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Romhacking => Personal Projects => Topic started by: Timaeus on August 14, 2019, 04:35:28 PM

Title: My untitled Megaman 1 hack
Post by: Timaeus on August 14, 2019, 04:35:28 PM
  It is been a long time since I touched Rock and Roll editor, so since I love making level designs, I decided to make a hack of Megaman 1 between my breaks from working on Sonic Cronos 1.7. My goal with the hack is to provide a fun challenge based around the enemies instead of cheap stuff, and also adding new colors to enemies, weapons, stages and such. The challenges on it requires some knowledge of useful tricks that the level design offers you to do and others too (like beating Sniper Joe on the latter by staying slightly under his shots on it, positioning yourself well, destroy the enemie when they first start shooting, etc.). It is also meant to be just a recolor hack with no new art, since I think we need more of them of Megaman 1.

  This hack features:

-New palettes for stages, enemies and weapons.
-New creative level design based around a fair and fun challenge with enemies.
-New weakness chain.
-Every boss takes different amount of damage with each weapon and the Mega Buster too.
-Different boss chamber layouts.
-All weapons except Super Arm takes two lines of energy per shot.

Only Cutman, Gutsman, Elecman and Bombman stages are done.

Now for screenshots:

(http://uploaddeimagens.com.br/images/002/264/826/original/Sem_t%C3%ADtulo.png?1565813896)

(http://uploaddeimagens.com.br/images/002/264/833/original/Sem_t%C3%ADtulo2.png?1565813965)

(http://uploaddeimagens.com.br/images/002/264/838/original/Sem_t%C3%ADtulo3.png?1565814019)

(http://uploaddeimagens.com.br/images/002/264/844/original/Sem_t%C3%ADtulo4.png?1565814046)

(http://uploaddeimagens.com.br/images/002/264/848/original/Sem_t%C3%ADtulo5.png?1565814073)

(http://uploaddeimagens.com.br/images/002/264/852/original/Sem_t%C3%ADtulo6.png?1565814099)


  Also, a question: Should I mute the music of the hack so people can use their own while playing? I did that long ago without releasing and I though it was a good touch. What do you guys think?

  Download: https://www.mediafire.com/file/ti32dea3sjbrn9x/Untitled_MM1_hack_IPS.ips/file

  That is not based around the japanese version, so remember that.

  Constructive Feedback is welcome. Peace.
Title: Re: My untitled Megaman 1 hack
Post by: Googie on August 14, 2019, 04:54:14 PM
I'm gonna give this a shot after dinner, haven't played a MM1 hack in a long time, thanks for sharing your hack with us!  :beer:
Title: Re: My untitled Megaman 1 hack
Post by: Cyneprepou4uk on August 14, 2019, 06:38:45 PM
QuoteShould I mute the music of the hack so people can use their own while playing?

Are you going to mute music without muting sounds? If yes, make an optional patch. If you are muting everything, it's the same as turning off volume in emulator, no reason to hack anything.

Personally sometimes I have the same idea for some games.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on August 14, 2019, 06:45:33 PM
Only the melodies. Ok, I will make a separate patch with it. Thank you.

Also thanks for the kindness, Googie :)
Title: Re: My untitled Megaman 1 hack
Post by: Googie on August 26, 2019, 02:57:08 PM
No problem.  ;)

I got around to trying your hack, and I liked what I played, the level designs is where it's at for me.

If you dunno what to name your hack, how about "Mega Man Equinox" as a name?
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on August 26, 2019, 07:19:05 PM
  Awww. Thank you so much :)
  My main inspiration is Tsukikuro, because he always makes a level design where you must find lots of blind spots, lots of different ways to kill or avoid an enemy and making their IA(edited or not) being used for lots of different but so fun situations. I am tired of straight forward enemy placements, so I just put my imagination in action on this simple yet fun project. I LOVE being a level designer, and I think MM1 could have more simple looking but very fun hacks like mine or Kenk.
  That is a good name. Thanks for suggesting.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on March 20, 2020, 05:35:12 PM
  The hack is having a massive overhaul. Now it has more than just level design, but also music, hand drew new art for everything, changed AI and weapons, new robot masters, new enemies, etc.
 
  I wanna show how the art is going so far, and I want some feedback about it.

