/f75/19/84/74/21/megama28.png)  (https://i75.servimg.com/u/f75/19/84/74/21/sem_tz16.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 09:16:45 AM
Quote from: darthvaderx on December 21, 2020, 06:33:34 AM
The good news is that I managed to implement this title in Improvement 2.22, I was hoping to finish the normal version to submit the complete package, but if you want I can launch it now as it is and then update it, what do you think?

December 21, 2020, 06:37:44 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

This version was only for testing and was taken from the FlashPV hack, the current one has all these details corrected and was based on my own hacks.

Can I contact you? I want to help out, but your inbox is full.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 09:39:51 AM
Quote from: RealGaea on December 21, 2020, 09:16:45 AM
Can I contact you? I want to help out, but your inbox is full.

Okay, I emptied my inbox.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 10:21:03 AM
Quote from: darthvaderx on December 21, 2020, 09:39:51 AM
Okay, I emptied my inbox.

Sent you this, hoping the vanilla patches. Not a fan of Improvement.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 11:15:52 AM
Quote from: RealGaea on December 21, 2020, 10:21:03 AM
Sent you this, hoping the vanilla patches. Not a fan of Improvement.

(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)

Now your indoor is full. :laugh:

But I checked here now, a very good work :beer:, apparently you used the most current version of 'Improvement' (2.22), finally I will just edit the word 'Mega' in the title as you saw in my last pic and I will launch it, saw? Thank you very much. :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 12:02:10 PM
Quote from: darthvaderx on December 21, 2020, 11:15:52 AM
Now your indoor is full. :laugh:

But I checked here now, a very good work :beer:, apparently you used the most current version of 'Improvement' (2.22), finally I will just edit the word 'Mega' in the title as you saw in my last pic and I will launch it, saw? Thank you very much. :thumbsup:

That's why I use Discord as a storage! xD Send it again. I'm glad I helped somehow.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 01:22:10 PM
All done!  :)

(https://i75.servimg.com/u/f75/19/84/74/21/megama29.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama30.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama31.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 01:49:31 PM
Quote from: darthvaderx on December 21, 2020, 01:22:10 PM
All done!  :)

(https://i75.servimg.com/u/f75/19/84/74/21/megama29.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama30.png)  (https://i75.servimg.com/u/f75/19/84/74/21/megama31.png)

Congrats! May I ask you the title patches for the Vanilla MM3 (USA-EUR)? I aim to change logos and nothing else.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 21, 2020, 02:29:54 PM
For now all I got was this, I don't know how to insert the Megaman figure in the title because it is registered as a sprite and is shared with the power-up screen (when you beat the enemy and get his weapon).

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 21, 2020, 05:30:18 PM
Quote from: darthvaderx on December 21, 2020, 02:29:54 PM
For now all I got was this, I don't know how to insert the Megaman figure in the title because it is registered as a sprite and is shared with the power-up screen (when you beat the enemy and get his weapon).

(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)

It works for me. Please add it as an option.

EDIT: Wow, I didn't knew the M and the G were badly done. Applying the updates ASAP!
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 23, 2020, 12:08:18 PM
Hi guys! Following your steps, I've just submitted a couple of improvement patches for MM4 & 5.

I hope they don't kick them out.

December 23, 2020, 01:41:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Negative review of the improvement 2.22

RealGaea, darthvaderx, are you both sure you used 2.22 as base?
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 23, 2020, 02:56:55 PM
Quote from: Pethronos on December 23, 2020, 12:08:18 PM
Hi guys! Following your steps, I've just submitted a couple of improvement patches for MM4 & 5.

I hope they don't kick them out.

Not a fan of doing moves outside their purposed intent. Or cloning bosses like Progammer Peru does to MMX1.

Quote from: Pethronos on December 23, 2020, 12:08:18 PM
Negative review of the improvement 2.22

RealGaea, darthvaderx, are you both sure you used 2.22 as base?

Who is this Mr. Pennington? It seems he doesn't like the extra animations. Although, I can recall the blinking enemies he mentions when pausing a game. Not that they cause any more problems.

I'm pretty sure I used 2.22.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 23, 2020, 04:48:49 PM
I only made you know I had subbmited a couple of hacks by Puresabe. Otherwise I don't know what you're talking about. The same manner I was just warning about the Review, just that. 

By the way, I have addendum patches for AGTP translations made from the hack you subbmited days ago, ready to go. You are interested in submitting yourself, or at least having a look at them?
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 23, 2020, 06:28:18 PM
Quote from: RealGaea on December 23, 2020, 02:56:55 PM
Who is this Mr. Pennington? It seems he doesn't like the extra animations. Although, I can recall the blinking enemies he mentions when pausing a game. Not that they cause any more problems.
I'm pretty sure I used 2.22.

You can't please everyone, Mr. Pennington didn't understand that the purpose of my hack is to update FlashPV's and not to reverse the changes that Kuja Killer made in the game (with the exception of the energy bar), he has the Vanilla version if he likes it of purism. About the version I am having reports here which is 2.21 due to the bugs presented, I will check more deeply and if necessary make a new update. (And I can offer the hack for the normal version too, although I think it's still incomplete.)

Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 23, 2020, 10:59:02 PM
Quote from: Pethronos on December 23, 2020, 04:48:49 PM
I only made you know I had subbmited a couple of hacks by Puresabe. Otherwise I don't know what you're talking about. The same manner I was just warning about the Review, just that. 

By the way, I have addendum patches for AGTP translations made from the hack you subbmited days ago, ready to go. You are interested in submitting yourself, or at least having a look at them?

Contact me on Discord for more details (and because the inbox fills fast...). I'm interested in WHAT the addendums do.

December 23, 2020, 11:04:40 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: darthvaderx on December 23, 2020, 06:28:18 PM
You can't please everyone, Mr. Pennington didn't understand that the purpose of my hack is to update FlashPV's and not to reverse the changes that Kuja Killer made in the game (with the exception of the energy bar), he has the Vanilla version if he likes it of purism. About the version I am having reports here which is 2.21 due to the bugs presented, I will check more deeply and if necessary make a new update. (And I can offer the hack for the normal version too, although I think it's still incomplete.)

About that, I think you should publish a Megaman 6 Logo Hack, I read it's difficult to reproduce the effect on the title screen. And I'm still thinking MM2 has to be title only hack, since the copyright was in the previous screen.

I'm aiming them to be compatible with the translation patches.

MM3 (vanilla and improvement), MM4 and MM5 are fully compatible. MM1 has some problems, but I asked Wave to solve it. MM2 is the center of my ramblings.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on December 24, 2020, 01:18:48 AM
I told you, I created diff patches between agtp's translation variants (rmf, mmb, both with and without header) and yours. WHAT they actually do is to convert the roms patched with those patches in the same rom I obtained from patching the vanilla Rockman & Forte rom with the patch you submitted.

You also can do it, Lunar IPS does the work :D

I've sent a friend request in discord to send you the patches I created. But it's really easy to do it.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on December 24, 2020, 09:06:31 AM
Quote from: RealGaea on December 23, 2020, 10:59:02 PM
About that, I think you should publish a Megaman 6 Logo Hack, I read it's difficult to reproduce the effect on the title screen. And I'm still

A long time ago I had managed to modify the MM6 logo but without the effect of the Japanese version, only I lost the rom and never managed to repeat the result, I don't remember what I did to make it work anymore. But taking advantage of the fact that we're modifying the titles of the original series, look at what I'm also doing with hacks:

(https://i75.servimg.com/u/f75/19/84/74/21/break_11.png) (https://i75.servimg.com/u/f75/19/84/74/21/mega_m11.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma20.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama34.png)
(https://i75.servimg.com/u/f75/19/84/74/21/rockma14.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma13.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma15.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/rockma17.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma18.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma21.png) (https://i75.servimg.com/u/f75/19/84/74/21/rockma22.png)

Just compare with the original screenshots of the hacks
Title: Re: Megaman Japanese style project.
Post by: marc_max on December 24, 2020, 09:28:26 AM
I'll keep an eye on this thread, as I planned to restore the original Rockman World logo for my Mega Man World 5 DX hack.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 24, 2020, 12:15:08 PM
Quote from: darthvaderx on December 24, 2020, 09:06:31 AM
Just compare with the original screenshots of the hacks

This will make it easier to distinguish which is a hack and which not.

I recently found this mod.

(https://cdn.discordapp.com/attachments/495707376540712970/791894094305689610/rm7fc20201225020117235.jpg)

Translated and localized. If only the RM8 FC Demake could be modded this way...
Title: Re: Megaman Japanese style project.
Post by: DarkSamus993 on December 27, 2020, 12:44:59 AM
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

(https://i.imgur.com/vmsYVfY.gif)
Title: Re: Megaman Japanese style project.
Post by: SCD on December 27, 2020, 04:00:10 AM
Excellent job, it came out great! :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: RealGaea on December 27, 2020, 08:58:45 AM
Lookin' good, very good, DarkSamus!
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on December 27, 2020, 06:31:35 PM
It's going to be so great to finally have all of the SNES Mega Man titles (well the mainline ones anyhow) with proper logos. :beer:
Title: Re: Megaman Japanese style project.
Post by: acediez on December 27, 2020, 06:56:14 PM
Quote from: DarkSamus993 on December 27, 2020, 12:44:59 AM
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

👏👏👏 Congrats! :beer:

(Happy holidays everyone!)
Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 02:57:23 AM
I never noticed this thread before until now, hope im not way too late. but just wanna say you guys did really awesome coverting all those japanese logos on all the games. especially using mm3 improvement which i truly appreciate, and am very happy you did.

I've seen the negative reviews by mr. paddington on both my hack, and yours. And for the looongest time, i've always wanted to explain a whole bunch of "counter points/arguments" to him about all the things he pointed out. :(

The number 1 intention for mm3 improvement "first" is for it to be used as a base for new megaman 3 romhacks people make, like Megaman 3 ultimate, megaman crimson, and others. yours too of course. :)

"then" the 2nd intention is people enjoying megaman 3 itself (the ones who are not making a romhack)
i wanted to appeal to both romhacking communities and non-romhacking types (regular players)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 03, 2021, 05:12:35 AM
Kuja Killer, the problem with the new project is that it messes the last version of your hack with FlashPV's, wich is based in 2.1

I've not updated yet because darthvaderx told me he would do when he had retouched the "MEGA" word and changed the enemy's energy bar again.
Title: Re: Megaman Japanese style project.
Post by: SotoJX on January 03, 2021, 10:08:36 AM
I don't know if I arrived too late to this post but I thank you all for your effort for this project  :laugh:.

Change the background color to black in Megaman 1 is something simple, in this case it would be the patch "Rockman to Megaman" Use a Hexadecimal editor and look for the values "02 12 20 3C" that correspond to the palettes of the background, (You can check it with the PPU viewer of Fceux) Change all the values from "02" to "0F".

I guess you could modify the logo to make it look more like other games.
Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 10:23:19 AM
yea that makes sense then why paddington was upset about it in his review, if it used 2.1 ..then thats why the flashing bug was there, which i fixed again in 2.2 (i tried to deal with it as quickly as possible)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on January 03, 2021, 12:36:11 PM
I'm ready to release the version really updated to 2.2, but I would like to know how to reintroduce the copyright '© 1990 CAPCOM' and 'TM' in the title screen, I located where it is with a hex editor but I don't know how to permanently modify it since it is located in PPU memory, could someone out there help me?

(http://www.romhacking.net/hacks/nes/images/titles/5612titlescreen.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama36.png)

(The second is the test image, so the title has not been updated.)
Title: Re: Megaman Japanese style project.
Post by: SotoJX on January 03, 2021, 01:29:54 PM
A suggestion darthvaderx if you plan to do the Japanese style logo for the original Megaman 3, it would be better if you did it in the Japanese version, of course only in case you couldn't add the Megaman sprite in the US rom, although the problem is that you would have to translate the game....

I say this because if I didn't have the Megaman sprite in the title screen it wouldn't be totally a Japanese style Megaman 3 patch.

I didn't notice that the image above is the vanilla rom from Megaman 3?

Or am I wrong?

Good luck. :thumbsup:

Title: Re: Megaman Japanese style project.
Post by: kuja killer on January 03, 2021, 04:06:19 PM
sounds like you overwrote those blocks to make room for your new megaman logo im guessing ??

here, i circled exactly where they are on the TSA table from improve 2.22
you can use any of the blocks that have 4 zeros in them, those are un-used spots. And there's alot at the very bottom of the Structure table too (full of zero's) that you can use like i did there.

(https://i.imgur.com/UrbrUnJ.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 05, 2021, 04:47:04 AM
Quote from: acediez on December 17, 2020, 10:20:58 PM

Anyway, I don't mean to undermine the creator of the Mega Man 6 Bass one, but I think there's plenty of room for improvement there:

Color contrast is off (whites too dark, yellow too intense), and the edges are pretty rough. I guess it's because it was scaled up from the GBA title screen. It could definitely use some hand drawn touchups.
For starters, I would take the promotional high-res version of the logo as a reference and try a yellow-to-orange gradient instead of the plain bright yellow it now has

(https://i.postimg.cc/4dbG49tq/rockma12.png)

(I would love to see the Metalwario64 take on it! But sadly can't offer to implement it this time, SNES is unknown territory for me)

This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 08, 2021, 03:47:41 PM
Quote from: DarkSamus993 on December 27, 2020, 12:44:59 AM
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.

(https://i.imgur.com/vmsYVfY.gif)

Hey!! How is this beautiful thing going??  ;) ;) ;)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 08, 2021, 09:54:37 PM
Quote from: spotanjo3 on January 05, 2021, 04:47:04 AM
This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?
I might attempt a MM&B title at some point in the near future.
Title: Re: Megaman Japanese style project.
Post by: marc_max on January 09, 2021, 05:40:46 AM
Okay. I tried my best.
(https://i.imgur.com/oBmcuRm.png)
I don't think I can improve this, I need someone much better at pixel art.
Main issue with GB Mega Man games is the lower resolution, there's small room for tiles. Also, I don't think using the NES gradients in the text looks good there.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 09, 2021, 08:59:55 AM
Is this your best? Because it looks ROCKing awesome!
Title: Re: Megaman Japanese style project.
Post by: SCD on January 09, 2021, 09:40:02 AM
Quote from: marc_max on January 09, 2021, 05:40:46 AM
Okay. I tried my best.
(https://i.imgur.com/oBmcuRm.png)
I don't think I can improve this, I need someone much better at pixel art.
Main issue with GB Mega Man games is the lower resolution, there's small room for tiles. Also, I don't think using the NES gradients in the text looks good there.
It looks great, you did a good job on it.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 09, 2021, 11:41:31 PM
My only criticism right now is that the "A" in "MEGA" looks like it might be a bit thin, but I can take a look at it later to see if there is anything I can do.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 12, 2021, 05:29:03 AM
Quote from: Metalwario64 on January 09, 2021, 11:41:31 PM
My only criticism right now is that the "A" in "MEGA" looks like it might be a bit thin, but I can take a look at it later to see if there is anything I can do.

I would love to see what you can do. And What about SFC/SNES version ?
Title: Re: Megaman Japanese style project.
Post by: acediez on January 13, 2021, 08:41:02 AM
Quote from: Metalwario64 on January 08, 2021, 09:54:37 PM
I might attempt a MM&B title at some point in the near future.
🤩
Title: Re: Megaman Japanese style project.
Post by: kensuyjin33 on January 13, 2021, 07:45:50 PM
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
Title: Re: Megaman Japanese style project.
Post by: FlashPV on January 14, 2021, 09:11:30 AM
Great work everyone! I didn't reply to my PM because I've already too much work to do but it's nice to see your progress.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 14, 2021, 09:45:21 AM
Quote from: kensuyjin33 on January 13, 2021, 07:45:50 PM
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)

Neat! This is mock-up? I hope not.
Title: Re: Megaman Japanese style project.
Post by: SuxMenner on January 18, 2021, 07:36:29 PM
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)

January 19, 2021, 05:49:47 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: spotanjo3 on January 05, 2021, 04:47:04 AM
This is not great but better than nothing, indeed.

