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Romhacking => Personal Projects => Topic started by: Lucas Dext5r on March 23, 2020, 09:00:23 pm

Title: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on March 23, 2020, 09:00:23 pm
Hello! Today I bring a novelty, this is a modified (and absurdly difficult to modify) version of the SNES Ultimate Mortal Kombat 3. By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did:

* 15 stages in total (8 of the MK3 that were missing)
* Sheeva finally available + Finishers/Vs. Screen!
* New sounds!
* Infinite time for the Kombat Zone.
* More characters run in Stryker's Friendship

(https://1.bp.blogspot.com/--ZZyWUcY2sY/XnkVEMVWTZI/AAAAAAAAEnA/6dWa8Iza9lsOxErdJm39zJDuL98Slfh-gCNcBGAsYHQ/s1600/1.png)

(https://1.bp.blogspot.com/-Lxy1bgQ8P-Q/XnkWc86zpeI/AAAAAAAAEnM/UcRJYNeotO4GDU94ECXC55lbmm34E_hfwCNcBGAsYHQ/s1600/2.png)


Vídeo: https://www.youtube.com/watch?v=B8sEWqqhq54

-- ATTENTION!!---

1 - To enable Sheeva in normal mode, you must first activate the code "Kooler Stuff" and enable the motaro in the selection of characters, and only. When the Motaro window opens a second time, you then select, and even though Motaro's "portrait" is still there, you will see that Sheeva appears as selectable (also works in 2x2 mode).

2 - Sheeva's Brutality commands are: Y, X, Y, X, X, Y, X, Y, X, A, B

3 - The phases "The Bridge" and "The Balcony" still do not appear in the Kombat Zone due to some problems related to the spaces in the Slots, but this will be resolved soon (the second phase mentioned loads normally when fighting against Motaro)

4 - Some stages still don't give the hook that lead to the top one, but that will also soon
will be resolved.

5 - This hack is in progress and could undergo many changes, so be aware of the possible flaws.

6 - This hack does not work on ZSNES (since the rom has 8Mb), but i believe that in the most modern flashcards (like SD2SNES) it can get normal.

Soon more updates !!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: pleasejust on March 23, 2020, 10:08:56 pm
Cool. Look promising. I'm hoping this could eventually be something like this?: https://www.romhacking.net/hacks/1059/

I've always wanted to see a SNES version of UMKT. Anyways, thanks.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 23, 2020, 10:21:08 pm
Cool. Look promising. I'm hoping this could eventually be something like this?: https://www.romhacking.net/hacks/1059/

I've always wanted to see a SNES version of UMKT. Anyways, thanks.

Thanks for the feedback. Unfortunately, I see as very distant the possibility of having a hack of this quality, for SNES. But I believe that it is possible to take advantage of the space available in my hack for more content.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Gamerhenky on March 24, 2020, 12:18:08 am
Dude that link is also redirect to prepatched rom (which also against the forum rules). Can you share it into an .IPS patches instead? I can recommend this one (https://www.romhacking.net/utilities/240/).
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 24, 2020, 01:21:51 am
Dude that link is also redirect to prepatched rom (which also against the forum rules). Can you share it into an .IPS patches instead? I can recommend this one (https://www.romhacking.net/utilities/240/).

I uploaded the patch here on this site, I'm just waiting for approval. I'm new here: D
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: CaptainHIT on March 24, 2020, 06:21:08 am
Cool! I'm eagerly waiting for the final result! Going to apply the patch and test it out right now.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: MathUser2929 on March 24, 2020, 11:57:12 am
Did you add arcade sprites? They look bigger than usual.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 24, 2020, 12:34:54 pm
Did you add arcade sprites? They look bigger than usual.

No, all sprites and stages were extracted from the MK3.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: MathUser2929 on March 24, 2020, 01:09:39 pm
Oh, ok.

March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 24, 2020, 02:46:56 pm
Oh, ok.

March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?

Recently I was thinking about adding the cemetery, but there is no ROM for SNES with this stage, that I could extract.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: niuus on March 24, 2020, 03:21:33 pm
Hello! Today I bring a novelty, this is a modified (and absurdly difficult to move) version of the SNES Ultimate Mortal Kombat 3. By the way, I had already released a version with new sounds and the "Bell Tower" stage, in which I had not been able to repair some flaws, but in this current one, I intend to repair the small flaws of the previous one and innovate in the hack world for this console and game !! Initially I want to bring back as many stages of the MK3 as possible, along with the sounds that tell the name of the chars and animalities, but as everything happens gradually, here are some of the modifications i did:

* 13 stages in total (6 of the MK3 that were missing)
* Sheeva finally available!
* New color palette for some characters
* New sounds!

(https://1.bp.blogspot.com/--ZZyWUcY2sY/XnkVEMVWTZI/AAAAAAAAEnA/6dWa8Iza9lsOxErdJm39zJDuL98Slfh-gCNcBGAsYHQ/s1600/1.png)

(https://1.bp.blogspot.com/-Lxy1bgQ8P-Q/XnkWc86zpeI/AAAAAAAAEnM/UcRJYNeotO4GDU94ECXC55lbmm34E_hfwCNcBGAsYHQ/s1600/2.png)


Vídeo: https://www.youtube.com/watch?v=B8sEWqqhq54

-- ATTENTION!!---

1 - To enable Sheeva in normal mode, you must first activate the code "Kooler Stuff" and enable the motaro in the selection of characters, and only. When the Motaro window opens a second time, you then select, and even though Motaro's "portrait" is still there, you will see that Sheeva appears as selectable (also works in 2x2 mode).

2 - Sheeva's Brutality commands are: Y, X, Y, X, X, Y, X, Y, X, A, B

3 - The phases "The Bridge" and "The Balcony" still do not appear in the Kombat Zone due to some problems related to the spaces in the Slots, but this will be resolved soon (the second phase mentioned loads normally when fighting against Motaro)

4 - Some stages still don't give the hook that lead to the top one, but that will also soon
will be resolved.

5 - This hack is in progress and could undergo many changes, so be aware of the possible flaws.

6 - This hack does not work on ZSNES (since the rom has 8Mb), but i believe that in the most modern flashcards (like SD2SNES) it can get normal.

Soon more updates !!
This is cool. It slowly makes the SNES version the best 16-bit port again.

Anyone knows if there is a patch to enable all the cheats menus from start instead of having to input the codes?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Rodimus Primal on March 25, 2020, 02:22:51 pm
Awesome. Adding in the missing content is well worth it for sure. Though I wish Sheeva was selectable from the start. Have you considered rearranging the select screen to match the arcade a bit more?

Oh, ok.

March 24, 2020, 01:36:30 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you considered adding the graveyard?

To my understanding, the graveyard was not present in any 16 bit version of MK3. Only way to fit it would be to port it somehow.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 25, 2020, 02:59:53 pm
Awesome. Adding in the missing content is well worth it for sure. Though I wish Sheeva was selectable from the start. Have you considered rearranging the select screen to match the arcade a bit more?

To my understanding, the graveyard was not present in any 16 bit version of MK3. Only way to fit it would be to port it somehow.