  (http://uploaddeimagens.com.br/images/002/543/697/original/Sem_titulo.png?1584739630)

  (http://uploaddeimagens.com.br/images/002/543/699/original/2.png?1584739671)

  Also, here is the two robot masters that I made so far: Boomerang Man and Discharge Man (I still need to detail them to fit with the new enviroment). Both have fights with new strategies from the original, and were made from scratch.

  (http://uploaddeimagens.com.br/images/002/543/704/original/3.png?1584739964)
Title: Re: My untitled Megaman 1 hack
Post by: cschifani on March 20, 2020, 09:29:03 PM
This looks great so far. I like your art style--it definitely feels both fresh and Mega Man-style. I'll be excited to see how this project progresses. Keep up the good work!
Title: Re: My untitled Megaman 1 hack
Post by: aml435 on March 21, 2020, 01:36:00 AM
This looks really cool so far, like a whole new Mega Man game for the NES.

One idea/suggestion that I just thought of, if you haven't already come up with all of your robot masters, maybe use Oil Man and Time Man from Mega Man Powered Up (the PSP remake of Mega Man 1 that added 2 new bosses and stages).
Title: Re: My untitled Megaman 1 hack
Post by: Googie on March 21, 2020, 12:48:27 PM
I'm diggin' those graphics, they look really cool.  :thumbsup:
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on April 04, 2020, 03:27:25 PM
two new stages are up as well as remastered art:

Spoiler

(https://uploaddeimagens.com.br/images/002/570/491/original/Sem_t%C3%ADtulo.png?1586027351)
(https://uploaddeimagens.com.br/images/002/570/525/original/Sem_t%C3%ADtulo2.png?1586027980)
(https://uploaddeimagens.com.br/images/002/570/527/original/Sem_t%C3%ADtulo3.png?1586028030)
(https://uploaddeimagens.com.br/images/002/570/528/original/Sem_t%C3%ADtulo4.png?1586028054)
(https://uploaddeimagens.com.br/images/002/570/507/original/Sem_t%C3%ADtulo5.png?1586027546)
(https://uploaddeimagens.com.br/images/002/570/512/original/Sem_t%C3%ADtulo6.png?1586027649)
(https://uploaddeimagens.com.br/images/002/570/513/original/Sem_t%C3%ADtulo7.png?1586027679)
(https://uploaddeimagens.com.br/images/002/570/514/original/Sem_t%C3%ADtulo8.png?1586027698)
(https://uploaddeimagens.com.br/images/002/570/515/original/Sem_t%C3%ADtulo9.png?1586027717)
(https://uploaddeimagens.com.br/images/002/570/517/original/Sem_titulo10.png?1586027735)
(https://uploaddeimagens.com.br/images/002/570/518/original/Sem_titulo11.png?1586027755)
(https://uploaddeimagens.com.br/images/002/570/519/original/Sem_titulo12.png?1586027775)
(https://uploaddeimagens.com.br/images/002/570/520/original/Sem_titulo13.png?1586027795)
[close]

I want your feedback on stuff that may be wrong with it. Also, do you guys prefer Megaman to use black or dark blue as the darkest color? Which one looks better?

Also, thanks for the very nice comments! The wrong tile on the third pic is fixed now.

Sniper joe and Dynamite Man sprites made by Red-Bun.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on April 23, 2020, 05:23:42 PM
New palettes and a new level are done, now more than 50% of the rom is done!

Spoiler

(https://uploaddeimagens.com.br/images/002/609/039/original/Sem_t%C3%ADtulo.png?1587676477)

(https://uploaddeimagens.com.br/images/002/609/040/original/Sem_t%C3%ADtulo2.png?1587676511)

(https://uploaddeimagens.com.br/images/002/609/044/original/Sem_t%C3%ADtulo3.png?1587676541)

(https://uploaddeimagens.com.br/images/002/609/046/original/Sem_t%C3%ADtulo4.png?1587676587)

(https://uploaddeimagens.com.br/images/002/609/050/original/Sem_t%C3%ADtulo5.png?1587676610)

(https://uploaddeimagens.com.br/images/002/609/051/original/Sem_t%C3%ADtulo6.png?1587676641)

(https://uploaddeimagens.com.br/images/002/609/053/original/Sem_t%C3%ADtulo7.png?1587676704)

(https://uploaddeimagens.com.br/images/002/609/054/original/Sem_t%C3%ADtulo8.png?1587676729)

