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Romhacking => Personal Projects => Topic started by: Ok Impala! on December 10, 2020, 06:33:47 am

Title: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on December 10, 2020, 06:33:47 am
Hi all,

Zelda II - Amida's Curse is out now! Download: http://www.romhacking.net/hacks/6292/ (http://www.romhacking.net/hacks/6292/)
Watch the release trailer here: https://www.youtube.com/watch?v=ZCqrJi8xbZg (https://www.youtube.com/watch?v=ZCqrJi8xbZg)
Follow along on Twitter: https://twitter.com/OkImpala (https://twitter.com/OkImpala)
Visit my website to stay up-to-date on future projects: https://www.okimpala.net (https://www.okimpala.net)

This topic can now be used for discussion about the game. Please don't post spoilers. The game was thoroughly tested by multiple players, but in case you find some obscure bug, please contact me at: impala@okimpala.net

If you are playing a version below 1.7, please upgrade now to the latest version: http://www.romhacking.net/hacks/6292/ (http://www.romhacking.net/hacks/6292/)

Version 1.7 fixes a rare (but serious) bug, where a key might despawn after the boss fight in Temple 8. Upgrading is strongly recommended.

Version 1.2 fixed a bug in the drop table causing enemy drops to despawn items when you leave the screen.

(https://pbs.twimg.com/media/FCwtQgvXEAU6onM?format=png&name=360x360)
The bug will trigger at this location if the bot drops something and you take it. If you leave the screen after that, the key will despawn. V1.2 fixes this bug on all locations in the game, so please upgrade if you have v1.0 or v1.1 . You can just continue with the same savefile.

Zelda II - Amida's Curse
One day Link finds a portal to a strange land. Curious he starts exploring the magical land of Amida. Little does he know, that he's on a brand new adventure that will take him to places he couldn't have imagined. Amida has a deep emotional link to our hero. Can Link unravel the secrets of Amida and return to his own world?

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/enaqqk/title_screen.png)

Changes:
- New overworld design
- New temple design
- New dungeon design
- New town design
- New story
- New graphics and FDS animations (thanks to Zelda II Redux)
- New soundtrack
- All gameplay changes of Zelda 2 Redux and more!
- Static Exp at the Palace Crystals
- No random encounters, relaxed exploration of the overworld
- Focus on exploration above battles
- Difficulty just below original Zelda II (definitely aiming at a hack that is accessible for everyone)
- Two extra Temples

Progress:
- Graphics: 100%
- Gameplay changes: 100%
- Overworld: 100%
- Temples: 100%
- Dungeons: 100%
- Towns: 100%
- Detail management: 100%
- Dialogue: 100%
- Palettes: 100%
- Tweaks: 100%
- Music: 100%

Special Thanks:
- Trax (ASM, beta test and graphics)
- bentglasstube (Music and Beta test)
- GTM604 (Graphics and Beta test)
- Njosro (Creator of Zelda 2 editors)
- Shadowone333 (Creator of Zelda 2 Redux)
- Revility (Graphics)
- Falchion22 (Graphics)
- Tony Hedstrom (GG code to remove random encounters)
- Cfrantz (Creator of Z2Edit)
- Melchior "McMelchior" Philips (Text editing)
- Googie (Concept art)
- Ice Penguin (Title screen font and gameplay changes)
- Daan (Logo graphics)
- Fox Cunning (Beta test)
- Random Hero (Trailer Music)
- Jeremiah Sun (Trailer Music)

Screenshots:

Link is ready for a new adventure!
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/j6ce9e/Zelda_II_Amidas_Curse_-01.png)

A new Overworld awaits
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/Zelda_II_Amidas_Curse_-20.gif)

The church of Edessa
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/hlojcq/Zelda_II_Amidas_Curse_-13-1.png)

Deep into the Volcano
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a5fcxa/Zelda_II_Amidas_Curse_-07.png)

Be careful!
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/hly9go/1-289.png)

Link travels to unexpected places
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/Zelda_II_Amidas_Curse_-21.gif)

Inside a Temple
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/pc78ns/Zelda_II_Amidas_Curse_-09.png)
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: DragonAtma on December 10, 2020, 08:26:25 am
Aha! I spent far too many hours on Zelda 2, so I'll have to give it a try when I get the chance.
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Shadic on December 10, 2020, 12:04:01 pm
This is exciting! I look forward to trying it whenever it comes out.  :thumbsup:
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: RomHam on December 10, 2020, 12:53:04 pm
Awesome, I like the change in difficulty and also the focus on exploration!
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: GTM604 on December 10, 2020, 08:16:57 pm
Very cool looking great glad to always see a new zelda 2 hack being worked on.
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on December 10, 2020, 10:39:27 pm
If you need a good beta-tester, PM me.
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on December 11, 2020, 04:42:41 am
If you need a good beta-tester, PM me.

Thanks for the offer. I will definitely contact you when I get to a playable state.  :)

December 18, 2020, 03:27:48 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I was stuck on a bug that made the game crash after leaving the first temple. After testing several ifferent theories I still couldn't pinpoint the exact cause of this problem. It had something to do with placing the crystal in the pedestal, but what?

After a good night sleep I finally figured it out. It was all caused by giving the player the candle before temple 1 and placing the power glove in temple 1. That way the game got completely confused when I placed the crystal in the pedestal while having the items of the first 2 temples from the original game. Using the function "change palace item" in the sideview editor of NJOSRO should solve the problem. Though it turned out my version of the editor was bugged too, so it didn't set the palace item correctly. So, using an older version of the editor finally solved this issue. Link can now leave the first temple and continue his quest!  :)
Title: Re: Zelda 2: Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: wmacmonagle on December 28, 2020, 02:21:00 am
Add me on Beta tester list.

Pretty Please.

Many thank you,

William
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on January 11, 2021, 08:28:59 am
I made a lot of progress in the last few weeks and adjusted the % points on the original post accordingly. The second area gave me a hard time with lots of unexpected behavior and bugs. Zelda II is a very picky game, so it easy to mess things up and get the player stuck. For example, I was having a lot of trouble with the boss of Temple 2 that kept re-appearing after you defeated him. There was also a door in this castle that kept disappearing, even when I moved it to a whole different screen.

Guess what, changes made to spawn bytes get only reset when you erase all save files from the game, so just creating a new file isn't enough. At least it didn't in my emulator. Thanks to NJOSRO for the final clue to solve this problem. Area two (the desert world) is now completed, and the game is completely playable up until temple 2. I hope to start beta testing on the first two areas soon. That way I can use the feedback directly to improve upcoming areas too!  :)

The Zelda II - Amida website is up and running. Check it out at: (https://www.okimpala.net/zelda-ii-amida (https://www.okimpala.net/zelda-ii-amida)).

Next I first would like to experiment a bit with reducing the encounter rates on different area types. If anyone has some data on that, would be great!

To close this update, some new screenshots of area 1 & 2. Have a nice day you all! :)

(https://t.jwwb.nl/gimTcMnqCq19DPsW9VvCjbemfQ4=/588x0/filters:quality(95)/f.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2F23sqkc%2F1-26-1.png)
(https://f.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/0x687x/1-43.png)

(https://f.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/bgtj8l/1-53.png)

(https://f.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/tcmazv/1-56.png)

(https://f.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/fhhiog/1-55.png)

(https://f.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/014zqa/1-58.png)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on January 14, 2021, 07:44:18 pm
If you want to dig into the game's inner workings, check out my disassemblies of Zelda II, and the RAM Map :

http://www.bwass.org/romhack/zelda2/zelda2bank0.txt
http://www.bwass.org/romhack/zelda2/zelda2bank1.txt
http://www.bwass.org/romhack/zelda2/zelda2bank2.txt
http://www.bwass.org/romhack/zelda2/zelda2bank3.txt
http://www.bwass.org/romhack/zelda2/zelda2bank4.txt
http://www.bwass.org/romhack/zelda2/zelda2bank5.txt
http://www.bwass.org/romhack/zelda2/zelda2bank6.txt
http://www.bwass.org/romhack/zelda2/zelda2bank7.txt

http://www.bwass.org/romhack/zelda2/zelda2rammap.txt

It's ASM, so it may be a bit daunting, but there are lots of comments in there.

For Overworld Demons, check in Bank 0, roughly from 0229 to 04AA. The data tables of interest are at 0229 :

0229: Table for Initial X/Y Positions of Demons (8 bytes)

58 76 98 7A 38 74 B8 7C

xxxx ....   Y Location of Demon * 16
.... xxxx   X Location of Demon * 16

11 = Top-Left of Screen
CC = Bottom-Right of Screen

----

0231: 00 05 04 06 07 08 0A   Index according to Terrain Type (7 bytes)
0238: 00 01 01 00 01 00 00   Index in table at 0229 (close or far) (7 bytes)
023F: 00 20 18 18 20 09 03   Delay before next wave (7 bytes)
0246: 00 0A 0A 18 18 30 30   Delay before Demon wave disappears (7 bytes)

04 = Desert
05 = Grass
06 = Forest
07 = Swamp
08 = Graveyard
09 = Road
0A = Lava


This is what I know so far. Table 231 associates Terrain Type with the indexes in the other 3 tables. They are not exactly in numerical order, and 09 is not there because it's the code for Path Tiles, and they make Demons act differently. Table 238 sets the possible coordinates of Demons when they appear. Value of 0 means "close" and value of 1 means "far". That's what it represents in the original game, but it actually just means what half of the table at 0229 to choose from. Table 23F represents the delay before the next wave of Demons appears. Table 246 is the time before a Demon disappears by itself.