Thanks for the feedback, my friends. Regarding the rearrangement of the screen to be similar to Arcade, it is a very difficult process, as the backgrounds in the SNES version are not isolated and, if I modify one thing, something else can automatically change, without my will.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: MathUser2929 on March 27, 2020, 01:06:15 pm
https://www.romhacking.net/hacks/3158/

I thought maybe this would help.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: StarWyvern on March 30, 2020, 08:34:24 pm
 I would like to see more stage fatalities personally. I always thought the SNES version had better quality graphics than the Genesis. I second the post about a SNES version of Ultimate MK Trilogy. Best MK Hack I ever played was MK Project for PC. SOOOOO many characters.  :woot!:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Vanya on March 31, 2020, 04:23:47 pm
Well to be fair MK Project is a fan game made in MUGEN, not a ROMhack.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: gledson999 on March 31, 2020, 06:27:58 pm
COngratulation for this hack, i hope you fix the Motaro portrait and add sheeva portrait from MK3 SNES, but this hack is very interesting
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on March 31, 2020, 06:29:29 pm
Well to be fair MK Project is a fan game made in MUGEN, not a ROMhack.
Exactly! ;)

March 31, 2020, 06:33:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
COngratulation for this hack, i hope you fix the Motaro portrait and add sheeva portrait from MK3 SNES, but this hack is very interesting

Thanks; but inserting Sheeva's portrait is not as easy as people think.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: StarWyvern on March 31, 2020, 10:27:56 pm
 Yes you are right. lol. It is a PC Fan Game.  :P I have also played UMKT and Revalations for GENS. But I still prefer the graphics of the SNES. But I settle just so I can play with all of the different characters.  ;)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Vanya on April 01, 2020, 06:10:30 pm
Yeah. They really are much better. That's why it's a shame it isn't as complete as it could be.
Same for MK1 on SNES.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: StarWyvern on April 02, 2020, 11:16:23 am
 Agreed. But you know, now they have a hack for MK1 that lets you play as all the bosses. At least that's something.  :happy: So many things were missing from SNES version of UMK3. It was maddening. So many characters missing a fatality. Ugh...  :(  Not to mention they waited til' trilogy to put in Chameleon and Khameleon. More Stage Fatalities would have been nice too. Waterfront for example, Bank Roof for another.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: gustavocomvoce on April 04, 2020, 10:05:03 am
It´s possible create this? For Smoke and Sheeva.

(https://uploaddeimagens.com.br/images/002/570/046/full/umk3.jpg?1586008936)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Rodimus Primal on April 07, 2020, 03:31:10 pm
It´s possible create this? For Smoke and Sheeva.

(https://uploaddeimagens.com.br/images/002/570/046/full/umk3.jpg?1586008936)

I'd love to see something like that implemented too but with layout similar to the arcade. Though it may be difficult for Lucas to do. I would change the boss select to be off screen by pressing left or right from Rain and Noob Saibot for Motaro and Shao Kahn respectively and pressing down from Cyborg Smoke for Human Smoke. But again, it I might consider it a pipe dream for the SNES version.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: peixemacaco on April 08, 2020, 12:48:51 am
Parabéns Lucas!

Cemetery stage art helps you to put on next version?

Nelson
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: TheUnderfaker on April 08, 2020, 07:23:50 am
Thanks for the feedback, my friends. Regarding the rearrangement of the screen to be similar to Arcade, it is a very difficult process, as the backgrounds in the SNES version are not isolated and, if I modify one thing, something else can automatically change, without my will.

What if you cloned the character select code, and redirected it to your own artwork? then hack the game so that it loads your new character select?
then you wouldn't be touching the old tiles, and you'd be more in control of what's repeated and all.

I don't even know if that's possible, just trying to come up with ideas.

but if that's possible then you could make a slightly smaller character select that fits everybody on.
here's something i cooked up last night.

(https://i.imgur.com/iu7Q8zj.png)

(https://i.imgur.com/k5wZqER.png)

(https://i.imgur.com/aTzsF17.png)

Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Cerberusrack on April 15, 2020, 09:08:43 pm
Is just a idea: why you dont remove classic sub-zero from select screen and make it playable like Human-Smoke? With the same code. Choose normal sub-zero and input the comands to play with the classic. On the empty slot of classic sub you can put the Sheeva.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Vanya on April 17, 2020, 01:21:30 am
That's a pretty good idea, actually.
To further it a bit, also simplify the code to a single button press so those characters can be selected easily.
It's not like there's really a secret anymore.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: gustavocomvoce on April 21, 2020, 09:31:49 am
Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: cartridge_rom on April 21, 2020, 12:27:48 pm
Johnny Cage will be added 8) ... it would be great to have him in the 16-Bit version at last.

always stayed out of the original MK3 and the Ultimate version :(

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/91f47cbc-7750-420b-8852-7c2fa8eb5d66/dcynpl0-5f31a4ec-caa6-46f0-808b-17228ef71c5f.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzkxZjQ3Y2JjLTc3NTAtNDIwYi04ODUyLTdjMmZhOGViNWQ2NlwvZGN5bnBsMC01ZjMxYTRlYy1jYWE2LTQ2ZjAtODA4Yi0xNzIyOGVmNzFjNWYucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.5-HUr8jjTuuyoP4Pxmqy33oUSBxCCPbn8m8mGfXz9Tk)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Vanya on April 21, 2020, 03:20:32 pm
Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.

That was rude.
Also, it's often easier and more practical to work within the existing framework of the game.
There would be a lot more work to do to get every portrait on the screen at once.
The work might be worth it in the long run, but that is for other people to judge.
Also, I specifically mentioned removing the codes for the hidden characters.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Cerberusrack on April 22, 2020, 02:26:59 pm
Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.


You are very unpleasant, how about letting the owner of Hack judge that. It was just a suggestion, because besides being theoretically easier to do, it looks a lot better visually than your idea.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: niuus on May 02, 2020, 11:37:17 pm
Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/

I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on May 03, 2020, 01:40:01 am
Bad idea.

The point is to get all the characters on the same screen without having to make codes to enable them.

Sorry, but bad is your posture. If you don't know anything about programming, at least try to be comprehensible.

May 03, 2020, 01:44:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s

May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Would you be interested in adding these features to your hack?
http://www.romhacking.net/hacks/4551/
http://www.romhacking.net/hacks/3618/

I tried to patch both to the ROM, but the BPS file will not accept a different checksum other than the intended, and i don't think there's a way to force BPS patching and try.

I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: niuus on May 05, 2020, 02:00:30 am
Thanks friends for the suggestions, but it has been quite a difficult job. I leave here the video of my most recent hack update: https://www.youtube.com/watch?v=ZmWWpJ4Xt1s&t=4s

May 03, 2020, 01:51:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.
It's okey about the music.  :thumbsup:

Hopefully you can add the codes in the menu and Human Smoke with select+start.

Are you aiming to re-add the voices to your hack?

Thanks for the cool additions!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: RealGaea on May 06, 2020, 02:40:17 pm
I really intend not to change anything in the songs, and I'm thinking about the possibility of leaving the codes active.

Let's see...

If you intend to leave the BGMs as the SNES version, will be at least FOUR stages with the same The Bridge music.

The Bridge
The Balcony
Riverfront
Lost Portal

That's even more awful than Williams/Acclaim lazyness... Heck, even Mortal Kombat Advance had some music variety!

Also, the purple Liu Kang has to go. Wacky original colors are a no-no in my book.

Thank you niuus, for mentioning not only my hack, also Docrow's.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on May 06, 2020, 06:27:10 pm
.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: niuus on May 06, 2020, 10:03:08 pm
Thank you niuus, for mentioning not only my hack, also Docrow's.
I like both hacks, that's why i wanted the Ultimate Mortal Kombat 3 experience.  8)

In my hack, the bridge has the music for "The Street" and i restored the colors of Liu Kang and Nightwolf since the 29th of April (because I wanted to keep the originality)
I tried your latest version yesterday, it is pretty cool to have some of the missing levels back, specially The Bridge!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on May 07, 2020, 01:11:28 am
It's okey about the music.  :thumbsup:

Hopefully you can add the codes in the menu and Human Smoke with select+start.

Are you aiming to re-add the voices to your hack?

Thanks for the cool additions!

I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: niuus on May 07, 2020, 03:56:59 am
I had forgotten to answer about voices and human smoke ... sorry. I still don't know how to choose Human Smoke via L + R, and unfortunately I can't add the voices saying the names of the characters, I don't know why they don't carry it. But I will definitely put the game to start with all the codes automatically ;) !
Pretty cool, thanks again!  :beer:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: justin3009 on May 07, 2020, 07:31:39 am
The work you're doing here is absolutely fantastic and I can only imagine the amount of work you've put into this! You're doing a fantastic job and I love seeing this progress. My brother and I grew up with this game when we were young so it's nice to see it get some love.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva, 6 stages added!!!
Post by: Lucas Dext5r on May 07, 2020, 08:39:38 pm
The work you're doing here is absolutely fantastic and I can only imagine the amount of work you've put into this! You're doing a fantastic job and I love seeing this progress. My brother and I grew up with this game when we were young so it's nice to see it get some love.