(https://uploaddeimagens.com.br/images/002/609/055/original/Sem_t%C3%ADtulo9.png?1587676752)

(https://uploaddeimagens.com.br/images/002/609/056/original/Sem_t%C3%ADtulo10.png?1587676777)

(https://uploaddeimagens.com.br/images/002/609/057/original/Sem_t%C3%ADtulo11.png?1587676795)
[close]

Constructive feedback is always welcome.
Title: Re: My untitled Megaman 1 hack
Post by: Googie on April 23, 2020, 06:49:13 PM
Damn Timaeus, the recent pics look amazing! :D

Keep up the smooth work. ;)
Title: Re: My untitled Megaman 1 hack
Post by: diablo666 on April 25, 2020, 08:14:10 AM
It looks very interesting. We are waiting for this creation to be released. The screenshots show a well - developed graphics, even to some extent - people who don't know can take this "Fan Game"   :thumbsup: :cookie:
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on May 12, 2020, 04:12:18 PM
The rom is cancelled for now. There is just too many bugs that kills the game that I simply cannot fix all by myself. I lost weeks trying to fix them and my sanity as well, and no one replied my latest post about it (maybe the bugs are too complex that way), so I decided to cancel it, at least until some miracle happens and I manage to fix the bugs.
Title: Re: My untitled Megaman 1 hack
Post by: cschifani on May 12, 2020, 05:05:14 PM
That's a real shame, Timaeus. Your project looked very interesting. I wish I knew enough about hacking to help you. I understand if you want to put the project on hold for a while, though. Best of luck with everything!
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on May 12, 2020, 06:12:17 PM
  Thank you. I have a friend that is trying to help me out, and with save states and early builts, I am slowly making my way to find where the problems lies. Thank you so much for the kind words everybody. Lets just hope this will end well so I can finish it. I am excited to finish it~

  Edit: I managed to fix the crashing glitch with the help of my good friend Trinitronity. I still have to fix the Fireman door glitch but that is already a huge step. Hopefully I will be able to fix that one too. The hack will continue!
Title: Re: My untitled Megaman 1 hack
Post by: capnkatie on May 16, 2020, 09:14:19 AM
Oh it's great to know it's back up and working again- I am very excited to see where it goes now
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on June 02, 2020, 02:30:55 PM
Thank you for the support and kind words. I accidently posted a video here instead of the right thread. I already posted it in the right place. Sorry about the inconvenience.
Title: Re: My untitled Megaman 1 hack
Post by: Morinis on June 02, 2020, 02:35:22 PM
Looking good so far :D
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on September 27, 2020, 08:55:02 PM
  Passing by to show off some screenshots of my improvements with custom art and palettes, and to say that the hack is almost done. I am done with Wily 2~

  Have some screenshots and give me your opinions about them~

  (https://uploaddeimagens.com.br/images/002/897/258/original/Sem_t%C3%ADtulo.png?1601253707)

  (https://uploaddeimagens.com.br/images/002/897/259/original/Sem_t%C3%ADtulo12.png?1601253795)

  (https://uploaddeimagens.com.br/images/002/897/261/original/Sem_t%C3%ADtulo33.png?1601253831)

  (https://uploaddeimagens.com.br/images/002/897/263/original/Sem_t%C3%ADtulo125.png?1601253856)

  (https://uploaddeimagens.com.br/images/002/897/264/original/Sem_t%C3%ADtulo333.png?1601253889)

  (https://uploaddeimagens.com.br/images/002/897/267/original/Sem_t%C3%ADtulo334.png?1601253979)

  (https://uploaddeimagens.com.br/images/002/897/268/original/Sem_t%C3%ADtulo335.png?1601254031)

  (https://uploaddeimagens.com.br/images/002/897/269/original/Sem_t%C3%ADtulo336.png?1601254069)

  (https://uploaddeimagens.com.br/images/002/897/271/original/Sem_t%C3%ADtulo337.png?1601254102)

  (https://uploaddeimagens.com.br/images/002/897/274/original/Sem_t%C3%ADtulo1255.png?1601254173)

  (https://uploaddeimagens.com.br/images/002/897/275/original/wily_2.png?1601254196)

  (https://uploaddeimagens.com.br/images/002/897/277/original/wily_3.png?1601254225)

  Also, the set of custom robot masters is done. They are (in order): Boomerang Man, Golem Man, Color Man, Dynamite Man, Volcano Man and Discharge Man. I just have to find a way to put their names in there properly :p

  Sniper Joe's and Dynamite Man's sprites by Red-Bun.