And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.

Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.

Here:

(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)

Anybody wants to try it?

Decided to try my hands on it, currently still WIP though. I started with the font and now I'm moving onto the outlines of the logo, no promises but I'll try my very best.

(https://cdn.discordapp.com/attachments/303333071313436683/801221411493380106/mmblogo.png)

January 20, 2021, 01:25:00 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Ok I got overexcited and ended up finishing it only a day after, I feel proud of it, I'm no rom hacker so I'm just sending it here in case someone can add it onto the game. Hopefully this inspires a better translation job to be done for Mega Man & Bass too that'd be awesome.

(https://cdn.discordapp.com/attachments/303333071313436683/801591219829604352/unknown.png)
Edit: Fixed small details 2
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 20, 2021, 03:14:30 PM
Holy moly! I'll restrain to submit the addendum today. I want that!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 20, 2021, 03:41:29 PM
Quote from: SuxMenner on January 18, 2021, 07:36:29 PM
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)

January 19, 2021, 05:49:47 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Decided to try my hands on it, currently still WIP though. I started with the font and now I'm moving onto the outlines of the logo, no promises but I'll try my very best.

(https://cdn.discordapp.com/attachments/303333071313436683/801221411493380106/mmblogo.png)

January 20, 2021, 01:25:00 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Ok I got overexcited and ended up finishing it only a day after, I feel proud of it, I'm no rom hacker so I'm just sending it here in case someone can add it onto the game. Hopefully this inspires a better translation job to be done for Mega Man & Bass too that'd be awesome.

(https://cdn.discordapp.com/attachments/303333071313436683/801517471253266432/mmblogore.png)

Impressive. And good job.

Almost perfect but look at an "S" should be like GBA version:

(https://i.postimg.cc/s249nLTs/mega-man-and-bass-gba-title-77563.png)

Again, good work!
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 20, 2021, 05:12:38 PM
Definitely better than what we had, but I planned on basically downsizing and tracing the actual logo itself. I can see some discrepancies between it and this one (which is perfectly fine, I'm just a perfectionist. lol).
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 21, 2021, 07:00:37 AM
Don't leave Rockboard out too.  ;D It's very cute game. ;)
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 21, 2021, 08:37:52 AM
Quote from: SuxMenner on January 18, 2021, 07:36:29 PM
Edit: Fixed small details 2

User Blade133bo is working using your rendition.

(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)

Can you adapt the logo for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801804897212301342/Megaman__Bass_ES-20210121-142546.png)

In the original SFC, is stretched.

January 21, 2021, 08:50:50 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: spotanjo3 on January 21, 2021, 07:00:37 AM
Don't leave Rockboard out too.  ;D It's very cute game. ;)

You mean touching the logo a bit? Yeah, why not?

(http://pacnsacdave.weebly.com/uploads/2/6/1/9/26190769/3608858_orig.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 21, 2021, 02:08:31 PM
Quote from: RealGaea on January 21, 2021, 08:37:52 AM
User Blade133bo is working using your rendition.

(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)

Can you adapt the logo for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801804897212301342/Megaman__Bass_ES-20210121-142546.png)

In the original SFC, is stretched.

January 21, 2021, 08:50:50 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

You mean touching the logo a bit? Yeah, why not?

(http://pacnsacdave.weebly.com/uploads/2/6/1/9/26190769/3608858_orig.png)

Cool. It is getting better.

Not bad for MegaBoard title. Neat but not perfect, thought. :)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 21, 2021, 07:16:23 PM
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.

(https://i.imgur.com/oQpiXdo.png)

It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 21, 2021, 08:23:27 PM
Quote from: Metalwario64 on January 21, 2021, 07:16:23 PM
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.

(https://i.imgur.com/oQpiXdo.png)

It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.

Looks very good, man!

Can you stretch it like this for this screen?

(https://cdn.discordapp.com/attachments/722579165076783164/801948915594952744/Megaman__Bass_ES-20210121-235637.png)
Title: Re: Megaman Japanese style project.
Post by: acediez on January 21, 2021, 10:25:56 PM
Quote from: SuxMenner on January 18, 2021, 07:36:29 PM
(https://cdn.discordapp.com/attachments/303333071313436683/801591219829604352/unknown.png)
Quote from: Metalwario64 on January 21, 2021, 07:16:23 PM
(https://i.imgur.com/oQpiXdo.png)

:o I look away just for a day, and now I come back to find two excellent versions of the logo! Thanks to both of you!
I think my imaginary ideal version sits somewhere between the two. Since you're going for authenticity here, I think it's great to have it match the official version from the GBA release as close as possible. However I would take a good thing that was achieved by SuxMenner by making it from scratch, simplicity of shapes and outlines, and apply it to the official one.

Maybe you're already considering what I'm gonna suggest now. Similarly to what I suggested for your Mega Man X logo, I think the transition to smaller resolution needs to shave off some of the outlines the higher resolution logo has.

Something I immediately noticed when comparing both version is the inner white outline on the official one. On a smaller resolution, I think it looks way better without it.

(https://i.imgur.com/wQF72HD.png) (https://i.imgur.com/oXWuCcW.gif)
(Sorry for hacking on top of your work, I made this on a hurry to make my point. It's not respecting palette color numbers either.)

It would make it a bit closer to how the japanese in-game logo looks like too.

(https://i.imgur.com/gUBofX1.png)

In fact, now that you already have the shapes and outlines from the downscaled american logo... From now on, I'd suggest you take the in-game japanese logo as a reference for any further decision on manual tweakings (palette and color adjustments, outlines, antialiasing, shadows)

Speaking of palette limits, you already know the drill and wisely considered it from the start. But I don't think SuxMenner did? (I tought it looked a bit too soft on the borders. Photoshop indexing is reading 42 colors from it)
Unfortunately, until someone hacks it into the game and confirms of the logo is actually composed (layers, palettes), we're just making guesses. My guess (and I repeat, GUESS) is that the graphics are all on the same layer, but it has at least two different sets of palettes, set depending on the tile.

Quote from: RealGaea on January 21, 2021, 08:37:52 AM
(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)
Wow! I'm amazed someone worked a new logo into the game ALREADY! It certainly is an improvement over the one on the first post! However, since the source pic surpases palette limitations, it clearly suffered some compromises when inserted into the game. It has the same issues the one from the original post had, unbalanced color contrast and jagged outlines.

I wish we had the information he has on graphics/palette locations, and how the palette(s) are composed!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 22, 2021, 06:45:56 AM
They looks great but the colors are too bright.

By the way, I noticed that in the original Japanese SFC version is properly because it is stretched.
Title: Re: Megaman Japanese style project.
Post by: NES Boy on January 22, 2021, 07:12:36 PM
So, we've done the Game Boy games, we've done MM&B, and we've even done Rockboard... but what about this?

(http://www.rockmanpm.com/i/original/md_rockmanmegaworld.png)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on January 22, 2021, 08:41:51 PM
Would we call it "Mega Man: Mega World", or would we have to make a new "Wily Wars" logo in the style of the "Mega World" one?
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 23, 2021, 04:35:18 AM
Quote from: NES Boy on January 22, 2021, 07:12:36 PM
So, we've done the Game Boy games, we've done MM&B, and we've even done Rockboard... but what about this?

(http://www.rockmanpm.com/i/original/md_rockmanmegaworld.png)

I dont think that we've done with MM&B.. That still needed fixing.

For Rockman Mega World -- Well, Mega Man Wily Wars still makes sense, to be honest. I don't know but feel free to make a new title. It would be fun, lol.
Title: Re: Megaman Japanese style project.
Post by: NES Boy on January 23, 2021, 12:38:26 PM
Quote from: SuxMenner on January 18, 2021, 07:36:29 PM
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.

(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)
I took the liberty of coloring your MMW5 logo to show how it would appear on Super Game Boy:

(https://i.postimg.cc/PqCr10Wr/mmw5-sgb.png)
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on January 23, 2021, 02:15:53 PM
The Megaman & Bass logo makes me wanna send the romhack to the past so that kids stop calling it Megaman 9.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 23, 2021, 03:39:08 PM
megaman9.swc

Almost 40 years old kids, indeed.
R.I.P. Rockman. 1998. 
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on January 23, 2021, 04:02:23 PM
So this is my first mockup attempt at making "Wily Wars" out of "Mega World", just to prove it's not completely impossible.
Y, S, and THE were done completely freehand; 1st W, L, and A were stretched/squished from original.
(https://www.mediafire.com/convkey/61ce/2p6c41aokfcv83r6g.jpg)
Title: Re: Megaman Japanese style project.
Post by: sics on January 24, 2021, 12:12:20 AM
I was bored and I re-adapted the SuxMenner logo, to use 15 colors, I have another version that uses 18 and it looks a little better, but I ignore the SNES restrictions :-\ (Mockup)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/3a2ee5f2-1088-487a-b3c1-0ab7dc307587/decu456-deb88baa-8035-44d7-9ae2-b5fe82040cb5.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvM2EyZWU1ZjItMTA4OC00ODdhLWIzYzEtMGFiN2RjMzA3NTg3XC9kZWN1NDU2LWRlYjg4YmFhLTgwMzUtNDRkNy05YWUyLWI1ZmU4MjA0MGNiNS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.B6UVcJBink6F1eV63Es6TzRR4vINe5Ea-1_fH6Q9cyI)
Title: Re: Megaman Japanese style project.
Post by: blade133bo on January 24, 2021, 11:39:20 AM
(https://i.ibb.co/nDKFrYN/Megaman-Bass-ES-20210124-172804.png)
(https://i.ibb.co/8XFCxvL/Megaman-Bass-ES-20210124-172817.png)
finally i can insert graphic title with all color of palette, need artistic work for fix the graphic.
maybe someone can do a little logo 128x80 whit all color, and i can insert in rom.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 25, 2021, 09:20:19 AM
Quote from: Lazermutt4 on January 23, 2021, 04:02:23 PM
So this is my first mockup attempt at making "Wily Wars" out of "Mega World", just to prove it's not completely impossible.
Y, S, and THE were done completely freehand; 1st W, L, and A were stretched/squished from original.
(https://www.mediafire.com/convkey/61ce/2p6c41aokfcv83r6g.jpg)

Nobody said anyhting ? I applaud you!

Good job. This looks way better than the original version, to be honest with you. Seriously! :)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on January 25, 2021, 10:42:15 AM
Yes! It's a good job indeed. But what Wily Wars really needs is an actual fire rate increase patch.

MM&B works are impressive! Keep the good work guys, you all are amazing! :D
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 27, 2021, 05:11:10 AM
Huge improvement. Keep it coming!

Title: Re: Megaman Japanese style project.
Post by: blade133bo on February 04, 2021, 04:42:35 PM
Second try, I leave it for the experts...
(https://i.ibb.co/hDHG80R/Megaman-Bass-ES-20210204-223559.png)
(https://i.ibb.co/wcYH7Vm/Megaman-Bass-ES-20210204-223610.png)
Title: Re: Megaman Japanese style project.
Post by: Masaru on February 04, 2021, 08:03:50 PM
Quote from: blade133bo on February 04, 2021, 04:42:35 PM
Second try, I leave it for the experts...
(https://i.ibb.co/hDHG80R/Megaman-Bass-ES-20210204-223559.png)
(https://i.ibb.co/wcYH7Vm/Megaman-Bass-ES-20210204-223610.png)
Not bad but one of my biggest letdown has to be the "&"
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on February 05, 2021, 04:29:46 AM
I'm working on another version of mine where I will fit it into the Japanese title palette and do some slight redrawing to make the logos match the Japanese style, but with basically the same contours of the localized version. Just haven't had a lot of time to work on it yet.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on February 05, 2021, 04:33:02 AM
pacnsacdave at the left = Not perfect but real, middle is an original title, and at the right is MypkaMax = Mock up.

What do you think is better ? Left or Right ?

(https://i.postimg.cc/9fxthmYZ/pacnsacdave-and-Mypka-Max.png)

There was a unreleased Game Boy version and Neo Geo Pocket Color - Rockman Battle & Fighters (160x152 resolution size):

(https://i.postimg.cc/g0LHg38Q/Rockboard-GB-Main-Menu-Options.png)                                             (https://i.postimg.cc/ncmWJhc6/78titlescreen.png)

And dont forget Sega Game Gear (Never released in Japan and Europe)

Mega Man (160x144 resolution size)

(https://i.postimg.cc/yYkXcQZB/GG.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on February 27, 2021, 06:14:44 AM
Quote from: Metalwario64 on February 05, 2021, 04:29:46 AM
I'm working on another version of mine where I will fit it into the Japanese title palette and do some slight redrawing to make the logos match the Japanese style, but with basically the same contours of the localized version. Just haven't had a lot of time to work on it yet.

How is your project coming along? EDIT now: (Thanks for your answering*)

What about this ? Rockman Rockman to Megaman Megaman ?

(https://tcrf.net/images/6/68/Rockman-Rockman-titlejp.png)  (https://i.postimg.cc/Cxct3hyp/MMPU-title.png)
Title: Re: Megaman Japanese style project.
Post by: Pethronos on June 14, 2021, 10:58:23 AM
Hi everyone! Long time no replies here.

Since Blade133bo has finally released a new version of the MM&B logo for the AGTP translation of Rockman & Forte, I was wondering when the japanese styled logo for Megaman 7 will be released. Doesn't take away my sleep, but it'd be nice, since MM7 is the only one left.

I wish you all a happy summer!!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 15, 2021, 05:52:57 PM
At last, DarkSamus has finished the job. Thank you so much.

(https://cdn.discordapp.com/attachments/789607028589854731/853326815320604703/unknown.png)

(https://cdn.discordapp.com/attachments/722579165076783164/853335363577446460/Megaman_7_Redux_U000.png)

I submitted the entry for the Redux version. Still can figure out how to restore Megaman mouthflapping in the "Die Wily!" in the US version.
Title: Re: Megaman Japanese style project.
Post by: Masaru on June 15, 2021, 08:35:31 PM
Quote from: RealGaea on June 15, 2021, 05:52:57 PM
At last, DarkSamus has finished the job. Thank you so much.

(https://cdn.discordapp.com/attachments/789607028589854731/853326815320604703/unknown.png)

(https://cdn.discordapp.com/attachments/722579165076783164/853335363577446460/Megaman_7_Redux_U000.png)

I submitted the entry for the Redux version. Still can figure out how to restore Megaman mouthflapping in the "Die Wily!" in the US version.
Is there a patch for the vanilla game?
Title: Re: Megaman Japanese style project.
Post by: SonicShadow7500 on June 15, 2021, 09:47:11 PM
DarkSamus, Can you Add Mega Man 7 Japanese-styled Logo to SCD's Restoration Patch?
Title: Re: Megaman Japanese style project.
Post by: SCD on June 15, 2021, 11:15:35 PM
I'm wondering too, because I would like to add them to my MM7 Restoration hack.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on June 16, 2021, 04:13:02 AM
Quote from: RealGaea on June 15, 2021, 05:52:57 PM
At last, DarkSamus has finished the job. Thank you so much.

(https://cdn.discordapp.com/attachments/789607028589854731/853326815320604703/unknown.png)

(https://cdn.discordapp.com/attachments/722579165076783164/853335363577446460/Megaman_7_Redux_U000.png)

I submitted the entry for the Redux version. Still can figure out how to restore Megaman mouthflapping in the "Die Wily!" in the US version.

Did the only thing that changed in this update was the title style?


Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on June 18, 2021, 09:10:49 AM
Quote from: RealGaea on June 15, 2021, 05:52:57 PM
At last, DarkSamus has finished the job. Thank you so much.