Thank you very much friend. I will try to present a satisfactory result to the SNES Romhack world. Soon news. :angel:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 20, 2020, 11:39:54 pm
News ;)

https://www.romhacking.net/hacks/5025/
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: 18Phoenix on October 21, 2020, 11:05:49 am
Cool, thanks  :thumbsup:
"It is important that you read the “Readme.txt” file that is in the file for this patch."
Sadly there is no readme coming with the patch  :-\
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 21, 2020, 12:51:18 pm
Cool, thanks  :thumbsup:
"It is important that you read the “Readme.txt” file that is in the file for this patch."
Sadly there is no readme coming with the patch  :-\

It was so much work dedicated to that game, that I forgot ... I'll be posting soon. thank you.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on October 24, 2020, 12:35:24 am
It was so much work dedicated to that game, that I forgot ... I'll be posting soon. thank you.
Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995.  :beer:

Quick questions: when Sheeva wins, her name is left out and only says "    WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 25, 2020, 10:52:03 am
Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995.  :beer:

Quick questions: when Sheeva wins, her name is left out and only says "    WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
Thank you very much for the feedback, friend, I'm really happy. Answering Sheeva's question: your name before "wins" is something from the game itself, and I couldn't fix it. It is a "sprite", different from the ASCII characters that can be edited just by writing. Hugs! :thumbsup: :beer:

October 25, 2020, 10:54:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Awesome work, Lucas Dext5r! The new stages, sounds, uppercut stage transitions, one button cheat menus and Sheeva make it super worthwhile. The UMK3 version that had to be in 1995.  :beer:

Quick questions: when Sheeva wins, her name is left out and only says "    WINS", is it because of a limitation? Also, do you plan to include her portrait art into the Motaro/Shao Kahn portrait rotation on the character selection?
About inserting the portraits of Shao & Motaro on the character screen, this is also a very difficult task. Let's see in the future.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Noside on October 25, 2020, 02:52:50 pm
Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 25, 2020, 04:31:11 pm
Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
I didn't understand ... you only stepped on the floor with Sheeva ?? Be clearer
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on October 25, 2020, 07:39:10 pm
Thank you very much for the feedback, friend, I'm really happy. Answering Sheeva's question: your name before "wins" is something from the game itself, and I couldn't fix it. It is a "sprite", different from the ASCII characters that can be edited just by writing. Hugs! :thumbsup: :beer:

October 25, 2020, 10:54:10 am - (Auto Merged - Double Posts are not allowed before 7 days.)
About inserting the portraits of Shao & Motaro on the character screen, this is also a very difficult task. Let's see in the future.
No problem. Thanks for your great work, this is really cool! I hope someone gets to make an MSU-1 version of it.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: RealGaea on October 25, 2020, 10:14:11 pm
I didn't understand ... you only stepped on the floor with Sheeva ?? Be clearer

Sheeva did a Ground Pound but the attack didn't end properly so she was stuck in a loop.

In which stage was the bug?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 27, 2020, 11:05:45 pm
Kung Lao MK2??! :laugh:

https://youtu.be/wPu2K7zUrCA
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Noside on October 28, 2020, 06:04:44 pm
Sheeva did a Ground Pound but the attack didn't end properly so she was stuck in a loop.

In which stage was the bug?
This exactly, my example was clear as well, don't know why he didin't get it and the stage was The Roof.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on October 28, 2020, 09:46:59 pm
This exactly, my example was clear as well, don't know why he didin't get it and the stage was The Roof.
You are the only one to report this problem so far, and I have tested Sheeva from start to finish; so it doesn't make any sense what you "reported".
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Noside on October 29, 2020, 04:36:42 pm
It happened to me, otherwise I woudn't mind reporting it. lol
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on November 10, 2020, 01:53:42 pm
Feedback, I was using Sheeva and did a ground stomp and suddenly the stage started to flick and shevaa was scrolling down through the screen endeslessly, had to reset.
I went and did Sheeva's Ground Stomp on every single level, didn't have any issues.

http://www.romhacking.net/hacks/5025/
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Angel333119 on November 16, 2020, 08:54:39 pm
Olá cara, deixando essa mensagem pra te dizer que seu trabalho ficou muito bom.
Sempre quis traduzir esse jogo pra português. E me deparo com um hack muito massa feito por um brasileiro, fico muito feliz de ver algo assim.
Você tem planos de traduzir o jogo ou só mesmo trabalhar no hack? Você extrairia o texto pra eu traduzir e depois colocaria novamente no jogo?


In english by google translate:

Hello man, leaving this message to tell you that your work was very good.
I always wanted to translate this game into Portuguese. And I come across a very good hack made by a Brazilian, I am very happy to see something like this.
Do you have plans to translate the game or even just work on the hack? Would you extract the text for me to translate and then put it back in the game?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on December 09, 2020, 05:59:16 pm
Two quick questions:

Adding MSU-1 arcade tracks to your hack would be something you're interested in?

I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: hackedretrogaming on December 11, 2020, 08:37:54 am

falalukaz? is that you? When is the next update?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: RealGaea on December 11, 2020, 02:24:05 pm
Two quick questions:

Adding MSU-1 arcade tracks to your hack would be something you're interested in?

I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?

From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.

But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on December 11, 2020, 04:34:29 pm
From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.

But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."
Yep, that's the same glitch i encountered, besides some stages not playing music, of course.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on December 11, 2020, 07:38:44 pm
Olá cara, deixando essa mensagem pra te dizer que seu trabalho ficou muito bom.
Sempre quis traduzir esse jogo pra português. E me deparo com um hack muito massa feito por um brasileiro, fico muito feliz de ver algo assim.
Você tem planos de traduzir o jogo ou só mesmo trabalhar no hack? Você extrairia o texto pra eu traduzir e depois colocaria novamente no jogo?


In english by google translate:

Hello man, leaving this message to tell you that your work was very good.
I always wanted to translate this game into Portuguese. And I come across a very good hack made by a Brazilian, I am very happy to see something like this.
Do you have plans to translate the game or even just work on the hack? Would you extract the text for me to translate and then put it back in the game?

Olá meu querido, desculpa a demora, mas só vizualizei agora a mensagem! No momento só estou trabalhando no sentido Gameplay e adição de conteúdo, deixando a tradução inalterada, mesmo assim obrigado!

In english by google translate:

Hello my dear, sorry for the delay, but I just visualized the message now! At the moment I'm only working towards Gameplay and adding content, leaving the translation unchanged, thanks anyway!

December 11, 2020, 07:40:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Two quick questions:

Adding MSU-1 arcade tracks to your hack would be something you're interested in?

I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
It is a very difficult step, to keep the cheats after the restart .. I don't know how to change it yet.

December 11, 2020, 07:42:45 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Two quick questions:

Adding MSU-1 arcade tracks to your hack would be something you're interested in?

I noticed that all activated cheats and menus get lost when you reset the game (which is faster than waiting for the CPU to kill the character if you select the wrong one, since you can't go back to main menu like modern games). Is it possible for the already selected options to not disappear on reset?
It may be that the MSU-1 is a success, but I have been concerned with other things at the moment, like Sheeva's gameplay and grab.

December 11, 2020, 07:49:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.

But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."

I don't know if you noticed, or have difficulty interpreting, but the question was directed to me.
After all, what to expect from someone who said:
"That's even more awful than Williams / Acclaim lazyness ... Heck, even Mortal Kombat Advance had some music variety!"

Hypocrites don't even deserve to debate this hack  :thumbsup:

December 17, 2020, 07:04:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Noob Fatality test.

https://www.youtube.com/watch?v=FDoIL3DDr-w (https://www.youtube.com/watch?v=FDoIL3DDr-w) :angel:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on January 12, 2021, 09:30:28 pm
News! Final version.

https://www.youtube.com/watch?v=Fo23HIrYdpM
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on January 24, 2021, 05:25:36 pm
News! Final version.

https://www.youtube.com/watch?v=Fo23HIrYdpM
Awesome work. Saw your video with the "real" cartridge.  :beer:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: InAnotherCastle on May 09, 2021, 02:10:11 pm
Hello,

I've been following this project for a while, and today I decided to finally make a repro cartridge with it. But then I saw there was an update! Interesting.

Can Lucas or someone in the know post about what's new?

Thanks
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 10, 2021, 10:16:31 am
Hello,

I've been following this project for a while, and today I decided to finally make a repro cartridge with it. But then I saw there was an update! Interesting.

