Romhacking.net

Romhacking => Personal Projects => Topic started by: gzip on May 10, 2020, 12:21:18 am

Title: The Legend of Zelda: A New Light
Post by: gzip on May 10, 2020, 12:21:18 am
This thread is for the discussion of The Legend of Zelda: A New Light (https://www.romhacking.net/hacks/5028/). Thanks to everyone who's played it so far and to those that who have provided feedback! Please leave a positive review on the hack page if you liked it. :beer:
Title: Re: The Legend of Zelda: A New Light
Post by: pleasejust on May 10, 2020, 01:08:35 am
Looks pretty good. Is there a way you could provide a separate patch for select to change b button item? Actually, what would be awesome is hold select and press left or right to go through the items forward/backward as if when in the items screen.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 10, 2020, 01:18:47 am
Is there a way you could provide a separate patch for select to change b button item?

You can PM me for a separate patch of the select item feature. The caveat is that it will not cycle if you have the letter and no boomerang.

what would be awesome is hold select and press left or right to go through the items forward/backward as if when in the items screen.

I've been considering something like this as well. It would be nice to be able to go in both directions. The problem is that it might interfere with gameplay too much since left and right are also controlling link.
Title: Re: The Legend of Zelda: A New Light
Post by: pleasejust on May 10, 2020, 09:52:14 pm
What am I saying... I just realized if you were to hold select and press left or right, you can't move anyways, so select might as well pause the game. While paused you can select a B button weapon with left right. That works much better.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 15, 2020, 02:14:01 am
I've updated the beta above. Is anyone willing to help with testing?

May 20, 2020, 01:27:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The palette is incorrect in some screens after coming back up from a stairway in a dungeon. Entering a dark room corrects the palette. It seems to be related to the Automap patch.

Finally tracked this down. I suspect it could be a problem with any hack using Automap. If others run into the same problem, the fix was to RTS early at $19D97 (caused a hang) NOP 3 bytes starting at $19D99 to avoid a write to $6C00, which is where the palette is read from. (In the Automap source the lines are under ClearAndReturn.)

Quote from: gzip
There's some screen corruption in the bottom right corner after opening and closing the subscreen.

This turned out to be the problem that Zelda Tech warns about for screen 0.

Quote from: gzip
There's some weird artifacting in a few dungeon rooms where the Lanmola tile flashes across the screen quickly. One example is the entrance room to level 4.

Haven't had any luck with this one.
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on May 24, 2020, 01:46:06 am
The latest beta is here (https://filebin.net/g6m9agxbdgxywir9)

aww, too little too late for me to download the beta now as this link no longer works and says the bin had expired  :(

edit - I hope in the upcoming version or (v1.5 release), the next two dungeons (like levels 3 and 4) would be different from the original zelda 1 game.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 24, 2020, 01:59:17 am
aww, too little too late for me to download the beta now as this link no longer works and says the bin had expired  :(

I've been testing quite a bit myself and have fixed several issues. The link is now updated with the latest - I'll be releasing it shortly unless anything else pops up.

Quote
edit - I hope in the upcoming version or (v1.5 release), the next two dungeons (like levels 3 and 4) would be different from the original zelda 1 game.

Dungeons 1-6 are all new and in new locations. There are enough changes that I'm thinking it will be v2.0. Thanks for you interest!
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on May 31, 2020, 07:34:21 pm
thanks

hopefully you can also make new dungeons for the final 3 levels (aka. levels 7, 8 & 9)

this is a minor issue but the graphics for the "Zols" in levels 4 & 6 (and maybe 9) are different than the ones for levels 3 & 5 [and maybe others like 7 & 8 ].  maybe try to make the graphics for the Zols the same for all possible levels as I think they're stored in different rom locations of the game
Title: Re: The Legend of Zelda: A New Light
Post by: blipform on September 11, 2020, 12:01:16 pm
So far I'm having a great time playing this hack. But I could use a clue where to find the meat district? I'm starting to think it's some underground shop but haven't come across it.
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on September 11, 2020, 09:48:52 pm
So far I'm having a great time playing this hack. But I could use a clue where to find the meat district? I'm starting to think it's some underground shop but haven't come across it.

what do you mean by "meat district", blipform?
are you trying to look for the meat or bait item?
burn some trees in the OW as a few underground shops have it but after burning some trees

need a hint? PM me

I'm already playing the 2nd quest of gzip's zelda1 hack since I'm done playing the 1st quest
Title: Re: The Legend of Zelda: A New Light
Post by: blipform on September 11, 2020, 09:58:18 pm
Quote
are you trying to look for the meat or bait item?

burn some trees in the OW as a few underground shops have it but after burning some trees

Yes, that's what I was thinking. Found so many secret entrances but clearly missed some bushes somewhere. I'm determined to find it; thanks for the hint! :)

September 13, 2020, 12:16:50 am
Hilariously found Dungeon 6 and 8 first, and basically every other entrance. Then I finally find the secret blowout shop. I was sure I burned that tree before but I must've got sloppy with the hit detection each time.