The values in tables 23F and 246 are not frames (that would be too fast), but they are not seconds, either. It's something in between, likely blocks of 16 frames. This would make the second Demon wave in Lava appear after 48 frames, or about 3/4 second, which seems ballpark in testing.

So, here it is. You can control how far Demons appear from Link, how long they stay on screen, and how long it takes for the next wave. You can fully cancel Demons for a specific Terrain Type by having 0 in table 246 at the corresponding index. Also, the first wave of Demons always take a minimum of 8 units of time (8 * 16 = 128 / 60 = about 2 seconds) regardless of Terrain Type. This value is at 087A. Setting this value to 0 makes Demons appear instantly, while a value of FF represents a delay of 68 seconds.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on January 15, 2021, 03:40:04 am
Wow Trax! Thank you so much! This is extremely helpful! I will surely dig deeper into your other notes as well.  :)

Thanks to a Game Genie code created by Tony Hedstrom I was already able to turn off encounters completely for all terrain types. For people interested:

Address 349, change F0 -> D0

But I'd rather turn them off for specific terrain types, and on for other types. With your information I could just do that. This is really cool! :)

I'm currently experimenting to increase the amount of towns in the game by have two different area indexes warp to the same town, but with different scenes and people. Making it look like it's a completely new town. Problem is that there seems to be a really limited amount of area indexes to use. So, now I've tried to use lower digit area indexes for towns.

For example, when I use area index 5 in east Hyrule. That would result in:

(5-44)/2)+4 = -15 . Since there are 8 town slots available, you'd have to divide that outcome by 8. Resulting in -1 . And since we're in East, you'd end up in Nabooru. For now, that seems to be the case, as the sign at the beginning says I'm in Nabooru. Though, the wise man plainly refuses to give me any magic now...

So, this might work for towns in which only information is given. Maybe I should reserve the magic for the "real" area indexes of the original game? I'll see what I can find!  :)

Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Fox Cunning on January 16, 2021, 03:10:47 pm
This is looking great! :thumbsup: I wasn't a big fan of Zelda II, but I'd definitely play this hack.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: lexluthermiester on January 18, 2021, 12:01:32 pm
Yeah, this does look good!
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on February 08, 2021, 11:10:27 am
I'm making progress week by week and adjusted the OP accordingly. Area 3 is completed. This area will mainly revolve around a prison town underground. Link gets stuck there, and the only way out is through the Prison Temple. Will he be able to escape this horrible place?

Some screenshots of the underground town of Pylos, the Prison Caves and Prison Temple. And a swampy overworld right before the imprisonment.

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/k31ey4/1-59.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/yjysmv/1-81.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/rfu2o8/1-85.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/kn8fav/a1.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/wwtlx4/a2.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/mof3ht/a3.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/prfdxh/1-88.png)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on February 09, 2021, 12:26:44 am
I like what I see, Impala. Nice graphics.

However, important note, you can't have 3 locked doors back to back like that, it won't work. The game engine only allocates one bit per screen (4 screens per area) for whatever object is in that screen. By item, I mean anything that should disappear permanently when taken, even after leaving the world. Items (Candle, etc.), experience bags, keys, Heart and Magic containers, defeated bosses, crystal placements. Red Jars are allowed to regenerate. If you did that, unlocking one door would make all the others disappear as well, assuming they are in the same screen.

Also, the locked door with the Kidnapped Child is nice, but you should make sure it doesn't break any logic in palaces, for example, like having a palace key used for such a door. You don't want to create an unwinnable situation.

Also, the Chandeliers in North Palace (Area 0) can be moved vertically or horizontally, or removed altogether, if you prefer that. The code and data tables are right at the beginning of Bank 0, starting at 00D5.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on February 11, 2021, 07:49:56 am
Thanks for highlighting that door problem, it made me realize that I should've know this couldn't work.

Doors are pretty nasty, as they behave just like elevators. When you try to add more than 1 to a scene, only the rightmost door will appear. So, technically my screenshots wasn't even feasible. Until I found out I could change an enemy into a door. So two of the doors you see are enemies. That's also why I didn't notice the effect you described. If you open these doors, no spawn bit will trigger. So, you can open one door and leave the room. After you re-enter that one door is still gone and the others are still there.

But you can guess what the problem is with this. When you leave the temple, and re-enter, all monsters will respawn. And these doors will respawn too... So this doesn't work either.

Only solution is moving two doors to other scenes. Too bad... since I liked the "maximum security" idea with three locks. Oh well... that's Zelda II with all it's limitations for you.  ;)

There is no way to skip the child and enter the next temple. I made sure there is a guardian at the entrance, which you can only defeat if you've saved the child first.  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on February 12, 2021, 02:28:24 am
Yes, it's weird that you can place a Locked Door as both an enemy or a map Object. Maybe it's something that went on in development and they changed their programming structure, but they left the Locked Door Enemy in the game.

One thing I said that was not exactly true. I said you can have only one Locked Door per screen, but it's actually one Locked Door per area. Same for Elevators, one per area.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on February 12, 2021, 04:20:13 am
The game is full of these weird things, especially with things like pitfalls and elevators. I had this one bug where Link would instantly die when he took an elevator to a scene above him. The alignment was good, there was no lava or something. I tried moving the other screen items in the room one by one. Turns out it was caused by the position of a bridge. Placing it one row lower solved the problem. Maybe there were too many objects on that specific line? But why wasn't it a problem when I would enter this screen from the left or right and took the elevator down? This was only a problem when entering the scene from below.  :o These little tings take up a lot of time while testing the game. Anyway, bridge a row lower, and moving on!  ::)

Thanks for your feedback, I really appreciate it. It helps me to find flaws and game breaking stuff! :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on March 06, 2021, 11:06:32 am
Right after finishing the fourth temple, development came to screeching halt. In one of the town scenes I was confronted with this view:

(https://i.imgur.com/03VCvuD.png)

You can imagine the game came crashing down when entering this scene!  :huh:

It looks like a bug in the editor caused an overwrite of enemy pointer data. Luckily I create a new version of my mod everytime I work on it. That way I could pinpoint the origins of this glitch 20 versions ago. A comparison between the last working file and the first glitched file gave me enough info to start rolling back byte by byte. It seems like the glitch is fixed now! So, full steam ahead towards finishing the 4th area!  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Coppermustache on March 09, 2021, 01:32:12 pm
Im excited to see where this is going.
I liked Zelda II until it got frustrating, a bit more modern leveldesign and straight up easier difficulty is exactly what this game needs.
I can not offer much support except for the mental sort. YOU GO MAN! :thumbsup:
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on March 10, 2021, 04:17:28 am
Im excited to see where this is going.
I liked Zelda II until it got frustrating, a bit more modern leveldesign and straight up easier difficulty is exactly what this game needs.
I can not offer much support except for the mental sort. YOU GO MAN! :thumbsup:

Thank you! The game will indeed be a bit easier and without frustrating pitfalls and cheap deaths. It's all about having fun exploring the new world of Amida!  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Fox Cunning on March 11, 2021, 10:07:17 am
Looking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: ifightdragons on March 11, 2021, 10:15:12 am
Looking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.

You should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: frantik on March 11, 2021, 06:00:04 pm
Looking forward to giving this a spin when completed!  ZII has always been one of my favorites
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: WebSlinger on March 11, 2021, 06:49:03 pm
Looks amazing as hell!!  Every considering making the Magic counter green like in Link to the past sorta? It'll look freakin' sweet!
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Asaki on March 12, 2021, 12:14:31 am
Very cool.
The only part of the original Zelda II that I think is too difficult is the very last palace...having to trek through all that dangerous terrain to get there, and then getting whooped in the palace itself...even with max EXP, I still can't beat that part of the game without cheating.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: frantik on March 12, 2021, 04:15:37 am
Very cool.
The only part of the original Zelda II that I think is too difficult is the very last palace...having to trek through all that dangerous terrain to get there, and then getting whooped in the palace itself...even with max EXP, I still can't beat that part of the game without cheating.

if you study the map there's enough magic and life refills to get you through to the last boss, but it's still pretty tough. 
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on March 12, 2021, 06:19:39 am
Looks amazing as hell!!  Every considering making the Magic counter green like in Link to the past sorta? It'll look freakin' sweet!

This is a pretty cool idea. No idea whether it's possible because of palette limitations. But I'll check it out!

Thank you all for the comments, it's really inspiring to continue work on this hack. I'll keep updating the progress in this thread's OP. When area 4 is finished, I'll post some new screenshots too!  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Fox Cunning on March 12, 2021, 10:30:18 am
You should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.
Absolutely will do, thanks.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on March 12, 2021, 02:39:13 pm
Having the Magic Meter green has been tried, and it's usually too complicated to be worth it. Both meters in Zelda II use background tiles for the full squares, and a sprite that moves to show the partially filled square. So, you need to reserve a green color for the background, and one for the foreground, for the entire game.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on March 24, 2021, 12:02:25 pm
Area 4 is completed. I'm really happy with how the 4th temple and surrounding areas turned out. Here are some screenshots of the 4th area. Link will have to pass the Death Lands to find a very important spell! Special thanks to Trax for the help to make the flying eye invisible in West Hyrule without the cross/magic book.