Can Lucas or someone in the know post about what's new?

Thanks

Yes, this project is still in progress, but it has another name: UMK3 Deluxe. I have a desire to have this current version engraved on a cartridge as well (Midway, I want a small percentage haha). Thanks for the comment.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: SmashNcrab on May 14, 2021, 01:20:55 pm
Loving this hack! I played the snes version a lot growing up, loved it, but it always felt so barebones. Excited to see what you add next.

Any plans for the future of this hack that you’d want to share? Any possibility of getting audio for spoken fighter names (“Scorpion Wins”, “Liu Kang Wins”, etc..)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 15, 2021, 06:47:20 pm
Loving this hack! I played the snes version a lot growing up, loved it, but it always felt so barebones. Excited to see what you add next.

Any plans for the future of this hack that you’d want to share? Any possibility of getting audio for spoken fighter names (“Scorpion Wins”, “Liu Kang Wins”, etc..)

Helo! Thanks for the feedback, friend, I am open to all doubts and questions. I do intend to return the pronunciation of the names of the characters, and one of my main wishes has been to add the Graveyard scenario, but these tasks have been extremely difficult these days. Hugs!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on May 15, 2021, 11:57:51 pm
Helo! Thanks for the feedback, friend, I am open to all doubts and questions. I do intend to return the pronunciation of the names of the characters, and one of my main wishes has been to add the Graveyard scenario, but these tasks have been extremely difficult these days. Hugs!
Sounds great, i suppose you could rip the graphics from MK Trilogy (PC) and then convert to SNES format.

Still planning to add MSU-1?

Could these screens/endings be added to the game?
(http://www.romhacking.net/hacks/genesis/images/3158screenshot2.png)
(http://www.romhacking.net/hacks/genesis/images/3158screenshot1.png)
(http://www.romhacking.net/hacks/genesis/images/3158screenshot3.png)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 17, 2021, 08:21:47 pm
Sounds great, i suppose you could rip the graphics from MK Trilogy (PC) and then convert to SNES format.

Still planning to add MSU-1?

Could these screens/endings be added to the game?
(http://www.romhacking.net/hacks/genesis/images/3158screenshot2.png)
(http://www.romhacking.net/hacks/genesis/images/3158screenshot1.png)
(http://www.romhacking.net/hacks/genesis/images/3158screenshot3.png)

In fact, all the sprites and backgrounds were extracted only from Mortal Kombat 3 from SNES, I have no idea how to extract these from the MKT of PC;
I do intend to add MSU-1 tracks, as long as they do not "affect" the scenarios that were distributed in the vacant spaces of the ROM (I say this because I saw problems in the Temple stage, which someone has already fixed by changing the location of adding the MSU-1) .
In relation to these images I do not know how to do it, and I believe that there would be no space either. :thumbsup: :angel:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on May 18, 2021, 08:54:34 pm
In fact, all the sprites and backgrounds were extracted only from Mortal Kombat 3 from SNES, I have no idea how to extract these from the MKT of PC;
Straight up capturing with screenshots and disabling some elements would work, i guess. Also checked MKT PC and the individual background files come in .DAT files. Just did a super quick search about those and found this info in some forums:

"there are three 256*256 tiles that contain individual graphics. The ARENA.DAT file starts with a header and at 1e0h starts the image data for those three tiles. The data are 8-bit bitmaps. In the following picture you see what you get if you load everything at once (without the header)"

Source code is available for those games and other releases like N64, 3DO, etc., if that helps.

I do intend to add MSU-1 tracks, as long as they do not "affect" the scenarios that were distributed in the vacant spaces of the ROM (I say this because I saw problems in the Temple stage, which someone has already fixed by changing the location of adding the MSU-1)
Eager to play your hack with the arcade tracks for the best 16bit experience.  :thumbsup:

In relation to these images I do not know how to do it, and I believe that there would be no space either. :thumbsup: :angel:
From what i've read here on romhacking (https://www.romhacking.net/forum/index.php?topic=17752.0), "cartridge-based consoles have virtually no size limit, as by adding more hardware you could always trick the console into accessing larger ROMs (using bankswitching, virtual adresses or whathever)" "The SNES can at the very most address 16MB of space, and a bunch of that is reserved for various purposes (RAM, registers, etc) so iirc the actual upper limit of useable space is somewhere around 15.2MB.". These limits tend to be tested continually with commercial games (like Pier Solar or Paprium on the Genesis, or the Killer Instinct 8MB Beta back in the day), and of course ambitious romhacks like yours.

BTW, i've only recently knew that a similar hack existed for the Genesis, which added levels such as The Graveyard, Smoke, Chameleon, Sheeva, moves list, and said cutscenes (https://www.romhacking.net/hacks/3158/) i showed in the previous message, which i honestly thought was not possible due to lack of space.

I of course understand if there is way too much work involved in restoring all that content, and i am pretty happy that UMK3 Deluxe exists. I'll certainly enjoy when MSU-1 happens. Thanks for your cool work.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: SuperFeistyFox on May 22, 2021, 09:55:39 am
Really enjoying this hack! A couple nitpicks about Sheeva. When she loses a match, Shao Kahn says "Finish him!" rather than "Finish her!" Also, she can't perform her Friendship. I'm not sure if she can perform Babality yet. Will these nitpicks be fixed in the next update?

May 22, 2021, 07:51:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Actually it seems as if even on vanilla, when using the One Button Fatality cheat, for some characters, some buttons don't do anything, and others just make them go into their win pose before the opponent faints. Any plans to fix any of those issues?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 22, 2021, 09:01:41 pm
Really enjoying this hack! A couple nitpicks about Sheeva. When she loses a match, Shao Kahn says "Finish him!" rather than "Finish her!" Also, she can't perform her Friendship. I'm not sure if she can perform Babality yet. Will these nitpicks be fixed in the next update?

May 22, 2021, 07:51:55 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Actually it seems as if even on vanilla, when using the One Button Fatality cheat, for some characters, some buttons don't do anything, and others just make them go into their win pose before the opponent faints. Any plans to fix any of those issues?

Come on: This flaw about Shao Kahn announcing Sheeva as a male character in "Finish", someone had already reported it to me, and I was unable to correct it. But why isn't her Friendship working? I have tested it several times and it works perfectly, as well as Babality (however the Friendship commands are confusing, and because they look like fire, there may be a collision) ;D. about "Vanilla" I didn't understand .. what specific stage are you referring to? I remember that for Noob, Sub-Zero Classic and Rain, the "X" does not work in the code of a button, for example. Anyway, thank you very much for the correction tips.

May 22, 2021, 09:17:00 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Straight up capturing with screenshots and disabling some elements would work, i guess. Also checked MKT PC and the individual background files come in .DAT files. Just did a super quick search about those and found this info in some forums:

"there are three 256*256 tiles that contain individual graphics. The ARENA.DAT file starts with a header and at 1e0h starts the image data for those three tiles. The data are 8-bit bitmaps. In the following picture you see what you get if you load everything at once (without the header)"

Source code is available for those games and other releases like N64, 3DO, etc., if that helps.
Eager to play your hack with the arcade tracks for the best 16bit experience.  :thumbsup:
From what i've read here on romhacking (https://www.romhacking.net/forum/index.php?topic=17752.0), "cartridge-based consoles have virtually no size limit, as by adding more hardware you could always trick the console into accessing larger ROMs (using bankswitching, virtual adresses or whathever)" "The SNES can at the very most address 16MB of space, and a bunch of that is reserved for various purposes (RAM, registers, etc) so iirc the actual upper limit of useable space is somewhere around 15.2MB.". These limits tend to be tested continually with commercial games (like Pier Solar or Paprium on the Genesis, or the Killer Instinct 8MB Beta back in the day), and of course ambitious romhacks like yours.

BTW, i've only recently knew that a similar hack existed for the Genesis, which added levels such as The Graveyard, Smoke, Chameleon, Sheeva, moves list, and said cutscenes (https://www.romhacking.net/hacks/3158/) i showed in the previous message, which i honestly thought was not possible due to lack of space.

I of course understand if there is way too much work involved in restoring all that content, and i am pretty happy that UMK3 Deluxe exists. I'll certainly enjoy when MSU-1 happens. Thanks for your cool work.

