Romhacking.net

Romhacking => Personal Projects => Topic started by: CryinOnion on September 07, 2020, 12:38:38 am

Title: Super Mario Bros. 8
Post by: CryinOnion on September 07, 2020, 12:38:38 am
Greetings from Barcelona!

As many will know, bootleg NES games were very popular in countries where this console saw its lifespan extended, thanks to its affordable price.

Especially popular were the games starring Nintendo's mascot, which were basically games that already existed, modified in the most sloppy way to look like one of Mario's adventures:

(https://i.imgur.com/bHvG0W2.png)
(https://i.imgur.com/NSTXMGN.png)
(https://i.imgur.com/PXwe2Qk.png)

One of the best is Super Bros. 8. Why? Because the original game (Taito's Don Doko Don 2) is cool! Also, many enemies (like mushroom guys) have a suspicious resemblance to the ones we can see in SMB franchise:

(https://i.imgur.com/AasSEfO.png) (https://i.imgur.com/55LgDAa.png)

The point is, that a subscriber asked me to improve this game, and since practically EVERYTHING can be improved, I decided to start from zero, using a clean  rom with the English patch.

For the moment I finished with the intro and the title screen:

(https://i.imgur.com/6fQJe2I.png)

Now is the time for suggestions.
Title: Re: Super Mario Bros. 8
Post by: Da_GPer on September 07, 2020, 06:44:35 am
I'd start by giving it a more proper name other then Super Mario Bros 8. Maybe something along the Mario VS Donkey Kong area since Mario is using a hammer. Second, I'd remove the Taito license. Put in your own name there or think of some kind of "company" instead. Maybe you can make it into your own unique Mario adventure game!
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 07, 2020, 08:44:31 am
I'd start by giving it a more proper name other then Super Mario Bros 8. Maybe something along the Mario VS Donkey Kong area since Mario is using a hammer. Second, I'd remove the Taito license. Put in your own name there or think of some kind of "company" instead. Maybe you can make it into your own unique Mario adventure game!

I second that motion. Also, mad props for that beautiful pixel art! :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Vanya on September 07, 2020, 07:39:47 pm
I second that motion. Also, mad props for that beautiful pixel art! :thumbsup:

The motion is to come up with a non-numerated title.
Chair is in agreement.
Members may now debate before the motion is put to vote.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 07, 2020, 09:15:35 pm
 :o I just thought of something.

This should be renamed to a entry in the Wrecking Crew series. Wrecking Crew and Wrecking Crew '98 exist, so maybe this could be Wrecking Crew 2020 or Wrecking Crew '20?

Just a thought based on the main character's attack with a hammer. Maybe an entry in the Mario vs. Donkey Kong series instead? (like Da_GPer mentioned) A Hammerin' Harry crossover? The possibilities are endless.....  :D
Title: Re: Super Mario Bros. 8
Post by: Xander max on September 07, 2020, 09:59:33 pm
One suggestion is to turn it into Paper Mario!  This game has a history that resembles RPG games, I believe that changing some characters and scenarios would make a beautiful demake.
For you to be inspired: https://youtu.be/eVQOVeIyr6M
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on September 08, 2020, 04:03:45 pm
Thank you for your ideas! Some of them are quite interesting. Make it part of the Paper Mario saga?? Sounds really cool!

The truth is that I want to keep the title as it is, but there are two good reasons:

Firstly, is a request from someone for whom this game is a childhood memory. I don't want to modify it more than necessary, just to make it look part of the Mario franchise.

And secondly, changing its name would make it difficult to find. I mean, people who remember this game know it by that name. Something similar happened to me with my graphical improvement of Street Fighter IV: I decided to change the title to 'Fighter Legend', because the last version of the game removed any reference to Capcom's franchise. Many people found the change odd. That's why I renamed the hack as Street Fighter IV: Enhanced Edition.

I repeat, I love your ideas, and as I update the content of the game I will share it with you so you can give me your opinion.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 08, 2020, 06:09:26 pm
Thank you for your ideas! Some of them are quite interesting. Make it part of the Paper Mario saga?? Sounds really cool!

The truth is that I want to keep the title as it is, but there are two good reasons:

Firstly, is a request from someone for whom this game is a childhood memory. I don't want to modify it more than necessary, just to make it look part of the Mario franchise.

And secondly, changing its name would make it difficult to find. I mean, people who remember this game know it by that name. Something similar happened to me with my graphical improvement of Street Fighter IV: I decided to change the title to 'Fighter Legend', because the last version of the game removed any reference to Capcom's franchise. Many people found the change odd. That's why I renamed the hack as Street Fighter IV: Enhanced Edition.

I repeat, I love your ideas, and as I update the content of the game I will share it with you so you can give me your opinion.

If you feel like it you can make two patches, each with a different title on the title screen.  :)

But I get where you're coming from and I'll stand behind whatever decision you make. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on September 14, 2020, 04:15:49 pm
Hi bros!

I have waited to have solid advances to show you. Here is a demonstration of the intro, compared to the original and the Chinese bootleg:
https://twitter.com/CryingOnion3/status/1302837439975874561?s=20 (https://twitter.com/CryingOnion3/status/1302837439975874561?s=20)

Now, I have a functional sprite of Mario carrying the weapons, walking, jumping, dying, etc. There are 2 frames that I'm not sure where they appear, but in the process of testing the whole game I will find out.

(https://i.imgur.com/04AGM70.png)

I have replaced the generic mushroom guys with goombas. I'm also replacing those enemies that have an obvious counterpart in the SMB world, like the giant walking worm or squids from water sections, and the enemies that seem uninspired, but I want to keep those that have their own charm (a flying pig?? I love it!)

Now, some questions:

(https://i.imgur.com/XhzDlvQ.png)

I don't like these mini-mushrooms that appear on the screenshot. They just jump vertically like an obstacle, and share a color palette with the goombas. The most obvious solution would be to replace them also with goombas, but I am not 100% convinced, because that would give little variety (there are already walking goombas and fire-spitting goombas). Ideas?

(https://i.imgur.com/6Yn0xWT.png)

The item of the top bar that looks like a kind of winged dragon does not convince me either. When you gather 20 your life meter increases. The problem is that it shares a color palette with many elements in the background, like the blue sky, the water... Can you suggest something?

(https://i.imgur.com/LYtfgT3.png)

And finally, rabbits and stone monsters. The first ones are quite "meh", the second ones I thought to replace them with Thwomps (the giant stones with spikes).

Thanks in advance for your help and support  ;)
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 14, 2020, 04:47:59 pm
1 - I love everything that's been done so far, it all looks high quality.
2 - Jumping mushrooms could be replaced with Thwimps, those jumping fire things from Super Mario World's forest levels, a galoomba, or a winged Goomba from Mario 3
3- Winged Dragon could be a mushroom, coins, or what I would choose: a P wing from Mario 3 (other choices could come from the mario rpgs which I'd bet have healing items)
4- the bunnies could be replaced with those jumping flies from Super Mario Land and Mario Bros. Arcade, either one would be cool.

Keep up the good work! I'm very excited to see this get finished. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: progamerjo2000 on September 18, 2020, 02:08:52 pm
This awakens memories of the old days. ;D

It looks very good. The texture could be more precise. And i agree the bunnies seem a bit wrong there. Maybe some bees or different bugs.
I am looking forward to see the final version and maybe get the hands on it.

Good luck.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on September 19, 2020, 02:34:59 pm
Greetings from Barcelona, and thanks!

I hope to finish it soon. It' s still in development, so I can add improvements. Here's a little sprite test to show how it's going:

https://twitter.com/CryingOnion3/status/1307354740540530690?s=20 (https://twitter.com/CryingOnion3/status/1307354740540530690?s=20)

When I complete the first level I'll share a little gameplay.

By the way, what do you mean that the texture could be more precise?
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 19, 2020, 02:37:11 pm
Greetings from Barcelona, and thanks!

I hope to finish it soon. It' s still in development, so I can add improvements. Here's a little sprite test to show how it's going:

https://twitter.com/CryingOnion3/status/1307354740540530690?s=20 (https://twitter.com/CryingOnion3/status/1307354740540530690?s=20)

When I complete the first level I'll share a little gameplay.

By the way, what do you mean that the texture could be more precise?

WOW. That Thwomp looks absolutely amazing and VERY fitting.

Also I think he means the background textures, which do look a little too natural compared to Super Mario World's geometric natural environment.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on September 20, 2020, 10:56:49 pm
Fresh news! (and a gameplay) ;D

https://www.youtube.com/watch?v=zAcZWv1b114&t=173s&ab_channel=CryingOnion (https://www.youtube.com/watch?v=zAcZWv1b114&t=173s&ab_channel=CryingOnion)

I finished the title screen, intro + 1st world. You can take a look. Now, 4 worlds+ending of work awaits me. Of course, I still need suggestions (some of them was very useful, as you can see on the video). Thanks to everyone for your support!

Quote
Also I think he means the background textures, which do look a little too natural compared to Super Mario World's geometric natural environment.

It's certainly the closest clone to Mario you'll find on the NES (and the most fun), but it's still not Mario. I think of it as the game that Taito would have created with Nintendo's permission.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 21, 2020, 07:10:11 am
Fresh news! (and a gameplay) ;D

https://www.youtube.com/watch?v=zAcZWv1b114&t=173s&ab_channel=CryingOnion (https://www.youtube.com/watch?v=zAcZWv1b114&t=173s&ab_channel=CryingOnion)

I finished the title screen, intro + 1st world. You can take a look. Now, 4 worlds+ending of work awaits me. Of course, I still need suggestions (some of them was very useful, as you can see on the video). Thanks to everyone for your support!

It's certainly the closest clone to Mario you'll find on the NES (and the most fun), but it's still not Mario. I think of it as the game that Taito would have created with Nintendo's permission.

Honestly the backgrounds dont bother me, I was just trying to put myself in the mindset of the other commentator. That being said, a slight change in scenery would be cool if you had time left over, like the first level changing to the Forest of Illusion from Mario World and the second level changing to the Caves from Mario World or Yoshis Island.

September 21, 2020, 07:50:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I love what you've done with the sprites! The goombas look amazing, the galoombas look great too, is that Witch supposed to be the Rosalina Witch costume from Mario Kart Tour? :D You're attention to detail is astounding and impressive!!! I do still have some suggestions though, not critical ones, just things that haven't been changed yet (afaik) that I have a thousand ideas swirling in my head about.
1 - The King in the King and Queen duo in the intro cutscene could be changed to one of the Kings from SMB3
2 - The Diamonds could be changed to coins
3 - The Staff (the first hammer powerup, the one that kinda looks like a Final Fantasy staff?) could be changed to a Fire Flower to better match its capabilities.
4 - I know you liked some of the original enemies, but I thought the Flying Pig could be changed to a Lakitu, a Waddlewing (NSMBU), or a BunBun from Mario Land 1 (the bee that throws spears).
5 - Those hopping enemies that pop up when you first enter the Ice Level could bee those chubby enemies from the Ice stages of SMB2 (Doki Doki panic).

I hope these suggestions prove useful! Your vision is going to be the one that matters most but I just wanted to help a little. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: cartridge_rom on September 21, 2020, 08:11:47 am
wow ... great art work sprite type art mario bros. :thumbsup:

you could add a mario with mace from Donkey kong Dx or Game & Watch Gallery by GameBoy.
(https://cdn.wikimg.net/en/strategywiki/images/0/02/Game_%26_Watch_Gallery_2_Boxart.jpg)

This other Korean title "without a license" Buzz & Waldog (Koko Adventure) has mechanics and a graphic base practically from Super Mario World, you could use it for another future project with his talent as a sprite illustrator, he could replace the characters and enemies with a sprite from another Mario title, for example Mario is Missing for Nes (which are Mario World sprites for Nes) and rename Mario & Luigi (
Mushroom Adventure) :beer:


Buzz & Waldog (Koko Adventure)
https://www.youtube.com/watch?v=adyTqpoLloo&ab_channel=WakkoWarner123 (https://www.youtube.com/watch?v=adyTqpoLloo&ab_channel=WakkoWarner123)


(https://www.playnesonline.com/wp-content/uploads/images/nes/Buzz_Waldog.png)(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/c4d37a06-258e-423e-ac50-a4ace0f9d76c/dcemdw5-39bc4db5-277e-412e-b4e4-b725a1b17416.png/v1/fill/w_358,h_162,q_80,strp/mario_is_missing___luigi_sprites_by_artchanxv_dcemdw5-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD0xNjIiLCJwYXRoIjoiXC9mXC9jNGQzN2EwNi0yNThlLTQyM2UtYWM1MC1hNGFjZTBmOWQ3NmNcL2RjZW1kdzUtMzliYzRkYjUtMjc3ZS00MTJlLWI0ZTQtYjcyNWExYjE3NDE2LnBuZyIsIndpZHRoIjoiPD0zNTgifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.vS8A8EePCEKlz8b3TQUD3Ka1HWE5yWmwLQF6UwyV02M)(https://www.spriters-resource.com/resources/sheets/102/104831.png?updated=1523985648)
(https://www.retrousb.com/images/buzzgame2.jpg)
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 21, 2020, 08:54:15 am
I got some more suggestions after watching more of the video and cooking up some ideas!

