I can't read those screengrabs, they're small.;D
But I mean, the Nametable as it appears in the original NES ROM. Not in NES Screen Tool.Hello, I wanted to tell you that I was wrong about wanting to change the nametables, it is not necessary if I am not going to recreate the stage, only to improve them and for this it is enough for me to change only the attributes of the nametables !!! now my question: will be less data and easier to locate to change these attributes. here I changed them but it would be necessary to introduce them in the rom ::)
Hello, I am writing in this section to ask for technical help to be able to continue in my project that a few days ago was completely stuck, which if I cannot decipher or obtain technical support, I will have to leave it archived, my idea in the beginning was to improve this great game and I got enough advances but I think they would not be worth it if I only offer only that, for that reason the importance of overcoming this technical obstacle :-\Hello, I have another question regarding the sound, my question is about changing the songs of the game since, due to the collaboration of (TI), I change 2 songs and expand the memory, and it occurred to me to change other songs on my own. I am in the process through code data logger I was able to find the places where these tracks are found, now I don't know how to enter the new ones ... any data or help would be very useful :o
With a lot of help from a colleague, I learned to handle nes screen tool by Shiru, I added the yychr editor and mesen emulator.
look for the station that wanted to change the name table because they were poorly shared according to my aesthetic criteria and I copied the floor routine from another game. export the name table from the emulator then there will be them with a hexadecimal editor and delete from the 400 From now on the data, save and import them to the nes screen tool
Import the graphics too, edit everything and then export everything, I went back to the emulator and loaded the new table of names and the result is excellent, being happy I did the same with all the stages of the game, including title screen and character selection. my surprise after so much work, I realize I can not insert everything I got in the rom :o
(https://1.bp.blogspot.com/-KfIxi0szH20/X47s-d3TQBI/AAAAAAAAAac/5nxrfDp_WCkwc9v4UV0qi9oT8sWe-X7DQCLcBGAsYHQ/s0/Street%2BFighter%2BIII%2B%25289%2BFighter%2529%2B%2528Unl%2529_008.png)(https://1.bp.blogspot.com/-s_Ve2jnom_Y/X47tFgk8SGI/AAAAAAAAAag/_H0H7GP1I14XADjclfl4h3YaUFVFjVbCwCLcBGAsYHQ/s0/Street%2BFighter%2BIII%2B%25289%2BFighter%2529%2B%2528Unl%2529.png) :-\
I attach an image of the emulated game in mesen after entering edited data in nes screem tool. Next I attach the edited files nes screem tool that I cannot introduce to the rom if someone can do it, it would solve 90% of this project :'(
(https://1.bp.blogspot.com/-xQmtCZCEYA4/X5gyzHVs2KI/AAAAAAAAAeo/ZfxkcC0BxncGO_5cEcSvCeLSbygOyLkqACLcBGAsYHQ/s0/bloggif_5f98327b24e86.gif)
https://drive.google.com/file/d/1r8Ct65Aa29Orr0AjjMKsM27otmA0G9jI/view?usp=sharing (https://drive.google.com/file/d/1r8Ct65Aa29Orr0AjjMKsM27otmA0G9jI/view?usp=sharing) :banghead:
I can't speak English, so please prepare some illustrations to explain how nametable compression works, please interpret by yourself.What a good explanation, I did not know that you also handled the compression of the HummerEngine, have you also worked hacking their games?
I could not upload the images, so I attach a link to a folder on my google drive (https://drive.google.com/drive/folders/1yoiGEz3Qkiu5H4F2xwj1sk9TE-YTz78L?usp=sharing).