Niuus, all of this that you informed in your comment, is very important and incredible! Only now, I came to know that there is a hack of Star Ocean, which works without the Chip SDD-1 ... and the game increased to 16 MB !! My biggest question is how I could reallocate the addresses for the UMK3 Deluxe, in this case 16 Mbit.

For example, in a normal rom, the first characters of an address can be loaded with different values (C0 = 00/80 , D0 = 10/90, E0 = 20.. F0 = 30..), that is:

C0EBBA (Cyrax Green Network) can be read as: 80EBBA. As my current ROM does not have offsets that start at "80", so this one will work in "C0" how it normally needs to be.. So that address would not fail, because it starts with "C".. But if I expand a ROM to 16 MB, the problem would happen to addresses that start with "8." "JMP $86BBF0" [Animalitys] which actually means JMP $C6BBF0 ", they would no longer work in" C ", but in fact in" 8 ", which would not be correct as that would be free space for new content.


But something interesting that I noticed in the editions, was the instruction "AND #$00FF". This instruction causes certain values ​​in RAM to end at the last "FF" value and repeat the values ​​from "00", and when you change this value to something larger, the ROM supports more values without repeating them. For example, for ROM to support the colors of Animalitys, I had to change from "AND #$00FF" to "AND #$FFFF", and believe me, it had a devastating effect on the colors of some sprites, and I spent TWO days correcting. :-X
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on May 26, 2021, 03:44:00 am
Niuus, all of this that you informed in your comment, is very important and incredible! Only now, I came to know that there is a hack of Star Ocean, which works without the Chip SDD-1 ... and the game increased to 16 MB !! My biggest question is how I could reallocate the addresses for the UMK3 Deluxe, in this case 16 Mbit.

For example, in a normal rom, the first characters of an address can be loaded with different values (C0 = 00/80 , D0 = 10/90, E0 = 20.. F0 = 30..), that is:

C0EBBA (Cyrax Green Network) can be read as: 80EBBA. As my current ROM does not have offsets that start at "80", so this one will work in "C0" how it normally needs to be.. So that address would not fail, because it starts with "C".. But if I expand a ROM to 16 MB, the problem would happen to addresses that start with "8." "JMP $86BBF0" [Animalitys] which actually means JMP $C6BBF0 ", they would no longer work in" C ", but in fact in" 8 ", which would not be correct as that would be free space for new content.


But something interesting that I noticed in the editions, was the instruction "AND #$00FF". This instruction causes certain values ​​in RAM to end at the last "FF" value and repeat the values ​​from "00", and when you change this value to something larger, the ROM supports more values without repeating them. For example, for ROM to support the colors of Animalitys, I had to change from "AND #$00FF" to "AND #$FFFF", and believe me, it had a devastating effect on the colors of some sprites, and I spent TWO days correcting. :-X

Glad you found the information useful!  :beer:

Some old info i read long time ago:
How to bank switch a 6MB SNES ROM so data past 3FFFFF is accessible? (https://www.romhacking.net/forum/index.php?topic=31786.0)
SNES memory map (https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map)
Cartridge Bankswitching Outside the NES (http://nerdlypleasures.blogspot.com/2017/03/cartridge-bankswitching-outside-nes.html)
"Traditional Bankswitching does not really have a place in discussions of true 16-bit consoles like the Sega Genesis and Super Nintendo.  They can address up to 8MB of ROM without any extra hardware inside their cartridges (decoding circuitry for two ROM chips or ROM and RAM doesn't count). The Super Nintendo has many games which use special co-processors inside their cartridges, but these add functionality, not addressing space.  The largest official Genesis game is 5MB and the larges official SNES (Super Famicom) game is 6MB.  One of those 6MB games, Star Ocean, has a special compression chip called the SDD-1 that allows the graphics to be decompressed in real time, so the actual size of the uncompressed ROM is 12MB.  The SNES PowerPak and the SD2SNES can handle the uncompressed ROM.

While the Genesis could address a lot more storage memory with the Sega CD add-on unit, the SNES CD add-on, the original Sony Playstation, was never released.  However, in the past couple of years, the MSU-1 homebrew expansion has been realized in both software (bsnes/higan) and hardware (sd2snes).  The MSU1 allows the SNES to access up to 4GB of storage memory!  Many SNES games have been hacked to add support for higher quality music tracks and full motion video sequences.  A Laserdisc game called (Super) Road Blaster has also been ported to the SNES using this chip."

Not 100% related, but interesting:
Going beyond 4MB (Genesis) (https://plutiedev.com/beyond-4mb)

Last but not least, the following forum is a great resource and knowledge pool:
SNESDev (http://forums.nesdev.com/viewforum.php?f=12)

You could also start a thread there to get some help.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 27, 2021, 09:47:06 am
Glad you found the information useful!  :beer:

Some old info i read long time ago:
How to bank switch a 6MB SNES ROM so data past 3FFFFF is accessible? (https://www.romhacking.net/forum/index.php?topic=31786.0)
SNES memory map (https://en.wikibooks.org/wiki/Super_NES_Programming/SNES_memory_map)
Cartridge Bankswitching Outside the NES (http://nerdlypleasures.blogspot.com/2017/03/cartridge-bankswitching-outside-nes.html)
"Traditional Bankswitching does not really have a place in discussions of true 16-bit consoles like the Sega Genesis and Super Nintendo.  They can address up to 8MB of ROM without any extra hardware inside their cartridges (decoding circuitry for two ROM chips or ROM and RAM doesn't count). The Super Nintendo has many games which use special co-processors inside their cartridges, but these add functionality, not addressing space.  The largest official Genesis game is 5MB and the larges official SNES (Super Famicom) game is 6MB.  One of those 6MB games, Star Ocean, has a special compression chip called the SDD-1 that allows the graphics to be decompressed in real time, so the actual size of the uncompressed ROM is 12MB.  The SNES PowerPak and the SD2SNES can handle the uncompressed ROM.

While the Genesis could address a lot more storage memory with the Sega CD add-on unit, the SNES CD add-on, the original Sony Playstation, was never released.  However, in the past couple of years, the MSU-1 homebrew expansion has been realized in both software (bsnes/higan) and hardware (sd2snes).  The MSU1 allows the SNES to access up to 4GB of storage memory!  Many SNES games have been hacked to add support for higher quality music tracks and full motion video sequences.  A Laserdisc game called (Super) Road Blaster has also been ported to the SNES using this chip."

Not 100% related, but interesting:
Going beyond 4MB (Genesis) (https://plutiedev.com/beyond-4mb)

Last but not least, the following forum is a great resource and knowledge pool:
SNESDev (http://forums.nesdev.com/viewforum.php?f=12)

You could also start a thread there to get some help.

Okay, thanks again! If it is possible to make these changes, I will see that later.   :thumbsup:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on May 30, 2021, 01:44:46 am
Okay, thanks again! If it is possible to make these changes, I will see that later.   :thumbsup:
Sure!  :beer:

Forgot to add, in case you're feeling ambitious: most people think that MSU-1 is only about CD music and Full Motion Video, but what they are missing is that you can also add new data and animation frames, for example. This is done beautifully on the incredibly complex Killer Instinct Arcade Hack for SNES, where the romhacker (not sure but i think he is Brazilian too, coincidentally) applies all of the MSU-1 strengths at the same time.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on May 30, 2021, 05:21:11 pm
Sure!  :beer:

Forgot to add, in case you're feeling ambitious: most people think that MSU-1 is only about CD music and Full Motion Video, but what they are missing is that you can also add new data and animation frames, for example. This is done beautifully on the incredibly complex Killer Instinct Arcade Hack for SNES, where the romhacker (not sure but i think he is Brazilian too, coincidentally) applies all of the MSU-1 strengths at the same time.

Yes, I know this Killer Instinct hack ^^. Incidentally, I have an old desire to use the MSU-1, to insert FMV animations for the UMK3 rom, or simply add the character names. Taking advantage of this topic, I wanted to show you something interesting I got: some "tiles" from the Kombat Tomb stage of MK2. :o

(https://www.romhacking.net/scratchpad/43423/)
(https://www.romhacking.net/scratchpad/43422/)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on June 12, 2021, 07:31:06 pm
Not sure why all updates are just named as Final, as it makes it difficult to be on the loop, but for the fans of this new hack, there was a silent update made to the patch:

* The Rooftop, The Street, The Subway and Bell Tower stages now have the screen completely filled (without the limitation of the "black bar" on the floor).
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on June 13, 2021, 10:35:56 pm
Not sure why all updates are just named as Final, as it makes it difficult to be on the loop, but for the fans of this new hack, there was a silent update made to the patch:

* The Rooftop, The Street, The Subway and Bell Tower stages now have the screen completely filled (without the limitation of the "black bar" on the floor).