First of all, I think the Kamek and Fighter Fly sprites are awesome! They fit right in with the atmosphere.

1 - Hammer with Bouncy Ball: Boomerang Flower or Super Ball Flower (Mario Land) or even a Piranha Plant
2 - Bat thing (in the opening cutscene): Swooper
3 - King in opening cutscene: Water Land King (World 3 King from Mario 3 - resembles a Frog when transformed and looks like Mario when he's saved)
4 -  Key: change to look more like Mario World Key
5- Coin: Yellow Coins (Blue Diamonds) and Red Coins (Red Diamonds)
6- Springs: Mario World Springs
7 - Cave Worm (if possible change to look more like Wiggler, it looks like you may have already done some work on this and I encourage you to take the edit a bit further, especially on the facial features!)
Little Devil Bat thing (shoots fire in the cave) - Chicken (final Level of Mario Land)

As always, keep up the good work and I look forward to seeing and playing the Final Product! ;D
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on September 28, 2020, 08:37:45 pm
Greetings from Barcelona!

Unfortunately, these days I haven't been able to make much progress on the project. These weeks I've eaten little and slept less, so I've felt a bit tired and uninspired, which hasn't stopped me from taking advantage of the opportunity to polish the project instead of moving forward, to the point that the video I showed in my previous post now looks outdated. As you can see in the image, I have used some of your excellent ideas:

(https://i.imgur.com/R83dj2s.png)
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on September 28, 2020, 10:43:53 pm
Greetings from Barcelona!

Unfortunately, these days I haven't been able to make much progress on the project. These weeks I've eaten little and slept less, so I've felt a bit tired and uninspired, which hasn't stopped me from taking advantage of the opportunity to polish the project instead of moving forward, to the point that the video I showed in my previous post now looks outdated. As you can see in the image, I have used some of your excellent ideas:

(https://i.imgur.com/R83dj2s.png)

Take your time man, your health comes before this hack ;). But I'd be lying if I didnt say this hack looks stunning. All of the changes are phenominal and really make this feel more like a real Mario game every minute. Keep up the good work when you can!

September 29, 2020, 09:46:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Hey I had a few more thoughts I wanted to put out here:

1 - What is the exclamation mark for? I'm not criticizing it (it's fine), I was just wondering what it's a "reference" to or what Mario connection it has.
2 - Can you change the log (that takes you to the hidden door in the first level) to the logs from Butter Bridge in Super Mario World (https://giantbomb1.cbsistatic.com/uploads/original/2/26740/1068955-twin_bridges.png)
3 - I also have some new ideas for the first Boss (I know you already changed it to a pumpkin face, so that's fine if you want to ignore this):
* Tutankoopa (Paper Mario - Tutankoopa acts as body and Chain Chomps act as arms)
* Naval Piranha (Yoshi's Island - Maybe make his body fade in from the black background and the vines match up almost perfectly with this bosses' vines)
* Lava Piranha (Paper Mario - similar to ^)
*Count Bleck (Super Paper Mario)
5 - The Bouncy Ball Hammer could be changed to Bowser's hammers from Super Mario Bros. 1, or the Trio Attack Hammer from Mario and Luigi: Paper Jam, Mario's Hammer from Mario Kart Arcade GP, or maybe a Fire hammer from Paper Mario Origami King
6 - The Wiggler resprite looks much more accurate than the one from Don Doko Don 2, but I still feel like the face is a little bit off, would you be willing to attempt to maybe give it a nose or make it closer to the Wiggler's face (small eyes, big cheeks on the face, etc.)?
7 - Can you also try to remove the one line of color below Mario's (and Luigi's) hat and make it match his skin tone? That may be shading on the part of the sprite, so either way is fine in the end.
8 - The Flying Demon/Bat-like thing in the Cave/Tree section could be changed to an Albatoss from Mario 2
9 - Those Penguin-like enemies (with swords) in the Ice Cave section of the first world could be changed to Bumpties (Bumpty) from Yoshi's Island


Sorry for demanding so much. :D Hope these can help instead of hinder! I'll be watching more of the original game to contribute more ideas to ease the creative process.

September 29, 2020, 10:38:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, so looking at the water levels I was yet again struck with new ideas for what could be (shocker, right?).
1 - the Mermen that carry tridents could be changed to Bloopers (or even Big Berthas from Mario 3, but that might take a bit of shrinking and stretching to make it work)
2 - The Jellyfish could be changed to Cheep Cheeps (or the stationary Jellyfish from Mario 3, or even a Jellybeam from New Super Mario Bros. Wii, though those aren't enemies in that game as far as I know)
3 - The Starfish trapped in the rock of the water level could be changed to Zeostars from Super Mario RPG and the Clams that can help give you bubble platforms can be based off of the Clams from New Super Mario Bros. Wii
4 - The rocky gray platform that moves up and down can be changed to the Steel Beam platforms from Mario 1, or the thick, wooden platforms from Mario 3, or even the Coral Covered platform seen in this image of New Super Mario Bros. U: https://i.ytimg.com/vi/E6u60B1mRz8/maxresdefault.jpg
5 - The breakable blocks just to the right of the first moving rock platform could be changed to Brick blocks
6 - The big crab enemy might be able to be changed to Clawgrip from Super Mario Bros. 2 (Doki Doki Panic in Japan)
7 - The robotic looking Sharks could be changed to the skeletal Fish Bones (Super Mario World), Sharks with Boxing Gloves (Super Mario Land 2), or Torpedo Teds (Super Mario World), or Yurarin (Mario Land)
8 - The Winged Hammer could be changed to the hammer Olivia turns into in Paper Mario: the Origami King (https://www.mariowiki.com/images/thumb/0/09/PMOK_Olivia_Hammer.jpg/180px-PMOK_Olivia_Hammer.jpg)
9 - The Hermit Crabs could be changed to Sidesteppers (from Mario Bros. arcade) or Huckit Crabs (from New Super Mario Bros. Wii)
10 - The Robotic Octopuses could be changed to Pako, the Octopus boss from Super Mario Land 2: 6 Golden Coins or Gunions (from Super Mario Land)

11 - The Pirate Flag on the Pirate Ship section could be changed to a Bowser or Bowser Jr. Flag
12 - The Pirate Pigs could be Koopa Troopas (all variations and styles), and the one Pig that kicks barrels could be a Spike from Mario 3
13 - The Guillotine-like Enemies might be Piranha Plants, Chain Chomps, Diggas (Mario Galaxy 2), or Hoopsters (from Mario 2/Doki Doki Panic)
14 - the Cannonball launchers could easily be replaced with the Cannonball/Bob-omb launchers from Mario 3
15 - The Little Sharks that Jump out of the Water could be replaced with Honens (Mario Land) or Trouters (Super Mario Bros. 2/Doki Doki Panic)
16 - The barrels that can be seen in the background and that the Pirate Pigs kick at you can be adapted from the Donkey Kong barrel style (sprites from original game or spinoffs would be cool)

17 - The Clamshell Siren Boss could be changed to Birdo (as the female antagonist), the entire thing (antagonist, clamshell, and all) can be changed to Big Bertha (from Mario 3), Dragonzamazu (Super Mario Land Water Boss), or an Urchin (Super Mario World).

Take of this what you will and get better!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 02, 2020, 10:00:30 pm
I feel overwhelmed with all these ideas! :laugh:. Unfortunately, some of them are not practicable. Others just don't feel like they fit in the project (remember that I'm looking for a balance between adding Mario elements and keeping those that have their own charm). Others as you can see in the link are excellent and I'm putting them into practice :thumbsup::

https://twitter.com/CryingOnion3/status/1312198351400517633?s=20 (https://twitter.com/CryingOnion3/status/1312198351400517633?s=20)

I know the Wiggler looks weird. Trust me, I did my best. The problem is how the worm sprite works. Maybe this picture will help me to explain it:

(https://i.imgur.com/utlx8v1.png)

First I tried to get the Wiggler to walk instead of crawling like a worm... WRONG :banghead:: The front section of the sprite includes the first pair of feet and does not move. The result was quite strange.

Then I made an 100% accurate Wiggler face, and once again, bad idea: The mouth animation uses a small 16x8 portion right on the edge. That forced me to redraw the face of the wiggler in side. I tried to save the accurate design, but it was unworkable. In the end I decided to create a "hybrid", using the original worm as basis so that the animation would work well.

You can be sure that I'll try something with the hermit crabs in the next section. The main handicap is the design using only half a sprite (the other half is the same sprite reflected like a mirror, which forces me to use a character seen from the front and symmetrical).

And you can bet that Pako will be in the game! Fits 100% and I like his grumpy look.

I really appreciate your contributions, and in whatever way possible, I would like to credit it when the project is finished ( maybe as "artistic consulting").

P.S. Stay tuned! when I finish World 2 I will post a new video.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on October 02, 2020, 11:13:04 pm
WOW. I did not see the eyes of the wigglers and assumed his nose was the eyes and was very confused. It looks really good as is and I feel really dumb now :D

In the end, these are all just ideas anyways, keeping original stuff helps gives this game more of a charm anyways!

Crediting would be cool! And I'll continue to provide ideas as much as I can instead of skimping out.

Quick Question: what are the underwater helmeted enemies (that replace the the trident ones) a reference to? For some reason I can't pinpoint them...

Otherwise, looking very good so far!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 03, 2020, 12:09:58 am
Quote
Quick Question: what are the underwater helmeted enemies (that replace the the trident ones) a reference to? For some reason I can't pinpoint them...

(https://i.imgur.com/7Q7s0M0.png)

Those are Scuba Diving Goombas :laugh:. It made its only appearance in Super Mario Land 2. In that game it walks on the bottom of the sea, and it moves as a regular Goomba, but with the underwater helmet.

(https://i.imgur.com/AaLPWz6.png)

I modified a bit the design to fit better. Now he swims with his feet.
Title: Re: Super Mario Bros. 8
Post by: diablo666 on October 03, 2020, 12:22:57 am
how beautiful this "pirate fake" looks. (well,I understand that this is a hack, but it is soundly remade) :)
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 03, 2020, 12:51:00 am
Quote
how beautiful this "pirate fake" looks. (well,I understand that this is a hack, but it is soundly remade) :)

Thanks! This hack is actually a "fake bootleg" based on a "real bootleg", or a "As it should have been". The Chinese programmers didn't put any effort into SMB8, stealing Don Doko Don 2 and changing only the title screen and the main character in the most sloppy way. "Mario on the cover = Easy money" they must have thought.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on October 03, 2020, 08:39:41 am
(https://i.imgur.com/7Q7s0M0.png)

Those are Scuba Diving Goombas :laugh:. It made its only appearance in Super Mario Land 2. In that game it walks on the bottom of the sea, and it moves as a regular Goomba, but with the underwater helmet.

(https://i.imgur.com/AaLPWz6.png)

I modified a bit the design to fit better. Now he swims with his feet.

Ohhhhhh, I can see it now (it's been a little while since I last played SML2). Would you consider removing the eyes, then adding the helmet and faceplate pattern from SML2 or keeping the eyes and adding a distinct Goomba mouth?