  I welcome your feedback. Peace~
Title: Re: My untitled Megaman 1 hack
Post by: Supergamerguy on September 27, 2020, 10:54:58 PM
I literally just saw this hack for the first time today and it looks absolutely amazing! The sprite work shown off here is top notch and the level design looks pretty good too, especially when you're working with Mega Man 1's limitations. The only problems I have (as a newcomer to this project but a avid and long-time Mega Man fan) are a few of the special weapon colors and (formerly) Bomb Man's powerup. just a quick nitpick here: "Bomb" Man's new bombs don't seem to be adjusted correctly to the original hitboxes, so unless they've been altered this may cause some issues. Also the purple and tan costume and the red and green costume don't seem to fit with the rest of the aesthetic IMO, maybe Purple and Light Yellow and Red and Dark Orange perhaps? Otherwise, everything else is stunning, from the original pixel art to the other palette choices to the new Robot Masters.......All I can say is keep up the good work! :thumbsup:
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on September 27, 2020, 11:48:23 PM
 I am honestly glad to know that I am not the only one that though that these two palettes looked abit odd back then :p
  Don't worry about the dynamite weapon. The weapon works diferently in game to the point of making the hitbox irrelevant.   
  Thank you very, very much for the nice words! They are very important to me~
Title: Re: My untitled Megaman 1 hack
Post by: CasualChris on October 14, 2020, 02:20:59 PM
Been playing for less than 30 minutes and already found out that TundMan can glitch out of the arena into the ceiling because of the way the room is made up, making the fight unwinnable if you don't have anything that can hit him up there (which I don't), forcing a reset.  :-\
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on October 14, 2020, 03:57:07 PM
 Ok. I am pretty sure it might be because of the higher platform on the left. Another note for V1.2. Thank you.
Title: Re: My untitled Megaman 1 hack
Post by: werewolfslayr925 on October 14, 2020, 09:54:47 PM
Left a review that should help and encourage you. If it doesn't show in the next few days, I'll reiterate my points here. The gist is that it is an excellent hack and a model others should follow. It isn't perfect, but its holistic nature (i.e. you changed/improved just about everything in the original game, making a whole new one) is something that more ROM hackers should aspire to do.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on October 15, 2020, 01:59:02 PM
  Thank you very, very much dude~ I read the review too. I gathered some notes to improve the game for V1.2, which are: Rework Wily 3 completly, fix the palette in Thunder Man stage, fix the little issue with the 5 on screen shots, make Hunt Man's weapon have 14 shots, buff Pyro Man's weapon slightly, remove the little arc from Tint Man's weapon to make it easier to hit with, probably remove the pause trick, and a few tweaks like removing all the ladder climbing/jumping sections. There are probably more stuff that need some tweaks, but I can't remember right now. One that I am very uncertain is about the sprites. A considerable number of people did not liked my changes on Megaman sprites (both the removal of black outlines and the sprite itself), while others loved it. I still do not know what to do about that one. Most of them did not said a reason to why they desliked it at all. Someone said that the sprites clashes alot because of it, which absolutely nobody on discord complained. Gathering feedback is being tough :p
Title: Re: My untitled Megaman 1 hack
Post by: ultimaweapon on October 15, 2020, 03:17:56 PM
This looks really good Timaeus. I will check it out this week.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on November 01, 2020, 10:19:31 PM
  I am still getting feedback for 1.2. Regarding the level design, what do you guys suggest to improve it?
Title: Re: My untitled Megaman 1 hack
Post by: guitarpalooz on November 04, 2020, 08:07:23 AM
Just my opinion, and btw I'm having a lot of fun playing

There are some areas in the game where megaman's shadow color is the same or a similar color as the background of the stage, making it look like half his head is missing and his body has a gap.  This seems to be more prominent in areas with a dark background or pink/purple background.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on November 29, 2020, 06:08:09 PM
  I have changed his sprites back to normal and edited the palette of the stage with purple blackground. I did not had such issue after that.