In fact, you wouldn't be able to know why this "final" update is, because you didn't work on this hack. Besides, I posted each modification on youtube, the filling of the scenario screens were some of these demonstrations, so it wouldn't be silent, besides being very well placed in the description. :cookie:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on June 14, 2021, 02:49:56 am
In fact, you wouldn't be able to know why this "final" update is, because you didn't work on this hack.
LOL. Isn't it obvious i don't work on the patch? Just a normal user.

The comment is not aimed to criticize, so i don't know why would you take it badly  :cookie:. You are not the only romhacker that commits the same sin, so no worries there. Nothing to die for, it just means one would have to check the romhacking webpage changelog in case something new is up.  :happy:

Besides, I posted each modification on youtube, the filling of the scenario screens were some of these demonstrations, so it wouldn't be silent, besides being very well placed in the description. :cookie:
It is an error to assume everyone is somehow subscribed to your Portuguese channel. Even when i checked a little while ago, all your UMK3 videos were deleted. Seems on a quick glance to the channel that you are retiring to do music only. So yes, they are silent updates, and no, that is not a criticism  8). It doesn't matter, i was just informing the UMK3 patch users here about the new version.

Patch is working, and the MSU-1 update made by the other user is working with it, so finally the game is complete.

Game on, and good luck!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on June 14, 2021, 11:42:15 am
LOL. Isn't it obvious i don't work on the patch? Just a normal user.

The comment is not aimed to criticize, so i don't know why would you take it badly  :cookie:. You are not the only romhacker that commits the same sin, so no worries there. Nothing to die for, it just means one would have to check the romhacking webpage changelog in case something new is up.  :happy:
It is an error to assume everyone is somehow subscribed to your Portuguese channel. Even when i checked a little while ago, all your UMK3 videos were deleted. Seems on a quick glance to the channel that you are retiring to do music only. So yes, they are silent updates, and no, that is not a criticism  8). It doesn't matter, i was just informing the UMK3 patch users here about the new version.

Patch is working, and the MSU-1 update made by the other user is working with it, so finally the game is complete.

Game on, and good luck!

Let's go there one more time:

01 - I know this is a normal user, it's very clear and I don't think the comment is bad. I still haven't detected what the "sin" was, just put the patch as the final version?

02 - As I said in the previous comment, there is no way for an update to be silent, if the update is perfectly detailed in the description of the hack, and on the Queue page it shows each update yes  :-X

03 - My Youtube channel will come back with the videos, but not out of obligation as I have no obligation about it, although I have been threatened if I didn't put more Mortal Kombat videos (this is so disgusting), I'll come back with what I like to do.

04 - Which user patched MSU-1 for this hack that I'm not aware of, did you bring it here for me? Now that's SILENT. And if the game is complete, show me Shao Kahn by giving the character names  ;) :D?

05 - I had several reasons for deleting my videos from Youtube, and even so you should thank you for having someone who took care of each restoration in this game in detail, such as scenarios, some sounds, Sheeva, among so many other things, besides having total charity in sharing most of the acquired knowledge, through tutorial videos and in the forum. I haven't seen anyone else in Brazil or elsewhere produce.

Good luck.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Pethronos on June 14, 2021, 01:12:53 pm
Sorry Lucas, but I have to agree with niuus about the silent update. We users don't memorize hack descriptions, so if you update the description simply adding a new feature (without pointing it as "LAST UPDATE" or something like that) we users have to remember the outdated description in order to guess what was changed or added. Changelog and Latest Updated Hacks pages only say "FINAL", like many other prior updates. It's not hard to understand.

That said, don't take it badly. We thank you a lot for your hard work, since it's thanks to you that Snes UMK3 is a much more complete piece of software.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on June 15, 2021, 03:41:12 pm
03 - My Youtube channel will come back with the videos, but not out of obligation as I have no obligation about it, although I have been threatened if I didn't put more Mortal Kombat videos (this is so disgusting), I'll come back with what I like to do.
Strange drama. Just ignore the haters and do what you want with your videos or hacks.  :beer:

04 - Which user patched MSU-1 for this hack that I'm not aware of, did you bring it here for me? Now that's SILENT. And if the game is complete, show me Shao Kahn by giving the character names  ;) :D?
This kinda reads as a weird bad joke  :D. You can see your post here where you acknowledge the existence of a fix: (May 17)

say this because I saw problems in the Temple stage, which someone has already fixed by changing the location of adding the MSU-1)
You never credited said user (Conn) nor the forum where the fix is (ohh, silent fixes ;D), but i did found out anyway, and even saw your message there, where you claimed nobody reported the Chapel bug with MSU-1. That's strange as it was already mentioned by RealGaea last december:

From testing, MSU-1 works, but...
(https://cdn.discordapp.com/attachments/712785581540900915/742438654890475580/umk3_msu1000.png)
This is the only stage glitched.

But I can't expect more from a guy who literally said: "If you want UMK3 Arcade, play Arcade, not SNES."

I don't think you were ill intended, maybe just forgot, but at least people here in romhacking now knows that both hacks can be run at the same time thanks to Conn. Ironically enough, i was the first one that mentioned that this hack exists in that thread where the fix was published (https://www.zeldix.net/t1664-mortal-kombat-3-ultimate-mortal-kombat-3).  ;)

05 - I had several reasons for deleting my videos from Youtube, and even so you should thank you for having someone who took care of each restoration in this game in detail, such as scenarios, some sounds, Sheeva, among so many other things, besides having total charity in sharing most of the acquired knowledge, through tutorial videos and in the forum. I haven't seen anyone else in Brazil or elsewhere produce.
I don't need explanations for the use of your Youtube channel, lol. You do you. I do wish you good luck on your music career! :thumbsup:

Sorry Lucas, but I have to agree with niuus about the silent update. We users don't memorize hack descriptions, so if you update the description simply adding a new feature (without pointing it as "LAST UPDATE" or something like that) we users have to remember the outdated description in order to guess what was changed or added. Changelog and Latest Updated Hacks pages only say "FINAL", like many other prior updates. It's not hard to understand.
That's the only thing i pointed out, and made it clear that it wasn't an unforgivable sin, other hackers out there commit the same correctable mistake. This UMK3 Deluxe hack has been "Final" since january (i collected at least 4 updates when it was UMK3 Project, they were all named 1.3, i may have missed more silent patches along the way, until it finally reached "1.4 FINAL" at the end of May 2020, then 1.4.1, 1.4.2, then "DELUXE FINAL"  :-X...)

No one should expect all users to be keeping up with RH.net changelog in order to try and be updated, nor memorize hack descriptions. I am merely sharing the obscure news with other normal users that are not familiarized with all the corner's of the website, so they can all enjoy a more complete UMK3 experience.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on June 16, 2021, 10:59:16 pm
Sorry Lucas, but I have to agree with niuus about the silent update. We users don't memorize hack descriptions, so if you update the description simply adding a new feature (without pointing it as "LAST UPDATE" or something like that) we users have to remember the outdated description in order to guess what was changed or added. Changelog and Latest Updated Hacks pages only say "FINAL", like many other prior updates. It's not hard to understand.

That said, don't take it badly. We thank you a lot for your hard work, since it's thanks to you that Snes UMK3 is a much more complete piece of software.

Well, first of all thank you Pethronos for the clarification, but for me these situations are still confusing at times, and really all updates were available on my channel for about 2 weeks before I removed the content. For you to have an idea, I only came to see your answer today, TWO days later. I'm quite busy with a few things, planning tutorials, trying to get deeper into English to understand the placements on the site, and dedicating myself to this project as much as possible. A hug now, and don't see me as an bad people.