(https://cdn.discordapp.com/attachments/789607028589854731/853326815320604703/unknown.png)

(https://cdn.discordapp.com/attachments/722579165076783164/853335363577446460/Megaman_7_Redux_U000.png)

I submitted the entry for the Redux version. Still can figure out how to restore Megaman mouthflapping in the "Die Wily!" in the US version.

An NES replacement instead of Famicom? And in the background of Junk Man's stage and the Game Boy that can sometimes be dug up with the Rush Search ? Here:

(https://i.postimg.cc/VsFHG7t5/Rockman-7-Famicoms-Game-Boy.png)

American version removed it:

(https://i.postimg.cc/Gp1F1RwR/MMLC2-MM7-Junk-Man-Lev-Start.png)
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on June 18, 2021, 12:21:58 PM
Are the subtitles for each game being inserted? Every original series game has its own subtitle
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 18, 2021, 01:06:04 PM
https://cdn.discordapp.com/attachments/722579165076783164/853359676993568768/mm7_jpn_style_logo_v2.zip

Permission Granted. Do whatever you want with this.

(https://cdn.discordapp.com/attachments/722579165076783164/855490036899250216/Megaman_7_Redux_U_2021-06-18000.png)

(A v1.1a for the USA version will be added. Blade133bo taught me how to restore Mega's lips.)

Quote from: spotanjo3 on June 18, 2021, 09:10:49 AM
An NES replacement instead of Famicom? And in the background of Junk Man's stage and the Game Boy that can sometimes be dug up with the Rush Search ? Here:

(https://i.postimg.cc/VsFHG7t5/Rockman-7-Famicoms-Game-Boy.png)

American version removed it:

(https://i.postimg.cc/Gp1F1RwR/MMLC2-MM7-Junk-Man-Lev-Start.png)

I asked for it too, but had no response whatsoever. I guess it's too much trouble doing a pixel art from scratch. I would like to go the extra mile: Put a PS1 and make Rush pop up a PSP instead of a GB for the MMAC port for PS2.
Title: Re: Megaman Japanese style project.
Post by: G30FF on June 18, 2021, 02:49:30 PM
Just tried patching this over Mega Man 7 Restoration, and it seems to work correctly after a quick test! Sadly it ends up breaking Mega Man 7 Refit.
Title: Re: Megaman Japanese style project.
Post by: niuus on June 18, 2021, 11:03:25 PM
Quote from: G30FF on June 18, 2021, 02:49:30 PM
Just tried patching this over Mega Man 7 Restoration, and it seems to work correctly after a quick test! Sadly it ends up breaking Mega Man 7 Refit.
Just wanted to confirm this. Awesome new style, btw, thanks to the creator(s).

Quote from: SCD on June 15, 2021, 11:15:35 PM
I'm wondering too, because I would like to add them to my MM7 Restoration hack.
Quick report, SCD: while Restoration (http://www.romhacking.net/hacks/3609/) was previously compatible with Refit, it currently breaks the title screen. I had the previous version so i can choose which title to keep, but at least with the new one, it isn't working.
Title: Re: Megaman Japanese style project.
Post by: G30FF on June 19, 2021, 04:06:07 PM
Quote from: niuus on June 18, 2021, 11:03:25 PM
Quick report, SCD: while Restoration (http://www.romhacking.net/hacks/3609/) was previously compatible with Refit, it currently breaks the title screen. I had the previous version so i can choose which title to keep, but at least with the new one, it isn't working.

The problem there is entirely with Refit. Refit replaces fonts and graphics, and those changes are not compatible with the Japanese style title screen graphics changes, which include ASM changes as well as new graphics. You'll get the same results if you patch the new title screen on top of standalone Refit. Incidentally, Refit and Restoration were never 100% compatible anyway, as the font changes from Refit and text updates from Restoration combined ended up causing at least a couple of lines of dialogue to bug out (Dr.WILLYY in the intro cutscene, and just before fighting Bass in Wily Castle 1).
Title: Re: Megaman Japanese style project.
Post by: Masaru on June 19, 2021, 05:33:09 PM
Quote from: G30FF on June 19, 2021, 04:06:07 PM
The problem there is entirely with Refit. Refit replaces fonts and graphics, and those changes are not compatible with the Japanese style title screen graphics changes, which include ASM changes as well as new graphics. You'll get the same results if you patch the new title screen on top of standalone Refit. Incidentally, Refit and Restoration were never 100% compatible anyway, as the font changes from Refit and text updates from Restoration combined ended up causing at least a couple of lines of dialogue to bug out (Dr.WILLYY in the intro cutscene, and just before fighting Bass in Wily Castle 1).
It's possible to make it work if you patch both refit and the restoration patch and build it with the source code
Title: Re: Megaman Japanese style project.
Post by: G30FF on June 19, 2021, 09:27:20 PM
Quote from: Masaru on June 19, 2021, 05:33:09 PM
It's possible to make it work if you patch both refit and the restoration patch and build it with the source code

You're absolutely right, I just tried building the patch from source with a pre-patched Refit+Restoration rom, and it worked. It reverted Refit's font change on the title screen, but it seems to have all worked correctly.
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on June 20, 2021, 09:50:01 PM
I'm pretty sure the Famicom was there in the US ROM I played 20 years ago.
Title: Re: Megaman Japanese style project.
Post by: lilpuddy31 on June 20, 2021, 11:54:00 PM
The Famicoms and Game Boy were only removed from the Legacy Collection 2 ports. They are present everywhere else
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on June 21, 2021, 07:50:34 AM
Quote from: lilpuddy31 on June 20, 2021, 11:54:00 PM
The Famicoms and Game Boy were only removed from the Legacy Collection 2 ports. They are present everywhere else

Yeah but why not an NES console replacement instead of Famicom console for SNES version ? :)
Title: Re: Megaman Japanese style project.
Post by: niuus on June 24, 2021, 03:53:27 AM
Quote from: G30FF on June 19, 2021, 04:06:07 PM
Incidentally, Refit and Restoration were never 100% compatible anyway, as the font changes from Refit and text updates from Restoration combined ended up causing at least a couple of lines of dialogue to bug out (Dr.WILLYY in the intro cutscene, and just before fighting Bass in Wily Castle 1).
I patched them but never before deeply played them, so i didn't knew.

Already noticed that Refit doesn't seem to play well with some patches. Here's my experience:

- Restoration version "Final" 06-25: works. Minor typos in two dialogs so far.
(https://i.imgur.com/F1Kf8JE.png)(https://i.imgur.com/aF6k9XY.png)
(https://i.imgur.com/yVK5OqP.png)
- Boss Select Pre-Text: works.
- Boss Select Pre-Text + MSU-1: soft locks on any Robot Master splash screen and plays Auto's Shop music on the background.
- MSU-1 v1.0 / 2.0: soft locks when you hit Burst Man with any weapon. It does not affect Freeze Man, Cloud Man, or Junk Man.

I am on the last boss fight in Restoration pre-new title screen. Funny enough i just noticed a new final version, i will move to the new one+MSU-1 OST as soon as i get my final password.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on June 26, 2021, 05:17:31 AM
If only Josephine Lithius released the individual patches of the Redux changes he was considering we would no longer need to merge the two hacks.

(I already sent a message to him asking what he could do.)


June 26, 2021, 05:32:12 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: niuus on June 24, 2021, 03:53:27 AM
(https://i.imgur.com/aF6k9XY.png) (https://i.imgur.com/F1Kf8JE.png)

What emulator are you using?

Title: Re: Megaman Japanese style project.
Post by: SCD on June 26, 2021, 10:09:29 AM
I didn't know there was so much problems getting both the Restoration and the Refit hacks to work right together, they use to work somewhat alright when you combine them back then, I'm guessing the latest version of Refit changed some things that makes it incompatible with mine.

I updated the description in my hack alerting everyone that it's not compatible with Refit anymore. Sorry everyone, I didn't know.

The only thing I can think of is make a alternate patch for Restoration that will add the shorter charge time and the increased invulnerability from Refit.

That might be the better option, because I was thinking of getting help on re-localizing the script to be closer to the one from the Japanese version like the other users on here did with the SNES MMX games.
Title: Re: Megaman Japanese style project.
Post by: G30FF on June 26, 2021, 11:16:09 AM
Quote from: SCD on June 26, 2021, 10:09:29 AM
I didn't know there was so much problems getting both the Restoration and the Refit hacks to work right together, they use to work somewhat alright when you combine them back then, I'm guessing the latest version of Refit changed some things that makes it incompatible with mine.

I updated the description in my hack alerting everyone that it's not compatible with Refit anymore. Sorry everyone, I didn't know.

The only thing I can think of is make a alternate patch for Restoration that will add the shorter charge time and the increased invulnerability from Refit.

That might be the better option, because I was thinking of getting help on re-localizing the script to be closer to the one from the Japanese version like the other users on here did with the SNES MMX games.

The two patches do work correctly together, nothing game-breaking occurs. The only problem is that both patches try to update some of the same lines of text, so those lines appear garbled. The description of Rush Jet in Auto's shop is also broken. I compared the two roms in a hex editor, compared against vanilla MM7 to check. Refit rewrites a number of lines of text, because part of its custom font includes a new character for "r.", so all instances of "DR. WILY" and "DR. LIGHT" are replaced with "Dr.WILY" and "Dr.LIGHT" with no spaces, and a single character "r.". That led to some of the issues, like "Dr.WILLYY". Also, Refit replaces the item descriptions in Auto's shop with more descriptive ones.

For my personal use and curiosity, it was relatively easy to create a combined rom of both hacks, including the new title screen, without any of the text issues. I patched with Refit, removed the custom fonts and graphics (using the graphic compression/decompression tool to swap in vanilla MM7 graphics overtop of Refit), fixed/reverted the text issues with a hex editor using a vanilla MM7 rom as reference (leaving the item shop changes), then patched with Restoration, and repeated the process for any remaining text issues. I also changed two lines that always bothered me ("You better tell me who you are?" to "You better tell me who you are!", and "I gonna do what I should've done years ago" to "I'm gonna do what I should've done years ago").
Title: Re: Megaman Japanese style project.
Post by: niuus on June 26, 2021, 04:54:50 PM
Quote from: darthvaderx on June 26, 2021, 05:17:31 AM
What emulator are you using?
Snes9x RX 5.0.0, which is where i leisurely play and take those screenshots. Whenever i find a bug, i go and confirm on bsnes to discard issues with the emulator.

Quote from: SCD on June 26, 2021, 10:09:29 AM
I didn't know there was so much problems getting both the Restoration and the Refit hacks to work right together, they use to work somewhat alright when you combine them back then, I'm guessing the latest version of Refit changed some things that makes it incompatible with mine.

I updated the description in my hack alerting everyone that it's not compatible with Refit anymore. Sorry everyone, I didn't know.
Oh, but they do work. It is just those minor typos shown in the pictures (i added a pic with the one mentioned by G30FF).

Quote from: SCD on June 26, 2021, 10:09:29 AM
The only thing I can think of is make a alternate patch for Restoration that will add the shorter charge time and the increased invulnerability from Refit.
That would be great. The reason i use Refit is mostly for a bit more dynamic gameplay when compared to vanilla, which i already finished fully with Restoration+MSU-1.

I certainly wouldn't mind keeping the charge animation from vanilla but removing the dorky 'shooting pose' from Mega (contrary to Refit which removes the buster charging animation), but maybe i'm dreaming too much.  ;D

Quote from: SCD on June 26, 2021, 10:09:29 AM
That might be the better option, because I was thinking of getting help on re-localizing the script to be closer to the one from the Japanese version like the other users on here did with the SNES MMX games.
Sounds great. All of the retranslations done for the Mega Man games have been a blessing.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 26, 2021, 06:03:04 PM
Blade and I did some experiments with Restoration and Refit.

(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)

Restoration pretty much works. It would be a nice addition. And Someone could make a graphical decompressor for the JP version?

Rockman 7 would be be complete with this.

(https://cdn.discordapp.com/attachments/722579165076783164/858458351879716874/Megaman_7_MSU-1_ESP_2021-06-26003.png)

Refit is not FIT(pun) with the translation, and ironically, it FREEZES when using Freeze Cracker at Burstman (since it can't find his weakness animation).
Title: Re: Megaman Japanese style project.
Post by: niuus on June 26, 2021, 07:12:07 PM
Quote from: RealGaea on June 26, 2021, 06:03:04 PM
Blade and I did some experiments with Restoration and Refit.

(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)

Restoration pretty much works.
Looks very cool.

Quote from: RealGaea on June 26, 2021, 06:03:04 PM
(https://cdn.discordapp.com/attachments/722579165076783164/858458351879716874/Megaman_7_MSU-1_ESP_2021-06-26003.png)

Refit is not FIT(pun) with the translation, and ironically, it FREEZES when using Freeze Cracker at Burstman (since it can't find his weakness animation).
That's what i commented previously. It happens only when you use MSU-1 on top of Refit.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 26, 2021, 07:27:01 PM
Quote from: spotanjo3 on February 27, 2021, 06:14:44 AM
How is your project coming along? EDIT now: (Thanks for your answering*)

What about this ? Rockman Rockman to Megaman Megaman ?

(https://tcrf.net/images/6/68/Rockman-Rockman-titlejp.png)  (https://i.postimg.cc/Cxct3hyp/MMPU-title.png)

Hi! I'm new to this site, but I have a Mega Man Powered Up Logo people can use if they're interested in putting it into the game.

(https://i.ibb.co/yhfZsw5/powered-up-logo.png)

I just found out about this project and I'd love to pitch in! Seeing all the NES Mega Man logos finally get a complete uniform look with the Japanese ones is awesome!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on June 26, 2021, 08:16:22 PM
Quote from: abak on June 26, 2021, 07:27:01 PM
Hi! I'm new to this site, but I have a Mega Man Powered Up Logo people can use if they're interested in putting it into the game.

(https://i.ibb.co/yhfZsw5/powered-up-logo.png)

I just found out about this project and I'd love to pitch in! Seeing all the NES Mega Man logos finally get a complete uniform look with the Japanese ones is awesome!

Neat and good work. What about MEGAMAN MEGAMAN ? And where is copy right (R) ? :angel: Good work!
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 26, 2021, 08:34:22 PM
Quote from: spotanjo3 on June 26, 2021, 08:16:22 PM
Neat and good work but what about MEGAMAN MEGAMAN instead of MEGAMAN POWERED UP ? I hate that word "POWERED UP" to be honest with you.  :angel:

Here! I took a shot at an alternate version with the MEGAMAN MEGAMAN logo

(https://i.ibb.co/CtG0k5S/powered-up-logo-alt.png)

Personally I prefer the Powered Up version. It has more proper spacing so that the english logo version doesn't feel too big. Right now I'm also trying to make a sprite logo for Battle & Fighters, I'll post some progress on that once it shapes up.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 26, 2021, 08:59:22 PM
Quote from: abak on June 26, 2021, 07:27:01 PM
Hi! I'm new to this site, but I have a Mega Man Powered Up Logo people can use if they're interested in putting it into the game.

(https://i.ibb.co/yhfZsw5/powered-up-logo.png)

I just found out about this project and I'd love to pitch in! Seeing all the NES Mega Man logos finally get a complete uniform look with the Japanese ones is awesome!

Actually, I like this take in the logo. It matches accoring to the MM25th Artbook that the idea for the game is "toys".
Title: Re: Megaman Japanese style project.
Post by: SCD on June 27, 2021, 01:45:11 AM
Alright, so both hacks do work together, they're just a bunch of typos in the script when you do that.

The latest update of my hack features a alternate patch that adds the two gameplay changes that I mentioned from Refit, so people don't have to worry about combining both hacks anymore.

I did contacted the people that made the MMX re-localized hacks if they're interested on giving MM7 the same treatment, no response from them yet, but hopefully soon.