  Thank you for the suggestion. Something else guys?
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on February 11, 2021, 09:12:17 PM
  Hello. After a long break, I am back at working on V1.2. I want to improve this hack as much as I can with my currect abilities but it is being hard to know where to improve. I am reworking the whole level design to be more creative and better overall, fixing issues, balancing the weapons (both nerfing and buffing), trying to improve the bosses and etc. But I still feel like its not enough. Any ideas that are possible at my level?
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on July 08, 2021, 01:58:21 PM
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file
Title: Re: My untitled Megaman 1 hack
Post by: Supergamerguy on July 08, 2021, 08:51:25 PM
Quote from: Timaeus on July 08, 2021, 01:58:21 PM
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file

I'll try to beat it sometime this week and let you know how the experience went!
Title: Re: My untitled Megaman 1 hack
Post by: Aceearly1993 on July 08, 2021, 09:38:09 PM
Hello! Congrats to your rapid progress! Though I found things which annoyed me a lot. Seems I can't make the large jump at near the start point of Zap man's stage. Looks like it's too far away for a regular jump, I tried to find the equalvent of magnetic beam and noticed its location but the block can't seem to be able to destroy with any weapon besides Zap man's which stage I can't move further due to the impossible jump.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on July 08, 2021, 10:14:20 PM
  If you mean the part after the first checkpoint that has spikes on the ceiling, just walk forward without jumping. But you are right, I could edit that part and put the ceiling up a little. If its not that part, please send me a screenshot of it.
Title: Re: My untitled Megaman 1 hack
Post by: Aceearly1993 on July 08, 2021, 11:37:57 PM
Quote from: Timaeus on July 08, 2021, 10:14:20 PM
  If you mean the part after the first checkpoint that has spikes on the ceiling, just walk forward without jumping. But you are right, I could edit that part and put the ceiling up a little. If its not that part, please send me a screenshot of it.
What I mean was at this part:
https://drive.google.com/file/d/1wjgnvLo-LiSH9VgyKloN98_bsAK4fQmP/view?usp=sharing

It's too long for a regular forward jump to reach that platform, and upward jump directly under the ladder is not enough for the height of walls
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on July 08, 2021, 11:41:39 PM
 You can make it if you jump from the pipe under him. Megaman can jump up to 3 blocks. Every jump in the game is possible without Magnet Beam.
Title: Re: My untitled Megaman 1 hack
Post by: Aceearly1993 on July 09, 2021, 12:04:53 AM
Many many many thanks. God knows why I didn't figure that all out.
Title: Re: My untitled Megaman 1 hack
Post by: Supergamerguy on July 09, 2021, 10:27:10 AM
Quote from: Timaeus on July 08, 2021, 01:58:21 PM
  After around 9 months, I finally finished version 1.2 of Megaman 1 The New Lands, where everything has been revamped in some way or another. I want to share it here before uploading it on the site, to gather some feedback. Please enjoy and tell me what do you think about it. "Default" is the normal version, and "No Skid" is the same, but without the deceleration when you stop walking, like in MM3 and onward.

  Download: https://www.mediafire.com/file/653ljead3s6o8dl/MM1TNL+(V1.2)+ips.rar/file

Here on my thoughts on V1.2:
- Zap Man needs at least a few platforms and is too hard in the Wily Stages (too aggressive overall)
- Mega Man's special colors are gone, but I like no-helmet Mega Man all the same (even though he looks pretty weird on the Wily Boss screens with black backgrounds)
- Wily Stage 3 has unnecessary Spikes covering the walls at the beginning of the stage. They make jumps require pixel perfect platforming.
- The invisible water in Wily Stage 3 was frustrating, and led to needless deaths (only a small visual indicator popped up, and I thought it was a glitch).

- Two Sniper Joes seemed poorly placed IMO, one in Zap Man's stage and one in Wily Stage 2. These enemies guaranteed getting hit at least twice, as you had to jump up right into their fire to shoot them:
(https://i.ibb.co/MSMW9xz/Zapman-No-1.jpg)
(https://i.ibb.co/Cbp0WwP/Wily-Stage-2-No-2.jpg)

- This jump was not very fair (the one in the right corner, not where Mega Man is in the image), it felt like you had to jump at just the right height and put just the right amount of pressure on the jump button to avoid death:
(https://i.ibb.co/2ynGZYH/Wily-Stage-4-No-3.jpg)

- The new Yellow Devil fight was cool and a breath of fresh air for a Mega Man hack.
- The life bar changing colors on the Water Plant boss was a neat touch.