The town of Olbia
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/1-156.gif)

The Death Lands
(https://t.eu1.jwwb.nl/W1547581/JzHWs5jNU0EJD2fCf5yyWJ1Nf6E=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fp6pa7l%2F1-147.png)

The cursed town of Zakros
(https://t.eu1.jwwb.nl/W1547581/zZJgm-z7F2knf9Xanf-kf4gzi3s=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fndorjg%2F1-152.png)

Inside the 4th temple
(https://t.eu1.jwwb.nl/W1547581/ZLxDJcgYfNWhygbWq9S_yfoE0V4=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fhzcmf5%2F1-138.png)

A very cool palette effect  in the 4th temple, but I don't know yet why it occurs...
(https://t.eu1.jwwb.nl/W1547581/ZNJ7uy6ZcU4gMeRgxU1INBIvI_Y=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fupjhcx%2F1-123.png)

Fight for the final key in the 4th temple
(https://t.eu1.jwwb.nl/W1547581/sudmHXpeNJryDzmYrOB1f0JqNN0=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fimbe66%2F1-153.png)
The cursed town of Zakros
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/1-155.gif)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: GTM604 on March 24, 2021, 06:54:26 pm
looking sweet keep up the good work
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on March 25, 2021, 08:48:00 am
Uh...oh... it's glitch time again!  :huh:

(https://i.imgur.com/c5mVvnF.png)

(https://i.imgur.com/OICyW1z.png)

Luckily the experience from last time made it relatively easy to fix these problems. Though it's still puzzling why these glitches appear.  :huh:

Anyway, it's fixed once again. On wards to area 5!  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on April 08, 2021, 06:40:13 am
The fifth area is done! In this area you will climb a volcano and actually have to jump into the pit to reach the inner chambers of the Temple. I'm making swift progress the last few weeks, so a release of this hack in 2021 is still on schedule.  :)

For inspiration purposes I played another Zelda II hack, Resurrection of Ganon. This turned out to be an amazing hack! GTM604 really outdid himself with this game. I had a lot fun exploring all the new temples and mixed up overworld. Be sure to check it out, if you have missed this hack. (See: https://www.romhacking.net/hacks/5656/ (https://www.romhacking.net/hacks/5656/)).

I've been trying to get in contact with GTM604, but so far I haven't heard from him back. So, GTM604, if you're reading this, please contact me!  :)

To end this post. Here are some new screenshots of the Volcano area of Zelda II - Amida!

Inside the Volcano Temple
(https://t.eu1.jwwb.nl/W1547581/M9l9jOFG1LlMob8BBLT9SoQQajI=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fifm7ij%2F1-171.png)

Myra Forest
(https://t.eu1.jwwb.nl/W1547581/InfkN4QQ2xwrYfb6nK3VLPYK2L0=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2F43vccp%2F1-403.png)

The church in Edessa
(https://t.eu1.jwwb.nl/W1547581/ilggymvZCyLxJYZmjnkvEx1EVE0=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2F79tg62%2F1-401.png)

The lava river devil is blocking your path
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a6.gif)

The town of Edessa
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a5.gif)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on April 08, 2021, 11:31:08 am
Nice creative use of the structures in Side View, especially in Towns. If you can't build whatever you want to build with the default structures, let me know, I can help you create new ones. As long as the tiles as defined, the possibilities are infinite.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on April 09, 2021, 12:59:21 am
Nice creative use of the structures in Side View, especially in Towns. If you can't build whatever you want to build with the default structures, let me know, I can help you create new ones. As long as the tiles as defined, the possibilities are infinite.

Thank you for the offer, that's very nice of you!  :) I think I'll get back to you on that, once I've finished all areas and start polishing the game!  :)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on April 17, 2021, 01:00:59 am
Lots of progress in the last week! Presenting the 6th area, the Kingdom of Soli! In this Kingdom Link will have to search for the illustrious Fairy spell, that will give him access to the Garden Temple. Though hard times have fallen on Soli, as the Order of The Blue Knight have stolen their magic potion. Without it the King won't be able to create the Fairy spell for our hero. Can Link enter the Castle of the Order of the Blue Knight and reclaim the potion? What adventures await in the Garden Temple?

I also made a start with the 7th area. Thanks to some inventive use of index numbers I was able to split the Great Palace in two. So, the 7th area will get an extra Temple, just like the 6th area. Meanwhile I've toyed with changing overworld tiles, to create an Ice area. That means the scope of my project has expanded a bit, so even though 6 areas are finished, still a lot of work remains. Since I'm having lots of fun, that's no problem at all!  :)

Screenshots time!

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/1-206.gif)

(https://t.eu1.jwwb.nl/W1547581/as6MxxGF3sCAllc53QCo-H2y_AY=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fd7weto%2F1-217.png)

(https://t.eu1.jwwb.nl/W1547581/WX1P0wfvqmjGr94PJpW_DsNTk3g=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fcn6otm%2F1-219.png)

(https://t.eu1.jwwb.nl/W1547581/NPCaEOudcG8EEnd5i8CYJWqo0RM=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Ftq2ikz%2F1-223.png)

(https://t.eu1.jwwb.nl/W1547581/Kii2sgoIm3wpb3UpRr0KiuMPzI4=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Frvqekp%2F1-237.png)

(https://t.eu1.jwwb.nl/W1547581/wyl0khyE1sv9M6T3zqkUKbqLItc=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fcijahh%2F1-244.png)

(https://t.eu1.jwwb.nl/W1547581/O7X2kY4EPDWtpGuDSpnoLkr2zFI=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fw14jc5%2F1-246.png)
(https://t.eu1.jwwb.nl/W1547581/Z4DEnUvT446GVAIDDDlGal09rj4=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Facwg5r%2F1-249.png)
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: elmontro42 on April 22, 2021, 12:24:57 pm
Thanks for highlighting that door problem, it made me realize that I should've know this couldn't work.

Doors are pretty nasty, as they behave just like elevators. When you try to add more than 1 to a scene, only the rightmost door will appear. So, technically my screenshots wasn't even feasible. Until I found out I could change an enemy into a door. So two of the doors you see are enemies. That's also why I didn't notice the effect you described. If you open these doors, no spawn bit will trigger. So, you can open one door and leave the room. After you re-enter that one door is still gone and the others are still there.

But you can guess what the problem is with this. When you leave the temple, and re-enter, all monsters will respawn. And these doors will respawn too... So this doesn't work either.

Only solution is moving two doors to other scenes. Too bad... since I liked the "maximum security" idea with three locks. Oh well... that's Zelda II with all it's limitations for you.  ;)

There is no way to skip the child and enter the next temple. I made sure there is a guardian at the entrance, which you can only defeat if you've saved the child first.  :)


Since having 3 doors is not feasible,does the game allow you to use multiple keys on "1" door?
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Trax on April 23, 2021, 10:46:29 pm
The game engine works on a screen basis, not on basis of any type of object. Either the screen is clear, or it's not. Therefore, you can't have, for example, an Item and a Locked Door in the same screen. This applies to Items, Keys, Locked Doors, Bosses and Crystals.
Title: Re: Zelda II Amida (New world, temples, dungeons, towns, story, graphics, gameplay)
Post by: Ok Impala! on April 25, 2021, 08:02:58 am
Crystals and Bosses are even trickier and often force you to use them in a specific screen, otherwise they won't trigger or glitch out. And crystals for example don't like it at all of you place a door right of them, even if it's in another scene.

I did find a way to use three doors in one scene in the final castle. When you've obtained the magic key it doesn't matter anymore when a door re spawns, so for that part of the game I can use doors for ascetics.  :)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on May 13, 2021, 10:03:29 am
A new update is here! I made a lot of progress in the last few weeks. All temples are finished now, including two(!) Great Palaces. Though, understandably they are a little bit less "Great" now due to space restrictions. I had to use every last bit of space to fit in all the unique rooms. I tried to mirror as few rooms as possible. Now all the main areas are designed, what's left are all the small areas for heart pieces, extra lives etc. And of course there are still some graphics to change like the Title Screen, Game Over Screen and the Credits Sequence.

Trax was so kind to offer help on editing the Title Screen, so he's working on that. Can't wait to see what he comes up with!  :)

If someone with pixel art skills is interested in working on the Game Over and Credits scene, then let me know. I already have the idea in my head what I would like to show on those screens! Feel welcome to send me a message!  :)

If you are on Twitter, you can follow updates there too: https://twitter.com/OkImpala (https://twitter.com/OkImpala)

Screenshot time!