(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)
That looks really cool, I would love to add that to my Restoration hack.
(https://i.ibb.co/yhfZsw5/powered-up-logo.png)
That looks really cool as well, a lot better looking than the official localized one.

Two other things that should be done to Powered Up! that will make it better is restore the original colors for Oil Man and also undub it as well.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 27, 2021, 10:13:19 AM
While looking through my files, I found a Mega Man Legends logo I was working on a few months back.

(https://i.ibb.co/mSxfJYZ/image-2021-06-27-100309.png)

Made me think about how nobody's tried to do a proper translation of the original Japanese Mega Man Legends games with their terminologies. I also found this official version of the logo made for the album they released a bit ago.

(https://1.bp.blogspot.com/-WpuF4sRhde4/YNJeYIHTYMI/AAAAAAAA_-k/8TlLB0kyRxkXZBdHiZHY_XbxcvrkYoRMACLcBGAsYHQ/s550/large_550_tmp_2F1624393936258-r8dagx99jwe-b9f902bcbc44a7d03050328e5148baa1_2FSTS-123-Mega-Man-Legends-COVER.jpg)

I also have some updates on the Battle & Fighters logo. Results so far don't look that good...

(https://i.ibb.co/1fH3Fyt/image-2021-06-27-100638.png)

I'm downscaling versions of an equivalent Mega Man logo and tracing over them, however clean up has been difficult.

But. I do have this Mega Man 1 logo without the serif G from Wily Wars.
(https://i.ibb.co/fS4FP9N/image-2021-06-27-101238.png)
Title: Re: Megaman Japanese style project.
Post by: SCD on June 27, 2021, 10:55:29 AM
Those look really good, you did a great job on them.

I wouldn't mind updating my old Rockman to Megaman hack to replace the old MM1 logo with yours.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 27, 2021, 11:00:17 AM
Quote from: SCD on June 27, 2021, 10:55:29 AM
Those look really good, you did a great job on them.

I wouldn't mind updating my old Rockman to Megaman hack to replace the old MM1 logo with yours.

Please feel free to use my logo for that! I'd just be happy to supply anything for people to use!
Title: Re: Megaman Japanese style project.
Post by: SCD on June 27, 2021, 11:04:22 AM
Cool, that's great to hear. Thanks! :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on June 27, 2021, 11:32:04 AM
Quote from: abak on June 27, 2021, 11:00:17 AM
Please feel free to use my logo for that! I'd just be happy to supply anything for people to use!

Good work. Don't give up on Rockman Battle and Fighters for Neo Geo Color Pocket. :)
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 27, 2021, 02:15:38 PM
Here's my take on a Battle & Fighter's title screen!

(https://i.ibb.co/Tc3MyH6/image-2021-06-27-141439.png)

I had to do a lot of editing to find something I'm happy with.

June 27, 2021, 05:26:36 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

So back in February I was working on a project that ultimately didn't end up working, but from that I came up with the idea of making the American Gameboy game titles with the Japanese styled logo.

(https://i.ibb.co/CbmyqHk/image-2021-06-27-172454.png)

Here's an example of how that looked with the official artwork, would anyone be interested in seeing a sprite rendition of something like this instead of a Mega Man World styled one?
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on June 27, 2021, 07:09:50 PM
Quote from: abak on June 27, 2021, 02:15:38 PM
Here's my take on a Battle & Fighter's title screen!

(https://i.ibb.co/Tc3MyH6/image-2021-06-27-141439.png)

I had to do a lot of editing to find something I'm happy with.

Not bad. It is not perfect yet. And you should have left "&" untouched, thought. Again, good work.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 27, 2021, 08:58:11 PM
Quote from: abak on June 27, 2021, 02:15:38 PM
Here's my take on a Battle & Fighter's title screen!

(https://i.ibb.co/Tc3MyH6/image-2021-06-27-141439.png)

I had to do a lot of editing to find something I'm happy with.

June 27, 2021, 05:26:36 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

So back in February I was working on a project that ultimately didn't end up working, but from that I came up with the idea of making the American Gameboy game titles with the Japanese styled logo.

(https://i.ibb.co/CbmyqHk/image-2021-06-27-172454.png)

Here's an example of how that looked with the official artwork, would anyone be interested in seeing a sprite rendition of something like this instead of a Mega Man World styled one?

Yes, keeping the Roman numbers for GB games would be a neat idea.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 27, 2021, 09:09:54 PM
Quote from: RealGaea on June 27, 2021, 08:58:11 PM
Yes, keeping the Roman numbers for GB games would be a neat idea.

I'll do some work on a few title screens soon.

June 28, 2021, 11:40:43 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Before I attempt the Roman Numeral Versions of the Title Screens. I wanted to take a shot at making some MMW versions to get the hang of it. Here's a title screen for World 3 that I did! (shoutouts to my friend toast for helping me clean this up)

(https://i.ibb.co/cQsJKPQ/image-2021-06-28-113839.png)

(EDIT! I got W2-W5 Done as well!)

(https://i.ibb.co/6nnHqZs/image-2021-06-28-114801.png) (https://i.ibb.co/h2PKf3g/image-2021-06-28-114825.png) (https://i.ibb.co/gMRjK7W/image-2021-06-28-114844.png)
Title: Re: Megaman Japanese style project.
Post by: SotoJX on June 28, 2021, 01:48:38 PM
Can Battle Network logos be made to look more like Rockman.exe logos? In BN1 to BN4 the American logos differ a lot from the original Japanese ones, here is an example of this:

(https://i.imgur.com/Zy29aES.png)
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 28, 2021, 02:08:28 PM
Quote from: SotoXLX on June 28, 2021, 01:48:38 PM
Can Battle Network logos be made to look more like Rockman.exe logos? In BN1 to BN4 the American logos differ a lot from the original Japanese ones, here is an example of this:

(https://i.imgur.com/Zy29aES.png)

I have JUST the thing for that.
Spoiler
(https://i.ibb.co/D43gbb8/Battle-Network-logo.png) (https://i.ibb.co/kQKCHKR/Battle-Network-2-logo.png) (https://i.ibb.co/BT85hYf/Battle-Network-3-logos.png)
[close]

I made these a bit ago in photoshop trying to recreate the BN1-3 japanese logo style, if anyone's interested in bringing them over into the main battle network games that'd be awesome!

June 28, 2021, 03:15:38 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

I just finished working on the Roman Numeral Title Screen for Mega Man III, It turned out great in execution!
(I also fixed a bit of the M on the previous GB Title Screen I did!)

(https://i.ibb.co/z2WbCPG/image-2021-06-28-151404.png)

Feedback for anything I've posted here would be greatly appreciated!
Title: Re: Megaman Japanese style project.
Post by: niuus on June 28, 2021, 10:48:50 PM
Quote from: SCD on June 27, 2021, 01:45:11 AM
Alright, so both hacks do work together, they're just a bunch of typos in the script when you do that.

The latest update of my hack features a alternate patch that adds the two gameplay changes that I mentioned from Refit, so people don't have to worry about combining both hacks anymore.

I did contacted the people that made the MMX re-localized hacks if they're interested on giving MM7 the same treatment, no response from them yet, but hopefully soon.
Awesome. :woot!:
Title: Re: Megaman Japanese style project.
Post by: NES Boy on June 30, 2021, 10:24:54 AM
Quote from: abak on June 26, 2021, 08:34:22 PM
Here! I took a shot at an alternate version with the MEGAMAN MEGAMAN logo

(https://i.ibb.co/CtG0k5S/powered-up-logo-alt.png)

Personally I prefer the Powered Up version. It has more proper spacing so that the english logo version doesn't feel too big. Right now I'm also trying to make a sprite logo for Battle & Fighters, I'll post some progress on that once it shapes up.
Well, how about the bonus title logos when someone other than Mega Man (and Mega) was last controlled?

Spoiler
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmancutman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmangutsman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmaniceman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanbombman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanfireman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanelecman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmantimeman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanoilman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanrollchan.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanblues.jpg)
[close]
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 30, 2021, 11:23:37 AM
Quote from: NES Boy on June 30, 2021, 10:24:54 AM
Well, how about the bonus title logos when someone other than Mega Man (and Mega) was last controlled?

Spoiler
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmancutman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmangutsman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmaniceman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanbombman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanfireman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanelecman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmantimeman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanoilman.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanrollchan.jpg)
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmanblues.jpg)
[close]

I could likely do all of those, it'd just take a bit of time to manually recreate all the logo variants. I could probably get all of them done today if I had to guess though.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on June 30, 2021, 02:03:14 PM
Quote from: abak on June 30, 2021, 11:23:37 AM
I could likely do all of those, it'd just take a bit of time to manually recreate all the logo variants. I could probably get all of them done today if I had to guess though.

I would like more of the "[insert character] Powered Up" variation.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on June 30, 2021, 05:01:34 PM
Quote from: NES Boy on June 30, 2021, 10:24:54 AM
Well, how about the bonus title logos when someone other than Mega Man (and Mega) was last controlled?

Spoiler
(http://www.rockmanpm.com/i/original/rockmanrockman/secrets/rockmancutman.jpg)
[close]

Quote from: RealGaea on June 30, 2021, 02:03:14 PM
I would like more of the "[insert character] Powered Up" variation.

I was very busy today, but I did make the Cutman ones to test the waters. Hopefully these came out okay, the lettering on the Cutman text is a bit rough but otherwise I think these turned out good!

Spoiler
(https://i.ibb.co/mX7YbzP/megaman-cutman-logo.png)(https://i.ibb.co/P1W3Pr5/cutman-powered-up-logo.png)
[close]

July 03, 2021, 09:45:34 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Hey everyone! I'm making some patches for Mega Man Worlds 1-3 to add my english title screens into the game, currently I have patches for 2 and 3, the latter I submitted to romhacking.net and the second one I'll do later. Here's how it looks in game!

(https://i.ibb.co/n8WS1SZ/image-2021-07-03-213926.png)

The first game's tileset looks difficult to piece together and I'm having some trouble creating graphics for it, but as soon as I do I'll put out a patch for that!
Due to the tilemaps being different in the US and European releases the patches use the Japanese ROMS, I'd love to learn how to change it so that I can use the US ROMS with these graphics. Especially for GB 4-5, those games have a lot of dialogue.
Title: Re: Megaman Japanese style project.
Post by: marioxb on July 12, 2021, 02:00:03 PM
Would be nice if all title screen patches were linked on the first post (hint, hint). Here's what I was able to pull together. Let me know if I missed anything or got anything wrong. Blue text is clickable.

Mega Man:
Japanese rom (http://www.romhacking.net/hacks/2742/)
US/PAL rom (http://www.romhacking.net/hacks/5589/)

Mega Man 2:
Rockman to Mega Man addendum to retranslation (https://www.romhacking.net/translations/5786/)
Retranslation (https://www.romhacking.net/translations/206/)

Mega Man 3 (http://www.romhacking.net/hacks/5612/) (best version so far, a modified "Improvement Patch" is included. I'm working on a "vanilla" patch using the Japanese rom as a base.)

Mega Man 4:
Japanese Style Title Screen (http://www.romhacking.net/hacks/5604/)
Title Screen and other graphics fixes (http://www.romhacking.net/hacks/5642/) (hope these work together)

Mega Man 5:
with subtitle (http://www.romhacking.net/hacks/3796/)
no subtitle (http://www.romhacking.net/hacks/5591/)

Mega Man 6:
Rockman to Mega Man addendum to retranslation (https://www.romhacking.net/translations/5800/)
Retranslation (https://www.romhacking.net/translations/4524/)

Mega Man 7 (http://www.romhacking.net/hacks/3786/) (also fixes a couple of other things. What is Lab Talk?)

Mega Man & Bass:
New Title logos (http://www.romhacking.net/translations/6128/) (still needs updating)
Translation from Japanese (https://www.romhacking.net/translations/621/)

Mega Man World 3 (http://www.romhacking.net/hacks/6036/) (at first I hated calling the GB games "World", but it's growing on me.

Mega Man World 5 (http://www.romhacking.net/forum/index.php?topic=31996.0) (WIP full color DX hack by marc_max)


Mega Man X (http://www.romhacking.net/hacks/5055/) (relocalization)

Mega Man X2 (http://www.romhacking.net/hacks/5059//) (relocalization, since this is an addendum, not sure if previous patch is required as well)

Mega Man X3 (http://www.romhacking.net/hacks/5069//) (relocalization, since this is an addendum, not sure if previous patch is required as well)

Mega Man X4:
(logo is fine, but maybe the missing animations as seen here (https://tcrf.net/Mega_Man_X4_(PlayStation,_Sega_Saturn)) can be patched back in)

Mega Man X5 (https://www.romhacking.net/forum/index.php?topic=29471.0) (relocalization, since this is an addendum, not sure if previous patch is required as well)

Mega Man X6 (http://www.romhacking.net/hacks/4035/) (relocalization)

For the games that originated on disc, would be cool to have a menu to choose between any and all audio options, including the new "Collection" versions. Just noticed that the US X4-X6 logos don't have the red triangles behind the logos. Would be ideal if you could choose the generic tech logo background with the US style logos, or the Japanese style logos (updated with the triangles) over the full art background in X5 and X6. Then for X4, the "triangle version" would have the animations mentioned above restored to it.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on July 12, 2021, 02:59:52 PM
For Mega Man 2 and Mega Man 6 there's specific retranslations of the Japanese games that include the proper US styled title screens.

Mega Man 2
MM2 Retranslation by Aeon Genesis, Addendum (https://www.romhacking.net/translations/5786/)

Mega Man 6
MM6 Retranslation by darthvaderx (https://www.romhacking.net/translations/5800/)

Quote from: marioxb on July 12, 2021, 02:00:03 PM
Mega Man X4:
(logo is fine, but maybe the missing animations as seen here (https://tcrf.net/Mega_Man_X4_(PlayStation,_Sega_Saturn)) can be patched back in)

Honestly I'd like to see people try to do more logos in the style of the japanese X4-X6... however, I actually prefer the US logos, they look cooler for some reason, but having the option for both would be nice.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on July 12, 2021, 06:24:29 PM
Quote from: marioxb on July 12, 2021, 02:00:03 PM
Would be nice if all title screen patches were linked on the first post (hint, hint). Here's what I was able to pull together. Let me know if I missed anything or got anything wrong. Blue text is clickable.

Mega Man & Bass:
New Title logos (http://www.romhacking.net/translations/6128/)
Translation from Japanese (https://www.romhacking.net/translations/621/)

This needs more work to be done. It is not perfect yet.
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on July 12, 2021, 07:58:27 PM
I will be releasing updates of my hacks soon.
Title: Re: Megaman Japanese style project.
Post by: Masaru on July 12, 2021, 08:13:25 PM
It seems that there's people that doesn't liked the Megaman 3 hack because it has the problems from the improvement hack like the gemini laser being broken.

I don't even know if there would be hack for both the original and improvement
Title: Re: Megaman Japanese style project.
Post by: the real megaman on July 13, 2021, 12:39:47 AM
Quote from: Masaru on July 12, 2021, 08:13:25 PM
It seems that there's people that doesn't liked the Megaman 3 hack because it has the problems from the improvement hack like the gemini laser being broken.

I don't even know if there would be hack for both the original and improvement

I wish there was a version of the Mega Man 3 title screen hack that was the original game because some people may not like the improvement hack. Personally I'm fine with it and enjoy playing that version.

Quote from: darthvaderx on July 12, 2021, 07:58:27 PM
I will be releasing updates of my hacks soon.

Good to hear! I'd love to see them come out!




I recall SCD wanted to use a MM1 logo I posted here for a title screen hack, I wonder how that's going along... There's some stuff that hasn't been touched in a while, like the Wily Wars custom title screen assets! Those turned out really well!
Title: Re: Megaman Japanese style project.
Post by: marioxb on July 13, 2021, 08:35:27 AM
Quote from: abak on July 12, 2021, 02:59:52 PM
For Mega Man 2 and Mega Man 6 there's specific retranslations of the Japanese games that include the proper US styled title screens.