All's good and I'm finally back on my way. Thanks again for the hint!

September 14, 2020, 11:38:02 pm
Code: [Select]
A:20 X:00 Y:0A S:FA P:nvUBdIZC      $887E: A4 EB     LDY $EB = #$72
A:20 X:00 Y:72 S:FA P:nvUBdIzC      $8880: B9 7E 69  LDA $697E,Y @ $69F0 = #$53
A:53 X:00 Y:72 S:FA P:nvUBdIzC      $8883: 48        PHA
A:53 X:00 Y:72 S:F9 P:nvUBdIzC       $8884: 29 3F     AND #$3F
A:13 X:00 Y:72 S:F9 P:nvUBdIzC       $8886: 85 02     STA $02 = #$08

So it loads enemy $13 for Dungeon 4, Room 1 (entrance). Which is visually some type of single digdogger?

Went to ROM $18882 and replaced $53 -> $18 (no enemy?). Seems to work for me after exiting and re-entering dungeon.

ROM $18812 = Triforce, Dungeon 4. $13 -> $18 (no enemy?).
Title: Re: The Legend of Zelda: A New Light
Post by: ultimaweapon on September 22, 2020, 07:32:37 pm
I've been playing this hack, and I do like some of the level designs and overworld. I beat the 1st 8 levels, but I have yet to find the Magical Shield or any clues to tell you how to get through the Lost Woods or Death Mountain. Going through all these stages w/o the magical Shield has been a bit not fun to say the least.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on September 22, 2020, 10:52:01 pm
Hey ultimaweapon, I sent some hints via PM.
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on September 25, 2020, 08:54:28 pm
I've been playing this hack, and I do like some of the level designs and overworld. I beat the 1st 8 levels, but I have yet to find the Magical Shield or any clues to tell you how to get through the Lost Woods or Death Mountain. Going through all these stages w/o the magical Shield has been a bit not fun to say the least.

Spoiler:
path for death mountain - S,W,N,W (in simple terms > down, left, up, left)

Spoiler:
magic shield is hidden underneath one of the Armos statues in the OW - search all of them

-still waiting for dungeons 7, 8 & 9 of the 1st quest to be remade for a future version of this game
Title: Re: The Legend of Zelda: A New Light
Post by: ultimaweapon on September 26, 2020, 05:15:54 pm
I did finish Quest 1 and I did find the Magical Shield. I like the design of the 1st 6 dungeons. I would have like to see what you could have done with dungeons 7-9. You could have even keep the overall maps for those dungeons the same but edit the rooms and how you transverse those dungeons. I was overall pleased with the overworld. You never really feel stuck in one area. Even when I couldn't get through the Lost Woods, I took the long way around and was fine. I would have had an even better experience knowing early on how to navigate the Lost Mountains. I don't believe the directions for the Lost Mountains work for the Lost Woods since South exits out the Woods. Like Likes eating rupies instead of shields was a much needed improvement. The shield becomes much more valuable. I hope other hackers include that feature in their Zelda 1 hacks. You should share with others on how to do that. You should definitely improve the clue for the Lost Mountains as well as include one for the Lost Woods.

I will attempt Quest 2 at some point this weekend.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on October 05, 2020, 10:44:41 pm
A new release (https://www.romhacking.net/hacks/5028/) is out. Here's the changelog:

2.3

No new levels yet but I'd still like to get to that. I've been working on another Zelda related project (https://www.romhacking.net/forum/index.php?topic=31524).

October 05, 2020, 10:45:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I did finish Quest 1 and I did find the Magical Shield. I like the design of the 1st 6 dungeons... I was overall pleased with the overworld. You never really feel stuck in one area.

Thanks! I'd like to get back to the other dungeons too.