The new path graphics in action:
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a8.gif)

Entrance to the Stone Temple:
(https://t.eu1.jwwb.nl/W1547581/yj__HN51OYM-sBeKOL8qePLrRvs=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fjw26oi%2F1-501.png)

On the Ice Ridge:
(https://t.eu1.jwwb.nl/W1547581/Jo-WOk_pW0N5oTPX4iuwJ_3tKRs=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2Fm7oqj7%2F1-503.png)

Fight with the Fire Bird:
(https://t.eu1.jwwb.nl/W1547581/CoeYtKDwzxaTbPYPBjGNMb0Q2II=/fit-in/1024x449/f.eu1.jwwb.nl%2Fpublic%2Fv%2Fd%2Fo%2Ftemp-dnsbtwlrbhpjejiyzhiw%2F87saip%2F1-502.png)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on July 01, 2021, 09:59:30 am
I updated the OP with the latest progress. The last month I completed all dialogues, they only have to be implemented in the game. I spend a lot of time tweaking all kinds of small stuff, like changing pixel art, fixing bugs, and adding new areas for hidden secrets. Meanwhile Trax made progress on the title screen, which we hope to share soon.  :) If you'd like to be the first to know when Zelda 2 - Amida's Curse releases, be sure to subscribe to my e-mail list on https://www.okimpala.net/zelda-ii-amida-s-curse . For quick updates,  be sure to follow my Twitter: https://twitter.com/OkImpala . The next few weeks will be spend on polishing the game as much as possible before beta testing starts!  :)

Screenshot time:
The graphics in this screen will change. But the intro text is final.
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/23vjri/1-285.png)

Link will go to dark places:
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/Zelda2amidascursedespair.gif)

Link in the underground:
(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a9.gif)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: DavidtheIdeaMan on July 01, 2021, 06:58:35 pm
Very interesting hack,ashame it won't have custom music but still I hope more updates happens to it,keep up the great work :)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on July 02, 2021, 12:55:05 am
Very interesting hack,ashame it won't have custom music but still I hope more updates happens to it,keep up the great work :)

Never say never. I'm still looking for an expert to help me with just that!  :)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Flaviogames on July 02, 2021, 08:27:16 am
Ok Impala!: an important suggestion, we already have zelda 2 so don't put the number 2 in this game which is totally different and new at least for me, how about the title be "the legend of Zelda - Amida's Curse" what? he thinks? And finally, can he have a bigger lesson with his sword to make the game easier and more fun? :thumbsup:
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on July 02, 2021, 10:00:18 am
Thank you for you suggestion. I'd like to keep the 2 in the title, to show that this is a hack of Zelda 2, so people do know what to expect from it. The game will be way better balanced than Vanilla Zelda, so don't be afraid of cheap deaths!  :)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Flaviogames on July 02, 2021, 03:57:52 pm
I understand, but if you leave number 2 it doesn't look so good, besides whoever is going to download the game will know that it's a zelda 2 hack, you don't need to leave number 2, it makes the game look bad. :(
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Trax on July 02, 2021, 04:27:02 pm
Zelda is not even in the game, so you may even remove Zelda from the title altogether. But it's just a detail, in the end.

EDIT: Zelda is in the game, I just initially assumed she was not in the game because of the storyline.
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: DavidtheIdeaMan on July 02, 2021, 04:39:27 pm
Never say never. I'm still looking for an expert to help me with just that!  :)

Alright,hope you find someone to help you out with the Ost. :)
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: hdofu on July 23, 2021, 01:23:09 pm
I’m usually more of a lurker but I  just have to comment… wow this looks amazing.
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Coppermustache on July 29, 2021, 04:04:34 am
I´m happy to see that you are still on it!I cant wait to get my fingers on this, this seems so amazing! :woot!:
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on August 12, 2021, 10:03:51 am
Hi all! Today the trailer for Zelda II - Amida's Curse has dropped!  :)

The game is still on track for release this year. Feel free to subscribe to my mailing list to get notified on the day of release:

http://www.okimpala.net (http://www.okimpala.net)

Too bad there is no YouTube embed option on the forum. But here is the direct link to the YouTube video!

https://youtu.be/yeT2M-w81cg (https://youtu.be/yeT2M-w81cg)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/enaqqk/title_screen.png)

Huge thanks to Trax for implementing this title screen in the game!  :)
Title: Re: Zelda II - Amida\\\'s Curse (A brand new Zelda II Adventure)
Post by: lilo-san on August 18, 2021, 12:34:00 pm
This is looking amazing. The new graphics and level design really make it stand out. Can't wait!

August 20, 2021, 07:43:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
By the way what editor do you use?

This one: https://github.com/cfrantz/z2edit ?
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on September 17, 2021, 09:53:33 am
Hi All,

Where to start?! This has been an amazing month of development on Zelda II - Amida's Curse. GTM has been a great help in creating new Temple graphics, Trax has helped me tremendously in changing ASM related stuff and BentGlassTube implemented a whole new soundtrack. You won't believe your ears, it's that good! Loads of bugs and gameplay issues where fixed and tweaked. I'm in the final stage of development, where the focus is completely on creating the ultimate Zelda II experience! I've updated the OP accordingly. Please check out some new screenshots and stay tuned for the eventual release date.  :)

One final issue we are dealing with is the "Fairy flies through door" glitch. If anyone has any pointers on how to make it so that Fairy form is blocked by doors, that would be greatly appreciated! PAL version PG02 (or REV2) did it, so it is possible... but how? :huh:

Feel free to follow me on Twitter to get the latest on Zelda II - Amida's Curse: https://twitter.com/OkImpala (https://twitter.com/OkImpala)
If you'd like to be informed automatically when the game releases, you can subscribe to my e-mail list at: http://www.okimpala.net (http://www.okimpala.net)


(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/ddufl6/Zelda_II_Amidas_Curse_-06-4.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/vdz54w/Zelda_II_Amidas_Curse_-18.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/pc78ns/Zelda_II_Amidas_Curse_-09.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/3h80tj/Zelda_II_Amidas_Curse_-05.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/a5fcxa/Zelda_II_Amidas_Curse_-07.png)

(https://f.eu1.jwwb.nl/public/v/d/o/temp-dnsbtwlrbhpjejiyzhiw/gv0zsc/Zelda_II_Amidas_Curse_-23.png)

Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: lexluthermiester on September 21, 2021, 05:14:47 am
This is looking great!
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: DavidtheIdeaMan on September 21, 2021, 05:42:27 pm
Those sprites look sick! :thumbsup:

Plus Im super happy that custom music will be in this hack! ;D
Title: Re: Zelda II - Amida's Curse (A brand new Zelda II Adventure)
Post by: Ok Impala! on September 23, 2021, 06:25:20 am
Thank you all! The new music sounds really sweet, can't wait to show it to you all!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 28, 2021, 03:22:44 am
Hi all,

Zelda II - Amida's Curse is out now! You can download it here: http://www.romhacking.net/hacks/6292/ (http://www.romhacking.net/hacks/6292/)
Watch the release trailer here: https://www.youtube.com/watch?v=ZCqrJi8xbZg (https://www.youtube.com/watch?v=ZCqrJi8xbZg)
Follow along on Twitter: https://twitter.com/OkImpala (https://twitter.com/OkImpala)
Visit my website to stay up-to-date on future projects: https://www.okimpala.net (https://www.okimpala.net)

This topic can now be used for discussion about the game. Please don't post spoilers. The game was thoroughly tested by multiple players, but in case you find some obscure bug, please contact me at: impala@okimpala.net

A fix for one known bug is awaiting approval right now. If you are playing v1.0, please pay attention on this screen:

(https://pbs.twimg.com/media/FCwtQgvXEAU6onM?format=png&name=360x360)
The bug will trigger at this location if the bot drops something and you take it. If you leave the screen after that, the key will despawn. Version 1.1 will fix this, and will be up soon. For now, ignore a drop from this bot and you are safe.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: MetalSmasher86 on October 28, 2021, 04:16:17 am

A fix for one known bug is awaiting approval right now. If you are playing v1.0, please pay attention on this screen:

(https://pbs.twimg.com/media/FCwtQgvXEAU6onM?format=png&name=360x360)
The bug will trigger at this location if the bot drops something and you take it. If you leave the screen after that, the key will despawn. Version 1.1 will fix this, and will be up soon. For now, ignore a drop from this bot and you are safe.

I actually fell victim to that bug myself. I had to reset the entire game and get back there to continue.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 28, 2021, 05:16:27 am
I actually fell victim to that bug myself. I had to reset the entire game and get back there to continue.
Sorry to hear that. We tested this game thoroughly, but these kind of bugs are hard to test.  :-\ I never encountered it myself, and must have played through the whole game from start to finish over 20 times. The chance is actually pretty small that this bug triggers. Let me know if you encounter any more bugs so I can fix them right away!

Meanwhile I did some further research and discovered that a corrupted drop table is causing enemy drops to despawn items when you leave the current screen. Most players won't encounter this problem, since it is pretty rare. I've uploaded version 1.2, that will fix this issue once and for all. You can grab it right now: http://www.romhacking.net/hacks/6292/ (http://www.romhacking.net/hacks/6292/)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pleasejust on October 29, 2021, 11:09:22 pm
Holy ****. There's an article on Nintendo life about your romhack. Congrats. Can I have your autograph? :P
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 30, 2021, 12:42:49 am
Holy ****. There's an article on Nintendo life about your romhack. Congrats. Can I have your autograph? :P

Yeah, that blew me away too! Amazing to see all the positive reactions to Zelda II - Amida's Curse. I worked so hard on this game to make it an enjoyable experience and it's heartwarming to hear from players enjoying themselves!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Eggplantus on October 30, 2021, 06:11:43 am
Just ignore that peck neck Haniel, OK?
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: MetalSmasher86 on October 30, 2021, 07:46:48 am
I just finished the game, and it is definitely the most beautiful hack of this game I've seen. Yes, it's easier than the base game, but there are some puzzles that I really had to take a hard look to solve, particularly finding the old men with the Jump and Ice spells. Stay tuned for my Sunday Longplay tomorrow!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 30, 2021, 12:22:33 pm
I just finished the game, and it is definitely the most beautiful hack of this game I've seen. Yes, it's easier than the base game, but there are some puzzles that I really had to take a hard look to solve, particularly finding the old men with the Jump and Ice spells. Stay tuned for my Sunday Longplay tomorrow!