October 03, 2020, 10:19:20 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Ideas for the Third World (Skylands)
1 - the Plane could be replaced with Mario's plane from Super Mario Land 1, Wario's plane (possibly with Wario in it), or Roketons (SML)
2 - The Cyclops thing could be replaced with a Kyororo (SML2)
3 - The Cloud-like Ghost enemy could be replaced with a Flame Chomp (Mario 3), and it's lightning bolts replaced with Fire Balls
4 - The Flying Bat-Demon thing could be replaced with an Albatoss (SM2), as stated earlier in the thread
5 - The Fan Boost platforms could be replaced with those Spinning Spring-like Boost platforms from New Super Mario Bros. (DS)
6 - The Parachute Pigs could be replaced with Blue-Shelled Koopa Troopas (complete with Wings for descent instead of a parachute)
7 - The Plane platforms could be changed to look a little more like the planes from Wii Sports Resort (or could be changed entirely to small Airships from Mario 3)
8 - The Hammer Pigs could be changed to Spike from Wrecking Crew (https://www.mariowiki.com/Foreman_Spike)
9 - Those Floating House-like platforms could definitely be changed to Airships (if you can manage to make them fit ;))
10 - Those Green Emblems on the entrance to the bottom-of-the-island section (as soon as you come out of the door) could be changed to Phanto emblems
11 - The Robotic Pigs (inside of the island's caves) could be changed to those Koopa Troopas with the Mario Masks on (that change after you beat the Special World in Super Mario World)
12 - The Purple Adornments that hang on the outside of the castle could be changed to reflect either the Adornments in Bowser's Castle (Mario 3 or Mario World) or the Adornments in Peach's Castle (Mario 64, maybe?)
13 - The ceiling Flamethrowers could be changed to the Burners (from Mario 3)
14 - Maybe the Big Fans that are helping keep the Castle afloat could be altered a bit to look more like the Fans from the Mario 3 Airships? (that's up to artistic or personal preference though, they seem fine for now)

15 - The final boss (with the parachute) has got to be somebody like Wario or Boom Boom. I think Wario would make the most sense, considering the boss' body type.
16 - The enemies he throws out could easily be the Bomb-omb's with Parachutes from Super Mario World, that seems to be the most appropriate change that can adhere to the original sprites, plus, it would fit Wario's aesthetic, considering he likes to use those kinds of attacks and has even co-starred on a Bomberman game on Gameboy (Wario Blast).

Keep up the good work, Mr. Onion! :thumbsup:

October 03, 2020, 05:21:40 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ideas for World 5 (Outlands):
1 - The Sleeping Moon in the background can be changed to the one on the Map screen of SML2 (Moon Zone)
2 - The Mummy enemies could be changed to Dry Bones (or even Mummy-Me's from Captain Toad Treasure Tracker)
3 - Frankenstein could be changed to a Kurokyura (basically Dracula) from SML2, and the Bats can be changed to the bats thrown out by Kurokyura (or, alternatively, Swoopers (SMW) or Fangs (Yoshi's Island))
4 - The grave sprites can be altered to look a little more like the ones from Pumpkin Zone (SML2)
5 - The Rolling Pumpkin Head could be changed to Bob-ombs, Buzzy Beetles, or a Ganchan (SML)
6 - the Floating Skull Ghost could be changed to Boo Guys (Yoshis Island), Terekuribos (Boo Goombas - SML2), or Eeries (SMW)
7 - The Bag powerup could (albeit obviously) be changed to a (yellow) Star, as they both provide invincibility. HOWEVER, I know you already have the floating collectibles as Stars, so a Moneybag (SML2), would fit well too.
8 - The Axe Knights with Shields could be changed to Sledge Bros. (Mario 3), or Sumo Bros. (SMW)
9 - The ghost-like Fire Wizards could be changed to Magikoopas (and when they trwvale across the screen in flame form, their Sprite could be adjusted to look a little like F Boys from SML2)
10- The Witches (that shoot out Broomsticks) could be changed to Kammy Koopa or altered to look like the Witch from SML2
11 - The suits of armor in the background could be changed to Bowser statues (either the design from SMB3, SMW, or Mario Maker)

12 - Ok, this boss is HARD to think of anything to replace it. It's super creepy and IMO, doesnt fit with the Mario changes in aesthetic. However, the only thing I could think of is maybe Bowser Jr. In a Clown Car or one of the Koopalings hopping on the ball.

I'll end here on ideas for a while as I think two whole worlds (plus finishing World 3), is enough to keep anyone busy for a long time. As always, stay well and take whatever you want from my noggin :D
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 04, 2020, 11:30:30 pm
World 2 finished! Here are some links to some sprite-tests that I have published on Twitter so that you can have a look at them:

https://twitter.com/CryingOnion3/status/1312489135937003521?s=20 (https://twitter.com/CryingOnion3/status/1312489135937003521?s=20)

https://twitter.com/CryingOnion3/status/1312930211076345856?s=20 (https://twitter.com/CryingOnion3/status/1312930211076345856?s=20)

My native language is not English, so I want to ask you if the second boss's phrase "I lost my bra. Have you seen it?" is well written.

Quote
The Hammer Pigs could be changed to Spike from Wrecking Crew

The main problem with the pigs that appear in the game, is that the vast majority of them share the colour palette with the main character (black, red and skin colour). That bothers me, because if it had been possible, I would have liked to replace them with characters in the vein of the Hammer Brothers from SMB3
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on October 05, 2020, 08:23:47 am
World 2 finished! Here are some links to some sprite-tests that I have published on Twitter so that you can have a look at them:

https://twitter.com/CryingOnion3/status/1312489135937003521?s=20 (https://twitter.com/CryingOnion3/status/1312489135937003521?s=20)

https://twitter.com/CryingOnion3/status/1312930211076345856?s=20 (https://twitter.com/CryingOnion3/status/1312930211076345856?s=20)

My native language is not English, so I want to ask you if the second boss's phrase "I lost my bra. Have you seen it?" is well written.

The main problem with the pigs that appear in the game, is that the vast majority of them share the colour palette with the main character (black, red and skin colour). That bothers me, because if it had been possible, I would have liked to replace them with characters in the vein of the Hammer Brothers from SMB3

1 - Doesnt matter how well written it is, that kind of stuff (especially the new boss edit) will get your hack banned from RHDN like Pablo Kong was, but for worse reasons. :-\ I don't want to see that happen as this hack is getting better and better everyday, so please change it back. :'(

2 - But the Pako Sprites and the new Hermit Crab sprites (Huckit Crabs maybe? ;)) look outstanding! And it's a shame about the Hammer Pigs, I wish there were more tutorials on how to reassign palletes to different sprites in NES games (for example, assign a new pallete for the Hammer Pigs to a different pallette already on screen at the time). If there are tutorials, I can't find them. :D

October 07, 2020, 10:32:57 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
https://twitter.com/CryingOnion3/status/1313936732497358848

That's a nice looking Wario sprite for that boss right there, very well done. :thumbsup: Much better than the last boss edit. :-\

But for real though, that last boss could be anything else other than a lewd palette swap. Petey Piranha, Wendy Koopa, Birdo, anything that makes it feel more Mario-ish. At this point in time, it feels very anti-Mario, meaning that it's not in line with the rest of the hack at all. :(
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 08, 2020, 01:49:50 am
Quote
That's a nice looking Wario sprite for that boss right there, very well done. :thumbsup: Much better than the last boss edit. :-\

If you liked it, wait to watch it finished and animated! XD

https://twitter.com/CryingOnion3/status/1314070457935630336?s=20 (https://twitter.com/CryingOnion3/status/1314070457935630336?s=20)

Quote
Doesnt matter how well written it is, that kind of stuff (especially the new boss edit) will get your hack banned from RHDN like Pablo Kong was, but for worse reasons. :-\ I don't want to see that happen as this hack is getting better and better everyday, so please change it back. :'(

If they decide to ban my hack, they should also ban Castlevania's "topless Medusa", Megaman Legends "spicy magazine joke", naked Adam and Eve in the game Taboo, Kunio Kun taking a bath in River City Ramson, the naked woman sculpture in Maniac Mansion and ¿the chubby kid peeing on you in Kid Niki 3?

Seriously, In times when we can see hyper-realistic nudity and sex in games like The Witcher 3 or GOW, seeing something offensive in a fairly mild spicy joke and a pixelated topless would be a joke.

Of course, other members may disagree with me, which is why I have created a poll that you can find at the top of this post.

Quote
2 - But the Pako Sprites and the new Hermit Crab sprites (Huckit Crabs maybe? ;)) look outstanding! And it's a shame about the Hammer Pigs, I wish there were more tutorials on how to reassign palletes to different sprites in NES games (for example, assign a new pallete for the Hammer Pigs to a different pallette already on screen at the time). If there are tutorials, I can't find them. :D

That sounds great! I still don't know how to do it and it would be useful in this and other projects.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on October 08, 2020, 08:40:17 am
If you liked it, wait to watch it finished and animated! XD

https://twitter.com/CryingOnion3/status/1314070457935630336?s=20 (https://twitter.com/CryingOnion3/status/1314070457935630336?s=20)

Looking outstanding as always! One step closer to an amazing final product. :thumbsup:

Seriously, In times when we can see hyper-realistic nudity and sex in games like The Witcher 3 or GOW, seeing something offensive in a fairly mild spicy joke and a pixelated topless would be a joke.

I would disagree with you there, the argument that something is less offensive than something else doesn't make it automatically acceptable. But even beyond a difference of opinions, would you be open to making another patch when the project is completely done that restores the original sprite (the pallette remaining)?
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 08, 2020, 03:20:46 pm
Of course, something does not automatically become less offensive by comparing it to something else! In the same way that a child can relativise something bad he has done with a phrase like "It could have been worse", but it's obvious that unless you see the world in B/W, context and nuance are very important. A topless pixelated-mermaid in the context of a childish spicy joke can never be considered as offensive as one of GTA's anatomically realistic prostitutes, just as a nude in the Sistine Chapel is not as offensive as one in Pornhub.

Although I must be grateful to Hentaipope (former member of this community, and founder/admin of baddesthacks.net) for hosting my Pablo Kong hack, my brain is still processing that a quite correct political satire that aims to incite to humor and reflection, is in a website where all SMB sprites are replaced by penises (...).

This is clearly the result of applying criteria without criteria, except Black or White, and I think that it' s worth talking about, because it would allow many users to express themselves without fear. That a person worries about being banned before being banned is not the product of a healthy policy.
Title: Re: Super Mario Bros. 8
Post by: sics on October 08, 2020, 08:54:29 pm
Honestly, more than a case of censorship, I think it is applying a bit of common sense, we work with material that does not belong to us in an era where romhacking has lost a lot of ground, not to mention that we are part of a process where all dogmas are put in discussion or as others would call it "a generation that is offended by anything".

That is why it is not that nobody wants to silence your voice, it is that the page does not need any more conflicts with Nintendo or some politician on duty who does not agree with the inappropriate use of his image.

It really is sad, but if you seriously consider it, you will see that there are more cons than pros, it is unwise to think that people will know how to differentiate the means of the intention, for example when Animal Crossing incorporated works of art it was repudiated for including nudes among his works.

And you will say, that is not porn, but that is how things work Romhackin.net does not censor you, you can say everything you want here, just try to ensure that we have a place to return :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 17, 2020, 03:51:02 pm
I have always understood the point of view of the Community managers. I just don't agree with it. Letting fear win is not a solution, it's a symptom of the sick society in which we live. An example:

(https://i.imgur.com/Ajal4na.jpg)
Looks like a real "Gangsta", right?

In my country, a rapper called Valtonyc was accused and convicted in absentia of the crimes of Exaltation of Terrorism, Threats, and (sic) Injuries to the Crown, using the Anti-Terrorism Act (which was toughened at the time when we were fighting a local terrorist organization called ETA, in a quite similar situation to IRA in Ireland). These are some of the verses for which he has been convicted:

"When I say Gora (Hail) ETA in front of a Civil Guard (a military police), that's why they lock you up and not for being a son of a bitch like Urdangarin (the husband of one of the princesses of my country, currently in jail for the crimes of Prevarication, Embezzlement, Influence peddling, Public Administration Fraud and two tax crimes)."

"I want to transmit to the Spanish a message of hope, ETA is a great nation (parodying the King's Christmas speech)."

"I'm not going to shut up anymore, I'm going to fight even if I have to get a gun like Froilan Marichalar (grandson of the king, who as a minor shot himself in the foot during a hunt)."