Mega Man 2
MM2 Retranslation by Aeon Genesis, Addendum (https://www.romhacking.net/translations/5786/)

Mega Man 6
MM6 Retranslation by darthvaderx (https://www.romhacking.net/translations/5800/)

Thanks. Added to my post. Now, wouldn't this be the best way to add an English logo to the standard Mega Man 3? Using the Japanese rom with English text pasted in? My ideal versions of MM2 and MM3 would be MM2 using the English rom (to preserve the difficulty selection) and Japanese rom for MM3.

And thanks to everyone else as well.
Title: Re: Megaman Japanese style project.
Post by: julayla on July 13, 2021, 09:06:13 AM
Awesome. I can't wait to use your title hacks on my copies of the games.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on July 13, 2021, 02:26:46 PM
Quote from: marioxb on July 13, 2021, 08:35:27 AM
Thanks. Added to my post. Now, wouldn't this be the best way to add an English logo to the standard Mega Man 3? Using the Japanese rom with English text pasted in? My ideal versions of MM2 and MM3 would be MM2 using the English rom (to preserve the difficulty selection) and Japanese rom for MM3.

And thanks to everyone else as well.

With my limited experience of making the MMW3 title hack, you should be able to implant the tilemap for the Rockman title screens into the Mega Man ROMs by finding the right tile addresses and overwriting that information in the US rom. But for some games, like MMW2, it's a lot more complicated due to the game's copyright info taking up space in the tilemap where the Rockman logo would be. So I only have a Japanese version of MMW2 with a proper logo.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on July 13, 2021, 08:51:34 PM
Rockman 7 with subtitle

https://www.romhacking.net/?page=translations&action=images&id=1792&imageid=title (https://www.romhacking.net/?page=translations&action=images&id=1792&imageid=title)

Megaman 7 without subtitle

https://www.romhacking.net/?page=hacks&action=images&id=3609&imageid=title (https://www.romhacking.net/?page=hacks&action=images&id=3609&imageid=title)

What about Megaman 7 with subtitle ?
Title: Re: Megaman Japanese style project.
Post by: SotoJX on July 13, 2021, 11:03:02 PM
Quote from: marioxb on July 13, 2021, 08:35:27 AM
Thanks. Added to my post. Now, wouldn't this be the best way to add an English logo to the standard Mega Man 3? Using the Japanese rom with English text pasted in? My ideal versions of MM2 and MM3 would be MM2 using the English rom (to preserve the difficulty selection) and Japanese rom for MM3.

And thanks to everyone else as well.

I absolutely agree that it would be a bit easier to make a logo patch for Megaman 3 Vanilla using the Japanese Rockman 3 Rom.

This would avoid the hassle of restoring the "get a weapon" sprite that comes up on the title screen and the Copyright text below. They would only have to change the "Rock" to "Mega" in the logo and insert and replace the few Japanese texts, and of course they would have to change the mini logo of the Stage Select.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on July 14, 2021, 01:24:19 PM
Quote from: spotanjo3 on July 13, 2021, 08:51:34 PM
Rockman 7 with subtitle

https://www.romhacking.net/?page=translations&action=images&id=1792&imageid=title (https://www.romhacking.net/?page=translations&action=images&id=1792&imageid=title)

Megaman 7 without subtitle

https://www.romhacking.net/?page=hacks&action=images&id=3609&imageid=title (https://www.romhacking.net/?page=hacks&action=images&id=3609&imageid=title)

What about Megaman 7 with subtitle ?

(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)

Sorry, I forgot to post it. If certain SOMEONE had a Discord account...

I tried some Title patches for MM3 vanilla (not a fan of improvment), and I want to restore back certain gimmicks (NORMAL/DIFFICULT on MM2). And the most notable: restore back the MM6 intro BGM (it's longer than the japanese RM6 one, so every cutscene gets covered.)

Don't leave the EUR regions out! Some people, myself included, grew with those.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on July 14, 2021, 01:39:59 PM
Quote from: RealGaea on July 14, 2021, 01:24:19 PM
(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)

Sorry, I forgot to post it. If certain SOMEONE had a Discord account...

I tried some Title patches for MM3 vanilla (not a fan of improvment), and I want to restore back certain gimmicks (NORMAL/DIFFICULT on MM2). And the most notable: restore back the MM6 intro BGM (it's longer than the japanese RM6 one, so every cutscene gets covered.)

Don't leave the EUR regions out! Some people, myself included, grew with those.

Making a best versions of the vanilla Mega Man games would be cool, it'd be great to see a hack that keeps the MM6 intro BGM and the fade effect title screen, I'm sure it's totally possible to do that. For Mega Man 2 you'd have to move the title screen up a bit to match the JP positioning but keep the difficulty select. It seems far from impossible but I don't know if anyone's tried any of that yet. making
Title: Re: Megaman Japanese style project.
Post by: SCD on July 15, 2021, 03:05:56 AM
Quote from: abak on July 13, 2021, 12:39:47 AM
I recall SCD wanted to use a MM1 logo I posted here for a title screen hack, I wonder how that's going along...

I'm still working on changing the logo to the new one for my hack, I've just been really busy with other stuff lately.
Title: Re: Megaman Japanese style project.
Post by: the real megaman on July 15, 2021, 03:34:44 AM
Quote from: SCD on July 15, 2021, 03:05:56 AM
I'm still working on changing the logo to the new one for my hack, I've just been really busy with other stuff lately.

Awesome!! If you need me to clean up a bit of the logo to fit tilespace PM me! :thumbsup:
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on July 15, 2021, 07:23:07 AM
Quote from: RealGaea on July 14, 2021, 01:24:19 PM
(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)

Sorry, I forgot to post it. If certain SOMEONE had a Discord account...

I tried some Title patches for MM3 vanilla (not a fan of improvment), and I want to restore back certain gimmicks (NORMAL/DIFFICULT on MM2). And the most notable: restore back the MM6 intro BGM (it's longer than the japanese RM6 one, so every cutscene gets covered.)

Don't leave the EUR regions out! Some people, myself included, grew with those.

Not perfect but not bad too. :)
Title: Re: Megaman Japanese style project.
Post by: marioxb on July 15, 2021, 08:23:11 AM
Quote from: SotoXLX on July 13, 2021, 11:03:02 PM
I absolutely agree that it would be a bit easier to make a logo patch for Megaman 3 Vanilla using the Japanese Rockman 3 Rom.

This would avoid the hassle of restoring the "get a weapon" sprite that comes up on the title screen and the Copyright text below. They would only have to change the "Rock" to "Mega" in the logo and insert and replace the few Japanese texts, and of course they would have to change the mini logo of the Stage Select.

Easy enough. This is Rockman 3 "Mega-fied":
(https://i.ibb.co/8mMr01G/Rockman-3-Mega-0.png)

Subtitle (I kept the Japanese "Dr." and "!?":
(https://i.ibb.co/yVX1Py4/Mega-Man-3-new-title-screen-Copy-0.png)

No Subtitle:
(https://i.ibb.co/7R6gvnv/Rockman-3-Mega-1.png)

Now it just needs the English script.
Title: Re: Megaman Japanese style project.
Post by: niuus on July 15, 2021, 10:37:35 AM
Quote from: RealGaea on July 14, 2021, 01:24:19 PM
(https://cdn.discordapp.com/attachments/802209651323174954/858458530271985764/Mega_Man_VII_U_scd_1000.png)
Looks good. Is this already available as a patch?
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on July 26, 2021, 06:50:35 PM
I was thinking about releasing a fixed and updated version of MM3 Japanese Style Title, but Kuja Killer has just released an updated version of their hack:

https://www.romhacking.net/hacks/992/
Title: Re: Megaman Japanese style project.
Post by: kuja killer on July 27, 2021, 02:27:17 AM
Yea if you'd like to then, that's cool. go for it. :) I don't know what the deal is with the reviews saying that things were broken with your patch, i did not check the hack myself to see what was wrong. (your title screen one)
Title: Re: Megaman Japanese style project.
Post by: darthvaderx on July 27, 2021, 09:25:15 AM
Quote from: kuja killer on July 27, 2021, 02:27:17 AM
Yea if you'd like to then, that's cool. go for it. :) I don't know what the deal is with the reviews saying that things were broken with your patch, i did not check the hack myself to see what was wrong. (your title screen one)

I actually just updated the original FlashPV hack, however it was later discovered that even this version was not up to date with the latest MM3 Improvent (in addition to having some bugs, I want to apologize to everyone for not testing correctly before I released it, sorry  :-[), but some people helped me to update it correctly and I was going to release it now, but you've updated yours before, now I'll see what I can do.
Title: Re: Megaman Japanese style project.
Post by: acediez on August 10, 2021, 04:45:49 PM
Quote from: marioxb on July 12, 2021, 02:00:03 PM
Just noticed that the US X4-X6 logos don't have the red triangles behind the logos. Would be ideal if you could choose the generic tech logo background with the US style logos, or the Japanese style logos (updated with the triangles) over the full art background in X5 and X6.
X6 has that option already
(https://i.imgur.com/JYdM31k.png)
Title: Re: Megaman Japanese style project.
Post by: Heaven Piercing Man on August 10, 2021, 05:14:30 PM
The problem with X4 is that the logo is animated and the animation with the full logo is exclusive to the Japanese version.

Also, all three games have also the logos in the intro FMVs which opens another can of worms.
Title: Re: Megaman Japanese style project.
Post by: julayla on August 11, 2021, 10:06:39 AM
Yeah, plus it looks like it was cell shaded for the game anyway. There's no way to re-animate the logo in that way currently.
Title: Re: Megaman Japanese style project.
Post by: papermanzero on August 25, 2021, 03:51:34 PM
Just a question.
In MM3, MM4, MM5 and MM6 the borders on the NES show garbage (graphics shuffled) because of the overscan.
The question is if it is possible to resolve the issue in order to display clean graphics.
Maybe an update of the mapper can help.
Title: Re: Megaman Japanese style project.
Post by: SuxMenner on August 25, 2021, 04:57:44 PM
Oh yeah this is a good chance to notify you guys about this Mega Man 4 full SNES port with MSU-1 support.
It features the western logo instead of something like the JP Style logo patch, which I've asked the creator if he'd be interested in doing an optional patch for but he's leaving it up to anyone who wants to make it.

MM4 SNES First Release post: https://twitter.com/infidelity_nes/status/1429259741000257545

Be sure to grab the Revision A update though!
Title: Re: Megaman Japanese style project.
Post by: RealGaea on August 26, 2021, 10:06:01 AM
Quote from: SuxMenner on August 25, 2021, 04:57:44 PM
Oh yeah this is a good chance to notify you guys about this Mega Man 4 full SNES port with MSU-1 support.
It features the western logo instead of something like the JP Style logo patch, which I've asked the creator if he'd be interested in doing an optional patch for but he's leaving it up to anyone who wants to make it.

MM4 SNES First Release post: https://twitter.com/infidelity_nes/status/1429259741000257545

Be sure to grab the Revision A update though!

I hope this helps a bit, the HEX adresses:

(https://cdn.discordapp.com/attachments/722579165076783164/880452457715613696/unknown.png)

Can't advance any longer due to the "4" issue...
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on September 08, 2021, 07:59:56 AM
Quote from: Metalwario64 on January 21, 2021, 07:16:23 PM
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.

(https://i.imgur.com/oQpiXdo.png)

It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.

Any news?


Quote from: abak on June 30, 2021, 11:23:37 AM
I could likely do all of those, it'd just take a bit of time to manually recreate all the logo variants. I could probably get all of them done today if I had to guess though.

Hope to see them soon.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on September 08, 2021, 10:50:35 PM
Nothing yet. Been super busy, and I'll post when I've resumed work on it.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on November 11, 2021, 05:12:09 PM
Quote from: Metalwario64 on September 08, 2021, 10:50:35 PM
Nothing yet. Been super busy, and I'll post when I've resumed work on it.

Okay. Can't wait. :D
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on November 27, 2021, 03:58:13 AM
I'm already in love with the wonderful work you guys have done.

If and when Mega Man Powered Up gets worked on, would restoring Oil Man's JP colors be possible?
Title: Re: Megaman Japanese style project.
Post by: SCD on November 27, 2021, 10:10:49 AM
It is possible to change his colors back to his original ones, but it will be tough finding the textures in the game's files.

I know swosho tried restoring them in his undub hack for Powered Up, but is having a hard time trying to find the textures in both versions.
Title: Re: Megaman Japanese style project.
Post by: julayla on November 27, 2021, 09:15:08 PM
I did see the Oil Man textures at the Textures Resource site. So maybe you can try there.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on December 30, 2021, 01:21:57 PM
Happy holidays to Megaman/Rockman fan!
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on January 13, 2022, 03:35:27 PM
Inspiration struck and I tried my hand at a logo for Battle & Fighters.

I used the same technique as abak did several months back.
(traced a similar-styled logo, but I tried to squish the letters together until the outlines merged, so they didn't take up the whole screen)

(https://i.ibb.co/LdvzF4Q/ngpc-rockmega.png)

Also wound up making a ROCKMAN version, just to see if I could.
(Turned the G into O & C, and it snowballed from there)
Way easier to alter Mega into Rock than the other way around, unfortunately. :P
They could still use a few tweaks, but I think they look pretty slick.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on January 14, 2022, 01:04:13 PM
Quote from: Lazermutt4 on January 13, 2022, 03:35:27 PM
Inspiration struck and I tried my hand at a logo for Battle & Fighters.

I used the same technique as abak did several months back.
(traced a similar-styled logo, but I tried to squish the letters together until the outlines merged, so they didn't take up the whole screen)

(https://i.ibb.co/LdvzF4Q/ngpc-rockmega.png)

Also wound up making a ROCKMAN version, just to see if I could.
(Turned the G into O & C, and it snowballed from there)
Way easier to alter Mega into Rock than the other way around, unfortunately. :P
They could still use a few tweaks, but I think they look pretty slick.

This. Looks neat. They should credit you if anyone could finish a TL patch.
Title: Re: Megaman Japanese style project.
Post by: 91-MPH on January 14, 2022, 06:05:25 PM
Would it be alright if u made a Japanese style title screen hack for the original MM3 rom. As noble as kuja killer's romhack may be, it's not exactly a director's cut.
Title: Re: Megaman Japanese style project.
Post by: marioxb on January 14, 2022, 07:30:18 PM
Quote from: 91-MPH on January 14, 2022, 06:05:25 PM
Would it be alright if u made a Japanese style title screen hack for the original MM3 rom. As noble as kuja killer's romhack may be, it's not exactly a director's cut.

Would probably be easier to port the English script into the Japanese rom. I already replaced the logos myself. This is Rockman 3 "Mega-fied":
(https://i.ibb.co/8mMr01G/Rockman-3-Mega-0.png)

Subtitle (I kept the Japanese "Dr." and "!?":
(https://i.ibb.co/yVX1Py4/Mega-Man-3-new-title-screen-Copy-0.png)

No Subtitle:
(https://i.ibb.co/7R6gvnv/Rockman-3-Mega-1.png)

Now it just needs the English script.
Title: Re: Megaman Japanese style project.
Post by: danuffo on January 14, 2022, 08:41:57 PM
Quote from: SCD on November 27, 2021, 10:10:49 AM
It is possible to change his colors back to his original ones, but it will be tough finding the textures in the game's files.

I know swosho tried restoring them in his undub hack for Powered Up, but is having a hard time trying to find the textures in both versions.

Wow I didn't know there was an undub project for Powered Up, I actually changed some audios in the past for the main character (armored form & only jumps and damage sfx) but never completed it.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 19, 2022, 07:50:37 AM
Quote from: Lazermutt4 on January 13, 2022, 03:35:27 PM
Inspiration struck and I tried my hand at a logo for Battle & Fighters.

