If you need a good beta-tester, PM me.
Im excited to see where this is going.
I liked Zelda II until it got frustrating, a bit more modern leveldesign and straight up easier difficulty is exactly what this game needs.
I can not offer much support except for the mental sort. YOU GO MAN! :thumbsup:
Looking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.
Very cool.
The only part of the original Zelda II that I think is too difficult is the very last palace...having to trek through all that dangerous terrain to get there, and then getting whooped in the palace itself...even with max EXP, I still can't beat that part of the game without cheating.
Looks amazing as hell!! Every considering making the Magic counter green like in Link to the past sorta? It'll look freakin' sweet!
You should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.Absolutely will do, thanks.
Nice creative use of the structures in Side View, especially in Towns. If you can't build whatever you want to build with the default structures, let me know, I can help you create new ones. As long as the tiles as defined, the possibilities are infinite.
Thanks for highlighting that door problem, it made me realize that I should've know this couldn't work.
Doors are pretty nasty, as they behave just like elevators. When you try to add more than 1 to a scene, only the rightmost door will appear. So, technically my screenshots wasn't even feasible. Until I found out I could change an enemy into a door. So two of the doors you see are enemies. That's also why I didn't notice the effect you described. If you open these doors, no spawn bit will trigger. So, you can open one door and leave the room. After you re-enter that one door is still gone and the others are still there.
But you can guess what the problem is with this. When you leave the temple, and re-enter, all monsters will respawn. And these doors will respawn too... So this doesn't work either.
Only solution is moving two doors to other scenes. Too bad... since I liked the "maximum security" idea with three locks. Oh well... that's Zelda II with all it's limitations for you. ;)
There is no way to skip the child and enter the next temple. I made sure there is a guardian at the entrance, which you can only defeat if you've saved the child first. :)
Very interesting hack,ashame it won't have custom music but still I hope more updates happens to it,keep up the great work :)
Never say never. I'm still looking for an expert to help me with just that! :)
A fix for one known bug is awaiting approval right now. If you are playing v1.0, please pay attention on this screen:
(https://pbs.twimg.com/media/FCwtQgvXEAU6onM?format=png&name=360x360)
The bug will trigger at this location if the bot drops something and you take it. If you leave the screen after that, the key will despawn. Version 1.1 will fix this, and will be up soon. For now, ignore a drop from this bot and you are safe.
I actually fell victim to that bug myself. I had to reset the entire game and get back there to continue.Sorry to hear that. We tested this game thoroughly, but these kind of bugs are hard to test. :-\ I never encountered it myself, and must have played through the whole game from start to finish over 20 times. The chance is actually pretty small that this bug triggers. Let me know if you encounter any more bugs so I can fix them right away!
Holy ****. There's an article on Nintendo life about your romhack. Congrats. Can I have your autograph? :P
I just finished the game, and it is definitely the most beautiful hack of this game I've seen. Yes, it's easier than the base game, but there are some puzzles that I really had to take a hard look to solve, particularly finding the old men with the Jump and Ice spells. Stay tuned for my Sunday Longplay tomorrow!
Might I suggest a hard mode patch that increases the difficulty somewhat as I can understand why some might have an issue with that.The difficulty is spot on! Challenging but not so much so that it becomes maddening or frustrating. A hard mode for those who enjoy videogame masochism, sure. But most will enjoy it as is. That said...
@OK Impala!
This is masterful! I will not say more because spoilers. I think anyone who was involved in the original game dev will be able to have a game to sit down with and enjoy fresh & new like we all did back in the day! You kept faithful to the original while at the same time using game mechanics in interesting new ways. Well done! Well done indeed!
I was really enjoying this game. Feels like a proper sequel to the original and improves on the original in every way.Hi! Sad to hear you broke your game! :( You shouldn't be able to get 9 containers at all. :o Did you start the game with 3 heart containers and 2 magic containers? Try starting a brand new game and check if that's the case. Then try renaming the ROM so your emulator creates a new savefile. This could be caused by you using a name for your Amida's Curse that was used before, so your emulator uses an existing savefile from another Zelda II game, messing up your starting conditions.
When I pick up a 9th magic container, the screen completely glitches up and the game hard locks.
Might I suggest a hard mode patch that increases the difficulty somewhat as I can understand why some might have an issue with that.Thanks for the suggestion! I put a lot of thought and work in balancing Amida's Curse. For the average player, Zelda II - Amida's Curse is challenging, but fair. I can understand the wish from Z2 Experts for a "nightmare" version of Amida's Curse. But to do that wish truly justice, would require a complete redesign of all screens of the game.