"We will reach the nut of your neck, you bastard, meeting in the palace of the Bourbon (the bloodline of our Royal House), Kalashnikov."


There are even tougher verses in, threats against the Crown, politics and State Defense Forces, but this guy has no weapons, doesn't know how to use one, and has no personal connection to a terrorist organization, he just express sympathy for it (something I don't agree, but for a long time like in the IRA/Ireland example, it was usual). And this happened SEVERAL years after the terrorist organization surrendered, dismantled, and integrated into national politics to defend its ideas without using violence.

Another example: In my country exists the crime of blasphemy (...), denounced as "Offenses to religious feelings" (Article 525 of Organic Law 10/1995, of November 23, of the Criminal Code).

(https://i.imgur.com/HugJIXJ.jpg)

So, if a Spanish actor known for acts of provocation on social networks like Willy Toledo says something like "Fuck God and the Virgin (Maria)," he's automatically in the crosshair of pressure groups like the "Spanish Christian Lawyers Association". There are very few convictions for this crime, but there are many complaints. Is just an strategy. The purpose? Intimidate people to force self-censoring.

And what's the point of this (sorry) long exposure? That we can self-censor ourselves, or we can express ideas (even those that nobody likes), as long as it can be done under conditions of equality and respect. In terms of what we gain or lose, I think we lose a lot when we lost our honesty or principles for fear.

And as for modifying games subject to copyright, first, most countries consider it a crime when we cause damage or obtain a direct benefit. If that were to change, any story, comic or image made by a fan for fans would be considered illegal. The thing changes when we take profit, like those who put this roms in repro cartridges and sell them for 50 bucks.

Furthermore, even if the purpose of a hack is to modify an original rom, the patch only contains the altered data, i.e. parts that were not written by the original programmers and cannot be subject to copyright.

Note: I will not paint my face blue and shout "FREEDOM! I wouldn't even risk my life to keep my convictions, although I have risked my own safety when I saw someone in real trouble but c'mon, we can take a seat and talk. We can't just have two boxes, for "GOOD" and "BAD" hacks. My "Pablo Kong" hack maybe it be controversial, but it's pretty respectfully. You don't agree? Take a look at this:

https://www.hobbyconsolas.com/noticias/puigdekong-juego-android-investidura-puigdemont-187642

It's basically the same as my hack, but developed as an app and anyone could download it from the Google Store, with the current conflict between a part of my country that wants to become independent from the rest. Currently there are politicians in jail for the crime of Sedition.

(https://i.imgur.com/MKJygrB.png)

Sorry for the Joke XD. That's all. See Ya!
Title: Re: Super Mario Bros. 8
Post by: Sam Atoms on October 17, 2020, 04:58:37 pm
I actually voted no.  Not because I'm in favor of censorship, but this is why we have baddesthacks.net
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on October 17, 2020, 08:33:48 pm
Of course! It's your opinion and it must be respected. Actually, the only thing that bothers me is people who bow their heads and don't care if they have the opportunity to express their opinion. Nobody risks anything, and this is not going to change the opinion of the community managers. Maybe if the participation had been high...
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on November 05, 2020, 07:15:18 pm
Hi everybody!

First of all I would like to thank the community members who participated in the vote on revising RHDN policiy about controversial elements on hacks.

I know that only 18 votes in a community with thousands of members is not enough to change anything, but it is good to know that there are people willing to talk about it, to give their opinion without fear and the most important thing: Do it from respect. That kind of thing can make a difference :thumbsup:

And now, going back to the original theme of the post, I have to apologize for the lack of news in the last weeks. Without going into details, I suffered a painful rupture a few months ago. That and being on a severe diet has made my mood suffer more ups and downs than a seismograph.

Still I have tried to keep busy and worked on other projects, like an update of my 'Kinnikuman' hack, or a collaboration with Supergamerguy on his excellent 'Porco Rosso' hack.

Now that I have taken up this project again, I am trying to learn 'new tricks'. The first result is this:

https://twitter.com/CryingOnion3/status/1324491124183048192?s=20 (https://twitter.com/CryingOnion3/status/1324491124183048192?s=20)

I can now reassign pallets to a sprite ;D. Stay tuned for more news!
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on November 05, 2020, 07:26:57 pm
Hi everybody!

First of all I would like to thank the community members who participated in the vote on revising RHDN policiy about controversial elements on hacks.

I know that only 18 votes in a community with thousands of members is not enough to change anything, but it is good to know that there are people willing to talk about it, to give their opinion without fear and the most important thing: Do it from respect. That kind of thing can make a difference :thumbsup:

And now, going back to the original theme of the post, I have to apologize for the lack of news in the last weeks. Without going into details, I suffered a painful rupture a few months ago. That and being on a severe diet has made my mood suffer more ups and downs than a seismograph.

Still I have tried to keep busy and worked on other projects, like an update of my 'Kinnikuman' hack, or a collaboration with Supergamerguy on his excellent 'Porco Rosso' hack.

Now that I have taken up this project again, I am trying to learn 'new tricks'. The first result is this:

https://twitter.com/CryingOnion3/status/1324491124183048192?s=20 (https://twitter.com/CryingOnion3/status/1324491124183048192?s=20)

I can now reassign pallets to a sprite ;D. Stay tuned for more news!

Looking good as always! The new Bowser Pirate Flags and the Hammer Bros enemy are perfect. Sorry to hear about your medical difficulties, but glad to hear you're up and at 'em again. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on November 06, 2020, 12:24:05 am
Quote
Looking good as always! The new Bowser Pirate Flags and the Hammer Bros enemy are perfect. Sorry to hear about your medical difficulties, but glad to hear you're up and at 'em again.

Thanks! There is a full gameplay from World 2 https://youtu.be/O0fYkYUGm0Q (https://youtu.be/O0fYkYUGm0Q)

Now to work on World 3. I hope to be able to share a complete gameplay of it soon.

P.S. I tried to make the hermit crabs red using my new ability to reassign the color palettes. Unfortunately, it shares values with several enemies such as the Galoomba, or the Chubbys.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on November 06, 2020, 07:15:10 am
Thanks! There is a full gameplay from World 2 https://youtu.be/O0fYkYUGm0Q (https://youtu.be/O0fYkYUGm0Q)

Now to work on World 3. I hope to be able to share a complete gameplay of it soon.

P.S. I tried to make the hermit crabs red using my new ability to reassign the color palettes. Unfortunately, it shares values with several enemies such as the Galoomba, or the Chubbys.

The Sprite work for the hermit crab is really all that matters. As you said, making it red would be cool, but not necessary for it to look good. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Xander max on November 06, 2020, 06:37:49 pm
Thanks! There is a full gameplay from World 2 https://youtu.be/O0fYkYUGm0Q (https://youtu.be/O0fYkYUGm0Q)

Now to work on World 3. I hope to be able to share a complete gameplay of it soon.

P.S. I tried to make the hermit crabs red using my new ability to reassign the color palettes. Unfortunately, it shares values with several enemies such as the Galoomba, or the Chubbys.
It's getting better! Congratulations!
One suggestion, consider changing the black background color of the second screen for dark blue, this is mixing with the color of Mario.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on January 23, 2021, 07:24:07 pm
Yo, people! Long time no see ;D

First of all, I want to apologize to those who were patiently waiting for this hack. The project was progressing regularly, until for personal reasons I didn't feel mentally able to continue...until now.

(https://i.imgur.com/NzojAQP.png) (https://i.imgur.com/EUhDSDU.png)

The project continues where I left off: World 3. Here I have replaced the strange one-eyed ogres from Don Doko Don 2 with an adapted version of the classic Sledge Bro from SMB3, although I doubt between orange or green. What do you prefer?
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on January 23, 2021, 07:37:58 pm
Yo, people! Long time no see ;D

First of all, I want to apologize to those who were patiently waiting for this hack. The project was progressing regularly, until for personal reasons I didn't feel mentally able to continue...until now.

(https://i.imgur.com/NzojAQP.png) (https://i.imgur.com/EUhDSDU.png)

The project continues where I left off: World 3. Here I have replaced the strange one-eyed ogres from Don Doko Don 2 with an adapted version of the classic Sledge Bro from SMB3, although I doubt between orange or green. What do you prefer?

Green easily. And I'm glad to hear you're back on your feet!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on January 24, 2021, 05:09:25 pm
And I'm glad to be back! I didn't remember how much fun this is.

Quote
Green easily.

Interestingly, I took a poll on Twitter and Orange is winning. There are still two hours left until it closes, so you know.... ::)

Now I have another problem: The Hammer Bros. are characters that will appear a lot in this hack, mainly cause they carry weapons, like many enemies in Don Doko Don 2. After finishing the work of implementing them in the game replacing the paratrooper pigs I realized it, so I made a new set of sprites using the classic Koopa. The point is that now I like both designs, and I want to make the project a more participatory process, with suggestions from users.

Which one do you like better?

You can see a comparison here https://youtu.be/S0BTNXQphXQ (https://youtu.be/S0BTNXQphXQ) and respond in this post, or on Twitter https://twitter.com/CryingOnion3/status/1353457921233833984?s=20 (https://twitter.com/CryingOnion3/status/1353457921233833984?s=20), as you prefer.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on January 24, 2021, 05:59:05 pm
And I'm glad to be back! I didn't remember how much fun this is.

Interestingly, I took a poll on Twitter and Orange is winning. There are still two hours left until it closes, so you know.... ::)

Now I have another problem: The Hammer Bros. are characters that will appear a lot in this hack, mainly cause they carry weapons, like many enemies in Don Doko Don 2. After finishing the work of implementing them in the game replacing the paratrooper pigs I realized it, so I made a new set of sprites using the classic Koopa. The point is that now I like both designs, and I want to make the project a more participatory process, with suggestions from users.

Which one do you like better?

You can see a comparison here https://youtu.be/S0BTNXQphXQ (https://youtu.be/S0BTNXQphXQ) and respond in this post, or on Twitter https://twitter.com/CryingOnion3/status/1353457921233833984?s=20 (https://twitter.com/CryingOnion3/status/1353457921233833984?s=20), as you prefer.

Dang it, the superior green is under attack! :D

But in all seriousness, I love both the Hammer Bros and the Koopas just like you do! I think they're both well designed and fit the area and aesthetic well. However, I would give the slight nod to the Koopa in this instance, both because it matches the Super-Koopas flying and creating clouds, and also because you might be able to save the Hammer Bros. for a later enemy that uses projectiles, as the para-pigs do not in this instance. Keep up the amazing work though, it looks better and better every time more is revealed! :beer:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on February 05, 2021, 10:48:18 pm
Hey people, how are you doing these days? :D For me they have been quite productive. Here's a preview of World 3 so you can see that the project is still alive and moving at a good rhythm:

https://youtu.be/6rL8PvdtBro (https://youtu.be/6rL8PvdtBro)

And of course, while the project is still open, suggestions are welcome (I recently added a new boss for World 1 that I think you will love it! :crazy:).

PS I cannot pass up the opportunity to thank sics for his teachings. Now that I can reassign palettes in the scenarios, I think I will be able to take the project to a new level!
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on February 06, 2021, 09:11:55 am
Hey people, how are you doing these days? :D For me they have been quite productive. Here's a preview of World 3 so you can see that the project is still alive and moving at a good rhythm:

https://youtu.be/6rL8PvdtBro (https://youtu.be/6rL8PvdtBro)

And of course, while the project is still open, suggestions are welcome (I recently added a new boss for World 1 that I think you will love it! :crazy:).

PS I cannot pass up the opportunity to thank sics for his teachings. Now that I can reassign palettes in the scenarios, I think I will be able to take the project to a new level!

I love that you went with the Para-Koopas in the video! Using Sledge Bros, Snifits, and Robo-Hammer-Bros were also all very creative and well-implemented ideas. Keep up the good work as always! Looking forward to seeing what new boss you have for level 1. :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on February 06, 2021, 03:00:36 pm
Quote
I love that you went with the Para-Koopas in the video! Using Sledge Bros, Snifits, and Robo-Hammer-Bros were also all very creative and well-implemented ideas.

Actually, they are not Robo-Hammer Bros, they are "SWAT" Hammer Bros Hahahaha.