Thank you so much! Please send me the link to your video once it is up. I will share it on Twitter!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pleasejust on October 30, 2021, 12:31:22 pm
Might I suggest a hard mode patch that increases the difficulty somewhat as I can understand why some might have an issue with that.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pkhilson on October 30, 2021, 04:23:15 pm
I was really enjoying this game. Feels like a proper sequel to the original and improves on the original in every way.

Unfortunately I have encountered a game breaking.

After a picked up a 9th heart container, my life is permanently stuck at 1 heart making the game impossible to finish without save scumming. The areas with invisible enemies are especially impossible. Going inside a house with the lady in red does nothing at all, no recovery.

I tried getting a game over, continuing, saving, nothing works.

When I pick up a 9th magic container, the screen completely glitches up and the game hard locks.

It was fun while it lasted and I was hoping to finish the adventure, but I'll have to stop playing and move on to something else... Maybe the game was never built to handle 9 life/magic.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: lexluthermiester on October 30, 2021, 06:25:45 pm
Might I suggest a hard mode patch that increases the difficulty somewhat as I can understand why some might have an issue with that.
The difficulty is spot on! Challenging but not so much so that it becomes maddening or frustrating. A hard mode for those who enjoy videogame masochism, sure. But most will enjoy it as is. That said...

@OK Impala!
This is masterful! I will not say more because spoilers. I think anyone who was involved in the original game dev will be able to have a game to sit down with and enjoy fresh & new like we all did back in the day! You kept faithful to the original while at the same time using game mechanics in interesting new ways. Well done! Well done indeed!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 31, 2021, 01:14:00 am
@OK Impala!
This is masterful! I will not say more because spoilers. I think anyone who was involved in the original game dev will be able to have a game to sit down with and enjoy fresh & new like we all did back in the day! You kept faithful to the original while at the same time using game mechanics in interesting new ways. Well done! Well done indeed!

Thank you so much!  :) Feel free to share these words in a review, it will help other players to estimate whether this is a game for them!  :)

I was really enjoying this game. Feels like a proper sequel to the original and improves on the original in every way.

When I pick up a 9th magic container, the screen completely glitches up and the game hard locks.
Hi! Sad to hear you broke your game!  :( You shouldn't be able to get 9 containers at all.  :o Did you start the game with 3 heart containers and 2 magic containers? Try starting a brand new game and check if that's the case. Then try renaming the ROM so your emulator creates a new savefile. This could be caused by you using a name for your Amida's Curse that was used before, so your emulator uses an existing savefile from another Zelda II game, messing up your starting conditions.
 

If this doesn't work. You should patch a clean ROM again and double check you have the correct Zelda II ROM. You should start with 3 hearts and 2 magic containers and should therefore never be able to get more then 8 of each (There are surely no more containers in the game). Would love to hear from you what the issue was.

Might I suggest a hard mode patch that increases the difficulty somewhat as I can understand why some might have an issue with that.
Thanks for the suggestion! I put a lot of thought and work in balancing Amida's Curse. For the average player, Zelda II - Amida's Curse is challenging, but fair. I can understand the wish from Z2 Experts for a "nightmare" version of Amida's Curse. But to do that wish truly justice, would require a complete redesign of all screens of the game.

Might I suggest another challenge for Z2 Experts? Try beating Amida's Curse by not picking up any Rupees (P-bags), Heart Containers, Magic Containers or Lifes. That's a great way of upping the challenge and will surely be pretty hard to reach the ending. Might be a lot of fun trying to pull that off!  :) 
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pkhilson on October 31, 2021, 10:46:29 am
Thank you so much!  :) Feel free to share these words in a review, it will help other players to estimate whether this is a game for them!  :)
Hi! Sad to hear you broke your game!  :( You shouldn't be able to get 9 containers at all.  :o Did you start the game with 3 heart containers and 2 magic containers? Try starting a brand new game and check if that's the case. Then try renaming the ROM so your emulator creates a new savefile. This could be caused by you using a name for your Amida's Curse that was used before, so your emulator uses an existing savefile from another Zelda II game, messing up your starting conditions.
 

If this doesn't work. You should patch a clean ROM again and double check you have the correct Zelda II ROM. You should start with 3 hearts and 2 magic containers and should therefore never be able to get more then 8 of each (There are surely no more containers in the game). Would love to hear from you what the issue was.
Thanks for the suggestion! I put a lot of thought and work in balancing Amida's Curse. For the average player, Zelda II - Amida's Curse is challenging, but fair. I can understand the wish from Z2 Experts for a "nightmare" version of Amida's Curse. But to do that wish truly justice, would require a complete redesign of all screens of the game.

Might I suggest another challenge for Z2 Experts? Try beating Amida's Curse by not picking up any Rupees (P-bags), Heart Containers, Magic Containers or Lifes. That's a great way of upping the challenge and will surely be pretty hard to reach the ending. Might be a lot of fun trying to pull that off!  :) 

I will definitely leave a review. Despite the game breaking bug, I have the urge today to start a new game to see it through to the end. It's that good!

I distinctly remember starting with more than 3 heart containers and 2 magic containers, so that would explain how I went over 8 and broke the game.

I will follow your recommendations and let you know. One step in the setup process in the readme that confused me was to load a file into the emulator video settings. Could you elaborate on this? Now I'm thinking that I caused the bug by not doing the setup properly. I made sure I had the correct ROM versions, and applied the patch to it.

Edit: I figured out how to load the pal file in my emulator. I patched the original ROM file again making sure that the original ROM file matches the required file SHA-1 and CRC32 values. When I start the game, I can confirm that I have 4 heart containers and 4 magic containers.

I think what I will do is play through the game and avoid going over 8 containers for each. It is very easy to intentionally not collect the extra ones on my situation. That's too bad because that means there is 1 magic container I had not located. Love the exploration and finding secrets. I'll still look for it but not pick it up.

Just hope bringing this to your attention will ensure that all players can enjoy the game as intended. Thanks for all the work you've put into this great game!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 31, 2021, 02:25:17 pm
Edit: I figured out how to load the pal file in my emulator. I patched the original ROM file again making sure that the original ROM file matches the required file SHA-1 and CRC32 values. When I start the game, I can confirm that I have 4 heart containers and 4 magic containers.

I'm 99% sure this is caused by the savefile of your emulator. You probably gave your patched ROM a name you used before for another Z2 game you played on that emulator. So it will load the savefile of that other Z2 game, giving you the start values of that Z2 game.

I just tested this scenario, and I can start with more hearts and magic containers too that way. So, it is not in the ROM, but in the fact that a savefile for this specific ROM name already exists when you start your game for the first time.

A simple fix. Rename your patched ROM to Z2Amida.nes and I'm sure you will start a new game with 3 hearts and 2 magic containers. Let me know if this solved your problem!  :)

PS. And thank you so much for your kind review. It was a pleasure to read!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pkhilson on October 31, 2021, 04:33:19 pm
I'm 99% sure this is caused by the savefile of your emulator. You probably gave your patched ROM a name you used before for another Z2 game you played on that emulator. So it will load the savefile of that other Z2 game, giving you the start values of that Z2 game.

I just tested this scenario, and I can start with more hearts and magic containers too that way. So, it is not in the ROM, but in the fact that a savefile for this specific ROM name already exists when you start your game for the first time.

A simple fix. Rename your patched ROM to Z2Amida.nes and I'm sure you will start a new game with 3 hearts and 2 magic containers. Let me know if this solved your problem!  :)

PS. And thank you so much for your kind review. It was a pleasure to read!  :)

This wasn't the case for me unfortunately. Both times I did not load the Zelda 2 ROM in the emulator before patching. I downloaded an emulator specifically to play this game so I did not play the original at any time.

Sadly, I just encountered a despawning key bug near the end of the garden temple and I cannot continue the game yet again. I confirmed this by watching a Twitch playthrough and the player got a key at the end of the room with the coloured blocks in front of an elevator. It was not there for me and I cannot unlock the door leading to the boss. It is the latest version of the patch I am playing.

I'm pretty sure I had other issues with keys while playing. The volcano temple did not have enough keys to open all the doors and I had to make sure I opened the right one to get to the boss. I had 2 "spare keys" along the way and I had to use one to get the item in the mountain temple and the other to get through the path to the cursed town.

Despite this my review stands. It's a great game and I enjoyed it.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on October 31, 2021, 04:41:21 pm
This wasn't the case for me unfortunately. Both times I did not load the Zelda 2 ROM in the emulator before patching. I downloaded an emulator specifically to play this game so I did not play the original at any time.

Sadly, I just encountered a despawning key bug near the end of the garden temple and I cannot continue the game yet again. I confirmed this by watching a Twitch playthrough and the player got a key at the end of the room with the coloured blocks in front of an elevator. It was not there for me and I cannot unlock the door leading to the boss. It is the latest version of the patch I am playing.

I'm pretty sure I had other issues with keys while playing. The volcano temple did not have enough keys to open all the doors and I had to make sure I opened the right one to get to the boss. I had 2 "spare keys" along the way and I had to use one to get the item in the mountain temple and the other to get through the path to the cursed town.