Thank you so much! :) Feel free to share these words in a review, it will help other players to estimate whether this is a game for them! :)
Hi! Sad to hear you broke your game! :( You shouldn't be able to get 9 containers at all. :o Did you start the game with 3 heart containers and 2 magic containers? Try starting a brand new game and check if that's the case. Then try renaming the ROM so your emulator creates a new savefile. This could be caused by you using a name for your Amida's Curse that was used before, so your emulator uses an existing savefile from another Zelda II game, messing up your starting conditions.
If this doesn't work. You should patch a clean ROM again and double check you have the correct Zelda II ROM. You should start with 3 hearts and 2 magic containers and should therefore never be able to get more then 8 of each (There are surely no more containers in the game). Would love to hear from you what the issue was.
Thanks for the suggestion! I put a lot of thought and work in balancing Amida's Curse. For the average player, Zelda II - Amida's Curse is challenging, but fair. I can understand the wish from Z2 Experts for a "nightmare" version of Amida's Curse. But to do that wish truly justice, would require a complete redesign of all screens of the game.
Might I suggest another challenge for Z2 Experts? Try beating Amida's Curse by not picking up any Rupees (P-bags), Heart Containers, Magic Containers or Lifes. That's a great way of upping the challenge and will surely be pretty hard to reach the ending. Might be a lot of fun trying to pull that off! :)
Edit: I figured out how to load the pal file in my emulator. I patched the original ROM file again making sure that the original ROM file matches the required file SHA-1 and CRC32 values. When I start the game, I can confirm that I have 4 heart containers and 4 magic containers.
I'm 99% sure this is caused by the savefile of your emulator. You probably gave your patched ROM a name you used before for another Z2 game you played on that emulator. So it will load the savefile of that other Z2 game, giving you the start values of that Z2 game.
I just tested this scenario, and I can start with more hearts and magic containers too that way. So, it is not in the ROM, but in the fact that a savefile for this specific ROM name already exists when you start your game for the first time.
A simple fix. Rename your patched ROM to Z2Amida.nes and I'm sure you will start a new game with 3 hearts and 2 magic containers. Let me know if this solved your problem! :)
PS. And thank you so much for your kind review. It was a pleasure to read! :)
This wasn't the case for me unfortunately. Both times I did not load the Zelda 2 ROM in the emulator before patching. I downloaded an emulator specifically to play this game so I did not play the original at any time.
Sadly, I just encountered a despawning key bug near the end of the garden temple and I cannot continue the game yet again. I confirmed this by watching a Twitch playthrough and the player got a key at the end of the room with the coloured blocks in front of an elevator. It was not there for me and I cannot unlock the door leading to the boss. It is the latest version of the patch I am playing.
I'm pretty sure I had other issues with keys while playing. The volcano temple did not have enough keys to open all the doors and I had to make sure I opened the right one to get to the boss. I had 2 "spare keys" along the way and I had to use one to get the item in the mountain temple and the other to get through the path to the cursed town.
Despite this my review stands. It's a great game and I enjoyed it.
This is a bit puzzling, since you are the only player experiencing these problems. :-\ Please send me your ROM and savefile so I can investigate this and fix your savefile (impala@okimpala.net). Did you try renaming your patched ROM to Z2Amida.nes and then start a new game? Which emulator are you using?
I'm 99% sure this is caused by the savefile of your emulator. You probably gave your patched ROM a name you used before for another Z2 game you played on that emulator. So it will load the savefile of that other Z2 game, giving you the start values of that Z2 game.
I just tested this scenario, and I can start with more hearts and magic containers too that way. So, it is not in the ROM, but in the fact that a savefile for this specific ROM name already exists when you start your game for the first time.
A simple fix. Rename your patched ROM to Z2Amida.nes and I'm sure you will start a new game with 3 hearts and 2 magic containers. Let me know if this solved your problem! :)
PS. And thank you so much for your kind review. It was a pleasure to read! :)
This is a bit puzzling, since you are the only player experiencing these problems. :-\ Please send me your ROM and savefile so I can investigate this and fix your savefile (impala@okimpala.net). Did you try renaming your patched ROM to Z2Amida.nes and then start a new game? Which emulator are you using?
I tried downloading a new emulator just in case that was the issue. I was using punes64 previously. I switched to Mesen and changed the ROM file name to Z2Amida.nes. Once I loaded up the ROM and started a new game it worked! 3 hearts and 2 magic containers.
All I can think of is that I must have messed up and opened the original version on the other emulator.
EDIT: I have completed the game! It seems it was related to the original ROM as you said. I can confirm that if the game starts with 4 hearts and 4 magic containers, there will be missing keys in the temples and the game can't be completed. Definitely would be useful to have that noted in the readme file.
Thanks again for a great game. The end game part is really well done.