June 16, 2021, 11:11:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Strange drama. Just ignore the haters and do what you want with your videos or hacks.  :beer:
This kinda reads as a weird bad joke  :D. You can see your post here where you acknowledge the existence of a fix: (May 17)
You never credited said user (Conn) nor the forum where the fix is (ohh, silent fixes ;D), but i did found out anyway, and even saw your message there, where you claimed nobody reported the Chapel bug with MSU-1. That's strange as it was already mentioned by RealGaea last december:

I don't think you were ill intended, maybe just forgot, but at least people here in romhacking now knows that both hacks can be run at the same time thanks to Conn. Ironically enough, i was the first one that mentioned that this hack exists in that thread where the fix was published (https://www.zeldix.net/t1664-mortal-kombat-3-ultimate-mortal-kombat-3).  ;)
I don't need explanations for the use of your Youtube channel, lol. You do you. I do wish you good luck on your music career! :thumbsup:
That's the only thing i pointed out, and made it clear that it wasn't an unforgivable sin, other hackers out there commit the same correctable mistake. This UMK3 Deluxe hack has been "Final" since january (i collected at least 4 updates when it was UMK3 Project, they were all named 1.3, i may have missed more silent patches along the way, until it finally reached "1.4 FINAL" at the end of May 2020, then 1.4.1, 1.4.2, then "DELUXE FINAL"  :-X...)

No one should expect all users to be keeping up with RH.net changelog in order to try and be updated, nor memorize hack descriptions. I am merely sharing the obscure news with other normal users that are not familiarized with all the corner's of the website, so they can all enjoy a more complete UMK3 experience.

Niuus, I confess that such a long text was quite unnecessary (and full of forced emojis lol), that I honestly felt lazy to read it... but I read it, and I disagree with several placements!

01 - I wouldn't say the YouTube drama was weird, yes real (and for the 2nd time), that is tiring. "No one should expect all users to follow the RH.net changelog to try and get updated, nor to memorize hack descriptions." Show me where I said users should follow a changelog or memorize hack descriptions.

02 - It was not a "weird joke", but in fact something that I couldn't remember, but that Pethronos or others users would certainly have put it in a less forceful way. "I don't need explanations for the use of your Youtube channel" .. completely agree, however I reported something that focused on the game's development and my availability.

03 - How could I have credited a person I don't know, or didn't contact me (Conn) about the correction made? And for your information, I posted on the forum (Zeldix) that no one had reported to me about Chapel's bug, because until then I hadn't translated this term, being for me something different that I've always interpreted only as "The Temple"... Only then did I see that it was the temple/church/chapel stage. (I still don't know why go back to all these questions, is it because you didn't have the slightest contribution in the hack  :-X)?

04 - Another important thing I wanted to say is that I've NEVER played any MSU-1 version, it's something delicious, but I'm not fanatical about it. Also, if people create MSU-1 versions of Deluxe then it becomes an UNOFFICIAL Rom Hack as I have not released or published it on the site. This is bad? No, I'm only saying this because the hack was 99.9% developed by me, and 0,01 percent by other people with MSU-1 versions.t, so if people don't report silent updates to me, I won't be able to credit people who don't contact me or form a team with me.

05 - "This UMK3 Deluxe hack has been "Final" since january (i collected at least 4 updates when it was UMK3 Project, they were all named 1.3, i may have missed more silent patches along the way, until it finally reached "1.4 FINAL" at the end of May 2020, then 1.4.1, 1.4.2, then "DELUXE FINAL"...)" Brilliant, man! But it didn't pay attention, because it also had a version 1.4.3 (Name "Sheeva Wins", noob clone for Idels). And guess what... all this done by just one people, with so little resource. ^^, and who experienced a depression in the transition from 2020 to 2021 (oops, sorry, that's just drama for you).

 
06 - If I republished that it was the final version a few times, and it wasn't, it was simply because I wanted to improve even more what was missing. Throw the first stone, who wished it were really my last version... ;) I hope I don't have to worry about that anymore, and i will no longer continue this conversation. A hug for everyone who really expects a complete [and human] experience from UMK3 for SNES, without having to embarrass the other people.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on June 18, 2021, 01:55:41 pm
Well, first of all thank you Pethronos for the clarification, but for me these situations are still confusing at times, and really all updates were available on my channel for about 2 weeks before I removed the content. For you to have an idea, I only came to see your answer today, TWO days later. I'm quite busy with a few things, planning tutorials, trying to get deeper into English to understand the placements on the site, and dedicating myself to this project as much as possible. A hug now, and don't see me as an bad people.

June 16, 2021, 11:11:22 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Niuus, I confess that such a long text was quite unnecessary (and full of forced emojis lol), that I honestly felt lazy to read it... but I read it, and I disagree with several placements!

01 - I wouldn't say the YouTube drama was weird, yes real (and for the 2nd time), that is tiring. "No one should expect all users to follow the RH.net changelog to try and get updated, nor to memorize hack descriptions." Show me where I said users should follow a changelog or memorize hack descriptions.

02 - It was not a "weird joke", but in fact something that I couldn't remember, but that Pethronos or others users would certainly have put it in a less forceful way. "I don't need explanations for the use of your Youtube channel" .. completely agree, however I reported something that focused on the game's development and my availability.

03 - How could I have credited a person I don't know, or didn't contact me (Conn) about the correction made? And for your information, I posted on the forum (Zeldix) that no one had reported to me about Chapel's bug, because until then I hadn't translated this term, being for me something different that I've always interpreted only as "The Temple"... Only then did I see that it was the temple/church/chapel stage. (I still don't know why go back to all these questions, is it because you didn't have the slightest contribution in the hack  :-X)?

04 - Another important thing I wanted to say is that I've NEVER played any MSU-1 version, it's something delicious, but I'm not fanatical about it. Also, if people create MSU-1 versions of Deluxe then it becomes an UNOFFICIAL Rom Hack as I have not released or published it on the site. This is bad? No, I'm only saying this because the hack was 99.9% developed by me, and 0,01 percent by other people with MSU-1 versions.t, so if people don't report silent updates to me, I won't be able to credit people who don't contact me or form a team with me.

05 - "This UMK3 Deluxe hack has been "Final" since january (i collected at least 4 updates when it was UMK3 Project, they were all named 1.3, i may have missed more silent patches along the way, until it finally reached "1.4 FINAL" at the end of May 2020, then 1.4.1, 1.4.2, then "DELUXE FINAL"...)" Brilliant, man! But it didn't pay attention, because it also had a version 1.4.3 (Name "Sheeva Wins", noob clone for Idels). And guess what... all this done by just one people, with so little resource. ^^, and who experienced a depression in the transition from 2020 to 2021 (oops, sorry, that's just drama for you).

 
06 - If I republished that it was the final version a few times, and it wasn't, it was simply because I wanted to improve even more what was missing. Throw the first stone, who wished it were really my last version... ;) I hope I don't have to worry about that anymore, and i will no longer continue this conversation. A hug for everyone who really expects a complete [and human] experience from UMK3 for SNES, without having to embarrass the other people.
Throwing a bible of drama, victimization and explanations which you keep updating is just being dense, man. You completely diverted from the main subject which was a trivial comment about silent updates, you did not have to get offended by such a simple thing, as Pethronos said, It's not hard to understand. Again, do well with your musical stuff and be happy! And forget about those who threat you for rom hacking stuff!  :thumbsup: :cookie:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Noside on June 18, 2021, 04:34:14 pm
He kinda did the same thing when I posted about an issue in the game, but oh well. :laugh:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on June 18, 2021, 11:24:38 pm
Throwing a bible of drama, victimization and explanations which you keep updating is just being dense, man. You completely diverted from the main subject which was a trivial comment about silent updates, you did not have to get offended by such a simple thing, as Pethronos said, It's not hard to understand. Again, do well with your musical stuff and be happy! And forget about those who threat you for rom hacking stuff!  :thumbsup: :cookie:

Man, you don't carry the responsibilities and difficulties that I do, so you'll have no idea what "drama or victimization" is.. I answered everything you brought here about the main subject (because you were the one who created an extremely gigantic text). It's also not "hard" to understand that what it's like to carry the responsibility of something big alone, . Thanks for the congratulations on my musical work, but I don't make it a job, just a hobby. About haters and threats, I'm not paying attention anymore. Niuus, I wanted you to forgive me for my comment when you posted about silent updates or when it was named "just" as final. I understood that I was just bringing in updates and making them silent or not caring that they were seen. As I said, I don't have much knowledge about how hack updates are structured and released to the public, and I haven't completely adapted to the site either. :thumbsup:.
I also need the translator to communicate here [because it is worth mentioning that I speak in Portuguese], I often need more than one translation platform so that the messages don't have "translations" contrary as sometimes happens. I was just unhappy in my comment, and I recognize that, but don't judge me for misunderstanding.