(https://i.imgur.com/o4Zf7Td.png)

I know, it's hard to see. The funny thing is that this was already happening with the pigs. It's hard to see if they are robots, knights, etc. The only time you can appreciate the details in both is when they hit, and it's for a split second. Anyway, even I don't know what prompted me to reimagine them as SWATS. Maybe for using something different, and more contemporary.

Quote
Looking forward to seeing what new boss you have for level 1.

You won't have to wait long to see it my friend! ;)

https://youtu.be/iMbjXOTc3FY

And now, after a brief time of leisure, it's time to get back to work. Actually, at this point I think I could use some suggestions for World 4, especially for the final boss.

(https://i.imgur.com/duilTq7.png)

It looks creepy and out of place. One of my subscribers even mentioned that he had nightmares about it when he was a kid, seriously.
Title: Re: Super Mario Bros. 8
Post by: sics on February 06, 2021, 03:34:32 pm
(https://i.imgur.com/o4Zf7Td.png)
I thought it was an Office worker Koopa, Anyway I don't know what a "SWAT" is, maybe if you drew the bat slightly tilted up you could better define its design :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Vallenatero2015 on February 06, 2021, 04:01:29 pm
I would like an idea of Super Mario Bros. 8 where not only the protagonist is replaced by Mario, but also the items and the enemies change, something that the Chinese pirates did not know how to take into account when they created Super Bros. 8.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on February 06, 2021, 04:46:20 pm
Quote
I thought it was an Office worker Koopa, Anyway I don't know what a "SWAT" is

Office Worker Koopa, you killing me XDDD

(https://i.imgur.com/KM1Npyb.jpg)

S.W.A.T. "Special Weapons And Tactics" yo know, police guys with special equipment like an anti-riot with the helmet, shield, and a non-lethal weapon like a baton.
Title: Re: Super Mario Bros. 8
Post by: sics on February 06, 2021, 05:16:19 pm
Excuse that "SWAT" if I know him, I thought it was a baseball themed level :laugh:
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on February 06, 2021, 08:49:48 pm
Actually, they are not Robo-Hammer Bros, they are "SWAT" Hammer Bros Hahahaha.

(https://i.imgur.com/o4Zf7Td.png)

I know, it's hard to see. The funny thing is that this was already happening with the pigs. It's hard to see if they are robots, knights, etc. The only time you can appreciate the details in both is when they hit, and it's for a split second. Anyway, even I don't know what prompted me to reimagine them as SWATS. Maybe for using something different, and more contemporary.

You won't have to wait long to see it my friend! ;)

https://youtu.be/iMbjXOTc3FY

And now, after a brief time of leisure, it's time to get back to work. Actually, at this point I think I could use some suggestions for World 4, especially for the final boss.

(https://i.imgur.com/duilTq7.png)

It looks creepy and out of place. One of my subscribers even mentioned that he had nightmares about it when he was a kid, seriously.

I should have recognized SWAT uniforms as soon as I saw them, with the batons and shields, they look amazing even if I didnt get it at first. And so does that new Level 1 boss! Absolutely fantastic creativity and implementation, very impressive. :beer:

As for the world 4 final boss tho, even when I was submitting suggestions for worlds a few months ago, I can remember not really knowing what to do with it; it is very creepy. Maybe use the Koopaling that perches atop the bouncy ball, Lemmy if I'm remembering right?

Quote (from a post I made on this thread a while back): "Ok, this boss is HARD to think of anything to replace it. It's super creepy and IMO, doesnt fit with the Mario changes in aesthetic. However, the only thing I could think of is maybe Bowser Jr. In a Clown Car or one of the Koopalings hopping on the ball."
- well you've already used bowserJr, so..... :D

February 06, 2021, 08:58:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OOOOOH I JUST HAD THE BEST IDEA FOR THAT CREEPY BOSS: use the Dino Piranha from Super Mario Galaxy, it has a ball on the end if its tail that could serve as the bouncy ball, and the boss is big enough to replace the large clown that's currently there.  ;)
Title: Re: Super Mario Bros. 8
Post by: Xander max on February 06, 2021, 09:25:08 pm

And now, after a brief time of leisure, it's time to get back to work. Actually, at this point I think I could use some suggestions for World 4, especially for the final boss.

(https://i.imgur.com/duilTq7.png)

It looks creepy and out of place. One of my subscribers even mentioned that he had nightmares about it when he was a kid, seriously.

I have already commented individually, but reinforcing it, this project is beautiful, it would pass smoothly through an original Mario game.
Here are my suggestions for the boss:

Motley
(http://pm1.narvii.com/6309/0365a95d3bd5e69bf36a814f703f6925f7074a2c_00.jpg)


Antasma
(https://thumbs.gfycat.com/DishonestWhichAnkolewatusi-max-1mb.gif)


Another option is to replace the heart with a character controlling its giant robo version.
(https://japanesenintendo.files.wordpress.com/2020/04/dr.-nabbit.jpeg?w=600)


Joker Guy
(https://e7.pngegg.com/pngimages/149/96/png-clipart-mario-bros-bowser-mario-kart-super-circuit-wii-joker-heroes-video-game.png)
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on February 20, 2021, 03:02:09 pm
Greetings from Barcelona!

I love to see the amount of projects that at some point this year we will be able to enjoy ;D. This hack will be (for the moment) my small contribution, and I wanted to share with you the latest progress.

The feedback from the community has been a great help to me :thumbsup:. It seems like a small thing, but in a level with lack of details, changes like the moon or the tombs give it a more familiar feel.

(https://i.imgur.com/1F9rI25.png)

Another annoying aspect of World 4 is that there aren't many classic Mario characters that fit well in it. Also of course, not just anyone will work, because they have to fit well with the shape and patterns of the existing enemies. For now I've managed to replace the weird mummy-mushroom guys with Drybones, and the regular bats with Swoopers (again, thanks for your suggestions).

(https://i.imgur.com/MNfnAaD.png)

I've also replaced the rolling pumpkins with Drybones skulls, and the Frankenstein monsters with Mummy-Toads. I'm still not 100% convinced of the result with the Mummy-Toad, although it looks (a little bit) better in motion.

https://twitter.com/CryingOnion3/status/1363211926877184007?s=20 (https://twitter.com/CryingOnion3/status/1363211926877184007?s=20)

I'm also not sure what color palette to use with it. You can send me your suggestions as always here or through the poll I posted on Twitter.

(https://i.imgur.com/GkzwRMg.png)

https://twitter.com/CryingOnion3/status/1363200634581880834?s=20 (https://twitter.com/CryingOnion3/status/1363200634581880834?s=20)

(https://i.imgur.com/YVvP4mi.png)

And finally I have replaced the (as my buddy Supergamerguy called them) skull-ghosts with Kurokyura (Draculas from SML2).

After tweaking Mummy-Toad and replacing Mario with something Wario-like when he drinks the potion, I'll be ready to focus on the second section of the level (which is already quite advanced) and of course, the damn boss.

Although I appreciate your suggestions, I'm still not sure which character I'll use, although I have an idea (at the moment just that, the idea) that I'd like to tell you about. The main problem is its particular shape, with the legs forming a compass. Also he must have some kind of core replacing the beating heart that he covers with his legs and is his weak point.  What I have in mind is to create some kind of vehicle manned by one of the Koopalings (my first choice is Wendy O. Koopa). It's hard to explain, but as soon as I have a sketch, if I go for this option, I will show it to you. In the meantime I'm still all ears.
Title: Re: Super Mario Bros. 8
Post by: Morinis on February 20, 2021, 04:03:40 pm
Actually, they are not Robo-Hammer Bros, they are "SWAT" Hammer Bros Hahahaha.



If Mushroom Kingdom has to call in their SWAT Unit just to remotely handle Mario then I'm all for this!  :D
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on February 20, 2021, 05:16:51 pm
I think mummy toad looks great! And I also prefer the white color scheme over the yellow one (even though logically, bandages decay, so the yellow one would make more sense), as the white color scheme is sharp against the black background and matches the other white enemies.

I also believe the Koopaling machine you're thinking about is a really inventive idea that I would love to see in action. Keep up the good work!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on February 27, 2021, 07:53:47 am
Hi people!

Here's a little preview of World 4 https://youtu.be/HMsn0IjGDP4 (https://youtu.be/HMsn0IjGDP4)

Some changes still don't convince me, so I'm still open to suggestions. What I do hope you like is the new Boss. Have a nice weekend!

Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on February 27, 2021, 08:23:09 pm
Hi people!

Here's a little preview of World 4 https://youtu.be/HMsn0IjGDP4 (https://youtu.be/HMsn0IjGDP4)

Some changes still don't convince me, so I'm still open to suggestions. What I do hope you like is the new Boss. Have a nice weekend!

Just........wow. This is absolutely stunning. The enemy changes, the Wario-like invincibility powerup, the FANTASTICALLY made boss, ......everything. I think it looks amazing, and the only thing I could offer up as advice would to maybe find a replacement for the Armored Knights in the castle area, but everything else is perfect as is to me. :laugh:
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on May 06, 2021, 10:32:42 am
congratulations, this game is getting amazing, can you tell me about the gameplay is like SMB3 or SMW snes? what will be the game of the game in the final version?
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on May 10, 2021, 02:26:20 pm
In fact, the gameplay is somewhat familiar but completely different.

This game is basically a "as it should have been" of a Chinese Super Mario bootleg, which was based on Taito's Don Doko Don 2. In this game the main character doesn't defeat enemies by jumping on them: He uses the hammer to stun them, and then you can pick them up and use them as ammo. You can see for yourself and get an idea of how the project is evolving here:

https://www.youtube.com/watch?v=HMsn0IjGDP4&list=PLj0Jfry_akMcwDDd86pZ9t8zkDVb7B_mr (https://www.youtube.com/watch?v=HMsn0IjGDP4&list=PLj0Jfry_akMcwDDd86pZ9t8zkDVb7B_mr)

Taito never had a problem in recognizing that he was inspired by the plumber's game to create Don Doko Don 2, so although the gameplay is different, there are many familiar vibes in the graphics, music, and gameplay, which is why this particular booleg is fondly remembered (the original game was good, and the Chinese merely modified the title screen and main sprite, so for kids of the time who often didn't know the difference between an original and pirated cartridge, this was just another great Mario adventure).

And although I really just wanted to improve it a bit, changing the essentials and adjusting it to the time when this bootleg appeared, now even Bowsy (who didn't make his first appearance until Super Mario Sunshine!) appears as World Boss 1:

https://www.youtube.com/watch?v=iMbjXOTc3FY&list=PLj0Jfry_akMcwDDd86pZ9t8zkDVb7B_mr&index=5

Still, I hope it makes a lot of "Grown Up kids" happy. Thanks for your support, and stay tuned for more updates!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on May 26, 2021, 12:39:51 am
Yo, people! Greetings from Barcelona,

After a long sleep, the project is back on track. Although I have a small stylistic doubt:

Magi-Koopas usually wear blue magician's robes, I know. But in this case, there's a lot of blue here: In the background, on some of the enemies, etc.

(https://i.imgur.com/tVQNNCt.png) (https://i.imgur.com/hamcJwF.png)

So what do you guys think, blue Magi-Koopa or fuchsia Magi-Koopa?
Title: Re: Super Mario Bros. 8
Post by: Da_GPer on May 26, 2021, 02:58:15 am
I'd say change the brick colors instead of the magikoopa.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on May 26, 2021, 07:11:05 am
I'd say change the brick colors instead of the magikoopa.

That's actually a good idea.

If possible, you should change the background bricks to a really dark red or brown color. But if that's not possible (or if it messes up other items with the same palette), I'd say the blue magikoopa is still best. You can still see him with the stars on his robe and his pale face, so he's relatively distinguishable.

The red Magikoopa kinda gives it a little bit of a bootleg feel again.
Title: Re: Super Mario Bros. 8
Post by: Cyneprepou4uk on May 26, 2021, 07:56:46 am
Mages usually wear blue, so... blue.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on May 26, 2021, 08:27:18 am
CryinOnion: with the blue color I liked it better, you can see it well due to the blue color of it seems to be lighter than him
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on May 29, 2021, 04:33:00 pm
Thank you for your suggestions! ;D At this point (after some minor tweaks) I can start working on World 5. And this is the first progress I have made:

https://youtu.be/tfc1ssvdujc (https://youtu.be/tfc1ssvdujc)

I think the changes integrate well with the original graphics and fulfill what someone who had played Chinese Bootleg when they were little would have expected (I've also added a little joke, just for fun >:D).

