RealGaea, they kicked your patch out because it contained the AGTP translation. In fact, FlashPV's MM3 should have been too.
Edit: I've attempted to pm you to suggest you something, but your inbox is full. Basically, I've isolated two MM&B gba title screen patches for the two variants of the AGTP translation. Are you still interested in releasing them yourself?? Please let me know. If not, maybe I do it.
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.
If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.
Yes, we would love your contribution and for sure SCD would totally agree with that. For now I am engaged in other projects, but as soon as I finish them I will fully enter our beloved blue bomber ...
Bonus: My top ten NES franchises:
Castlevania
Contra
Dragon Quest
Final Fantasy
Kirby
Mario
Megaman
Metroid
Tetris
Zelda
:thumbsup:
A good while back, user SCD (https://www.romhacking.net/forum/index.php?action=profile;u=14265) requested I make a Japanese style MM7 logo in the vein of my Mega Man X ones, but I believe they were counting on DarkSamus for the insertion of them, but DarkSamus hasn't had the time to look at it I believe.
If anyone has plans to make one for Mega Man VII, I could maybe ask SCD if it he would be okay with me also giving my graphics out to someone else, because I wouldn't want to undercut their hack.
I'm pretty sure SCD will be ok with this. Blade133bo is trying to figure out the tile routine.The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.
Can I ask you only the title patch for MMX1? Blade133b0 applied it, but generated a small bug: items dropped by destroyed enemies disappear when touching the ground. (Happens in ZSNES, and older versions of SNES9x)
Also, it would be cool if you can do the MMX1~3 Title Patches for PAL/Europe regions. darthvaderx took me by surprise doing MM1 Title for PAL region.
The first thing is because of the game's anti-piracy measures kicking in because ZSNES is garbage.
The second I can't tell you because DarkSamus is the one who inserted my graphics into the games in the first place. I attempted to on my own, but I don't have much knowledge in that field.
(https://i75.servimg.com/u/f75/19/84/74/21/rockma12.png)
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)
(https://i.imgur.com/WV8ZNfj.png)
MM4 released (thanks to Korxtendo):
http://www.romhacking.net/hacks/5604/
Now there is only MM7. The 3 and 6 I would like to improve some things.
December 18, 2020, 03:16:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In fact, here are some things I would like to do:
MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:
Which would be better?
(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)
December 18, 2020, 03:25:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:
(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)
MM3: Also offer a title screen for normal versions.
MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:
1) Return with the enemy's energy bar from right to left as in the original and rest of the series:
(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)
If someone showed me how to do that, I would be very grateful. :thumbsup:
2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:
(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)
What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)
(https://i.imgur.com/WV8ZNfj.png)
MM4 released (thanks to Kotendo):
http://www.romhacking.net/hacks/5604/
Now there is only MM7. The 3 and 6 I would like to improve some things.
December 18, 2020, 03:16:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
In fact, here are some things I would like to do:
MM1: I would like to offer a title screen with an alternative black background to match the rest of the series, but I don't know how to do it:
Which would be better?
(https://i75.servimg.com/u/f75/19/84/74/21/2742ti10.png) (https://i75.servimg.com/u/f75/19/84/74/21/2742ti11.png)
December 18, 2020, 03:25:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
MM2: I would like to offer a version of the title screen for American and European roms just like I did for MM1 and also another version with the AGTP translation already included for the Japanese rom so you don't need to patch twice, I asked for permission but I didn't get a response.:
(https://i75.servimg.com/u/f75/19/84/74/21/5786sc10.png)
MM3: Also offer a title screen for normal versions.
MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:
1) Return with the enemy's energy bar from right to left as in the original and rest of the series:
(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)
If someone showed me how to do that, I would be very grateful. :thumbsup:
2) We all know that the new introduction to this hack is wonderful, but I feel they are a bit flattened, I would like to squeeze them a bit just to be in the pattern of the other games in the series, See how they would look:
(https://i75.servimg.com/u/f75/19/84/74/21/megama20.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama15.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama21.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama16.png)
(https://i75.servimg.com/u/f75/19/84/74/21/megama22.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama17.png)
What do you think? Then I'll talk more about MM6 and 7, 4 and 5 are practically done.
I got the MM7 Japanese logo imported into the USA rom. I just need to setup the new graphics now (there's also the weapon get screen to deal with). It's a start at least. :)DarkSamus993 coming to the rescue as always.
(https://i.imgur.com/WV8ZNfj.png)
MM3 Improvemennt: In addition to updating the hack to version 2.22, I would also like to make two modifications:
1) Return with the enemy's energy bar from right to left as in the original and rest of the series:
(https://i75.servimg.com/u/f75/19/84/74/21/megama18.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama19.png)
If someone showed me how to do that, I would be very grateful. :thumbsup:
You could always make a diff patch between Improvement 2.1 and FlashPV's hack to see what was changed.