I used the same technique as abak did several months back.
(traced a similar-styled logo, but I tried to squish the letters together until the outlines merged, so they didn't take up the whole screen)

(https://i.ibb.co/LdvzF4Q/ngpc-rockmega.png)

Also wound up making a ROCKMAN version, just to see if I could.
(Turned the G into O & C, and it snowballed from there)
Way easier to alter Mega into Rock than the other way around, unfortunately. :P
They could still use a few tweaks, but I think they look pretty slick.

That's great. What about "BATTLE & FIGHTERS" subtitle ?
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on January 21, 2022, 08:41:11 PM
Quote from: spotanjo3 on January 19, 2022, 07:50:37 AM
That's great. What about "BATTLE & FIGHTERS" subtitle ?
I hadn't made it yet, but that's changed!
(https://i.ibb.co/qmrSQ9Y/ngpc-bf-full.png)

Text without background (if needed):
https://i.ibb.co/BLdGjbh/b-f-sub2.png
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on January 24, 2022, 07:07:09 AM
Quote from: Lazermutt4 on January 21, 2022, 08:41:11 PM
I hadn't made it yet, but that's changed!
(https://i.ibb.co/qmrSQ9Y/ngpc-bf-full.png)

Text without background (if needed):
https://i.ibb.co/BLdGjbh/b-f-sub2.png

Awesome.  The title is completed! Good job!
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on February 01, 2022, 08:58:46 PM
That title's lookin' quite good indeed!
Title: Re: Megaman Japanese style project.
Post by: Pethronos on February 15, 2022, 06:21:30 PM
Hey guys! Someone owns a MM3 japanese style title screen patch? I mean, 'logo only', without messed old improvements. 
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on February 15, 2022, 10:41:50 PM
just wondering what ever happened to mega man the willy wars in this project just saying tbh and what about the game gear mega man game and master system conversion
Title: Re: Megaman Japanese style project.
Post by: RealGaea on February 15, 2022, 10:43:11 PM
Quote from: Pethronos on February 15, 2022, 06:21:30 PM
Hey guys! Someone owns a MM3 japanese style title screen patch? I mean, 'logo only', without messed old improvements.

I have one, I'll send it to you tomorrow.
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on March 14, 2022, 06:11:23 PM
Quote from: RealGaea on February 15, 2022, 10:43:11 PM
I have one, I'll send it to you tomorrow.

Hm... Maybe I'd like to see that hack as well, if that'd be cool with ya.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on April 03, 2022, 07:16:53 PM
Hey guys! Take a peek into this  ;)

http://www.romhacking.net/hacks/6715/
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on April 04, 2022, 12:18:11 AM
Exquisite, if I may say.  :)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 04, 2022, 08:41:03 AM
Mega Man & Bass title screen -- it's still not perfect, and maybe perfection isn't all it's cut out to be anyway. But it's good for now. ^_^
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 08, 2022, 12:56:25 AM
(https://i.ibb.co/d5RPb1Y/Megaman-1.png) (https://ibb.co/mc39v1W)
(https://i.ibb.co/2FdF4rk/Megaman-2.png) (https://imgbb.com/)
(https://i.ibb.co/ysf2TL8/Megaman-3.png) (https://imgbb.com/)
(https://i.ibb.co/R0B2XbZ/Megaman-4.png) (https://ibb.co/Z8YdQXt)
(https://i.ibb.co/PDCGhr4/Megaman-5.png) (https://imgbb.com/)
(https://i.ibb.co/kSg92HL/Megaman-6.png) (https://imgbb.com/)
(https://i.ibb.co/tMk5RHJ/Megaman-7.png) (https://ibb.co/7J8FhS1)
(https://i.ibb.co/K0PYLWs/Megaman-8.png) (https://imgbb.com/)
(https://i.ibb.co/N2YnYpr/Megaman-9.webp) (https://ibb.co/MkN5Npf)
(https://i.ibb.co/zndnkBz/Megaman-10.png) (https://ibb.co/vw9wtTS)
(https://i.ibb.co/xFs9Mkj/Megaman-11.png) (https://ibb.co/RjSrCF0)
(https://i.ibb.co/tZQSYZZ/277Megaman-X.png) (https://ibb.co/ZHG3cHH)
(https://i.ibb.co/mRvGFgX/Megaman-X2.png) (https://ibb.co/wdJRrjw)
(https://i.ibb.co/YygWW8d/Megaman-X3.png) (https://ibb.co/KLnGG7s)
(https://i.ibb.co/HgRWRrZ/Megaman-s-Soccer.png) (https://ibb.co/ThJVJHy)
(https://i.ibb.co/5hfCrrG/Megaman-And-Bass.webp) (https://ibb.co/Ld2BxxY)
(https://i.ibb.co/Rcm5ywr/Megaman-The-Wily-Wars.png) (https://imgbb.com/)
(https://i.ibb.co/4VMWN8V/Megaman(ForSegaMasterSystemAndGameGear).png) (https://ibb.co/BCjLsyC)
(https://i.ibb.co/zsWDrdK/Megaman-64.png) (https://ibb.co/hsxwy0p)
(https://i.ibb.co/KVntn5G/Megaman-Legends-1.png) (https://ibb.co/zPd3dm5)
(https://i.ibb.co/F54rn1t/Megaman-Legends-2.png) (https://ibb.co/dP4T7vy)
(https://i.ibb.co/ZWvVtLy/Megaman-Legends-3.png) (https://ibb.co/FgcKNxG)



i even made emy own japan style logo for mega man the wily wars and mega man for game gear and master system (well the game gear to master system conversion romhack)


P.s anyone can use the logos as well as the custom ones i made as reference material for there megaman japan title screen project just make sure to credit me for the idea
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 08, 2022, 07:29:33 AM
Quote from: dewhenson07 on April 08, 2022, 12:56:25 AM
(https://i.ibb.co/ysfYWhk/277914152-1160631694687879-877709970270041132-n.png) (https://ibb.co/HgFxnNP)
(https://i.ibb.co/z5FMWxy/277855390-3070673396528498-8610525308183375691-n.png) (https://imgbb.com/)
(https://i.ibb.co/JF9g0M5/277610690-378048564042106-2118715512530057071-n.png) (https://ibb.co/zHzDj0G)
(https://i.ibb.co/VxCBkRC/277686087-557149095610766-7396684107101980306-n.png) (https://ibb.co/YXdjVmd)
(https://i.ibb.co/7XZFwNH/277851326-378306480819585-8762418797193545932-n.png) (https://ibb.co/47Xx6gc)
(https://i.ibb.co/C9jRsYX/277820638-924730045010560-2830495227278832286-n.png) (https://ibb.co/t20VPvN)
(https://i.ibb.co/xSnJY23/277598683-1373435599794550-1998297989561973713-n.png) (https://ibb.co/tM08zH3)
(https://i.ibb.co/SdyfNmc/277616141-533229515171522-807458572401086471-n.png) (https://ibb.co/61wXYt8)
(https://i.ibb.co/FmMZ9t8/277822200-293059629623203-3779723664959053223-n.png) (https://ibb.co/k5fbpFq)
(https://i.ibb.co/bd5CHh5/278014952-288038930169832-4197950364213733624-n.png) (https://imgbb.com/)
(https://i.ibb.co/v1rQ0kz/277562012-518920376613492-6417261369648428451-n.png) (https://ibb.co/jhxWnD4)
(https://i.ibb.co/WsvT6QK/277830851-701663777654819-7072816667634771457-n.png) (https://ibb.co/cxhm1PT)
(https://i.ibb.co/0V2MThN/277685220-551300592995176-5369600419956693397-n.png) (https://ibb.co/qFjsKkG)
(https://i.ibb.co/KrCs76R/277688401-1161582177934326-3403729081669247999-n.png) (https://imgbb.com/)
(https://i.ibb.co/hC2XR45/277685148-1231699544316952-1179729449913505223-n.png) (https://ibb.co/R7Qhpsn)
(https://i.ibb.co/tmzdWb4/277858380-1160944504666216-494522601618030181-n.png) (https://imgbb.com/)
(https://i.ibb.co/NtJs8R3/277822077-777313486571245-8252127655586225167-n.png) (https://imgbb.com/)
(https://i.ibb.co/yhYzrN6/277613362-476772527386255-2107163450477147200-n.png) (https://ibb.co/0BF0xnC)
(https://i.ibb.co/4JGGj4n/277594107-666191871279666-6567929034803614436-n.png) (https://imgbb.com/)
(https://i.ibb.co/6rQrDnp/277610784-670423307563635-3230494709977366229-n.png) (https://imgbb.com/)
(https://i.ibb.co/7nrDgn7/264686934-289477506471988-5834590664835479988-n.png) (https://ibb.co/v3LWs32)

i even made emy own japan style logo for mega man the willy wars

Nice but too bad that they are not actually title screen pixel arts.
Title: Re: Megaman Japanese style project.
Post by: marioxb on April 08, 2022, 09:58:26 AM
Maybe the problem with the Mega Man & Bass logo is that it's too "Mega Man X-like". Anyone care to do a Mega Man 9 style logo for MM&B?
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 08, 2022, 06:23:08 PM
@marioxb well i just thought my willy wars japan style logo would be perfect for the basis for mega man the wily wars in this project plus i made the megamans soccer logo as well to match the title screen
Title: Re: Megaman Japanese style project.
Post by: SuxMenner on April 08, 2022, 07:03:15 PM
Quote from: dewhenson07 on April 08, 2022, 06:23:08 PM
@marioxb well i just thought my willy wars japan style logo would be perfect for the basis for mega man the wily wars in this project plus i made the megamans soccer logo as well to match the title screen

it's wily tho
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 08, 2022, 07:36:53 PM
oh um sorry about that
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on April 09, 2022, 01:21:21 AM
Quote from: dewhenson07 on April 08, 2022, 12:56:25 AM
(https://i.ibb.co/9W6Fm6r/277822200-293059629623203-3779723664959053223-n.png) (https://imgbb.com/)
(https://i.ibb.co/6RwBTCK/277914152-1160631694687879-877709970270041132-n.png) (https://ibb.co/C582YGj)
(https://i.ibb.co/PmN3bTJ/277855390-3070673396528498-8610525308183375691-n.png) (https://imgbb.com/)
(https://i.ibb.co/NmWBTWj/277610690-378048564042106-2118715512530057071-n.png) (https://ibb.co/9Vy5ZyT)
(https://i.ibb.co/chvP7Dn/277686087-557149095610766-7396684107101980306-n.png) (https://ibb.co/hFMktDz)
(https://i.ibb.co/Bsx22Qf/277851326-378306480819585-8762418797193545932-n.png) (https://ibb.co/7y5ttZS)
(https://i.ibb.co/Mkd7gWS/277820638-924730045010560-2830495227278832286-n.png) (https://ibb.co/jktD8Bf)
(https://i.ibb.co/MCqhPRh/277598683-1373435599794550-1998297989561973713-n.png) (https://ibb.co/VqXNMvN)
(https://i.ibb.co/gw5PHdj/277616141-533229515171522-807458572401086471-n.png) (https://ibb.co/2PDsmSn)
(https://i.ibb.co/DPdQcDn/278014952-288038930169832-4197950364213733624-n.png) (https://imgbb.com/)
(https://i.ibb.co/64sjf17/277562012-518920376613492-6417261369648428451-n.png) (https://ibb.co/Bgs0Sr5)
(https://i.ibb.co/PrK7Qx4/277830851-701663777654819-7072816667634771457-n.png) (https://ibb.co/yNtwS05)
(https://i.ibb.co/ZWM6Kxh/277685220-551300592995176-5369600419956693397-n.png) (https://ibb.co/18mfKT9)
(https://i.ibb.co/y4XGTbC/277688401-1161582177934326-3403729081669247999-n.png) (https://imgbb.com/)
(https://i.ibb.co/Dbw2T2j/277685148-1231699544316952-1179729449913505223-n.png) (https://ibb.co/wLpmjm2)
(https://i.ibb.co/Pt1TpgK/277858380-1160944504666216-494522601618030181-n.png) (https://imgbb.com/)
(https://i.ibb.co/fGwTB9x/277822077-777313486571245-8252127655586225167-n.png) (https://imgbb.com/)
(https://i.ibb.co/c8cNRm1/277613362-476772527386255-2107163450477147200-n.png) (https://ibb.co/t2Mbnd4)
(https://i.ibb.co/099DJZw/277594107-666191871279666-6567929034803614436-n.png) (https://imgbb.com/)
(https://i.ibb.co/z83Dj1p/277610784-670423307563635-3230494709977366229-n.png) (https://imgbb.com/)
(https://i.ibb.co/4PpNbXr/264686934-289477506471988-5834590664835479988-n.png) (https://ibb.co/cDQTWZn)

i even made emy own japan style logo for mega man the wily wars

Looks badass! ...though I'd love to see how you'd interpret Legends 1 and 2 if they got the JP makeover.
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 09, 2022, 04:42:50 AM
good thinking ericmagnefico and also i can try to do that but i hope it will turn out great

April 11, 2022, 03:01:24 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

hey um just wondering if anyone liked my megaman legends 64 and mageaman game gear logo update i made
Title: Re: Megaman Japanese style project.
Post by: Mattiac on April 16, 2022, 08:08:08 AM
Superb graphics, talented DVX-san!
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on April 16, 2022, 03:01:00 PM
Those new Legends logos... Totally gorgeous!
Title: Re: Megaman Japanese style project.
Post by: marioxb on April 17, 2022, 09:47:43 AM
Quote from: dewhenson07 on April 08, 2022, 06:23:08 PM
@marioxb well i just thought my willy wars japan style logo would be perfect for the basis for mega man the wily wars in this project plus i made the megamans soccer logo as well to match the title screen

Sure, but now make a Mega Man & Bass logo in MM9 style. Please?!
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 21, 2022, 03:13:44 AM
ok ill try but i dont know what font the log uses or something but all n all ill try my best

April 21, 2022, 03:24:57 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

(https://i.ibb.co/7RWLBcZ/megaman-adventure-of-bass-logo-1-by-mlalstorytime-dc1clii-fullview.png) (https://ibb.co/ZY87vsF)

marioxb here you go
Title: Re: Megaman Japanese style project.
Post by: blade133bo on April 22, 2022, 01:32:59 PM
(https://media.discordapp.net/attachments/967788677856125008/968178019950796850/01.png)
Second version.
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on April 26, 2022, 06:02:21 PM
Quote from: blade133bo on April 22, 2022, 01:32:59 PM
(https://media.discordapp.net/attachments/967788677856125008/968178019950796850/01.png)
Second version.
OMG, I'm in love with that logo!!
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 26, 2022, 09:49:30 PM
 i think the spainish subtitle stands for steel hero i think
Title: Re: Megaman Japanese style project.
Post by: blade133bo on April 27, 2022, 03:37:27 AM
Quote from: dewhenson07 on April 26, 2022, 09:49:30 PM
i think the spainish subtitle stands for steel hero i think

Hero= we already know that he is a hero.
of Steel= I guess what is made megaman roughly.

Rockman DASH "鋼の冒険心" "The adventurous spirit of steel" (According to online translators)
If you decide an suitable subtitle, I can upload a patch with the new logo and the japanese ending song.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 27, 2022, 07:01:01 AM
Mega Man Legends looks great. What about perfection of SFC version - Mega Man & Bass ? It needs to be perfection like GBA AND SFC. ^_^
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 27, 2022, 07:08:00 AM
ok here is my best subtitle that i know it will be perfect

how about


Megaman Legends
Hero of Steel

or

Megaman Legends
Steel Adventures
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 27, 2022, 09:05:01 AM
Maybe you can remove red logo and make it looks like "METAL" MEGAMAN logo and subtitle less bold and more faithful like this:

(https://i.postimg.cc/dVGyc7GP/40172-Rockman-Dash-Hagane-no-Boukenshin-Japan-1486933090.jpg)
Title: Re: Megaman Japanese style project.
Post by: nanashi89 on April 27, 2022, 09:09:51 PM
Quote from: blade133bo on April 22, 2022, 01:32:59 PM
(https://media.discordapp.net/attachments/967788677856125008/968178019950796850/01.png)
Second version.