Quote
Even when I couldn't get through the Lost Woods, I took the long way around and was fine. I would have had an even better experience knowing early on how to navigate the Lost Mountains. I don't believe the directions for the Lost Mountains work for the Lost Woods since South exits out the Woods. You should definitely improve the clue for the Lost Mountains as well as include one for the Lost Woods.

The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!

(https://i.imgur.com/YEWGOTs.png)

Quote
Like Likes eating rupies instead of shields was a much needed improvement. The shield becomes much more valuable. I hope other hackers include that feature in their Zelda 1 hacks. You should share with others on how to do that.

This is a simple 2 byte change:

Code: [Select]
-011d40  c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40  c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93
Title: Re: The Legend of Zelda: A New Light
Post by: ultimaweapon on October 06, 2020, 01:46:40 pm


The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!

(https://i.imgur.com/YEWGOTs.png)

This is a simple 2 byte change:

Code: [Select]
-011d40  c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40  c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93

I totally missed that location for that clue. I haven't gotten around to playing Quest 2 yet, but I will start it tonight after I get the new update.

I was beta testing a hack for someone that had 1 shield for you to buy and no shops, so there was no way of replacing it if a Like Like gets to you. With your change, that would have made getting 1 shield just fine.

Even without changing the level designs of 7, 8, and 9, if you would have created new paths for traveling through each of those dungeons, that would work as well. But we definitely would love to see your creativity, because you have created something good.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on January 31, 2021, 06:05:46 pm
I finally got around to updating levels 7 and 8. Please PM me if anyone is willing to playtest it before release!
Title: Re: The Legend of Zelda: A New Light
Post by: GTM604 on January 31, 2021, 08:12:20 pm
I've heard good things about this hack but have to be honest was a bit put off by some levels not being changed. can't wait for the update hope you find some play testers, glad you went back to this.
Title: Re: The Legend of Zelda: A New Light
Post by: ShadowOne333 on February 06, 2021, 05:17:13 pm
Hey gzip!
Sorry to intrude into your thread :P

I was wondering, remember the Automap fix you implemented months ago?
The one from this post:
http://www.romhacking.net/forum/index.php?topic=30626.msg394459#msg394459

It seems that if you start a ROM that has no previous SRAM/SAV created with this fix, causes a lot of graphical issues when first booting up the game. You can easily replicate it by renaming/copying your ROM to another name, and starting the newly named ROM in FCEUX. You will notice the issues right away.

My solution for it also causes similar drawbacks (changing the STA $6C00 to STA $6CB4). It's less noticeable, but it still has issues in the overworld with some odd tiles being loaded on a fresh start.
I have only managed to make the issue disappear by using the original $6C00 address for the STA, nothing else has worked so far.

Interestingly enough, it seems the issue goes away as soon as you reset the game (for some reason).
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on February 27, 2021, 06:02:02 pm
A new release (https://www.romhacking.net/hacks/5028/) is out. Here's the changelog:

2.4
Title: Re: The Legend of Zelda: A New Light
Post by: Brianashton80 on April 05, 2021, 08:43:24 pm
Just discovered this amazing hack. I hate calling it a hack, it's actually really good. I love the updated graphics. Can't find dungeon 9 tho. I figured it's in the top left corner as something seems weird up there. Never figured out lost woods, but stumbled upon lost hills by chance. Saw your post about clues, so I'll observe that more closely. Edit: figured out lost woods. Now to find dungeon 9. Burned ever tree and blew up every wall...
Really like this game, can't wait to check out 2nd quest.
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on May 21, 2021, 08:08:26 am
Can't find dungeon 9 tho. I figured it's in the top left corner as something seems weird up there.

yes, level 9 of the 1st quest is on the top left hand corner of the overworld - to reach it, see the spoiler below

Spoiler:
you have to walk thru some "fake walls" above somewhere in the grave yard area to reach the entrance of dungeon 9

and speaking of dungeon 9, it would be great if this particular dungeon had completely different background music and not the "original" music from the original zelda 1 game  nor the music used in dungeons 1 thru 8.


btw, v2.8 came out several days ago
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on January 24, 2022, 08:24:18 pm
Here are some teasers for work in progress.

(https://i.imgur.com/njBCVzV.png)
(https://i.imgur.com/aWgLSty.png)
(https://i.imgur.com/AfduJEs.png)
(https://i.imgur.com/MJaTqYU.png)
Title: Re: The Legend of Zelda: A New Light
Post by: Googie on January 24, 2022, 10:08:26 pm
Cool progress, that's what I'm talkin' about.  ;)
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on January 26, 2022, 06:57:01 pm
awesome

hope that dungeon 9 (the very last dungeon) will get remade in an upcoming version
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on January 26, 2022, 08:52:01 pm
Here are some teasers for work in progress.