Well, I just did. It changes the logo, but the resultant patch doesn't work with the vanilla rom. Does work in Improvement 2.22 :D
Makes sense to me. From what I know, Improvement actually expands the rom or shifts data around due to how much it adds and changes, so I wouldn't expect a mod for Improvement to work on base MM3. I tried to look at the title in MegaFLE X, compared it to base MM3 Improvement, and I noticed it's rearranged several tiles from base. Unfortunately this bumps up against the limits of my knowledge. Sorry!
So far what I managed to patch the normal rom was this:
(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)
I can't incorporate these elements because it depends on hex editing, if someone can help me ...
(https://i75.servimg.com/u/f75/19/84/74/21/megama26.png)
Another thing I would like to confirm would be which version of MM3 Improvement FlashPV used in its hack:
http://www.romhacking.net/hacks/3789/
From the release dates everything suggests that it would be 2.10, could someone confirm this for me? (It will help me a lot to release an updated version of this hack.)
The MEGA in the Mega Man 3 logo is a bit rough. Lines aren't perfectly straight (the side of the M and the E aren't parallel) and the G is a little wobbly looking. I'll take a look later to see about touching it up some.
The good news is that I managed to implement this title in Improvement 2.22, I was hoping to finish the normal version to submit the complete package, but if you want I can launch it now as it is and then update it, what do you think?
December 21, 2020, 06:37:44 am - (Auto Merged - Double Posts are not allowed before 7 days.)
This version was only for testing and was taken from the FlashPV hack, the current one has all these details corrected and was based on my own hacks.
Can I contact you? I want to help out, but your inbox is full.
Okay, I emptied my inbox.
Sent you this, hoping the vanilla patches. Not a fan of Improvement.
(https://cdn.discordapp.com/attachments/495707376540712970/785921978979844157/Megaman_3_ImprovLogo_Hack_001.png)
Now your indoor is full. :laugh:
But I checked here now, a very good work :beer:, apparently you used the most current version of 'Improvement' (2.22), finally I will just edit the word 'Mega' in the title as you saw in my last pic and I will launch it, saw? Thank you very much. :thumbsup:
All done! :)
(https://i75.servimg.com/u/f75/19/84/74/21/megama29.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama30.png) (https://i75.servimg.com/u/f75/19/84/74/21/megama31.png)
For now all I got was this, I don't know how to insert the Megaman figure in the title because it is registered as a sprite and is shared with the power-up screen (when you beat the enemy and get his weapon).
(https://i75.servimg.com/u/f75/19/84/74/21/megama25.png)
Hi guys! Following your steps, I've just submitted a couple of improvement patches for MM4 & 5.
I hope they don't kick them out.
Negative review of the improvement 2.22
RealGaea, darthvaderx, are you both sure you used 2.22 as base?
Who is this Mr. Pennington? It seems he doesn't like the extra animations. Although, I can recall the blinking enemies he mentions when pausing a game. Not that they cause any more problems.
I'm pretty sure I used 2.22.
I only made you know I had subbmited a couple of hacks by Puresabe. Otherwise I don't know what you're talking about. The same manner I was just warning about the Review, just that.
By the way, I have addendum patches for AGTP translations made from the hack you subbmited days ago, ready to go. You are interested in submitting yourself, or at least having a look at them?
You can't please everyone, Mr. Pennington didn't understand that the purpose of my hack is to update FlashPV's and not to reverse the changes that Kuja Killer made in the game (with the exception of the energy bar), he has the Vanilla version if he likes it of purism. About the version I am having reports here which is 2.21 due to the bugs presented, I will check more deeply and if necessary make a new update. (And I can offer the hack for the normal version too, although I think it's still incomplete.)
About that, I think you should publish a Megaman 6 Logo Hack, I read it's difficult to reproduce the effect on the title screen. And I'm still
Just compare with the original screenshots of the hacks
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.
Anyway, I don't mean to undermine the creator of the Mega Man 6 Bass one, but I think there's plenty of room for improvement there:
Color contrast is off (whites too dark, yellow too intense), and the edges are pretty rough. I guess it's because it was scaled up from the GBA title screen. It could definitely use some hand drawn touchups.
For starters, I would take the promotional high-res version of the logo as a reference and try a yellow-to-orange gradient instead of the plain bright yellow it now has
(https://i.postimg.cc/4dbG49tq/rockma12.png)
(I would love to see the Metalwario64 take on it! But sadly can't offer to implement it this time, SNES is unknown territory for me)
Took a few days off for Christmas, but it's done now. Just need to tidy up my source code a little bit and then I can release it and the patch files.
(https://i.imgur.com/vmsYVfY.gif)
This is not great but better than nothing, indeed.I might attempt a MM&B title at some point in the near future.
And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.
Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.
Here:
(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)
Anybody wants to try it?
Okay. I tried my best.It looks great, you did a good job on it.
(https://i.imgur.com/oBmcuRm.png)
I don't think I can improve this, I need someone much better at pixel art.