I know this is for the Spanish Fantranslation, but any chance you can create a title screen hack for the American version?
Title: Re: Megaman Japanese style project.
Post by: Zynk on April 27, 2022, 09:54:17 PM
Quote from: spotanjo3 on April 27, 2022, 09:05:01 AM
(https://i.postimg.cc/dVGyc7GP/40172-Rockman-Dash-Hagane-no-Boukenshin-Japan-1486933090.jpg)
I like to see an English version of this logo too.

Quote from: blade133bo on April 22, 2022, 01:32:59 PM
(https://media.discordapp.net/attachments/967788677856125008/968178019950796850/01.png)
This looks okay, but the JP Megaman logo looks severely out of place. Sure its a Megaman game, but the classic logo does not fit Legends. If you could design the MEGAMAN part like the one in the JP version though.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 28, 2022, 06:33:00 AM
Quote from: Zynk on April 27, 2022, 09:54:17 PM
I like to see an English version of this logo too.
This looks okay, but the JP Megaman logo looks severely out of place. Sure its a Megaman game, but the classic logo does not fit Legends. If you could design the MEGAMAN part like the one in the JP version though.

And don't forget the subtitle too. Less bold as well.  :angel:
Title: Re: Megaman Japanese style project.
Post by: blade133bo on April 29, 2022, 07:37:24 AM
(https://cdn.discordapp.com/attachments/722579165076783164/969562074386685992/Tittle_L.png)
or
(https://cdn.discordapp.com/attachments/722579165076783164/969562633525137408/Tittle_L1.png)

I don't want to bother anymore Corbí, the graphic designer.
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on April 29, 2022, 09:48:51 AM
omg that is the most amazing title screen of megaman legends ive ever seen thanks for using my subtitle names
blade133bo
Title: Re: Megaman Japanese style project.
Post by: julayla on April 29, 2022, 10:23:12 AM
The logos look very neatly designed.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on April 29, 2022, 12:43:57 PM
Quote from: blade133bo on April 29, 2022, 07:37:24 AM
(https://cdn.discordapp.com/attachments/722579165076783164/969562074386685992/Tittle_L.png)
or
(https://cdn.discordapp.com/attachments/722579165076783164/969562633525137408/Tittle_L1.png)

I don't want to bother anymore Corbí, the graphic designer.

Much better.. A boldness version. Hero of Steel ? I thought it is Spirit of Steel

According to this: Rockman DASH: A steel spirit of adventure

There is no Hero in translation at all. Where does that came from ? Only Spirit of Steel or A Steel Spirit of Adventure.
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on April 29, 2022, 01:51:05 PM
Quote from: blade133bo on April 29, 2022, 07:37:24 AM
(https://cdn.discordapp.com/attachments/722579165076783164/969562074386685992/Tittle_L.png)
or
(https://cdn.discordapp.com/attachments/722579165076783164/969562633525137408/Tittle_L1.png)

I don't want to bother anymore Corbí, the graphic designer.

Now that's an improvement! Hmm... Given the two, I think I might prefer Hero of Steel.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on May 01, 2022, 06:14:22 AM
What about those:

Tron Ni Kobun

(https://i.postimg.cc/jd4SvhDL/SLPS-02108-2022-05-01-06-21-24.png)

Rockman DASH 2 Episode 2 - The Great Legacy

(https://i.postimg.cc/0ysBfpLX/OCR-2-ROCKMAN-DASH-2-Episode-2-The-Great-Legacy-SLPM-86813.webp)

Rockman Battle and Chase

(https://i.postimg.cc/TYK6FMYL/176910-Rockman-Battle-Chase-Japan-v1-1-1466723753.png)
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on May 01, 2022, 11:04:08 AM
Tried out a JP-style Legends 2.
(https://i.ibb.co/XDmHsjW/mml2-wip.png)

Still a WIP, not sure how to make all the circuit designs for inside the yellow letters.
Also may need a few tweaks here & there.

The choice in subtitle may seem off to some, but this game's 大いなる遺産 is called the Mother Lode in the English version.
(Fun fact: 大いなる遺産 is also the Japanese title for the book Great Expectations.)
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on May 01, 2022, 11:45:53 AM
Quote from: Lazermutt4 on May 01, 2022, 11:04:08 AM
Tried out a JP-style Legends 2.
(https://i.ibb.co/XDmHsjW/mml2-wip.png)

Still a WIP, not sure how to make all the circuit designs for inside the yellow letters.
Also may need a few tweaks here & there.

The choice in subtitle may seem off to some, but this game's 大いなる遺産 is called the Mother Lode in the English version.
(Fun fact: 大いなる遺産 is also the Japanese title for the book Great Expectations.)
Lookin' mighty fine so far, I can tell ya!

Also another fun fact, spotanjo: トロンにコブン seems to be based off the proverb ネコにこばん, "Gold coins to a cat", or "Pearls before swine" if you want a more western equivalent.

One possible way of rendering that title would be "Bots Before Tron".
Title: Re: Megaman Japanese style project.
Post by: dewhenson07 on May 01, 2022, 02:56:27 PM
spotanjo3 for that i didnt know it was that it was that subtitle spirt of steel i just thought my custom subtitles would help out just saying
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on May 01, 2022, 03:25:00 PM
Quote from: EricMagnefico on May 01, 2022, 11:45:53 AM
Lookin' mighty fine so far, I can tell ya!

Also another fun fact, spotanjo: トロンにコブン seems to be based off the proverb ネコにこばん, "Gold coins to a cat", or "Pearls before swine" if you want a more western equivalent.

One possible way of rendering that title would be "Bots Before Tron".

Cool! Very nice but what about inside the DASH and 2 design ? Its bland, just saying. Almost perfect!

Episode 2: The Great Legacy, not The Mother Lode.

Quotespotanjo3 for that i didnt know it was that it was that subtitle spirt of steel i just thought my custom subtitles would help out just saying

That's okay. I just read it in literally translation or a correct accurate translation. ^_^
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on May 01, 2022, 05:02:10 PM
The Mother Lode's what's actually used in the localization, in case ya didn't know.
Title: Re: Megaman Japanese style project.
Post by: TundraG3ckO on May 03, 2022, 08:46:14 AM
Hello folks, :)
I'm recently working on a German translation of MegaMan Legends/Rockman DASH, and messed around with some graphics~
in the process i had the idea to create my own version of the logo in the style of the japanese edition and this is what i came up with (still a work in progress though):

(https://media.discordapp.net/attachments/846068390350290948/971028936425349130/MML_DASH-Logo.jpg)

mockup screen:
Spoiler
(https://media.discordapp.net/attachments/846068390350290948/971100261009457192/Rockman-Dash-Mockup.png)
[close]
Title: Re: Megaman Japanese style project.
Post by: blade133bo on May 03, 2022, 05:19:32 PM
Another test, Although the loading graphic is going to be too complicated.
(https://media.discordapp.net/attachments/722579165076783164/971158242594029648/SLUS-00896_2022-05-03_18-23-50.png)
Title: Re: Megaman Japanese style project.
Post by: SuxMenner on May 03, 2022, 05:27:31 PM
Do all these mean an Undub of the Legends series is possibly nearing us? Especially after seeing the Spanish translation adding (unfinished) subtitles to the cutscenes.
Title: Re: Megaman Japanese style project.
Post by: blade133bo on May 03, 2022, 05:49:06 PM
Quote from: SuxMenner on May 03, 2022, 05:27:31 PM
Do all these mean an Undub of the Legends series is possibly nearing us? Especially after seeing the Spanish translation adding (unfinished) subtitles to the cutscenes.
It is possible an undub in megaman legends, only need someone who understands Japanese, because the audios are totally disordered, except the cinematics.
And the inserts subtitles, I don't have much hope, is a lot of work, and the game is not optimized.
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on May 03, 2022, 08:15:29 PM
If an undub's in the works, I for one prefer leaving the names unchanged from their JP originals. Badass lookin' Dash 1 logo, Tundra!

And a badass Tron logo, blade!
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on May 05, 2022, 08:50:51 AM
Quote from: blade133bo on May 03, 2022, 05:19:32 PM
Another test, Although the loading graphic is going to be too complicated.
(https://media.discordapp.net/attachments/722579165076783164/971158242594029648/SLUS-00896_2022-05-03_18-23-50.png)

It looks great. I hope that you can fix the loading graphic issues and release English as well. It is so much better than Capcom of USA and PAL version.
Title: Re: Megaman Japanese style project.
Post by: SonicShadow7500 on May 05, 2022, 12:37:26 PM
How Long is This Going to Take?
Title: Re: Megaman Japanese style project.
Post by: blade133bo on May 06, 2022, 07:37:57 AM
I do in Jap iso.
(https://media.discordapp.net/attachments/722579165076783164/972142115062677514/SLPS-02108_2022-05-06_16-25-02.png)
Now i need someone, transfer palette and tilemap, to usa version...
and now include ending jap too.
https://www.youtube.com/embed/o5nYN9ReXUw
Title: Re: Megaman Japanese style project.
Post by: MD_Prometh on May 06, 2022, 02:55:48 PM
As we're never getting a Legends 3, undubs with English subtitles for Legends 1 & 2 plus Tron Bonne would be very welcome
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on May 31, 2022, 12:27:00 AM
Quote from: MD_Prometh on May 06, 2022, 02:55:48 PM
As we're never getting a Legends 3, undubs with English subtitles for Legends 1 & 2 plus Tron Bonne would be very welcome
And preserving the Japanese names where possible as well.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on May 31, 2022, 07:21:23 AM
Quote from: blade133bo on May 06, 2022, 07:37:57 AM
I do in Jap iso.
(https://media.discordapp.net/attachments/722579165076783164/972142115062677514/SLPS-02108_2022-05-06_16-25-02.png)
Now i need someone, transfer palette and tilemap, to usa version...
and now include ending jap too.
https://www.youtube.com/embed/o5nYN9ReXUw

Have you resolve it ? Or have you got someone transfer palette and tile map to use version already ?
Title: Re: Megaman Japanese style project.
Post by: blade133bo on June 02, 2022, 11:46:23 AM
No, and the truth, I don't have much hope.   :-\
Title: Re: Megaman Japanese style project.
Post by: acediez on June 03, 2022, 12:38:32 AM
Here are the location and data for the loading logo's palettes:

The Misadventures of Tron Bonne (USA)
BIN ADDRESS:  0x13527CCC
PALETTE DATA: 00 00 20 0C 40 10 20 04 80 24 81 18 C3 24 E2 2C 24 35 88 3D 4E 56 EA 49 B2 62 56 73 FF 7F 46 7E

Tron ni Kobun (Japan) (Track 1)
BIN ADDRESS: 0x13246BB8
PALETTE DATA 1: 00 00 44 00 88 0C EB 1C 4F 21 CE 41 5E 01 F7 25 72 56 1F 02 3D 36 F7 66 BF 32 7C 73 DF 2B FF 6B
PALETTE DATA 2: 00 00 19 10 A4 5C 1F 28 99 30 5F 40 6B 61 FC 4C E6 2A 5F 55 7F 61 ED 3E BF 6D 3F 66 CC 43 00 5F



I don't have the specific file's location, I didn't extract anything from the iso. But you should be able to find it by searching for the palette data on an hexadecimal editor. My bet is they're located in the PS-EXE.

These palettes are pretty easy to find since they're the first ones loaded in VRAM when you first load the game.
You can see them appear right after the "CAPCOM" video using no$psx's VRAM viewer

(https://i.imgur.com/MaLTeTm.png)

To get the data, look for that VRAM area in the RAM viewer. VRAM's data is located between 0x60000000 and 0x60100000 (or so...)
It's a lot of RAM to go through, but knowing each "line" is 2048 bytes, and a bit of math, you can locate things pretty easily.
These palettes were located in 0x60078800.


... Unfortunately, this won't be enough to replace the logo.
The japanese logo has two palettes because it has the image has two layers. The tiles assembly data for the two logos should be very different.

I had the same issue when inserting the japanese version's logos into Mega Man X6. In that game, I found the loading screen logo's tile assembly data within the PS-EXE, very close to where the palettes are located (about 0x500 before the palettes). Copying the whole assembly block from one game to another did the trick.

Here's the data and addresses from X6 (https://www.dropbox.com/s/inytgmp52lofry4/mmx6_loading_logo_assembly.xlsx?dl=0), it might be helpful to find a similar pattern of data in this game.

Good luck


Title: Re: Megaman Japanese style project.
Post by: RitaXBianka90 on August 05, 2022, 04:01:28 AM
Quote from: acediez on June 03, 2022, 12:38:32 AMHere are the location and data for the loading logo's palettes:

The Misadventures of Tron Bonne (USA)
BIN ADDRESS:  0x13527CCC
PALETTE DATA: 00 00 20 0C 40 10 20 04 80 24 81 18 C3 24 E2 2C 24 35 88 3D 4E 56 EA 49 B2 62 56 73 FF 7F 46 7E

Tron ni Kobun (Japan) (Track 1)
BIN ADDRESS: 0x13246BB8
PALETTE DATA 1: 00 00 44 00 88 0C EB 1C 4F 21 CE 41 5E 01 F7 25 72 56 1F 02 3D 36 F7 66 BF 32 7C 73 DF 2B FF 6B
PALETTE DATA 2: 00 00 19 10 A4 5C 1F 28 99 30 5F 40 6B 61 FC 4C E6 2A 5F 55 7F 61 ED 3E BF 6D 3F 66 CC 43 00 5F


I don't have the specific file's location, I didn't extract anything from the iso. But you should be able to find it by searching for the palette data on an hexadecimal editor. My bet is they're located in the PS-EXE.

These palettes are pretty easy to find since they're the first ones loaded in VRAM when you first load the game.
You can see them appear right after the "CAPCOM" video using no$psx's VRAM viewer

(https://i.imgur.com/MaLTeTm.png)

To get the data, look for that VRAM area in the RAM viewer. VRAM's data is located between 0x60000000 and 0x60100000 (or so...)
It's a lot of RAM to go through, but knowing each "line" is 2048 bytes, and a bit of math, you can locate things pretty easily.
These palettes were located in 0x60078800.


... Unfortunately, this won't be enough to replace the logo.
The japanese logo has two palettes because it has the image has two layers. The tiles assembly data for the two logos should be very different.

I had the same issue when inserting the japanese version's logos into Mega Man X6. In that game, I found the loading screen logo's tile assembly data within the PS-EXE, very close to where the palettes are located (about 0x500 before the palettes). Copying the whole assembly block from one game to another did the trick.

Here's the data and addresses from X6 (https://www.dropbox.com/s/inytgmp52lofry4/mmx6_loading_logo_assembly.xlsx?dl=0), it might be helpful to find a similar pattern of data in this game.

Good luck

It was you who did?  but on this image below is there art from X4 and X5 too?  I was curious good to know that there are people who also like to see these details.

(https://media.discordapp.net/attachments/981597692528586753/1005021434948616262/lHpH6Xd.png)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on August 08, 2022, 01:35:09 PM
Great title screens for SNES version. What about Mega Man & Bass ? It is still not perfect.
Title: Re: Megaman Japanese style project.
Post by: RitaXBianka90 on August 09, 2022, 04:47:38 AM
Quote from: spotanjo3 on August 08, 2022, 01:35:09 PMGreat title screens for SNES version. What about Mega Man & Bass ? It is still not perfect.
I would like to see one of the X4 and X5 too
Title: Re: Megaman Japanese style project.
Post by: EricMagnefico on September 20, 2022, 07:20:58 PM
Yo! Just thought I'd revisit this thread.