Despite this my review stands. It's a great game and I enjoyed it.

This is a bit puzzling, since you are the only player experiencing these problems.  :-\ Please send me your ROM and savefile so I can investigate this and fix your savefile (impala@okimpala.net). Did you try renaming your patched ROM to Z2Amida.nes and then start a new game? Which emulator are you using?
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: pkhilson on October 31, 2021, 05:51:45 pm
This is a bit puzzling, since you are the only player experiencing these problems.  :-\ Please send me your ROM and savefile so I can investigate this and fix your savefile (impala@okimpala.net). Did you try renaming your patched ROM to Z2Amida.nes and then start a new game? Which emulator are you using?
I'm 99% sure this is caused by the savefile of your emulator. You probably gave your patched ROM a name you used before for another Z2 game you played on that emulator. So it will load the savefile of that other Z2 game, giving you the start values of that Z2 game.

I just tested this scenario, and I can start with more hearts and magic containers too that way. So, it is not in the ROM, but in the fact that a savefile for this specific ROM name already exists when you start your game for the first time.

A simple fix. Rename your patched ROM to Z2Amida.nes and I'm sure you will start a new game with 3 hearts and 2 magic containers. Let me know if this solved your problem!  :)

PS. And thank you so much for your kind review. It was a pleasure to read!  :)
This is a bit puzzling, since you are the only player experiencing these problems.  :-\ Please send me your ROM and savefile so I can investigate this and fix your savefile (impala@okimpala.net). Did you try renaming your patched ROM to Z2Amida.nes and then start a new game? Which emulator are you using?

I tried downloading a new emulator just in case that was the issue. I was using punes64 previously. I switched to Mesen and changed the ROM file name to Z2Amida.nes. Once I loaded up the ROM and started a new game it worked! 3 hearts and 2 magic containers.

All I can think of is that I must have messed up and opened the original version on the other emulator.

EDIT: I have completed the game! It seems it was related to the original ROM as you said. I can confirm that if the game starts with 4 hearts and 4 magic containers, there will be missing keys in the temples and the game can't be completed. Definitely would be useful to have that noted in the readme file.

Thanks again for a great game. The end game part is really well done.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 01, 2021, 12:48:32 am

I tried downloading a new emulator just in case that was the issue. I was using punes64 previously. I switched to Mesen and changed the ROM file name to Z2Amida.nes. Once I loaded up the ROM and started a new game it worked! 3 hearts and 2 magic containers.

All I can think of is that I must have messed up and opened the original version on the other emulator.

EDIT: I have completed the game! It seems it was related to the original ROM as you said. I can confirm that if the game starts with 4 hearts and 4 magic containers, there will be missing keys in the temples and the game can't be completed. Definitely would be useful to have that noted in the readme file.

Thanks again for a great game. The end game part is really well done.

Yes! I knew it! If an existing savefile of another Z2 game is already present when loading the game in an emulator (and it has the exact same filename!), it uses the start values of that particular savefile for your game. Spawn bits for all items are stored in the save file too, so that would surely mess up the placement of items in the game! I've included this warning in a new version of the ReadMe. Thanks for testing once again, and good to hear you got the correct experience now!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Just Monika Things on November 01, 2021, 06:12:21 pm
Just finished this, the passion really shows through the whole thing. One of the better Zelda 2 hacks even with the difficulty being lower.

I especially loved how distinct every palace felt, not just aesthetically but in gameplay too. This is something the original game stumbled on a bit, but you nailed it despite having more dungeons to work with.

There are some things I felt could be done better. The early game throws a ton of experience at you like Zelda 2 does, but unlike the original this isn't really hard enough to justify it. Levels start to balance out around halfway in, but by the second/third palace you'll probably have 4-5 in all stats and steamroll everybody.

The overworld does start to feel empty and too safe at times with the lack of random encounters, especially near the endgame when you've collected everything. I don't know if it would be reasonable from a programming viewpoint to add random encounters back to some lategame areas, but this would probably make them feel dangerous enough.

Not too major of a complaint, but the round helmet knight... things that show up at a certain point in the game look kind of silly. Generally the new graphics are incredible but those enemies were the only time I found myself wanting the old design back.

Despite any balance problems there were, I loved playing this hack from start to finish. Was nice to see something so well done for one of my favorite games. Have a cookie.  :cookie:
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 02, 2021, 02:01:47 am
Just finished this, the passion really shows through the whole thing. One of the better Zelda 2 hacks even with the difficulty being lower.

I especially loved how distinct every palace felt, not just aesthetically but in gameplay too. This is something the original game stumbled on a bit, but you nailed it despite having more dungeons to work with.

There are some things I felt could be done better. The early game throws a ton of experience at you like Zelda 2 does, but unlike the original this isn't really hard enough to justify it. Levels start to balance out around halfway in, but by the second/third palace you'll probably have 4-5 in all stats and steamroll everybody.

The overworld does start to feel empty and too safe at times with the lack of random encounters, especially near the endgame when you've collected everything. I don't know if it would be reasonable from a programming viewpoint to add random encounters back to some lategame areas, but this would probably make them feel dangerous enough.

Not too major of a complaint, but the round helmet knight... things that show up at a certain point in the game look kind of silly. Generally the new graphics are incredible but those enemies were the only time I found myself wanting the old design back.

Despite any balance problems there were, I loved playing this hack from start to finish. Was nice to see something so well done for one of my favorite games. Have a cookie.  :cookie:
Hi! Thank you very much for your detailed reaction (and the cookie!)  :). Balancing is pretty delicate as every player has a different skill level for this game. Making the starting exp levels harder to get would make it very hard to beat Helmet Head for less experienced players. Especially at the start of the game I didn't want to scare people away by being too harsh on difficulty. Still, I saw a lot of streamers get a Game Over in the first and second Temple. So I think if I'd made the game harder at the start, that for many players that would've been too much. Especially since you don't have the healing spell there. So yeah, I did a lot of back and forth with the starting difficulty and think the current exp rise is the best fit for the average player. Thanks for sharing your experience!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Bfediuk1224 on November 02, 2021, 06:18:39 pm
Been playing the game (love it) but I just finished the fire bird and nothing happens. Just in an empty room with no music.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 03, 2021, 01:12:21 am
Been playing the game (love it) but I just finished the fire bird and nothing happens. Just in an empty room with no music.

Hi! Thanks for playing. That seems like an extremely rare vanilla Z2 glitch, as you are the first player to report this.

Did you get a key after the fight?
Did you enter the room from the left?
Did the boss music start playing the moment you started the fight?
Did you start the game with 3 hearts and 2 magic containers?
Can you still open the menu and press up+A to save?
Can you exit the screen after the fight?
Did you try again and did it happen again?
Which version of Amida's Curse are you playing?

Please double check you have patched the correct ROM. Let me know so I can investigate this problem.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: llaffer on November 03, 2021, 08:31:20 pm
Thanks for the game.  I've been playing it for the last few nights and really enjoying it.

I have a question about the 4th dungeon.

I found the door where I think the boss and probably the dungeon item is behind.  I at least see the curtains on the other side so I think it's supposed to be an important room.

I've been everywhere that I think I can be and can't find the key.  I've found the exit and put the gem in the stone, left the dungeon, and reentered it.

Is there a key to pick up on the other side that I can't get to since I've locked myself out of the area?  Or any ideas on which key is so well hidden that I missed it?

Also, is there a way to tell which version of the game I may be playing?  I was given the rom already patched so I'm not sure which version I have.  I've been playing it on a modded NES classic so I don't think I can extract the saves from it.  I'm also not sure what will happen if I try to install the latest patched rom onto it.  I have a feeling it will start a new save file.

Thanks again!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 04, 2021, 04:14:42 am
Thanks for the game.  I've been playing it for the last few nights and really enjoying it.

I have a question about the 4th dungeon.

I found the door where I think the boss and probably the dungeon item is behind.  I at least see the curtains on the other side so I think it's supposed to be an important room.

I've been everywhere that I think I can be and can't find the key.  I've found the exit and put the gem in the stone, left the dungeon, and reentered it.

Is there a key to pick up on the other side that I can't get to since I've locked myself out of the area?  Or any ideas on which key is so well hidden that I missed it?

Also, is there a way to tell which version of the game I may be playing?  I was given the rom already patched so I'm not sure which version I have.  I've been playing it on a modded NES classic so I don't think I can extract the saves from it.  I'm also not sure what will happen if I try to install the latest patched rom onto it.  I have a feeling it will start a new save file.

Thanks again!

Hi llaffer. You can check by entering Desert Tower. If there is a bot on the second screen when you enter from the left, you've got version 1.0 . That version could cause an issue with keys despawning if you are very unlucky. Please check and send me your savefile (impala@okimpala.net) so I can check whether you didn't find the key or you are on a version lower then 1.2.

You can't patch your Amida's Curse ROM again, it might mess up the game. You can however patch a clean Z2ROM and just change the name of your savefile to the name of the newly patched ROM. Or just overwrite your existing ROM with the same filename. You can then continue playing with the same savefile. Let me know!  :)
 
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: llaffer on November 04, 2021, 09:29:45 am
Hi llaffer. You can check by entering Desert Tower. If there is a bot on the second screen when you enter from the left, you've got version 1.0 . That version could cause an issue with keys despawning if you are very unlucky. Please check and send me your savefile (impala@okimpala.net) so I can check whether you didn't find the key or you are on a version lower then 1.2.