(https://i.imgur.com/njBCVzV.png)
(https://i.imgur.com/aWgLSty.png)
(https://i.imgur.com/AfduJEs.png)
(https://i.imgur.com/MJaTqYU.png)
This looks like great progress! Are you doing a whole new project or is this going to be an update to the existing patch?
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on January 26, 2022, 11:56:34 pm
This looks like great progress! Are you doing a whole new project or is this going to be an update to the existing patch?

Thanks! It'll be the same patch. I've been focusing more on my map utility (https://www.romhacking.net/utilities/1556/) and expansion hack (https://www.romhacking.net/hacks/5950/), adding dungeon support to both, but A New Light is always my test bed. I need to at least get level 9 done before I might consider this finished.
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on January 27, 2022, 08:16:37 am
Thanks! It'll be the same patch.
Ok, cool.
I've been focusing more on my map utility (https://www.romhacking.net/utilities/1556/) and expansion hack (https://www.romhacking.net/hacks/5950/), adding dungeon support to both, but A New Light is always my test bed.
I've been watching both of those. You've been doing a lot of great work!
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on March 28, 2022, 08:36:44 pm
hope that dungeon 9 (the very last dungeon) will get remade in an upcoming version

Here it is folks, the long awaited dungeon 9. Enjoy this sneak peak as I continue working on a few things.

Feel free to PM me (https://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057) if you run into any problems in dungeon 9 or elsewhere.
Title: Re: The Legend of Zelda: A New Light
Post by: netux on April 08, 2022, 07:49:21 pm
Very nice work with this hack. Can't wait to try the finished version !! :thumbsup:
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on April 09, 2022, 07:33:41 am
Here it is folks, the long awaited dungeon 9 (https://ufile.io/nickopw8). Enjoy this sneak peak as I continue working on a few things.

Feel free to PM me (https://www.romhacking.net/forum/index.php?action=pm;sa=send;u=81057) if you run into any problems in dungeon 9 or elsewhere.
Been playing through. Not finding any issues. Is there a second quest?
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on April 09, 2022, 01:41:29 pm
Been playing through. Not finding any issues. Is there a second quest?

Thanks lex! The second quest is basically the same as the original with a few minor tweaks for compatibility. I'm pretty sure you played through it before and helped find a few bugs.

Here's the latest. Changes include an optional patch to show burnable bushes and bombable walls (very subtle 1 px change, and a brick pattern difference in dungeons), graphical refinement for the dungeon doors, a new skull block on dungeon entrance screens, and a fix for the walkability of new blocks.
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on April 12, 2022, 09:57:21 am
Thanks lex! The second quest is basically the same as the original with a few minor tweaks for compatibility. I'm pretty sure you played through it before and helped find a few bugs.

Here's the latest (https://ufile.io/zbok04yw). Changes include an optional patch to show burnable bushes and bombable walls (very subtle 1 px change, and a brick pattern difference in dungeons), graphical refinement for the dungeon doors, a new skull block on dungeon entrance screens, and a fix for the walkability of new blocks.
Cool, I'll give this a run.
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on April 13, 2022, 05:59:53 pm
Found a cave exit glitch. See PM for screenshot link.
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on April 22, 2022, 10:11:48 pm
Found another one. Another cave exit. Again see PM.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on April 24, 2022, 05:03:52 pm
Here's the latest, thanks to lexluthermiester for continuing to test and find glitches!

Changes include a fix for the overworld secret passage, rounded corners in dungeon item and passage screens as well as overworld caves, a new clue from the old lady, graphic tweaks to triforce in HUD and dungeons, a title screen corruption fix related to automap, and various fixes and refinements to dungeons and overworld.
Title: Re: The Legend of Zelda: A New Light
Post by: lexluthermiester on May 01, 2022, 12:58:09 pm
Just finished the first quest and everything is now fixed and perfect! To the second quest I go...
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on May 03, 2022, 02:14:06 pm
Here's the latest (https://ufile.io/azuf32o9), thanks to lexluthermiester for continuing to test and find glitches!