Still has some amazing concepts.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 05, 2022, 09:26:30 PM
Trying to get my mind off of things, I remembered I wanted to do this, so I made (and am going to comb over for any rough bits) this Japanese style MM&B logo since I did say I wanted to a while back now:

(https://i.imgur.com/J0chykx.png)
Title: Re: Megaman Japanese style project.
Post by: julayla on November 06, 2022, 12:15:56 PM
Quote from: Metalwario64 on November 05, 2022, 09:26:30 PMTrying to get my mind off of things, I remembered I wanted to do this, so I made (and am going to comb over for any rough bits) this Japanese style MM&B logo since I did say I wanted to a while back now:

(https://i.imgur.com/J0chykx.png)

That's honestly not too bad. Good effort, if I say so myself
Title: Re: Megaman Japanese style project.
Post by: SMB64 on November 06, 2022, 01:47:13 PM
Is there a hack for the US version of Mega Man 2 that replaces the logo with the Japan one? (preferably with no subtitle.)
Title: Re: Megaman Japanese style project.
Post by: SMB64 on November 06, 2022, 02:09:44 PM
And also for the Mega Man 3 Improvement hack?
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 06, 2022, 02:49:34 PM
(https://i.imgur.com/aEQJrg5.png)

Here is this in case anyone wants to insert this into the game. I also included one without the drop shadow as an option in case having it requires too many tiles or something, and also the US GBA version omits it, so it's an option I guess.

The total logo has 22 unique colors. Since you normally only have 15 or 16 colors per palette, I'm guessing this uses a couple of palettes between the tiles to create more overall colors.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on November 07, 2022, 01:32:55 PM
In case you don't know: This YT user could edit Rockman 8FC fangame for PC.

As much I like the tribute to Zynk, I expected more a Translation of the base game.

https://www.youtube.com/watch?v=PqdN0wy_utA

Can you keep asking for it? RM7FC was lozalized, but this one still is missing.
(I joined their Discord, but was left on read.)
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on November 07, 2022, 09:09:01 PM
Complete Works 1-2-3
The original screens were already prebaked, so this is about as ready as they can be.
(https://i.ibb.co/ScFSjdZ/mega1-titlev2.png) (https://i.ibb.co/02YM8xp/mm2-v3.png) (https://i.ibb.co/3c3dBhM/mm3-v2.png)
Title: Re: Megaman Japanese style project.
Post by: acediez on November 08, 2022, 09:37:40 AM
Quote from: Metalwario64 on November 06, 2022, 02:49:34 PM(https://i.imgur.com/aEQJrg5.png)

Here is this in case anyone wants to insert this into the game. I also included one without the drop shadow as an option in case having it requires too many tiles or something, and also the US GBA version omits it, so it's an option I guess.

The total logo has 22 unique colors. Since you normally only have 15 or 16 colors per palette, I'm guessing this uses a couple of palettes between the tiles to create more overall colors.

This looks absolutely perfect to me, it turned out exactly as I wished it would. Thanks and congratulations for your beautiful work once again.  :beer:  :beer:  :beer:

I look forward to a SNES hacker to pick this up and insert it into the game 🙏
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on November 08, 2022, 10:37:05 AM
Quote from: Metalwario64 on November 06, 2022, 02:49:34 PM(https://i.imgur.com/aEQJrg5.png)

Here is this in case anyone wants to insert this into the game. I also included one without the drop shadow as an option in case having it requires too many tiles or something, and also the US GBA version omits it, so it's an option I guess.

The total logo has 22 unique colors. Since you normally only have 15 or 16 colors per palette, I'm guessing this uses a couple of palettes between the tiles to create more overall colors.

Its accurate. Good job!!

Quote from: Lazermutt4 on November 07, 2022, 09:09:01 PMComplete Works 1-2-3
The original screens were already prebaked, so this is about as ready as they can be.
(https://i.ibb.co/ScFSjdZ/mega1-titlev2.png) (https://i.ibb.co/02YM8xp/mm2-v3.png) (https://i.ibb.co/3c3dBhM/mm3-v2.png)

Wow. Neat! It is still being worked on ? A source ?
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on November 08, 2022, 11:26:15 AM
Quote from: spotanjo3 on November 08, 2022, 10:37:05 AMWow. Neat! It is still being worked on ? A source ?
I have no idea if anyone's actually working on hacking them. I made those screens as practice/just wanting to see them done like this.

Didn't mean to get anyone's hopes up. :-[
But if any project does gain ground, they could probably be inserted as-is.
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on November 08, 2022, 04:16:59 PM
Quote from: Lazermutt4 on November 08, 2022, 11:26:15 AMI have no idea if anyone's actually working on hacking them. I made those screens as practice/just wanting to see them done like this.

Didn't mean to get anyone's hopes up. :-[
But if any project does gain ground, they could probably be inserted as-is.

That's ok. Love it, thought.
Title: Re: Megaman Japanese style project.
Post by: RealGaea on November 09, 2022, 03:10:10 PM
Quote from: Metalwario64 on November 06, 2022, 02:49:34 PM(https://i.imgur.com/aEQJrg5.png)

Here is this in case anyone wants to insert this into the game. I also included one without the drop shadow as an option in case having it requires too many tiles or something, and also the US GBA version omits it, so it's an option I guess.

The total logo has 22 unique colors. Since you normally only have 15 or 16 colors per palette, I'm guessing this uses a couple of palettes between the tiles to create more overall colors.

Can you do the small version (the one after picking a character)? So Blade133bo can insert them easily.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 09, 2022, 06:13:39 PM
Quote from: RealGaea on November 09, 2022, 03:10:10 PMCan you do the small version (the one after picking a character)? So Blade133bo can insert them easily.
Oh yeah, I can look into it.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 10, 2022, 04:40:39 AM
(https://i.imgur.com/0yePiQ8.png)
Drop Shadow

(https://i.imgur.com/PTr6XDD.png)
No Drop Shadow

I checked the original with the title screen logo, and the Player Select version is the same logo, just scaled horizontally by 50%, so I did that here, then cleaned up some rough bits.

The positioning may need to be centered a bit better without the drop shadow.
Title: Re: Megaman Japanese style project.
Post by: SMB64 on November 10, 2022, 06:14:39 PM
Sorry to interrupt, but can anyone change the instance of Rock Buster, into Mega Buster in the re-translation of Mega Man 6?
Title: Re: Megaman Japanese style project.
Post by: RealGaea on November 13, 2022, 01:23:37 PM
Quote from: Metalwario64 on November 10, 2022, 04:40:39 AM(https://i.imgur.com/0yePiQ8.png)
Drop Shadow

(https://i.imgur.com/PTr6XDD.png)
No Drop Shadow

I checked the original with the title screen logo, and the Player Select version is the same logo, just scaled horizontally by 50%, so I did that here, then cleaned up some rough bits.

The positioning may need to be centered a bit better without the drop shadow.

(https://cdn.discordapp.com/attachments/722579165076783164/1041417242803458088/MMB-Usa-20221113-191903.png)

WIP from Blade133bo. What do you think? Small logo will take a while. Depending on how the compressor tool could handle it.
Title: Re: Megaman Japanese style project.
Post by: acediez on November 13, 2022, 02:42:35 PM
Quote from: RealGaea on November 13, 2022, 01:23:37 PM(https://cdn.discordapp.com/attachments/722579165076783164/1041417242803458088/MMB-Usa-20221113-191903.png)

WIP from Blade133bo. What do you think?

Beautiful!
I'm so glad you guys could tackle this already. This is exactly how I always wished this title screen would look.  :woot!:

Quote from: Metalwario64 on November 10, 2022, 04:40:39 AM(https://i.imgur.com/0yePiQ8.png)
Drop Shadow
I checked the original with the title screen logo, and the Player Select version is the same logo, just scaled horizontally by 50%, so I did that here, then cleaned up some rough bits.

What about adding some vertical scaling too?
While not exactly faithful on how the original game handles it, I think it might look better. No need to fill the whole available space.
Here's a quick example, scaled 75% vertically (no manual clean up, it's just to demonstrate)

(https://i.imgur.com/Oa3iUll.png)
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 13, 2022, 06:35:09 PM
Quote from: acediez on November 13, 2022, 02:42:35 PMBeautiful!
I'm so glad you guys could tackle this already. This is exactly how I always wished this title screen would look.  :woot!:

What about adding some vertical scaling too?
While not exactly faithful on how the original game handles it, I think it might look better. No need to fill the whole available space.
Here's a quick example, scaled 75% vertically (no manual clean up, it's just to demonstrate)

(https://i.imgur.com/Oa3iUll.png)
Yeah, I can mess with that later.

As for the logo, looks great. I am hoping the missing shade of blue on the text and the yellow pixels on the M are in the works, but looking very nice, and I appreciate it so much!
Title: Re: Megaman Japanese style project.
Post by: Zynk on November 13, 2022, 11:18:06 PM
Hey I was wondering if did someone tried hacking the Wily Wars titlescreen to JP style?
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 14, 2022, 09:51:06 PM
(https://i.imgur.com/u7koHQA.png)

I think this looks good enough.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on November 16, 2022, 05:49:35 AM
Nice MM&B logos!! I hope it is implemented soon.


Appart from this, I don't know if many of you are aware of the existence of optimization hacks for Rockman 4, 5 & 6 by Puresabe. I'm not a hacker but I think that MM4 & 5 deserve optimized versions for their US versions (MM6 is dispensable because the Jap to Eng translation by Her-Saki).

Would be there around a talented hacker that feel like porting these hacks to be US compatible??

You can find the optimizations here: https://borokobo.web.fc2.com/#Rock4
Title: Re: Megaman Japanese style project.
Post by: The Beaky Buccaneer on November 16, 2022, 08:10:48 AM
Quote from: Pethronos on November 16, 2022, 05:49:35 AMNice MM&B logos!! I hope it is implemented soon.


Appart from this, I don't know if many of you are aware of the existence of optimization hacks for Rockman 4, 5 & 6 by Puresabe. I'm not a hacker but I think that MM4 & 5 deserve optimized versions for their US versions (MM6 is dispensable because the Jap to Eng translation by Her-Saki).

Would be there around a talented hacker that feel like porting these hacks to be US compatible??

You can find the optimizations here: https://borokobo.web.fc2.com/#Rock4
You may want to post about this over in this thread (https://www.romhacking.net/forum/index.php?topic=3282). :)
Title: Re: Megaman Japanese style project.
Post by: spotanjo3 on November 16, 2022, 10:55:01 AM
Quote from: Zynk on November 13, 2022, 11:18:06 PMHey I was wondering if did someone tried hacking the Wily Wars titlescreen to JP style?

Nice MM & Bass Logo!

Yeah, I wonder about the Wily Wars Title Screen to JP style as well.
Title: Re: Megaman Japanese style project.
Post by: Pethronos on November 16, 2022, 11:50:29 AM
Quote from: The Beaky Buccaneer on November 16, 2022, 08:10:48 AMYou may want to post about this over in this thread (https://www.romhacking.net/forum/index.php?topic=3282). :)

Thanks for suggesting me it!

And yeah, I'd also love to see a Wily Wars jap style logo   ;D
Title: Re: Megaman Japanese style project.
Post by: Lazermutt4 on November 16, 2022, 02:31:43 PM
Quote from: Pethronos on November 16, 2022, 11:50:29 AMAnd yeah, I'd also love to see a Wily Wars jap style logo  ;D
Ask and one may receive!
(https://i.ibb.co/cNZy96Z/mmww-big.png)
This is a mockup I made over the past few days, reusing the subtitle design I made... almost 2 years ago!? :o Geez, time flies.

Title: Re: Megaman Japanese style project.
Post by: Drewhinson7 on November 16, 2022, 05:26:59 PM
looks good but it there a un pixelated version of the logo? like to use for box art customs?
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 17, 2022, 04:51:09 AM
Quote from: Drewhinson7 on November 16, 2022, 05:26:59 PMlooks good but it there a un pixelated version of the logo? like to use for box art customs?

Mine or the Wily Wars one? No if mine.
Title: Re: Megaman Japanese style project.
Post by: Drewhinson7 on November 17, 2022, 03:36:32 PM
your logo the one in pixels
Title: Re: Megaman Japanese style project.
Post by: acediez on November 17, 2022, 04:59:37 PM
Quote from: Metalwario64 on November 14, 2022, 09:51:06 PM(https://i.imgur.com/u7koHQA.png)

I think this looks good enough.

Great!
Thank you very much
Looking forward to see this ingame eventually

Quote from: Drewhinson7 on November 16, 2022, 05:26:59 PMlooks good but it there a un pixelated version of the logo? like to use for box art customs?

It's based on the official one, from the GBA version.

https://logos.fandom.com/wiki/Mega_Man_%26_Bass?file=MM%26BLogo.png (https://logos.fandom.com/wiki/Mega_Man_%26_Bass?file=MM%26BLogo.png)



Title: Re: Megaman Japanese style project.
Post by: SMB64 on November 17, 2022, 05:33:33 PM
I think Drewhinson7 was talking about the Wily Wars, not MM&B
Title: Re: Megaman Japanese style project.
Post by: Drewhinson7 on November 17, 2022, 06:00:45 PM
your right SMB64 just saying
Title: Re: Megaman Japanese style project.
Post by: RealGaea on November 18, 2022, 03:15:27 PM
Blade shows "as far I can go with the logos". To make them and addendum with AGTP.

(https://cdn.discordapp.com/attachments/722579165076783164/1043257040488902726/MMB-Usa_-20221118-210958.png)

(https://cdn.discordapp.com/attachments/722579165076783164/1043257039993966602/Megaman__Bass_-20221118-205324.png)

(Since Spanish TL is made up from original ROM).

UPDATE: Blade asks MetalWario for a small logo redone in these exact size.

(https://cdn.discordapp.com/attachments/722579165076783164/1043276220420333588/ingles_1.png)

Not a pixel more, nor less.
Title: Re: Megaman Japanese style project.
Post by: Metalwario64 on November 18, 2022, 04:31:23 PM
Hmm. Some anti aliasing is missing on some of the yellows. It's still the best we have so I won't complain, and the Aeon Genesis title screen has color artifacting too. I'm wondering though if it's possible to shift the tiles over to the right like 8 pixels since there's a bit more dead space on the right.

Quote from: RealGaea on November 18, 2022, 03:15:27 PMBlade shows "as far I can go with the logos". To make them and addendum with AGTP.

(https://cdn.discordapp.com/attachments/722579165076783164/1043257040488902726/MMB-Usa_-20221118-210958.png)

(https://cdn.discordapp.com/attachments/722579165076783164/1043257039993966602/Megaman__Bass_-20221118-205324.png)

(Since Spanish TL is made up from original ROM).

UPDATE: Blade asks MetalWario for a small logo redone in these exact size.

(https://cdn.discordapp.com/attachments/722579165076783164/1043276220420333588/ingles_1.png)

Not a pixel more, nor less.
Oh, I can try later on. Gonna be busy for a while.
Title: Re: Megaman Japanese style project.
Post by: Dawdle on November 21, 2022, 07:36:46 PM
Quote from: Lazermutt4 on May 01, 2022, 11:04:08 AMTried out a JP-style Legends 2.
(https://i.ibb.co/XDmHsjW/mml2-wip.png)

Still a WIP, not sure how to make all the circuit designs for inside the yellow letters.
Also may need a few tweaks here & there.

The choice in subtitle may seem off to some, but this game's 大いなる遺産 is called the Mother Lode in the English version.
(Fun fact: 大いなる遺産 is also the Japanese title for the book Great Expectations.)

This one is great. I've been adding ps1 covers without the ps and playstation logos to my Duckstation collection (see below) and I was wondering if you are going to make one for Mega Man Legends 1 and possibly one for Tron Bonne? Those american logos really suck. Just look at that Tron Bonne cover.  :(

(https://i.imgur.com/DoPlZww.png)