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Romhacking => Personal Projects => Topic started by: JRIVA on March 06, 2019, 06:06:14 pm

Title: Return to Castle Wily
Post by: JRIVA on March 06, 2019, 06:06:14 pm
Hello Friends
Im working in a new Megaman 3 hack.
"Return to Castle Wily" The hack that claims to be an expansion of Megaman 3
The idea is to create a large map, divided into 19 stages, in which the 6 original levels of the fortress of Dr Wily of Megaman 3 are intermingled, adding new routes, new stages, and re playing several zones, modifying the weather , the water level, the location of certain boxes, etc.
I leave some illustrative images. The degree of progress of the project is 60%

(https://4.bp.blogspot.com/-dzBHzQPmmhA/XIBJRIqT0UI/AAAAAAAABzg/WXEvLL58gWoFZWe4OqHFWOnUkaBKXfRywCLcBGAs/s1600/Return%2BTo%2BCastle%2BWily%2BReplays.png)

Different stages, top left, the original Megaman 3. Then, as they vary with the weather; and how the gameplay can be changed according to the case.

(https://3.bp.blogspot.com/-wPqrfr75rjQ/XIBJRAZjsvI/AAAAAAAABzk/c_RHCnEuAmcB6uzZmnlFIMB3LqewsKz0wCEwYBhgL/s1600/Return%2Btu%2BCastle%2BWily%2BDestroy.png)

On the left, the original stages of Megaman 3, on the right, the modifications for Return to Catle Wily

(https://2.bp.blogspot.com/-ipLVSFao31A/XIBJRPAP0dI/AAAAAAAABzY/QKWnRvCmLIkfS9xXDjL6olt28SBRI_7PwCLcBGAs/s1600/Return%2BTo%2BCastle%2BWily%2BNew%2BStages.png)

There will also be stages with new graphics

(https://4.bp.blogspot.com/-e2GXBBVbh5o/XIBOMalF01I/AAAAAAAABzs/1Wsa1WiW6JseMvUqa34cwnKFIOYfM-Y_wCLcBGAs/s1600/Return%2Bto%2BCastle%2BWily.png)

The tentative map for the hack

I'm waiting for your comments and suggestions

http://megamanhyperion.blogspot.com/

Title: Re: Return to Castle Wily
Post by: gadesx on March 07, 2019, 06:24:38 am
Looks good. You know that I play your hacks. It's an alternative way of play the game.
Surely you know now how to change sprites-tiles.
I have experience with pixel art after made a lot with the fangame Resident evil demake but I have not Internet at home. If I had I will try make tiles-new gimmicks for your hacks.
Title: Re: Return to Castle Wily
Post by: DavidtheIdeaMan on March 07, 2019, 05:39:54 pm
Looks interesting. :)
Title: Re: Return to Castle Wily
Post by: Vanya on March 07, 2019, 05:43:56 pm
Sound like an interesting idea. I look forward to trying it out.
Title: Re: Return to Castle Wily
Post by: Satoshi_Matrix on March 10, 2019, 04:34:15 am
Can you more fully explain that map?
Title: Re: Return to Castle Wily
Post by: Googie on March 19, 2019, 01:18:38 pm
This looks really cool, can't wait to try it out when it's done.  ;)
Title: Re: Return to Castle Wily
Post by: werewolfslayr925 on March 22, 2019, 01:26:38 pm
Can you more fully explain that map?

I'm interested in that, too. Is this basically MegaMan as a Metroidvania? Because that would rock my socks.
Title: Re: Return to Castle Wily
Post by: DannyPlaysSomeGames on March 22, 2019, 07:06:52 pm
I'm interested in that, too. Is this basically MegaMan as a Metroidvania? Because that would rock my socks.
>looks at Megaman ZX series and Megaman X Corrupted
"Oh boy have I got something for you"

Either way, that's probably not the purpose of the map. I think it's just him laying out how the stages are related to one another and which screens belong to which robot masters or something like that. But hey, this is still a cool idea nonetheless, and it is kind of a pseudo-open world, so...
Title: Re: Return to Castle Wily
Post by: JRIVA on April 02, 2019, 05:59:37 pm
Hello friends.
It's how he explains DannyPlaysSomeGames
It's not a Metroidvania :-(
It is a traditional Megaman where the scenes are having slight changes that take you to different areas.
Some of it probe in Megaman Prometeo 3. I leave you an image of that hack.