You can't patch your Amida's Curse ROM again, it might mess up the game. You can however patch a clean Z2ROM and just change the name of your savefile to the name of the newly patched ROM. Or just overwrite your existing ROM with the same filename. You can then continue playing with the same savefile. Let me know!  :)
Do you know if it's possible to pull the save data out of an NES classic? 

I did ask the person who gave me the patched rom and he did say it's 1.2.

I figured that a patched rom can't be repatched, but I'm worried about what would happen if I try to install it onto the NES classic if it would somehow use the save data from the older version or if I would be stuck starting over.

Thanks.

EDIT:  I did find that I can extract save data from the NES Classic.  I did so and e-mailed the results to you.

Thanks, again.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 04, 2021, 11:49:45 am
Do you know if it's possible to pull the save data out of an NES classic? 

I did ask the person who gave me the patched rom and he did say it's 1.2.

I figured that a patched rom can't be repatched, but I'm worried about what would happen if I try to install it onto the NES classic if it would somehow use the save data from the older version or if I would be stuck starting over.

Thanks.

EDIT:  I did find that I can extract save data from the NES Classic.  I did so and e-mailed the results to you.

Thanks, again.

Yes! I got it. I'll answer you in the mail.  :)

Turns out it wasn't a bug, but llaffer needed some directions to find the last key!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: llaffer on November 04, 2021, 07:30:04 pm
Now my brain is bugged. Not able to figure out where to go next.  I was able to get the next spell after the 4th temple, but not sure where I can go now that I've not already been.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 05, 2021, 12:53:34 am
Now my brain is bugged. Not able to figure out where to go next.  I was able to get the next spell after the 4th temple, but not sure where I can go now that I've not already been.

Spoiler:
Try the cave in the Swamp...
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: lexluthermiester on November 05, 2021, 05:36:15 am
I might be dense, but I can't find the wizard that gives the Fairy spell..
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 05, 2021, 06:47:25 am
I might be dense, but I can't find the wizard that gives the Fairy spell..

Where are you now in the game?

Spoiler:
The Fairy spell is in Soli, so if you aren't there yet, you need to go somewhere else first.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: lexluthermiester on November 07, 2021, 06:13:47 am
Where are you now in the game?

Spoiler:
The Fairy spell is in Soli, so if you aren't there yet, you need to go somewhere else first.
Ok, yup, I missed something. Gonna go back and try again. There is a new version out anyway. I'll just restart the run with the new version.

Thank you so much!  :) Feel free to share these words in a review, it will help other players to estimate whether this is a game for them!  :)
On that note, I was going to, but at this point there are so many glowing reviews, prospective players are going to know that a quality experience is awaiting them!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Pineapplefish on November 07, 2021, 02:14:33 pm
This is such a great hack!

It made me want to patch 'Zelda 2 Redux' to look and feel as close to Amidar as possible.

So, I'm starting with the original ROM, patch Zelda2_Redux.ips

then I proceed to add the following:
Change Text Sound
Fairy Doesnt Go Through Doors
New GFX
Static Exp At Palace Crystal


Am I missing anything?

Also, Tyler McVicker, a reasonably well-known youtuber, has been running the Amidar title screen in the back of his latest video:
https://www.youtube.com/watch?v=4QpSyOoTcC8 (https://www.youtube.com/watch?v=4QpSyOoTcC8)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 08, 2021, 12:15:54 am
This is such a great hack!

It made me want to patch 'Zelda 2 Redux' to look and feel as close to Amidar as possible.

So, I'm starting with the original ROM, patch Zelda2_Redux.ips

then I proceed to add the following:
Change Text Sound
Fairy Doesnt Go Through Doors
New GFX
Static Exp At Palace Crystal


Am I missing anything?

Also, Tyler McVicker, a reasonably well-known youtuber, has been running the Amidar title screen in the back of his latest video:
https://www.youtube.com/watch?v=4QpSyOoTcC8 (https://www.youtube.com/watch?v=4QpSyOoTcC8)

Hi!,

ShadowOne added some patches because of my changes in Amida, to make it easier for players to add those changes to Redux. To your list I would add:

- Tunic Change at Lvl 7
- Remove Low Health Beep
- Reduce Lag
- Change Minor Item SFX

Please note I changed a lot of the graphics myself, so you won't get the same graphical look with the graphics patches, but it will look at bit more the same. Enjoy!  :)

And thanks for sharing that YouTube video. That's kinda surprising to see! Wonder if he will make a video about it?  :)

Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Pineapplefish on November 08, 2021, 10:14:23 pm
Hi!, <...>
Thanks! Yeah, I've come to notice the removal of the low health beep noise, in a rather dramatic fashion. I understand the reasoning though.

Still making progress in my game, still enjoying it.  :thumbsup:
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: FanofSMBX on November 11, 2021, 09:57:48 pm
Does this hack have new custom graphics, or just from Zelda 2 Redux?
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 12, 2021, 10:35:39 am
Does this hack have new custom graphics, or just from Zelda 2 Redux?

Hi! The game has new custom graphics! Check out the release trailer to see some of it in action!

https://www.youtube.com/watch?v=ZCqrJi8xbZg (https://www.youtube.com/watch?v=ZCqrJi8xbZg)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: P9y4^YYlzH7Kx6$k on November 12, 2021, 11:41:08 am
I seem to be missing a way to get the last key in the third dungeon.  Glitch or is there just something I missed along the way?

This youtuber is stuck in the exact same way as I, see 2h 14m in

https://www.youtube.com/watch?v=gtwBcsPfn-Y
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 12, 2021, 12:49:40 pm
I seem to be missing a way to get the last key in the third dungeon.  Glitch or is there just something I missed along the way?

This youtuber is stuck in the exact same way as I, see 2h 14m in

https://www.youtube.com/watch?v=gtwBcsPfn-Y

Hi! You missed something and need to go all the way round. Remember the hint one of the townsfolk gave you? See the same YouTube video 1:23:48. Let me know if that helped you!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: P9y4^YYlzH7Kx6$k on November 12, 2021, 01:19:55 pm
Ah ok thanks!  Forgot about that hint and it was quite a lot of backtracking but got the key.

Great game, appreciate you creating it and also for the response to my question.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 12, 2021, 01:58:46 pm
Ah ok thanks!  Forgot about that hint and it was quite a lot of backtracking but got the key.

Great game, appreciate you creating it and also for the response to my question.

You are welcome! Pay close attention to what the townspeople tell you, they have a lot to tell you that's important! Enjoy the game! :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Pineapplefish on November 12, 2021, 02:44:59 pm
You are welcome! Pay close attention to what the townspeople tell you, they have a lot to tell you that's important! Enjoy the game! :)
Oh man, that damn key!

Problem for me is: the village is so far removed from the dungeon that I forgot all about any sort of hint. Found the secret by pure trial-and-error. Genuinely felt like an 'NES era' secret though, so that's great.

One super-confusing aspect to me was that the second magic you acquire appears WAY down the list (since it comes by much later in the original game.) I was absolutely convinced that I had inadvertently skipped some very meaty parts of the game, especially after crossing some places seemingly requiring the downward sword, Jump and Faery magic spells.

Would recommend rearraging Magic menu spell order, if technically possible.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 13, 2021, 12:12:03 am
Oh man, that damn key!

Problem for me is: the village is so far removed from the dungeon that I forgot all about any sort of hint. Found the secret by pure trial-and-error. Genuinely felt like an 'NES era' secret though, so that's great.

One super-confusing aspect to me was that the second magic you acquire appears WAY down the list (since it comes by much later in the original game.) I was absolutely convinced that I had inadvertently skipped some very meaty parts of the game, especially after crossing some places seemingly requiring the downward sword, Jump and Faery magic spells.

Would recommend rearraging Magic menu spell order, if technically possible.

Hi! That's some great advice. Technically that's really hard to pull off though. It's one of the limitations of working within an existing game.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: greenghost420 on November 14, 2021, 02:59:38 pm
IM loving this rom hack thank you! i love the sprites and music alot. i was able to get softlocked where u get the flute .when dropping into the room i was able to land on the ledge at top of screen and walk to the left and drop into the ocarinas room and couldnt get out as i had no keys. had to reset. im alllllmossst to a point where i may be stuck, idk im still exploring :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 15, 2021, 12:12:40 am
IM loving this rom hack thank you! i love the sprites and music alot. i was able to get softlocked where u get the flute .when dropping into the room i was able to land on the ledge at top of screen and walk to the left and drop into the ocarinas room and couldnt get out as i had no keys. had to reset. im alllllmossst to a point where i may be stuck, idk im still exploring :)

Thanks for mentioning this! You are the first who pulled this off on this particular place in the game! It's even so specific that I can't reproduce this. Could you send me a video on how you pulled this off? Let me know if you need a hint to continue the game!  :)
Title: Re: Zelda II - Amida\'s Curse (Out now!)
Post by: greenghost420 on November 15, 2021, 09:01:34 am
ok ill see if i can do it again.  i managed to progress. ;) just got fairy spell so bout to go around using that where i was blocked.  :angel:

November 15, 2021, 09:25:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
i wanted to ask if there was any secrets in the overworld using the ocarina? i dont need spoilers just confirmation .
thanks.

i was also able to cheese the dragon be standing real close, he couldnt shoot me or the fireballs glitched out maybe? maybe tweak that so hes a bit harder?

i forget the name of the orange flying eyes that drop fire , theyres a bunch that never drop the just fly in n out so maybe up the heat on those guys if poss lol

if you jump while ur a fairy next to a wall you can get caught in the wall and cant get out unless ur use fairy again.
Title: Re: Zelda II - Amida\'s Curse (Out now!)
Post by: Ok Impala! on November 15, 2021, 11:04:11 am
ok ill see if i can do it again.  i managed to progress. ;) just got fairy spell so bout to go around using that where i was blocked.  :angel:

November 15, 2021, 09:25:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
i wanted to ask if there was any secrets in the overworld using the ocarina? i dont need spoilers just confirmation .
thanks.

i was also able to cheese the dragon be standing real close, he couldnt shoot me or the fireballs glitched out maybe? maybe tweak that so hes a bit harder?

i forget the name of the orange flying eyes that drop fire , theyres a bunch that never drop the just fly in n out so maybe up the heat on those guys if poss lol

if you jump while ur a fairy next to a wall you can get caught in the wall and cant get out unless ur use fairy again.