Changes include a fix for the overworld secret passage, rounded corners in dungeon item and passage screens as well as overworld caves, a new clue from the old lady, graphic tweaks to triforce in HUD and dungeons, a title screen corruption fix related to automap, and various fixes and refinements to dungeons and overworld.

it seems the optional reveal_secrets.ips file doesn't work with this recent beta.  applying this specific optional patch after the main patch and then attempting to load a saved game on that screen causes the game to freeze/hang on a black screen and the game never loads - tested this recently in FCEUX 2.6.4 and Nestopia UE 1.51.1.  all other "optional" ips patches seem to work as expected; just not the one that attempts to reveal secrets
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 03, 2022, 06:07:50 pm
Hi erpster2,

I'm unable to reproduce that issue with the one optional patch or even with all of them applied. I even tried on the exact emulators that you mentioned. Are you sure something else isn't going on? The thing about that patch is that it's only a data change so I'm not sure how it could cause a hang.
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 03, 2022, 11:02:53 pm
I encountered the same issue after patching the game with a PRG0 rom then patching the 3.0b2 rom with the reveal secrets patch.

I attempted to use mesen and nestopia retroarch cores but neither worked.

I was able to patch 3.0b2 with the sword patch as well as the level 9 secret patches and the game loaded just fine but much like the previous poster I would only see a black screen if i tried to load the game with the reveal secrets optional patch loaded.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 10:33:33 am
Hmm, I wonder what I'm missing to be able to reproduce this. There's no problem w/ reveal_secrets.ips in 3.0b (https://ufile.io/zbok04yw)?

Could the patcher make a difference? I've been using this:
https://www.romhacking.net/patch/

May 04, 2022, 02:52:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Tried on retroarch with the same cores, no go. Not sure what else to try...
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 04, 2022, 03:09:40 pm
I just patched the prg0 zelda rom with 3.0b then with level 9 secret then with reveal secrets and the game loaded up just fine after creating a new character

I then patched prg0 zelda from with 3.0b2 then with level 9 secret, then with reveal secrets and the game did not load after creating a new character. Problem seems exclusive to 3.0b2 changes. 3.0b2 works fine but only if I don't also include the 'reveal secrets' optional patch.
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 04:19:26 pm
Try applying this patch after the others and let me know if it helps. I still can't reproduce the hang but that will help me narrow it down to a suspect piece of code.
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 04, 2022, 04:35:10 pm
Applying the 3.02b patch to the prg0 rom, then the level 9 secret, then the reveal secrets patch, and then finally that patch file you just posted in the previous post to the same rom in that order allowed the game to load just fine
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 05:53:09 pm
Great, that's a start. I wish I could reproduce the hang though, let me know if you can think of anything else that could be at play.

This is a long shot but ignore the previous patch and try this one instead, after the others. And just to clarify, does the level_9_secret patch have to be applied as well to get the hang?
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 04, 2022, 06:55:30 pm
I just tried it with just the 3.0b2 patch + the reveal secret patch and experienced the black screen again so it didn't require any additional patches to trigger that.

As for your latest possible fix:
I patched 3.0b2, level 9 secret, reveal secret then finally your "possible hang fix" patch and the game loaded just fine.

Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 07:35:08 pm
Ok, we'll go with that then. Thanks for verifying the various patches!

Here's the latest 3.0b3 (https://ufile.io/pweijq4v). Other than the hang fix there's a text fix for the optional sword patch and it also replaces four of the duplicate overworld screens (south beach, east beach, death mountain, level 3 entrance).
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 04, 2022, 08:12:01 pm
Just tried the new patch one with the level 9 secret, reveal secrets, and start with sword patch and the other without the sword patch

Both gave me a black screen after creating a character (I'm using mesen on retroarch with the newest core)
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 08:52:23 pm
Doh! Let's try that again. Link above updated.
Title: Re: The Legend of Zelda: A New Light
Post by: Jcnet1 on May 04, 2022, 09:13:23 pm
Yay, it works, thanks for your dedication on this project  :thumbsup:
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 04, 2022, 09:45:55 pm
Yay, it works, thanks for your dedication on this project  :thumbsup:

Thanks for your diligence with testing.
Title: Re: The Legend of Zelda: A New Light
Post by: netux on May 07, 2022, 11:29:08 am
Hey gzip, what is the level 9 secret patch for? Is this the same as reveal secrets or what is the difference? Thanks
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 07, 2022, 11:38:34 am
Hey gzip, what is the level 9 secret patch for? Is this the same as reveal secrets or what is the difference? Thanks

Hey netux, many people have struggled to find level 9  :banghead: so that patch replaces the hidden passage to level 9 with a normal, obvious passageway.
Title: Re: The Legend of Zelda: A New Light
Post by: netux on May 07, 2022, 06:11:43 pm
Hey netux, many people have struggled to find level 9  :banghead: so that patch replaces the hidden passage to level 9 with a normal, obvious passageway.

