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Romhacking => ROM Hacking Discussion => Topic started by: Claude Speed on November 24, 2020, 09:49:50 pm

Title: Need Sprite Editing Help
Post by: Claude Speed on November 24, 2020, 09:49:50 pm
(I'm new too hacking and stuff so I am not the best at it) Lets say any SNES game with no actual hacking tools made specifically for that game, When you open it in a sprite editor like YYCHR its a piled up mess, Even with the correct color palettes, (made up) For example say a face sprite for one animation, instead of it being together half of the sprite will be in the mess in like a random spot and the other half of the sprite would be in a totally different spot, Is there an easier way to search for whole sprites and edit them?
Title: Re: Need Sprite Editing Help
Post by: Sarah Shinespark on November 29, 2020, 05:43:53 pm
Depends on if the game actually saved them that way. Even Link to the Past (https://cdn.discordapp.com/attachments/364871890185224193/598022764317638656/Link_default_sheet.png) has the sprites stored as mostly a bunch of heads.
Title: Re: Need Sprite Editing Help
Post by: bogaabogaa on November 30, 2020, 04:53:28 am
Sprites might be stored in a 8x16 pixel arrangement on the NES. Then it helps to view them row-interleaved. Else yes this is how graphics are stored. Similar how you find it on the PPU viewer in your debugger. A lot of games do compress graphics so you can't view them without decompressing or use of a PPU viewer at all. If you look for a way to arrange them you might consider a tile mapping tool. Most game do arrange sprites well so you can arrange them by hand.