Just finished this, the passion really shows through the whole thing. One of the better Zelda 2 hacks even with the difficulty being lower.Hi! Thank you very much for your detailed reaction (and the cookie!) :). Balancing is pretty delicate as every player has a different skill level for this game. Making the starting exp levels harder to get would make it very hard to beat Helmet Head for less experienced players. Especially at the start of the game I didn't want to scare people away by being too harsh on difficulty. Still, I saw a lot of streamers get a Game Over in the first and second Temple. So I think if I'd made the game harder at the start, that for many players that would've been too much. Especially since you don't have the healing spell there. So yeah, I did a lot of back and forth with the starting difficulty and think the current exp rise is the best fit for the average player. Thanks for sharing your experience! :)
I especially loved how distinct every palace felt, not just aesthetically but in gameplay too. This is something the original game stumbled on a bit, but you nailed it despite having more dungeons to work with.
There are some things I felt could be done better. The early game throws a ton of experience at you like Zelda 2 does, but unlike the original this isn't really hard enough to justify it. Levels start to balance out around halfway in, but by the second/third palace you'll probably have 4-5 in all stats and steamroll everybody.
The overworld does start to feel empty and too safe at times with the lack of random encounters, especially near the endgame when you've collected everything. I don't know if it would be reasonable from a programming viewpoint to add random encounters back to some lategame areas, but this would probably make them feel dangerous enough.
Not too major of a complaint, but the round helmet knight... things that show up at a certain point in the game look kind of silly. Generally the new graphics are incredible but those enemies were the only time I found myself wanting the old design back.
Despite any balance problems there were, I loved playing this hack from start to finish. Was nice to see something so well done for one of my favorite games. Have a cookie. :cookie:
Been playing the game (love it) but I just finished the fire bird and nothing happens. Just in an empty room with no music.
Thanks for the game. I've been playing it for the last few nights and really enjoying it.
I have a question about the 4th dungeon.
I found the door where I think the boss and probably the dungeon item is behind. I at least see the curtains on the other side so I think it's supposed to be an important room.
I've been everywhere that I think I can be and can't find the key. I've found the exit and put the gem in the stone, left the dungeon, and reentered it.
Is there a key to pick up on the other side that I can't get to since I've locked myself out of the area? Or any ideas on which key is so well hidden that I missed it?
Also, is there a way to tell which version of the game I may be playing? I was given the rom already patched so I'm not sure which version I have. I've been playing it on a modded NES classic so I don't think I can extract the saves from it. I'm also not sure what will happen if I try to install the latest patched rom onto it. I have a feeling it will start a new save file.
Thanks again!
Hi llaffer. You can check by entering Desert Tower. If there is a bot on the second screen when you enter from the left, you've got version 1.0 . That version could cause an issue with keys despawning if you are very unlucky. Please check and send me your savefile (impala@okimpala.net) so I can check whether you didn't find the key or you are on a version lower then 1.2.Do you know if it's possible to pull the save data out of an NES classic?
You can't patch your Amida's Curse ROM again, it might mess up the game. You can however patch a clean Z2ROM and just change the name of your savefile to the name of the newly patched ROM. Or just overwrite your existing ROM with the same filename. You can then continue playing with the same savefile. Let me know! :)
Do you know if it's possible to pull the save data out of an NES classic?
I did ask the person who gave me the patched rom and he did say it's 1.2.
I figured that a patched rom can't be repatched, but I'm worried about what would happen if I try to install it onto the NES classic if it would somehow use the save data from the older version or if I would be stuck starting over.
Thanks.
EDIT: I did find that I can extract save data from the NES Classic. I did so and e-mailed the results to you.
Thanks, again.
Now my brain is bugged. Not able to figure out where to go next. I was able to get the next spell after the 4th temple, but not sure where I can go now that I've not already been.
I might be dense, but I can't find the wizard that gives the Fairy spell..
Where are you now in the game?Ok, yup, I missed something. Gonna go back and try again. There is a new version out anyway. I'll just restart the run with the new version.Spoiler:The Fairy spell is in Soli, so if you aren't there yet, you need to go somewhere else first.
Thank you so much! :) Feel free to share these words in a review, it will help other players to estimate whether this is a game for them! :)On that note, I was going to, but at this point there are so many glowing reviews, prospective players are going to know that a quality experience is awaiting them!
This is such a great hack!
It made me want to patch 'Zelda 2 Redux' to look and feel as close to Amidar as possible.
So, I'm starting with the original ROM, patch Zelda2_Redux.ips
then I proceed to add the following:
Change Text Sound
Fairy Doesnt Go Through Doors
New GFX
Static Exp At Palace Crystal
Am I missing anything?
Also, Tyler McVicker, a reasonably well-known youtuber, has been running the Amidar title screen in the back of his latest video:
https://www.youtube.com/watch?v=4QpSyOoTcC8 (https://www.youtube.com/watch?v=4QpSyOoTcC8)
Hi!, <...>Thanks! Yeah, I've come to notice the removal of the low health beep noise, in a rather dramatic fashion. I understand the reasoning though.