Main issue with GB Mega Man games is the lower resolution, there's small room for tiles. Also, I don't think using the NES gradients in the text looks good there.
My only criticism right now is that the "A" in "MEGA" looks like it might be a bit thin, but I can take a look at it later to see if there is anything I can do.
I might attempt a MM&B title at some point in the near future.🤩
I just improved the title a bit, so that it now looks a bit more like the NES titles, specifically use the megaman 10 title for reference.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7541f998-bd05-4162-a824-0dbfd2abbd6c/dec7pos-f4609fb0-b585-44cf-8d77-419591e75931.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvNzU0MWY5OTgtYmQwNS00MTYyLWE4MjQtMGRiZmQyYWJiZDZjXC9kZWM3cG9zLWY0NjA5ZmIwLWI1ODUtNDRjZi04ZDc3LTQxOTU5MWU3NTkzMS5wbmcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.UCezINv0cn9Fte-Vpj2Tds07VZ1gVg1Ij8ntM0uMUCk)
This is not great but better than nothing, indeed.
And there's a translation/graphics hack of Rockman and Forte to include a title screen in English, in both R&F and Megaman and Bass variants. Not bad but not legit to be honest. They look like garbage in my opinion, he said, so he took it upon himself to import a new title graphic he made in paint based on the GBA title art.
Credit by bookman the stinky. Never completed it The date was in May 2016. So he abandoned it.
Here:
(https://i.postimg.cc/XJjKhKYv/A4jSEux.png)
Anybody wants to try it?
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.
(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)
January 19, 2021, 05:49:47 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Decided to try my hands on it, currently still WIP though. I started with the font and now I'm moving onto the outlines of the logo, no promises but I'll try my very best.
(https://cdn.discordapp.com/attachments/303333071313436683/801221411493380106/mmblogo.png)
January 20, 2021, 01:25:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ok I got overexcited and ended up finishing it only a day after, I feel proud of it, I'm no rom hacker so I'm just sending it here in case someone can add it onto the game. Hopefully this inspires a better translation job to be done for Mega Man & Bass too that'd be awesome.
(https://cdn.discordapp.com/attachments/303333071313436683/801517471253266432/mmblogore.png)
Edit: Fixed small details 2
Don't leave Rockboard out too. ;D It's very cute game. ;)
User Blade133bo is working using your rendition.
(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)
Can you adapt the logo for this screen?
(https://cdn.discordapp.com/attachments/722579165076783164/801804897212301342/Megaman__Bass_ES-20210121-142546.png)
In the original SFC, is stretched.
January 21, 2021, 08:50:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
You mean touching the logo a bit? Yeah, why not?
(http://pacnsacdave.weebly.com/uploads/2/6/1/9/26190769/3608858_orig.png)
For some reason, the Rockman & Forte title has 23 colors. I don't know if it's due to using multiple layers (I haven't checked yet), but I downsized and color reduced the official logo (with some modifications) to an optimized, hand picked 23 color palette.
(https://i.imgur.com/oQpiXdo.png)
It's not done by any means, but it's just a start for now. It will need a lot of cleanup and manual tweaking, but I'm basically attempting to match the GBA logo.
(https://cdn.discordapp.com/attachments/303333071313436683/801591219829604352/unknown.png)
(https://i.imgur.com/oQpiXdo.png)
(https://cdn.discordapp.com/attachments/722579165076783164/801804894516412456/Megaman__Bass_ES-20210121-142155.png)Wow! I'm amazed someone worked a new logo into the game ALREADY! It certainly is an improvement over the one on the first post! However, since the source pic surpases palette limitations, it clearly suffered some compromises when inserted into the game. It has the same issues the one from the original post had, unbalanced color contrast and jagged outlines.
So, we've done the Game Boy games, we've done MM&B, and we've even done Rockboard... but what about this?(http://www.rockmanpm.com/i/original/md_rockmanmegaworld.png)
A while ago I had made some japanese style logos for all of the GB World games out of boredom, so if this is of use to any of you guys there you have it. Good luck on your projects boys.I took the liberty of coloring your MMW5 logo to show how it would appear on Super Game Boy:
(https://cdn.discordapp.com/attachments/303333071313436683/801071121435721759/mmgbtitles.png)
So this is my first mockup attempt at making "Wily Wars" out of "Mega World", just to prove it's not completely impossible.
Y, S, and THE were done completely freehand; 1st W, L, and A were stretched/squished from original.
(https://www.mediafire.com/convkey/61ce/2p6c41aokfcv83r6g.jpg)
Second try, I leave it for the experts...Not bad but one of my biggest letdown has to be the "&"
(https://i.ibb.co/hDHG80R/Megaman-Bass-ES-20210204-223559.png)
(https://i.ibb.co/wcYH7Vm/Megaman-Bass-ES-20210204-223610.png)
I'm working on another version of mine where I will fit it into the Japanese title palette and do some slight redrawing to make the logos match the Japanese style, but with basically the same contours of the localized version. Just haven't had a lot of time to work on it yet.