The answer to your flute question:
Spoiler:
The lava devil is the only place you will need it.

This problem with the Dragon is a vanilla "feature", I can't really fix that.  :-\

The flying eyes thing is also a vanilla "feature" and has also to do with the limitations of the NES hardware.

I noticed that problem with the Fairy cancel too. But again, that's something that can't really be fixed unless I'd remove the whole Fairy cancel feature. But in this case I think the good outweighs the bad.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: greenghost420 on November 15, 2021, 11:53:05 am
ok those thing dont ruin the game,just figured id mention them. i just finished it and it was awesome. i need to replay it as i never found the life spell(pretty sure i know where this is) and the last spell. i think i found everything else. i like the bomb instead of the hammer. maybe make a few rocks bombable if possible? not sure you can. did you mess around with the final boss ai at all?  also is there ng+?

edit: i see theres ng+ of some sort at least :D

just realized i never went to the graveyard town so thats the last spell im thinking ;)

shout out to bentglasstube for crushing the music. def zelda 2 vibes
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 15, 2021, 01:14:15 pm
ok those thing dont ruin the game,just figured id mention them. i just finished it and it was awesome. i need to replay it as i never found the life spell(pretty sure i know where this is) and the last spell. i think i found everything else. i like the bomb instead of the hammer. maybe make a few rocks bombable if possible? not sure you can. did you mess around with the final boss ai at all?  also is there ng+?

edit: i see theres ng+ of some sort at least :D

just realized i never went to the graveyard town so thats the last spell im thinking ;)

shout out to bentglasstube for crushing the music. def zelda 2 vibes


NG+ works just the same way as with Vanilla. Though I think you might be able to skip whole areas in Amida's Curse if you play that way. I think the game is most fun to play in normal mode.

Making Rocks bombable would've been possible, if I'd had any more areas to use. But truth is, I've used up every last one of them. Zelda II doesn't have that many areas you can use, so I had to be very smart in how I used them on the overworld.

Thanks! The music by bentglasstube is truly amazing. I still hum the songs every day!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: greenghost420 on November 15, 2021, 10:10:47 pm
yea i got lost because of starting w spells allowed me to take another path and kinda got lost . im loving it. i just got to the lava temple so ill see if i can duplicate that softlock. :crazy:
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Trax on November 16, 2021, 09:52:42 pm
If an enemy doesn't spawn even though you expect it to, or doesn't attack, it usually means that the game engine couldn't find any slots for that specific enemy/projectile, for some reason. RAM can hold a maximum of 6 enemies and 6 projectiles simultaneously.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on November 19, 2021, 10:25:10 am
Version 1.7 fixes a rare (but serious) bug, where a key might despawn after the boss fight in Temple 8. Upgrading is strongly recommended. http://www.romhacking.net/hacks/6292/
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: FanofSMBX on November 19, 2021, 12:36:10 pm
Hi! The game has new custom graphics! Check out the release trailer to see some of it in action!

https://www.youtube.com/watch?v=ZCqrJi8xbZg (https://www.youtube.com/watch?v=ZCqrJi8xbZg)

Hmm, it seems that
Spoiler:
Most of the enemies are similar to the original ones, including the bosses except the final Dark Link boss, unlike Zelda Outlands where a lot of it got changed.
Maybe I could make a base hack with new sprites to let people build on that since I have no level-design ideas... food for thought! Still, excellent hack with lots of thought put into the overworld, dungeons, and item progression.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: lexluthermiester on November 20, 2021, 06:30:33 pm
Version 1.7 fixes a rare (but serious) bug, where a key might despawn after the boss fight in Temple 8. Upgrading is strongly recommended. http://www.romhacking.net/hacks/6292/
Ah! Thank You sir!
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on December 29, 2021, 09:53:28 am
Thanks to the suggestion of Blazing I added an extra shortcut to the overworld and replaced an enemy in the first Temple. Version 1.8 adds both of these points and is available now. http://www.romhacking.net/hacks/6292/ (http://www.romhacking.net/hacks/6292/)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: WebSlinger on December 29, 2021, 11:19:39 am
Wait, I created save states... How do I continue where I left off, after updating? Can I use SRAM saves?
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on December 29, 2021, 01:24:37 pm
Wait, I created save states... How do I continue where I left off, after updating? Can I use SRAM saves?
It's generally advised to use SRAM saves when upgrading your version. You can save your game using up+a on the pause menu. Afterwards you can continue playing the upgraded version with that savefile. If you are currently playing v1.7 I would advise you to just continue playing with v1.7. If you are below v1.7 it is strongly advised to upgrade, as v1.7 and higher fix a rare but serious bug.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: JordiGH on January 19, 2022, 10:32:47 am
Hey, I just finished the game and got all of the items. But I'm still stuck on something, or I forgot what it was.

That desert town you can see from beyond the graveyard... it's right next to a cave. Did I go there? How did I get there? Or is it just a tease?
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on January 20, 2022, 08:25:34 am
Hey, I just finished the game and got all of the items. But I'm still stuck on something, or I forgot what it was.

That desert town you can see from beyond the graveyard... it's right next to a cave. Did I go there? How did I get there? Or is it just a tease?
Hi, you probably forgot, since you get there pretty early on in the game. It's the place where you got upstab.  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: JordiGH on January 20, 2022, 10:22:19 am
Hi, you probably forgot, since you get there pretty early on in the game. It's the place where you got upstab.  :)

Oh, yes, I see now! I had to go back to talk to townsfolk to figure out what that was.

The game design is really good, you put up a lot of good signposts, both literal and figurative, to gently guide the player into what to do. Knowledge of the base game helps a lot but I think perhaps someone who has never played Zelda II could possibly also figure out your game.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on January 22, 2022, 11:17:05 am
Oh, yes, I see now! I had to go back to talk to townsfolk to figure out what that was.

The game design is really good, you put up a lot of good signposts, both literal and figurative, to gently guide the player into what to do. Knowledge of the base game helps a lot but I think perhaps someone who has never played Zelda II could possibly also figure out your game.

Yes! I do hope so, Amida's Curse was designed to be enjoyable for first-time players and returning Z2 players alike!  :)
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Lanicus on January 24, 2022, 01:52:00 am
Been playing this and enjoying it however I think I got stuck in the Garden Temple. I cannot find a key anywhere to progress. I originally thought maybe I missed a key in a previous dungeon (forgot bout the hidden knight key so couldn't finish the mountain temple for a bit, back tracked and got that) but no luck. Any ideas?

Everything else has been great aside from one other issue I noticed which if you final all the magic or heart containers the rom crashes, as it doesn't look like it wants to go past 8.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on January 26, 2022, 05:33:56 am
Been playing this and enjoying it however I think I got stuck in the Garden Temple. I cannot find a key anywhere to progress. I originally thought maybe I missed a key in a previous dungeon (forgot bout the hidden knight key so couldn't finish the mountain temple for a bit, back tracked and got that) but no luck. Any ideas?

Everything else has been great aside from one other issue I noticed which if you final all the magic or heart containers the rom crashes, as it doesn't look like it wants to go past 8.

Sadly this problem is not caused by the hack, but it's caused by your emulator loading a savefile from the original Zelda II.  :-\

When you patched the ROM you probably didn't change the name of the ROM, causing your emulator to load an existing savefile with the same name. That's causing your game to start with too many hearts and magic, and keys will not appear in the correct spot.

Only solution to this is changing the name of your ROM to something like Z2AmidasCurse.nes, and start the game again from the start. The emulator will create a new savefile that way. You will notice when you start a new game you have 3 hearts and 2 magic containers.

This is why the ReadMe mentions to change the name of your ROM after patching, to make sure your emulator doesn't load an existing Z2 savefile.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Vegetaman on March 14, 2022, 12:13:58 am
Just stumbled across this tonight thanks to twitch; I had no idea this came out nor that you could do so many cool things with Zelda II. This is awesome.
Title: Re: Zelda II - Amida's Curse (Out now!)
Post by: Ok Impala! on March 16, 2022, 01:51:27 am
Just stumbled across this tonight thanks to twitch; I had no idea this came out nor that you could do so many cool things with Zelda II. This is awesome.

Thank you, I really appreciate your comment! It's amazing to see that still every week there is a streamer over on Twitch playing Amida's Curse!  :)