Oh! got it. Ok, then I won't use that patch so I can try it as original intended. Thanks!
Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 07, 2022, 07:19:47 pm
(https://i.imgur.com/Cxqj7ex.jpg) (https://imgur.com/a/6bbFqBB)

I finally had a chance to test the hack on real hardware today!

That's an SNROM cartridge of Spot (https://nescartdb.com/profile/view/711/spot) with the battery and related components added, along with an adapter board from MouseBiteLabs (https://www.etsy.com/listing/826068839/nes-rom-extended-adapter-board) which replaces the PRG-ROM with flashable memory. The tiny black and white television is an old karaoke machine found at a thrift shop.
Title: Re: The Legend of Zelda: A New Light
Post by: erpster2 on May 17, 2022, 02:19:19 pm
a different problem that I found with 3.0b2 (wasn't aware that a 3.0b3 came out until a few moments ago as I was busy for the past few weeks with real life stuff) is when I applied the remove_automap.ips onto the base Zelda A New Light 3.0b2 game, it seem to have changed certain dungeon room layouts and I could not complete dungeon 9 of the first quest (the pushable block that triggers the stairway entrance was gone)

but when I played the Zelda A New Light 3.0b2 game as is without the "remove_automap" patch applied, that certain movable block in that room was there

edit 5/17 - the screenshots of what changed with remove_automap.ips - tested remove_automap.ips with both Floating IPS tool and Romhacking.net's online patcher

applying remove_automap.ips changed the following:

(https://i.ibb.co/N3fhHzw/Zelda-A-New-Light-0.png) (https://imgbb.com/)   (https://i.ibb.co/W0g34jJ/Zelda-A-New-Light-1.png) (https://imgbb.com/)

into this:

(https://i.ibb.co/Jr7969F/Zelda-A-New-Light-2.png) (https://imgbb.com/)


it seems the remove_automap.ips patch needs to be updated for the 3.0 version so that it removes the automap feature while preserving (or not messing with) some of the dungeon room layouts

btw, that same problem occurs with 3.0b3 as well


on the other hand but unrelated, I'm happy to report that the updated reveal_secrets.ips patch works correctly ONLY when using the online patch tool from romhacking.net (https://www.romhacking.net/patch/); Floating IPS (https://www.romhacking.net/utilities/1040/) {which is my usual patch tool} has problems applying the reveal_secrets.ips patch onto the Zelda A New Light game and generates error message "the patch was applied but appears scrambled or malformed." as that tool can't properly do it


Title: Re: The Legend of Zelda: A New Light
Post by: gzip on May 17, 2022, 06:50:59 pm
Here's the latest 3.0b4 (https://ufile.io/8cyzdx27). Changes are as follows:
Thanks to everyone who continues to help with testing! It's getting close.

(https://i.imgur.com/lxwaH6L.gif) (https://imgur.com/a/Xe2ooXf)

May 17, 2022, 07:04:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Quote
on the other hand but unrelated, I'm happy to report that the updated reveal_secrets.ips patch works correctly ONLY when using the online patch tool from romhacking.net (https://www.romhacking.net/patch/); Floating IPS (https://www.romhacking.net/utilities/1040/) {which is my usual patch tool} has problems applying the reveal_secrets.ips patch onto the Zelda A New Light game and generates error message "the patch was applied but appears scrambled or malformed." as that tool can't properly do it

I'll take a look at this as well.
Title: Re: The Legend of Zelda: A New Light
Post by: ultimaweapon on May 20, 2022, 02:08:33 pm
Here's the latest 3.0b4 (https://ufile.io/8cyzdx27). Changes are as follows:
  • A new dungeon boss in level 7 (inspired by Outlands). See screen below.
  • A new optional patch full_health to start/continue with full health.
  • Update the remove_automap patch. Thanks erpster2!
Thanks to everyone who continues to help with testing! It's getting close.

(https://i.imgur.com/lxwaH6L.gif) (https://imgur.com/a/Xe2ooXf)

May 17, 2022, 07:04:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'll take a look at this as well.

Great boss design! Looks like I'll need to replay this hack.