June 18, 2021, 11:40:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
He kinda did the same thing when I posted about an issue in the game, but oh well. :laugh:

I understand, but you only came back to comment here because you had this discomfort in the topics, but most of the time you don't manifest, right? It could also bring some suggestions or contributions during the discussions. Some time ago, some user (I don't know if it's you) said that the game crashed just because Sheeva jumped on the ground (in Rooftop), I thought it was strange, but i reviewed the entire game for days, and i didn't find it. Some time later i received private messages on the forum from some users saying that I didn't know how to do anything and that the SNES didn't have "the power of the mega drive" (it's saved here, 12/28/2020). I will have the humility to apologize if I was inconvenient in some placements, but after so many experiences from all of this (be it threats, lack of a team on the project, haters attacks and judgments, even dedicating myself to the the maximum), I started to be more rigid in relation to some users and situations.

I would like to clear this whole situation here, as this whole subject is quite stressful, and really be able to focus on the development and news of the hack. If someone has the solidarity to work with me on this project, and wants to help me with sounds, sprites, ASM and other things, express themselves by private message or whatever you want, That would make things extremely peaceful, and i don't want to work on it alone.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Noside on June 19, 2021, 02:08:31 pm
I don't roll like you do, I just make simple statements and this is a free forum to comment and reply but I just noticed, it seems like you use a translator to undestand and reply which it sums up all the things going on around here.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on June 19, 2021, 03:37:45 pm
I don't roll like you do, I just make simple statements and this is a free forum to comment and reply but I just noticed, it seems like you use a translator to undestand and reply which it sums up all the things going on around here.

"I don't roll like you," I didn't understand what you meant, but that's okay. That here is a free forum to comment and reply I already know, and once again made it clear that you didn't make the slightest contribution. In addition, your comment is more related to returning old situations, than bringing an adequate solution, even though I have already stated my explanations.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on June 26, 2021, 07:48:41 pm
Niuus, I wanted you to forgive me for my comment when you posted about silent updates or when it was named "just" as final. I understood that I was just bringing in updates and making them silent or not caring that they were seen. As I said, I don't have much knowledge about how hack updates are structured and released to the public, and I haven't completely adapted to the site either. :thumbsup:.
I also need the translator to communicate here [because it is worth mentioning that I speak in Portuguese], I often need more than one translation platform so that the messages don't have "translations" contrary as sometimes happens. I was just unhappy in my comment, and I recognize that, but don't judge me for misunderstanding.

12/28/2020). I will have the humility to apologize if I was inconvenient in some placements, but after so many experiences from all of this (be it threats, lack of a team on the project, haters attacks and judgments, even dedicating myself to the the maximum), I started to be more rigid in relation to some users and situations.

I would like to clear this whole situation here, as this whole subject is quite stressful, and really be able to focus on the development and news of the hack. If someone has the solidarity to work with me on this project, and wants to help me with sounds, sprites, ASM and other things, express themselves by private message or whatever you want, That would make things extremely peaceful, and i don't want to work on it alone.[/i]
No problem. Let's move on from wrong translations and misunderstandings. :thumbsup:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Utamaru on June 27, 2021, 11:32:09 pm
Hi Lucas Dext5r thanks for your hard work.

Your hack only need 2 minimal fixes to be the best umk3 hack for snes:

if you can eliminate that cursed black screen that appears every round when you activate the cheats
and if you can make the treasures of shao kahn screen appears after beat the arcade towers.

Thank you for make umk3 for snes a best game. ^^
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on July 03, 2021, 10:50:54 pm
Hi Lucas Dext5r thanks for your hard work.

Your hack only need 2 minimal fixes to be the best umk3 hack for snes:

if you can eliminate that cursed black screen that appears every round when you activate the cheats
and if you can make the treasures of shao kahn screen appears after beat the arcade towers.

Thank you for make umk3 for snes a best game. ^^

Hello! I really liked your suggestions, but I still need to study where are the instructions&addresses that run the black screen when the codes are activated.. Shao Kahn's treasures are also a good possibility.. ;)

July 03, 2021, 11:07:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Guys, I got two very important achievements: I restored the floating objects from The Pit 3, and corrected the colors of the names that appear in the final victory (i only paid attention to it later) :o.

(https://i.ibb.co/N3WWYGv/UMK3-DELUXE001.png)
(https://i.ibb.co/VYnhsq1/UMK3-DELUXE004.png)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: niuus on July 04, 2021, 02:17:00 am
Guys, I got two very important achievements: I restored the floating objects from The Pit 3, and corrected the colors of the names that appear in the final victory (i only paid attention to it later) :o.

(https://i.ibb.co/N3WWYGv/UMK3-DELUXE001.png)
(https://i.ibb.co/VYnhsq1/UMK3-DELUXE004.png)
Great work, Mr.! Pit III looking better than ever.
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on July 04, 2021, 12:34:59 pm
Great work, Mr.! Pit III looking better than ever.

thank you, master!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Utamaru on July 10, 2021, 03:27:40 am
Amazing work!!

Thank You!!  :thumbsup:

(http://pbs.twimg.com/media/E59IeB9WQAADLsJ?format=png&name=900x900)

(https://i.ibb.co/m0tqvxD/UMK3-DELUXE-3-CORRE-ES-IMPORTANT-SSIMAS-mp4-000074933.gif)

Can this frames in the death of shao kahn be fixed?
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on July 11, 2021, 12:28:12 am
Amazing work!!

Thank You!!  :thumbsup:

(http://pbs.twimg.com/media/E59IeB9WQAADLsJ?format=png&name=900x900)

(https://i.ibb.co/m0tqvxD/UMK3-DELUXE-3-CORRE-ES-IMPORTANT-SSIMAS-mp4-000074933.gif)

Can this frames in the death of shao kahn be fixed?

I think so .. :angel:
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Utamaru on July 24, 2021, 12:28:44 pm
Excelente trabajo maestro.

Probando el ultimo update del parche note que el escenario "The Bridge" sufre un glitch a la derecha si saltas y golpeas varias veces.

(http://pbs.twimg.com/media/E7EyPwrXoAESVT7?format=png&name=360x360)

a ver si puede corregirse.

Muchas gracias por tu trabajo!!
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on July 24, 2021, 02:44:54 pm
Excelente trabajo maestro.

Probando el ultimo update del parche note que el escenario "The Bridge" sufre un glitch a la derecha si saltas y golpeas varias veces.

(http://pbs.twimg.com/media/E7EyPwrXoAESVT7?format=png&name=360x360)

a ver si puede corregirse.

Muchas gracias por tu trabajo!!

¡Hola! Desafortunadamente, este es uno de los defectos que no pude arreglar, amigo. De hecho, este error de Bridge existe desde la primera versión publicada del proyecto, en la que las "coordenadas" del escenario están sueltas. Intentaré arreglar esto en el futuro;)
Title: Re: Ultimate Mortal Kombat 3 Project (SNES) - Playable Sheeva,8 stages added!!!
Post by: Lucas Dext5r on August 05, 2021, 12:15:49 pm
Some thoughts about the "graveyard" in the beta version of Mortal Kombat 3.

(https://i.ibb.co/GV7jDw2/20210728-171349.png)

This is a screenshot that I don't think has been shared on forums or websites yet, but it was taken from issue 73 of the EGM. I keep the slightest hope that the beta available on the internet (July 13, 95) has preserved the tiles and colors of the stage in its ROM, but I can't say anything. This same rom also has the "run" bar yellow, but the "wins" symbol is below the energy bar, not on top as in the prototype version, and the level is not there either.

Regarding this conversation about BGs, I found these topics which I find very interesting: https://www.romhacking.net/forum/index.php?topic=24442.0
https://www.romhacking.net/forum/index.php?topic=22321.0