And now, a few questions:

(https://i.imgur.com/WL7nJ2d.png)

This cute UFO is begging to be changed. Someone on my Youtube channel has suggested Lakitu (which could cause problems, because if I remember correctly it measures 24x16 or 32x16 with the cloud).

(https://i.imgur.com/m9s7Oh8.png)

About the pig, it is clear to me that the most obvious choice is a Boomerang Bro. And the wooden soldier I will try to change it for the tin soldier from SML2.

(https://i.imgur.com/QJbRd1g.png)

And this tiny robot... oh, how I hate it XD. Seriously, it looks really uninspired. It shares palette with the UFO and has an annoying attack routine: When you hit it it gets damaged, but it keeps moving, which causes if you're too close it causes damage to you.

(https://i.imgur.com/kAp0r3a.png) (https://i.imgur.com/SQEScSP.png)

And of course the boss. Apparently the development team had a certain fixation with giving the Final Bosses a somewhat creepy and menacing look, with spikes and icy eyes.

Plan A is to alter the design to make it more "friendly", Mario style. It's a good solution, because in the end it's a game that arouses nostalgia, and changing it excessively can be detrimental... unless you come up with something that fits like a glove instead.

And that's all for now. Nothing is closed yet, so, let the Brainstorming begin! And thanks in advance for your help.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on May 29, 2021, 05:03:34 pm
Thank you for your suggestions! ;D At this point (after some minor tweaks) I can start working on World 5. And this is the first progress I have made:

https://youtu.be/tfc1ssvdujc (https://youtu.be/tfc1ssvdujc)

I think the changes integrate well with the original graphics and fulfill what someone who had played Chinese Bootleg when they were little would have expected (I've also added a little joke, just for fun >:D).

And now, a few questions:

(https://i.imgur.com/WL7nJ2d.png)

This cute UFO is begging to be changed. Someone on my Youtube channel has suggested Lakitu (which could cause problems, because if I remember correctly it measures 24x16 or 32x16 with the cloud).

(https://i.imgur.com/m9s7Oh8.png)

About the pig, it is clear to me that the most obvious choice is a Boomerang Bro. And the wooden soldier I will try to change it for the tin soldier from SML2.

(https://i.imgur.com/QJbRd1g.png)

And this tiny robot... oh, how I hate it XD. Seriously, it looks really uninspired. It shares palette with the UFO and has an annoying attack routine: When you hit it it gets damaged, but it keeps moving, which causes if you're too close it causes damage to you.

(https://i.imgur.com/kAp0r3a.png) (https://i.imgur.com/SQEScSP.png)

And of course the boss. Apparently the development team had a certain fixation with giving the Final Bosses a somewhat creepy and menacing look, with spikes and icy eyes.

Plan A is to alter the design to make it more "friendly", Mario style. It's a good solution, because in the end it's a game that arouses nostalgia, and changing it excessively can be detrimental... unless you come up with something that fits like a glove instead.

And that's all for now. Nothing is closed yet, so, let the Brainstorming begin! And thanks in advance for your help.

Your work so far looks amazing! I agree with the Lakitu change, but I would also suggest you consider changing it to Kirby's UFO powerup from Kirby's Adventure. But if you do decide to go with the Lakitu change, that new palette would make the tiny robot enemy a good candidate for a Koopa Troopa makeover, just with the way he walks.

As for the final boss, it's a giant bird, and the first Mario giant bird enemy that comes to mind is the one from Captain Toad Treasure Tracker (and maybe Mario Odyssey too?). I feel like that would be a good replacement.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on May 30, 2021, 11:26:07 pm
Thanks as always for your suggestions. In the end I have opted for Kirby-UFO (Lakitu on his cloud is too tall):

https://twitter.com/CryingOnion3/status/1399164221712179201?s=20 (https://twitter.com/CryingOnion3/status/1399164221712179201?s=20)

About the little wooden soldier, I intended to replace him with the tin soldier in SML2, but it didn't match well at all. That's why I "fused" both designs, using the original animation and redrawing it in the style of the Nintendo sprite. The result fits quite well, and I even dared to combine two palettes:

https://twitter.com/CryingOnion3/status/1399166661106733057?s=20 (https://twitter.com/CryingOnion3/status/1399166661106733057?s=20)

In conclusion, it has been a very productive weekend. Now my neurons are starting to get tired and I doubt every decision. Half of the robot's sprite is mirrored, forcing me to use a character seen from the front. I've used a Goomba for now, but it feels a bit generic. And about the boomerang-throwing pig, more of the same:
https://twitter.com/CryingOnion3/status/1399199196675194882?s=20 (https://twitter.com/CryingOnion3/status/1399199196675194882?s=20)

On the one hand, a Boomerang Bro would fit perfectly. On the other, I'm starting to think I'm changing things by inertia and maybe I should preserve the pig. So the question is: Pig IN or Pig OUT? What do you think?
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on May 31, 2021, 06:24:56 am
the enemies that are not from the mario world will be replaced?
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on May 31, 2021, 07:31:22 am
Thanks as always for your suggestions. In the end I have opted for Kirby-UFO (Lakitu on his cloud is too tall):

https://twitter.com/CryingOnion3/status/1399164221712179201?s=20 (https://twitter.com/CryingOnion3/status/1399164221712179201?s=20)

About the little wooden soldier, I intended to replace him with the tin soldier in SML2, but it didn't match well at all. That's why I "fused" both designs, using the original animation and redrawing it in the style of the Nintendo sprite. The result fits quite well, and I even dared to combine two palettes:

https://twitter.com/CryingOnion3/status/1399166661106733057?s=20 (https://twitter.com/CryingOnion3/status/1399166661106733057?s=20)

In conclusion, it has been a very productive weekend. Now my neurons are starting to get tired and I doubt every decision. Half of the robot's sprite is mirrored, forcing me to use a character seen from the front. I've used a Goomba for now, but it feels a bit generic. And about the boomerang-throwing pig, more of the same:
https://twitter.com/CryingOnion3/status/1399199196675194882?s=20 (https://twitter.com/CryingOnion3/status/1399199196675194882?s=20)

On the one hand, a Boomerang Bro would fit perfectly. On the other, I'm starting to think I'm changing things by inertia and maybe I should preserve the pig. So the question is: Pig IN or Pig OUT? What do you think?

PIG OUT! Boomerang Bro looks great! As do the other changes you've shared.

Just one little nitpick though: I think Kirby would benefit from being a little rounder if possible, and maybe his UFO should encroach a little less on his head so the proportions look more even. But if that's not possible due to sprite size limitations, it's not a big deal in the end.

As always, keep up the good work!

May 31, 2021, 07:37:29 am - (Auto Merged - Double Posts are not allowed before 7 days.)
EDIT: Just saw your A and B versions of the Kirby UFO sprite on your Twitter post. Kirby's head looks just round enough, and I think that if you removed (a little bit of)/lowered the UFO part of him so that his pink head is more obvious to the player, it would look perfect.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 03, 2021, 04:37:06 pm
Quote
the enemies that are not from the mario world will be replaced?

Not all of them. The original idea was to change only the enemies that had an obvious counterpart in the Mario world (the original game takes inspiration from it, so that's relatively easy) and the uninspired ones.

This, as usual, has changed a bit due to the suggestions and feedback I' ve been receiving through my Youtube channel. In certain aspects, I'm afraid of disappointing the " grown up kids" who will see how some of their beloved memories have changed, but (obviously) I won't be able to make everyone happy, so I'm going ahead and if I consider it necessary I would make changes in a ver. 1.1

Quote
Just one little nitpick though: I think Kirby would benefit from being a little rounder if possible, and maybe his UFO should encroach a little less on his head so the proportions look more even. But if that's not possible due to sprite size limitations, it's not a big deal in the end.

As always, keep up the good work!

That's not a big problem in the design of Kirby's Adventure, because the perspective is lateral. In fact, I did some experiments, although I finally decided to fuse both designs because I thought the perspective gives it a nice touch.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on June 03, 2021, 05:30:06 pm
it's getting really good, i hope the gameplay is good because the graphics are getting good, i imagine the gameplay will be the same as the original game, but i have never played it and don't even want to play it to have an experience of a new mario game for us and no more a hack, waiting anxiously, when i have a beta i will want to try ;D
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 07, 2021, 02:52:16 pm
Quote
it's getting really good, i hope the gameplay is good because the graphics are getting good, i imagine the gameplay will be the same as the original game, but i have never played it and don't even want to play it to have an experience of a new mario game for us and no more a hack, waiting anxiously, when i have a beta i will want to try ;D

Thanks! The truth is that everything in the original game is really good: Graphics, music and gameplay. That's the main reason why the Chinese bootleg is fondly remembered by many.And the project is almost finished, so in a few weeks you will have a ver. 1.0

(https://i.imgur.com/1vOwZhD.gif)

At this point (the last Boss before the final fight), the only thing that slows me down is some doubts in the design. I wanted to keep elements of the original game, so I tried to make this guy a little more "friendly" as you can see in the image, but I'm not convinced, and there aren't many enemies from the Super Mario universe that fit either.

Any bright ideas?
Title: Re: Super Mario Bros. 8
Post by: Xander max on June 07, 2021, 05:08:40 pm
Hi Friend! I believe that Mechakoopa fits well with this enemy!

(https://files.gamebanana.com/img/ico/sprays/mechakoopa.gif)
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on June 07, 2021, 07:46:12 pm
Thanks! The truth is that everything in the original game is really good: Graphics, music and gameplay. That's the main reason why the Chinese bootleg is fondly remembered by many.And the project is almost finished, so in a few weeks you will have a ver. 1.0

(https://i.imgur.com/1vOwZhD.gif)

At this point (the last Boss before the final fight), the only thing that slows me down is some doubts in the design. I wanted to keep elements of the original game, so I tried to make this guy a little more "friendly" as you can see in the image, but I'm not convinced, and there aren't many enemies from the Super Mario universe that fit either.

Any bright ideas?

I think Cookatiel would work *perfectly* : https://www.mariowiki.com/Cookatiel

(https://mario.wiki.gallery/images/thumb/0/00/Cookatiel_Artwork_SMO.jpg/1200px-Cookatiel_Artwork_SMO.jpg)

(I'm also loving the MechaGoomba sprite :))
Title: Re: Super Mario Bros. 8
Post by: sebastianangel on June 10, 2021, 10:59:10 am
Hello CryinOnion, great work and dedication with a great result! :thumbsup: Congratulations!
If the inclusion of Mechakoopa I think totally right,this game I never played, so for me it will be like playing a title of yours. :beer:
Title: Re: Super Mario Bros. 8
Post by: Pineapplefish on June 11, 2021, 01:03:35 am
This should be renamed to a entry in the Wrecking Crew series. Wrecking Crew and Wrecking Crew '98 exist, so maybe this could be Wrecking Crew 2020 or Wrecking Crew '20?
I agree that a callback to Wrecking Crew could be neat. SMB + WC = Super Mario Brothers Wreckers? Super Mario WreckQuest?

Very cool hack btw. Crying Onion, you always produce top notch work. Much respect.

Last edit: Super Mario Special 2: Wrecking Crew Adventure? Bit of a mouthful, but I like it.
Title: Re: Super Mario Bros. 8
Post by: NiO on June 14, 2021, 06:16:58 am
Mechakoopa would be cool there.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 16, 2021, 12:53:08 am
Yo people, how are you?

Quote
Hi Friend! I believe that Mechakoopa fits well with this enemy!

Quote
Hello CryinOnion, great work and dedication with a great result! :thumbsup: Congratulations!
If the inclusion of Mechakoopa I think totally right,this game I never played, so for me it will be like playing a title of yours.

Quote
Mechakoopa would be cool there.

Totally agreed, Mechakoopa Rocks 8)... but unfortunately, this sprite is mirrored so I can only use front-viewed characters. For that reason I decided to use something similar (in this case a Mecha-Goomba).