Does this hack have new custom graphics, or just from Zelda 2 Redux?
I seem to be missing a way to get the last key in the third dungeon. Glitch or is there just something I missed along the way?
This youtuber is stuck in the exact same way as I, see 2h 14m in
https://www.youtube.com/watch?v=gtwBcsPfn-Y
Ah ok thanks! Forgot about that hint and it was quite a lot of backtracking but got the key.
Great game, appreciate you creating it and also for the response to my question.
You are welcome! Pay close attention to what the townspeople tell you, they have a lot to tell you that's important! Enjoy the game! :)Oh man, that damn key!
Oh man, that damn key!
Problem for me is: the village is so far removed from the dungeon that I forgot all about any sort of hint. Found the secret by pure trial-and-error. Genuinely felt like an 'NES era' secret though, so that's great.
One super-confusing aspect to me was that the second magic you acquire appears WAY down the list (since it comes by much later in the original game.) I was absolutely convinced that I had inadvertently skipped some very meaty parts of the game, especially after crossing some places seemingly requiring the downward sword, Jump and Faery magic spells.
Would recommend rearraging Magic menu spell order, if technically possible.
IM loving this rom hack thank you! i love the sprites and music alot. i was able to get softlocked where u get the flute .when dropping into the room i was able to land on the ledge at top of screen and walk to the left and drop into the ocarinas room and couldnt get out as i had no keys. had to reset. im alllllmossst to a point where i may be stuck, idk im still exploring :)
ok ill see if i can do it again. i managed to progress. ;) just got fairy spell so bout to go around using that where i was blocked. :angel:
November 15, 2021, 09:25:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
i wanted to ask if there was any secrets in the overworld using the ocarina? i dont need spoilers just confirmation .
thanks.
i was also able to cheese the dragon be standing real close, he couldnt shoot me or the fireballs glitched out maybe? maybe tweak that so hes a bit harder?
i forget the name of the orange flying eyes that drop fire , theyres a bunch that never drop the just fly in n out so maybe up the heat on those guys if poss lol
if you jump while ur a fairy next to a wall you can get caught in the wall and cant get out unless ur use fairy again.
ok those thing dont ruin the game,just figured id mention them. i just finished it and it was awesome. i need to replay it as i never found the life spell(pretty sure i know where this is) and the last spell. i think i found everything else. i like the bomb instead of the hammer. maybe make a few rocks bombable if possible? not sure you can. did you mess around with the final boss ai at all? also is there ng+?
edit: i see theres ng+ of some sort at least :D
just realized i never went to the graveyard town so thats the last spell im thinking ;)
shout out to bentglasstube for crushing the music. def zelda 2 vibes
Hi! The game has new custom graphics! Check out the release trailer to see some of it in action!
https://www.youtube.com/watch?v=ZCqrJi8xbZg (https://www.youtube.com/watch?v=ZCqrJi8xbZg)
Version 1.7 fixes a rare (but serious) bug, where a key might despawn after the boss fight in Temple 8. Upgrading is strongly recommended. http://www.romhacking.net/hacks/6292/Ah! Thank You sir!
Wait, I created save states... How do I continue where I left off, after updating? Can I use SRAM saves?It's generally advised to use SRAM saves when upgrading your version. You can save your game using up+a on the pause menu. Afterwards you can continue playing the upgraded version with that savefile. If you are currently playing v1.7 I would advise you to just continue playing with v1.7. If you are below v1.7 it is strongly advised to upgrade, as v1.7 and higher fix a rare but serious bug.
Hey, I just finished the game and got all of the items. But I'm still stuck on something, or I forgot what it was.Hi, you probably forgot, since you get there pretty early on in the game. It's the place where you got upstab. :)
That desert town you can see from beyond the graveyard... it's right next to a cave. Did I go there? How did I get there? Or is it just a tease?
Hi, you probably forgot, since you get there pretty early on in the game. It's the place where you got upstab. :)
Oh, yes, I see now! I had to go back to talk to townsfolk to figure out what that was.
The game design is really good, you put up a lot of good signposts, both literal and figurative, to gently guide the player into what to do. Knowledge of the base game helps a lot but I think perhaps someone who has never played Zelda II could possibly also figure out your game.
Been playing this and enjoying it however I think I got stuck in the Garden Temple. I cannot find a key anywhere to progress. I originally thought maybe I missed a key in a previous dungeon (forgot bout the hidden knight key so couldn't finish the mountain temple for a bit, back tracked and got that) but no luck. Any ideas?
Everything else has been great aside from one other issue I noticed which if you final all the magic or heart containers the rom crashes, as it doesn't look like it wants to go past 8.
Just stumbled across this tonight thanks to twitch; I had no idea this came out nor that you could do so many cool things with Zelda II. This is awesome.