- After the hack has been out this long, it would be nice if we had a official robot master weakness chart. I tried putting one together during my playthrough:
Hunt Man - Dyna Man's weapon
Zap Man - Tint Man's Weapon
Dyna Man - Hunt Man's Weapon
Pyro Man - Hunt Man's Weapon
Tint Man - Pyro Man's Weapon
Cave Man - Dyna Man's Weapon



All that being said, I still had lots of fun, and I think this version is much better than the last one (especially Wily Stage 3). Thank you for putting in the effort to improve it, Timaeus!



P.S. - If you can find someone who could make custom cover art for The New Lands, that would be incredible. It would really help finalize all the work you've done and convince others that this is a project worth checking out.
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on July 09, 2021, 11:47:39 AM
 - He is agressive because he can shot at you everytime you jump. I can beat him no damage, but maybe I went a little overboard. I will make him jump instead of shooting when MM jumps. That will make him less agressive.

- I removed the colored outlines because they made the sprites look very clashy, since the stage graphics were still using the black outline. Now it looks more fitting. That is the reason why I removed them and went back to black outlines, and decided to gave him a helmetless look instead.
 
- I will remove the spikes when you start climbing (I guess I went abit overboard again).

- Ok, I agree. I will reduce the number of pits by half.

- Honestly, I did not had problems with them, but ok, I will place them abit far from the edge, so MM can get into the platform and be in the same level as then.

- Got it, I will remove the spikes on the ceiling.

- Thank you very much. I am proud of it as well lol.

- Thanks again.

- I mean, I think its part of the challenge to find out the weakness, but ok. I will add a read me file with the ips, telling the weakness (and Dyna Man is weak to Zap Man. I added Hunt Man as a secondary weakness).

Thank you very, VERY much for the feedback. I will fix them accordly before releasing it on the site, and thanks for the compliment too. It was fun to see my little project grow as I learned more about design. About the Cover Art, I have no idea how to make one, and I dont know anyone that could do one for it. Sorry :p



Title: Re: My untitled Megaman 1 hack
Post by: Supergamerguy on July 09, 2021, 02:58:22 PM
Quote from: Timaeus on July 09, 2021, 11:47:39 AM
- He is agressive because he can shot at you everytime you jump. I can beat him no damage, but maybe I went a little overboard. I will make him jump instead of shooting when MM jumps. That will make him less agressive.

- I removed the colored outlines because they made the sprites look very clashy, since the stage graphics were still using the black outline. Now it looks more fitting. That is the reason why I removed them and went back to black outlines, and decided to gave him a helmetless look instead.
 
- I will remove the spikes when you start climbing (I guess I went abit overboard again).

- Ok, I agree. I will reduce the number of pits by half.

- Honestly, I did not had problems with them, but ok, I will place them abit far from the edge, so MM can get into the platform and be in the same level as then.

- Got it, I will remove the spikes on the ceiling.

- Thank you very much. I am proud of it as well lol.

- Thanks again.

- I mean, I think its part of the challenge to find out the weakness, but ok. I will add a read me file with the ips, telling the weakness (and Dyna Man is weak to Zap Man. I added Hunt Man as a secondary weakness).

Thank you very, VERY much for the feedback. I will fix them accordly before releasing it on the site, and thanks for the compliment too. It was fun to see my little project grow as I learned more about design. About the Cover Art, I have no idea how to make one, and I dont know anyone that could do one for it. Sorry :p

Thank you so much for considering my suggestions! I think the level of difficulty is pretty good for this kind of hack, but taking the time to refine it further is much appreciated.

I'm really glad you'll include a weakness list as well. I think some people enjoy finding out which robot master is weak to what weapon, but I bet others won't enjoy trying to figure it out. Having a optional list should please both types of people and provide the best overall experience for everyone.

As for the cover art, I'll try and ask around to see if anybody is interested in creating one.

July 09, 2021, 07:26:29 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

(https://i.imgur.com/VwLbYko.jpeg)

You can find it here: https://imgur.com/gallery/iI9gtRr
Title: Re: My untitled Megaman 1 hack
Post by: Timaeus on July 09, 2021, 07:52:36 PM
  Nice. Thank you very much! I do not know what to say. It was unexpected lol