Quote
I think Cookatiel would work *perfectly* : https://www.mariowiki.com/Cookatiel

This would have been a great choice as well, because it fit the context very well... although I saw the suggestion a bit late... :-[

In the end, I opted for a simple decision and gave the boss design a more childlike and harmless look that would fit in well with the aesthetics of the Mario series. Yo can see a Gameplay of the level (and the Boss) here: https://youtu.be/6OE3MZOfCjo (https://youtu.be/6OE3MZOfCjo)

And here a little preview of the final battle https://youtu.be/nwg8bHV3Fzk (https://youtu.be/nwg8bHV3Fzk) The only thing I don't like are the floating fans. Actually they are robot legs, and that's why the speed with which the fans move is slow and I don't know if it works really well. What do you think?
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on June 16, 2021, 07:15:44 am
Yo people, how are you?

Totally agreed, Mechakoopa Rocks 8)... but unfortunately, this sprite is mirrored so I can only use front-viewed characters. For that reason I decided to use something similar (in this case a Mecha-Goomba).

This would have been a great choice as well, because it fit the context very well... although I saw the suggestion a bit late... :-[

In the end, I opted for a simple decision and gave the boss design a more childlike and harmless look that would fit in well with the aesthetics of the Mario series. Yo can see a Gameplay of the level (and the Boss) here: https://youtu.be/6OE3MZOfCjo (https://youtu.be/6OE3MZOfCjo)

And here a little preview of the final battle https://youtu.be/nwg8bHV3Fzk (https://youtu.be/nwg8bHV3Fzk) The only thing I don't like are the floating fans. Actually they are robot legs, and that's why the speed with which the fans move is slow and I don't know if it works really well. What do you think?

The fans look just fine to me. I'd say you have an incredible final battle there.  :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Xander max on June 17, 2021, 08:32:41 pm
Cryonion, my suggestion was to use Mechakoopa on Boss!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 26, 2021, 05:29:19 pm
Hey people! I bring good news and bad news. The bad news is that the suggestion period is closed. And why? Because the project (drum roll) is finally finished!

(https://i.imgur.com/wjUllNp.png)

I still have to work on several extras that will accompany its release, but trust that by the end of this month or early July it will be ready for you to play it, and even after that I'd love to get some feedback from you (there's always time for some tweaking).
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on June 26, 2021, 06:34:14 pm
i'm looking forward to playing mario, but please don't leave the title super mario bros. 8, it would be interesting something like "super mario and the magic hammer" or "the hammer of the super mario" ;D
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 26, 2021, 08:47:20 pm
You are not alone XD. Many people think that "Super Mario Bros. 8" is not a catchy title, but as I explained at the very beginning of this post, there are two good reasons for that:

1) This Hack is a request from one of my subscribers from Argentina. The idea was to improve the Chinese bootleg "Super Bros. 8", one of the many pirate incarnations of the plumber, and one of the most fondly remembered, because the game it uses as a base (and from which they barely changed 1% of the resources) is excellent and takes inspiration directly from the Nintendo franchise (even in the soundtrack). So there's a nostalgia factor.

2) Changing the title would undermine the visibility of the Hack. In fact, thanks to having kept it many people have found the videos related to the project on Youtube. I would even dare to say that it has generated some expectation among several hundred users.

Something similar already happened with my Street Fighter IV Hack (I'm referring to the NES bootleg). I retitled the game as "Fighting Legend", because in its last known version any reference to the Capcom game was removed. As you can imagine nobody interested about playing the Hack could find it until I renamed it as "Street Fighter IV: Enhanced Edition".
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on June 26, 2021, 08:53:41 pm
CryinOnion: about the street fighter change I understand, but in mario's case it wouldn't have this problem, we're bothered with this number 8, pirate games always have a high number so people think it's new and superior or high like , in the 90's it could be interesting but not today, but to solve this there could be 2 patches, one with the name mario bros 8 and the other with a better title and so each one who gets the patch of your preference, could you phase this? ;D
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on June 27, 2021, 01:19:41 pm
CryinOnion: about the street fighter change I understand, but in mario's case it wouldn't have this problem, we're bothered with this number 8, pirate games always have a high number so people think it's new and superior or high like , in the 90's it could be interesting but not today, but to solve this there could be 2 patches, one with the name mario bros 8 and the other with a better title and so each one who gets the patch of your preference, could you phase this? ;D

This isn't a bad idea, actually. If you would be up to doing it, a standalone patch that changes the title screen would be great! Just a little patch you would apply after patching the main hack. That way people might be able to get the best of both worlds, if they so choose. But it's up to you (CryinOnion) in the end, just some food for thought.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on June 28, 2021, 12:28:55 pm
Supergamerguy: it didn't need to have a patch just to fix the title, it could have 2 patches with the complete hack one of which would have a more attractive title
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on June 28, 2021, 07:22:23 pm
Supergamerguy: it didn't need to have a patch just to fix the title, it could have 2 patches with the complete hack one of which would have a more attractive title

This is a big issue though. If he were to make two different patches with only the title screen changed between them, he would have to do extra work if he wanted to make any Tweaks. As far as I know, if he made a separate patch to change the title screen alone, he could still make edits to the main game without having to change the non-"Super Mario Bros. 8" title patch.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on June 29, 2021, 09:17:54 pm
Supergamerguy: I don't understand how the hack works, I could be wrong but I imagine that after completing the patch with the original text and saving, I could just change the title and save with the different name to differentiate the patch
Title: Re: Super Mario Bros. 8
Post by: BSNES on June 30, 2021, 02:14:17 pm
Would require some more change but how about Super Wario Bros.

There is a hack of Don Doko Don out there called "Wario Bros"
Don Doko Don = Mario Bros = Wario Bros.
Don Doko Don 2 = Super Mario Bros = Super Wario Bros.
Title: Re: Super Mario Bros. 8
Post by: Googie on June 30, 2021, 07:40:30 pm
There is a hack of Don Doko Don out there called "Wario Bros"
Don Doko Don = Mario Bros = Wario Bros.
Don Doko Don 2 = Super Mario Bros = Super Wario Bros.

I have those on me, if I pass 'em to you in private would to upload 'em to the site? I'd do it but I'm doing webinars for work at the moment. :D  :cookie:

Title: Re: Super Mario Bros. 8
Post by: CryinOnion on June 30, 2021, 09:09:29 pm
Wow, hi everyone. Glad to see that there has been movement these days that I have not visited the forum.

You are really pushing hard on the idea of creating a version with an alternative title. And (unfortunately) for me, I like to please people, so I will finally do some extra job to create an alternate title version. In fact, I've been working these couple of days on an alternative version called "Super Buni Edition". This version is a small tribute to the guy who suggested me to create the hack, which includes a new title screen and a little tweak according to his memories of this game:

(https://i.imgur.com/jt3DZpw.png)

Before I get to it, suggestions for the alternate title and its visual style? I had thought of something like "Wrecking Bros." or "Wrecking Mario", and mimic the style of the title screens of that saga, but they are quite lame, so I had thought of letters made with tables, as made by a carpenter, and replace the number 8 with a hammer.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 01, 2021, 06:27:18 am
CryinOnion: "Super Buni Edition" I still prefer super mario bros 8, but as we commented back there would be good for a more original title because mario has a hammer that actually looks like a sledgehammer from colorado chapolin ;D
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 01, 2021, 09:11:21 am
Wow, hi everyone. Glad to see that there has been movement these days that I have not visited the forum.

You are really pushing hard on the idea of creating a version with an alternative title. And (unfortunately) for me, I like to please people, so I will finally do some extra job to create an alternate title version. In fact, I've been working these couple of days on an alternative version called "Super Buni Edition". This version is a small tribute to the guy who suggested me to create the hack, which includes a new title screen and a little tweak according to his memories of this game:

(https://i.imgur.com/jt3DZpw.png)

Before I get to it, suggestions for the alternate title and its visual style? I had thought of something like "Wrecking Bros." or "Wrecking Mario", and mimic the style of the title screens of that saga, but they are quite lame, so I had thought of letters made with tables, as made by a carpenter, and replace the number 8 with a hammer.

"Super Mario: Hammer Time" popped into my head when I read this. But yeah, replacing the 8 with a hammer sounds like a great idea. And the wooden table font style could also turn out really cool!
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 01, 2021, 05:41:09 pm
Crying Onion: do you want to replace the number 8 with a sprite of a hammer or the writing hammer? Super mario Bros Hammer is much better than number 8, it would be very interesting if at the beginning mario didn't have the hammer, upon defeating the first boss mario would take the hammer, the title would be "Super Mario Bros and the Hammer" or something similar ;D
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 02, 2021, 12:49:22 am
I'm still shocked that so many people put emphasis on the same stuff XD.

For now I have here a fake title screen for testing purposes only. Thougs?

(https://i.imgur.com/JJ1BYw7.png)

P.S. This is my weekend off, so if anyone has pure gold ideas for the name or the the title screen design, these three days are the best time to take them out of the hat. Otherwise, I hope you enjoy the weekend :beer:
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 02, 2021, 08:19:57 am
Crying Onion: best title for the game is this "Mário Bros' hammer" and you don't need to use this kind of letters looking like sticks :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 02, 2021, 09:16:38 am
I'm still shocked that so many people put emphasis on the same stuff XD.

For now I have here a fake title screen for testing purposes only. Thougs?

(https://i.imgur.com/JJ1BYw7.png)

P.S. This is my weekend off, so if anyone has pure gold ideas for the name or the the title screen design, these three days are the best time to take them out of the hat. Otherwise, I hope you enjoy the weekend :beer:

"Wrecking Crew '92" rolls off the tongue really well in my opinion. I'll see if I can brainstorm any other title ideas by Sunday, but I think whatever title screen you end up creating should NOT contain the world "Bros.", since I dont think you added Luigi in the game. I would greatly prefer if you went with "Mario" in the title instead of "Bros.", depending on what your final decision is.

I still love the wooden font and the hammer graphic personally, it shows a lot of charm. I also want to thank you for listening to others and being willing to deliver a product different than your original vision. I hope you have a productive and relaxing weekend! :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: Xander max on July 02, 2021, 11:06:11 am
Any result will be amazing! My suggestion taking both the original game would be Super Mario Infinity, in this I would pay tribute to 8->∞
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 02, 2021, 03:55:10 pm
"Super Mario Hammer" would be simple and objective ;D
Title: Re: Super Mario Bros. 8
Post by: Da_GPer on July 03, 2021, 01:54:32 am
How about Super Wrecking Crew or Wrecking Crew Adventure?
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 05, 2021, 03:57:20 pm
Hi everybody! I'm absolutely glad that so many people are getting involved and showing interest in the project. I loved some of the ideas, especially "Super Mario Infinity" because it's in line with recent titles and doesn't emphasize the hammer idea, which I know is the fresh dish of the menu, but hey, the last title of main saga is called "Odyssey", not "Cap" XD.

Also, look at the design I made, i mean: Mario holding a hammer, a hammer under the title screen and another one as a selection icon. Are we sure there are enough hammers in the title screen? XD

I really want the project to be liked by many, but it's not a Ham-and-Cheese sandwich, and I can't use a title without some people like it and some dislike it, so Wrecking Bros. stays, and I may remove the hammer Mario is holding in the image so it's a little less Redundant.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 05, 2021, 05:27:41 pm
your work is great, i just hope you have a patch with a title that doesn't have the number 8
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 05, 2021, 07:58:50 pm
Hi everybody! I'm absolutely glad that so many people are getting involved and showing interest in the project. I loved some of the ideas, especially "Super Mario Infinity" because it's in line with recent titles and doesn't emphasize the hammer idea, which I know is the fresh dish of the menu, but hey, the last title of main saga is called "Odyssey", not "Cap" XD.

Also, look at the design I made, i mean: Mario holding a hammer, a hammer under the title screen and another one as a selection icon. Are we sure there are enough hammers in the title screen? XD

I really want the project to be liked by many, but it's not a Ham-and-Cheese sandwich, and I can't use a title without some people like it and some dislike it, so Wrecking Bros. stays, and I may remove the hammer Mario is holding in the image so it's a little less Redundant.