(https://1.bp.blogspot.com/-KABZMKTm8Vc/XKPanSfpf9I/AAAAAAAAB0E/_8rNGCsdXGcKao0FvMQi7AGQzF7_hRDdQCLcBGAs/s1600/Shadowman.png)
Title: Re: Return to Castle Wily
Post by: DavidtheIdeaMan on April 03, 2019, 05:53:42 pm
I can't wait to try this interesting mod. :)
Title: Re: Return to Castle Wily
Post by: Googie on April 10, 2019, 03:32:45 pm
That recent screenshot looks really cool. :)
Title: Re: Return to Castle Wily
Post by: werewolfslayr925 on April 17, 2019, 02:53:23 pm
>looks at Megaman ZX series and Megaman X Corrupted
"Oh boy have I got something for you"

Either way, that's probably not the purpose of the map. I think it's just him laying out how the stages are related to one another and which screens belong to which robot masters or something like that. But hey, this is still a cool idea nonetheless, and it is kind of a pseudo-open world, so...
I've played the Zeroa and ZX games and loved them to bits! I can see where you're coming from and he confirmed that it isn't metroidvania. I love that someone's doing interesting things with MegaMan 3. It's my favorite of the classic series and has so much potential.
Title: Re: Return to Castle Wily
Post by: NiO on April 18, 2019, 10:05:31 am
This looks pretty cool
Title: Re: Return to Castle Wily
Post by: JRIVA on April 20, 2019, 02:11:59 pm
Add a survey regarding the music of the Hack.
I have thought to use only the three music of the scenes of Dr Wily for the whole hack, but I think it can become something monotonous.


Title: Re: Return to Castle Wily
Post by: JRIVA on May 20, 2019, 07:27:26 pm
Hello friends.
I leave the map prepared from a preliminary version. The advance is 80%

I welcome comments and suggestions

(https://3.bp.blogspot.com/-wocHMEcgMbY/XOM1ry2h7qI/AAAAAAAAB1E/EbErdjknaosNIFBdfiwvakgKTCewP_xewCLcBGAs/s1600/Mapa%2BTotal.png)
Title: Re: Return to Castle Wily
Post by: xttx on May 21, 2019, 08:40:26 am
Looking good JRIVA~!  :thumbsup: Is this from a beta version?
Title: Re: Return to Castle Wily
Post by: JRIVA on May 21, 2019, 04:36:20 pm

So is. This map helped me to realize some things that needed to be changed
Title: Re: Return to Castle Wily
Post by: JRIVA on June 02, 2019, 06:06:13 pm
Hi friends
Some more images
I have solved some bugs
I already have 90% of the hack edited

(https://1.bp.blogspot.com/-tZy_Am8-bRU/XPRDw1HPejI/AAAAAAAAB1Y/JcoJD6vadQgMLSHwcLfhYI7zdLr4zrsDgCLcBGAs/s1600/Return%2Bto%2BCastle%2BWily%2BMagnetman.png)

(https://3.bp.blogspot.com/-UTk1-F7bnLQ/XM83M7Vp3EI/AAAAAAAAB0s/PALO4GC0lIkyrOoxKeAJMfTF-mtEE1I5ACLcBGAs/s1600/Retur%2Bno%2Bcastle%2BWily%2B04.png)

(https://1.bp.blogspot.com/-CZsAvPyTYOs/XPRDxiGOlkI/AAAAAAAAB1g/nh7vTcFuYMU5TvvKfM0B0sqsrtKF3j_pQCEwYBhgL/s1600/Return%2Bto%2BCastle%2BWily.png)

(https://1.bp.blogspot.com/-Hvoi-275-eQ/XPRD4eRUE1I/AAAAAAAAB1k/Nhs0gscIeyIA3Vnjbwt0RBF2i7Hm35QJQCEwYBhgL/s1600/Return%2Bto%2BCastle%2BWily%2BGemini.png)


Title: Re: Return to Castle Wily
Post by: DavidtheIdeaMan on June 02, 2019, 06:23:10 pm
Awesome job!
Title: Re: Return to Castle Wily
Post by: darknior on June 02, 2019, 06:27:55 pm
Awesome, excellent :D
Title: Re: Return to Castle Wily
Post by: Googie on June 03, 2019, 08:14:53 pm
This hack is lookin' tight, I love it!  :thumbsup:
Title: Re: Return to Castle Wily
Post by: JRIVA on June 30, 2019, 06:31:42 pm
Friends, I leave some images.
The advance is 94%

(https://1.bp.blogspot.com/-oZNtOr_vBgU/XRk2HSsrndI/AAAAAAAAB2Q/SJ1Mn9g--dEcgaJANF3rwMQW9DgArJ2EgCLcBGAs/s1600/Rertun%2Bto%2BCastle%2BWily1.png)

(https://1.bp.blogspot.com/-MsOATE2JcIY/XRk2QZYF9EI/AAAAAAAAB2c/zVOLWY3gB6M2GzN_iq_GAsA4To1NEPAvACLcBGAs/s1600/Rertun%2Bto%2BCastle%2BWily5.png)

Regards
Title: Re: Return to Castle Wily
Post by: DavidtheIdeaMan on June 30, 2019, 11:27:52 pm
Nice work JRIVA. :)
Title: Re: Return to Castle Wily
Post by: JRIVA on July 18, 2019, 06:18:30 pm
Completed work!

Will be available soon to download from romhacking.net

I leave the link with the full map in high definition.

http://www.mediafire.com/view/023z61ueg3jxakp/Return%20to%20castle%20Wily%20Total%20map.png

I hope you enjoy!
Title: Re: Return to Castle Wily
Post by: gadesx on July 19, 2019, 07:19:38 am
Good work, dude