Wrecking Bros. is fine, but I think Mario should keep his hammer. I think the hammer in Mario's hand looks better with the overall aesthetic than the hammer right below the title. If you have to take one out, I think the removing the one under the title would make it look more cohesive.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 05, 2021, 08:07:52 pm
Too late XD https://youtu.be/SyLFLb-FJNs (https://youtu.be/SyLFLb-FJNs)

July 11, 2021, 01:37:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
¡Ten months, bros! This has been the end of a long journey. I hope you enjoy my Hack and of course, I remain open to receive some feedback to make those improvements that are convenient.

https://www.romhacking.net/hacks/6047/ (https://www.romhacking.net/hacks/6047/)

P.S. Soon I will share News + Video + Official Artwork created by two great collaborators, stay tuned!
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 11, 2021, 06:50:45 pm
(https://i.imgur.com/DdXo3aj.jpeg)
Custom Box Art Version 1 found here: https://imgur.com/gallery/1gHlFhb


(https://i.imgur.com/Ui9Qh0r.jpeg)
Custom Box Art Version 2 found here: https://imgur.com/gallery/ZJzI32A


July 11, 2021, 06:51:31 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Too late XD https://youtu.be/SyLFLb-FJNs (https://youtu.be/SyLFLb-FJNs)

July 11, 2021, 01:37:13 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
¡Ten months, bros! This has been the end of a long journey. I hope you enjoy my Hack and of course, I remain open to receive some feedback to make those improvements that are convenient.

https://www.romhacking.net/hacks/6047/ (https://www.romhacking.net/hacks/6047/)

P.S. Soon I will share News + Video + Official Artwork created by two great collaborators, stay tuned!

Well, crap. I just saw this. Maybe I made those box arts for nothing.....
Title: Re: Super Mario Bros. 8
Post by: Green Jerry on July 11, 2021, 07:31:31 pm
I just saw a noncompilant request from USC in the queue, the hack may end up getting removed!
Title: Re: Super Mario Bros. 8
Post by: USC on July 11, 2021, 07:46:33 pm
Green Jerry: I received messages notifying me that this hack violates the site guidelines on explicit content. I set up the non-compliance flag so that the authors have a chance to respond to or clarify the concern. Other reviewers will take a look at the hack as well, so we'll get this sorted out.
Title: Re: Super Mario Bros. 8
Post by: Xander max on July 11, 2021, 08:32:44 pm
Hey! Congratulations Cryonion! Exceptional work!
Create a news for the romhacking homepage too, so it will have good visibility!
As soon as possible I will test and look forward to the next project!Hugs!
Title: Re: Super Mario Bros. 8
Post by: Special on July 12, 2021, 01:37:11 am
R.I.P.

Cool site this one is... Anyways, glad I got it in time, and I'm glad you didn't bend to this censorship. :thumbsup:

Really cool hack man! Congrats on the release. :cookie:
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 12, 2021, 09:55:51 am
very good, but there is a serious collision problem in mario's head, it doesn't hit anything, if it's corrected, you'll have to fix that skewer of locks that stick out from top to bottom, when it's halfway through due to the head not being hit, but correcting yourself will have to make this obstacle slower or it will be impossible to pass without losing a heart :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: diablo666 on July 12, 2021, 12:53:15 pm
It is sad that your project was under the departure from this zone. So much effort, and, alas and ah.

Honestly, it looks great. I really say: "You have done everything perfectly .." I would have had such a Hack in my pirated days - I would have claimed that this is a license even at an older age.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 12, 2021, 03:32:44 pm
very good, but there is a serious collision problem in mario's head, it doesn't hit anything, if it's corrected, you'll have to fix that skewer of locks that stick out from top to bottom, when it's halfway through due to the head not being hit, but correcting yourself will have to make this obstacle slower or it will be impossible to pass without losing a heart :thumbsup:

Mario's original moveset is not present in this hack nor the original game. Your hammer is your only weapon.

Also, those skewer obstacles can be passed without losing a heart, as long as you have good timing.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 12, 2021, 04:40:31 pm
Supergamerguy: but mario's head doesn't have a collision, it looks like a phantom head because everything goes through it, if this were corrected it would be much better, right, even the stars that we peeled in the game we can't catch when it plays, but from the waist down
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 14, 2021, 03:43:39 pm
Hi people! Sorry for my delay in replying, but as a divorced "daddy", the time I can spend with my son when he' s on vacation is sacred. Now, let's get to action:

Quote
Well, crap. I just saw this. Maybe I made those box arts for nothing.....

Not at all, I love these covers! I was already going to include you in the acknowledgements of the video presentation of the hack for your enthusiasm and numerous contributions in the form of ideas. Many of them have been incorporated at the end so. With your permission, I'd love to add those links to the covers.

Quote
I just saw a noncompilant request from USC in the queue, the hack may end up getting removed!

Quote
Green Jerry: I received messages notifying me that this hack violates the site guidelines on explicit content. I set up the non-compliance flag so that the authors have a chance to respond to or clarify the concern. Other reviewers will take a look at the hack as well, so we'll get this sorted out.

Quote
R.I.P.

Cool site this one is... Anyways, glad I got it in time, and I'm glad you didn't bend to this censorship. :thumbsup:

Really cool hack man! Congrats on the release. :cookie:

Quote
It is sad that your project was under the departure from this zone. So much effort, and, alas and ah.

Honestly, it looks great. I really say: "You have done everything perfectly .." I would have had such a Hack in my pirated days - I would have claimed that this is a license even at an older age.

It was something I expected, although honestly before I self-censored my work, I wanted to check whether the site's policies apply in terms of " B&W" or whether they would take context into account.

I have nothing against sites like "BHDN", but I don't feel that projects like this or my previous hack (a fairly respectful political satire) have to be with hacks that play at being deliberately controversial with topics like sex, racism, etc. My hack only includes a topless and a spicy joke, but as the saying goes, "My house, my rules". Although I don't agree with it, I respect that the owners of RHDN want to protect their work and the work of all those who share it on their website and that they prefer not to play with fire and provoke some kind of reaction that destroys it, so plan B: I'll censor my work in order to share it. But don't worry, you won't need to create a hastag #ReleaseTheOnionsCut XD, because with the presentation video I will publish a link to the the full version. I just hope you don't go blind or burn in hell for playing it XDD.

Quote
very good, but there is a serious collision problem in mario's head, it doesn't hit anything, if it's corrected, you'll have to fix that skewer of locks that stick out from top to bottom, when it's halfway through due to the head not being hit, but correcting yourself will have to make this obstacle slower or it will be impossible to pass without losing a heart :thumbsup:

Quote
Supergamerguy: but mario's head doesn't have a collision, it looks like a phantom head because everything goes through it, if this were corrected it would be much better, right, even the stars that we peeled in the game we can't catch when it plays, but from the waist down

I haven't forgotten about you flaviogames XD. I understand what the problem is, but let me explain a few things:

1) Mario's sprite is exactly 3 pixels taller than Bob's. I did my best to make them similar in size and not affect the collision box without distorting the plumber's proportions.


(https://i.imgur.com/6vdQNtH.gif)

2) That collision problem in the sprite's head as you see in the gif already exists in the original game.  Bob's head and hammer go through objects like a ghost. This can be deliberate: A very tight collision box can ruin the game experience. An example? The sewer level in "Bartman meets Radioactive Man". Another explanation (and this is a theory, though based on various indications) is that the developers ran out of time to test and polish the game.

And with that said, I will resubmit the game (this time censored), pray for the best and move on. I hope you can enjoy it soon.
Title: Re: Super Mario Bros. 8
Post by: SuperStarFox on July 14, 2021, 04:13:01 pm
I'm sorry to hear about your delay CryingOnion, hope you and your son are doing okay. Anyway, it's too bad I never got the chance to download this rom-hack when it was around for a few hours. Hopefully I'll download the hack and be able to try it out once it's reuploaded on the site.
Title: Re: Super Mario Bros. 8
Post by: Flaviogames on July 14, 2021, 07:36:33 pm
CryinOnion: Thanks for your attention your work was amazing, for me this is a new game, but if you fix the collision, please don't forget to fix those wooden spikes that look like pencil points, they keep coming out from top to bottom, it has to take longer to leave or it will be impossible for mario to pass without losing a heart and as there are several of them in a row, death is almost certain :thumbsup:
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 14, 2021, 09:26:58 pm
Believe me bro, it is perfectly possible (and even child's play with some practice) to cross those wooden stakes without any damage:

(https://i.imgur.com/ZmOoBrn.gif)

And it's even easier in the next section of the level (where we ascend inside the tree), because if we're a bit ahead of the camera the spikes don't activate until we've already passed.

About the "Phantom Head", I can't do anything. I don't have the knowledge to modify the collision boxes, and if I did, it would probably be bad for the game.

July 14, 2021, 09:38:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
(https://i.imgur.com/qSU5rWI.gif)

Second attempt, this time with a perfectly proper mermaid and the same quote as the English version of Don Doko Don 2 (although it actually says something like "Sorry, I don't date with old men"). Pray for the best...
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 14, 2021, 09:47:28 pm
Hi people! Sorry for my delay in replying, but as a divorced "daddy", the time I can spend with my son when he' s on vacation is sacred. Now, let's get to action:

Not at all, I love these covers! I was already going to include you in the acknowledgements of the video presentation of the hack for your enthusiasm and numerous contributions in the form of ideas. Many of them have been incorporated at the end so. With your permission, I'd love to add those links to the covers.

You have my full permission to do so. And I'm honored to know you're crediting me in your upcoming media releases.

I hope your vacation went well and that you got to spend some quality time with your son. I wish you the best of luck!
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 14, 2021, 11:45:17 pm
There is an old saying from my country: "Es de bien nacido ser agradecido", being thankful is in good family, and it seemed to me the right thing to do.

Quote
I hope your vacation went well and that you got to spend some quality time with your son. I wish you the best of luck!

Well, he's actually the one on holiday XD. In 20 days we will coincide half of the time, that's why I try to squeeze the days I spend with him. And in August I asked for 15 days off. We will travel together 3 generations of my family, so it will be epic!
Title: Re: Super Mario Bros. 8
Post by: Special on July 15, 2021, 02:43:42 am
Grats on getting your hack on RHDN finally! I'm just glad that more people will now notice this hack now, but still unfortunate that you had to censor it to make it happen.

Do you have a place where you plan to host the uncensored version? Or is it already somewhere else? Is the uncensored version that was released shortly here the same as this one currently found here, but with only the mermaid changes and nothing else?
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 15, 2021, 01:35:22 pm
Thanks! Personally, at this point I don't want to think about it any more. The important thing was to be able to share 10 months full of work and personal ups and downs. Remove a spicy joke were certainly not going to ruin the gaming experience. And that is the only thing that has changed from the version that was briefly shared.

And of course, the patch to uncensor the game is already uploaded elsewhere. Give me just a few days to finish the presentation video on my channel and I'll share it all there, links + covers + thanks to those who have actively contributed to the project.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 15, 2021, 01:57:38 pm
Just submitted a review to RHDN (a positive one, I assure you)! I had such a fun time playing Super Mario Bros. 8, and I think it's one of the best hacks on the site. The effort Cryinonion put into his work the past several months has been amazing, and it shows in the final product. The only way it could be better is to fully change all of the bosses. Seeing the Mermaid in her clam as Birdo in a cracked egg and the Toy Factory Bird as Cookatiel would be icing on Peach's cake. Icing that the cake would still be good without, but even more appealing regardless.
Title: Re: Super Mario Bros. 8
Post by: tygerbug on July 16, 2021, 08:40:53 pm
Absolutely lovely.
Title: Re: Super Mario Bros. 8
Post by: Supergamerguy on July 17, 2021, 09:47:17 am
https://youtu.be/c_GhvH8F-Kg

One of my favorite Youtubers, Blue Television Games, just covered Super Mario Bros. 8 in a video! Hopefully this leads to some more traction and awareness for this project.
Title: Re: Super Mario Bros. 8
Post by: CryinOnion on July 19, 2021, 02:38:57 pm
Thanks bro! When I'm rich I won't forget you XD.

And yes, I saw the video yesterday and I'm really happy (even if it came before my own video) that someone with such a wide diffusion has shared my job. Now (and after giving some thanks and sharing some curiosities) I back to work!
Title: Re: Super Mario Bros. 8
Post by: sebastianangel on July 20, 2021, 10:17:59 am
Congratulations for the great work done, dedication in each pixel that you improved! :thumbsup: We are already enjoying this great game like never before, greetings friend :woot!: